4 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
6 * This software may be copied and distributed for educational, research,
7 * and not for profit purposes provided that this copyright and statement
8 * are included in all such copies. Other copyrights may also apply.
11 /* Purpose: interact with savefiles */
18 * Some "local" parameters, used to help write savefiles
21 static FILE *fff; /* Current save "file" */
23 static byte xor_byte; /* Simple encryption */
25 static u32b v_stamp = 0L; /* A simple "checksum" on the actual values */
26 static u32b x_stamp = 0L; /* A simple "checksum" on the encoded bytes */
31 * These functions place information into a savefile a byte at a time
34 static void sf_put(byte v)
36 /* Encode the value, write a character */
38 (void)putc((int)xor_byte, fff);
40 /* Maintain the checksum info */
45 static void wr_byte(byte v)
50 static void wr_u16b(u16b v)
52 sf_put((byte)(v & 0xFF));
53 sf_put((byte)((v >> 8) & 0xFF));
56 static void wr_s16b(s16b v)
61 static void wr_u32b(u32b v)
63 sf_put((byte)(v & 0xFF));
64 sf_put((byte)((v >> 8) & 0xFF));
65 sf_put((byte)((v >> 16) & 0xFF));
66 sf_put((byte)((v >> 24) & 0xFF));
69 static void wr_s32b(s32b v)
74 static void wr_string(cptr str)
86 * These functions write info in larger logical records
91 * Write an "item" record
93 static void wr_item(object_type *o_ptr)
95 u32b flags = 0x00000000;
97 if (o_ptr->pval) flags |= SAVE_ITEM_PVAL;
98 if (o_ptr->discount) flags |= SAVE_ITEM_DISCOUNT;
99 if (o_ptr->number != 1) flags |= SAVE_ITEM_NUMBER;
100 if (o_ptr->name1) flags |= SAVE_ITEM_NAME1;
101 if (o_ptr->name2) flags |= SAVE_ITEM_NAME2;
102 if (o_ptr->timeout) flags |= SAVE_ITEM_TIMEOUT;
103 if (o_ptr->to_h) flags |= SAVE_ITEM_TO_H;
104 if (o_ptr->to_d) flags |= SAVE_ITEM_TO_D;
105 if (o_ptr->to_a) flags |= SAVE_ITEM_TO_A;
106 if (o_ptr->ac) flags |= SAVE_ITEM_AC;
107 if (o_ptr->dd) flags |= SAVE_ITEM_DD;
108 if (o_ptr->ds) flags |= SAVE_ITEM_DS;
109 if (o_ptr->ident) flags |= SAVE_ITEM_IDENT;
110 if (o_ptr->marked) flags |= SAVE_ITEM_MARKED;
111 if (o_ptr->art_flags[0]) flags |= SAVE_ITEM_ART_FLAGS0;
112 if (o_ptr->art_flags[1]) flags |= SAVE_ITEM_ART_FLAGS1;
113 if (o_ptr->art_flags[2]) flags |= SAVE_ITEM_ART_FLAGS2;
114 if (o_ptr->art_flags[3]) flags |= SAVE_ITEM_ART_FLAGS3;
115 if (o_ptr->curse_flags) flags |= SAVE_ITEM_CURSE_FLAGS;
116 if (o_ptr->held_m_idx) flags |= SAVE_ITEM_HELD_M_IDX;
117 if (o_ptr->xtra1) flags |= SAVE_ITEM_XTRA1;
118 if (o_ptr->xtra2) flags |= SAVE_ITEM_XTRA2;
119 if (o_ptr->xtra3) flags |= SAVE_ITEM_XTRA3;
120 if (o_ptr->xtra4) flags |= SAVE_ITEM_XTRA4;
121 if (o_ptr->xtra5) flags |= SAVE_ITEM_XTRA5;
122 if (o_ptr->feeling) flags |= SAVE_ITEM_FEELING;
123 if (o_ptr->inscription) flags |= SAVE_ITEM_INSCRIPTION;
124 if (o_ptr->art_name) flags |= SAVE_ITEM_ART_NAME;
126 /*** Item save flags ***/
129 /*** Write only un-obvious elements ***/
130 wr_s16b(o_ptr->k_idx);
136 if (flags & SAVE_ITEM_PVAL) wr_s16b(o_ptr->pval);
138 if (flags & SAVE_ITEM_DISCOUNT) wr_byte(o_ptr->discount);
139 if (flags & SAVE_ITEM_NUMBER) wr_byte(o_ptr->number);
141 wr_s16b(o_ptr->weight);
143 if (flags & SAVE_ITEM_NAME1) wr_byte(o_ptr->name1);
144 if (flags & SAVE_ITEM_NAME2) wr_byte(o_ptr->name2);
145 if (flags & SAVE_ITEM_TIMEOUT) wr_s16b(o_ptr->timeout);
147 if (flags & SAVE_ITEM_TO_H) wr_s16b(o_ptr->to_h);
148 if (flags & SAVE_ITEM_TO_D) wr_s16b(o_ptr->to_d);
149 if (flags & SAVE_ITEM_TO_A) wr_s16b(o_ptr->to_a);
150 if (flags & SAVE_ITEM_AC) wr_s16b(o_ptr->ac);
151 if (flags & SAVE_ITEM_DD) wr_byte(o_ptr->dd);
152 if (flags & SAVE_ITEM_DS) wr_byte(o_ptr->ds);
154 if (flags & SAVE_ITEM_IDENT) wr_byte(o_ptr->ident);
156 if (flags & SAVE_ITEM_MARKED) wr_byte(o_ptr->marked);
158 if (flags & SAVE_ITEM_ART_FLAGS0) wr_u32b(o_ptr->art_flags[0]);
159 if (flags & SAVE_ITEM_ART_FLAGS1) wr_u32b(o_ptr->art_flags[1]);
160 if (flags & SAVE_ITEM_ART_FLAGS2) wr_u32b(o_ptr->art_flags[2]);
161 if (flags & SAVE_ITEM_ART_FLAGS3) wr_u32b(o_ptr->art_flags[3]);
163 if (flags & SAVE_ITEM_CURSE_FLAGS) wr_u32b(o_ptr->curse_flags);
165 /* Held by monster index */
166 if (flags & SAVE_ITEM_HELD_M_IDX) wr_s16b(o_ptr->held_m_idx);
168 /* Extra information */
169 if (flags & SAVE_ITEM_XTRA1) wr_byte(o_ptr->xtra1);
170 if (flags & SAVE_ITEM_XTRA2) wr_byte(o_ptr->xtra2);
