3 * @brief 店の処理 / Store commands
6 * Copyright (c) 1989 James E. Wilson, Robert A. Koeneke\n
7 * This software may be copied and distributed for educational, research, and\n
8 * not for profit purposes provided that this copyright and statement are\n
9 * included in all such copies.\n
10 * 2014 Deskull rearranged comment for Doxygen.
19 #include "cmd-basic.h"
22 #include "cmd-smith.h"
23 #include "cmd-zapwand.h"
24 #include "cmd-magiceat.h"
28 #include "cmd-spell.h"
30 #include "player-status.h"
31 #include "player-class.h"
32 #include "player-inventory.h"
33 #include "object-flavor.h"
34 #include "object-hook.h"
35 #include "floor-events.h"
38 #include "player-effects.h"
39 #include "player-race.h"
42 #include "objectkind.h"
44 #include "floor-town.h"
46 #include "view-mainwindow.h"
52 * @brief 闘技場のモンスターID及び報酬アイテムテーブル /
53 * Store owners (exactly four "possible" owners per store, chosen randomly)
56 * { name, purse, max greed, min greed, haggle_per, tolerance, race, unused }
58 * Lifted extra shopkeepers from CthAngband (don't you just love open source
59 * development? ;-)). Since this gave less than 32 unique names for some
60 * shops, those have their first x names copied to reach 32.
62 * For the weapon and armour shops, several owners have a limit of 5k.
64 * I want to do 50k owners, but the purse is currently s16b. Perhaps
65 * we should just store 1/10th of the purse?
68 const owner_type owners[MAX_STORES][MAX_OWNERS] =
71 /* General store - 32 unique names */
73 Raistlin は dragonlance の powerful wizard 。
74 Rincewind the Chicken は Terry Pratchett の Discworld の登場人物 上記のパロディ?、
75 { "憶病者ラストリン", 200, 175, 108, 4, 12, RACE_HUMAN},
76 { "Raistlin the Chicken", 200, 175, 108, 4, 12, RACE_HUMAN},
80 { "フレンドリーなビルボ", 200, 170, 108, 5, 15, RACE_HOBBIT},
81 { "憶病者リンスウィンド", 200, 175, 108, 4, 12, RACE_HUMAN},
82 { "背の低いサルタン", 300, 170, 107, 5, 15, RACE_GNOME},
83 { "ハンサムなライア=エル", 300, 165, 107, 6, 18, RACE_ELF},
84 { "親切なファリルマウエン", 250, 170, 108, 5, 15, RACE_HOBBIT},
85 { "臆病者ヴォワラン", 500, 175, 108, 4, 12, RACE_HUMAN},
86 { "チビのエラシュナク", 750, 170, 107, 5, 15, RACE_BEASTMAN},
87 { "ハンサムなグラッグ", 1000, 165, 107, 6, 18, RACE_HALF_TITAN},
88 { "ケチなフォロビア", 250, 170, 108, 5, 15, RACE_HUMAN},
89 { "馬鹿のエリス", 500, 175, 108, 4, 12, RACE_HUMAN},
90 { "腹ペコのフィルバート", 750, 170, 107, 5, 15, RACE_VAMPIRE},
91 { "スナーグル・サシグア", 1000, 165, 107, 6, 18, RACE_MIND_FLAYER},
92 { "長死きエロワーズ", 250, 170, 108, 5, 15, RACE_SPECTRE},
93 { "ノロマのフンディ", 500, 175, 108, 4, 12, RACE_ZOMBIE},
94 { "グランサス", 750, 170, 107, 5, 15, RACE_SKELETON},
95 { "丁寧なロラックス", 1000, 165, 107, 6, 18, RACE_VAMPIRE},
96 { "ブッチ", 250, 170, 108, 5, 15, RACE_HALF_ORC},
97 { "美しきエルベレス", 500, 175, 108, 4, 12, RACE_HIGH_ELF},
98 { "こそこそサーレス", 750, 170, 107, 5, 15, RACE_GNOME},
99 { "ナーロック", 1000, 165, 107, 6, 18, RACE_DWARF},
100 { "チビのヘイネッカ", 250, 170, 108, 5, 15, RACE_GNOME},
101 { "きちがいロワラン", 500, 175, 108, 4, 12, RACE_HALF_GIANT},
102 { "毒息のウート", 750, 170, 107, 5, 15, RACE_DRACONIAN},
103 { "でぶっちょアラァカ", 1000, 165, 107, 6, 18, RACE_DRACONIAN},
104 { "低能なプーゴー", 250, 170, 108, 5, 15, RACE_BEASTMAN},
105 { "フェロールフィリアン", 500, 175, 108, 4, 12, RACE_ELF},
106 { "年寄りマロカ", 750, 170, 107, 5, 15, RACE_GNOME},
107 { "勇敢なサシン", 1000, 165, 107, 6, 18, RACE_HALF_GIANT},
108 { "田舎者アビエマール", 250, 170, 108, 5, 15, RACE_HUMAN},
109 { "貧乏なハーク", 500, 175, 108, 4, 12, RACE_HALF_ORC},
110 { "みじめなソアリン", 750, 170, 107, 5, 15, RACE_ZOMBIE},
111 { "質素なメルラ", 1000, 165, 107, 6, 18, RACE_ELF},
113 { "Bilbo the Friendly", 200, 170, 108, 5, 15, RACE_HOBBIT},
114 { "Rincewind the Chicken", 200, 175, 108, 4, 12, RACE_HUMAN},
115 { "Sultan the Midget", 300, 170, 107, 5, 15, RACE_GNOME},
116 { "Lyar-el the Comely", 300, 165, 107, 6, 18, RACE_ELF},
117 { "Falilmawen the Friendly", 250, 170, 108, 5, 15, RACE_HOBBIT},
118 { "Voirin the Cowardly", 500, 175, 108, 4, 12, RACE_HUMAN},
119 { "Erashnak the Midget", 750, 170, 107, 5, 15, RACE_BEASTMAN},
120 { "Grug the Comely", 1000, 165, 107, 6, 18, RACE_HALF_TITAN},
121 { "Forovir the Cheap", 250, 170, 108, 5, 15, RACE_HUMAN},
122 { "Ellis the Fool", 500, 175, 108, 4, 12, RACE_HUMAN},
123 { "Filbert the Hungry", 750, 170, 107, 5, 15, RACE_VAMPIRE},
124 { "Fthnargl Psathiggua", 1000, 165, 107, 6, 18, RACE_MIND_FLAYER},
125 { "Eloise Long-Dead", 250, 170, 108, 5, 15, RACE_SPECTRE},
126 { "Fundi the Slow", 500, 175, 108, 4, 12, RACE_ZOMBIE},
127 { "Granthus", 750, 170, 107, 5, 15, RACE_SKELETON},
128 { "Lorax the Suave", 1000, 165, 107, 6, 18, RACE_VAMPIRE},
129 { "Butch", 250, 170, 108, 5, 15, RACE_HALF_ORC},
130 { "Elbereth the Beautiful", 500, 175, 108, 4, 12, RACE_HIGH_ELF},
131 { "Sarleth the Sneaky", 750, 170, 107, 5, 15, RACE_GNOME},
132 { "Narlock", 1000, 165, 107, 6, 18, RACE_DWARF},
133 { "Haneka the Small", 250, 170, 108, 5, 15, RACE_GNOME},
134 { "Loirin the Mad", 500, 175, 108, 4, 12, RACE_HALF_GIANT},
135 { "Wuto Poisonbreath", 750, 170, 107, 5, 15, RACE_DRACONIAN},
136 { "Araaka the Rotund", 1000, 165, 107, 6, 18, RACE_DRACONIAN},
137 { "Poogor the Dumb", 250, 170, 108, 5, 15, RACE_BEASTMAN},
138 { "Felorfiliand", 500, 175, 108, 4, 12, RACE_ELF},
139 { "Maroka the Aged", 750, 170, 107, 5, 15, RACE_GNOME},
140 { "Sasin the Bold", 1000, 165, 107, 6, 18, RACE_HALF_GIANT},
141 { "Abiemar the Peasant", 250, 170, 108, 5, 15, RACE_HUMAN},
142 { "Hurk the Poor", 500, 175, 108, 4, 12, RACE_HALF_ORC},
143 { "Soalin the Wretched", 750, 170, 107, 5, 15, RACE_ZOMBIE},
144 { "Merulla the Humble", 1000, 165, 107, 6, 18, RACE_ELF},
148 /* Armoury - 28 unique names */
150 { "醜悪コン=ダー", 5000, 210, 115, 5, 7, RACE_HALF_ORC},
151 { "頑固者ダーグ=ロウ", 10000, 190, 111, 4, 9, RACE_HUMAN},
152 { "賢者デカド", 25000, 200, 112, 4, 10, RACE_DUNADAN},
153 { "鍛冶屋のウィーランド", 30000, 200, 112, 4, 5, RACE_DWARF},
154 { "醜悪コン=ダー", 10000, 210, 115, 5, 7, RACE_HALF_ORC},
155 { "頑固者ダーグ=ロウ", 15000, 190, 111, 4, 9, RACE_HUMAN},
156 { "ハンサムなデカド", 25000, 200, 112, 4, 10, RACE_AMBERITE},
157 { "エロー・ドラゴンスケイル", 30000, 200, 112, 4, 5, RACE_ELF},
158 { "デリカトス", 10000, 210, 115, 5, 7, RACE_SPRITE},
159 { "巨大なグルース", 15000, 190, 111, 4, 9, RACE_HALF_GIANT},
160 { "アニムス", 25000, 200, 112, 4, 10, RACE_GOLEM},
161 { "マルヴァス", 30000, 200, 112, 4, 5, RACE_HALF_TITAN},
162 { "セラクシス", 10000, 210, 115, 5, 7, RACE_ZOMBIE},
163 { "デス・チル", 5000, 190, 111, 4, 9, RACE_SPECTRE},
164 { "微かなドリオス", 25000, 200, 112, 4, 10, RACE_SPECTRE},
165 { "冷たいバスリック", 30000, 200, 112, 4, 5, RACE_VAMPIRE},
166 { "冷酷ヴェンジェラ", 10000, 210, 115, 5, 7, RACE_HALF_TROLL},
167 { "強者ウィラナ", 15000, 190, 111, 4, 9, RACE_HUMAN},
168 { "ヨジョ二世", 25000, 200, 112, 4, 10, RACE_DWARF},
169 { "優しいラナラー", 30000, 200, 112, 4, 5, RACE_AMBERITE},
170 { "不浄のホルバグ", 5000, 210, 115, 5, 7, RACE_HALF_ORC},
171 { "テレパスのエレレン", 15000, 190, 111, 4, 9, RACE_DARK_ELF},
172 { "イスドリリアス", 25000, 200, 112, 4, 10, RACE_SPRITE},
173 { "一つ目ヴェグナー", 5000, 200, 112, 4, 5, RACE_CYCLOPS},
174 { "混沌のロディッシュ", 10000, 210, 115, 5, 7, RACE_BEASTMAN},
175 { "剣豪ヘジン", 15000, 190, 111, 4, 9, RACE_NIBELUNG},
176 { "ずる屋のエルベレリス", 10000, 200, 112, 4, 10, RACE_DARK_ELF},
177 { "インプのザサス", 30000, 200, 112, 4, 5, RACE_IMP},
178 { "醜悪コン=ダー", 5000, 210, 115, 5, 7, RACE_HALF_ORC},
179 { "頑固者ダーグ=ロウ", 10000, 190, 111, 4, 9, RACE_HUMAN},
180 { "ハンサムなデカド", 25000, 200, 112, 4, 10, RACE_AMBERITE},
181 { "鍛冶屋のウィーランド", 30000, 200, 112, 4, 5, RACE_DWARF},
183 { "Kon-Dar the Ugly", 5000, 210, 115, 5, 7, RACE_HALF_ORC},
184 { "Darg-Low the Grim", 10000, 190, 111, 4, 9, RACE_HUMAN},
185 { "Decado the Handsome", 25000, 200, 112, 4, 10, RACE_DUNADAN},
186 { "Wieland the Smith", 30000, 200, 112, 4, 5, RACE_DWARF},
187 { "Kon-Dar the Ugly", 10000, 210, 115, 5, 7, RACE_HALF_ORC},
188 { "Darg-Low the Grim", 15000, 190, 111, 4, 9, RACE_HUMAN},
189 { "Decado the Handsome", 25000, 200, 112, 4, 10, RACE_AMBERITE},
190 { "Elo Dragonscale", 30000, 200, 112, 4, 5, RACE_ELF},
191 { "Delicatus", 10000, 210, 115, 5, 7, RACE_SPRITE},
192 { "Gruce the Huge", 15000, 190, 111, 4, 9, RACE_HALF_GIANT},
193 { "Animus", 25000, 200, 112, 4, 10, RACE_GOLEM},
194 { "Malvus", 30000, 200, 112, 4, 5, RACE_HALF_TITAN},
195 { "Selaxis", 10000, 210, 115, 5, 7, RACE_ZOMBIE},
196 { "Deathchill", 5000, 190, 111, 4, 9, RACE_SPECTRE},
197 { "Drios the Faint", 25000, 200, 112, 4, 10, RACE_SPECTRE},
198 { "Bathric the Cold", 30000, 200, 112, 4, 5, RACE_VAMPIRE},
199 { "Vengella the Cruel", 10000, 210, 115, 5, 7, RACE_HALF_TROLL},
200 { "Wyrana the Mighty", 15000, 190, 111, 4, 9, RACE_HUMAN},
201 { "Yojo II", 25000, 200, 112, 4, 10, RACE_DWARF},
202 { "Ranalar the Sweet", 30000, 200, 112, 4, 5, RACE_AMBERITE},
203 { "Horbag the Unclean", 5000, 210, 115, 5, 7, RACE_HALF_ORC},
204 { "Elelen the Telepath", 15000, 190, 111, 4, 9, RACE_DARK_ELF},
205 { "Isedrelias", 25000, 200, 112, 4, 10, RACE_SPRITE},
206 { "Vegnar One-eye", 5000, 200, 112, 4, 5, RACE_CYCLOPS},
207 { "Rodish the Chaotic", 10000, 210, 115, 5, 7, RACE_BEASTMAN},
208 { "Hesin Swordmaster", 15000, 190, 111, 4, 9, RACE_NIBELUNG},
209 { "Elvererith the Cheat", 10000, 200, 112, 4, 10, RACE_DARK_ELF},
210 { "Zzathath the Imp", 30000, 200, 112, 4, 5, RACE_IMP},
211 { "Kon-Dar the Ugly", 5000, 210, 115, 5, 7, RACE_HALF_ORC},
212 { "Darg-Low the Grim", 10000, 190, 111, 4, 9, RACE_HUMAN},
213 { "Decado the Handsome", 25000, 200, 112, 4, 10, RACE_AMBERITE},
214 { "Wieland the Smith", 30000, 200, 112, 4, 5, RACE_DWARF},
219 /* Weapon Smith - 28 unique names */
221 { "残忍なるアーノルド", 5000, 210, 115, 6, 6, RACE_HALF_TROLL},
222 { "獣殺しのアーンダル", 10000, 185, 110, 5, 9, RACE_HALF_ELF},
223 { "獣マスターのエディー", 25000, 190, 115, 5, 7, RACE_HOBBIT},
224 { "竜殺しのオグライン", 30000, 195, 112, 4, 8, RACE_DWARF},
225 { "熟練者ドリュー", 10000, 210, 115, 6, 6, RACE_HUMAN},
226 { "龍の子オラックス", 15000, 185, 110, 5, 9, RACE_DRACONIAN},
227 { "病気持ちのアンスラックス", 25000, 190, 115, 5, 7, RACE_BEASTMAN},
228 { "頑丈者アルコス", 30000, 195, 112, 4, 8, RACE_DWARF},
229 { "腐れ者のサリアス", 5000, 210, 115, 6, 6, RACE_ZOMBIE},
230 { "晒し骨のトゥエシク", 15000, 185, 110, 5, 9, RACE_SKELETON},
231 { "ビリオス", 25000, 190, 115, 5, 7, RACE_BEASTMAN},
232 { "ファスガル", 30000, 195, 112, 4, 8, RACE_ZOMBIE},
233 { "パラディンのエレフリス", 10000, 210, 115, 6, 6, RACE_BARBARIAN},
234 { "キ'トリッ'ク", 15000, 185, 110, 5, 9, RACE_KLACKON},
235 { "蜘蛛の友ドゥロカス", 25000, 190, 115, 5, 7, RACE_DARK_ELF},
236 { "巨人殺しのフングス", 30000, 195, 112, 4, 8, RACE_DWARF},
237 { "デランサ", 10000, 210, 115, 6, 6, RACE_ELF},
238 { "レンジャーのソルビスタニ", 15000, 185, 110, 5, 9, RACE_HALF_ELF},
239 { "ノロマのゾリル", 25000, 190, 115, 5, 7, RACE_GOLEM},
240 { "イーオン・フラックス", 20000, 195, 112, 4, 8, RACE_HALF_ELF},
241 { "強者ナドック", 10000, 210, 115, 6, 6, RACE_HOBBIT},
242 { "弱虫エラモグ", 15000, 185, 110, 5, 9, RACE_KOBOLD},
243 { "公正なエオウィリス", 25000, 190, 115, 5, 7, RACE_VAMPIRE},
244 { "バルログ殺しのヒュイモグ", 30000, 195, 112, 4, 8, RACE_HALF_ORC},
245 { "冷酷ピーダス", 5000, 210, 115, 6, 6, RACE_HUMAN},
246 { "ヴァモグ スレイヤー", 15000, 185, 110, 5, 9, RACE_HALF_OGRE},
247 { "性悪フーシュナク", 25000, 190, 115, 5, 7, RACE_BEASTMAN},
248 { "舞闘バレン", 30000, 195, 112, 4, 8, RACE_BARBARIAN},
249 { "残忍なるアーノルド", 5000, 210, 115, 6, 6, RACE_BARBARIAN},
250 { "獣殺しのアーンダル", 10000, 185, 110, 5, 9, RACE_HALF_ELF},
251 { "ビーストマスター・エディー", 25000, 190, 115, 5, 7, RACE_HALF_ORC},
252 { "竜殺しのオグライン", 30000, 195, 112, 4, 8, RACE_DWARF},
254 { "Arnold the Beastly", 5000, 210, 115, 6, 6, RACE_BARBARIAN},
255 { "Arndal Beast-Slayer", 10000, 185, 110, 5, 9, RACE_HALF_ELF},
256 { "Eddie Beast-Master", 25000, 190, 115, 5, 7, RACE_HALF_ORC},
257 { "Oglign Dragon-Slayer", 30000, 195, 112, 4, 8, RACE_DWARF},
258 { "Drew the Skilled", 10000, 210, 115, 6, 6, RACE_HUMAN},
259 { "Orrax Dragonson", 15000, 185, 110, 5, 9, RACE_DRACONIAN},
260 { "Anthrax Disease-Carrier", 25000, 190, 115, 5, 7, RACE_BEASTMAN},
261 { "Arkhoth the Stout", 30000, 195, 112, 4, 8, RACE_DWARF},
262 { "Sarlyas the Rotten", 5000, 210, 115, 6, 6, RACE_ZOMBIE},
263 { "Tuethic Bare-Bones", 15000, 185, 110, 5, 9, RACE_SKELETON},
264 { "Bilious", 25000, 190, 115, 5, 7, RACE_BEASTMAN},
265 { "Fasgul", 30000, 195, 112, 4, 8, RACE_ZOMBIE},
266 { "Ellefris the Paladin", 10000, 210, 115, 6, 6, RACE_BARBARIAN},
267 { "K'trrik'k", 15000, 185, 110, 5, 9, RACE_KLACKON},
268 { "Drocus Spiderfriend", 25000, 190, 115, 5, 7, RACE_DARK_ELF},
269 { "Fungus Giant-Slayer", 30000, 195, 112, 4, 8, RACE_DWARF},
270 { "Delantha", 10000, 210, 115, 6, 6, RACE_ELF},
271 { "Solvistani the Ranger", 15000, 185, 110, 5, 9, RACE_HALF_ELF},
272 { "Xoril the Slow", 25000, 190, 115, 5, 7, RACE_GOLEM},
273 { "Aeon Flux", 20000, 195, 112, 4, 8, RACE_HALF_ELF},
274 { "Nadoc the Strong", 10000, 210, 115, 6, 6, RACE_HOBBIT},
275 { "Eramog the Weak", 15000, 185, 110, 5, 9, RACE_KOBOLD},
276 { "Eowilith the Fair", 25000, 190, 115, 5, 7, RACE_VAMPIRE},
277 { "Huimog Balrog-Slayer", 30000, 195, 112, 4, 8, RACE_HALF_ORC},
278 { "Peadus the Cruel", 5000, 210, 115, 6, 6, RACE_HUMAN},
279 { "Vamog Slayer", 15000, 185, 110, 5, 9, RACE_HALF_OGRE},
280 { "Hooshnak the Vicious", 25000, 190, 115, 5, 7, RACE_BEASTMAN},
281 { "Balenn War-Dancer", 30000, 195, 112, 4, 8, RACE_BARBARIAN},
282 { "Arnold the Beastly", 5000, 210, 115, 6, 6, RACE_BARBARIAN},
283 { "Arndal Beast-Slayer", 10000, 185, 110, 5, 9, RACE_HALF_ELF},
284 { "Eddie Beast-Master", 25000, 190, 115, 5, 7, RACE_HALF_ORC},
285 { "Oglign Dragon-Slayer", 30000, 195, 112, 4, 8, RACE_DWARF},
289 /* Temple - 22 unique names */
291 { "質素なルードヴィヒ", 5000, 175, 109, 6, 15, RACE_HUMAN},
292 { "パラディンのガンナー", 10000, 185, 110, 5, 23, RACE_HUMAN},
293 { "選ばれしトリン", 25000, 180, 107, 6, 20, RACE_ELF},
294 { "賢明なるサラストロ", 30000, 185, 109, 5, 15, RACE_DWARF},
295 { "パーシヴァル卿", 25000, 180, 107, 6, 20, RACE_HIGH_ELF},
296 { "神聖なるアセナス", 30000, 185, 109, 5, 15, RACE_HUMAN},
297 { "マッキノン", 10000, 175, 109, 6, 15, RACE_HUMAN},
298 { "謹み婦人", 15000, 185, 110, 5, 23, RACE_HIGH_ELF},
299 { "ドルイドのハシュニック", 25000, 180, 107, 6, 20, RACE_HOBBIT},
300 { "フィナク", 30000, 185, 109, 5, 15, RACE_YEEK},
301 { "クリキック", 10000, 175, 109, 6, 15, RACE_KLACKON},
302 { "荒くれ者モリヴァル", 15000, 185, 110, 5, 23, RACE_ELF},
303 { "暗きホシャック", 25000, 180, 107, 6, 20, RACE_IMP},
304 { "賢者アタール", 30000, 185, 109, 5, 15, RACE_HUMAN},
305 { "清きイベニッド", 10000, 175, 109, 6, 15, RACE_HUMAN},
306 { "エリディシュ", 15000, 185, 110, 5, 23, RACE_HALF_TROLL},
307 { "呪術師ヴルドゥシュ", 25000, 180, 107, 6, 20, RACE_HALF_OGRE},
308 { "狂戦士ハオブ", 30000, 185, 109, 5, 15, RACE_BARBARIAN},
309 { "若きプルーグディシュ", 10000, 175, 109, 6, 15, RACE_HALF_OGRE},
310 { "きちがいラムワイズ", 15000, 185, 110, 5, 23, RACE_YEEK},
311 { "有徳者ムワート", 25000, 180, 107, 6, 20, RACE_KOBOLD},
312 { "弱虫ダードバード", 30000, 185, 109, 5, 15, RACE_SPECTRE},
