4 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
6 * This software may be copied and distributed for educational, research,
7 * and not for profit purposes provided that this copyright and statement
8 * are included in all such copies. Other copyrights may also apply.
11 /* Purpose: interact with savefiles */
18 * Some "local" parameters, used to help write savefiles
21 static FILE *fff; /* Current save "file" */
23 static byte xor_byte; /* Simple encryption */
25 static u32b v_stamp = 0L; /* A simple "checksum" on the actual values */
26 static u32b x_stamp = 0L; /* A simple "checksum" on the encoded bytes */
31 * These functions place information into a savefile a byte at a time
34 static void sf_put(byte v)
36 /* Encode the value, write a character */
38 (void)putc((int)xor_byte, fff);
40 /* Maintain the checksum info */
45 static void wr_byte(byte v)
50 static void wr_u16b(u16b v)
52 sf_put((byte)(v & 0xFF));
53 sf_put((byte)((v >> 8) & 0xFF));
56 static void wr_s16b(s16b v)
61 static void wr_u32b(u32b v)
63 sf_put((byte)(v & 0xFF));
64 sf_put((byte)((v >> 8) & 0xFF));
65 sf_put((byte)((v >> 16) & 0xFF));
66 sf_put((byte)((v >> 24) & 0xFF));
69 static void wr_s32b(s32b v)
74 static void wr_string(cptr str)
86 * These functions write info in larger logical records
91 * Write an "item" record
93 static void wr_item(object_type *o_ptr)
95 u32b flags = 0x00000000;
97 if (o_ptr->pval) flags |= SAVE_ITEM_PVAL;
98 if (o_ptr->discount) flags |= SAVE_ITEM_DISCOUNT;
99 if (o_ptr->number != 1) flags |= SAVE_ITEM_NUMBER;
100 if (o_ptr->name1) flags |= SAVE_ITEM_NAME1;
101 if (o_ptr->name2) flags |= SAVE_ITEM_NAME2;
102 if (o_ptr->timeout) flags |= SAVE_ITEM_TIMEOUT;
103 if (o_ptr->to_h) flags |= SAVE_ITEM_TO_H;
104 if (o_ptr->to_d) flags |= SAVE_ITEM_TO_D;
105 if (o_ptr->to_a) flags |= SAVE_ITEM_TO_A;
106 if (o_ptr->ac) flags |= SAVE_ITEM_AC;
107 if (o_ptr->dd) flags |= SAVE_ITEM_DD;
108 if (o_ptr->ds) flags |= SAVE_ITEM_DS;
109 if (o_ptr->ident) flags |= SAVE_ITEM_IDENT;
110 if (o_ptr->marked) flags |= SAVE_ITEM_MARKED;
111 if (o_ptr->art_flags[0]) flags |= SAVE_ITEM_ART_FLAGS0;
112 if (o_ptr->art_flags[1]) flags |= SAVE_ITEM_ART_FLAGS1;
113 if (o_ptr->art_flags[2]) flags |= SAVE_ITEM_ART_FLAGS2;
114 if (o_ptr->art_flags[3]) flags |= SAVE_ITEM_ART_FLAGS3;
115 if (o_ptr->curse_flags) flags |= SAVE_ITEM_CURSE_FLAGS;
116 if (o_ptr->held_m_idx) flags |= SAVE_ITEM_HELD_M_IDX;
117 if (o_ptr->xtra1) flags |= SAVE_ITEM_XTRA1;
118 if (o_ptr->xtra2) flags |= SAVE_ITEM_XTRA2;
119 if (o_ptr->xtra3) flags |= SAVE_ITEM_XTRA3;
120 if (o_ptr->xtra4) flags |= SAVE_ITEM_XTRA4;
121 if (o_ptr->xtra5) flags |= SAVE_ITEM_XTRA5;
122 if (o_ptr->feeling) flags |= SAVE_ITEM_FEELING;
123 if (o_ptr->inscription) flags |= SAVE_ITEM_INSCRIPTION;
124 if (o_ptr->art_name) flags |= SAVE_ITEM_ART_NAME;
126 /*** Item save flags ***/
129 /*** Write only un-obvious elements ***/
130 wr_s16b(o_ptr->k_idx);
136 if (flags & SAVE_ITEM_PVAL) wr_s16b(o_ptr->pval);
138 if (flags & SAVE_ITEM_DISCOUNT) wr_byte(o_ptr->discount);
139 if (flags & SAVE_ITEM_NUMBER) wr_byte(o_ptr->number);
141 wr_s16b(o_ptr->weight);
143 if (flags & SAVE_ITEM_NAME1) wr_byte(o_ptr->name1);
144 if (flags & SAVE_ITEM_NAME2) wr_byte(o_ptr->name2);
145 if (flags & SAVE_ITEM_TIMEOUT) wr_s16b(o_ptr->timeout);
147 if (flags & SAVE_ITEM_TO_H) wr_s16b(o_ptr->to_h);
148 if (flags & SAVE_ITEM_TO_D) wr_s16b(o_ptr->to_d);
149 if (flags & SAVE_ITEM_TO_A) wr_s16b(o_ptr->to_a);
150 if (flags & SAVE_ITEM_AC) wr_s16b(o_ptr->ac);
151 if (flags & SAVE_ITEM_DD) wr_byte(o_ptr->dd);
152 if (flags & SAVE_ITEM_DS) wr_byte(o_ptr->ds);
154 if (flags & SAVE_ITEM_IDENT) wr_byte(o_ptr->ident);
156 if (flags & SAVE_ITEM_MARKED) wr_byte(o_ptr->marked);
158 if (flags & SAVE_ITEM_ART_FLAGS0) wr_u32b(o_ptr->art_flags[0]);
159 if (flags & SAVE_ITEM_ART_FLAGS1) wr_u32b(o_ptr->art_flags[1]);
160 if (flags & SAVE_ITEM_ART_FLAGS2) wr_u32b(o_ptr->art_flags[2]);
161 if (flags & SAVE_ITEM_ART_FLAGS3) wr_u32b(o_ptr->art_flags[3]);
163 if (flags & SAVE_ITEM_CURSE_FLAGS) wr_u32b(o_ptr->curse_flags);
165 /* Held by monster index */
166 if (flags & SAVE_ITEM_HELD_M_IDX) wr_s16b(o_ptr->held_m_idx);
168 /* Extra information */
169 if (flags & SAVE_ITEM_XTRA1) wr_byte(o_ptr->xtra1);
170 if (flags & SAVE_ITEM_XTRA2) wr_byte(o_ptr->xtra2);