171 if (flags & SAVE_ITEM_XTRA3) wr_byte(o_ptr->xtra3);
172 if (flags & SAVE_ITEM_XTRA4) wr_s16b(o_ptr->xtra4);
173 if (flags & SAVE_ITEM_XTRA5) wr_s16b(o_ptr->xtra5);
176 if (flags & SAVE_ITEM_FEELING) wr_byte(o_ptr->feeling);
178 if (flags & SAVE_ITEM_INSCRIPTION) wr_string(quark_str(o_ptr->inscription));
179 if (flags & SAVE_ITEM_ART_NAME) wr_string(quark_str(o_ptr->art_name));
184 * Write a "monster" record
186 static void wr_monster(monster_type *m_ptr)
188 u32b flags = 0x00000000;
191 if (!is_original_ap(m_ptr)) flags |= SAVE_MON_AP_R_IDX;
192 if (m_ptr->sub_align) flags |= SAVE_MON_SUB_ALIGN;
193 if (MON_CSLEEP(m_ptr)) flags |= SAVE_MON_CSLEEP;
194 if (MON_FAST(m_ptr)) flags |= SAVE_MON_FAST;
195 if (MON_SLOW(m_ptr)) flags |= SAVE_MON_SLOW;
196 if (MON_STUNNED(m_ptr)) flags |= SAVE_MON_STUNNED;
197 if (MON_CONFUSED(m_ptr)) flags |= SAVE_MON_CONFUSED;
198 if (MON_MONFEAR(m_ptr)) flags |= SAVE_MON_MONFEAR;
199 if (m_ptr->target_y) flags |= SAVE_MON_TARGET_Y;
200 if (m_ptr->target_x) flags |= SAVE_MON_TARGET_X;
201 if (MON_INVULNER(m_ptr)) flags |= SAVE_MON_INVULNER;
202 if (m_ptr->smart) flags |= SAVE_MON_SMART;
203 if (m_ptr->exp) flags |= SAVE_MON_EXP;
204 if (m_ptr->mflag2) flags |= SAVE_MON_MFLAG2;
205 if (m_ptr->nickname) flags |= SAVE_MON_NICKNAME;
206 if (m_ptr->parent_m_idx) flags |= SAVE_MON_PARENT;
208 /*** Monster save flags ***/
211 /*** Write only un-obvious elements ***/
212 wr_s16b(m_ptr->r_idx);
216 wr_s16b(m_ptr->maxhp);
217 wr_s16b(m_ptr->max_maxhp);
218 wr_u32b(m_ptr->dealt_damage);
221 /* Monster race index of its appearance */
222 if (flags & SAVE_MON_AP_R_IDX) wr_s16b(m_ptr->ap_r_idx);
224 if (flags & SAVE_MON_SUB_ALIGN) wr_byte(m_ptr->sub_align);
225 if (flags & SAVE_MON_CSLEEP) wr_s16b(m_ptr->mtimed[MTIMED_CSLEEP]);
227 wr_byte(m_ptr->mspeed);
228 wr_s16b(m_ptr->energy_need);
230 if (flags & SAVE_MON_FAST)
232 tmp8u = (byte)m_ptr->mtimed[MTIMED_FAST];
235 if (flags & SAVE_MON_SLOW)
237 tmp8u = (byte)m_ptr->mtimed[MTIMED_SLOW];
240 if (flags & SAVE_MON_STUNNED)
242 tmp8u = (byte)m_ptr->mtimed[MTIMED_STUNNED];
245 if (flags & SAVE_MON_CONFUSED)
247 tmp8u = (byte)m_ptr->mtimed[MTIMED_CONFUSED];
250 if (flags & SAVE_MON_MONFEAR)
252 tmp8u = (byte)m_ptr->mtimed[MTIMED_MONFEAR];
255 if (flags & SAVE_MON_TARGET_Y) wr_s16b(m_ptr->target_y);
256 if (flags & SAVE_MON_TARGET_X) wr_s16b(m_ptr->target_x);
257 if (flags & SAVE_MON_INVULNER)
259 tmp8u = (byte)m_ptr->mtimed[MTIMED_INVULNER];
262 if (flags & SAVE_MON_SMART) wr_u32b(m_ptr->smart);
263 if (flags & SAVE_MON_EXP) wr_u32b(m_ptr->exp);
264 if (flags & SAVE_MON_MFLAG2) wr_byte(m_ptr->mflag2);
265 if (flags & SAVE_MON_NICKNAME) wr_string(quark_str(m_ptr->nickname));
266 if (flags & SAVE_MON_PARENT) wr_s16b(m_ptr->parent_m_idx);
271 * Write a "lore" record
273 static void wr_lore(int r_idx)
275 monster_race *r_ptr = &r_info[r_idx];
277 /* Count sights/deaths/kills */
278 wr_s16b(r_ptr->r_sights);
279 wr_s16b(r_ptr->r_deaths);
280 wr_s16b(r_ptr->r_pkills);
281 wr_s16b(r_ptr->r_akills);
282 wr_s16b(r_ptr->r_tkills);
284 /* Count wakes and ignores */
285 wr_byte(r_ptr->r_wake);
286 wr_byte(r_ptr->r_ignore);
289 wr_byte(r_ptr->r_xtra1);
290 wr_byte(r_ptr->r_xtra2);
293 wr_byte(r_ptr->r_drop_gold);
294 wr_byte(r_ptr->r_drop_item);
297 wr_byte(0); /* unused now */
298 wr_byte(r_ptr->r_cast_spell);
300 /* Count blows of each type */
301 wr_byte(r_ptr->r_blows[0]);
302 wr_byte(r_ptr->r_blows[1]);
303 wr_byte(r_ptr->r_blows[2]);
304 wr_byte(r_ptr->r_blows[3]);
307 wr_u32b(r_ptr->r_flags1);
308 wr_u32b(r_ptr->r_flags2);
309 wr_u32b(r_ptr->r_flags3);
310 wr_u32b(r_ptr->r_flags4);
311 wr_u32b(r_ptr->r_flags5);
312 wr_u32b(r_ptr->r_flags6);
313 wr_u32b(r_ptr->r_flagsr);
316 /* Monster limit per level */
317 wr_byte(r_ptr->max_num);
319 /* Location in saved floor */
320 wr_s16b(r_ptr->floor_id);
328 * Write an "xtra" record
330 static void wr_xtra(int k_idx)
334 object_kind *k_ptr = &k_info[k_idx];
336 if (k_ptr->aware) tmp8u |= 0x01;
337 if (k_ptr->tried) tmp8u |= 0x02;
344 * Write a "store" record
346 static void wr_store(store_type *st_ptr)
350 /* Save the "open" counter */
351 wr_u32b(st_ptr->store_open);
353 /* Save the "insults" */
354 wr_s16b(st_ptr->insult_cur);
356 /* Save the current owner */
357 wr_byte(st_ptr->owner);
359 /* Save the stock size */
360 wr_s16b(st_ptr->stock_num);
362 /* Save the "haggle" info */