313 { "質素なルードヴィヒ", 5000, 175, 109, 6, 15, RACE_HUMAN},
314 { "パラディンのガンナー", 10000, 185, 110, 5, 23, RACE_HUMAN},
315 { "選ばれしトリン", 25000, 180, 107, 6, 20, RACE_ELF},
316 { "賢明なるサラストロ", 30000, 185, 109, 5, 15, RACE_DWARF},
317 { "パーシヴァル卿", 25000, 180, 107, 6, 20, RACE_HIGH_ELF},
318 { "神聖なるアセナス", 30000, 185, 109, 5, 15, RACE_HUMAN},
319 { "マッキノン", 10000, 175, 109, 6, 15, RACE_HUMAN},
320 { "謹み婦人", 15000, 185, 110, 5, 23, RACE_HIGH_ELF},
321 { "ドルイドのハシュニック", 25000, 180, 107, 6, 20, RACE_HOBBIT},
322 { "フィナク", 30000, 185, 109, 5, 15, RACE_YEEK},
324 { "Ludwig the Humble", 5000, 175, 109, 6, 15, RACE_DWARF},
325 { "Gunnar the Paladin", 10000, 185, 110, 5, 23, RACE_HALF_TROLL},
326 { "Torin the Chosen", 25000, 180, 107, 6, 20, RACE_HIGH_ELF},
327 { "Sarastro the Wise", 30000, 185, 109, 5, 15, RACE_HUMAN},
328 { "Sir Parsival the Pure", 25000, 180, 107, 6, 20, RACE_HIGH_ELF},
329 { "Asenath the Holy", 30000, 185, 109, 5, 15, RACE_HUMAN},
330 { "McKinnon", 10000, 175, 109, 6, 15, RACE_HUMAN},
331 { "Mistress Chastity", 15000, 185, 110, 5, 23, RACE_HIGH_ELF},
332 { "Hashnik the Druid", 25000, 180, 107, 6, 20, RACE_HOBBIT},
333 { "Finak", 30000, 185, 109, 5, 15, RACE_YEEK},
334 { "Krikkik", 10000, 175, 109, 6, 15, RACE_KLACKON},
335 { "Morival the Wild", 15000, 185, 110, 5, 23, RACE_ELF},
336 { "Hoshak the Dark", 25000, 180, 107, 6, 20, RACE_IMP},
337 { "Atal the Wise", 30000, 185, 109, 5, 15, RACE_HUMAN},
338 { "Ibenidd the Chaste", 10000, 175, 109, 6, 15, RACE_HUMAN},
339 { "Eridish", 15000, 185, 110, 5, 23, RACE_HALF_TROLL},
340 { "Vrudush the Shaman", 25000, 180, 107, 6, 20, RACE_HALF_OGRE},
341 { "Haob the Berserker", 30000, 185, 109, 5, 15, RACE_BARBARIAN},
342 { "Proogdish the Youthfull", 10000, 175, 109, 6, 15, RACE_HALF_OGRE},
343 { "Lumwise the Mad", 15000, 185, 110, 5, 23, RACE_YEEK},
344 { "Muirt the Virtuous", 25000, 180, 107, 6, 20, RACE_KOBOLD},
345 { "Dardobard the Weak", 30000, 185, 109, 5, 15, RACE_SPECTRE},
346 { "Ludwig the Humble", 5000, 175, 109, 6, 15, RACE_DWARF},
347 { "Gunnar the Paladin", 10000, 185, 110, 5, 23, RACE_HALF_TROLL},
348 { "Torin the Chosen", 25000, 180, 107, 6, 20, RACE_HIGH_ELF},
349 { "Sarastro the Wise", 30000, 185, 109, 5, 15, RACE_HUMAN},
350 { "Sir Parsival the Pure", 25000, 180, 107, 6, 20, RACE_HIGH_ELF},
351 { "Asenath the Holy", 30000, 185, 109, 5, 15, RACE_HUMAN},
352 { "McKinnon", 10000, 175, 109, 6, 15, RACE_HUMAN},
353 { "Mistress Chastity", 15000, 185, 110, 5, 23, RACE_HIGH_ELF},
354 { "Hashnik the Druid", 25000, 180, 107, 6, 20, RACE_HOBBIT},
355 { "Finak", 30000, 185, 109, 5, 15, RACE_YEEK},
359 /* Alchemist - 26 unique names */
361 { "化学者マウザー", 10000, 190, 111, 5, 8, RACE_HALF_ELF},
362 { "カオスのウィズル", 10000, 190, 110, 6, 8, RACE_HOBBIT},
363 { "強欲ミダス", 15000, 200, 116, 6, 9, RACE_GNOME},
364 { "貧弱ジャ=ファー", 15000, 220, 111, 4, 9, RACE_ELF},/*FIRST*/
365 { "カカルラカカル", 15000, 200, 116, 6, 9, RACE_KLACKON},
366 { "錬金術師ジャル=エス", 15000, 220, 111, 4, 9, RACE_ELF},
367 { "用心深いファネラス", 10000, 190, 111, 5, 8, RACE_DWARF},
368 { "キチガイのルンシー", 10000, 190, 110, 6, 8, RACE_HUMAN},
369 { "グランブルワース", 15000, 200, 116, 6, 9, RACE_GNOME},
370 { "フリッター", 15000, 220, 111, 4, 9, RACE_SPRITE},
371 { "ザリルス", 10000, 190, 111, 5, 8, RACE_HUMAN},
372 { "古きエグバート", 10000, 190, 110, 6, 8, RACE_DWARF},
373 { "誇り高きヴァリンドラ", 15000, 200, 116, 6, 9, RACE_HIGH_ELF},
374 { "錬金術師タエン", 15000, 220, 111, 4, 9, RACE_HUMAN},
375 { "巧言カイド", 10000, 190, 111, 5, 8, RACE_VAMPIRE},
376 { "暗きフリア", 10000, 190, 110, 6, 8, RACE_NIBELUNG},
377 { "質素なドムリ", 15000, 200, 116, 6, 9, RACE_DWARF},
378 { "魔の子ヤァジュッカ", 15000, 220, 111, 4, 9, RACE_IMP},
379 { "薬草師ジェララルドール", 10000, 190, 111, 5, 8, RACE_HIGH_ELF},
380 { "賢者オレラルダン", 10000, 190, 110, 6, 8, RACE_BARBARIAN},
381 { "デモニシストのフゾグロ", 15000, 200, 116, 6, 9, RACE_IMP},
382 { "錬金術師ドゥリアシュ", 15000, 220, 111, 4, 9, RACE_HALF_ORC},
383 { "強者ネリア", 10000, 190, 111, 5, 8, RACE_CYCLOPS},
384 { "辛口リグナス", 10000, 190, 110, 6, 8, RACE_HALF_ORC},
385 { "ティルバ", 15000, 200, 116, 6, 9, RACE_HOBBIT},
386 { "金持ちミリルドリック", 15000, 220, 111, 4, 9, RACE_HUMAN},
388 { "科学者マウザー", 10000, 190, 111, 5, 8, RACE_HALF_ELF},
389 { "カオスのウィズル", 10000, 190, 110, 6, 8, RACE_HOBBIT},
390 { "強欲ミダス", 15000, 200, 116, 6, 9, RACE_GNOME},
391 { "錬金術師ジャ=ファー", 15000, 220, 111, 4, 9, RACE_ELF},
392 { "カカルラカカル", 15000, 200, 116, 6, 9, RACE_KLACKON},
393 { "錬金術師ジャル=エス", 15000, 220, 111, 4, 9, RACE_ELF},
395 { "Mauser the Chemist", 10000, 190, 111, 5, 8, RACE_HALF_ELF},
396 { "Wizzle the Chaotic", 10000, 190, 110, 6, 8, RACE_HOBBIT},
397 { "Midas the Greedy", 15000, 200, 116, 6, 9, RACE_GNOME},
398 { "Ja-Far the Alchemist", 15000, 220, 111, 4, 9, RACE_ELF},
399 { "Kakalrakakal", 15000, 200, 116, 6, 9, RACE_KLACKON},
400 { "Jal-Eth the Alchemist", 15000, 220, 111, 4, 9, RACE_ELF},
401 { "Fanelath the Cautious", 10000, 190, 111, 5, 8, RACE_DWARF},
402 { "Runcie the Insane", 10000, 190, 110, 6, 8, RACE_HUMAN},
403 { "Grumbleworth", 15000, 200, 116, 6, 9, RACE_GNOME},
404 { "Flitter", 15000, 220, 111, 4, 9, RACE_SPRITE},
405 { "Xarillus", 10000, 190, 111, 5, 8, RACE_HUMAN},
406 { "Egbert the Old", 10000, 190, 110, 6, 8, RACE_DWARF},
407 { "Valindra the Proud", 15000, 200, 116, 6, 9, RACE_HIGH_ELF},
408 { "Taen the Alchemist", 15000, 220, 111, 4, 9, RACE_HUMAN},
409 { "Cayd the Sweet", 10000, 190, 111, 5, 8, RACE_VAMPIRE},
410 { "Fulir the Dark", 10000, 190, 110, 6, 8, RACE_NIBELUNG},
411 { "Domli the Humble", 15000, 200, 116, 6, 9, RACE_DWARF},
412 { "Yaarjukka Demonspawn", 15000, 220, 111, 4, 9, RACE_IMP},
413 { "Gelaraldor the Herbmaster", 10000, 190, 111, 5, 8, RACE_HIGH_ELF},
414 { "Olelaldan the Wise", 10000, 190, 110, 6, 8, RACE_BARBARIAN},
415 { "Fthoglo the Demonicist", 15000, 200, 116, 6, 9, RACE_IMP},
416 { "Dridash the Alchemist", 15000, 220, 111, 4, 9, RACE_HALF_ORC},
417 { "Nelir the Strong", 10000, 190, 111, 5, 8, RACE_CYCLOPS},
418 { "Lignus the Pungent", 10000, 190, 110, 6, 8, RACE_HALF_ORC},
419 { "Tilba", 15000, 200, 116, 6, 9, RACE_HOBBIT},
420 { "Myrildric the Wealthy", 15000, 220, 111, 4, 9, RACE_HUMAN},
422 { "Mauser the Chemist", 10000, 190, 111, 5, 8, RACE_HALF_ELF},
423 { "Wizzle the Chaotic", 10000, 190, 110, 6, 8, RACE_HOBBIT},
424 { "Midas the Greedy", 15000, 200, 116, 6, 9, RACE_GNOME},
425 { "Ja-Far the Alchemist", 15000, 220, 111, 4, 9, RACE_ELF},
426 { "Kakalrakakal", 15000, 200, 116, 6, 9, RACE_KLACKON},
427 { "Jal-Eth the Alchemist", 15000, 220, 111, 4, 9, RACE_ELF},
432 /* Magic Shop - 23 unique names */
434 { "ソーサラーのロ=パン", 20000, 200, 110, 7, 8, RACE_HALF_ELF},
435 { "偉大なるブガービイ", 20000, 215, 113, 6, 10, RACE_GNOME},
436 { "イェンダーの魔法使い", 30000, 200, 110, 7, 10, RACE_HUMAN},
437 { "死霊使いリャク",30000, 175, 110, 5, 11, RACE_HIGH_ELF},
438 { "魔術師スキドゥニー", 15000, 200, 110, 7, 8, RACE_HALF_ELF},
439 { "幻術師キリア", 30000, 200, 110, 7, 10, RACE_HUMAN},
440 { "死霊術師ニッキ", 30000, 175, 110, 5, 11, RACE_DARK_ELF},
441 { "ソロストラン", 15000, 200, 110, 7, 8, RACE_SPRITE},
442 { "烏賊口アチシェ", 20000, 215, 113, 6, 10, RACE_MIND_FLAYER},
443 { "貴族のカザ", 30000, 200, 110, 7, 10, RACE_HIGH_ELF},
444 { "暗きファジル", 30000, 175, 110, 5, 11, RACE_DARK_ELF},
445 { "偉大なるケルドーン", 15000, 200, 110, 7, 8, RACE_DWARF},
446 { "フィランスロプス", 20000, 215, 113, 6, 10, RACE_HOBBIT},
447 { "魔女のアグナー", 30000, 200, 110, 7, 10, RACE_HUMAN},
448 { "死霊術師ビュリアンス", 30000, 175, 110, 5, 11, RACE_BEASTMAN},
449 { "ハイメイジのヴイラク", 15000, 200, 110, 7, 8, RACE_BEASTMAN},
450 { "知恵者マディッシュ", 20000, 215, 113, 6, 10, RACE_BEASTMAN},
451 { "ファレブリンボール", 30000, 200, 110, 7, 10, RACE_HIGH_ELF},
452 { "陰険フェリル=ガンド", 30000, 175, 110, 5, 11, RACE_DARK_ELF},
453 { "呪術師サレゴード", 15000, 200, 110, 7, 8, RACE_BARBARIAN},
454 { "神秘家クトゥアロス", 20000, 215, 113, 6, 10, RACE_MIND_FLAYER},
455 { "幻術師イベリ", 30000, 200, 110, 7, 10, RACE_SKELETON},
456 { "死霊術師ヘトー", 30000, 175, 110, 5, 11, RACE_YEEK},
457 { "魔術師ロ=パン", 20000, 200, 110, 7, 8, RACE_HALF_ELF},
458 { "偉大なるブガービイ", 20000, 215, 113, 6, 10, RACE_GNOME},
459 { "イェンダーの魔法使い", 30000, 200, 110, 7, 10, RACE_HUMAN},
460 { "死霊術師リャク", 30000, 175, 110, 5, 11, RACE_DARK_ELF},
461 { "魔術師スキドゥニー", 15000, 200, 110, 7, 8, RACE_HALF_ELF},
462 { "幻術師キリア", 30000, 200, 110, 7, 10, RACE_HUMAN},
463 { "死霊術師ニッキ", 30000, 175, 110, 5, 11, RACE_DARK_ELF},
464 { "ソロストラン", 15000, 200, 110, 7, 8, RACE_SPRITE},
465 { "烏賊口アチシェ", 20000, 215, 113, 6, 10, RACE_MIND_FLAYER},
467 { "Lo Pan the Sorcerer", 20000, 200, 110, 7, 8, RACE_HALF_ELF},
468 { "Buggerby the Great", 20000, 215, 113, 6, 10, RACE_GNOME},
469 { "The Wizard of Yendor", 30000, 200, 110, 7, 10, RACE_HUMAN},
470 { "Rjak the Necromancer", 30000, 175, 110, 5, 11, RACE_DARK_ELF},
471 { "Skidney the Sorcerer", 15000, 200, 110, 7, 8, RACE_HALF_ELF},
472 { "Kyria the Illusionist", 30000, 200, 110, 7, 10, RACE_HUMAN},
473 { "Nikki the Necromancer", 30000, 175, 110, 5, 11, RACE_DARK_ELF},
474 { "Solostoran", 15000, 200, 110, 7, 8, RACE_SPRITE},
475 { "Achshe the Tentacled", 20000, 215, 113, 6, 10, RACE_MIND_FLAYER},
476 { "Kaza the Noble", 30000, 200, 110, 7, 10, RACE_HIGH_ELF},
477 { "Fazzil the Dark", 30000, 175, 110, 5, 11, RACE_DARK_ELF},
478 { "Keldorn the Grand", 15000, 200, 110, 7, 8, RACE_DWARF},
479 { "Philanthropus", 20000, 215, 113, 6, 10, RACE_HOBBIT},
480 { "Agnar the Enchantress", 30000, 200, 110, 7, 10, RACE_HUMAN},
481 { "Buliance the Necromancer", 30000, 175, 110, 5, 11, RACE_BEASTMAN},
482 { "Vuirak the High-Mage", 15000, 200, 110, 7, 8, RACE_BEASTMAN},
483 { "Madish the Smart", 20000, 215, 113, 6, 10, RACE_BEASTMAN},
484 { "Falebrimbor", 30000, 200, 110, 7, 10, RACE_HIGH_ELF},
485 { "Felil-Gand the Subtle", 30000, 175, 110, 5, 11, RACE_DARK_ELF},
486 { "Thalegord the Shaman", 15000, 200, 110, 7, 8, RACE_BARBARIAN},
487 { "Cthoaloth the Mystic", 20000, 215, 113, 6, 10, RACE_MIND_FLAYER},
488 { "Ibeli the Illusionist", 30000, 200, 110, 7, 10, RACE_SKELETON},
489 { "Heto the Necromancer", 30000, 175, 110, 5, 11, RACE_YEEK},
490 { "Lo Pan the Sorcerer", 20000, 200, 110, 7, 8, RACE_HALF_ELF},
491 { "Buggerby the Great", 20000, 215, 113, 6, 10, RACE_GNOME},
492 { "The Wizard of Yendor", 30000, 200, 110, 7, 10, RACE_HUMAN},
493 { "Rjak the Necromancer", 30000, 175, 110, 5, 11, RACE_DARK_ELF},
494 { "Skidney the Sorcerer", 15000, 200, 110, 7, 8, RACE_HALF_ELF},
495 { "Kyria the Illusionist", 30000, 200, 110, 7, 10, RACE_HUMAN},
496 { "Nikki the Necromancer", 30000, 175, 110, 5, 11, RACE_DARK_ELF},
497 { "Solostoran", 15000, 200, 110, 7, 8, RACE_SPRITE},
498 { "Achshe the Tentacled", 20000, 215, 113, 6, 10, RACE_MIND_FLAYER},
502 /* Black Market - 32 unique names */
504 { "ガリー=ギガズ", 20000, 250, 150, 10, 5, RACE_HALF_TROLL},
505 { "ゴブリンのヒストーア", 20000, 250, 150, 10, 5, RACE_HALF_ORC},
506 { "フェレンギ人クアーク", 30000, 250, 150, 10, 5, RACE_HUMAN},
507 { "公正なる(?)トッピ", 30000, 250, 150, 10, 5, RACE_ELF},
508 { "死人ヴァッサ", 20000, 250, 150, 10, 5, RACE_ZOMBIE},
509 { "裏切り者カイン", 20000, 250, 150, 10, 5, RACE_VAMPIRE},
510 { "ブボニカス", 30000, 250, 150, 10, 5, RACE_BEASTMAN},
511 { "コープスライト", 30000, 250, 150, 10, 5, RACE_SPECTRE},
512 { "血に飢えしパリッシュ", 20000, 250, 150, 10, 5, RACE_VAMPIRE},
513 { "ヴァイル", 20000, 250, 150, 10, 5, RACE_SKELETON},
514 { "信頼のプレンティス", 30000, 250, 150, 10, 5, RACE_SKELETON},
515 { "人間殺しのグリエラ", 30000, 250, 150, 10, 5, RACE_IMP},
516 { "エンジェル", 20000, 250, 150, 10, 5, RACE_VAMPIRE},
517 { "水膨れフロツァム", 20000, 250, 150, 10, 5, RACE_ZOMBIE},
518 { "ニーヴァル", 30000, 250, 150, 10, 5, RACE_VAMPIRE},
519 { "明るいアナスタシア", 30000, 250, 150, 10, 5, RACE_SPECTRE},
520 { "死霊術師チャリティー", 20000, 250, 150, 10, 5, RACE_DARK_ELF},
521 { "ボクサーのプグナシオス", 20000, 250, 150, 10, 5, RACE_HALF_ORC},
522 { "幸運なフットソア", 30000, 250, 150, 10, 5, RACE_BEASTMAN},
523 { "光指のシドリア", 30000, 250, 150, 10, 5, RACE_HUMAN},
524 { "手品師リアソー", 20000, 250, 150, 10, 5, RACE_HOBBIT},
525 { "やりくり上手のジャナッカ", 20000, 250, 150, 10, 5, RACE_GNOME},
526 { "悪党シーナ", 30000, 250, 150, 10, 5, RACE_GNOME},
527 { "大爪アルニッキ", 30000, 250, 150, 10, 5, RACE_DRACONIAN},
528 { "貧乏チャエアンド", 20000, 250, 150, 10, 5, RACE_HUMAN},
529 { "山賊アファードーフ", 20000, 250, 150, 10, 5, RACE_BARBARIAN},
530 { "強欲ラザクスル", 30000, 250, 150, 10, 5, RACE_MIND_FLAYER},
531 { "ファラレウィン", 30000, 250, 150, 10, 5, RACE_SPRITE},
532 { "しわしわヴォスール", 20000, 250, 150, 10, 5, RACE_NIBELUNG},
533 { "ハンサムなアラオード", 20000, 250, 150, 10, 5, RACE_AMBERITE},
534 { "負け犬セラドフリド", 30000, 250, 150, 10, 5, RACE_HUMAN},
535 { "片足のエルーロ", 30000, 250, 150, 10, 5, RACE_HALF_OGRE},
537 { "Gary Gygaz", 20000, 250, 150, 10, 5, RACE_HALF_TROLL},
538 { "Histor the Goblin", 20000, 250, 150, 10, 5, RACE_HALF_ORC},
539 { "Quark the Ferengi", 30000, 250, 150, 10, 5, RACE_DWARF},
540 { "Topi the Fair(?)", 30000, 250, 150, 10, 5, RACE_HUMAN},
541 { "Vhassa the Dead", 20000, 250, 150, 10, 5, RACE_ZOMBIE},
542 { "Kyn the Treacherous", 20000, 250, 150, 10, 5, RACE_VAMPIRE},
543 { "Bubonicus", 30000, 250, 150, 10, 5, RACE_BEASTMAN},
544 { "Corpselight", 30000, 250, 150, 10, 5, RACE_SPECTRE},
545 { "Parrish the Bloodthirsty", 20000, 250, 150, 10, 5, RACE_VAMPIRE},
546 { "Vile", 20000, 250, 150, 10, 5, RACE_SKELETON},
547 { "Prentice the Trusted", 30000, 250, 150, 10, 5, RACE_SKELETON},
548 { "Griella Humanslayer", 30000, 250, 150, 10, 5, RACE_IMP},
549 { "Angel", 20000, 250, 150, 10, 5, RACE_VAMPIRE},
550 { "Flotsam the Bloated", 20000, 250, 150, 10, 5, RACE_ZOMBIE},
551 { "Nieval", 30000, 250, 150, 10, 5, RACE_VAMPIRE},
552 { "Anastasia the Luminous", 30000, 250, 150, 10, 5, RACE_SPECTRE},
553 { "Charity the Necromancer", 20000, 250, 150, 10, 5, RACE_DARK_ELF},
554 { "Pugnacious the Pugilist", 20000, 250, 150, 10, 5, RACE_HALF_ORC},
555 { "Footsore the Lucky", 30000, 250, 150, 10, 5, RACE_BEASTMAN},
556 { "Sidria Lighfingered", 30000, 250, 150, 10, 5, RACE_HUMAN},
557 { "Riatho the Juggler", 20000, 250, 150, 10, 5, RACE_HOBBIT},
558 { "Janaaka the Shifty", 20000, 250, 150, 10, 5, RACE_GNOME},
559 { "Cina the Rogue", 30000, 250, 150, 10, 5, RACE_GNOME},
560 { "Arunikki Greatclaw", 30000, 250, 150, 10, 5, RACE_DRACONIAN},
561 { "Chaeand the Poor", 20000, 250, 150, 10, 5, RACE_HUMAN},
562 { "Afardorf the Brigand", 20000, 250, 150, 10, 5, RACE_BARBARIAN},
563 { "Lathaxl the Greedy", 30000, 250, 150, 10, 5, RACE_MIND_FLAYER},
564 { "Falarewyn", 30000, 250, 150, 10, 5, RACE_SPRITE},
565 { "Vosur the Wrinkled", 20000, 250, 150, 10, 5, RACE_NIBELUNG},
566 { "Araord the Handsome", 20000, 250, 150, 10, 5, RACE_AMBERITE},
567 { "Theradfrid the Loser", 30000, 250, 150, 10, 5, RACE_HUMAN},
568 { "One-Legged Eroolo", 30000, 250, 150, 10, 5, RACE_HALF_OGRE},
574 { "我が家", 0, 100, 100, 0, 99, 99},
