1 #include "status/shape-changer.h"
2 #include "autopick/autopick-reader-writer.h"
3 #include "birth/birth-body-spec.h"
4 #include "birth/birth-stat.h"
5 #include "core/disturbance.h"
6 #include "core/hp-mp-processor.h"
7 #include "core/player-redraw-types.h"
8 #include "core/player-update-types.h"
9 #include "core/stuff-handler.h"
10 #include "core/window-redrawer.h"
11 #include "game-option/disturbance-options.h"
12 #include "grid/grid.h"
13 #include "mutation/mutation-investor-remover.h"
14 #include "player-info/avatar.h"
15 #include "player/player-class.h"
16 #include "player/player-damage.h"
17 #include "player/player-personality.h"
18 #include "player/player-sex.h"
19 #include "player/race-info-table.h"
20 #include "spell/spells-status.h"
21 #include "status/bad-status-setter.h"
22 #include "status/base-status.h"
23 #include "status/element-resistance.h"
24 #include "view/display-messages.h"
27 #include "locale/english.h"
30 void do_poly_wounds(player_type *creature_ptr)
32 s16b wounds = creature_ptr->cut;
33 s16b hit_p = (creature_ptr->mhp - creature_ptr->chp);
34 s16b change = damroll(creature_ptr->lev, 5);
35 bool Nasty_effect = one_in_(5);
36 if (!(wounds || hit_p || Nasty_effect))
39 msg_print(_("傷がより軽いものに変化した。", "Your wounds are polymorphed into less serious ones."));
40 hp_player(creature_ptr, change);
42 msg_print(_("新たな傷ができた!", "A new wound was created!"));
43 take_hit(creature_ptr, DAMAGE_LOSELIFE, change / 2, _("変化した傷", "a polymorphed wound"), -1);
44 set_cut(creature_ptr, change);
46 set_cut(creature_ptr, creature_ptr->cut - (change / 2));
53 void change_race(player_type *creature_ptr, player_race_type new_race, concptr effect_msg)
55 concptr title = race_info[new_race].title;
56 int old_race = creature_ptr->prace;
58 msg_format("あなたは%s%sに変化した!", effect_msg, title);
60 msg_format("You turn into %s %s%s!", (!effect_msg[0] && is_a_vowel(title[0]) ? "an" : "a"), effect_msg, title);
63 chg_virtue(creature_ptr, V_CHANCE, 2);
64 if (creature_ptr->prace < 32) {
65 creature_ptr->old_race1 |= 1L << creature_ptr->prace;
67 creature_ptr->old_race2 |= 1L << (creature_ptr->prace - 32);
70 creature_ptr->prace = new_race;
71 rp_ptr = &race_info[creature_ptr->prace];
72 creature_ptr->expfact = rp_ptr->r_exp + cp_ptr->c_exp;
74 bool is_special_class = creature_ptr->pclass == CLASS_MONK;
75 is_special_class |= creature_ptr->pclass == CLASS_FORCETRAINER;
76 is_special_class |= creature_ptr->pclass == CLASS_NINJA;
77 bool is_special_race = creature_ptr->prace == RACE_KLACKON;
78 is_special_race |= creature_ptr->prace == RACE_SPRITE;
79 if (is_special_class && is_special_race)
80 creature_ptr->expfact -= 15;
82 get_height_weight(creature_ptr);
84 if (creature_ptr->pclass == CLASS_SORCERER)
85 creature_ptr->hitdie = rp_ptr->r_mhp / 2 + cp_ptr->c_mhp + ap_ptr->a_mhp;
87 creature_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
89 roll_hitdice(creature_ptr, 0L);
90 check_experience(creature_ptr);
91 creature_ptr->redraw |= (PR_BASIC);
92 creature_ptr->update |= (PU_BONUS);
93 handle_stuff(creature_ptr);
95 if (old_race != creature_ptr->prace)
96 autopick_load_pref(creature_ptr, FALSE);
98 lite_spot(creature_ptr, creature_ptr->y, creature_ptr->x);
101 void do_poly_self(player_type *creature_ptr)