363 wr_s16b(st_ptr->good_buy);
364 wr_s16b(st_ptr->bad_buy);
366 wr_s32b(st_ptr->last_visit);
369 for (j = 0; j < st_ptr->stock_num; j++)
371 /* Save each item in stock */
372 wr_item(&st_ptr->stock[j]);
380 static errr wr_randomizer(void)
391 for (i = 0; i < RAND_DEG; i++)
393 wr_u32b(Rand_state[i]);
402 * Write the "options"
404 static void wr_options(void)
414 for (i = 0; i < 4; i++) wr_u32b(0L);
417 /*** Special Options ***/
419 /* Write "delay_factor" */
420 wr_byte(delay_factor);
422 /* Write "hitpoint_warn" */
423 wr_byte(hitpoint_warn);
425 /* Write "mana_warn" */
428 /*** Cheating options ***/
432 if (p_ptr->wizard) c |= 0x0002;
434 if (cheat_peek) c |= 0x0100;
435 if (cheat_hear) c |= 0x0200;
436 if (cheat_room) c |= 0x0400;
437 if (cheat_xtra) c |= 0x0800;
438 if (cheat_know) c |= 0x1000;
439 if (cheat_live) c |= 0x2000;
440 if (cheat_save) c |= 0x4000;
447 wr_s16b(autosave_freq);
449 /*** Extract options ***/
451 /* Analyze the options */
452 for (i = 0; option_info[i].o_desc; i++)
454 int os = option_info[i].o_set;
455 int ob = option_info[i].o_bit;
457 /* Process real entries */
458 if (option_info[i].o_var)
461 if (*option_info[i].o_var)
464 option_flag[os] |= (1L << ob);
471 option_flag[os] &= ~(1L << ob);
477 /*** Normal options ***/
480 for (i = 0; i < 8; i++) wr_u32b(option_flag[i]);
483 for (i = 0; i < 8; i++) wr_u32b(option_mask[i]);
486 /*** Window options ***/
489 for (i = 0; i < 8; i++) wr_u32b(window_flag[i]);
492 for (i = 0; i < 8; i++) wr_u32b(window_mask[i]);
497 * Hack -- Write the "ghost" info
499 static void wr_ghost(void)
505 wr_string("ÉÔÀµ¤Ê¥´¡¼¥¹¥È");
507 wr_string("Broken Ghost");
511 /* Hack -- stupid data */
512 for (i = 0; i < 60; i++) wr_byte(0);
517 * Save quick start data
519 static void save_quick_start(void)
523 wr_byte(previous_char.psex);
524 wr_byte(previous_char.prace);
525 wr_byte(previous_char.pclass);
526 wr_byte(previous_char.pseikaku);
527 wr_byte(previous_char.realm1);
528 wr_byte(previous_char.realm2);
530 wr_s16b(previous_char.age);
531 wr_s16b(previous_char.ht);
532 wr_s16b(previous_char.wt);
533 wr_s16b(previous_char.sc);
534 wr_s32b(previous_char.au);
536 for (i = 0; i < 6; i++) wr_s16b(previous_char.stat_max[i]);
537 for (i = 0; i < 6; i++) wr_s16b(previous_char.stat_max_max[i]);
539 for (i = 0; i < PY_MAX_LEVEL; i++) wr_s16b(previous_char.player_hp[i]);
541 wr_s16b(previous_char.chaos_patron);
543 for (i = 0; i < 8; i++) wr_s16b(previous_char.vir_types[i]);
545 for (i = 0; i < 4; i++) wr_string(previous_char.history[i]);
547 /* UNUSED : Was number of random quests */
550 /* No quick start after using debug mode or cheat options */
551 if (p_ptr->noscore) previous_char.quick_ok = FALSE;
553 wr_byte((byte)previous_char.quick_ok);
557 * Write some "extra" info
559 static void wr_extra(void)
564 wr_string(player_name);
566 wr_string(p_ptr->died_from);
568 wr_string(p_ptr->last_message ? p_ptr->last_message : "");
572 for (i = 0; i < 4; i++)
574 wr_string(p_ptr->history[i]);
577 /* Race/Class/Gender/Spells */
578 wr_byte(p_ptr->prace);
579 wr_byte(p_ptr->pclass);
580 wr_byte(p_ptr->pseikaku);
581 wr_byte(p_ptr->psex);
582 wr_byte(p_ptr->realm1);
583 wr_byte(p_ptr->realm2);
584 wr_byte(0); /* oops */
586 wr_byte(p_ptr->hitdie);
587 wr_u16b(p_ptr->expfact);
593 /* Dump the stats (maximum and current) */
594 for (i = 0; i < 6; ++i) wr_s16b(p_ptr->stat_max[i]);
595 for (i = 0; i < 6; ++i) wr_s16b(p_ptr->stat_max_max[i]);
596 for (i = 0; i < 6; ++i) wr_s16b(p_ptr->stat_cur[i]);
598 /* Ignore the transient stats */
599 for (i = 0; i < 12; ++i) wr_s16b(0);
603 wr_u32b(p_ptr->max_exp);
604 wr_u32b(p_ptr->max_max_exp);
606 wr_u32b(p_ptr->exp_frac);
609 for (i = 0; i < 64; i++) wr_s16b(p_ptr->spell_exp[i]);
610 for (i = 0; i < 5; i++) for (j = 0; j < 64; j++) wr_s16b(p_ptr->weapon_exp[i][j]);
611 for (i = 0; i < 10; i++) wr_s16b(p_ptr->skill_exp[i]);
612 for (i = 0; i < 108; i++) wr_s32b(p_ptr->magic_num1[i]);
613 for (i = 0; i < 108; i++) wr_byte(p_ptr->magic_num2[i]);
615 wr_byte(p_ptr->start_race);
616 wr_s32b(p_ptr->old_race1);
617 wr_s32b(p_ptr->old_race2);
618 wr_s16b(p_ptr->old_realm);
620 for (i = 0; i < MAX_MANE; i++)
622 wr_s16b(p_ptr->mane_spell[i]);
623 wr_s16b(p_ptr->mane_dam[i]);
625 wr_s16b(p_ptr->mane_num);
627 for (i = 0; i < MAX_KUBI; i++)
629 wr_s16b(kubi_r_idx[i]);