171 if (flags & SAVE_ITEM_XTRA3) wr_byte(o_ptr->xtra3);
172 if (flags & SAVE_ITEM_XTRA4) wr_s16b(o_ptr->xtra4);
173 if (flags & SAVE_ITEM_XTRA5) wr_s16b(o_ptr->xtra5);
176 if (flags & SAVE_ITEM_FEELING) wr_byte(o_ptr->feeling);
178 if (flags & SAVE_ITEM_INSCRIPTION) wr_string(quark_str(o_ptr->inscription));
179 if (flags & SAVE_ITEM_ART_NAME) wr_string(quark_str(o_ptr->art_name));
184 * Write a "monster" record
186 static void wr_monster(monster_type *m_ptr)
188 u32b flags = 0x00000000;
191 if (!is_original_ap(m_ptr)) flags |= SAVE_MON_AP_R_IDX;
192 if (m_ptr->sub_align) flags |= SAVE_MON_SUB_ALIGN;
193 if (MON_CSLEEP(m_ptr)) flags |= SAVE_MON_CSLEEP;
194 if (MON_FAST(m_ptr)) flags |= SAVE_MON_FAST;
195 if (MON_SLOW(m_ptr)) flags |= SAVE_MON_SLOW;
196 if (MON_STUNNED(m_ptr)) flags |= SAVE_MON_STUNNED;
197 if (MON_CONFUSED(m_ptr)) flags |= SAVE_MON_CONFUSED;
198 if (MON_MONFEAR(m_ptr)) flags |= SAVE_MON_MONFEAR;
199 if (m_ptr->target_y) flags |= SAVE_MON_TARGET_Y;
200 if (m_ptr->target_x) flags |= SAVE_MON_TARGET_X;
201 if (MON_INVULNER(m_ptr)) flags |= SAVE_MON_INVULNER;
202 if (m_ptr->smart) flags |= SAVE_MON_SMART;
203 if (m_ptr->exp) flags |= SAVE_MON_EXP;
204 if (m_ptr->mflag2) flags |= SAVE_MON_MFLAG2;
205 if (m_ptr->nickname) flags |= SAVE_MON_NICKNAME;
206 if (m_ptr->parent_m_idx) flags |= SAVE_MON_PARENT;
208 /*** Monster save flags ***/
211 /*** Write only un-obvious elements ***/
212 wr_s16b(m_ptr->r_idx);
216 wr_s16b(m_ptr->maxhp);
217 wr_s16b(m_ptr->max_maxhp);
219 /* Monster race index of its appearance */
220 if (flags & SAVE_MON_AP_R_IDX) wr_s16b(m_ptr->ap_r_idx);
222 if (flags & SAVE_MON_SUB_ALIGN) wr_byte(m_ptr->sub_align);
223 if (flags & SAVE_MON_CSLEEP) wr_s16b(m_ptr->mtimed[MTIMED_CSLEEP]);
225 wr_byte(m_ptr->mspeed);
226 wr_s16b(m_ptr->energy_need);
228 if (flags & SAVE_MON_FAST)
230 tmp8u = (byte)m_ptr->mtimed[MTIMED_FAST];
233 if (flags & SAVE_MON_SLOW)
235 tmp8u = (byte)m_ptr->mtimed[MTIMED_SLOW];
238 if (flags & SAVE_MON_STUNNED)
240 tmp8u = (byte)m_ptr->mtimed[MTIMED_STUNNED];
243 if (flags & SAVE_MON_CONFUSED)
245 tmp8u = (byte)m_ptr->mtimed[MTIMED_CONFUSED];
248 if (flags & SAVE_MON_MONFEAR)
250 tmp8u = (byte)m_ptr->mtimed[MTIMED_MONFEAR];
253 if (flags & SAVE_MON_TARGET_Y) wr_s16b(m_ptr->target_y);
254 if (flags & SAVE_MON_TARGET_X) wr_s16b(m_ptr->target_x);
255 if (flags & SAVE_MON_INVULNER)
257 tmp8u = (byte)m_ptr->mtimed[MTIMED_INVULNER];
260 if (flags & SAVE_MON_SMART) wr_u32b(m_ptr->smart);
261 if (flags & SAVE_MON_EXP) wr_u32b(m_ptr->exp);
262 if (flags & SAVE_MON_MFLAG2) wr_byte(m_ptr->mflag2);
263 if (flags & SAVE_MON_NICKNAME) wr_string(quark_str(m_ptr->nickname));
264 if (flags & SAVE_MON_PARENT) wr_s16b(m_ptr->parent_m_idx);
269 * Write a "lore" record
271 static void wr_lore(int r_idx)
273 monster_race *r_ptr = &r_info[r_idx];
275 /* Count sights/deaths/kills */
276 wr_s16b(r_ptr->r_sights);
277 wr_s16b(r_ptr->r_deaths);
278 wr_s16b(r_ptr->r_pkills);
279 wr_s16b(r_ptr->r_akills);
280 wr_s16b(r_ptr->r_tkills);
282 /* Count wakes and ignores */
283 wr_byte(r_ptr->r_wake);
284 wr_byte(r_ptr->r_ignore);
287 wr_byte(r_ptr->r_xtra1);
288 wr_byte(r_ptr->r_xtra2);
291 wr_byte(r_ptr->r_drop_gold);
292 wr_byte(r_ptr->r_drop_item);
295 wr_byte(0); /* unused now */
296 wr_byte(r_ptr->r_cast_spell);
298 /* Count blows of each type */
299 wr_byte(r_ptr->r_blows[0]);
300 wr_byte(r_ptr->r_blows[1]);
301 wr_byte(r_ptr->r_blows[2]);
302 wr_byte(r_ptr->r_blows[3]);
305 wr_u32b(r_ptr->r_flags1);
306 wr_u32b(r_ptr->r_flags2);
307 wr_u32b(r_ptr->r_flags3);
308 wr_u32b(r_ptr->r_flags4);
309 wr_u32b(r_ptr->r_flags5);
310 wr_u32b(r_ptr->r_flags6);
311 wr_u32b(r_ptr->r_flagsr);
314 /* Monster limit per level */
315 wr_byte(r_ptr->max_num);
317 /* Location in saved floor */
318 wr_s16b(r_ptr->floor_id);
326 * Write an "xtra" record
328 static void wr_xtra(int k_idx)
332 object_kind *k_ptr = &k_info[k_idx];
334 if (k_ptr->aware) tmp8u |= 0x01;
335 if (k_ptr->tried) tmp8u |= 0x02;
342 * Write a "store" record
344 static void wr_store(store_type *st_ptr)
348 /* Save the "open" counter */
349 wr_u32b(st_ptr->store_open);
351 /* Save the "insults" */
352 wr_s16b(st_ptr->insult_cur);
354 /* Save the current owner */
355 wr_byte(st_ptr->owner);
357 /* Save the stock size */
358 wr_s16b(st_ptr->stock_num);
360 /* Save the "haggle" info */