575 { "我が家", 0, 100, 100, 0, 99, 99},
576 { "我が家", 0, 100, 100, 0, 99, 99},
577 { "我が家", 0, 100, 100, 0, 99, 99},
578 { "我が家", 0, 100, 100, 0, 99, 99},
579 { "我が家", 0, 100, 100, 0, 99, 99},
580 { "我が家", 0, 100, 100, 0, 99, 99},
581 { "我が家", 0, 100, 100, 0, 99, 99},
582 { "我が家", 0, 100, 100, 0, 99, 99},
583 { "我が家", 0, 100, 100, 0, 99, 99},
584 { "我が家", 0, 100, 100, 0, 99, 99},
585 { "我が家", 0, 100, 100, 0, 99, 99},
586 { "我が家", 0, 100, 100, 0, 99, 99},
587 { "我が家", 0, 100, 100, 0, 99, 99},
588 { "我が家", 0, 100, 100, 0, 99, 99},
589 { "我が家", 0, 100, 100, 0, 99, 99},
590 { "我が家", 0, 100, 100, 0, 99, 99},
591 { "我が家", 0, 100, 100, 0, 99, 99},
592 { "我が家", 0, 100, 100, 0, 99, 99},
593 { "我が家", 0, 100, 100, 0, 99, 99},
594 { "我が家", 0, 100, 100, 0, 99, 99},
595 { "我が家", 0, 100, 100, 0, 99, 99},
596 { "我が家", 0, 100, 100, 0, 99, 99},
597 { "我が家", 0, 100, 100, 0, 99, 99},
598 { "我が家", 0, 100, 100, 0, 99, 99},
599 { "我が家", 0, 100, 100, 0, 99, 99},
600 { "我が家", 0, 100, 100, 0, 99, 99},
601 { "我が家", 0, 100, 100, 0, 99, 99},
602 { "我が家", 0, 100, 100, 0, 99, 99},
603 { "我が家", 0, 100, 100, 0, 99, 99},
604 { "我が家", 0, 100, 100, 0, 99, 99},
605 { "我が家", 0, 100, 100, 0, 99, 99},
607 { "Your home", 0, 100, 100, 0, 99, 99},
608 { "Your home", 0, 100, 100, 0, 99, 99},
609 { "Your home", 0, 100, 100, 0, 99, 99},
610 { "Your home", 0, 100, 100, 0, 99, 99},
611 { "Your home", 0, 100, 100, 0, 99, 99},
612 { "Your home", 0, 100, 100, 0, 99, 99},
613 { "Your home", 0, 100, 100, 0, 99, 99},
614 { "Your home", 0, 100, 100, 0, 99, 99},
615 { "Your home", 0, 100, 100, 0, 99, 99},
616 { "Your home", 0, 100, 100, 0, 99, 99},
617 { "Your home", 0, 100, 100, 0, 99, 99},
618 { "Your home", 0, 100, 100, 0, 99, 99},
619 { "Your home", 0, 100, 100, 0, 99, 99},
620 { "Your home", 0, 100, 100, 0, 99, 99},
621 { "Your home", 0, 100, 100, 0, 99, 99},
622 { "Your home", 0, 100, 100, 0, 99, 99},
623 { "Your home", 0, 100, 100, 0, 99, 99},
624 { "Your home", 0, 100, 100, 0, 99, 99},
625 { "Your home", 0, 100, 100, 0, 99, 99},
626 { "Your home", 0, 100, 100, 0, 99, 99},
627 { "Your home", 0, 100, 100, 0, 99, 99},
628 { "Your home", 0, 100, 100, 0, 99, 99},
629 { "Your home", 0, 100, 100, 0, 99, 99},
630 { "Your home", 0, 100, 100, 0, 99, 99},
631 { "Your home", 0, 100, 100, 0, 99, 99},
632 { "Your home", 0, 100, 100, 0, 99, 99},
633 { "Your home", 0, 100, 100, 0, 99, 99},
634 { "Your home", 0, 100, 100, 0, 99, 99},
635 { "Your home", 0, 100, 100, 0, 99, 99},
636 { "Your home", 0, 100, 100, 0, 99, 99},
637 { "Your home", 0, 100, 100, 0, 99, 99},
638 { "Your home", 0, 100, 100, 0, 99, 99},
644 /* Bookstore - 21 unique names */
646 { "強欲ドラフ", 10000, 175, 108, 4, 12, RACE_HUMAN},
647 { "賢者オドナー", 15000, 120, 105, 6, 16, RACE_HIGH_ELF},
648 { "中立のガンダー", 25000, 120, 110, 7, 19, RACE_DARK_ELF},
649 { "忍耐の人ロ=シャ", 30000, 140, 105, 6, 12, RACE_ELF},
650 { "ランドルフ・カーター", 15000, 175, 108, 4, 12, RACE_HUMAN},
651 { "隼のサライ", 15000, 175, 108, 4, 12, RACE_HUMAN},
652 { "千里眼ボドリル", 20000, 120, 105, 6, 16, RACE_HIGH_ELF},
653 { "沈黙のヴェオロイン", 25000, 120, 110, 7, 19, RACE_ZOMBIE},
654 { "学者のヴァンシラス", 30000, 140, 105, 6, 12, RACE_MIND_FLAYER},
655 { "物書きオセイン", 15000, 175, 108, 4, 12, RACE_SKELETON},
656 { "本の虫オルヴァー", 20000, 120, 105, 6, 16, RACE_VAMPIRE},
657 { "浅井墓男", 25000, 120, 110, 7, 19, RACE_ZOMBIE},
658 { "デスマスク", 30000, 140, 105, 6, 12, RACE_ZOMBIE},
659 { "学者のアスーヌ", 15000, 175, 108, 4, 12, RACE_MIND_FLAYER},
660 { "死人のプリランド", 20000, 120, 105, 6, 16, RACE_ZOMBIE},
661 { "鉄のロナール", 25000, 120, 110, 7, 19, RACE_GOLEM},
663 { "Dolaf the Greedy", 10000, 175, 108, 4, 12, RACE_HUMAN},
664 { "Odnar the Sage", 15000, 120, 105, 6, 16, RACE_HIGH_ELF},
665 { "Gandar the Neutral", 25000, 120, 110, 7, 19, RACE_DARK_ELF},
666 { "Ro-sha the Patient", 30000, 140, 105, 6, 12, RACE_ELF},
667 { "Randolph Carter", 15000, 175, 108, 4, 12, RACE_HUMAN},
668 { "Sarai the Swift", 15000, 175, 108, 4, 12, RACE_HUMAN},
669 { "Bodril the Seer", 20000, 120, 105, 6, 16, RACE_HIGH_ELF},
670 { "Veloin the Quiet", 25000, 120, 110, 7, 19, RACE_ZOMBIE},
671 { "Vanthylas the Learned", 30000, 140, 105, 6, 12, RACE_MIND_FLAYER},
672 { "Ossein the Literate", 15000, 175, 108, 4, 12, RACE_SKELETON},
673 { "Olvar Bookworm", 20000, 120, 105, 6, 16, RACE_VAMPIRE},
674 { "Shallowgrave", 25000, 120, 110, 7, 19, RACE_ZOMBIE},
675 { "Death Mask", 30000, 140, 105, 6, 12, RACE_ZOMBIE},
676 { "Asuunu the Learned", 15000, 175, 108, 4, 12, RACE_MIND_FLAYER},
677 { "Prirand the Dead", 20000, 120, 105, 6, 16, RACE_ZOMBIE},
678 { "Ronar the Iron", 25000, 120, 110, 7, 19, RACE_GOLEM},
681 { "ガリル=ガミル", 30000, 140, 105, 6, 12, RACE_ELF},
682 { "本食いローバグ", 15000, 175, 108, 4, 12, RACE_KOBOLD},
683 { "キリアリキーク", 20000, 120, 105, 6, 16, RACE_KLACKON},
684 { "静かなるリリン", 25000, 120, 110, 7, 19, RACE_DWARF},
685 { "王者イサング", 30000, 140, 105, 6, 12, RACE_HIGH_ELF},
686 { "強欲ドラフ", 10000, 175, 108, 4, 12, RACE_HUMAN},
687 { "賢者オドナー", 15000, 120, 105, 6, 16, RACE_HIGH_ELF},
688 { "中立のガンダー", 25000, 120, 110, 7, 19, RACE_DARK_ELF},
689 { "忍耐の人ロ=シャ", 30000, 140, 105, 6, 12, RACE_ELF},
690 { "ランドルフ・カーター", 15000, 175, 108, 4, 12, RACE_HUMAN},
691 { "隼サライ", 15000, 175, 108, 4, 12, RACE_HUMAN},
692 { "千里眼ボドリル", 20000, 120, 105, 6, 16, RACE_HIGH_ELF},
693 { "沈黙のヴェオロイン", 25000, 120, 110, 7, 19, RACE_ZOMBIE},
694 { "学者のヴァンシラス", 30000, 140, 105, 6, 12, RACE_MIND_FLAYER},
695 { "物書きオセイン", 15000, 175, 108, 4, 12, RACE_SKELETON},
696 { "本の虫オルヴァー", 20000, 120, 105, 6, 16, RACE_VAMPIRE},
698 { "Galil-Gamir", 30000, 140, 105, 6, 12, RACE_ELF},
699 { "Rorbag Book-Eater", 15000, 175, 108, 4, 12, RACE_KOBOLD},
700 { "Kiriarikirk", 20000, 120, 105, 6, 16, RACE_KLACKON},
701 { "Rilin the Quiet", 25000, 120, 110, 7, 19, RACE_DWARF},
702 { "Isung the Lord", 30000, 140, 105, 6, 12, RACE_HIGH_ELF},
703 { "Dolaf the Greedy", 10000, 175, 108, 4, 12, RACE_HUMAN},
704 { "Odnar the Sage", 15000, 120, 105, 6, 16, RACE_HIGH_ELF},
705 { "Gandar the Neutral", 25000, 120, 110, 7, 19, RACE_DARK_ELF},
706 { "Ro-sha the Patient", 30000, 140, 105, 6, 12, RACE_ELF},
707 { "Randolph Carter", 15000, 175, 108, 4, 12, RACE_HUMAN},
708 { "Sarai the Swift", 15000, 175, 108, 4, 12, RACE_HUMAN},
709 { "Bodril the Seer", 20000, 120, 105, 6, 16, RACE_HIGH_ELF},
710 { "Veloin the Quiet", 25000, 120, 110, 7, 19, RACE_ZOMBIE},
711 { "Vanthylas the Learned", 30000, 140, 105, 6, 12, RACE_MIND_FLAYER},
712 { "Ossein the Literate", 15000, 175, 108, 4, 12, RACE_SKELETON},
713 { "Olvar Bookworm", 20000, 120, 105, 6, 16, RACE_VAMPIRE},
720 { "博物館", 0, 100, 100, 0, 99, 99},
721 { "博物館", 0, 100, 100, 0, 99, 99},
722 { "博物館", 0, 100, 100, 0, 99, 99},
723 { "博物館", 0, 100, 100, 0, 99, 99},
724 { "博物館", 0, 100, 100, 0, 99, 99},
725 { "博物館", 0, 100, 100, 0, 99, 99},
726 { "博物館", 0, 100, 100, 0, 99, 99},
727 { "博物館", 0, 100, 100, 0, 99, 99},
728 { "博物館", 0, 100, 100, 0, 99, 99},
729 { "博物館", 0, 100, 100, 0, 99, 99},
730 { "博物館", 0, 100, 100, 0, 99, 99},
731 { "博物館", 0, 100, 100, 0, 99, 99},
732 { "博物館", 0, 100, 100, 0, 99, 99},
733 { "博物館", 0, 100, 100, 0, 99, 99},
734 { "博物館", 0, 100, 100, 0, 99, 99},
735 { "博物館", 0, 100, 100, 0, 99, 99},
736 { "博物館", 0, 100, 100, 0, 99, 99},
737 { "博物館", 0, 100, 100, 0, 99, 99},
738 { "博物館", 0, 100, 100, 0, 99, 99},
739 { "博物館", 0, 100, 100, 0, 99, 99},
740 { "博物館", 0, 100, 100, 0, 99, 99},
741 { "博物館", 0, 100, 100, 0, 99, 99},
742 { "博物館", 0, 100, 100, 0, 99, 99},
743 { "博物館", 0, 100, 100, 0, 99, 99},
744 { "博物館", 0, 100, 100, 0, 99, 99},
745 { "博物館", 0, 100, 100, 0, 99, 99},
746 { "博物館", 0, 100, 100, 0, 99, 99},
747 { "博物館", 0, 100, 100, 0, 99, 99},
748 { "博物館", 0, 100, 100, 0, 99, 99},
749 { "博物館", 0, 100, 100, 0, 99, 99},
750 { "博物館", 0, 100, 100, 0, 99, 99},
751 { "博物館", 0, 100, 100, 0, 99, 99},
753 { "Museum", 0, 100, 100, 0, 99, 99},
754 { "Museum", 0, 100, 100, 0, 99, 99},
755 { "Museum", 0, 100, 100, 0, 99, 99},
756 { "Museum", 0, 100, 100, 0, 99, 99},
757 { "Museum", 0, 100, 100, 0, 99, 99},
758 { "Museum", 0, 100, 100, 0, 99, 99},
759 { "Museum", 0, 100, 100, 0, 99, 99},
760 { "Museum", 0, 100, 100, 0, 99, 99},
761 { "Museum", 0, 100, 100, 0, 99, 99},
762 { "Museum", 0, 100, 100, 0, 99, 99},
763 { "Museum", 0, 100, 100, 0, 99, 99},
764 { "Museum", 0, 100, 100, 0, 99, 99},
765 { "Museum", 0, 100, 100, 0, 99, 99},
766 { "Museum", 0, 100, 100, 0, 99, 99},
767 { "Museum", 0, 100, 100, 0, 99, 99},
768 { "Museum", 0, 100, 100, 0, 99, 99},
769 { "Museum", 0, 100, 100, 0, 99, 99},
770 { "Museum", 0, 100, 100, 0, 99, 99},
771 { "Museum", 0, 100, 100, 0, 99, 99},
772 { "Museum", 0, 100, 100, 0, 99, 99},
773 { "Museum", 0, 100, 100, 0, 99, 99},
774 { "Museum", 0, 100, 100, 0, 99, 99},
775 { "Museum", 0, 100, 100, 0, 99, 99},
776 { "Museum", 0, 100, 100, 0, 99, 99},
777 { "Museum", 0, 100, 100, 0, 99, 99},
778 { "Museum", 0, 100, 100, 0, 99, 99},
779 { "Museum", 0, 100, 100, 0, 99, 99},
780 { "Museum", 0, 100, 100, 0, 99, 99},
781 { "Museum", 0, 100, 100, 0, 99, 99},
782 { "Museum", 0, 100, 100, 0, 99, 99},
783 { "Museum", 0, 100, 100, 0, 99, 99},
784 { "Museum", 0, 100, 100, 0, 99, 99},
791 static int cur_store_num = 0;
792 static int store_top = 0;
793 static int store_bottom = 0;
794 static int xtra_stock = 0;
795 static store_type *st_ptr = NULL;
796 static const owner_type *ot_ptr = NULL;
797 static s16b old_town_num = 0;
798 static s16b inner_town_num = 0;
799 #define RUMOR_CHANCE 8
801 #define MAX_COMMENT_1 6
803 static concptr comment_1[MAX_COMMENT_1] =
824 /*! ブラックマーケット追加メッセージ(承諾) */
825 static concptr comment_1_B[MAX_COMMENT_1] = {
834 #define MAX_COMMENT_2A 2
836 static concptr comment_2a[MAX_COMMENT_2A] =
839 "私の忍耐力を試しているのかい? $%s が最後だ。",
840 "我慢にも限度があるぞ。 $%s が最後だ。"
842 "You try my patience. %s is final.",
843 "My patience grows thin. %s is final."
848 #define MAX_COMMENT_2B 12
850 static concptr comment_2b[MAX_COMMENT_2B] =
853 " $%s ぐらいは出さなきゃダメだよ。",
856 "何て奴だ! $%s 以下はあり得ないぞ。",
857 "それじゃ少なすぎる! $%s は欲しいところだ。",
858 "バカにしている! $%s はもらわないと。",
860 "おいおい! $%s を考えてくれないか?",
861 "1000匹のオークのノミに苦しめられるがいい! $%s だ。",
862 "お前の大切なものに災いあれ! $%s でどうだ。",
863 "モルゴスに賞味されるがいい!本当は $%s なんだろう?",
864 "お前の母親はオーガか! $%s は出すつもりなんだろ?"
866 "I can take no less than %s gold pieces.",
867 "I will accept no less than %s gold pieces.",
868 "Ha! No less than %s gold pieces.",
869 "You knave! No less than %s gold pieces.",
870 "That's a pittance! I want %s gold pieces.",
871 "That's an insult! I want %s gold pieces.",
872 "As if! How about %s gold pieces?",
873 "My arse! How about %s gold pieces?",
874 "May the fleas of 1000 orcs molest you! Try %s gold pieces.",
875 "May your most favourite parts go moldy! Try %s gold pieces.",
876 "May Morgoth find you tasty! Perhaps %s gold pieces?",
877 "Your mother was an Ogre! Perhaps %s gold pieces?"
883 /*! ブラックマーケット用追加メッセージ(売るとき) */
884 static concptr comment_2b_B[MAX_COMMENT_2B] = {
885 "いくら俺様がお人好しとはいえ $%s が限界だね。嫌なら帰りな。",
886 "金がないのかい、あんた?まずは家に帰って $%s 揃えてきな。",
887 "物の価値が分からん奴だな。これは $%s が普通なんだよ。",
888 "俺の付けた値段に文句があるのか? $%s が限界だ。",
889 "ひょっとして新手の冗談かい? $%s 持ってないなら帰りな。",
890 "うちは他の店とは違うんだよ。$%s ぐらいは出しな。",
891 "買う気がないなら帰りな。 $%s だと言っているんだ。",
892 "話にならないね。 $%s くらい持っているんだろ?",
893 "は?なんだそりゃ? $%s の間違いか、ひょっとして?",
894 "出口はあっちだよ。それとも $%s 出せるのかい、あんたに。",
895 "命知らずな奴だな。 $%s 出せば今日の所は勘弁してやるよ。",
896 "うちの店は貧乏人お断りだ。 $%s ぐらい出せないのかい?"
899 #define MAX_COMMENT_3A 2
901 static concptr comment_3a[MAX_COMMENT_3A] =
904 "私の忍耐力を試しているのかい? $%s が最後だ。",
905 "我慢にも限度があるぞ。 $%s が最後だ。"
907 "You try my patience. %s is final.",
908 "My patience grows thin. %s is final."
914 #define MAX_COMMENT_3B 12
916 static concptr comment_3b[MAX_COMMENT_3B] =
919 "本音を言うと $%s でいいんだろ?",
921 " $%s ぐらいなら出してもいいが。",
922 " $%s 以上払うなんて考えられないね。",
923 "まあ落ちついて。 $%s でどうだい?",
924 "そのガラクタなら $%s で引き取るよ。",
925 "それじゃ高すぎる! $%s がいいとこだろ。",
926 "どうせいらないんだろ! $%s でいいだろ?",
927 "だめだめ! $%s がずっとお似合いだよ。",
928 "バカにしている! $%s がせいぜいだ。",
929 " $%s なら嬉しいところだがなあ。",
930 " $%s 、それ以上はビタ一文出さないよ!"
932 "Perhaps %s gold pieces?",
933 "How about %s gold pieces?",
934 "I will pay no more than %s gold pieces.",
935 "I can afford no more than %s gold pieces.",
936 "Be reasonable. How about %s gold pieces?",
937 "I'll buy it as scrap for %s gold pieces.",
938 "That is too much! How about %s gold pieces?",
939 "That looks war surplus! Say %s gold pieces?",
940 "Never! %s is more like it.",
941 "That's an insult! %s is more like it.",
942 "%s gold pieces and be thankful for it!",
943 "%s gold pieces and not a copper more!"
949 /*! ブラックマーケット用追加メッセージ(買い取り) */
950 static concptr comment_3b_B[MAX_COMMENT_3B] = {
951 " $%s ってところだね。そのどうしようもないガラクタは。",
952 "この俺が $%s って言っているんだから、その通りにした方が身のためだぞ。",
953 "俺の優しさに甘えるのもいい加減にしておけ。 $%s だ。",
954 "その品なら $%s で売ってくれているがね、常識ある紳士はみんな。",
955 "こりゃまた、がめつい奴だな。いくら俺が温厚とはいえ $%s が限界だ。",
956 " $%s だ。別に俺はそんなガラクタ欲しくはないんだから。",
957 "俺の鑑定額が気に入らないのか? $%s 、嫌なら帰りな。",
958 " $%s で引き取ってやるよ。喜んで受け取りな、貧乏人。",
959 "物の価値が分からん奴は始末におえんな。それは $%s なんだよ。",
960 "そんなに金が欲しいのか、あんた? $%s で満足できんのか?",
961 "入る店間違えてんじゃないのか? $%s で嫌なら他をあたってくれ。",
962 "俺の言い値にケチをつける奴がいるとは! その度胸に免じて $%s だ。"
965 #define MAX_COMMENT_4A 4
967 static concptr comment_4a[MAX_COMMENT_4A] =
970 "もうたくさんだ!何度も私をわずらわせないでくれ!",
971 "うがー!一日の我慢の限度を超えている!",
972 "もういい!時間の無駄以外のなにものでもない!",
973 "もうやってられないよ!顔も見たくない!"
975 "Enough! You have abused me once too often!",
976 "Arghhh! I have had enough abuse for one day!",
977 "That does it! You shall waste my time no more!",
978 "This is getting nowhere! I'm going to Londis!"
984 /*! ブラックマーケット用追加メッセージ(怒りの頂点) */
985 static concptr comment_4a_B[MAX_COMMENT_4A] = {
986 "なめやがって!温厚な俺様でも限界があるってことを知れ!",
987 "俺をここまで怒らせて...命があるだけでもありがたいと思え!",
988 "ふざけてるのか!冷やかしなら相手を見てからにしろ!",
989 "いいかげんにしろ!今度こんなまねしたらただじゃおかねえぞ!"
992 #define MAX_COMMENT_4B 4
994 static concptr comment_4b[MAX_COMMENT_4B] =
1003 "Get out of my sight!",
1004 "Begone, you scoundrel!",
1011 /*! ブラックマーケット用追加メッセージ(追い出し) */
1012 static concptr comment_4b_B[MAX_COMMENT_4B] = {
1019 #define MAX_COMMENT_5 8
1021 static concptr comment_5[MAX_COMMENT_5] =
1035 "You will have to do better than that!",
1036 "Do you wish to do business or not?",
1037 "You've got to be kidding!",
1038 "You'd better be kidding!",
1039 "You try my patience.",
1040 "Hmmm, nice weather we're having."
1046 /*! ブラックマーケット用追加メッセージ(怒り) */
1047 static concptr comment_5_B[MAX_COMMENT_5] = {
1058 #define MAX_COMMENT_6 4
1060 static concptr comment_6[MAX_COMMENT_6] =
1068 "I must have heard you wrong.",
1069 "I'm sorry, I missed that.",
1070 "I'm sorry, what was that?",
1071 "Sorry, what was that again?"
1076 /*** Initialize others ***/
1079 * 店舗で販売するオブジェクトを定義する / Hack -- Objects sold in the stores -- by tval/sval pair.