632 for (i = 0; i < 4; i++)
634 wr_s16b(battle_mon[i]);
635 wr_u32b(mon_odds[i]);
638 wr_s16b(p_ptr->town_num); /* -KMW- */
640 /* Write arena and rewards information -KMW- */
641 wr_s16b(p_ptr->arena_number);
642 wr_s16b(p_ptr->inside_arena);
643 wr_s16b(p_ptr->inside_quest);
644 wr_s16b(p_ptr->inside_battle);
645 wr_byte(p_ptr->exit_bldg);
646 wr_byte(0); /* Unused */
648 wr_s16b(p_ptr->oldpx);
649 wr_s16b(p_ptr->oldpy);
651 /* Was number of p_ptr->rewards[] */
656 wr_u32b(p_ptr->chp_frac);
660 wr_u32b(p_ptr->csp_frac);
662 /* Max Player and Dungeon Levels */
663 wr_s16b(p_ptr->max_plv);
664 tmp8u = (byte)max_d_idx;
666 for (i = 0; i < tmp8u; i++)
670 wr_s16b(0); /* oops */
671 wr_s16b(0); /* oops */
672 wr_s16b(0); /* oops */
673 wr_s16b(0); /* oops */
675 wr_s16b(p_ptr->concent);
677 wr_s16b(0); /* old "rest" */
678 wr_s16b(p_ptr->blind);
679 wr_s16b(p_ptr->paralyzed);
680 wr_s16b(p_ptr->confused);
681 wr_s16b(p_ptr->food);
682 wr_s16b(0); /* old "food_digested" */
683 wr_s16b(0); /* old "protection" */
684 wr_s16b(p_ptr->energy_need);
685 wr_s16b(p_ptr->enchant_energy_need);
686 wr_s16b(p_ptr->fast);
687 wr_s16b(p_ptr->slow);
688 wr_s16b(p_ptr->afraid);
690 wr_s16b(p_ptr->stun);
691 wr_s16b(p_ptr->poisoned);
692 wr_s16b(p_ptr->image);
693 wr_s16b(p_ptr->protevil);
694 wr_s16b(p_ptr->invuln);
695 wr_s16b(p_ptr->ult_res);
696 wr_s16b(p_ptr->hero);
697 wr_s16b(p_ptr->shero);
698 wr_s16b(p_ptr->shield);
699 wr_s16b(p_ptr->blessed);
700 wr_s16b(p_ptr->tim_invis);
701 wr_s16b(p_ptr->word_recall);
702 wr_s16b(p_ptr->recall_dungeon);
703 wr_s16b(p_ptr->alter_reality);
704 wr_s16b(p_ptr->see_infra);
705 wr_s16b(p_ptr->tim_infra);
706 wr_s16b(p_ptr->oppose_fire);
707 wr_s16b(p_ptr->oppose_cold);
708 wr_s16b(p_ptr->oppose_acid);
709 wr_s16b(p_ptr->oppose_elec);
710 wr_s16b(p_ptr->oppose_pois);
711 wr_s16b(p_ptr->tsuyoshi);
712 wr_s16b(p_ptr->tim_esp);
713 wr_s16b(p_ptr->wraith_form);
714 wr_s16b(p_ptr->resist_magic);
715 wr_s16b(p_ptr->tim_regen);
716 wr_s16b(p_ptr->kabenuke);
717 wr_s16b(p_ptr->tim_stealth);
718 wr_s16b(p_ptr->tim_levitation);
719 wr_s16b(p_ptr->tim_sh_touki);
720 wr_s16b(p_ptr->lightspeed);
721 wr_s16b(p_ptr->tsubureru);
722 wr_s16b(p_ptr->magicdef);
723 wr_s16b(p_ptr->tim_res_nether);
724 wr_s16b(p_ptr->tim_res_time);
725 wr_byte(p_ptr->mimic_form);
726 wr_s16b(p_ptr->tim_mimic);
727 wr_s16b(p_ptr->tim_sh_fire);
728 wr_s16b(p_ptr->tim_sh_holy);
729 wr_s16b(p_ptr->tim_eyeeye);
732 wr_s16b(p_ptr->tim_reflect);
733 wr_s16b(p_ptr->multishadow);
734 wr_s16b(p_ptr->dustrobe);
736 wr_s16b(p_ptr->chaos_patron);
737 wr_u32b(p_ptr->muta1);
738 wr_u32b(p_ptr->muta2);
739 wr_u32b(p_ptr->muta3);
741 for (i = 0; i<8; i++)
742 wr_s16b(p_ptr->virtues[i]);
743 for (i = 0; i<8; i++)
744 wr_s16b(p_ptr->vir_types[i]);
746 wr_s16b(p_ptr->ele_attack);
747 wr_u32b(p_ptr->special_attack);
748 wr_s16b(p_ptr->ele_immune);
749 wr_u32b(p_ptr->special_defense);
750 wr_byte(p_ptr->knowledge);
751 wr_byte(p_ptr->autopick_autoregister);
752 wr_byte(0); /* oops */
753 wr_byte(p_ptr->action);
755 wr_byte(preserve_mode);
756 wr_byte(p_ptr->wait_report_score);
759 for (i = 0; i < 12; i++) wr_u32b(0L);
761 /* Ignore some flags */
762 wr_u32b(0L); /* oops */
763 wr_u32b(0L); /* oops */
764 wr_u32b(0L); /* oops */
767 /* Write the "object seeds" */
768 wr_u32b(seed_flavor);
773 wr_u16b(p_ptr->panic_save);
774 wr_u16b(p_ptr->total_winner);
775 wr_u16b(p_ptr->noscore);
779 wr_byte(p_ptr->is_dead);
782 wr_byte(p_ptr->feeling);
784 /* Turn when level began */
787 /* Turn of last "feeling" */
788 wr_s32b(p_ptr->feeling_turn);
793 wr_s32b(dungeon_turn);
798 wr_s16b(p_ptr->today_mon);
799 wr_s16b(p_ptr->riding);
801 /* Current floor_id */
802 wr_s16b(p_ptr->floor_id);
804 /* Save temporary preserved pets (obsolated) */
809 wr_s32b(p_ptr->visit);
811 wr_u32b(p_ptr->count);
817 * hook function to sort monsters by level
819 static bool ang_sort_comp_cave_temp(vptr u, vptr v, int a, int b)
821 cave_template_type *who = (cave_template_type *)(u);
823 u16b o1 = who[a].occurrence;
824 u16b o2 = who[b].occurrence;
834 * Sorting hook -- Swap function
836 static void ang_sort_swap_cave_temp(vptr u, vptr v, int a, int b)
838 cave_template_type *who = (cave_template_type *)(u);
840 cave_template_type holder;
853 * Actually write a saved floor data
854 * using effectively compressed format.