361 wr_s16b(st_ptr->good_buy);
362 wr_s16b(st_ptr->bad_buy);
364 wr_s32b(st_ptr->last_visit);
367 for (j = 0; j < st_ptr->stock_num; j++)
369 /* Save each item in stock */
370 wr_item(&st_ptr->stock[j]);
378 static errr wr_randomizer(void)
389 for (i = 0; i < RAND_DEG; i++)
391 wr_u32b(Rand_state[i]);
400 * Write the "options"
402 static void wr_options(void)
412 for (i = 0; i < 4; i++) wr_u32b(0L);
415 /*** Special Options ***/
417 /* Write "delay_factor" */
418 wr_byte(delay_factor);
420 /* Write "hitpoint_warn" */
421 wr_byte(hitpoint_warn);
423 /* Write "mana_warn" */
426 /*** Cheating options ***/
430 if (p_ptr->wizard) c |= 0x0002;
432 if (cheat_peek) c |= 0x0100;
433 if (cheat_hear) c |= 0x0200;
434 if (cheat_room) c |= 0x0400;
435 if (cheat_xtra) c |= 0x0800;
436 if (cheat_know) c |= 0x1000;
437 if (cheat_live) c |= 0x2000;
438 if (cheat_save) c |= 0x4000;
445 wr_s16b(autosave_freq);
447 /*** Extract options ***/
449 /* Analyze the options */
450 for (i = 0; option_info[i].o_desc; i++)
452 int os = option_info[i].o_set;
453 int ob = option_info[i].o_bit;
455 /* Process real entries */
456 if (option_info[i].o_var)
459 if (*option_info[i].o_var)
462 option_flag[os] |= (1L << ob);
469 option_flag[os] &= ~(1L << ob);
475 /*** Normal options ***/
478 for (i = 0; i < 8; i++) wr_u32b(option_flag[i]);
481 for (i = 0; i < 8; i++) wr_u32b(option_mask[i]);
484 /*** Window options ***/
487 for (i = 0; i < 8; i++) wr_u32b(window_flag[i]);
490 for (i = 0; i < 8; i++) wr_u32b(window_mask[i]);
495 * Hack -- Write the "ghost" info
497 static void wr_ghost(void)
503 wr_string("ÉÔÀµ¤Ê¥´¡¼¥¹¥È");
505 wr_string("Broken Ghost");
509 /* Hack -- stupid data */
510 for (i = 0; i < 60; i++) wr_byte(0);
515 * Save quick start data
517 static void save_quick_start(void)
521 wr_byte(previous_char.psex);
522 wr_byte(previous_char.prace);
523 wr_byte(previous_char.pclass);
524 wr_byte(previous_char.pseikaku);
525 wr_byte(previous_char.realm1);
526 wr_byte(previous_char.realm2);
528 wr_s16b(previous_char.age);
529 wr_s16b(previous_char.ht);
530 wr_s16b(previous_char.wt);
531 wr_s16b(previous_char.sc);
532 wr_s32b(previous_char.au);
534 for (i = 0; i < 6; i++) wr_s16b(previous_char.stat_max[i]);
535 for (i = 0; i < 6; i++) wr_s16b(previous_char.stat_max_max[i]);
537 for (i = 0; i < PY_MAX_LEVEL; i++) wr_s16b(previous_char.player_hp[i]);
539 wr_s16b(previous_char.chaos_patron);
541 for (i = 0; i < 8; i++) wr_s16b(previous_char.vir_types[i]);
543 for (i = 0; i < 4; i++) wr_string(previous_char.history[i]);
545 /* UNUSED : Was number of random quests */
548 /* No quick start after using debug mode or cheat options */
549 if (p_ptr->noscore) previous_char.quick_ok = FALSE;
551 wr_byte((byte)previous_char.quick_ok);
555 * Write some "extra" info
557 static void wr_extra(void)
562 wr_string(player_name);
564 wr_string(p_ptr->died_from);
566 wr_string(p_ptr->last_message ? p_ptr->last_message : "");
570 for (i = 0; i < 4; i++)
572 wr_string(p_ptr->history[i]);
575 /* Race/Class/Gender/Spells */
576 wr_byte(p_ptr->prace);
577 wr_byte(p_ptr->pclass);
578 wr_byte(p_ptr->pseikaku);
579 wr_byte(p_ptr->psex);
580 wr_byte(p_ptr->realm1);
581 wr_byte(p_ptr->realm2);
582 wr_byte(0); /* oops */
584 wr_byte(p_ptr->hitdie);
585 wr_u16b(p_ptr->expfact);
591 /* Dump the stats (maximum and current) */
592 for (i = 0; i < 6; ++i) wr_s16b(p_ptr->stat_max[i]);
593 for (i = 0; i < 6; ++i) wr_s16b(p_ptr->stat_max_max[i]);
594 for (i = 0; i < 6; ++i) wr_s16b(p_ptr->stat_cur[i]);
596 /* Ignore the transient stats */
597 for (i = 0; i < 12; ++i) wr_s16b(0);
601 wr_u32b(p_ptr->max_exp);
602 wr_u32b(p_ptr->max_max_exp);
604 wr_u32b(p_ptr->exp_frac);
607 for (i = 0; i < 64; i++) wr_s16b(p_ptr->spell_exp[i]);
608 for (i = 0; i < 5; i++) for (j = 0; j < 64; j++) wr_s16b(p_ptr->weapon_exp[i][j]);
609 for (i = 0; i < 10; i++) wr_s16b(p_ptr->skill_exp[i]);
610 for (i = 0; i < 108; i++) wr_s32b(p_ptr->magic_num1[i]);
611 for (i = 0; i < 108; i++) wr_byte(p_ptr->magic_num2[i]);
613 wr_byte(p_ptr->start_race);
614 wr_s32b(p_ptr->old_race1);
615 wr_s32b(p_ptr->old_race2);
616 wr_s16b(p_ptr->old_realm);
618 for (i = 0; i < MAX_MANE; i++)
620 wr_s16b(p_ptr->mane_spell[i]);
621 wr_s16b(p_ptr->mane_dam[i]);
623 wr_s16b(p_ptr->mane_num);
625 for (i = 0; i < MAX_KUBI; i++)
627 wr_s16b(kubi_r_idx[i]);
