3 #include "system/angband.h"
5 void gain_exp_64(player_type *creature_ptr, s32b amount, u32b amount_frac);
6 void gain_exp(player_type *creature_ptr, s32b amount);
7 bool restore_level(player_type *creature_ptr);
8 void lose_exp(player_type *creature_ptr, s32b amount);
9 bool drain_exp(player_type *creature_ptr, s32b drain, s32b slip, int hold_exp_prob);