856 static void wr_saved_floor(saved_floor_type *sf_ptr)
858 cave_template_type *template;
873 /* Dungeon floor specific info follows */
877 /*** Not a saved floor ***/
883 /*** The saved floor ***/
885 wr_s16b(sf_ptr->floor_id);
886 wr_byte(sf_ptr->savefile_id);
887 wr_s16b(sf_ptr->dun_level);
888 wr_s32b(sf_ptr->last_visit);
889 wr_u32b(sf_ptr->visit_mark);
890 wr_s16b(sf_ptr->upper_floor_id);
891 wr_s16b(sf_ptr->lower_floor_id);
900 wr_byte(p_ptr->feeling);
904 /*********** Make template for cave_type **********/
907 * Usually number of templates are fewer than 255. Even if
908 * more than 254 are exist, the occurrence of each template
909 * with larger ID is very small when we sort templates by
910 * occurrence. So we will use two (or more) bytes for
911 * templete ID larger than 254.
913 * Ex: 256 will be "0xff" "0x01".
914 * 515 will be "0xff" "0xff" "0x03"
917 /* Fake max number */
920 /* Allocate the "template" array */
921 C_MAKE(template, max_num_temp, cave_template_type);
923 /* Extract template array */
924 for (y = 0; y < cur_hgt; y++)
926 for (x = 0; x < cur_wid; x++)
928 cave_type *c_ptr = &cave[y][x];
930 for (i = 0; i < num_temp; i++)
932 if (template[i].info == c_ptr->info &&
933 template[i].feat == c_ptr->feat &&
934 template[i].mimic == c_ptr->mimic &&
935 template[i].special == c_ptr->special)
937 /* Same terrain is exist */
938 template[i].occurrence++;
943 /* Are there same one? */
944 if (i < num_temp) continue;
946 /* If the max_num_temp is too small, increase it. */
947 if (num_temp >= max_num_temp)
949 cave_template_type *old_template = template;
951 /* Re-allocate the "template" array */
952 C_MAKE(template, max_num_temp + 255, cave_template_type);
953 (void)C_COPY(template, old_template, max_num_temp, cave_template_type);
954 C_KILL(old_template, max_num_temp, cave_template_type);
958 /* Add new template */
959 template[num_temp].info = c_ptr->info;
960 template[num_temp].feat = c_ptr->feat;
961 template[num_temp].mimic = c_ptr->mimic;
962 template[num_temp].special = c_ptr->special;
963 template[num_temp].occurrence = 1;
965 /* Increase number of template */
970 /* Select the sort method */
971 ang_sort_comp = ang_sort_comp_cave_temp;
972 ang_sort_swap = ang_sort_swap_cave_temp;
974 /* Sort by occurrence */
975 ang_sort(template, &dummy_why, num_temp);
978 /*** Dump templates ***/
980 /* Total templates */
983 /* Dump the templates */
984 for (i = 0; i < num_temp; i++)
986 cave_template_type *ct_ptr = &template[i];
989 wr_u16b(ct_ptr->info);
990 wr_s16b(ct_ptr->feat);
991 wr_s16b(ct_ptr->mimic);
992 wr_s16b(ct_ptr->special);
997 /*** "Run-Length-Encoding" of cave ***/
999 /* Note that this will induce two wasted bytes */
1004 for (y = 0; y < cur_hgt; y++)
1006 for (x = 0; x < cur_wid; x++)
1008 cave_type *c_ptr = &cave[y][x];
1010 for (i = 0; i < num_temp; i++)
1012 if (template[i].info == c_ptr->info &&
1013 template[i].feat == c_ptr->feat &&
1014 template[i].mimic == c_ptr->mimic &&
1015 template[i].special == c_ptr->special)
1022 /* If the run is broken, or too full, flush it */
1023 if ((tmp16u != prev_u16b) || (count == MAX_UCHAR))
1025 wr_byte((byte)count);
1027 while (prev_u16b >= MAX_UCHAR)
1029 /* Mark as actual data is larger than 254 */
1031 prev_u16b -= MAX_UCHAR;
1034 wr_byte((byte)prev_u16b);
1039 /* Continue the run */
1047 /* Flush the data (if any) */
1050 wr_byte((byte)count);
1052 while (prev_u16b >= MAX_UCHAR)
1054 /* Mark as actual data is larger than 254 */
1056 prev_u16b -= MAX_UCHAR;
1058 wr_byte((byte)prev_u16b);
1062 /* Free the "template" array */
1063 C_KILL(template, max_num_temp, cave_template_type);
1066 /*** Dump objects ***/
1071 /* Dump the objects */
1072 for (i = 1; i < o_max; i++)
1074 object_type *o_ptr = &o_list[i];
1081 /*** Dump the monsters ***/
1083 /* Total monsters */
1086 /* Dump the monsters */
1087 for (i = 1; i < m_max; i++)
1089 monster_type *m_ptr = &m_list[i];
1098 * Write the current dungeon (new method)
1100 static bool wr_dungeon(void)
1102 saved_floor_type *cur_sf_ptr;
1105 /* Forget the lite */
1108 /* Forget the view */
1111 /* Forget the view */
1114 /* Update lite/view */
1115 p_ptr->update |= (PU_VIEW | PU_LITE | PU_MON_LITE);
1117 /* Update monsters */
1118 p_ptr->update |= (PU_MONSTERS | PU_DISTANCE | PU_FLOW);
1123 /* Number of floor_id used from birth */
1124 wr_s16b(max_floor_id);
1126 /* Current dungeon type */
1127 wr_byte(dungeon_type);
1130 /*** No saved floor (On the surface etc.) ***/
1131 if (!p_ptr->floor_id)
1133 /* No array elements */
1136 /* Write the current floor data */
1137 wr_saved_floor(NULL);
1144 /*** In the dungeon ***/
1146 /* Number of array elements */
1147 wr_byte(MAX_SAVED_FLOORS);
1149 /* Write the saved_floors array */
1150 for (i = 0; i < MAX_SAVED_FLOORS; i++)
1152 saved_floor_type *sf_ptr = &saved_floors[i];
1154 wr_s16b(sf_ptr->floor_id);