1081 byte store_table[MAX_STORES][STORE_CHOICES][2] =
1086 { TV_FOOD, SV_FOOD_RATION },
1087 { TV_FOOD, SV_FOOD_RATION },
1088 { TV_FOOD, SV_FOOD_RATION },
1089 { TV_FOOD, SV_FOOD_RATION },
1091 { TV_FOOD, SV_FOOD_RATION },
1092 { TV_FOOD, SV_FOOD_BISCUIT },
1093 { TV_FOOD, SV_FOOD_JERKY },
1094 { TV_FOOD, SV_FOOD_JERKY },
1096 { TV_FOOD, SV_FOOD_PINT_OF_WINE },
1097 { TV_FOOD, SV_FOOD_PINT_OF_ALE },
1098 { TV_LITE, SV_LITE_TORCH },
1099 { TV_LITE, SV_LITE_TORCH },
1101 { TV_LITE, SV_LITE_TORCH },
1102 { TV_LITE, SV_LITE_TORCH },
1103 { TV_LITE, SV_LITE_LANTERN },
1104 { TV_LITE, SV_LITE_LANTERN },
1116 { TV_SHOT, SV_AMMO_NORMAL },
1117 { TV_ARROW, SV_AMMO_NORMAL },
1118 { TV_BOLT, SV_AMMO_NORMAL },
1119 { TV_DIGGING, SV_SHOVEL },
1121 { TV_DIGGING, SV_PICK },
1122 { TV_CLOAK, SV_CLOAK },
1123 { TV_CLOAK, SV_CLOAK },
1124 { TV_CLOAK, SV_FUR_CLOAK },
1126 { TV_FOOD, SV_FOOD_RATION },
1127 { TV_FOOD, SV_FOOD_RATION },
1128 { TV_FOOD, SV_FOOD_RATION },
1129 { TV_FOOD, SV_FOOD_RATION },
1131 { TV_POTION, SV_POTION_WATER },
1132 { TV_POTION, SV_POTION_WATER },
1133 { TV_LITE, SV_LITE_LANTERN },
1134 { TV_LITE, SV_LITE_LANTERN },
1136 { TV_FOOD, SV_FOOD_WAYBREAD },
1137 { TV_FOOD, SV_FOOD_WAYBREAD },
1141 { TV_SHOT, SV_AMMO_NORMAL },
1142 { TV_ARROW, SV_AMMO_NORMAL },
1143 { TV_BOLT, SV_AMMO_NORMAL },
1144 { TV_DIGGING, SV_SHOVEL }
1150 { TV_BOOTS, SV_PAIR_OF_SOFT_LEATHER_BOOTS },
1151 { TV_BOOTS, SV_PAIR_OF_SOFT_LEATHER_BOOTS },
1152 { TV_BOOTS, SV_PAIR_OF_HARD_LEATHER_BOOTS },
1153 { TV_BOOTS, SV_PAIR_OF_HARD_LEATHER_BOOTS },
1155 { TV_HELM, SV_HARD_LEATHER_CAP },
1156 { TV_HELM, SV_HARD_LEATHER_CAP },
1157 { TV_HELM, SV_METAL_CAP },
1158 { TV_HELM, SV_IRON_HELM },
1160 { TV_SOFT_ARMOR, SV_ROBE },
1161 { TV_SOFT_ARMOR, SV_ROBE },
1162 { TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR },
1163 { TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR },
1165 { TV_SOFT_ARMOR, SV_HARD_LEATHER_ARMOR },
1166 { TV_SOFT_ARMOR, SV_HARD_LEATHER_ARMOR },
1167 { TV_SOFT_ARMOR, SV_HARD_STUDDED_LEATHER },
1168 { TV_SOFT_ARMOR, SV_HARD_STUDDED_LEATHER },
1170 { TV_SOFT_ARMOR, SV_RHINO_HIDE_ARMOR },
1171 { TV_SOFT_ARMOR, SV_LEATHER_SCALE_MAIL },
1172 { TV_HARD_ARMOR, SV_METAL_SCALE_MAIL },
1173 { TV_HARD_ARMOR, SV_CHAIN_MAIL },
1175 { TV_HARD_ARMOR, SV_DOUBLE_RING_MAIL },
1176 { TV_HARD_ARMOR, SV_AUGMENTED_CHAIN_MAIL },
1177 { TV_HARD_ARMOR, SV_BAR_CHAIN_MAIL },
1178 { TV_HARD_ARMOR, SV_DOUBLE_CHAIN_MAIL },
1180 { TV_HARD_ARMOR, SV_METAL_BRIGANDINE_ARMOUR },
1181 { TV_HARD_ARMOR, SV_SPLINT_MAIL },
1182 { TV_GLOVES, SV_SET_OF_LEATHER_GLOVES },
1183 { TV_GLOVES, SV_SET_OF_LEATHER_GLOVES },
1185 { TV_GLOVES, SV_SET_OF_GAUNTLETS },
1186 { TV_SHIELD, SV_SMALL_LEATHER_SHIELD },
1187 { TV_SHIELD, SV_LARGE_LEATHER_SHIELD },
1188 { TV_SHIELD, SV_SMALL_METAL_SHIELD },
1190 { TV_BOOTS, SV_PAIR_OF_HARD_LEATHER_BOOTS },
1191 { TV_BOOTS, SV_PAIR_OF_HARD_LEATHER_BOOTS },
1192 { TV_HELM, SV_HARD_LEATHER_CAP },
1193 { TV_HELM, SV_HARD_LEATHER_CAP },
1195 { TV_SOFT_ARMOR, SV_ROBE },
1196 { TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR },
1197 { TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR },
1198 { TV_SOFT_ARMOR, SV_HARD_LEATHER_ARMOR },
1200 { TV_SOFT_ARMOR, SV_LEATHER_JACK },
1201 { TV_HARD_ARMOR, SV_METAL_SCALE_MAIL },
1202 { TV_HARD_ARMOR, SV_CHAIN_MAIL },
1203 { TV_HARD_ARMOR, SV_CHAIN_MAIL },
1205 { TV_GLOVES, SV_SET_OF_LEATHER_GLOVES },
1206 { TV_GLOVES, SV_SET_OF_GAUNTLETS },
1207 { TV_SHIELD, SV_SMALL_LEATHER_SHIELD },
1208 { TV_SHIELD, SV_SMALL_LEATHER_SHIELD }
1214 { TV_SWORD, SV_DAGGER },
1215 { TV_SWORD, SV_MAIN_GAUCHE },
1216 { TV_SWORD, SV_RAPIER },
1217 { TV_SWORD, SV_SMALL_SWORD },
1219 { TV_SWORD, SV_SHORT_SWORD },
1220 { TV_SWORD, SV_SABRE },
1221 { TV_SWORD, SV_CUTLASS },
1222 { TV_SWORD, SV_TULWAR },
1224 { TV_SWORD, SV_BROAD_SWORD },
1225 { TV_SWORD, SV_LONG_SWORD },
1226 { TV_SWORD, SV_SCIMITAR },
1227 { TV_SWORD, SV_KATANA },
1229 { TV_SWORD, SV_BASTARD_SWORD },
1230 { TV_POLEARM, SV_SPEAR },
1231 { TV_POLEARM, SV_AWL_PIKE },
1232 { TV_POLEARM, SV_TRIDENT },
1234 { TV_POLEARM, SV_PIKE },
1235 { TV_POLEARM, SV_BEAKED_AXE },
1236 { TV_POLEARM, SV_BROAD_AXE },
1237 { TV_POLEARM, SV_LANCE },
1239 { TV_POLEARM, SV_BATTLE_AXE },
1240 { TV_POLEARM, SV_HATCHET },
1241 { TV_BOW, SV_SLING },
1242 { TV_BOW, SV_SHORT_BOW },
1244 { TV_BOW, SV_LIGHT_XBOW },
1245 { TV_SHOT, SV_AMMO_NORMAL },
1246 { TV_SHOT, SV_AMMO_NORMAL },
1247 { TV_ARROW, SV_AMMO_NORMAL },
1249 { TV_ARROW, SV_AMMO_NORMAL },
1250 { TV_BOLT, SV_AMMO_NORMAL },
1251 { TV_BOLT, SV_AMMO_NORMAL },
1252 { TV_BOW, SV_LIGHT_XBOW },
1254 { TV_ARROW, SV_AMMO_NORMAL },
1255 { TV_BOLT, SV_AMMO_NORMAL },
1256 { TV_BOW, SV_SHORT_BOW },
1257 { TV_BOW, SV_LIGHT_XBOW },
1259 { TV_SWORD, SV_DAGGER },
1260 { TV_SWORD, SV_TANTO },
1261 { TV_SWORD, SV_RAPIER },
1262 { TV_SWORD, SV_SMALL_SWORD },
1264 { TV_SWORD, SV_SHORT_SWORD },
1265 { TV_SWORD, SV_LONG_SWORD },
1266 { TV_SWORD, SV_SCIMITAR },
1267 { TV_SWORD, SV_BROAD_SWORD },
1269 { TV_HISSATSU_BOOK, 0 },
1270 { TV_HISSATSU_BOOK, 0 },
1271 { TV_HISSATSU_BOOK, 1 },
1272 { TV_HISSATSU_BOOK, 1 },
1278 { TV_HAFTED, SV_NUNCHAKU },
1279 { TV_HAFTED, SV_QUARTERSTAFF },
1280 { TV_HAFTED, SV_MACE },
1281 { TV_HAFTED, SV_BO_STAFF },
1283 { TV_HAFTED, SV_WAR_HAMMER },
1284 { TV_HAFTED, SV_WAR_HAMMER },
1285 { TV_HAFTED, SV_MORNING_STAR },
1286 { TV_HAFTED, SV_FLAIL },
1288 { TV_HAFTED, SV_LEAD_FILLED_MACE },
1289 { TV_SCROLL, SV_SCROLL_REMOVE_CURSE },
1290 { TV_SCROLL, SV_SCROLL_BLESSING },
1291 { TV_SCROLL, SV_SCROLL_HOLY_CHANT },
1293 { TV_POTION, SV_POTION_HEROISM },
1294 { TV_SCROLL, SV_SCROLL_WORD_OF_RECALL },
1295 { TV_SCROLL, SV_SCROLL_WORD_OF_RECALL },
1296 { TV_SCROLL, SV_SCROLL_WORD_OF_RECALL },
1298 { TV_POTION, SV_POTION_CURE_LIGHT },
1299 { TV_POTION, SV_POTION_CURE_SERIOUS },
1300 { TV_POTION, SV_POTION_CURE_SERIOUS },
1301 { TV_POTION, SV_POTION_CURE_CRITICAL },
1303 { TV_POTION, SV_POTION_CURE_CRITICAL },
1304 { TV_POTION, SV_POTION_RESTORE_EXP },
1305 { TV_POTION, SV_POTION_RESTORE_EXP },
1306 { TV_POTION, SV_POTION_RESTORE_EXP },
1308 { TV_LIFE_BOOK, 0 },
1309 { TV_LIFE_BOOK, 0 },
1310 { TV_LIFE_BOOK, 1 },
1311 { TV_LIFE_BOOK, 1 },
1313 { TV_CRUSADE_BOOK, 0 },
1314 { TV_CRUSADE_BOOK, 0 },
1315 { TV_CRUSADE_BOOK, 1 },
1316 { TV_CRUSADE_BOOK, 1 },
1318 { TV_HAFTED, SV_WHIP },
1319 { TV_HAFTED, SV_MACE },
1320 { TV_HAFTED, SV_BALL_AND_CHAIN },
1321 { TV_HAFTED, SV_WAR_HAMMER },
1323 { TV_SCROLL, SV_SCROLL_WORD_OF_RECALL },
1324 { TV_SCROLL, SV_SCROLL_WORD_OF_RECALL },
1325 { TV_SCROLL, SV_SCROLL_WORD_OF_RECALL },
1326 { TV_POTION, SV_POTION_CURE_CRITICAL },
1328 { TV_POTION, SV_POTION_CURE_CRITICAL },
1329 { TV_POTION, SV_POTION_RESTORE_EXP },
1332 { TV_STATUE, SV_ANY },
1334 { TV_SCROLL, SV_SCROLL_REMOVE_CURSE },
1335 { TV_SCROLL, SV_SCROLL_REMOVE_CURSE },
1336 { TV_SCROLL, SV_SCROLL_STAR_REMOVE_CURSE },
1337 { TV_SCROLL, SV_SCROLL_STAR_REMOVE_CURSE }
1343 { TV_SCROLL, SV_SCROLL_ENCHANT_WEAPON_TO_HIT },
1344 { TV_SCROLL, SV_SCROLL_ENCHANT_WEAPON_TO_DAM },
1345 { TV_SCROLL, SV_SCROLL_ENCHANT_ARMOR },
1346 { TV_SCROLL, SV_SCROLL_IDENTIFY },
1348 { TV_SCROLL, SV_SCROLL_IDENTIFY },
1349 { TV_SCROLL, SV_SCROLL_IDENTIFY },
1350 { TV_SCROLL, SV_SCROLL_IDENTIFY },
1351 { TV_SCROLL, SV_SCROLL_LIGHT },
1353 { TV_SCROLL, SV_SCROLL_PHASE_DOOR },
1354 { TV_SCROLL, SV_SCROLL_PHASE_DOOR },
1355 { TV_SCROLL, SV_SCROLL_TELEPORT },
1356 { TV_SCROLL, SV_SCROLL_MONSTER_CONFUSION },
1358 { TV_SCROLL, SV_SCROLL_MAPPING },
1359 { TV_SCROLL, SV_SCROLL_DETECT_GOLD },
1360 { TV_SCROLL, SV_SCROLL_DETECT_ITEM },
1361 { TV_SCROLL, SV_SCROLL_DETECT_TRAP },
1363 { TV_SCROLL, SV_SCROLL_DETECT_INVIS },
1364 { TV_SCROLL, SV_SCROLL_RECHARGING },
1365 { TV_SCROLL, SV_SCROLL_TELEPORT },
1366 { TV_SCROLL, SV_SCROLL_WORD_OF_RECALL },
1368 { TV_SCROLL, SV_SCROLL_WORD_OF_RECALL },
1369 { TV_SCROLL, SV_SCROLL_WORD_OF_RECALL },
1370 { TV_SCROLL, SV_SCROLL_WORD_OF_RECALL },
1371 { TV_SCROLL, SV_SCROLL_TELEPORT },
1373 { TV_SCROLL, SV_SCROLL_TELEPORT },
1374 { TV_POTION, SV_POTION_RES_STR },
1375 { TV_POTION, SV_POTION_RES_INT },
1376 { TV_POTION, SV_POTION_RES_WIS },
1378 { TV_POTION, SV_POTION_RES_DEX },
1379 { TV_POTION, SV_POTION_RES_CON },
1380 { TV_POTION, SV_POTION_RES_CHR },
1381 { TV_SCROLL, SV_SCROLL_IDENTIFY },
1383 { TV_SCROLL, SV_SCROLL_IDENTIFY },
1384 { TV_SCROLL, SV_SCROLL_STAR_IDENTIFY }, /* Yep, occasionally! */
1385 { TV_SCROLL, SV_SCROLL_STAR_IDENTIFY },
1386 { TV_SCROLL, SV_SCROLL_LIGHT },
1388 { TV_POTION, SV_POTION_RES_STR },
1389 { TV_POTION, SV_POTION_RES_INT },
1390 { TV_POTION, SV_POTION_RES_WIS },
1391 { TV_POTION, SV_POTION_RES_DEX },
1393 { TV_POTION, SV_POTION_RES_CON },
1394 { TV_POTION, SV_POTION_RES_CHR },
1395 { TV_SCROLL, SV_SCROLL_ENCHANT_ARMOR },
1396 { TV_SCROLL, SV_SCROLL_ENCHANT_ARMOR },
1398 { TV_SCROLL, SV_SCROLL_RECHARGING },
1399 { TV_SCROLL, SV_SCROLL_PHASE_DOOR },
1400 { TV_SCROLL, SV_SCROLL_ENCHANT_WEAPON_TO_HIT },
1401 { TV_SCROLL, SV_SCROLL_ENCHANT_WEAPON_TO_DAM },
1406 /* Magic-User store */
1408 { TV_RING, SV_RING_PROTECTION },
1409 { TV_RING, SV_RING_LEVITATION_FALL },
1410 { TV_RING, SV_RING_PROTECTION },
1411 { TV_RING, SV_RING_RESIST_FIRE },
1413 { TV_RING, SV_RING_RESIST_COLD },
1414 { TV_AMULET, SV_AMULET_CHARISMA },
1415 { TV_RING, SV_RING_WARNING },
1416 { TV_AMULET, SV_AMULET_RESIST_ACID },
1418 { TV_AMULET, SV_AMULET_SEARCHING },
1419 { TV_WAND, SV_WAND_SLOW_MONSTER },
1420 { TV_WAND, SV_WAND_CONFUSE_MONSTER },
1421 { TV_WAND, SV_WAND_SLEEP_MONSTER },
1423 { TV_WAND, SV_WAND_MAGIC_MISSILE },
1424 { TV_WAND, SV_WAND_STINKING_CLOUD },
1425 { TV_WAND, SV_WAND_WONDER },
1426 { TV_WAND, SV_WAND_DISARMING },
1428 { TV_STAFF, SV_STAFF_LITE },
1429 { TV_STAFF, SV_STAFF_MAPPING },
1430 { TV_STAFF, SV_STAFF_DETECT_TRAP },
1431 { TV_STAFF, SV_STAFF_DETECT_DOOR },
1433 { TV_STAFF, SV_STAFF_DETECT_GOLD },
1434 { TV_STAFF, SV_STAFF_DETECT_ITEM },
1435 { TV_STAFF, SV_STAFF_DETECT_INVIS },
1436 { TV_STAFF, SV_STAFF_DETECT_EVIL },
1438 { TV_STAFF, SV_STAFF_TELEPORTATION },
1439 { TV_STAFF, SV_STAFF_TELEPORTATION },
1440 { TV_STAFF, SV_STAFF_TELEPORTATION },
1441 { TV_STAFF, SV_STAFF_TELEPORTATION },
1443 { TV_STAFF, SV_STAFF_IDENTIFY },
1444 { TV_STAFF, SV_STAFF_IDENTIFY },
1445 { TV_STAFF, SV_STAFF_IDENTIFY },
1447 { TV_STAFF, SV_STAFF_IDENTIFY },
1448 { TV_STAFF, SV_STAFF_REMOVE_CURSE },
1449 { TV_STAFF, SV_STAFF_CURE_LIGHT },
1450 { TV_STAFF, SV_STAFF_PROBING },
1454 { TV_SORCERY_BOOK, 0 },
1455 { TV_SORCERY_BOOK, 0 },
1456 { TV_SORCERY_BOOK, 1 },
1457 { TV_SORCERY_BOOK, 1 },
1459 { TV_ARCANE_BOOK, 0 },
1460 { TV_ARCANE_BOOK, 0 },
1461 { TV_ARCANE_BOOK, 1 },
1462 { TV_ARCANE_BOOK, 1 },
1464 { TV_ARCANE_BOOK, 2 },
1465 { TV_ARCANE_BOOK, 2 },
1466 { TV_ARCANE_BOOK, 3 },
1467 { TV_ARCANE_BOOK, 3 },
1472 /* Black Market (unused) */
1545 { TV_SORCERY_BOOK, 0 },
1546 { TV_SORCERY_BOOK, 0 },
1547 { TV_SORCERY_BOOK, 1 },
1548 { TV_SORCERY_BOOK, 1 },
1550 { TV_NATURE_BOOK, 0 },
1551 { TV_NATURE_BOOK, 0 },
1552 { TV_NATURE_BOOK, 1 },
1553 { TV_NATURE_BOOK, 1 },
1555 { TV_CHAOS_BOOK, 0 },
1556 { TV_CHAOS_BOOK, 0 },
1557 { TV_CHAOS_BOOK, 1 },
1558 { TV_CHAOS_BOOK, 1 },
1560 { TV_DEATH_BOOK, 0 },
1561 { TV_DEATH_BOOK, 0 },
1562 { TV_DEATH_BOOK, 1 },
1563 { TV_DEATH_BOOK, 1 },
1565 { TV_TRUMP_BOOK, 0 }, /* +16 */
1566 { TV_TRUMP_BOOK, 0 },
1567 { TV_TRUMP_BOOK, 1 },
1568 { TV_TRUMP_BOOK, 1 },
1570 { TV_ARCANE_BOOK, 0 },
1571 { TV_ARCANE_BOOK, 1 },
1572 { TV_ARCANE_BOOK, 2 },
1573 { TV_ARCANE_BOOK, 3 },
1575 { TV_CRAFT_BOOK, 0 },
1576 { TV_CRAFT_BOOK, 0 },
1577 { TV_CRAFT_BOOK, 1 },
1578 { TV_CRAFT_BOOK, 1 },
1580 { TV_DAEMON_BOOK, 0 },
1581 { TV_DAEMON_BOOK, 0 },
1582 { TV_DAEMON_BOOK, 1 },
1583 { TV_DAEMON_BOOK, 1 },
1585 { TV_MUSIC_BOOK, 0 },
1586 { TV_MUSIC_BOOK, 0 },
1587 { TV_MUSIC_BOOK, 1 },
1588 { TV_MUSIC_BOOK, 1 },
1597 /* Museum (unused) */
1636 * @brief 取引成功時の店主のメッセージ処理 /
1637 * Successful haggle.
1640 static void say_comment_1(void)
1643 /* ブラックマーケットのときは別のメッセージを出す */
1644 if ( cur_store_num == STORE_BLACK ) {
1645 msg_print(comment_1_B[randint0(MAX_COMMENT_1)]);
1648 msg_print(comment_1[randint0(MAX_COMMENT_1)]);
1651 msg_print(comment_1[randint0(MAX_COMMENT_1)]);
1655 if (one_in_(RUMOR_CHANCE))
1658 msg_print("店主は耳うちした:");
1660 msg_print("The shopkeeper whispers something into your ear:");
1662 display_rumor(TRUE);
1668 * @brief プレイヤーがアイテムを買う時の価格代案メッセージ処理 /
1669 * Continue haggling (player is buying)
1670 * @param value 店主の提示価格
1671 * @param annoyed 店主のいらつき度
1674 static void say_comment_2(PRICE value, int annoyed)
1678 /* Prepare a string to insert */
1679 sprintf(tmp_val, "%ld", (long)value);
1684 /* Formatted message */
1685 msg_format(comment_2a[randint0(MAX_COMMENT_2A)], tmp_val);
1691 /* Formatted message */
1693 /* ブラックマーケットの時は別のメッセージを出す */
1694 if ( cur_store_num == STORE_BLACK ){
1695 msg_format(comment_2b_B[randint0(MAX_COMMENT_2B)], tmp_val);
1698 msg_format(comment_2b[randint0(MAX_COMMENT_2B)], tmp_val);
1701 msg_format(comment_2b[randint0(MAX_COMMENT_2B)], tmp_val);
1709 * @brief プレイヤーがアイテムを売る時の価格代案メッセージ処理 /
1710 * Continue haggling (player is selling)
1711 * @param value 店主の提示価格
1712 * @param annoyed 店主のいらつき度
1715 static void say_comment_3(PRICE value, int annoyed)
1719 /* Prepare a string to insert */
1720 sprintf(tmp_val, "%ld", (long)value);
1725 /* Formatted message */
1726 msg_format(comment_3a[randint0(MAX_COMMENT_3A)], tmp_val);
1732 /* Formatted message */
1734 /* ブラックマーケットの時は別のメッセージを出す */
1735 if ( cur_store_num == STORE_BLACK ){
1736 msg_format(comment_3b_B[randint0(MAX_COMMENT_3B)], tmp_val);
1739 msg_format(comment_3b[randint0(MAX_COMMENT_3B)], tmp_val);
1742 msg_format(comment_3b[randint0(MAX_COMMENT_3B)], tmp_val);
1750 * @brief 店主がプレイヤーを追い出す時のメッセージ処理 /
1751 * Kick 'da bum out. -RAK-
1754 static void say_comment_4(void)
1757 /* ブラックマーケットの時は別のメッセージを出す */
1758 if ( cur_store_num == STORE_BLACK ){
1759 msg_print(comment_4a_B[randint0(MAX_COMMENT_4A)]);
1760 msg_print(comment_4b_B[randint0(MAX_COMMENT_4B)]);
1763 msg_print(comment_4a[randint0(MAX_COMMENT_4A)]);
1764 msg_print(comment_4b[randint0(MAX_COMMENT_4B)]);
1767 msg_print(comment_4a[randint0(MAX_COMMENT_4A)]);
1768 msg_print(comment_4b[randint0(MAX_COMMENT_4B)]);
1775 * @brief 店主がプレイヤーに取り合わない時のメッセージ処理 /
1776 * You are insulting me
1779 static void say_comment_5(void)
1782 /* ブラックマーケットの時は別のメッセージを出す */
1783 if ( cur_store_num == STORE_BLACK ){
1784 msg_print(comment_5_B[randint0(MAX_COMMENT_5)]);
1787 msg_print(comment_5[randint0(MAX_COMMENT_5)]);
1790 msg_print(comment_5[randint0(MAX_COMMENT_5)]);
1797 * @brief 店主がプレイヤーの提示を理解できなかった時のメッセージ処理 /
1798 * That makes no sense.
