3 #include "system/angband.h"
5 bool set_tim_levitation(player_type *creature_ptr, TIME_EFFECT v, bool do_dec);
6 bool set_ultimate_res(player_type *creature_ptr, TIME_EFFECT v, bool do_dec);
7 bool set_tim_res_nether(player_type *creature_ptr, TIME_EFFECT v, bool do_dec);
8 bool set_tim_res_time(player_type *creature_ptr, TIME_EFFECT v, bool do_dec);