1155 wr_byte(sf_ptr->savefile_id);
1156 wr_s16b(sf_ptr->dun_level);
1157 wr_s32b(sf_ptr->last_visit);
1158 wr_u32b(sf_ptr->visit_mark);
1159 wr_s16b(sf_ptr->upper_floor_id);
1160 wr_s16b(sf_ptr->lower_floor_id);
1163 /* Extract pointer to current floor */
1164 cur_sf_ptr = get_sf_ptr(p_ptr->floor_id);
1166 /* Save current floor to temporal file */
1167 if (!save_floor(cur_sf_ptr, (SLF_SECOND))) return FALSE;
1169 /* Move data in temporal files to the savefile */
1170 for (i = 0; i < MAX_SAVED_FLOORS; i++)
1172 saved_floor_type *sf_ptr = &saved_floors[i];
1174 /* Unused element */
1175 if (!sf_ptr->floor_id) continue;
1177 /* Load temporal saved floor file */
1178 if (load_floor(sf_ptr, (SLF_SECOND | SLF_NO_KILL)))
1183 /* Write saved floor data to the save file */
1184 wr_saved_floor(sf_ptr);
1193 /* Restore current floor */
1194 if (!load_floor(cur_sf_ptr, (SLF_SECOND))) return FALSE;
1203 * Actually write a save-file
1205 static bool wr_savefile_new(void)
1215 /* Compact the objects */
1217 /* Compact the monsters */
1218 compact_monsters(0);
1220 /* Guess at the current time */
1221 now = time((time_t *)0);
1224 /* Note the operating system */
1227 /* Note when the file was saved */
1230 /* Note the number of saves */
1234 /*** Actually write the file ***/
1236 /* Dump the file header */
1238 wr_byte(FAKE_VER_MAJOR);
1240 wr_byte(FAKE_VER_MINOR);
1242 wr_byte(FAKE_VER_PATCH);
1245 /* Initial value of xor_byte */
1246 tmp8u = (byte)randint0(256);
1250 /* Reset the checksum */
1254 /* Write the savefile version for Hengband 1.1.1 and later */
1255 wr_byte(H_VER_EXTRA);
1256 wr_byte(H_VER_PATCH);
1257 wr_byte(H_VER_MINOR);
1258 wr_byte(H_VER_MAJOR);
1260 /* Operating system */
1264 /* Time file last saved */
1267 /* Number of past lives */
1270 /* Number of times saved */
1281 /* EUC kanji code */
1285 /* SJIS kanji code */
1293 /* Write the RNG state */
1297 /* Write the boolean "options" */
1301 /* Dump the number of "messages" */
1302 tmp16u = message_num();
1303 if (compress_savefile && (tmp16u > 40)) tmp16u = 40;
1306 /* Dump the messages (oldest first!) */
1307 for (i = tmp16u - 1; i >= 0; i--)
1309 wr_string(message_str((s16b)i));
1313 /* Dump the monster lore */
1316 for (i = 0; i < tmp16u; i++) wr_lore(i);
1319 /* Dump the object memory */
1322 for (i = 0; i < tmp16u; i++) wr_xtra(i);
1324 /* Dump the towns */
1328 /* Dump the quests */
1329 tmp16u = max_quests;
1332 /* Dump the quests */
1333 tmp8u = MAX_RANDOM_QUEST-MIN_RANDOM_QUEST;
1336 for (i = 0; i < max_quests; i++)
1338 /* Save status for every quest */
1339 wr_s16b(quest[i].status);
1341 /* And the dungeon level too */
1342 /* (prevents problems with multi-level quests) */
1343 wr_s16b(quest[i].level);
1345 wr_byte(quest[i].complev);
1347 /* Save quest status if quest is running */
1348 if (quest[i].status == QUEST_STATUS_TAKEN || quest[i].status == QUEST_STATUS_COMPLETED || !is_fixed_quest_idx(i))
1350 wr_s16b(quest[i].cur_num);
1351 wr_s16b(quest[i].max_num);
1352 wr_s16b(quest[i].type);
1353 wr_s16b(quest[i].r_idx);
1354 wr_s16b(quest[i].k_idx);
1355 wr_byte(quest[i].flags);
1356 wr_byte(quest[i].dungeon);
1360 /* Dump the position in the wilderness */
1361 wr_s32b(p_ptr->wilderness_x);
1362 wr_s32b(p_ptr->wilderness_y);
1364 wr_byte(p_ptr->wild_mode);
1365 wr_byte(ambush_flag);
1367 wr_s32b(max_wild_x);
1368 wr_s32b(max_wild_y);
1370 /* Dump the wilderness seeds */
1371 for (i = 0; i < max_wild_x; i++)
1373 for (j = 0; j < max_wild_y; j++)
1375 wr_u32b(wilderness[j][i].seed);
1379 /* Hack -- Dump the artifacts */
1382 for (i = 0; i < tmp16u; i++)
1384 artifact_type *a_ptr = &a_info[i];
1385 wr_byte(a_ptr->cur_num);
1386 wr_s16b(a_ptr->floor_id);
1391 /* Write the "extra" information */
1394 /* Dump the "player hp" entries */
1395 tmp16u = PY_MAX_LEVEL;
1397 for (i = 0; i < tmp16u; i++)
1399 wr_s16b(p_ptr->player_hp[i]);
1403 /* Write spell data */
1404 wr_u32b(p_ptr->spell_learned1);
1405 wr_u32b(p_ptr->spell_learned2);
1406 wr_u32b(p_ptr->spell_worked1);
1407 wr_u32b(p_ptr->spell_worked2);
1408 wr_u32b(p_ptr->spell_forgotten1);
1409 wr_u32b(p_ptr->spell_forgotten2);
1411 wr_s16b(p_ptr->learned_spells);
1412 wr_s16b(p_ptr->add_spells);
1414 /* Dump the ordered spells */
1415 for (i = 0; i < 64; i++)
1417 wr_byte(p_ptr->spell_order[i]);
1421 /* Write the inventory */
1422 for (i = 0; i < INVEN_TOTAL; i++)
1424 object_type *o_ptr = &inventory[i];
1426 /* Skip non-objects */
1427 if (!o_ptr->k_idx) continue;
1436 /* Add a sentinel */
1439 /* Note the towns */
1443 /* Note the stores */
1444 tmp16u = MAX_STORES;
1447 /* Dump the stores of all towns */
1448 for (i = 1; i < max_towns; i++)
1450 for (j = 0; j < MAX_STORES; j++)
1452 wr_store(&town[i].store[j]);
1456 /* Write the pet command settings */
1457 wr_s16b(p_ptr->pet_follow_distance);
1458 wr_s16b(p_ptr->pet_extra_flags);