1801 static void say_comment_6(void)
1803 msg_print(comment_6[randint0(MAX_COMMENT_6)]);
1807 #define MAX_COMMENT_7A 4
1809 static concptr comment_7a[MAX_COMMENT_7A] =
1814 "誰かがむせび泣く声が聞こえる...。",
1819 "You hear someone sobbing...",
1820 "The shopkeeper howls in agony!"
1825 #define MAX_COMMENT_7B 4
1827 static concptr comment_7b[MAX_COMMENT_7B] =
1837 "The shopkeeper curses at you.",
1838 "The shopkeeper glares at you."
1843 #define MAX_COMMENT_7C 4
1845 static concptr comment_7c[MAX_COMMENT_7C] =
1854 "You've made my day!",
1855 "The shopkeeper giggles.",
1856 "The shopkeeper laughs loudly."
1861 #define MAX_COMMENT_7D 4
1863 static concptr comment_7d[MAX_COMMENT_7D] =
1867 "こんなおいしい思いをしたら、真面目に働けなくなるなぁ。",
1872 "I think I'll retire!",
1873 "The shopkeeper jumps for joy.",
1874 "The shopkeeper smiles gleefully."
1881 * @brief 店主が交渉を終えた際の反応を返す処理 /
1882 * Let a shop-keeper React to a purchase
1883 * @param price アイテムの取引額
1884 * @param value アイテムの実際価値
1885 * @param guess 店主が当初予想していた価値
1888 * We paid "price", it was worth "value", and we thought it was worth "guess"
1890 static void purchase_analyze(PRICE price, PRICE value, PRICE guess)
1892 /* Item was worthless, but we bought it */
1893 if ((value <= 0) && (price > value))
1895 msg_print(comment_7a[randint0(MAX_COMMENT_7A)]);
1896 chg_virtue(p_ptr, V_HONOUR, -1);
1897 chg_virtue(p_ptr, V_JUSTICE, -1);
1898 sound(SOUND_STORE1);
1901 /* Item was cheaper than we thought, and we paid more than necessary */
1902 else if ((value < guess) && (price > value))
1904 msg_print(comment_7b[randint0(MAX_COMMENT_7B)]);
1905 chg_virtue(p_ptr, V_JUSTICE, -1);
1906 if (one_in_(4)) chg_virtue(p_ptr, V_HONOUR, -1);
1907 sound(SOUND_STORE2);
1910 /* Item was a good bargain, and we got away with it */
1911 else if ((value > guess) && (value < (4 * guess)) && (price < value))
1913 msg_print(comment_7c[randint0(MAX_COMMENT_7C)]);
1914 if (one_in_(4)) chg_virtue(p_ptr, V_HONOUR, -1);
1915 else if (one_in_(4)) chg_virtue(p_ptr, V_HONOUR, 1);
1916 sound(SOUND_STORE3);
1919 /* Item was a great bargain, and we got away with it */
1920 else if ((value > guess) && (price < value))
1922 msg_print(comment_7d[randint0(MAX_COMMENT_7D)]);
1923 if (one_in_(2)) chg_virtue(p_ptr, V_HONOUR, -1);
1924 if (one_in_(4)) chg_virtue(p_ptr, V_HONOUR, 1);
1925 if (10 * price < value) chg_virtue(p_ptr, V_SACRIFICE, 1);
1926 sound(SOUND_STORE4);
1933 * We store the current "store feat" here so everyone can access it
1935 static int cur_store_feat;
1939 * Buying and selling adjustments for race combinations.
1940 * Entry[owner][player] gives the basic "cost inflation".
1942 static byte rgold_adj[MAX_RACES][MAX_RACES] =
1944 /*Hum, HfE, Elf, Hal, Gno, Dwa, HfO, HfT, Dun, HiE, Barbarian,
1945 HfOg, HGn, HTn, Cyc, Yek, Klc, Kbd, Nbl, DkE, Drc, Mind Flayer,
1946 Imp, Glm, Skl, Zombie, Vampire, Spectre, Fairy, Beastman, Ent,
1947 Angel, Demon, Kutar, Android, Merfolk */
1950 { 100, 105, 105, 110, 113, 115, 120, 125, 100, 105, 100,
1951 124, 120, 110, 125, 115, 120, 120, 120, 120, 115, 120,
1952 115, 105, 125, 125, 125, 125, 105, 120, 105, 95, 140,
1953 100, 120, 110, 105, 110 },
1956 { 110, 100, 100, 105, 110, 120, 125, 130, 110, 100, 110,
1957 120, 115, 108, 115, 110, 110, 120, 120, 115, 115, 110,
1958 120, 110, 110, 110, 120, 110, 100, 125, 100, 95, 140,
1959 110, 115, 110, 110, 110 },
1962 { 110, 105, 100, 105, 110, 120, 125, 130, 110, 100, 110,
1963 120, 120, 105, 120, 110, 105, 125, 125, 110, 115, 108,
1964 120, 115, 110, 110, 120, 110, 100, 125, 100, 95, 140,
1965 110, 110, 105, 110, 110 },
1968 { 115, 110, 105, 95, 105, 110, 115, 130, 115, 105, 115,
1969 125, 120, 120, 125, 115, 110, 120, 120, 120, 115, 115,
1970 120, 110, 120, 120, 130, 110, 110, 130, 110, 95, 140,
1971 115, 120, 105, 115, 105 },
1974 { 115, 115, 110, 105, 95, 110, 115, 130, 115, 110, 115,
1975 120, 125, 110, 120, 110, 105, 120, 110, 110, 105, 110,
1976 120, 101, 110, 110, 120, 120, 115, 130, 115, 95, 140,
1977 115, 110, 110, 115, 110 },
1980 { 115, 120, 120, 110, 110, 95, 125, 135, 115, 120, 115,
1981 125, 140, 130, 130, 120, 115, 115, 115, 135, 125, 120,
1982 120, 105, 115, 115, 115, 115, 120, 130, 120, 95, 140,
1983 115, 110, 115, 115, 120 },
1986 { 115, 120, 125, 115, 115, 130, 110, 115, 115, 125, 115,
1987 110, 110, 120, 110, 120, 125, 115, 115, 110, 120, 110,
1988 115, 125, 120, 120, 115, 120, 125, 115, 125, 95, 140,
1989 115, 110, 115, 115, 125 },
1992 { 110, 115, 115, 110, 110, 130, 110, 110, 110, 115, 110,
1993 110, 115, 120, 110, 120, 120, 110, 110, 110, 115, 110,
1994 110, 115, 112, 112, 115, 112, 120, 110, 120, 95, 140,
1995 110, 110, 115, 110, 130 },
1998 { 100, 105, 105, 110, 113, 115, 120, 125, 100, 105, 100,
1999 120, 120, 105, 120, 115, 105, 115, 120, 110, 105, 105,
2000 120, 105, 120, 120, 125, 120, 105, 135, 105, 95, 140,
2001 100, 110, 110, 100, 110 },
2004 { 110, 105, 100, 105, 110, 120, 125, 130, 110, 100, 110,
2005 125, 125, 101, 120, 115, 110, 115, 125, 110, 110, 110,
2006 125, 115, 120, 120, 125, 120, 100, 125, 100, 95, 140,
2007 110, 110, 105, 110, 110 },
2009 /* Human / Barbarian (copied from human) */
2010 { 100, 105, 105, 110, 113, 115, 120, 125, 100, 105, 100,
2011 124, 120, 110, 125, 115, 120, 120, 120, 120, 115, 120,
2012 115, 105, 125, 125, 130, 125, 115, 120, 115, 95, 140,
2013 100, 120, 110, 100, 110 },
2015 /* Half-Ogre: theoretical, copied from half-troll */
2016 { 110, 115, 115, 110, 110, 130, 110, 110, 110, 115, 110,
2017 110, 115, 120, 110, 120, 120, 110, 110, 110, 115, 110,
2018 110, 115, 112, 112, 115, 112, 120, 110, 120, 95, 140,
2019 110, 110, 115, 110, 120 },
2021 /* Half-Giant: theoretical, copied from half-troll */
2022 { 110, 115, 115, 110, 110, 130, 110, 110, 110, 115, 110,
2023 110, 115, 120, 110, 120, 120, 110, 110, 110, 115, 110,
2024 110, 115, 112, 112, 115, 112, 130, 120, 130, 95, 140,
2025 110, 110, 115, 110, 115 },
2027 /* Half-Titan: theoretical, copied from High_Elf */
2028 { 110, 105, 100, 105, 110, 120, 125, 130, 110, 100, 110,
2029 125, 125, 101, 120, 115, 110, 115, 125, 110, 110, 110,
2030 125, 115, 120, 120, 120, 120, 130, 130, 130, 95, 140,
2031 110, 110, 115, 110, 108 },
2033 /* Cyclops: theoretical, copied from half-troll */
2034 { 110, 115, 115, 110, 110, 130, 110, 110, 110, 115, 110,
2035 110, 115, 120, 110, 120, 120, 110, 110, 110, 115, 110,
2036 110, 115, 112, 112, 115, 112, 130, 130, 130, 95, 140,
2037 110, 110, 115, 110, 115 },
2039 /* Yeek: theoretical, copied from Half-Orc */
2040 { 115, 120, 125, 115, 115, 130, 110, 115, 115, 125, 115,
2041 110, 110, 120, 110, 120, 125, 115, 115, 110, 120, 110,
2042 115, 125, 120, 120, 120, 120, 130, 130, 130, 95, 140,
2043 115, 110, 115, 115, 110 },
2045 /* Klackon: theoretical, copied from Gnome */
2046 { 115, 115, 110, 105, 95, 110, 115, 130, 115, 110, 115,
2047 120, 125, 110, 120, 110, 105, 120, 110, 110, 105, 110,
2048 120, 101, 110, 110, 120, 120, 130, 130, 130, 95, 140,
2049 115, 110, 115, 115, 110 },
2051 /* Kobold: theoretical, copied from Half-Orc */
2052 { 115, 120, 125, 115, 115, 130, 110, 115, 115, 125, 115,
2053 110, 110, 120, 110, 120, 125, 115, 115, 110, 120, 110,
2054 115, 125, 120, 120, 120, 120, 130, 130, 130, 95, 140,
2055 115, 110, 115, 115, 120 },
2057 /* Nibelung: theoretical, copied from Dwarf */
2058 { 115, 120, 120, 110, 110, 95, 125, 135, 115, 120, 115,
2059 125, 140, 130, 130, 120, 115, 115, 115, 135, 125, 120,
2060 120, 105, 115, 115, 120, 120, 130, 130, 130, 95, 140,
2061 115, 135, 115, 115, 120 },
2064 { 110, 110, 110, 115, 120, 130, 115, 115, 120, 110, 115,
2065 115, 115, 116, 115, 120, 120, 115, 115, 101, 110, 110,
2066 110, 110, 112, 122, 110, 110, 110, 115, 110, 120, 120,
2067 110, 101, 115, 110, 115 },
2069 /* Draconian: theoretical, copied from High_Elf */
2070 { 110, 105, 100, 105, 110, 120, 125, 130, 110, 100, 110,
2071 125, 125, 101, 120, 115, 110, 115, 125, 110, 110, 110,
2072 125, 115, 120, 120, 120, 120, 130, 130, 130, 95, 140,
2073 110, 110, 115, 110, 115 },
2075 /* Mind Flayer: theoretical, copied from High_Elf */
2076 { 110, 105, 100, 105, 110, 120, 125, 130, 110, 100, 110,
2077 125, 125, 101, 120, 115, 110, 115, 125, 110, 110, 110,
2078 125, 115, 120, 120, 120, 120, 130, 130, 130, 95, 140,
2079 110, 110, 115, 110, 110 },
2081 /* Imp: theoretical, copied from High_Elf */
2082 { 110, 105, 100, 105, 110, 120, 125, 130, 110, 100, 110,
2083 125, 125, 101, 120, 115, 110, 115, 125, 110, 110, 110,
2084 125, 115, 120, 120, 120, 120, 130, 130, 130, 120, 120,
2085 110, 110, 115, 110, 120 },
2087 /* Golem: theoretical, copied from High_Elf */
2088 { 110, 105, 100, 105, 110, 120, 125, 130, 110, 100, 110,
2089 125, 125, 101, 120, 115, 110, 115, 125, 110, 110, 110,
2090 125, 115, 120, 120, 120, 120, 130, 130, 130, 95, 140,
2091 110, 110, 115, 110, 110 },
2093 /* Skeleton: theoretical, copied from half-orc */
2094 { 115, 120, 125, 115, 115, 130, 110, 115, 115, 125, 115,
2095 110, 110, 120, 110, 120, 125, 115, 115, 110, 120, 110,
2096 115, 125, 120, 120, 120, 120, 130, 130, 130, 120, 120,
2097 115, 110, 125, 115, 110 },
2099 /* Zombie: Theoretical, copied from half-orc */
2100 { 115, 120, 125, 115, 115, 130, 110, 115, 115, 125, 115,
2101 110, 110, 120, 110, 120, 125, 115, 115, 110, 120, 110,
2102 115, 125, 120, 120, 120, 120, 130, 130, 130, 120, 120,
2103 115, 110, 125, 115, 110 },
2105 /* Vampire: Theoretical, copied from half-orc */
2106 { 115, 120, 125, 115, 115, 130, 110, 115, 115, 125, 115,
2107 110, 110, 120, 110, 120, 125, 115, 115, 110, 120, 110,
2108 115, 125, 120, 120, 120, 120, 130, 130, 130, 120, 120,
2109 115, 110, 125, 115, 120 },
2111 /* Spectre: Theoretical, copied from half-orc */
2112 { 115, 120, 125, 115, 115, 130, 110, 115, 115, 125, 115,
2113 110, 110, 120, 110, 120, 125, 115, 115, 110, 120, 110,
2114 115, 125, 120, 120, 120, 120, 130, 130, 130, 120, 120,
2115 115, 110, 125, 115, 110 },
2117 /* Sprite: Theoretical, copied from half-orc */
2118 { 115, 120, 125, 115, 115, 130, 110, 115, 115, 125, 115,
2119 110, 110, 120, 110, 120, 125, 115, 115, 110, 120, 110,
2120 115, 125, 120, 120, 120, 120, 130, 130, 130, 95, 140,
2121 115, 110, 105, 115, 110 },
2123 /* Beastman: Theoretical, copied from half-orc */
2124 { 115, 120, 125, 115, 115, 130, 110, 115, 115, 125, 115,
2125 110, 110, 120, 110, 120, 125, 115, 115, 110, 120, 110,
2126 115, 125, 120, 120, 120, 120, 130, 130, 130, 95, 140,
2127 115, 110, 115, 115, 125 },
2130 { 110, 105, 100, 105, 110, 120, 125, 130, 110, 100, 110,
2131 120, 120, 105, 120, 110, 105, 125, 125, 110, 115, 108,
2132 120, 115, 110, 110, 120, 110, 100, 125, 100, 95, 140,
2133 110, 110, 105, 110, 110 },
2136 { 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95,
2137 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95,
2138 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 160,
2139 95, 95, 95, 95, 95 },
2142 { 140, 140, 140, 140, 140, 140, 140, 140, 140, 140, 140,
2143 140, 140, 140, 140, 140, 140, 140, 140, 140, 140, 140,
2144 140, 140, 140, 140, 140, 140, 140, 140, 140, 160, 120,
2145 140, 140, 140, 140, 140 },
2148 { 100, 105, 105, 110, 113, 115, 120, 125, 100, 105, 100,
2149 124, 120, 110, 125, 115, 120, 120, 120, 120, 115, 120,
2150 115, 105, 125, 125, 125, 125, 105, 120, 105, 95, 140,
2151 100, 120, 110, 100, 110 },
2154 { 110, 110, 110, 115, 120, 130, 115, 115, 120, 110, 115,
2155 115, 115, 116, 115, 120, 120, 115, 115, 101, 110, 110,
2156 110, 110, 112, 122, 110, 110, 110, 115, 110, 120, 120,
2157 110, 101, 115, 110, 115 },
2160 { 110, 110, 105, 105, 110, 115, 115, 115, 110, 105, 110,
2161 115, 115, 115, 115, 115, 115, 115, 115, 115, 115, 115,
2162 115, 115, 125, 125, 125, 125, 105, 115, 105, 95, 140,
2163 110, 115, 100, 110, 110 },
2166 { 105, 105, 105, 110, 113, 115, 120, 125, 100, 105, 100,
2167 124, 120, 110, 125, 115, 120, 120, 120, 120, 115, 120,
2168 115, 105, 125, 125, 125, 125, 105, 120, 105, 95, 140,
2169 100, 120, 110, 100, 110 },
2172 { 110, 110, 110, 105, 110, 120, 125, 130, 110, 110, 110,
2173 120, 115, 108, 115, 110, 110, 120, 120, 115, 115, 110,
2174 120, 110, 110, 110, 120, 110, 110, 125, 110, 95, 140,
2175 110, 115, 110, 110, 100 },
2181 * @brief 店舗価格を決定する /
2182 * Determine the price of an item (qty one) in a store.
2183 * @param o_ptr 店舗に並べるオブジェクト構造体の参照ポインタ
2184 * @param greed 店主の強欲度
2185 * @param flip TRUEならば店主にとっての買取価格、FALSEなら売出価格を計算
2189 * This function takes into account the player's charisma, and the
2190 * shop-keepers friendliness, and the shop-keeper's base greed, but
2191 * never lets a shop-keeper lose money in a transaction.
2192 * The "greed" value should exceed 100 when the player is "buying" the
2193 * item, and should be less than 100 when the player is "selling" it.
2194 * Hack -- the black market always charges twice as much as it should.
2195 * Charisma adjustment runs from 80 to 130
2196 * Racial adjustment runs from 95 to 130
2197 * Since greed/charisma/racial adjustments are centered at 100, we need
2198 * to adjust (by 200) to extract a usable multiplier. Note that the
2199 * "greed" value is always something (?).
2202 static PRICE price_item(object_type *o_ptr, int greed, bool flip)
2208 /* Get the value of one of the items */
2209 price = object_value(o_ptr);
2211 /* Worthless items */
2212 if (price <= 0) return (0L);
2214 /* Compute the racial factor */
2215 factor = rgold_adj[ot_ptr->owner_race][p_ptr->prace];
2217 /* Add in the charisma factor */
2218 factor += adj_chr_gold[p_ptr->stat_ind[A_CHR]];
2221 /* Shop is buying */
2224 /* Adjust for greed */
2225 adjust = 100 + (300 - (greed + factor));
2227 /* Never get "silly" */
2228 if (adjust > 100) adjust = 100;
2230 /* Mega-Hack -- Black market sucks */
2231 if (cur_store_num == STORE_BLACK)
2234 /* Compute the final price (with rounding) */
2235 /* Hack -- prevent underflow */
2236 price = (price * adjust + 50L) / 100L;
2239 /* Shop is selling */
2242 /* Adjust for greed */
2243 adjust = 100 + ((greed + factor) - 300);
2245 /* Never get "silly" */
2246 if (adjust < 100) adjust = 100;
2248 /* Mega-Hack -- Black market sucks */
2249 if (cur_store_num == STORE_BLACK)
2252 /* Compute the final price (with rounding) */
2253 /* Hack -- prevent overflow */
2254 price = (s32b)(((u32b)price * (u32b)adjust + 50UL) / 100UL);
2257 /* Note -- Never become "free" */
2258 if (price <= 0L) return (1L);
2260 /* Return the price */
2266 * @brief 安価な消耗品の販売数を増やし、低確率で割引にする /
2267 * Certain "cheap" objects should be created in "piles"
2268 * @param o_ptr 店舗に並べるオブジェクト構造体の参照ポインタ
2272 * Some objects can be sold at a "discount" (in small piles)
2275 static void mass_produce(object_type *o_ptr)
2278 DISCOUNT_RATE discount = 0;
2280 PRICE cost = object_value(o_ptr);
2283 /* Analyze the type */
2284 switch (o_ptr->tval)
2286 /* Food, Flasks, and Lites */
2291 if (cost <= 5L) size += damroll(3, 5);
2292 if (cost <= 20L) size += damroll(3, 5);
2293 if (cost <= 50L) size += damroll(2, 2);
2300 if (cost <= 60L) size += damroll(3, 5);
2301 if (cost <= 240L) size += damroll(1, 5);
2302 if (o_ptr->sval == SV_SCROLL_STAR_IDENTIFY) size += damroll(3, 5);
2303 if (o_ptr->sval == SV_SCROLL_STAR_REMOVE_CURSE) size += damroll(1, 4);
2308 case TV_SORCERY_BOOK:
2309 case TV_NATURE_BOOK:
2313 case TV_ARCANE_BOOK:
2315 case TV_DAEMON_BOOK:
2316 case TV_CRUSADE_BOOK:
2318 case TV_HISSATSU_BOOK:
2321 if (cost <= 50L) size += damroll(2, 3);
2322 if (cost <= 500L) size += damroll(1, 3);
2340 if (object_is_artifact(o_ptr)) break;
2341 if (object_is_ego(o_ptr)) break;
2342 if (cost <= 10L) size += damroll(3, 5);
2343 if (cost <= 100L) size += damroll(3, 5);
2352 if (cost <= 5L) size += damroll(5, 5);
2353 if (cost <= 50L) size += damroll(5, 5);
2354 if (cost <= 500L) size += damroll(5, 5);
2360 if (cost <= 100L) size += damroll(2, 2);
2361 if (cost <= 1000L) size += damroll(2, 2);
2374 * Because many rods (and a few wands and staffs) are useful mainly
2375 * in quantity, the Black Market will occasionally have a bunch of
2382 if ((cur_store_num == STORE_BLACK) && one_in_(3))
2384 if (cost < 1601L) size += damroll(1, 5);
2385 else if (cost < 3201L) size += damroll(1, 3);
2392 /* Pick a discount */
2397 else if (one_in_(25))
2401 else if (one_in_(150))
2405 else if (one_in_(300))
2409 else if (one_in_(500))
2414 if (o_ptr->art_name)
2419 /* Save the discount */
2420 o_ptr->discount = discount;
2422 /* Save the total pile size */
2423 o_ptr->number = size - (size * discount / 100);
2425 /* Ensure that mass-produced rods and wands get the correct pvals. */
2426 if ((o_ptr->tval == TV_ROD) || (o_ptr->tval == TV_WAND))
2428 o_ptr->pval *= (PARAMETER_VALUE)o_ptr->number;
2435 * @brief 店舗に並べた品を同一品であるかどうか判定する /
2436 * Determine if a store item can "absorb" another item
2437 * @param o_ptr 判定するオブジェクト構造体の参照ポインタ1
2438 * @param j_ptr 判定するオブジェクト構造体の参照ポインタ2
2439 * @return 同一扱いできるならTRUEを返す
2442 * See "object_similar()" for the same function for the "player"
2445 static bool store_object_similar(object_type *o_ptr, object_type *j_ptr)
2449 /* Hack -- Identical items cannot be stacked */
2450 if (o_ptr == j_ptr) return (0);
2452 /* Different objects cannot be stacked */
2453 if (o_ptr->k_idx != j_ptr->k_idx) return (0);
2455 /* Different charges (etc) cannot be stacked, unless wands or rods. */
2456 if ((o_ptr->pval != j_ptr->pval) && (o_ptr->tval != TV_WAND) && (o_ptr->tval != TV_ROD)) return (0);
2458 /* Require many identical values */
2459 if (o_ptr->to_h != j_ptr->to_h) return (0);
2460 if (o_ptr->to_d != j_ptr->to_d) return (0);
2461 if (o_ptr->to_a != j_ptr->to_a) return (0);
2463 /* Require identical "ego-item" names */
2464 if (o_ptr->name2 != j_ptr->name2) return (0);
2466 /* Artifacts don't stack! */
2467 if (object_is_artifact(o_ptr) || object_is_artifact(j_ptr)) return (0);
2469 /* Hack -- Identical art_flags! */
2470 for (i = 0; i < TR_FLAG_SIZE; i++)
2471 if (o_ptr->art_flags[i] != j_ptr->art_flags[i]) return (0);
2473 /* Hack -- Never stack "powerful" items */
2474 if (o_ptr->xtra1 || j_ptr->xtra1) return (0);
2476 /* Hack -- Never stack recharging items */
2477 if (o_ptr->timeout || j_ptr->timeout) return (0);
2479 /* Require many identical values */
2480 if (o_ptr->ac != j_ptr->ac) return (0);
2481 if (o_ptr->dd != j_ptr->dd) return (0);
2482 if (o_ptr->ds != j_ptr->ds) return (0);
2484 /* Hack -- Never stack chests */
2485 if (o_ptr->tval == TV_CHEST) return (0);
2486 if (o_ptr->tval == TV_STATUE) return (0);
2487 if (o_ptr->tval == TV_CAPTURE) return (0);
2489 /* Require matching discounts */
2490 if (o_ptr->discount != j_ptr->discount) return (0);
2492 /* They match, so they must be similar */
2498 * @brief 店舗に並べた品を重ね合わせできるかどうか判定する /
2499 * Allow a store item to absorb another item
2500 * @param o_ptr 判定するオブジェクト構造体の参照ポインタ1
2501 * @param j_ptr 判定するオブジェクト構造体の参照ポインタ2
2502 * @return 重ね合わせできるならTRUEを返す
2505 * See "object_similar()" for the same function for the "player"
2508 static void store_object_absorb(object_type *o_ptr, object_type *j_ptr)
2510 int max_num = (o_ptr->tval == TV_ROD) ?
