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[Refactor] #40466 Moved bad-status-setter.c/h and buff-setter.c/h from player/ to...
[hengband/hengband.git] / src / status / bad-status-setter.h
1 #pragma once
2
3 #include "system/angband.h"
4
5 bool set_blind(player_type *creature_ptr, TIME_EFFECT v);
6 bool set_confused(player_type *creature_ptr, TIME_EFFECT v);
7 bool set_poisoned(player_type *creature_ptr, TIME_EFFECT v);
8 bool set_afraid(player_type *creature_ptr, TIME_EFFECT v);
9 bool set_paralyzed(player_type *creature_ptr, TIME_EFFECT v);
10 bool set_image(player_type *creature_ptr, TIME_EFFECT v);
11 bool set_slow(player_type *creature_ptr, TIME_EFFECT v, bool do_dec);
12 bool set_stun(player_type *creature_ptr, TIME_EFFECT v);
13 bool set_cut(player_type *creature_ptr, TIME_EFFECT v);