103 int power = creature_ptr->lev;
105 msg_print(_("あなたは変化の訪れを感じた...", "You feel a change coming over you..."));
106 chg_virtue(creature_ptr, V_CHANCE, 1);
108 if ((power > randint0(20)) && one_in_(3) && (creature_ptr->prace != RACE_ANDROID)) {
109 char effect_msg[80] = "";
110 player_race_type new_race;
113 if ((power > randint0(5)) && one_in_(4)) {
115 if (creature_ptr->psex == SEX_MALE) {
116 creature_ptr->psex = SEX_FEMALE;
117 sp_ptr = &sex_info[creature_ptr->psex];
118 sprintf(effect_msg, _("女性の", "female "));
120 creature_ptr->psex = SEX_MALE;
121 sp_ptr = &sex_info[creature_ptr->psex];
122 sprintf(effect_msg, _("男性の", "male "));
126 if ((power > randint0(30)) && one_in_(5)) {
129 while (tmp < A_MAX) {
131 (void)dec_stat(creature_ptr, tmp, randint1(6) + 6, one_in_(3));
137 (void)dec_stat(creature_ptr, A_CHR, randint1(6), TRUE);
141 sprintf(tmp_msg, _("%s", "%s "), effect_msg);
142 sprintf(effect_msg, _("奇形の%s", "deformed %s "), tmp_msg);
144 sprintf(effect_msg, _("奇形の", "deformed "));
148 while ((power > randint0(20)) && one_in_(10)) {
151 if (!lose_mutation(creature_ptr, 0))
152 msg_print(_("奇妙なくらい普通になった気がする。", "You feel oddly normal."));
156 new_race = (player_race_type)randint0(MAX_RACES);
157 } while ((new_race == creature_ptr->prace) || (new_race == RACE_ANDROID));
159 change_race(creature_ptr, new_race, effect_msg);
162 if ((power > randint0(30)) && one_in_(6)) {
165 msg_format(_("%sの構成が変化した!", "Your internal organs are rearranged!"), creature_ptr->prace == RACE_ANDROID ? "機械" : "内臓");
167 while (tmp < A_MAX) {
168 (void)dec_stat(creature_ptr, tmp, randint1(6) + 6, one_in_(3));
172 msg_print(_("現在の姿で生きていくのは困難なようだ!", "You find living difficult in your present form!"));
173 take_hit(creature_ptr, DAMAGE_LOSELIFE, damroll(randint1(10), creature_ptr->lev), _("致命的な突然変異", "a lethal mutation"), -1);
179 if ((power > randint0(20)) && one_in_(4)) {
182 get_max_stats(creature_ptr);
183 roll_hitdice(creature_ptr, 0L);
186 while ((power > randint0(15)) && one_in_(3)) {
188 (void)gain_mutation(creature_ptr, 0);
191 if (power > randint0(5)) {
193 do_poly_wounds(creature_ptr);
197 status_shuffle(creature_ptr);
203 * @brief 変身効果の継続時間と変身先をセットする / Set "tim_mimic", and "mimic_form", notice observable changes
206 * @param do_dec 現在の継続時間より長い値のみ上書きする
207 * @return ステータスに影響を及ぼす変化があった場合TRUEを返す。
209 bool set_mimic(player_type *creature_ptr, TIME_EFFECT v, MIMIC_RACE_IDX p, bool do_dec)
212 v = (v > 10000) ? 10000 : (v < 0) ? 0 : v;
214 if (creature_ptr->is_dead)
218 if (creature_ptr->tim_mimic && (creature_ptr->mimic_form == p) && !do_dec) {
219 if (creature_ptr->tim_mimic > v)
221 } else if ((!creature_ptr->tim_mimic) || (creature_ptr->mimic_form != p)) {
222 msg_print(_("自分の体が変わってゆくのを感じた。", "You feel that your body changes."));
223 creature_ptr->mimic_form = p;
229 if (creature_ptr->tim_mimic) {
230 msg_print(_("変身が解けた。", "You are no longer transformed."));
231 if (creature_ptr->mimic_form == MIMIC_DEMON)
232 set_oppose_fire(creature_ptr, 0, TRUE);
233 creature_ptr->mimic_form = 0;
239 creature_ptr->tim_mimic = v;
244 disturb(creature_ptr, FALSE, TRUE);
246 creature_ptr->redraw |= (PR_BASIC | PR_STATUS);
247 creature_ptr->update |= (PU_BONUS | PU_HP);
