5 #include "spells-summon.h"
6 #include "player-inventory.h"
7 #include "monster-status.h"
11 * @brief トランプ魔法独自の召喚処理を行う / Handle summoning and failure of trump spells
12 * @param num summon_specific()関数を呼び出す回数
13 * @param pet ペット化として召喚されるか否か
18 * @param mode モンスター生成条件フラグ
19 * @return モンスターが(敵対も含めて)召還されたならばTRUEを返す。
21 bool trump_summoning(player_type *caster_ptr, int num, bool pet, POSITION y, POSITION x, DEPTH lev, int type, BIT_FLAGS mode)
23 PLAYER_LEVEL plev = caster_ptr->lev;
30 if (!lev) lev = plev * 2 / 3 + randint1(plev / 2);
37 /* Only sometimes allow unique monster */
38 if (mode & PM_ALLOW_UNIQUE)
41 if (randint1(50 + plev) >= plev / 10)
42 mode &= ~PM_ALLOW_UNIQUE;
45 /* Player is who summons */
50 /* Prevent taming, allow unique monster */
53 /* Behave as if they appear by themselfs */
57 for (i = 0; i < num; i++)
59 if (summon_specific(who, y, x, lev, type, mode))
65 msg_print(_("誰もあなたのカードの呼び声に答えない。", "Nobody answers to your Trump call."));
72 bool cast_summon_demon(player_type *caster_ptr, int power)
75 bool pet = !one_in_(3);
77 if (pet) flg |= PM_FORCE_PET;
78 else flg |= PM_NO_PET;
79 if (!(pet && (caster_ptr->lev < 50))) flg |= PM_ALLOW_GROUP;
81 if (summon_specific((pet ? -1 : 0), caster_ptr->y, caster_ptr->x, power, SUMMON_DEMON, flg))
83 msg_print(_("硫黄の悪臭が充満した。", "The area fills with a stench of sulphur and brimstone."));
86 msg_print(_("「ご用でございますか、ご主人様」", "'What is thy bidding... Master?'"));
90 msg_print(_("「卑しき者よ、我は汝の下僕にあらず! お前の魂を頂くぞ!」",
91 "'NON SERVIAM! Wretch! I shall feast on thy mortal soul!'"));
97 bool cast_summon_undead(player_type *creature_ptr, int power)
99 bool pet = one_in_(3);
103 type = (creature_ptr->lev > 47 ? SUMMON_HI_UNDEAD : SUMMON_UNDEAD);
105 if (!pet || ((creature_ptr->lev > 24) && one_in_(3))) mode |= PM_ALLOW_GROUP;
106 if (pet) mode |= PM_FORCE_PET;
107 else mode |= (PM_ALLOW_UNIQUE | PM_NO_PET);
109 if (summon_specific((pet ? -1 : 0), creature_ptr->y, creature_ptr->x, power, type, mode))
111 msg_print(_("冷たい風があなたの周りに吹き始めた。それは腐敗臭を運んでいる...",
112 "Cold winds begin to blow around you, carrying with them the stench of decay..."));
114 msg_print(_("古えの死せる者共があなたに仕えるため土から甦った!",
115 "Ancient, long-dead forms arise from the ground to serve you!"));
117 msg_print(_("死者が甦った。眠りを妨げるあなたを罰するために!",
118 "'The dead arise... to punish you for disturbing them!'"));
124 bool cast_summon_hound(player_type *creature_ptr, int power)
126 BIT_FLAGS mode = PM_ALLOW_GROUP;
127 bool pet = !one_in_(5);
128 if (pet) mode |= PM_FORCE_PET;
129 else mode |= PM_NO_PET;
131 if (summon_specific((pet ? -1 : 0), creature_ptr->y, creature_ptr->x, power, SUMMON_HOUND, mode))
134 msg_print(_("ハウンドがあなたの下僕として出現した。", "A group of hounds appear as your servant."));
136 msg_print(_("ハウンドはあなたに牙を向けている!", "A group of hounds appear as your enemy!"));
141 bool cast_summon_elemental(player_type *creature_ptr, int power)
143 bool pet = one_in_(3);
146 if (!(pet && (creature_ptr->lev < 50))) mode |= PM_ALLOW_GROUP;
147 if (pet) mode |= PM_FORCE_PET;
148 else mode |= PM_NO_PET;
150 if (summon_specific((pet ? -1 : 0), creature_ptr->y, creature_ptr->x, power, SUMMON_ELEMENTAL, mode))
152 msg_print(_("エレメンタルが現れた...", "An elemental materializes..."));
154 msg_print(_("あなたに服従しているようだ。", "It seems obedient to you."));
156 msg_print(_("それをコントロールできなかった!", "You fail to control it!"));
163 bool cast_summon_octopus(player_type *creature_ptr)
165 BIT_FLAGS mode = PM_ALLOW_GROUP;
166 bool pet = !one_in_(5);
167 if (pet) mode |= PM_FORCE_PET;
169 if (summon_named_creature(0, creature_ptr->y, creature_ptr->x, MON_JIZOTAKO, mode))