2511 MIN(99, MAX_SHORT / k_info[o_ptr->k_idx].pval) : 99;
2512 int total = o_ptr->number + j_ptr->number;
2513 int diff = (total > max_num) ? total - max_num : 0;
2515 /* Combine quantity, lose excess items */
2516 o_ptr->number = (total > max_num) ? max_num : total;
2518 /* Hack -- if rods are stacking, add the pvals (maximum timeouts) together. -LM- */
2519 if (o_ptr->tval == TV_ROD)
2521 o_ptr->pval += j_ptr->pval * (j_ptr->number - diff) / j_ptr->number;
2524 /* Hack -- if wands are stacking, combine the charges. -LM- */
2525 if (o_ptr->tval == TV_WAND)
2527 o_ptr->pval += j_ptr->pval * (j_ptr->number - diff) / j_ptr->number;
2533 * @brief 店舗に品を置くスペースがあるかどうかの判定を返す /
2534 * Check to see if the shop will be carrying too many objects -RAK-
2535 * @param o_ptr 店舗に置きたいオブジェクト構造体の参照ポインタ
2536 * @return 置き場がないなら0、重ね合わせできるアイテムがあるなら-1、スペースがあるなら1を返す。
2539 * Note that the shop, just like a player, will not accept things
2540 * it cannot hold. Before, one could "nuke" potions this way.
2541 * Return value is now int:
2543 * -1 : Can be combined to existing slot.
2544 * 1 : Cannot be combined but there are empty spaces.
2547 static int store_check_num(object_type *o_ptr)
2552 /* The "home" acts like the player */
2553 if ((cur_store_num == STORE_HOME) || (cur_store_num == STORE_MUSEUM))
2555 bool old_stack_force_notes = stack_force_notes;
2556 bool old_stack_force_costs = stack_force_costs;
2558 if (cur_store_num != STORE_HOME)
2560 stack_force_notes = FALSE;
2561 stack_force_costs = FALSE;
2564 /* Check all the items */
2565 for (i = 0; i < st_ptr->stock_num; i++)
2567 /* Get the existing item */
2568 j_ptr = &st_ptr->stock[i];
2570 /* Can the new object be combined with the old one? */
2571 if (object_similar(j_ptr, o_ptr))
2573 if (cur_store_num != STORE_HOME)
2575 stack_force_notes = old_stack_force_notes;
2576 stack_force_costs = old_stack_force_costs;
2583 if (cur_store_num != STORE_HOME)
2585 stack_force_notes = old_stack_force_notes;
2586 stack_force_costs = old_stack_force_costs;
2590 /* Normal stores do special stuff */
2593 /* Check all the items */
2594 for (i = 0; i < st_ptr->stock_num; i++)
2596 /* Get the existing item */
2597 j_ptr = &st_ptr->stock[i];
2599 /* Can the new object be combined with the old one? */
2600 if (store_object_similar(j_ptr, o_ptr)) return -1;
2604 /* Free space is always usable */
2606 * オプション powerup_home が設定されていると
2609 if ((cur_store_num == STORE_HOME) && ( powerup_home == FALSE )) {
2610 if (st_ptr->stock_num < ((st_ptr->stock_size) / 10)) {
2615 if (st_ptr->stock_num < st_ptr->stock_size) {
2620 /* But there was no room at the inn... */
2625 * @brief オブジェクトが祝福されているかの判定を返す /
2626 * @param o_ptr 判定したいオブジェクト構造体の参照ポインタ
2627 * @return アイテムが祝福されたアイテムならばTRUEを返す
2629 static bool is_blessed(object_type *o_ptr)
2631 BIT_FLAGS flgs[TR_FLAG_SIZE];
2632 object_flags(o_ptr, flgs);
2633 if (have_flag(flgs, TR_BLESSED)) return (TRUE);
2634 else return (FALSE);
2640 * @brief オブジェクトが所定の店舗で引き取れるかどうかを返す /
2641 * Determine if the current store will purchase the given item
2642 * @param o_ptr 判定したいオブジェクト構造体の参照ポインタ
2643 * @return アイテムが買い取れるならばTRUEを返す
2645 * Note that a shop-keeper must refuse to buy "worthless" items
2647 static bool store_will_buy(object_type *o_ptr)
2649 /* Hack -- The Home is simple */
2650 if ((cur_store_num == STORE_HOME) || (cur_store_num == STORE_MUSEUM)) return (TRUE);
2652 /* Switch on the store */
2653 switch (cur_store_num)
2658 /* Analyze the type */
2659 switch (o_ptr->tval)
2662 if (o_ptr->sval != SV_POTION_WATER) return FALSE;
2674 case TV_BOTTLE: /* 'Green', recycling Angband */
2689 /* Analyze the type */
2690 switch (o_ptr->tval)
2711 /* Analyze the type */
2712 switch (o_ptr->tval)
2721 case TV_HISSATSU_BOOK:
2725 if(o_ptr->sval == SV_WIZSTAFF) return (FALSE);
2737 /* Analyze the type */
2738 switch (o_ptr->tval)
2741 case TV_CRUSADE_BOOK:
2751 monster_race *r_ptr = &r_info[o_ptr->pval];
2754 if (!(r_ptr->flags3 & RF3_EVIL))
2757 if (r_ptr->flags3 & RF3_GOOD) break;
2759 /* Accept animals */
2760 if (r_ptr->flags3 & RF3_ANIMAL) break;
2763 if (my_strchr("?!", r_ptr->d_char)) break;
2769 if (is_blessed(o_ptr)) break;
2778 case STORE_ALCHEMIST:
2780 /* Analyze the type */
2781 switch (o_ptr->tval)
2795 /* Analyze the type */
2796 switch (o_ptr->tval)
2798 case TV_SORCERY_BOOK:
2799 case TV_NATURE_BOOK:
2803 case TV_ARCANE_BOOK:
2805 case TV_DAEMON_BOOK:
2819 if(o_ptr->sval == SV_WIZSTAFF) break;
2820 else return (FALSE);
2827 /* Bookstore Shop */
2830 /* Analyze the type */
2831 switch (o_ptr->tval)
2833 case TV_SORCERY_BOOK:
2834 case TV_NATURE_BOOK:
2839 case TV_ARCANE_BOOK:
2841 case TV_DAEMON_BOOK:
2842 case TV_CRUSADE_BOOK:
2853 /* Ignore "worthless" items */
2854 if (object_value(o_ptr) <= 0) return (FALSE);
2862 * @brief 現在の町の指定された店舗のアイテムを整理する /
2863 * Combine and reorder items in store.
2864 * @param store_num 店舗ID
2865 * @return 実際に整理が行われたならばTRUEを返す。
2867 bool combine_and_reorder_home(int store_num)
2871 object_type forge, *o_ptr, *j_ptr;
2872 bool flag = FALSE, combined;
2873 store_type *old_st_ptr = st_ptr;
2874 bool old_stack_force_notes = stack_force_notes;
2875 bool old_stack_force_costs = stack_force_costs;
2877 st_ptr = &town_info[1].store[store_num];
2878 if (store_num != STORE_HOME)
2880 stack_force_notes = FALSE;
2881 stack_force_costs = FALSE;
2888 /* Combine the items in the home (backwards) */
2889 for (i = st_ptr->stock_num - 1; i > 0; i--)
2891 o_ptr = &st_ptr->stock[i];
2893 /* Skip empty items */
2894 if (!o_ptr->k_idx) continue;
2896 /* Scan the items above that item */
2897 for (j = 0; j < i; j++)
2901 j_ptr = &st_ptr->stock[j];
2903 /* Skip empty items */
2904 if (!j_ptr->k_idx) continue;
2907 * Get maximum number of the stack if these
2908 * are similar, get zero otherwise.
2910 max_num = object_similar_part(j_ptr, o_ptr);
2912 /* Can we (partialy) drop "o_ptr" onto "j_ptr"? */
2913 if (max_num && j_ptr->number < max_num)
2915 if (o_ptr->number + j_ptr->number <= max_num)
2917 /* Add together the item counts */
2918 object_absorb(j_ptr, o_ptr);
2920 /* One object is gone */
2921 st_ptr->stock_num--;
2923 /* Slide everything down */
2924 for (k = i; k < st_ptr->stock_num; k++)
2926 /* Structure copy */
2927 st_ptr->stock[k] = st_ptr->stock[k + 1];
2930 /* Erase the "final" slot */
2931 object_wipe(&st_ptr->stock[k]);
2935 ITEM_NUMBER old_num = o_ptr->number;
2936 ITEM_NUMBER remain = j_ptr->number + o_ptr->number - max_num;
2938 /* Add together the item counts */
2939 object_absorb(j_ptr, o_ptr);
2941 o_ptr->number = remain;
2943 /* Hack -- if rods are stacking, add the pvals (maximum timeouts) and current timeouts together. -LM- */
2944 if (o_ptr->tval == TV_ROD)
2946 o_ptr->pval = o_ptr->pval * remain / old_num;
2947 o_ptr->timeout = o_ptr->timeout * remain / old_num;
2950 /* Hack -- if wands are stacking, combine the charges. -LM- */
2951 else if (o_ptr->tval == TV_WAND)
2953 o_ptr->pval = o_ptr->pval * remain / old_num;
2968 /* Re-order the items in the home (forwards) */
2969 for (i = 0; i < st_ptr->stock_num; i++)
2971 o_ptr = &st_ptr->stock[i];
2973 /* Skip empty slots */
2974 if (!o_ptr->k_idx) continue;
2976 /* Get the "value" of the item */
2977 o_value = object_value(o_ptr);
2979 /* Scan every occupied slot */
2980 for (j = 0; j < st_ptr->stock_num; j++)
2982 if (object_sort_comp(o_ptr, o_value, &st_ptr->stock[j])) break;
2985 /* Never move down */
2986 if (j >= i) continue;
2992 /* Save a copy of the moving item */
2993 object_copy(j_ptr, &st_ptr->stock[i]);
2995 /* Slide the objects */
2996 for (k = i; k > j; k--)
2998 /* Slide the item */
2999 object_copy(&st_ptr->stock[k], &st_ptr->stock[k - 1]);
3002 /* Insert the moving item */
3003 object_copy(&st_ptr->stock[j], j_ptr);
3006 st_ptr = old_st_ptr;
3007 if (store_num != STORE_HOME)
3009 stack_force_notes = old_stack_force_notes;
3010 stack_force_costs = old_stack_force_costs;
3018 * @brief 我が家にオブジェクトを加える /
3019 * Add the item "o_ptr" to the p_ptr->inventory_list of the "Home"
3020 * @param o_ptr 加えたいオブジェクトの構造体参照ポインタ
3024 * In all cases, return the slot (or -1) where the object was placed
3025 * Note that this is a hacked up version of "inven_carry()".
3026 * Also note that it may not correctly "adapt" to "knowledge" bacoming
3027 * known, the player may have to pick stuff up and drop it again.
3030 static int home_carry(object_type *o_ptr)
3036 bool old_stack_force_notes = stack_force_notes;
3037 bool old_stack_force_costs = stack_force_costs;
3039 if (cur_store_num != STORE_HOME)
3041 stack_force_notes = FALSE;
3042 stack_force_costs = FALSE;
3045 /* Check each existing item (try to combine) */
3046 for (slot = 0; slot < st_ptr->stock_num; slot++)
3048 /* Get the existing item */
3049 j_ptr = &st_ptr->stock[slot];
3051 /* The home acts just like the player */
3052 if (object_similar(j_ptr, o_ptr))
3054 /* Save the new number of items */
3055 object_absorb(j_ptr, o_ptr);
3057 if (cur_store_num != STORE_HOME)
3059 stack_force_notes = old_stack_force_notes;
3060 stack_force_costs = old_stack_force_costs;
3068 if (cur_store_num != STORE_HOME)
3070 stack_force_notes = old_stack_force_notes;
3071 stack_force_costs = old_stack_force_costs;
3076 * 隠し機能: オプション powerup_home が設定されていると
3080 if ((cur_store_num != STORE_HOME) || (powerup_home == TRUE)) {
3081 if (st_ptr->stock_num >= st_ptr->stock_size) {
3086 if (st_ptr->stock_num >= ((st_ptr->stock_size) / 10)) {
3092 /* Determine the "value" of the item */
3093 value = object_value(o_ptr);
3095 /* Check existing slots to see if we must "slide" */
3096 for (slot = 0; slot < st_ptr->stock_num; slot++)
3098 if (object_sort_comp(o_ptr, value, &st_ptr->stock[slot])) break;
3101 /* Slide the others up */
3102 for (i = st_ptr->stock_num; i > slot; i--)
3104 st_ptr->stock[i] = st_ptr->stock[i-1];
3107 /* More stuff now */
3108 st_ptr->stock_num++;
3110 /* Insert the new item */
3111 st_ptr->stock[slot] = *o_ptr;
3113 chg_virtue(p_ptr, V_SACRIFICE, -1);
3115 (void)combine_and_reorder_home(cur_store_num);
3117 /* Return the location */
3123 * @brief 店舗にオブジェクトを加える /
3124 * Add the item "o_ptr" to a real stores p_ptr->inventory_list.
3125 * @param o_ptr 加えたいオブジェクトの構造体参照ポインタ
3129 * In all cases, return the slot (or -1) where the object was placed
3130 * Note that this is a hacked up version of "inven_carry()".
3131 * Also note that it may not correctly "adapt" to "knowledge" bacoming
3132 * known, the player may have to pick stuff up and drop it again.
3135 static int store_carry(object_type *o_ptr)
3138 PRICE value, j_value;
3142 /* Evaluate the object */
3143 value = object_value(o_ptr);
3145 /* Cursed/Worthless items "disappear" when sold */
3146 if (value <= 0) return (-1);
3148 /* All store items are fully *identified* */
3149 o_ptr->ident |= IDENT_MENTAL;
3151 /* Erase the inscription */
3152 o_ptr->inscription = 0;
3154 /* Erase the "feeling" */
3155 o_ptr->feeling = FEEL_NONE;
3157 /* Check each existing item (try to combine) */
3158 for (slot = 0; slot < st_ptr->stock_num; slot++)
3160 /* Get the existing item */
3161 j_ptr = &st_ptr->stock[slot];
3163 /* Can the existing items be incremented? */
3164 if (store_object_similar(j_ptr, o_ptr))
3166 /* Hack -- extra items disappear */
3167 store_object_absorb(j_ptr, o_ptr);
3175 if (st_ptr->stock_num >= st_ptr->stock_size) return (-1);
3178 /* Check existing slots to see if we must "slide" */
3179 for (slot = 0; slot < st_ptr->stock_num; slot++)
3182 j_ptr = &st_ptr->stock[slot];
3184 /* Objects sort by decreasing type */
3185 if (o_ptr->tval > j_ptr->tval) break;
3186 if (o_ptr->tval < j_ptr->tval) continue;
3188 /* Objects sort by increasing sval */
3189 if (o_ptr->sval < j_ptr->sval) break;
3190 if (o_ptr->sval > j_ptr->sval) continue;
3193 * Hack: otherwise identical rods sort by
3194 * increasing recharge time --dsb
3196 if (o_ptr->tval == TV_ROD)
3198 if (o_ptr->pval < j_ptr->pval) break;
3199 if (o_ptr->pval > j_ptr->pval) continue;
3202 /* Evaluate that slot */
3203 j_value = object_value(j_ptr);
3205 /* Objects sort by decreasing value */
3206 if (value > j_value) break;
3207 if (value < j_value) continue;
3210 /* Slide the others up */
3211 for (i = st_ptr->stock_num; i > slot; i--)
3213 st_ptr->stock[i] = st_ptr->stock[i-1];
3216 /* More stuff now */
3217 st_ptr->stock_num++;
3219 /* Insert the new item */
3220 st_ptr->stock[slot] = *o_ptr;
3222 /* Return the location */
3228 * @brief 店舗のオブジェクト数を増やす /
3229 * Add the item "o_ptr" to a real stores p_ptr->inventory_list.
3230 * @param item 増やしたいアイテムのID
3235 * Increase, by a given amount, the number of a certain item
3236 * in a certain store. This can result in zero items.
3238 * @todo numは本来ITEM_NUMBER型にしたい。
3240 static void store_item_increase(INVENTORY_IDX item, int num)
3245 o_ptr = &st_ptr->stock[item];
3247 /* Verify the number */
3248 cnt = o_ptr->number + num;
3249 if (cnt > 255) cnt = 255;
3250 else if (cnt < 0) cnt = 0;
3251 num = cnt - o_ptr->number;
3253 /* Save the new number */
3254 o_ptr->number += (ITEM_NUMBER)num;
3259 * @brief 店舗のオブジェクト数を削除する /
3260 * Remove a slot if it is empty
3261 * @param item 削除したいアイテムのID
3264 static void store_item_optimize(INVENTORY_IDX item)
3269 o_ptr = &st_ptr->stock[item];
3272 if (!o_ptr->k_idx) return;
3274 /* Must have no items */
3275 if (o_ptr->number) return;
3278 st_ptr->stock_num--;
3280 /* Slide everyone */
3281 for (j = item; j < st_ptr->stock_num; j++)
3283 st_ptr->stock[j] = st_ptr->stock[j + 1];
3286 /* Nuke the final slot */
3287 object_wipe(&st_ptr->stock[j]);
3291 * @brief ブラックマーケット用の無価値品の排除判定 /
3292 * This function will keep 'crap' out of the black market.
3293 * @param o_ptr 判定したいオブジェクトの構造体参照ポインタ
3294 * @return ブラックマーケットにとって無価値な品ならばTRUEを返す
3297 * Crap is defined as any item that is "available" elsewhere
3298 * Based on a suggestion by "Lee Vogt" <lvogt@cig.mcel.mot.com>
3301 static bool black_market_crap(object_type *o_ptr)
3305 /* Ego items are never crap */
3306 if (object_is_ego(o_ptr)) return (FALSE);
3308 /* Good items are never crap */
3309 if (o_ptr->to_a > 0) return (FALSE);
3310 if (o_ptr->to_h > 0) return (FALSE);
3311 if (o_ptr->to_d > 0) return (FALSE);
3313 /* Check all stores */
3314 for (i = 0; i < MAX_STORES; i++)
3316 if (i == STORE_HOME) continue;
3317 if (i == STORE_MUSEUM) continue;
3319 /* Check every item in the store */
3320 for (j = 0; j < town_info[p_ptr->town_num].store[i].stock_num; j++)
3322 object_type *j_ptr = &town_info[p_ptr->town_num].store[i].stock[j];
3324 /* Duplicate item "type", assume crappy */
3325 if (o_ptr->k_idx == j_ptr->k_idx) return (TRUE);
3335 * @brief 店舗の品揃え変化のためにアイテムを削除する /
3336 * Attempt to delete (some of) a random item from the store
3340 * Hack -- we attempt to "maintain" piles of items when possible.
3343 static void store_delete(void)
3348 /* Pick a random slot */
3349 what = (INVENTORY_IDX)randint0(st_ptr->stock_num);
3351 /* Determine how many items are here */
3352 num = st_ptr->stock[what].number;
3354 /* Hack -- sometimes, only destroy half the items */
3355 if (randint0(100) < 50) num = (num + 1) / 2;
3357 /* Hack -- sometimes, only destroy a single item */
3358 if (randint0(100) < 50) num = 1;
3360 /* Hack -- decrement the maximum timeouts and total charges of rods and wands. -LM- */
3361 if ((st_ptr->stock[what].tval == TV_ROD) || (st_ptr->stock[what].tval == TV_WAND))
3363 st_ptr->stock[what].pval -= num * st_ptr->stock[what].pval / st_ptr->stock[what].number;
3366 /* Actually destroy (part of) the item */
3367 store_item_increase(what, -num);
3368 store_item_optimize(what);
3373 * @brief 店舗の品揃え変化のためにアイテムを追加する /
3374 * Creates a random item and gives it to a store
3378 * This algorithm needs to be rethought. A lot.
3379 * Currently, "normal" stores use a pre-built array.
3380 * Note -- the "level" given to "obj_get_num()" is a "favored"
3381 * level, that is, there is a much higher chance of getting
3382 * items with a level approaching that of the given level...
3383 * Should we check for "permission" to have the given item?
