3 #include "system/angband.h"
4 #include "object/tval-types.h"
6 void identify_pack(player_type *target_ptr);
7 bool identify_item(player_type *owner_ptr, object_type *o_ptr);
8 bool ident_spell(player_type *caster_ptr, bool only_equip, tval_type item_tester_tval);
9 bool identify_fully(player_type *caster_ptr, bool only_equip, tval_type item_tester_tval);