172 msg_print(_("蛸があなたの下僕として出現した。", "A group of octopuses appear as your servant."));
174 msg_print(_("蛸はあなたを睨んでいる!", "A group of octopuses appear as your enemy!"));
181 * @brief 悪魔領域のグレーターデーモン召喚に利用可能な死体かどうかを返す。 / An "item_tester_hook" for offer
182 * @param o_ptr オブジェクト構造体の参照ポインタ
183 * @return 生贄に使用可能な死体ならばTRUEを返す。
185 bool item_tester_offer(object_type *o_ptr)
187 /* Flasks of oil are okay */
188 if (o_ptr->tval != TV_CORPSE) return (FALSE);
189 if (o_ptr->sval != SV_CORPSE) return (FALSE);
191 if (my_strchr("pht", r_info[o_ptr->pval].d_char)) return (TRUE);
193 /* Assume not okay */
198 * @brief 悪魔領域のグレーターデーモン召喚を処理する / Daemon spell Summon Greater Demon
199 * @return 処理を実行したならばTRUEを返す。
201 bool cast_summon_greater_demon(player_type *caster_ptr)
203 PLAYER_LEVEL plev = caster_ptr->lev;
209 item_tester_hook = item_tester_offer;
210 q = _("どの死体を捧げますか? ", "Sacrifice which corpse? ");
211 s = _("捧げられる死体を持っていない。", "You have nothing to scrifice.");
212 o_ptr = choose_object(caster_ptr, &item, q, s, (USE_INVEN | USE_FLOOR), 0);
213 if (!o_ptr) return FALSE;
215 summon_lev = plev * 2 / 3 + r_info[o_ptr->pval].level;
217 if (summon_specific(-1, caster_ptr->y, caster_ptr->x, summon_lev, SUMMON_HI_DEMON, (PM_ALLOW_GROUP | PM_FORCE_PET)))
219 msg_print(_("硫黄の悪臭が充満した。", "The area fills with a stench of sulphur and brimstone."));
220 msg_print(_("「ご用でございますか、ご主人様」", "'What is thy bidding... Master?'"));
221 vary_item(caster_ptr, item, -1);
225 msg_print(_("悪魔は現れなかった。", "No Greater Demon arrive."));
233 * @param level 召喚基準レベル
236 * @param mode 召喚オプション
237 * @return ターンを消費した場合TRUEを返す
239 bool summon_kin_player(DEPTH level, POSITION y, POSITION x, BIT_FLAGS mode)
241 bool pet = (bool)(mode & PM_FORCE_PET);
242 if (!pet) mode |= PM_NO_PET;
243 return summon_specific((pet ? -1 : 0), y, x, level, SUMMON_KIN, mode);
248 * @param who 召喚主のモンスターID(0ならばプレイヤー)
251 * @return 作用が実際にあった場合TRUEを返す
253 int summon_cyber(MONSTER_IDX who, POSITION y, POSITION x)
256 int max_cyber = (easy_band ? 1 : (p_ptr->current_floor_ptr->dun_level / 50) + randint1(2));
258 BIT_FLAGS mode = PM_ALLOW_GROUP;
260 /* Summoned by a monster */
263 monster_type *m_ptr = &p_ptr->current_floor_ptr->m_list[who];
264 if (is_pet(m_ptr)) mode |= PM_FORCE_PET;
267 if (max_cyber > 4) max_cyber = 4;
269 for (i = 0; i < max_cyber; i++)
271 count += summon_specific(who, y, x, 100, SUMMON_CYBER, mode);
278 void mitokohmon(player_type *kohmon_ptr)
282 concptr kakusan = "";
284 if (summon_named_creature(0, kohmon_ptr->y, kohmon_ptr->x, MON_SUKE, PM_FORCE_PET))
286 msg_print(_("『助さん』が現れた。", "Suke-san apperars."));
287 kakusan = "Suke-san";
290 if (summon_named_creature(0, kohmon_ptr->y, kohmon_ptr->x, MON_KAKU, PM_FORCE_PET))
292 msg_print(_("『格さん』が現れた。", "Kaku-san appears."));
293 kakusan = "Kaku-san";
298 for (i = kohmon_ptr->current_floor_ptr->m_max - 1; i > 0; i--)
300 m_ptr = &kohmon_ptr->current_floor_ptr->m_list[i];
301 if (!monster_is_valid(m_ptr)) continue;
302 if (!((m_ptr->r_idx == MON_SUKE) || (m_ptr->r_idx == MON_KAKU))) continue;
303 if (!los(kohmon_ptr->current_floor_ptr, m_ptr->fy, m_ptr->fx, kohmon_ptr->y, kohmon_ptr->x)) continue;
304 if (!projectable(kohmon_ptr->current_floor_ptr, m_ptr->fy, m_ptr->fx, kohmon_ptr->y, kohmon_ptr->x)) continue;
312 msg_format(_("「者ども、ひかえおろう!!!このお方をどなたとこころえる。」",
313 "%^s says 'WHO do you think this person is! Bow your head, down to your knees!'"), kakusan);
315 stun_monsters(kohmon_ptr, 120);
316 confuse_monsters(kohmon_ptr, 120);
317 turn_monsters(kohmon_ptr, 120);
318 stasis_monsters(kohmon_ptr, 120);
323 msg_print(_("しかし、何も起きなかった。", "Nothing happen."));