3386 static void store_create(void)
3395 /* Paranoia -- no room left */
3396 if (st_ptr->stock_num >= st_ptr->stock_size) return;
3398 /* Hack -- consider up to four items */
3399 for (tries = 0; tries < 4; tries++)
3402 if (cur_store_num == STORE_BLACK)
3404 /* Pick a level for object/magic */
3405 level = 25 + randint0(25);
3407 /* Random item (usually of given level) */
3408 i = get_obj_num(level, 0x00000000);
3410 /* Handle failure */
3417 /* Hack -- Pick an item to sell */
3418 i = st_ptr->table[randint0(st_ptr->table_num)];
3420 /* Hack -- fake level for apply_magic() */
3421 level = rand_range(1, STORE_OBJ_LEVEL);
3426 /* Create a new object of the chosen kind */
3427 object_prep(q_ptr, i);
3429 /* Apply some "low-level" magic (no artifacts) */
3430 apply_magic(q_ptr, level, AM_NO_FIXED_ART);
3432 /* Require valid object */
3433 if (!store_will_buy(q_ptr)) continue;
3435 /* Hack -- Charge lite's */
3436 if (q_ptr->tval == TV_LITE)
3438 if (q_ptr->sval == SV_LITE_TORCH) q_ptr->xtra4 = FUEL_TORCH / 2;
3439 if (q_ptr->sval == SV_LITE_LANTERN) q_ptr->xtra4 = FUEL_LAMP / 2;
3443 /* The item is "known" */
3444 object_known(q_ptr);
3446 /* Mark it storebought */
3447 q_ptr->ident |= IDENT_STORE;
3449 /* Mega-Hack -- no chests in stores */
3450 if (q_ptr->tval == TV_CHEST) continue;
3452 /* Prune the black market */
3453 if (cur_store_num == STORE_BLACK)
3455 /* Hack -- No "crappy" items */
3456 if (black_market_crap(q_ptr)) continue;
3458 /* Hack -- No "cheap" items */
3459 if (object_value(q_ptr) < 10) continue;
3461 /* No "worthless" items */
3462 /* if (object_value(q_ptr) <= 0) continue; */
3465 /* Prune normal stores */
3468 /* No "worthless" items */
3469 if (object_value(q_ptr) <= 0) continue;
3473 /* Mass produce and/or Apply discount */
3474 mass_produce(q_ptr);
3476 /* Attempt to carry the (known) item */
3477 (void)store_carry(q_ptr);
3479 /* Definitely done */
3486 * @brief 店舗の割引対象外にするかどうかを判定 /
3487 * Eliminate need to bargain if player has haggled well in the past
3488 * @param minprice アイテムの最低販売価格
3489 * @return 割引を禁止するならTRUEを返す。
3491 static bool noneedtobargain(PRICE minprice)
3493 PRICE good = st_ptr->good_buy;
3494 PRICE bad = st_ptr->bad_buy;
3496 /* Cheap items are "boring" */
3497 if (minprice < 10L) return (TRUE);
3499 /* Perfect haggling */
3500 if (good == MAX_SHORT) return (TRUE);
3502 /* Reward good haggles, punish bad haggles, notice price */
3503 if (good > ((3 * bad) + (5 + (minprice/50)))) return (TRUE);
3505 /* Return the flag */
3511 * @brief 店主の持つプレイヤーに対する売買の良し悪し経験を記憶する /
3512 * Update the bargain info
3513 * @param price 実際の取引価格
3514 * @param minprice 店主の提示した価格
3518 static void updatebargain(PRICE price, PRICE minprice, int num)
3520 /* Hack -- auto-haggle */
3521 if (!manual_haggle) return;
3523 /* Cheap items are "boring" */
3524 if ((minprice/num) < 10L) return;
3526 /* Count the successful haggles */
3527 if (price == minprice)
3529 /* Just count the good haggles */
3530 if (st_ptr->good_buy < MAX_SHORT)
3536 /* Count the failed haggles */
3539 /* Just count the bad haggles */
3540 if (st_ptr->bad_buy < MAX_SHORT)
3549 * @brief 店の商品リストを再表示する /
3550 * Re-displays a single store entry
3554 static void display_entry(int pos)
3560 GAME_TEXT o_name[MAX_NLEN];
3565 o_ptr = &st_ptr->stock[pos];
3567 /* Get the "offset" */
3568 i = (pos % store_bottom);
3570 /* Label it, clear the line --(-- */
3571 (void)sprintf(out_val, "%c) ", ((i > 25) ? toupper(I2A(i - 26)) : I2A(i)));
3572 prt(out_val, i+6, 0);
3575 if (show_item_graph)
3577 TERM_COLOR a = object_attr(o_ptr);
3578 SYMBOL_CODE c = object_char(o_ptr);
3580 Term_queue_bigchar(cur_col, i + 6, a, c, 0, 0);
3581 if (use_bigtile) cur_col++;
3586 /* Describe an item in the home */
3587 if ((cur_store_num == STORE_HOME) || (cur_store_num == STORE_MUSEUM))
3591 /* Leave room for weights, if necessary -DRS- */
3592 if (show_weights) maxwid -= 10;
3594 object_desc(o_name, o_ptr, 0);
3595 o_name[maxwid] = '\0';
3596 c_put_str(tval_to_attr[o_ptr->tval], o_name, i+6, cur_col);
3601 /* Only show the weight of an individual item */
3602 WEIGHT wgt = o_ptr->weight;
3604 sprintf(out_val, "%3d.%1d kg", lbtokg1(wgt) , lbtokg2(wgt));
3605 put_str(out_val, i+6, 67);
3607 (void)sprintf(out_val, "%3d.%d lb", wgt / 10, wgt % 10);
3608 put_str(out_val, i+6, 68);
3614 /* Describe an item (fully) in a store */
3617 /* Must leave room for the "price" */
3620 /* Leave room for weights, if necessary -DRS- */
3621 if (show_weights) maxwid -= 7;
3623 /* Describe the object (fully) */
3624 object_desc(o_name, o_ptr, 0);
3625 o_name[maxwid] = '\0';
3626 c_put_str(tval_to_attr[o_ptr->tval], o_name, i+6, cur_col);
3631 /* Only show the weight of an individual item */
3632 int wgt = o_ptr->weight;
3634 sprintf(out_val, "%3d.%1d", lbtokg1(wgt) , lbtokg2(wgt) );
3635 put_str(out_val, i+6, 60);
3637 (void)sprintf(out_val, "%3d.%d", wgt / 10, wgt % 10);
3638 put_str(out_val, i+6, 61);
3643 /* Display a "fixed" cost */
3644 if (o_ptr->ident & (IDENT_FIXED))
3646 /* Extract the "minimum" price */
3647 x = price_item(o_ptr, ot_ptr->min_inflate, FALSE);
3649 /* Actually draw the price (not fixed) */
3651 (void)sprintf(out_val, "%9ld固", (long)x);
3653 (void)sprintf(out_val, "%9ld F", (long)x);
3655 put_str(out_val, i+6, 68);
3658 /* Display a "taxed" cost */
3659 else if (!manual_haggle)
3661 /* Extract the "minimum" price */
3662 x = price_item(o_ptr, ot_ptr->min_inflate, FALSE);
3664 /* Hack -- Apply Sales Tax if needed */
3665 if (!noneedtobargain(x)) x += x / 10;
3667 /* Actually draw the price (with tax) */
3668 (void)sprintf(out_val, "%9ld ", (long)x);
3669 put_str(out_val, i+6, 68);
3672 /* Display a "haggle" cost */
3675 /* Extrect the "maximum" price */
3676 x = price_item(o_ptr, ot_ptr->max_inflate, FALSE);
3678 /* Actually draw the price (not fixed) */
3679 (void)sprintf(out_val, "%9ld ", (long)x);
3680 put_str(out_val, i+6, 68);
3687 * @brief 店の商品リストを表示する /
3688 * Displays a store's p_ptr->inventory_list -RAK-
3691 * All prices are listed as "per individual object". -BEN-
3693 static void display_inventory(void)
3697 /* Display the next 12 items */
3698 for (k = 0; k < store_bottom; k++)
3700 /* Do not display "dead" items */
3701 if (store_top + k >= st_ptr->stock_num) break;
3703 /* Display that line */
3704 display_entry(store_top + k);
3707 /* Erase the extra lines and the "more" prompt */
3708 for (i = k; i < store_bottom + 1; i++) prt("", i + 6, 0);
3710 /* Assume "no current page" */
3712 put_str(" ", 5, 20);
3714 put_str(" ", 5, 20);
3718 /* Visual reminder of "more items" */
3719 if (st_ptr->stock_num > store_bottom)
3721 /* Show "more" reminder (after the last item) */
3722 prt(_("-続く-", "-more-"), k + 6, 3);
3724 /* Indicate the "current page" */
3725 /* Trailing spaces are to display (Page xx) and (Page x) */
3726 put_str(format(_("(%dページ) ", "(Page %d) "), store_top/store_bottom + 1), 5, 20);
3729 if (cur_store_num == STORE_HOME || cur_store_num == STORE_MUSEUM)
3731 k = st_ptr->stock_size;
3733 if (cur_store_num == STORE_HOME && !powerup_home) k /= 10;
3735 put_str(format("アイテム数: %4d/%4d", st_ptr->stock_num, k), 19 + xtra_stock, 27);
3737 put_str(format("Objects: %4d/%4d", st_ptr->stock_num, k), 19 + xtra_stock, 30);
3744 * @brief プレイヤーの所持金を表示する /
3745 * Displays players gold -RAK-
3749 static void store_prt_gold(void)
3753 prt(_("手持ちのお金: ", "Gold Remaining: "), 19 + xtra_stock, 53);
3754 sprintf(out_val, "%9ld", (long)p_ptr->au);
3755 prt(out_val, 19 + xtra_stock, 68);
3759 * @brief 店舗情報全体を表示するメインルーチン /
3760 * Displays store (after clearing screen) -RAK-
3764 static void display_store(void)
3770 /* The "Home" is special */
3771 if (cur_store_num == STORE_HOME)
3773 /* Put the owner name */
3774 put_str(_("我が家", "Your Home"), 3, 31);
3776 /* Label the item descriptions */
3777 put_str(_("アイテムの一覧", "Item Description"), 5, 4);
3779 /* If showing weights, show label */
3782 put_str(_(" 重さ", "Weight"), 5, 70);
3786 /* The "Home" is special */
3787 else if (cur_store_num == STORE_MUSEUM)
3789 /* Put the owner name */
3790 put_str(_("博物館", "Museum"), 3, 31);
3792 /* Label the item descriptions */
3793 put_str(_("アイテムの一覧", "Item Description"), 5, 4);
3795 /* If showing weights, show label */
3798 put_str(_(" 重さ", "Weight"), 5, 70);
3805 concptr store_name = (f_name + f_info[cur_store_feat].name);
3806 concptr owner_name = (ot_ptr->owner_name);
3807 concptr race_name = race_info[ot_ptr->owner_race].title;
3809 /* Put the owner name and race */
3810 sprintf(buf, "%s (%s)", owner_name, race_name);
3811 put_str(buf, 3, 10);
3813 /* Show the max price in the store (above prices) */
3814 sprintf(buf, "%s (%ld)", store_name, (long)(ot_ptr->max_cost));
3817 /* Label the item descriptions */
3818 put_str(_("商品の一覧", "Item Description"), 5, 5);
3821 /* If showing weights, show label */
3824 put_str(_(" 重さ", "Weight"), 5, 60);
3827 /* Label the asking price (in stores) */
3828 put_str(_(" 価格", "Price"), 5, 72);
3831 /* Display the current gold */
3834 /* Draw in the p_ptr->inventory_list */
3835 display_inventory();
3841 * @brief 店舗からアイテムを選択する /
3842 * Get the ID of a store item and return its value -RAK-
3843 * @param com_val 選択IDを返す参照ポインタ
3844 * @param pmt メッセージキャプション
3847 * @return 実際に選択したらTRUE、キャンセルしたらFALSE
3849 static int get_stock(COMMAND_CODE *com_val, concptr pmt, int i, int j)
3855 /* Get the item index */
3856 if (repeat_pull(com_val))
3858 /* Verify the item */
3859 if ((*com_val >= i) && (*com_val <= j))
3867 /* Assume failure */
3870 /* Build the prompt */
3872 hi = (j > 25) ? toupper(I2A(j - 26)) : I2A(j);
3874 (void)sprintf(out_val, "(%s:%c-%c, ESCで中断) %s",
3875 (((cur_store_num == STORE_HOME) || (cur_store_num == STORE_MUSEUM)) ? "アイテム" : "商品"),
3878 (void)sprintf(out_val, "(Items %c-%c, ESC to exit) %s",
3883 /* Ask until done */
3889 if (!get_com(out_val, &command, FALSE)) break;
3892 if (islower(command))
3894 else if (isupper(command))
3895 k = A2I(tolower(command)) + 26;
3899 /* Legal responses */
3900 if ((k >= i) && (k <= j))
3909 /* Clear the prompt */
3912 if (command == ESCAPE) return (FALSE);
3914 repeat_push(*com_val);
3922 * @brief 店主の不満度を増やし、プレイヤーを締め出す判定と処理を行う /
3923 * Increase the insult counter and get angry if too many -RAK-
3924 * @return プレイヤーを締め出す場合TRUEを返す
3926 static int increase_insults(void)
3928 /* Increase insults */
3929 st_ptr->insult_cur++;
3931 /* Become insulted */
3932 if (st_ptr->insult_cur > ot_ptr->insult_max)
3938 st_ptr->insult_cur = 0;
3939 st_ptr->good_buy = 0;
3940 st_ptr->bad_buy = 0;
3943 st_ptr->store_open = current_world_ptr->game_turn + TURNS_PER_TICK*TOWN_DAWN/8 + randint1(TURNS_PER_TICK*TOWN_DAWN/8);
3955 * @brief 店主の不満度を減らす /
3956 * Decrease insults -RAK-
3957 * @return プレイヤーを締め出す場合TRUEを返す
3959 static void decrease_insults(void)
3961 /* Decrease insults */
3962 if (st_ptr->insult_cur) st_ptr->insult_cur--;
3967 * @brief 店主の不満度が増えた場合のみのメッセージを表示する /
3968 * Have insulted while haggling -RAK-
3969 * @return プレイヤーを締め出す場合TRUEを返す
3971 static int haggle_insults(void)
3973 /* Increase insults */
3974 if (increase_insults()) return (TRUE);
3976 /* Display and flush insult */
3985 * Mega-Hack -- Enable "increments"
3987 static bool allow_inc = FALSE;
3990 * Mega-Hack -- Last "increment" during haggling
3992 static s32b last_inc = 0L;
3996 * @brief 交渉価格を確認と認証の是非を行う /
3999 * @param poffer 別途価格提示をした場合の値を返す参照ポインタ
4000 * @param price 現在の交渉価格
4001 * @param final 最終確定価格ならばTRUE
4002 * @return プレイヤーを締め出す場合TRUEを返す
4004 static int get_haggle(concptr pmt, s32b *poffer, PRICE price, int final)
4009 GAME_TEXT out_val[160];
4011 /* Clear old increment if necessary */
4012 if (!allow_inc) last_inc = 0L;
4017 sprintf(buf, _("%s [承諾] ", "%s [accept] "), pmt);
4020 /* Old (negative) increment, and not final */
4021 else if (last_inc < 0)
4023 sprintf(buf, _("%s [-$%ld] ", "%s [-%ld] "), pmt, (long)(ABS(last_inc)));
4026 /* Old (positive) increment, and not final */
4027 else if (last_inc > 0)
4029 sprintf(buf, _("%s [+$%ld] ", "%s [+%ld] "), pmt, (long)(ABS(last_inc)));
4035 sprintf(buf, "%s ", pmt);
4039 /* Ask until done */
4044 /* Display prompt */
4048 strcpy(out_val, "");
4051 * Ask the user for a response.
4052 * Don't allow to use numpad as cursor key.
4054 res = askfor_aux(out_val, 32, FALSE);
4060 if (!res) return FALSE;
4062 /* Skip leading spaces */
4063 for (p = out_val; *p == ' '; p++) /* loop */;
4065 /* Empty response */
4068 /* Accept current price */
4076 /* Use previous increment */
4077 if (allow_inc && last_inc)
4079 *poffer += last_inc;
4084 /* Normal response */
4087 /* Extract a number */
4090 /* Handle "incremental" number */
4091 if ((*p == '+' || *p == '-'))
4093 /* Allow increments */
4096 /* Use the given "increment" */
4103 /* Handle normal number */
4106 /* Use the given "number" */
4114 msg_print(_("値がおかしいです。", "Invalid response."));
4124 * @brief 店主がプレイヤーからの交渉価格を判断する /
4125 * Receive an offer (from the player)
4127 * @param poffer 店主からの交渉価格を返す参照ポインタ
4128 * @param last_offer 現在の交渉価格
4129 * @param factor 店主の価格基準倍率
4130 * @param price アイテムの実価値
4131 * @param final 最終価格確定ならばTRUE
4132 * @return プレイヤーの価格に対して不服ならばTRUEを返す /
4133 * Return TRUE if offer is NOT okay
4135 static bool receive_offer(concptr pmt, s32b *poffer,
4136 s32b last_offer, int factor,
4137 PRICE price, int final)
4139 /* Haggle till done */
4142 /* Get a haggle (or cancel) */
4143 if (!get_haggle(pmt, poffer, price, final)) return (TRUE);
4145 /* Acceptable offer */
4146 if (((*poffer) * factor) >= (last_offer * factor)) break;
4148 /* Insult, and check for kicked out */
4149 if (haggle_insults()) return (TRUE);
4151 /* Reject offer (correctly) */
4152 (*poffer) = last_offer;
4161 * @brief プレイヤーが購入する時の値切り処理メインルーチン /
4162 * Haggling routine -RAK-
4163 * @param o_ptr オブジェクトの構造体参照ポインタ
4164 * @param price 最終価格を返す参照ポインタ
4165 * @return プレイヤーの価格に対して店主が不服ならばTRUEを返す /
4166 * Return TRUE if purchase is NOT successful
4168 static bool purchase_haggle(object_type *o_ptr, s32b *price)
4170 s32b cur_ask, final_ask;
4171 s32b last_offer, offer;
4173 s32b min_per, max_per;
4174 int flag, loop_flag, noneed;
4175 int annoyed = 0, final = FALSE;
4176 bool cancel = FALSE;
4180 concptr pmt = _("提示価格", "Asking");
4182 /* Extract the starting offer and the final offer */
4183 cur_ask = price_item(o_ptr, ot_ptr->max_inflate, FALSE);
4184 final_ask = price_item(o_ptr, ot_ptr->min_inflate, FALSE);
4186 /* Determine if haggling is necessary */
4187 noneed = noneedtobargain(final_ask);
4189 /* No need to haggle */
4190 if (noneed || !manual_haggle)
4192 /* No need to haggle */
4195 /* Message summary */
4196 msg_print(_("結局この金額にまとまった。", "You eventually agree upon the price."));
4200 /* No haggle option */
4203 /* Message summary */
4204 msg_print(_("すんなりとこの金額にまとまった。", "You quickly agree upon the price."));
4207 /* Apply Sales Tax */
4208 final_ask += final_ask / 10;
4212 cur_ask = final_ask;
4214 /* Go to final offer */
4215 pmt = _("最終提示価格", "Final Offer");
4220 /* Haggle for the whole pile */
4221 cur_ask *= o_ptr->number;
4222 final_ask *= o_ptr->number;
4225 /* Haggle parameters */
4226 min_per = ot_ptr->haggle_per;
4227 max_per = min_per * 3;
4229 /* Mega-Hack -- artificial "last offer" value */
4230 last_offer = object_value(o_ptr) * o_ptr->number;
4231 last_offer = last_offer * (200 - (int)(ot_ptr->max_inflate)) / 100L;
4232 if (last_offer <= 0) last_offer = 1;
4237 /* No incremental haggling yet */
4240 /* Haggle until done */
4241 for (flag = FALSE; !flag; )
4245 while (!flag && loop_flag)
4247 (void)sprintf(out_val, "%s : %ld", pmt, (long)cur_ask);
4248 put_str(out_val, 1, 0);
4249 cancel = receive_offer(_("提示する金額? ", "What do you offer? "), &offer, last_offer, 1, cur_ask, final);
4254 else if (offer > cur_ask)
4259 else if (offer == cur_ask)
4272 x1 = 100 * (offer - last_offer) / (cur_ask - last_offer);
4275 if (haggle_insults())
4281 else if (x1 > max_per)
4284 if (x1 < max_per) x1 = max_per;
4286 x2 = rand_range(x1-2, x1+2);
4287 x3 = ((cur_ask - offer) * x2 / 100L) + 1;
4288 /* don't let the price go up */
4293 if (cur_ask < final_ask)
4296 cur_ask = final_ask;
4297 pmt = _("最終提示価格", "What do you offer? ");
4301 (void)(increase_insults());
4306 else if (offer >= cur_ask)
4317 (void)sprintf(out_val, _("前回の提示金額: $%ld", "Your last offer: %ld"), (long)last_offer);
4318 put_str(out_val, 1, 39);
4319 say_comment_2(cur_ask, annoyed);
4324 if (cancel) return (TRUE);
4326 updatebargain(*price, final_ask, o_ptr->number);
4334 * @brief プレイヤーが売却する時の値切り処理メインルーチン /
4335 * Haggling routine -RAK-
4336 * @param o_ptr オブジェクトの構造体参照ポインタ
4337 * @param price 最終価格を返す参照ポインタ
4338 * @return プレイヤーの価格に対して店主が不服ならばTRUEを返す /
4339 * Return TRUE if purchase is NOT successful
4341 static bool sell_haggle(object_type *o_ptr, s32b *price)
4343 s32b purse, cur_ask, final_ask;
4344 s32b last_offer = 0, offer = 0;
4346 s32b min_per, max_per;
4347 int flag, loop_flag, noneed;
4348 int annoyed = 0, final = FALSE;
4349 bool cancel = FALSE;
4350 concptr pmt = _("提示金額", "Offer");
4356 /* Obtain the starting offer and the final offer */
4357 cur_ask = price_item(o_ptr, ot_ptr->max_inflate, TRUE);
4358 final_ask = price_item(o_ptr, ot_ptr->min_inflate, TRUE);
4360 /* Determine if haggling is necessary */
4361 noneed = noneedtobargain(final_ask);
4363 /* Get the owner's payout limit */
4364 purse = (s32b)(ot_ptr->max_cost);
4366 /* No need to haggle */
4367 if (noneed || !manual_haggle || (final_ask >= purse))
4369 /* Apply Sales Tax (if needed) */
4370 if (!manual_haggle && !noneed)
4372 final_ask -= final_ask / 10;
4375 /* No reason to haggle */
4376 if (final_ask >= purse)
4378 msg_print(_("即座にこの金額にまとまった。", "You instantly agree upon the price."));
4381 /* Offer full purse */
4385 /* No need to haggle */
4388 msg_print(_("結局この金額にまとまった。", "You eventually agree upon the price."));
4392 /* No haggle option */
4395 /* Message summary */
4396 msg_print(_("すんなりとこの金額にまとまった。", "You quickly agree upon the price."));
4401 cur_ask = final_ask;
4405 pmt = _("最終提示金額", "Final Offer");
4408 /* Haggle for the whole pile */
4409 cur_ask *= o_ptr->number;
4410 final_ask *= o_ptr->number;
4413 /* Display commands */
4415 /* Haggling parameters */
4416 min_per = ot_ptr->haggle_per;
4417 max_per = min_per * 3;
4419 /* Mega-Hack -- artificial "last offer" value */
4420 last_offer = object_value(o_ptr) * o_ptr->number;
4421 last_offer = last_offer * ot_ptr->max_inflate / 100L;
4426 /* No incremental haggling yet */
4430 for (flag = FALSE; !flag; )
4436 (void)sprintf(out_val, "%s : %ld", pmt, (long)cur_ask);
4437 put_str(out_val, 1, 0);
4438 cancel = receive_offer(_("提示する価格? ", "What price do you ask? "),
4439 &offer, last_offer, -1, cur_ask, final);
4445 else if (offer < cur_ask)
4448 /* rejected, reset offer for incremental haggling */
4451 else if (offer == cur_ask)
4462 if (flag || !loop_flag) break;
4467 x1 = 100 * (last_offer - offer) / (last_offer - cur_ask);
4470 if (haggle_insults())
4476 else if (x1 > max_per)
4479 if (x1 < max_per) x1 = max_per;
4481 x2 = rand_range(x1-2, x1+2);
4482 x3 = ((offer - cur_ask) * x2 / 100L) + 1;
4483 /* don't let the price go down */
4487 if (cur_ask > final_ask)
4489 cur_ask = final_ask;
4491 pmt = _("最終提示金額", "Final Offer");
4498 /* 追加 $0 で買い取られてしまうのを防止 By FIRST*/
4501 (void)(increase_insults());
4504 else if (offer <= cur_ask)
4515 (void)sprintf(out_val,
4516 _("前回の提示価格 $%ld", "Your last bid %ld"), (long)last_offer);
4517 put_str(out_val, 1, 39);
4518 say_comment_3(cur_ask, annoyed);
4523 if (cancel) return (TRUE);
4525 updatebargain(*price, final_ask, o_ptr->number);
4533 * @brief 店からの購入処理のメインルーチン /
4534 * Buy an item from a store -RAK-
4537 static void store_purchase(void)
4540 COMMAND_CODE item, item_new;
4551 GAME_TEXT o_name[MAX_NLEN];
4555 if (cur_store_num == STORE_MUSEUM)
4557 msg_print(_("博物館から取り出すことはできません。", "Museum."));
4562 if (st_ptr->stock_num <= 0)
4564 if (cur_store_num == STORE_HOME)
4565 msg_print(_("我が家には何も置いてありません。", "Your home is empty."));
4567 msg_print(_("現在商品の在庫を切らしています。", "I am currently out of stock."));
4571 /* Find the number of objects on this and following pages */
4572 i = (st_ptr->stock_num - store_top);
4574 /* And then restrict it to the current page */
4575 if (i > store_bottom) i = store_bottom;
4579 /* ブラックマーケットの時は別のメッセージ */
4580 switch( cur_store_num ) {
4582 sprintf(out_val, "どのアイテムを取りますか? ");
4585 sprintf(out_val, "どれ? ");
4588 sprintf(out_val, "どの品物が欲しいんだい? ");
4592 if (cur_store_num == STORE_HOME)
4594 sprintf(out_val, "Which item do you want to take? ");
4598 sprintf(out_val, "Which item are you interested in? ");
4603 /* Get the item number to be bought */
4604 if (!get_stock(&item, out_val, 0, i - 1)) return;
4606 /* Get the actual index */
4607 item = item + store_top;
4609 /* Get the actual item */
4610 o_ptr = &st_ptr->stock[item];
4612 /* Assume the player wants just one of them */
4616 /* Get a copy of the object */
4617 object_copy(j_ptr, o_ptr);
4620 * If a rod or wand, allocate total maximum timeouts or charges
4621 * between those purchased and left on the shelf.