249 handle_stuff(creature_ptr);
254 * @brief 狂戦士化の継続時間をセットする / Set "shero", notice observable changes
255 * @param v 継続時間/ 0ならば無条件にリセット
256 * @param do_dec FALSEの場合現在の継続時間より長い値のみ上書きする
257 * @return ステータスに影響を及ぼす変化があった場合TRUEを返す。
259 bool set_shero(player_type *creature_ptr, TIME_EFFECT v, bool do_dec)
262 v = (v > 10000) ? 10000 : (v < 0) ? 0 : v;
264 if (creature_ptr->is_dead)
267 if (creature_ptr->pclass == CLASS_BERSERKER)
270 if (creature_ptr->shero && !do_dec) {
271 if (creature_ptr->shero > v)
273 } else if (!creature_ptr->shero) {
274 msg_print(_("殺戮マシーンになった気がする!", "You feel like a killing machine!"));
278 if (creature_ptr->shero) {
279 msg_print(_("野蛮な気持ちが消え失せた。", "You feel less berserk."));
284 creature_ptr->shero = v;
285 creature_ptr->redraw |= (PR_STATUS);
291 disturb(creature_ptr, FALSE, FALSE);
292 creature_ptr->update |= (PU_BONUS);
293 creature_ptr->update |= (PU_HP);
294 handle_stuff(creature_ptr);
299 * @brief 幽体化の継続時間をセットする / Set "wraith_form", notice observable changes
301 * @param do_dec 現在の継続時間より長い値のみ上書きする
302 * @return ステータスに影響を及ぼす変化があった場合TRUEを返す。
304 bool set_wraith_form(player_type *creature_ptr, TIME_EFFECT v, bool do_dec)
307 v = (v > 10000) ? 10000 : (v < 0) ? 0 : v;
309 if (creature_ptr->is_dead)
313 if (creature_ptr->wraith_form && !do_dec) {
314 if (creature_ptr->wraith_form > v)
316 } else if (!creature_ptr->wraith_form) {
317 msg_print(_("物質界を離れて幽鬼のような存在になった!", "You leave the physical world and turn into a wraith-being!"));
319 chg_virtue(creature_ptr, V_UNLIFE, 3);
320 chg_virtue(creature_ptr, V_HONOUR, -2);
321 chg_virtue(creature_ptr, V_SACRIFICE, -2);
322 chg_virtue(creature_ptr, V_VALOUR, -5);
324 creature_ptr->redraw |= (PR_MAP);
325 creature_ptr->update |= (PU_MONSTERS);
327 creature_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
330 if (creature_ptr->wraith_form) {
331 msg_print(_("不透明になった感じがする。", "You feel opaque."));
334 creature_ptr->redraw |= (PR_MAP);
335 creature_ptr->update |= (PU_MONSTERS);
337 creature_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
341 creature_ptr->wraith_form = v;
342 creature_ptr->redraw |= (PR_STATUS);
348 disturb(creature_ptr, FALSE, FALSE);
349 creature_ptr->update |= (PU_BONUS);
350 handle_stuff(creature_ptr);
355 * @brief オクレ兄さんの継続時間をセットする / Set "tsuyoshi", notice observable changes
357 * @param do_dec 現在の継続時間より長い値のみ上書きする
358 * @return ステータスに影響を及ぼす変化があった場合TRUEを返す。
360 bool set_tsuyoshi(player_type *creature_ptr, TIME_EFFECT v, bool do_dec)
363 v = (v > 10000) ? 10000 : (v < 0) ? 0 : v;
365 if (creature_ptr->is_dead)
369 if (creature_ptr->tsuyoshi && !do_dec) {
370 if (creature_ptr->tsuyoshi > v)
372 } else if (!creature_ptr->tsuyoshi) {
373 msg_print(_("「オクレ兄さん!」", "Brother OKURE!"));
375 chg_virtue(creature_ptr, V_VITALITY, 2);
378 if (creature_ptr->tsuyoshi) {
379 msg_print(_("肉体が急速にしぼんでいった。", "Your body has quickly shriveled."));
381 (void)dec_stat(creature_ptr, A_CON, 20, TRUE);
382 (void)dec_stat(creature_ptr, A_STR, 20, TRUE);
385 chg_virtue(creature_ptr, V_VITALITY, -3);
389 creature_ptr->tsuyoshi = v;
390 creature_ptr->redraw |= (PR_STATUS);
396 disturb(creature_ptr, FALSE, FALSE);
397 creature_ptr->update |= (PU_BONUS);
398 creature_ptr->update |= (PU_HP);
399 handle_stuff(creature_ptr);