630 for (i = 0; i < 4; i++)
632 wr_s16b(battle_mon[i]);
633 wr_u32b(mon_odds[i]);
636 wr_s16b(p_ptr->town_num); /* -KMW- */
638 /* Write arena and rewards information -KMW- */
639 wr_s16b(p_ptr->arena_number);
640 wr_s16b(p_ptr->inside_arena);
641 wr_s16b(p_ptr->inside_quest);
642 wr_s16b(p_ptr->inside_battle);
643 wr_byte(p_ptr->exit_bldg);
644 wr_byte(0); /* Unused */
646 wr_s16b(p_ptr->oldpx);
647 wr_s16b(p_ptr->oldpy);
649 /* Was number of p_ptr->rewards[] */
654 wr_u32b(p_ptr->chp_frac);
658 wr_u32b(p_ptr->csp_frac);
660 /* Max Player and Dungeon Levels */
661 wr_s16b(p_ptr->max_plv);
662 tmp8u = (byte)max_d_idx;
664 for (i = 0; i < tmp8u; i++)
668 wr_s16b(0); /* oops */
669 wr_s16b(0); /* oops */
670 wr_s16b(0); /* oops */
671 wr_s16b(0); /* oops */
673 wr_s16b(p_ptr->concent);
675 wr_s16b(0); /* old "rest" */
676 wr_s16b(p_ptr->blind);
677 wr_s16b(p_ptr->paralyzed);
678 wr_s16b(p_ptr->confused);
679 wr_s16b(p_ptr->food);
680 wr_s16b(0); /* old "food_digested" */
681 wr_s16b(0); /* old "protection" */
682 wr_s16b(p_ptr->energy_need);
683 wr_s16b(p_ptr->enchant_energy_need);
684 wr_s16b(p_ptr->fast);
685 wr_s16b(p_ptr->slow);
686 wr_s16b(p_ptr->afraid);
688 wr_s16b(p_ptr->stun);
689 wr_s16b(p_ptr->poisoned);
690 wr_s16b(p_ptr->image);
691 wr_s16b(p_ptr->protevil);
692 wr_s16b(p_ptr->invuln);
693 wr_s16b(p_ptr->ult_res);
694 wr_s16b(p_ptr->hero);
695 wr_s16b(p_ptr->shero);
696 wr_s16b(p_ptr->shield);
697 wr_s16b(p_ptr->blessed);
698 wr_s16b(p_ptr->tim_invis);
699 wr_s16b(p_ptr->word_recall);
700 wr_s16b(p_ptr->recall_dungeon);
701 wr_s16b(p_ptr->alter_reality);
702 wr_s16b(p_ptr->see_infra);
703 wr_s16b(p_ptr->tim_infra);
704 wr_s16b(p_ptr->oppose_fire);
705 wr_s16b(p_ptr->oppose_cold);
706 wr_s16b(p_ptr->oppose_acid);
707 wr_s16b(p_ptr->oppose_elec);
708 wr_s16b(p_ptr->oppose_pois);
709 wr_s16b(p_ptr->tsuyoshi);
710 wr_s16b(p_ptr->tim_esp);
711 wr_s16b(p_ptr->wraith_form);
712 wr_s16b(p_ptr->resist_magic);
713 wr_s16b(p_ptr->tim_regen);
714 wr_s16b(p_ptr->kabenuke);
715 wr_s16b(p_ptr->tim_stealth);
716 wr_s16b(p_ptr->tim_levitation);
717 wr_s16b(p_ptr->tim_sh_touki);
718 wr_s16b(p_ptr->lightspeed);
719 wr_s16b(p_ptr->tsubureru);
720 wr_s16b(p_ptr->magicdef);
721 wr_s16b(p_ptr->tim_res_nether);
722 wr_s16b(p_ptr->tim_res_time);
723 wr_byte(p_ptr->mimic_form);
724 wr_s16b(p_ptr->tim_mimic);
725 wr_s16b(p_ptr->tim_sh_fire);
726 wr_s16b(p_ptr->tim_sh_holy);
727 wr_s16b(p_ptr->tim_eyeeye);
730 wr_s16b(p_ptr->tim_reflect);
731 wr_s16b(p_ptr->multishadow);
732 wr_s16b(p_ptr->dustrobe);
734 wr_s16b(p_ptr->chaos_patron);
735 wr_u32b(p_ptr->muta1);
736 wr_u32b(p_ptr->muta2);
737 wr_u32b(p_ptr->muta3);
739 for (i = 0; i<8; i++)
740 wr_s16b(p_ptr->virtues[i]);
741 for (i = 0; i<8; i++)
742 wr_s16b(p_ptr->vir_types[i]);
744 wr_s16b(p_ptr->ele_attack);
745 wr_u32b(p_ptr->special_attack);
746 wr_s16b(p_ptr->ele_immune);
747 wr_u32b(p_ptr->special_defense);
748 wr_byte(p_ptr->knowledge);
749 wr_byte(p_ptr->autopick_autoregister);
750 wr_byte(0); /* oops */
751 wr_byte(p_ptr->action);
753 wr_byte(preserve_mode);
754 wr_byte(p_ptr->wait_report_score);
757 for (i = 0; i < 12; i++) wr_u32b(0L);
759 /* Ignore some flags */
760 wr_u32b(0L); /* oops */
761 wr_u32b(0L); /* oops */
762 wr_u32b(0L); /* oops */
765 /* Write the "object seeds" */
766 wr_u32b(seed_flavor);
771 wr_u16b(p_ptr->panic_save);
772 wr_u16b(p_ptr->total_winner);
773 wr_u16b(p_ptr->noscore);
777 wr_byte(p_ptr->is_dead);
780 wr_byte(p_ptr->feeling);
782 /* Turn when level began */
785 /* Turn of last "feeling" */
786 wr_s32b(p_ptr->feeling_turn);
791 wr_s32b(dungeon_turn);
796 wr_s16b(p_ptr->today_mon);
797 wr_s16b(p_ptr->riding);
799 /* Current floor_id */
800 wr_s16b(p_ptr->floor_id);
802 /* Save temporary preserved pets (obsolated) */
807 wr_s32b(p_ptr->visit);
809 wr_u32b(p_ptr->count);
815 * hook function to sort monsters by level
817 static bool ang_sort_comp_cave_temp(vptr u, vptr v, int a, int b)
819 cave_template_type *who = (cave_template_type *)(u);
821 u16b o1 = who[a].occurrence;
822 u16b o2 = who[b].occurrence;
832 * Sorting hook -- Swap function
834 static void ang_sort_swap_cave_temp(vptr u, vptr v, int a, int b)
836 cave_template_type *who = (cave_template_type *)(u);
838 cave_template_type holder;
851 * Actually write a saved floor data
852 * using effectively compressed format.