1460 /* Write screen dump for sending score */
1461 if (screen_dump && (p_ptr->wait_report_score || !p_ptr->is_dead))
1463 wr_string(screen_dump);
1470 /* Player is not dead, write the dungeon */
1471 if (!p_ptr->is_dead)
1473 /* Dump the dungeon */
1474 if (!wr_dungeon()) return FALSE;
1476 /* Dump the ghost */
1484 /* Write the "value check-sum" */
1487 /* Write the "encoded checksum" */
1492 if (ferror(fff) || (fflush(fff) == EOF)) return FALSE;
1494 /* Successful save */
1500 * Medium level player saver
1502 * XXX XXX XXX Angband 2.8.0 will use "fd" instead of "fff" if possible
1504 static bool save_player_aux(char *name)
1517 /* File type is "SAVE" */
1518 FILE_TYPE(FILE_TYPE_SAVE);
1521 /* Grab permissions */
1524 /* Create the savefile */
1525 fd = fd_make(name, mode);
1527 /* Drop permissions */
1533 /* Close the "fd" */
1536 /* Grab permissions */
1539 /* Open the savefile */
1540 fff = my_fopen(name, "wb");
1542 /* Drop permissions */
1545 /* Successful open */
1548 /* Write the savefile */
1549 if (wr_savefile_new()) ok = TRUE;
1551 /* Attempt to close it */
1552 if (my_fclose(fff)) ok = FALSE;
1555 /* Grab permissions */
1558 /* Remove "broken" files */
1559 if (!ok) (void)fd_kill(name);
1561 /* Drop permissions */
1567 if (!ok) return (FALSE);
1569 counts_write(0, playtime);
1571 /* Successful save */
1572 character_saved = TRUE;
1581 * Attempt to save the player in a savefile
1583 bool save_player(void)
1594 /* Get "games" permissions */
1603 strcpy(safe, savefile);
1604 strcat(safe, ".new");
1607 /* Hack -- support "flat directory" usage on VM/ESA */
1608 strcpy(safe, savefile);
1612 /* Grab permissions */
1618 /* Drop permissions */
1623 /* Attempt to save the player */
1624 if (save_player_aux(safe))
1629 strcpy(temp, savefile);
1630 strcat(temp, ".old");
1633 /* Hack -- support "flat directory" usage on VM/ESA */
1634 strcpy(temp, savefile);
1638 /* Grab permissions */
1644 /* Preserve old savefile */
1645 fd_move(savefile, temp);
1647 /* Activate new savefile */
1648 fd_move(safe, savefile);
1650 /* Remove preserved savefile */
1653 /* Drop permissions */
1656 /* Hack -- Pretend the character was loaded */
1657 character_loaded = TRUE;
1659 #ifdef VERIFY_SAVEFILE
1661 /* Lock on savefile */
1662 strcpy(temp, savefile);
1663 strcat(temp, ".lok");
1665 /* Grab permissions */
1668 /* Remove lock file */
1671 /* Drop permissions */
1685 /* Drop "games" permissions */
1692 /* Return the result */
1699 * Attempt to Load a "savefile"
1701 * Version 2.7.0 introduced a slightly different "savefile" format from
1702 * older versions, requiring a completely different parsing method.
1704 * Note that savefiles from 2.7.0 - 2.7.2 are completely obsolete.
1706 * Pre-2.8.0 savefiles lose some data, see "load2.c" for info.
1708 * Pre-2.7.0 savefiles lose a lot of things, see "load1.c" for info.
1710 * On multi-user systems, you may only "read" a savefile if you will be
1711 * allowed to "write" it later, this prevents painful situations in which
1712 * the player loads a savefile belonging to someone else, and then is not
1713 * allowed to save his game when he quits.
1715 * We return "TRUE" if the savefile was usable, and we set the global
1716 * flag "character_loaded" if a real, living, character was loaded.
1718 * Note that we always try to load the "current" savefile, even if
1719 * there is no such file, so we must check for "empty" savefile names.
1721 bool load_player(void)
1729 #ifdef VERIFY_TIMESTAMP
1730 struct stat statbuf;
1733 cptr what = "generic";
1740 p_ptr->is_dead = FALSE;
1743 /* Allow empty savefile name */
1744 if (!savefile[0]) return (TRUE);
1747 #if !defined(MACINTOSH) && !defined(WINDOWS) && !defined(VM)
1749 /* XXX XXX XXX Fix this */
1751 /* Verify the existance of the savefile */
1752 if (access(savefile, 0) < 0)
1754 /* Give a message */
1756 msg_print("¥»¡¼¥Ö¥Õ¥¡¥¤¥ë¤¬¤¢¤ê¤Þ¤»¤ó¡£");
1758 msg_print("Savefile does not exist.");
1770 #ifdef VERIFY_SAVEFILE
1772 /* Verify savefile usage */
1779 /* Extract name of lock file */
1780 strcpy(temp, savefile);
1781 strcat(temp, ".lok");
1783 /* Check for lock */
1784 fkk = my_fopen(temp, "r");
1786 /* Oops, lock exists */
1789 /* Close the file */
1794 msg_print("¥»¡¼¥Ö¥Õ¥¡¥¤¥ë¤Ï¸½ºß»ÈÍÑÃæ¤Ç¤¹¡£");
1796 msg_print("Savefile is currently in use.");
1805 /* Create a lock file */
1806 fkk = my_fopen(temp, "w");
1808 /* Dump a line of info */
1809 fprintf(fkk, "Lock file for savefile '%s'\n", savefile);
1811 /* Close the lock file */
1821 /* Open the savefile */
1822 fd = fd_open(savefile, O_RDONLY);
1825 if (fd < 0) err = -1;
1827 /* Message (below) */
1829 if (err) what = "¥»¡¼¥Ö¥Õ¥¡¥¤¥ë¤ò³«¤±¤Þ¤»¤ó¡£";
1831 if (err) what = "Cannot open savefile";
1840 #ifdef VERIFY_TIMESTAMP
1841 /* Get the timestamp */
1842 (void)fstat(fd, &statbuf);
1845 /* Read the first four bytes */
1846 if (fd_read(fd, (char*)(vvv), 4)) err = -1;
