3 extern bool create_ammo(void);
4 extern bool import_magic_device(void);
5 extern void amusement(POSITION y1, POSITION x1, int num, bool known);
6 extern void acquirement(POSITION y1, POSITION x1, int num, bool great, bool special, bool known);
7 extern void acquire_chaos_weapon(player_type *creature_ptr);
8 extern bool curse_armor(void);
9 extern bool curse_weapon_object(bool force, object_type *o_ptr);
10 extern bool curse_weapon(bool force, int slot);
11 extern bool rustproof(void);
12 extern bool brand_bolts(void);
13 extern bool perilous_secrets(player_type *creature_ptr);
14 extern void get_bloody_moon_flags(object_type *o_ptr);
15 extern void phlogiston(void);
16 extern bool bless_weapon(void);
17 extern bool pulish_shield(void);