854 static void wr_saved_floor(saved_floor_type *sf_ptr)
856 cave_template_type *template;
871 /* Dungeon floor specific info follows */
875 /*** Not a saved floor ***/
881 /*** The saved floor ***/
883 wr_s16b(sf_ptr->floor_id);
884 wr_byte(sf_ptr->savefile_id);
885 wr_s16b(sf_ptr->dun_level);
886 wr_s32b(sf_ptr->last_visit);
887 wr_u32b(sf_ptr->visit_mark);
888 wr_s16b(sf_ptr->upper_floor_id);
889 wr_s16b(sf_ptr->lower_floor_id);
898 wr_byte(p_ptr->feeling);
902 /*********** Make template for cave_type **********/
905 * Usually number of templates are fewer than 255. Even if
906 * more than 254 are exist, the occurrence of each template
907 * with larger ID is very small when we sort templates by
908 * occurrence. So we will use two (or more) bytes for
909 * templete ID larger than 254.
911 * Ex: 256 will be "0xff" "0x01".
912 * 515 will be "0xff" "0xff" "0x03"
915 /* Fake max number */
918 /* Allocate the "template" array */
919 C_MAKE(template, max_num_temp, cave_template_type);
921 /* Extract template array */
922 for (y = 0; y < cur_hgt; y++)
924 for (x = 0; x < cur_wid; x++)
926 cave_type *c_ptr = &cave[y][x];
928 for (i = 0; i < num_temp; i++)
930 if (template[i].info == c_ptr->info &&
931 template[i].feat == c_ptr->feat &&
932 template[i].mimic == c_ptr->mimic &&
933 template[i].special == c_ptr->special)
935 /* Same terrain is exist */
936 template[i].occurrence++;
941 /* Are there same one? */
942 if (i < num_temp) continue;
944 /* If the max_num_temp is too small, increase it. */
945 if (num_temp >= max_num_temp)
947 cave_template_type *old_template = template;
949 /* Re-allocate the "template" array */
950 C_MAKE(template, max_num_temp + 255, cave_template_type);
951 C_COPY(template, old_template, max_num_temp, cave_template_type);
952 C_FREE(old_template, max_num_temp, cave_template_type);
956 /* Add new template */
957 template[num_temp].info = c_ptr->info;
958 template[num_temp].feat = c_ptr->feat;
959 template[num_temp].mimic = c_ptr->mimic;
960 template[num_temp].special = c_ptr->special;
961 template[num_temp].occurrence = 1;
963 /* Increase number of template */
968 /* Select the sort method */
969 ang_sort_comp = ang_sort_comp_cave_temp;
970 ang_sort_swap = ang_sort_swap_cave_temp;
972 /* Sort by occurrence */
973 ang_sort(template, &dummy_why, num_temp);
976 /*** Dump templates ***/
978 /* Total templates */
981 /* Dump the templates */
982 for (i = 0; i < num_temp; i++)
984 cave_template_type *ct_ptr = &template[i];
987 wr_u16b(ct_ptr->info);
988 wr_s16b(ct_ptr->feat);
989 wr_s16b(ct_ptr->mimic);
990 wr_s16b(ct_ptr->special);
995 /*** "Run-Length-Encoding" of cave ***/
997 /* Note that this will induce two wasted bytes */
1002 for (y = 0; y < cur_hgt; y++)
1004 for (x = 0; x < cur_wid; x++)
1006 cave_type *c_ptr = &cave[y][x];
1008 for (i = 0; i < num_temp; i++)
1010 if (template[i].info == c_ptr->info &&
1011 template[i].feat == c_ptr->feat &&
1012 template[i].mimic == c_ptr->mimic &&
1013 template[i].special == c_ptr->special)
1020 /* If the run is broken, or too full, flush it */
1021 if ((tmp16u != prev_u16b) || (count == MAX_UCHAR))
1023 wr_byte((byte)count);
1025 while (prev_u16b >= MAX_UCHAR)
1027 /* Mark as actual data is larger than 254 */
1029 prev_u16b -= MAX_UCHAR;
1032 wr_byte((byte)prev_u16b);
1037 /* Continue the run */
1045 /* Flush the data (if any) */
1048 wr_byte((byte)count);
1050 while (prev_u16b >= MAX_UCHAR)
1052 /* Mark as actual data is larger than 254 */
1054 prev_u16b -= MAX_UCHAR;
1056 wr_byte((byte)prev_u16b);
1060 /* Free the "template" array */
1061 C_FREE(template, max_num_temp, cave_template_type);
1064 /*** Dump objects ***/
1069 /* Dump the objects */
1070 for (i = 1; i < o_max; i++)
1072 object_type *o_ptr = &o_list[i];
1079 /*** Dump the monsters ***/
1081 /* Total monsters */
1084 /* Dump the monsters */
1085 for (i = 1; i < m_max; i++)
1087 monster_type *m_ptr = &m_list[i];
1096 * Write the current dungeon (new method)
1098 static bool wr_dungeon(void)
1100 saved_floor_type *cur_sf_ptr;
1103 /* Forget the lite */
1106 /* Forget the view */
1109 /* Forget the view */
1112 /* Update lite/view */
1113 p_ptr->update |= (PU_VIEW | PU_LITE | PU_MON_LITE);
1115 /* Update monsters */
1116 p_ptr->update |= (PU_MONSTERS | PU_DISTANCE | PU_FLOW);
1121 /* Number of floor_id used from birth */
1122 wr_s16b(max_floor_id);
1124 /* Current dungeon type */
1125 wr_byte(dungeon_type);
1128 /*** No saved floor (On the surface etc.) ***/
1129 if (!p_ptr->floor_id)
1131 /* No array elements */
1134 /* Write the current floor data */
1135 wr_saved_floor(NULL);
1142 /*** In the dungeon ***/
1144 /* Number of array elements */
1145 wr_byte(MAX_SAVED_FLOORS);
1147 /* Write the saved_floors array */
1148 for (i = 0; i < MAX_SAVED_FLOORS; i++)
1150 saved_floor_type *sf_ptr = &saved_floors[i];
1152 wr_s16b(sf_ptr->floor_id);