1850 if (err) what = "¥»¡¼¥Ö¥Õ¥¡¥¤¥ë¤òÆɤá¤Þ¤»¤ó¡£";
1852 if (err) what = "Cannot read savefile";
1856 /* Close the file */
1864 /* Extract version */
1874 /* Attempt to load */
1875 err = rd_savefile_new();
1877 /* Message (below) */
1879 if (err) what = "¥»¡¼¥Ö¥Õ¥¡¥¤¥ë¤ò²òÀϽÐÍè¤Þ¤»¤ó¡£";
1881 if (err) what = "Cannot parse savefile";
1890 if (!turn) err = -1;
1892 /* Message (below) */
1894 if (err) what = "¥»¡¼¥Ö¥Õ¥¡¥¤¥ë¤¬²õ¤ì¤Æ¤¤¤Þ¤¹";
1896 if (err) what = "Broken savefile";
1901 #ifdef VERIFY_TIMESTAMP
1902 /* Verify timestamp */
1903 if (!err && !arg_wizard)
1905 /* Hack -- Verify the timestamp */
1906 if (sf_when > (statbuf.st_ctime + 100) ||
1907 sf_when < (statbuf.st_ctime - 100))
1911 what = "̵¸ú¤Ê¥¿¥¤¥à¡¦¥¹¥¿¥ó¥×¤Ç¤¹";
1913 what = "Invalid timestamp";
1927 /* Give a conversion warning */
1928 if ((FAKE_VER_MAJOR != z_major) ||
1929 (FAKE_VER_MINOR != z_minor) ||
1930 (FAKE_VER_PATCH != z_patch))
1932 if (z_major == 2 && z_minor == 0 && z_patch == 6)
1935 msg_print("¥Ð¡¼¥¸¥ç¥ó 2.0.* ÍѤΥ»¡¼¥Ö¥Õ¥¡¥¤¥ë¤òÊÑ´¹¤·¤Þ¤·¤¿¡£");
1937 msg_print("Converted a 2.0.* savefile.");
1945 msg_format("¥Ð¡¼¥¸¥ç¥ó %d.%d.%d ÍѤΥ»¡¼¥Ö¡¦¥Õ¥¡¥¤¥ë¤òÊÑ´¹¤·¤Þ¤·¤¿¡£",
1946 (z_major > 9) ? z_major-10 : z_major , z_minor, z_patch);
1948 msg_format("Converted a %d.%d.%d savefile.",
1949 (z_major > 9) ? z_major-10 : z_major , z_minor, z_patch);
1955 /* Player is dead */
1961 /* A character was loaded */
1962 character_loaded = TRUE;
1968 /* Player is no longer "dead" */
1969 p_ptr->is_dead = FALSE;
1978 /* A character was loaded */
1979 character_loaded = TRUE;
1982 u32b tmp = counts_read(2);
1983 if (tmp > p_ptr->count)
1985 if (counts_read(0) > playtime || counts_read(1) == playtime)
1986 counts_write(2, ++p_ptr->count);
1987 counts_write(1, playtime);
1995 #ifdef VERIFY_SAVEFILE
1997 /* Verify savefile usage */
2002 /* Extract name of lock file */
2003 strcpy(temp, savefile);
2004 strcat(temp, ".lok");
2015 msg_format("¥¨¥é¡¼(%s)¤¬¥Ð¡¼¥¸¥ç¥ó%d.%d.%d ÍÑ¥»¡¼¥Ö¥Õ¥¡¥¤¥ëÆɤ߹þÃæ¤ËȯÀ¸¡£",
2016 what, (z_major>9) ? z_major - 10 : z_major, z_minor, z_patch);
2018 msg_format("Error (%s) reading %d.%d.%d savefile.",
2019 what, (z_major>9) ? z_major - 10 : z_major, z_minor, z_patch);
2028 void remove_loc(void)
2030 #ifdef VERIFY_SAVEFILE
2032 #endif /* VERIFY_SAVEFILE */
2037 /* Get "games" permissions */
2040 # endif /* SECURE */
2041 #endif /* SET_UID */
2043 #ifdef VERIFY_SAVEFILE
2045 /* Lock on savefile */
2046 strcpy(temp, savefile);
2047 strcat(temp, ".lok");
2049 /* Remove lock file */
2052 #endif /* VERIFY_SAVEFILE */
2057 /* Drop "games" permissions */
2060 # endif /* SECURE */
2061 #endif /* SET_UID */
2067 * Actually write a temporal saved floor file
2069 static bool save_floor_aux(saved_floor_type *sf_ptr)
2073 /* Compact the objects */
2075 /* Compact the monsters */
2076 compact_monsters(0);
2079 /*** Actually write the file ***/
2081 /* Initial value of xor_byte */
2082 tmp8u = (byte)randint0(256);
2087 /* Reset the checksum */
2091 /* Write the sign of this process */
2092 wr_u32b(saved_floor_file_sign);
2094 /* Dump the dungeon floor */
2095 wr_saved_floor(sf_ptr);
2098 /* Write the "value check-sum" */
2101 /* Write the "encoded checksum" */
2106 if (ferror(fff) || (fflush(fff) == EOF)) return FALSE;
2108 /* Successful save */
2114 * Attempt to save the temporally saved-floor data
2116 bool save_floor(saved_floor_type *sf_ptr, u32b mode)
2118 FILE *old_fff = NULL;
2119 byte old_xor_byte = 0;
2120 u32b old_v_stamp = 0;
2121 u32b old_x_stamp = 0;
2123 char floor_savefile[1024];
2127 if (!(mode & SLF_SECOND))
2131 /* Get "games" permissions */
2137 /* We have one file already opened */
2140 /* Backup original values */
2142 old_xor_byte = xor_byte;
2143 old_v_stamp = v_stamp;
2144 old_x_stamp = x_stamp;
2148 sprintf(floor_savefile, "%s.F%02d", savefile, (int)sf_ptr->savefile_id);
2150 /* Grab permissions */
2154 fd_kill(floor_savefile);
2156 /* Drop permissions */
2160 /* Attempt to save the player */
2165 /* File type is "SAVE" */
2166 FILE_TYPE(FILE_TYPE_SAVE);
2168 /* Grab permissions */
2171 /* Create the savefile */
2172 fd = fd_make(floor_savefile, 0644);
2174 /* Drop permissions */
2180 /* Close the "fd" */
2183 /* Grab permissions */
2186 /* Open the savefile */
2187 fff = my_fopen(floor_savefile, "wb");
2189 /* Drop permissions */
2192 /* Successful open */
2195 /* Write the savefile */
2196 if (save_floor_aux(sf_ptr)) ok = TRUE;
2198 /* Attempt to close it */
2199 if (my_fclose(fff)) ok = FALSE;
2202 /* Remove "broken" files */
2205 /* Grab permissions */
2208 (void)fd_kill(floor_savefile);
2210 /* Drop permissions */
2215 if (!(mode & SLF_SECOND))
2219 /* Drop "games" permissions */
2225 /* We have one file already opened */
2228 /* Restore original values */
2230 xor_byte = old_xor_byte;
2231 v_stamp = old_v_stamp;
2232 x_stamp = old_x_stamp;
2235 /* Return the result */