1 #include "specific-object/muramasa.h"
2 #include "core/asking-player.h"
3 #include "art-definition/art-sword-types.h"
4 #include "spell/spells-object.h"
5 #include "status/base-status.h"
6 #include "system/object-type-definition.h"
7 #include "view/display-messages.h"
9 bool activate_muramasa(player_type *user_ptr, object_type *o_ptr)
11 if (o_ptr->name1 != ART_MURAMASA)
14 if (!get_check(_("
\96{
\93\96\82É
\8eg
\82¢
\82Ü
\82·
\82©
\81H", "Are you sure?!")))
17 msg_print(_("
\91º
\90³
\82ª
\90k
\82¦
\82½
\81D
\81D
\81D", "The Muramasa pulsates..."));
18 do_inc_stat(user_ptr, A_STR);
20 msg_print(_("
\91º
\90³
\82Í
\89ó
\82ê
\82½
\81I", "The Muramasa is destroyed!"));
21 curse_weapon_object(user_ptr, TRUE, o_ptr);