1153 wr_byte(sf_ptr->savefile_id);
1154 wr_s16b(sf_ptr->dun_level);
1155 wr_s32b(sf_ptr->last_visit);
1156 wr_u32b(sf_ptr->visit_mark);
1157 wr_s16b(sf_ptr->upper_floor_id);
1158 wr_s16b(sf_ptr->lower_floor_id);
1161 /* Extract pointer to current floor */
1162 cur_sf_ptr = get_sf_ptr(p_ptr->floor_id);
1164 /* Save current floor to temporal file */
1165 if (!save_floor(cur_sf_ptr, (SLF_SECOND))) return FALSE;
1167 /* Move data in temporal files to the savefile */
1168 for (i = 0; i < MAX_SAVED_FLOORS; i++)
1170 saved_floor_type *sf_ptr = &saved_floors[i];
1172 /* Unused element */
1173 if (!sf_ptr->floor_id) continue;
1175 /* Load temporal saved floor file */
1176 if (load_floor(sf_ptr, (SLF_SECOND | SLF_NO_KILL)))
1181 /* Write saved floor data to the save file */
1182 wr_saved_floor(sf_ptr);
1191 /* Restore current floor */
1192 if (!load_floor(cur_sf_ptr, (SLF_SECOND))) return FALSE;
1201 * Actually write a save-file
1203 static bool wr_savefile_new(void)
1213 /* Compact the objects */
1215 /* Compact the monsters */
1216 compact_monsters(0);
1218 /* Guess at the current time */
1219 now = time((time_t *)0);
1222 /* Note the operating system */
1225 /* Note when the file was saved */
1228 /* Note the number of saves */
1232 /*** Actually write the file ***/
1234 /* Dump the file header */
1236 wr_byte(FAKE_VER_MAJOR);
1238 wr_byte(FAKE_VER_MINOR);
1240 wr_byte(FAKE_VER_PATCH);
1243 /* Initial value of xor_byte */
1244 tmp8u = (byte)randint0(256);
1248 /* Reset the checksum */
1252 /* Write the savefile version for Hengband 1.1.1 and later */
1253 wr_byte(H_VER_EXTRA);
1254 wr_byte(H_VER_PATCH);
1255 wr_byte(H_VER_MINOR);
1256 wr_byte(H_VER_MAJOR);
1258 /* Operating system */
1262 /* Time file last saved */
1265 /* Number of past lives */
1268 /* Number of times saved */
1279 /* EUC kanji code */
1283 /* SJIS kanji code */
1291 /* Write the RNG state */
1295 /* Write the boolean "options" */
1299 /* Dump the number of "messages" */
1300 tmp16u = message_num();
1301 if (compress_savefile && (tmp16u > 40)) tmp16u = 40;
1304 /* Dump the messages (oldest first!) */
1305 for (i = tmp16u - 1; i >= 0; i--)
1307 wr_string(message_str((s16b)i));
1311 /* Dump the monster lore */
1314 for (i = 0; i < tmp16u; i++) wr_lore(i);
1317 /* Dump the object memory */
1320 for (i = 0; i < tmp16u; i++) wr_xtra(i);
1322 /* Dump the towns */
1326 /* Dump the quests */
1327 tmp16u = max_quests;
1330 /* Dump the quests */
1331 tmp8u = MAX_RANDOM_QUEST-MIN_RANDOM_QUEST;
1334 for (i = 0; i < max_quests; i++)
1336 /* Save status for every quest */
1337 wr_s16b(quest[i].status);
1339 /* And the dungeon level too */
1340 /* (prevents problems with multi-level quests) */
1341 wr_s16b(quest[i].level);
1343 wr_byte(quest[i].complev);
1345 /* Save quest status if quest is running */
1346 if (quest[i].status == QUEST_STATUS_TAKEN || quest[i].status == QUEST_STATUS_COMPLETED || !is_fixed_quest_idx(i))
1348 wr_s16b(quest[i].cur_num);
1349 wr_s16b(quest[i].max_num);
1350 wr_s16b(quest[i].type);
1351 wr_s16b(quest[i].r_idx);
1352 wr_s16b(quest[i].k_idx);
1353 wr_byte(quest[i].flags);
1354 wr_byte(quest[i].dungeon);
1358 /* Dump the position in the wilderness */
1359 wr_s32b(p_ptr->wilderness_x);
1360 wr_s32b(p_ptr->wilderness_y);
1362 wr_byte(p_ptr->wild_mode);
1363 wr_byte(ambush_flag);
1365 wr_s32b(max_wild_x);
1366 wr_s32b(max_wild_y);
1368 /* Dump the wilderness seeds */
1369 for (i = 0; i < max_wild_x; i++)
1371 for (j = 0; j < max_wild_y; j++)
1373 wr_u32b(wilderness[j][i].seed);
1377 /* Hack -- Dump the artifacts */
1380 for (i = 0; i < tmp16u; i++)
1382 artifact_type *a_ptr = &a_info[i];
1383 wr_byte(a_ptr->cur_num);
1384 wr_s16b(a_ptr->floor_id);
1389 /* Write the "extra" information */
1392 /* Dump the "player hp" entries */
1393 tmp16u = PY_MAX_LEVEL;
1395 for (i = 0; i < tmp16u; i++)
1397 wr_s16b(p_ptr->player_hp[i]);
1401 /* Write spell data */
1402 wr_u32b(p_ptr->spell_learned1);
1403 wr_u32b(p_ptr->spell_learned2);
1404 wr_u32b(p_ptr->spell_worked1);
1405 wr_u32b(p_ptr->spell_worked2);
1406 wr_u32b(p_ptr->spell_forgotten1);
1407 wr_u32b(p_ptr->spell_forgotten2);
1409 wr_s16b(p_ptr->learned_spells);
1410 wr_s16b(p_ptr->add_spells);
1412 /* Dump the ordered spells */
1413 for (i = 0; i < 64; i++)
1415 wr_byte(p_ptr->spell_order[i]);
1419 /* Write the inventory */
1420 for (i = 0; i < INVEN_TOTAL; i++)
1422 object_type *o_ptr = &inventory[i];
1424 /* Skip non-objects */
1425 if (!o_ptr->k_idx) continue;
1434 /* Add a sentinel */
1437 /* Note the towns */
1441 /* Note the stores */
1442 tmp16u = MAX_STORES;
1445 /* Dump the stores of all towns */
1446 for (i = 1; i < max_towns; i++)
1448 for (j = 0; j < MAX_STORES; j++)
1450 wr_store(&town[i].store[j]);
1454 /* Write the pet command settings */
1455 wr_s16b(p_ptr->pet_follow_distance);
1456 wr_s16b(p_ptr->pet_extra_flags);
1458 /* Write screen dump for sending score */
1459 if (screen_dump && (p_ptr->wait_report_score || !p_ptr->is_dead))
1461 wr_string(screen_dump);
1468 /* Player is not dead, write the dungeon */
1469 if (!p_ptr->is_dead)
1471 /* Dump the dungeon */
1472 if (!wr_dungeon()) return FALSE;
1474 /* Dump the ghost */
1482 /* Write the "value check-sum" */
1485 /* Write the "encoded checksum" */
1490 if (ferror(fff) || (fflush(fff) == EOF)) return FALSE;
1492 /* Successful save */
1498 * Medium level player saver
1500 * XXX XXX XXX Angband 2.8.0 will use "fd" instead of "fff" if possible
1502 static bool save_player_aux(char *name)
1515 /* File type is "SAVE" */
1516 FILE_TYPE(FILE_TYPE_SAVE);
1519 /* Grab permissions */
1522 /* Create the savefile */
1523 fd = fd_make(name, mode);
1525 /* Drop permissions */
1531 /* Close the "fd" */
1534 /* Grab permissions */
1537 /* Open the savefile */
1538 fff = my_fopen(name, "wb");
1540 /* Drop permissions */
1543 /* Successful open */
1546 /* Write the savefile */
1547 if (wr_savefile_new()) ok = TRUE;
1549 /* Attempt to close it */
1550 if (my_fclose(fff)) ok = FALSE;
1553 /* Grab permissions */
1556 /* Remove "broken" files */
1557 if (!ok) (void)fd_kill(name);
1559 /* Drop permissions */
1565 if (!ok) return (FALSE);
1567 counts_write(0, playtime);
1569 /* Successful save */
1570 character_saved = TRUE;
1579 * Attempt to save the player in a savefile
1581 bool save_player(void)
1592 /* Get "games" permissions */
1601 strcpy(safe, savefile);
1602 strcat(safe, ".new");
1605 /* Hack -- support "flat directory" usage on VM/ESA */
1606 strcpy(safe, savefile);
1610 /* Grab permissions */
1616 /* Drop permissions */
1621 /* Attempt to save the player */
1622 if (save_player_aux(safe))
1627 strcpy(temp, savefile);
1628 strcat(temp, ".old");
1631 /* Hack -- support "flat directory" usage on VM/ESA */
1632 strcpy(temp, savefile);
1636 /* Grab permissions */
1642 /* Preserve old savefile */
1643 fd_move(savefile, temp);
1645 /* Activate new savefile */
1646 fd_move(safe, savefile);
1648 /* Remove preserved savefile */
1651 /* Drop permissions */
1654 /* Hack -- Pretend the character was loaded */
1655 character_loaded = TRUE;
1657 #ifdef VERIFY_SAVEFILE
1659 /* Lock on savefile */
1660 strcpy(temp, savefile);
1661 strcat(temp, ".lok");
1663 /* Grab permissions */
1666 /* Remove lock file */
1669 /* Drop permissions */
1683 /* Drop "games" permissions */
1690 /* Return the result */
1697 * Attempt to Load a "savefile"
1699 * Version 2.7.0 introduced a slightly different "savefile" format from
1700 * older versions, requiring a completely different parsing method.
1702 * Note that savefiles from 2.7.0 - 2.7.2 are completely obsolete.
1704 * Pre-2.8.0 savefiles lose some data, see "load2.c" for info.
1706 * Pre-2.7.0 savefiles lose a lot of things, see "load1.c" for info.
1708 * On multi-user systems, you may only "read" a savefile if you will be
1709 * allowed to "write" it later, this prevents painful situations in which
1710 * the player loads a savefile belonging to someone else, and then is not
1711 * allowed to save his game when he quits.
1713 * We return "TRUE" if the savefile was usable, and we set the global
1714 * flag "character_loaded" if a real, living, character was loaded.
1716 * Note that we always try to load the "current" savefile, even if
1717 * there is no such file, so we must check for "empty" savefile names.
1719 bool load_player(void)
1727 #ifdef VERIFY_TIMESTAMP
1728 struct stat statbuf;
1731 cptr what = "generic";
1738 p_ptr->is_dead = FALSE;
1741 /* Allow empty savefile name */
1742 if (!savefile[0]) return (TRUE);
1745 #if !defined(MACINTOSH) && !defined(WINDOWS) && !defined(VM)
1747 /* XXX XXX XXX Fix this */
1749 /* Verify the existance of the savefile */
1750 if (access(savefile, 0) < 0)
1752 /* Give a message */
1754 msg_print("¥»¡¼¥Ö¥Õ¥¡¥¤¥ë¤¬¤¢¤ê¤Þ¤»¤ó¡£");
1756 msg_print("Savefile does not exist.");
1768 #ifdef VERIFY_SAVEFILE
1770 /* Verify savefile usage */
1777 /* Extract name of lock file */
1778 strcpy(temp, savefile);
1779 strcat(temp, ".lok");
1781 /* Check for lock */
1782 fkk = my_fopen(temp, "r");
1784 /* Oops, lock exists */
1787 /* Close the file */
1792 msg_print("¥»¡¼¥Ö¥Õ¥¡¥¤¥ë¤Ï¸½ºß»ÈÍÑÃæ¤Ç¤¹¡£");
1794 msg_print("Savefile is currently in use.");
1803 /* Create a lock file */
1804 fkk = my_fopen(temp, "w");
1806 /* Dump a line of info */
1807 fprintf(fkk, "Lock file for savefile '%s'\n", savefile);
1809 /* Close the lock file */
1819 /* Open the savefile */
1820 fd = fd_open(savefile, O_RDONLY);
1823 if (fd < 0) err = -1;
1825 /* Message (below) */
1827 if (err) what = "¥»¡¼¥Ö¥Õ¥¡¥¤¥ë¤ò³«¤±¤Þ¤»¤ó¡£";
1829 if (err) what = "Cannot open savefile";
1838 #ifdef VERIFY_TIMESTAMP
1839 /* Get the timestamp */
1840 (void)fstat(fd, &statbuf);
1843 /* Read the first four bytes */
1844 if (fd_read(fd, (char*)(vvv), 4)) err = -1;
1848 if (err) what = "¥»¡¼¥Ö¥Õ¥¡¥¤¥ë¤òÆɤá¤Þ¤»¤ó¡£";
1850 if (err) what = "Cannot read savefile";
1854 /* Close the file */
1862 /* Extract version */
1872 /* Attempt to load */
1873 err = rd_savefile_new();
1875 /* Message (below) */
1877 if (err) what = "¥»¡¼¥Ö¥Õ¥¡¥¤¥ë¤ò²òÀϽÐÍè¤Þ¤»¤ó¡£";
1879 if (err) what = "Cannot parse savefile";
1888 if (!turn) err = -1;
1890 /* Message (below) */
1892 if (err) what = "¥»¡¼¥Ö¥Õ¥¡¥¤¥ë¤¬²õ¤ì¤Æ¤¤¤Þ¤¹";
1894 if (err) what = "Broken savefile";
1899 #ifdef VERIFY_TIMESTAMP
1900 /* Verify timestamp */
1901 if (!err && !arg_wizard)
1903 /* Hack -- Verify the timestamp */
1904 if (sf_when > (statbuf.st_ctime + 100) ||
1905 sf_when < (statbuf.st_ctime - 100))
1909 what = "̵¸ú¤Ê¥¿¥¤¥à¡¦¥¹¥¿¥ó¥×¤Ç¤¹";
1911 what = "Invalid timestamp";
1925 /* Give a conversion warning */
1926 if ((FAKE_VER_MAJOR != z_major) ||
1927 (FAKE_VER_MINOR != z_minor) ||
1928 (FAKE_VER_PATCH != z_patch))
1930 if (z_major == 2 && z_minor == 0 && z_patch == 6)
1933 msg_print("¥Ð¡¼¥¸¥ç¥ó 2.0.* ÍѤΥ»¡¼¥Ö¥Õ¥¡¥¤¥ë¤òÊÑ´¹¤·¤Þ¤·¤¿¡£");
1935 msg_print("Converted a 2.0.* savefile.");
1943 msg_format("¥Ð¡¼¥¸¥ç¥ó %d.%d.%d ÍѤΥ»¡¼¥Ö¡¦¥Õ¥¡¥¤¥ë¤òÊÑ´¹¤·¤Þ¤·¤¿¡£",
1944 (z_major > 9) ? z_major-10 : z_major , z_minor, z_patch);
1946 msg_format("Converted a %d.%d.%d savefile.",
1947 (z_major > 9) ? z_major-10 : z_major , z_minor, z_patch);
1953 /* Player is dead */
1959 /* A character was loaded */
1960 character_loaded = TRUE;
1966 /* Player is no longer "dead" */
1967 p_ptr->is_dead = FALSE;
1976 /* A character was loaded */
1977 character_loaded = TRUE;
1980 u32b tmp = counts_read(2);
1981 if (tmp > p_ptr->count)
1983 if (counts_read(0) > playtime || counts_read(1) == playtime)
1984 counts_write(2, ++p_ptr->count);
1985 counts_write(1, playtime);
1993 #ifdef VERIFY_SAVEFILE
1995 /* Verify savefile usage */
2000 /* Extract name of lock file */
2001 strcpy(temp, savefile);
2002 strcat(temp, ".lok");
2013 msg_format("¥¨¥é¡¼(%s)¤¬¥Ð¡¼¥¸¥ç¥ó%d.%d.%d ÍÑ¥»¡¼¥Ö¥Õ¥¡¥¤¥ëÆɤ߹þÃæ¤ËȯÀ¸¡£",
2014 what, (z_major>9) ? z_major - 10 : z_major, z_minor, z_patch);
2016 msg_format("Error (%s) reading %d.%d.%d savefile.",
2017 what, (z_major>9) ? z_major - 10 : z_major, z_minor, z_patch);
2026 void remove_loc(void)
2028 #ifdef VERIFY_SAVEFILE
2030 #endif /* VERIFY_SAVEFILE */
2035 /* Get "games" permissions */
2038 # endif /* SECURE */
2039 #endif /* SET_UID */
2041 #ifdef VERIFY_SAVEFILE
2043 /* Lock on savefile */
2044 strcpy(temp, savefile);
2045 strcat(temp, ".lok");
2047 /* Remove lock file */
2050 #endif /* VERIFY_SAVEFILE */
2055 /* Drop "games" permissions */
2058 # endif /* SECURE */
2059 #endif /* SET_UID */
2065 * Actually write a temporal saved floor file
2067 static bool save_floor_aux(saved_floor_type *sf_ptr)
2071 /* Compact the objects */
2073 /* Compact the monsters */
2074 compact_monsters(0);
2077 /*** Actually write the file ***/
2079 /* Initial value of xor_byte */
2080 tmp8u = (byte)randint0(256);
2085 /* Reset the checksum */
2089 /* Write the sign of this process */
2090 wr_u32b(saved_floor_file_sign);
2092 /* Dump the dungeon floor */
2093 wr_saved_floor(sf_ptr);
2096 /* Write the "value check-sum" */
2099 /* Write the "encoded checksum" */
2104 if (ferror(fff) || (fflush(fff) == EOF)) return FALSE;
2106 /* Successful save */
2112 * Attempt to save the temporally saved-floor data
2114 bool save_floor(saved_floor_type *sf_ptr, u32b mode)
2116 FILE *old_fff = NULL;
2117 byte old_xor_byte = 0;
2118 u32b old_v_stamp = 0;
2119 u32b old_x_stamp = 0;
2121 char floor_savefile[1024];
2125 if (!(mode & SLF_SECOND))
2129 /* Get "games" permissions */
2135 /* We have one file already opened */
2138 /* Backup original values */
2140 old_xor_byte = xor_byte;
2141 old_v_stamp = v_stamp;
2142 old_x_stamp = x_stamp;
2146 sprintf(floor_savefile, "%s.F%02d", savefile, (int)sf_ptr->savefile_id);
2148 /* Grab permissions */
2152 fd_kill(floor_savefile);
2154 /* Drop permissions */
2158 /* Attempt to save the player */
2163 /* File type is "SAVE" */
2164 FILE_TYPE(FILE_TYPE_SAVE);
2166 /* Grab permissions */
2169 /* Create the savefile */
2170 fd = fd_make(floor_savefile, 0644);
2172 /* Drop permissions */
2178 /* Close the "fd" */
2181 /* Grab permissions */
2184 /* Open the savefile */
2185 fff = my_fopen(floor_savefile, "wb");
2187 /* Drop permissions */
2190 /* Successful open */
2193 /* Write the savefile */
2194 if (save_floor_aux(sf_ptr)) ok = TRUE;
2196 /* Attempt to close it */
2197 if (my_fclose(fff)) ok = FALSE;
2200 /* Remove "broken" files */
2203 /* Grab permissions */
2206 (void)fd_kill(floor_savefile);
2208 /* Drop permissions */
2213 if (!(mode & SLF_SECOND))
2217 /* Drop "games" permissions */
2223 /* We have one file already opened */
2226 /* Restore original values */
2228 xor_byte = old_xor_byte;
2229 v_stamp = old_v_stamp;
2230 x_stamp = old_x_stamp;
2233 /* Return the result */