4623 reduce_charges(j_ptr, o_ptr->number - amt);
4625 /* Modify quantity */
4626 j_ptr->number = amt;
4628 /* Hack -- require room in pack */
4629 if (!inven_carry_okay(j_ptr))
4631 msg_print(_("そんなにアイテムを持てない。", "You cannot carry that many different items."));
4635 /* Determine the "best" price (per item) */
4636 best = price_item(j_ptr, ot_ptr->min_inflate, FALSE);
4638 /* Find out how many the player wants */
4639 if (o_ptr->number > 1)
4641 /* Hack -- note cost of "fixed" items */
4642 if ((cur_store_num != STORE_HOME) &&
4643 (o_ptr->ident & IDENT_FIXED))
4645 msg_format(_("一つにつき $%ldです。", "That costs %ld gold per item."), (long)(best));
4647 amt = get_quantity(NULL, o_ptr->number);
4648 if (amt <= 0) return;
4652 /* Get desired object */
4653 object_copy(j_ptr, o_ptr);
4656 * If a rod or wand, allocate total maximum timeouts or charges
4657 * between those purchased and left on the shelf.
4659 reduce_charges(j_ptr, o_ptr->number - amt);
4661 /* Modify quantity */
4662 j_ptr->number = amt;
4664 /* Hack -- require room in pack */
4665 if (!inven_carry_okay(j_ptr))
4667 msg_print(_("ザックにそのアイテムを入れる隙間がない。", "You cannot carry that many items."));
4671 /* Attempt to buy it */
4672 if (cur_store_num != STORE_HOME)
4674 /* Fixed price, quick buy */
4675 if (o_ptr->ident & (IDENT_FIXED))
4680 /* Go directly to the "best" deal */
4681 price = (best * j_ptr->number);
4687 /* Describe the object (fully) */
4688 object_desc(o_name, j_ptr, 0);
4689 msg_format(_("%s(%c)を購入する。", "Buying %s (%c)."), o_name, I2A(item));
4692 /* Haggle for a final price */
4693 choice = purchase_haggle(j_ptr, &price);
4695 /* Hack -- Got kicked out */
4696 if (st_ptr->store_open >= current_world_ptr->game_turn) return;
4699 /* Player wants it */
4702 /* Fix the item price (if "correctly" haggled) */
4703 if (price == (best * j_ptr->number)) o_ptr->ident |= (IDENT_FIXED);
4705 /* Player can afford it */
4706 if (p_ptr->au >= price)
4711 if (cur_store_num == STORE_BLACK) /* The black market is illegal! */
4712 chg_virtue(p_ptr, V_JUSTICE, -1);
4713 if((o_ptr->tval == TV_BOTTLE) && (cur_store_num != STORE_HOME))
4714 chg_virtue(p_ptr, V_NATURE, -1);
4722 /* Spend the money */
4725 /* Update the display */
4728 /* Hack -- buying an item makes you aware of it */
4729 object_aware(j_ptr);
4731 /* Hack -- clear the "fixed" flag from the item */
4732 j_ptr->ident &= ~(IDENT_FIXED);
4734 /* Describe the transaction */
4735 object_desc(o_name, j_ptr, 0);
4737 msg_format(_("%sを $%ldで購入しました。", "You bought %s for %ld gold."), o_name, (long)price);
4739 strcpy(record_o_name, o_name);
4740 record_turn = current_world_ptr->game_turn;
4742 if (record_buy) exe_write_diary(p_ptr, NIKKI_BUY, 0, o_name);
4743 object_desc(o_name, o_ptr, OD_NAME_ONLY);
4744 if(record_rand_art && o_ptr->art_name)
4745 exe_write_diary(p_ptr, NIKKI_ART, 0, o_name);
4747 /* Erase the inscription */
4748 j_ptr->inscription = 0;
4750 /* Erase the "feeling" */
4751 j_ptr->feeling = FEEL_NONE;
4752 j_ptr->ident &= ~(IDENT_STORE);
4753 /* Give it to the player */
4754 item_new = inven_carry(j_ptr);
4756 /* Describe the final result */
4757 object_desc(o_name, &p_ptr->inventory_list[item_new], 0);
4758 msg_format(_("%s(%c)を手に入れた。", "You have %s (%c)."), o_name, index_to_label(item_new));
4760 /* Auto-inscription */
4761 autopick_alter_item(item_new, FALSE);
4763 /* Now, reduce the original stack's pval. */
4764 if ((o_ptr->tval == TV_ROD) || (o_ptr->tval == TV_WAND))
4766 o_ptr->pval -= j_ptr->pval;
4770 /* Note how many slots the store used to have */
4771 i = st_ptr->stock_num;
4773 /* Remove the bought items from the store */
4774 store_item_increase(item, -amt);
4775 store_item_optimize(item);
4777 /* Store is empty */
4778 if (st_ptr->stock_num == 0)
4781 if (one_in_(STORE_SHUFFLE))
4784 msg_print(_("店主は引退した。", "The shopkeeper retires."));
4786 /* Shuffle the store */
4787 store_shuffle(cur_store_num);
4790 sprintf(buf, "%s (%s)",
4791 ot_ptr->owner_name, race_info[ot_ptr->owner_race].title);
4792 put_str(buf, 3, 10);
4793 sprintf(buf, "%s (%ld)",
4794 (f_name + f_info[cur_store_feat].name), (long)(ot_ptr->max_cost));
4801 msg_print(_("店主は新たな在庫を取り出した。", "The shopkeeper brings out some new stock."));
4804 /* New p_ptr->inventory_list */
4805 for (i = 0; i < 10; i++)
4807 /* Maintain the store */
4808 store_maint(p_ptr->town_num, cur_store_num);
4813 display_inventory();
4816 /* The item is gone */
4817 else if (st_ptr->stock_num != i)
4819 /* Pick the correct screen */
4820 if (store_top >= st_ptr->stock_num) store_top -= store_bottom;
4821 display_inventory();
4824 /* Item is still here */
4827 /* Redraw the item */
4828 display_entry(item);
4832 /* Player cannot afford it */
4835 /* Simple message (no insult) */
4836 msg_print(_("お金が足りません。", "You do not have enough gold."));
4841 /* Home is much easier */
4844 bool combined_or_reordered;
4846 /* Distribute charges of wands/rods */
4847 distribute_charges(o_ptr, j_ptr, amt);
4849 /* Give it to the player */
4850 item_new = inven_carry(j_ptr);
4852 /* Describe just the result */
4853 object_desc(o_name, &p_ptr->inventory_list[item_new], 0);
4855 msg_format(_("%s(%c)を取った。", "You have %s (%c)."), o_name, index_to_label(item_new));
4858 /* Take note if we take the last one */
4859 i = st_ptr->stock_num;
4861 /* Remove the items from the home */
4862 store_item_increase(item, -amt);
4863 store_item_optimize(item);
4865 combined_or_reordered = combine_and_reorder_home(STORE_HOME);
4867 /* Hack -- Item is still here */
4868 if (i == st_ptr->stock_num)
4870 if (combined_or_reordered) display_inventory();
4872 /* Redraw the item */
4873 else display_entry(item);
4876 /* The item is gone */
4880 if (st_ptr->stock_num == 0) store_top = 0;
4882 /* Nothing left on that screen */
4883 else if (store_top >= st_ptr->stock_num) store_top -= store_bottom;
4884 display_inventory();
4886 chg_virtue(p_ptr, V_SACRIFICE, 1);
4890 /* Not kicked out */
4896 * @brief 店からの売却処理のメインルーチン /
4897 * Sell an item to the store (or home)
4900 static void store_sell(void)
4907 PRICE price, value, dummy;
4915 GAME_TEXT o_name[MAX_NLEN];
4918 /* Prepare a prompt */
4919 if (cur_store_num == STORE_HOME)
4920 q = _("どのアイテムを置きますか? ", "Drop which item? ");
4922 else if (cur_store_num == STORE_MUSEUM)
4923 q = _("どのアイテムを寄贈しますか? ", "Give which item? ");
4926 q = _("どのアイテムを売りますか? ", "Sell which item? ");
4928 /* Only allow items the store will buy */
4929 item_tester_hook = store_will_buy;
4931 /* 我が家でおかしなメッセージが出るオリジナルのバグを修正 */
4932 if (cur_store_num == STORE_HOME)
4934 s = _("置けるアイテムを持っていません。", "You don't have any item to drop.");
4936 else if (cur_store_num == STORE_MUSEUM)
4938 s = _("寄贈できるアイテムを持っていません。", "You don't have any item to give.");
4942 s = _("欲しい物がないですねえ。", "You have nothing that I want.");
4945 o_ptr = choose_object(&item, q, s, (USE_EQUIP | USE_INVEN | USE_FLOOR | IGNORE_BOTHHAND_SLOT), 0);
4948 /* Hack -- Cannot remove cursed items */
4949 if ((item >= INVEN_RARM) && object_is_cursed(o_ptr))
4951 msg_print(_("ふーむ、どうやらそれは呪われているようだね。", "Hmmm, it seems to be cursed."));
4955 /* Assume one item */
4958 if (o_ptr->number > 1)
4960 amt = get_quantity(NULL, o_ptr->number);
4961 if (amt <= 0) return;
4965 /* Get a copy of the object */
4966 object_copy(q_ptr, o_ptr);
4968 /* Modify quantity */
4969 q_ptr->number = amt;
4972 * Hack -- If a rod or wand, allocate total maximum
4973 * timeouts or charges to those being sold. -LM-
4975 if ((o_ptr->tval == TV_ROD) || (o_ptr->tval == TV_WAND))
4977 q_ptr->pval = o_ptr->pval * amt / o_ptr->number;
4980 /* Get a full description */
4981 object_desc(o_name, q_ptr, 0);
4983 /* Remove any inscription, feeling for stores */
4984 if ((cur_store_num != STORE_HOME) && (cur_store_num != STORE_MUSEUM))
4986 q_ptr->inscription = 0;
4987 q_ptr->feeling = FEEL_NONE;
4990 /* Is there room in the store (or the home?) */
4991 if (!store_check_num(q_ptr))
4993 if (cur_store_num == STORE_HOME)
4994 msg_print(_("我が家にはもう置く場所がない。", "Your home is full."));
4996 else if (cur_store_num == STORE_MUSEUM)
4997 msg_print(_("博物館はもう満杯だ。", "Museum is full."));
5000 msg_print(_("すいませんが、店にはもう置く場所がありません。", "I have not the room in my store to keep it."));
5007 if ((cur_store_num != STORE_HOME) && (cur_store_num != STORE_MUSEUM))
5009 /* Describe the transaction */
5010 msg_format(_("%s(%c)を売却する。", "Selling %s (%c)."), o_name, index_to_label(item));
5015 choice = sell_haggle(q_ptr, &price);
5018 if (st_ptr->store_open >= current_world_ptr->game_turn) return;
5030 if (cur_store_num == STORE_BLACK) /* The black market is illegal! */
5031 chg_virtue(p_ptr, V_JUSTICE, -1);
5033 if((o_ptr->tval == TV_BOTTLE) && (cur_store_num != STORE_HOME))
5034 chg_virtue(p_ptr, V_NATURE, 1);
5037 /* Get some money */
5040 /* Update the display */
5043 /* Get the "apparent" value */
5044 dummy = object_value(q_ptr) * q_ptr->number;
5046 identify_item(o_ptr);
5049 /* Get a copy of the object */
5050 object_copy(q_ptr, o_ptr);
5052 /* Modify quantity */
5053 q_ptr->number = amt;
5055 /* Make it look like to be known */
5056 q_ptr->ident |= IDENT_STORE;
5059 * Hack -- If a rod or wand, let the shopkeeper know just
5060 * how many charges he really paid for. -LM-
5062 if ((o_ptr->tval == TV_ROD) || (o_ptr->tval == TV_WAND))
5064 q_ptr->pval = o_ptr->pval * amt / o_ptr->number;
5067 /* Get the "actual" value */
5068 value = object_value(q_ptr) * q_ptr->number;
5070 /* Get the description all over again */
5071 object_desc(o_name, q_ptr, 0);
5073 /* Describe the result (in message buffer) */
5074 msg_format(_("%sを $%ldで売却しました。", "You sold %s for %ld gold."), o_name, (long)price);
5076 if (record_sell) exe_write_diary(p_ptr, NIKKI_SELL, 0, o_name);
5078 if (!((o_ptr->tval == TV_FIGURINE) && (value > 0)))
5080 /* Analyze the prices (and comment verbally) unless a figurine*/
5081 purchase_analyze(price, value, dummy);
5085 * Hack -- Allocate charges between those wands or rods sold
5086 * and retained, unless all are being sold. -LM-
5088 distribute_charges(o_ptr, q_ptr, amt);
5090 /* Reset timeouts of the sold items */
5093 /* Take the item from the player, describe the result */
5094 inven_item_increase(item, -amt);
5095 inven_item_describe(item);
5097 /* If items remain, auto-inscribe before optimizing */
5098 if (o_ptr->number > 0)
5099 autopick_alter_item(item, FALSE);
5101 inven_item_optimize(item);
5104 /* The store gets that (known) item */
5105 item_pos = store_carry(q_ptr);
5107 /* Re-display if item is now in store */
5110 store_top = (item_pos / store_bottom) * store_bottom;
5111 display_inventory();
5116 /* Player is at museum */
5117 else if (cur_store_num == STORE_MUSEUM)
5119 char o2_name[MAX_NLEN];
5120 object_desc(o2_name, q_ptr, OD_NAME_ONLY);
5122 if (-1 == store_check_num(q_ptr))
5124 msg_print(_("それと同じ品物は既に博物館にあるようです。", "The same object as it is already in the Museum."));
5128 msg_print(_("博物館に寄贈したものは取り出すことができません!!", "You cannot take items which is given to the Museum back!!"));
5131 if (!get_check(format(_("本当に%sを寄贈しますか?", "Really give %s to the Museum? "), o2_name))) return;
5133 identify_item(q_ptr);
5134 q_ptr->ident |= IDENT_MENTAL;
5136 /* Distribute charges of wands/rods */
5137 distribute_charges(o_ptr, q_ptr, amt);
5138 msg_format(_("%sを置いた。(%c)", "You drop %s (%c)."), o_name, index_to_label(item));
5141 /* Take it from the players p_ptr->inventory_list */
5142 inven_item_increase(item, -amt);
5143 inven_item_describe(item);
5144 inven_item_optimize(item);
5147 /* Let the home carry it */
5148 item_pos = home_carry(q_ptr);
5150 /* Update store display */
5153 store_top = (item_pos / store_bottom) * store_bottom;
5154 display_inventory();
5157 /* Player is at home */
5160 /* Distribute charges of wands/rods */
5161 distribute_charges(o_ptr, q_ptr, amt);
5162 msg_format(_("%sを置いた。(%c)", "You drop %s (%c)."), o_name, index_to_label(item));
5166 /* Take it from the players p_ptr->inventory_list */
5167 inven_item_increase(item, -amt);
5168 inven_item_describe(item);
5169 inven_item_optimize(item);
5172 /* Let the home carry it */
5173 item_pos = home_carry(q_ptr);
5175 /* Update store display */
5178 store_top = (item_pos / store_bottom) * store_bottom;
5179 display_inventory();
5183 if ((choice == 0) && (item >= INVEN_RARM))
5185 calc_android_exp(p_ptr);
5186 verify_equip_slot(item);
5192 * @brief 店のアイテムを調べるコマンドのメインルーチン /
5193 * Examine an item in a store -JDL-
5196 static void store_examine(void)
5201 GAME_TEXT o_name[MAX_NLEN];
5205 if (st_ptr->stock_num <= 0)
5207 if (cur_store_num == STORE_HOME)
5208 msg_print(_("我が家には何も置いてありません。", "Your home is empty."));
5209 else if (cur_store_num == STORE_MUSEUM)
5210 msg_print(_("博物館には何も置いてありません。", "Museum is empty."));
5212 msg_print(_("現在商品の在庫を切らしています。", "I am currently out of stock."));
5216 /* Find the number of objects on this and following pages */
5217 i = (st_ptr->stock_num - store_top);
5219 /* And then restrict it to the current page */
5220 if (i > store_bottom) i = store_bottom;
5223 sprintf(out_val, _("どれを調べますか?", "Which item do you want to examine? "));
5225 /* Get the item number to be examined */
5226 if (!get_stock(&item, out_val, 0, i - 1)) return;
5228 /* Get the actual index */
5229 item = item + store_top;
5231 /* Get the actual item */
5232 o_ptr = &st_ptr->stock[item];
5234 /* Require full knowledge */
5235 if (!(o_ptr->ident & IDENT_MENTAL))
5237 /* This can only happen in the home */
5238 msg_print(_("このアイテムについて特に知っていることはない。", "You have no special knowledge about that item."));
5242 object_desc(o_name, o_ptr, 0);
5243 msg_format(_("%sを調べている...", "Examining %s..."), o_name);
5245 if (!screen_object(o_ptr, SCROBJ_FORCE_DETAIL))
5246 msg_print(_("特に変わったところはないようだ。", "You see nothing special."));
5253 * @brief 博物館のアイテムを除去するコマンドのメインルーチン /
5254 * Remove an item from museum (Originally from TOband)
5257 static void museum_remove_object(void)
5262 GAME_TEXT o_name[MAX_NLEN];
5266 if (st_ptr->stock_num <= 0)
5268 msg_print(_("博物館には何も置いてありません。", "Museum is empty."));
5272 /* Find the number of objects on this and following pages */
5273 i = st_ptr->stock_num - store_top;
5275 /* And then restrict it to the current page */
5276 if (i > store_bottom) i = store_bottom;
5279 sprintf(out_val, _("どのアイテムの展示をやめさせますか?", "Which item do you want to order to remove? "));
5281 /* Get the item number to be removed */
5282 if (!get_stock(&item, out_val, 0, i - 1)) return;
5284 /* Get the actual index */
5285 item = item + store_top;
5287 /* Get the actual item */
5288 o_ptr = &st_ptr->stock[item];
5290 object_desc(o_name, o_ptr, 0);
5292 msg_print(_("展示をやめさせたアイテムは二度と見ることはできません!", "You cannot see items which is removed from the Museum!"));
5293 if (!get_check(format(_("本当に%sの展示をやめさせますか?", "Really order to remove %s from the Museum? "), o_name))) return;
5295 msg_format(_("%sの展示をやめさせた。", "You ordered to remove %s."), o_name);
5297 /* Remove the items from the home */
5298 store_item_increase(item, -o_ptr->number);
5299 store_item_optimize(item);
5301 (void)combine_and_reorder_home(STORE_MUSEUM);
5303 /* The item is gone */
5306 if (st_ptr->stock_num == 0) store_top = 0;
5308 /* Nothing left on that screen */
5309 else if (store_top >= st_ptr->stock_num) store_top -= store_bottom;
5310 display_inventory();
5317 * Hack -- set this to leave the store
5319 static bool leave_store = FALSE;
5323 * @brief 店舗処理コマンド選択のメインルーチン /
5324 * Process a command in a store
5328 * Note that we must allow the use of a few "special" commands
5329 * in the stores which are not allowed in the dungeon, and we
5330 * must disable some commands which are allowed in the dungeon
5331 * but not in the stores, to prevent chaos.
5334 static void store_process_command(void)
5336 /* Handle repeating the last command */
5339 if (rogue_like_commands && command_cmd == 'l')
5341 command_cmd = 'x'; /* hack! */
5344 /* Parse the command */
5345 switch (command_cmd)
5355 /* 1 ページ戻るコマンド: 我が家のページ数が多いので重宝するはず By BUG */
5358 if (st_ptr->stock_num <= store_bottom) {
5359 msg_print(_("これで全部です。", "Entire p_ptr->inventory_list is shown."));
5362 store_top -= store_bottom;
5363 if ( store_top < 0 )
5364 store_top = ((st_ptr->stock_num - 1 )/store_bottom) * store_bottom;
5365 if ( (cur_store_num == STORE_HOME) && (powerup_home == FALSE) )
5366 if ( store_top >= store_bottom ) store_top = store_bottom;
5367 display_inventory();
5375 if (st_ptr->stock_num <= store_bottom)
5377 msg_print(_("これで全部です。", "Entire p_ptr->inventory_list is shown."));
5381 store_top += store_bottom;
5383 * 隠しオプション(powerup_home)がセットされていないときは
5384 * 我が家では 2 ページまでしか表示しない
5386 if ((cur_store_num == STORE_HOME) &&
5387 (powerup_home == FALSE) &&
5388 (st_ptr->stock_num >= STORE_INVEN_MAX))
5390 if (store_top >= (STORE_INVEN_MAX - 1))
5397 if (store_top >= st_ptr->stock_num) store_top = 0;
5400 display_inventory();
5407 do_cmd_redraw(p_ptr);
5412 /* Get (purchase) */
5439 /*** Inventory Commands ***/
5441 /* Wear/wield equipment */
5444 do_cmd_wield(p_ptr);
5448 /* Take off equipment */
5451 do_cmd_takeoff(p_ptr);
5455 /* Destroy an item */
5462 /* Equipment list */
5465 do_cmd_equip(p_ptr);
5469 /* Inventory list */
5477 /*** Various commands ***/
5479 /* Identify an object */
5488 toggle_inven_equip(p_ptr);
5492 /*** Use various objects ***/
5497 if ( (p_ptr->pclass == CLASS_MINDCRAFTER) ||
5498 (p_ptr->pclass == CLASS_BERSERKER) ||
5499 (p_ptr->pclass == CLASS_NINJA) ||
5500 (p_ptr->pclass == CLASS_MIRROR_MASTER)
5501 ) do_cmd_mind_browse();
5502 else if (p_ptr->pclass == CLASS_SMITH)
5504 else if (p_ptr->pclass == CLASS_MAGIC_EATER)
5505 do_cmd_magic_eater(TRUE, FALSE);
5506 else if (p_ptr->pclass == CLASS_SNIPER)
5507 do_cmd_snipe_browse();
5508 else do_cmd_browse();
5512 /* Inscribe an object */
5519 /* Uninscribe an object */
5522 do_cmd_uninscribe();
5528 /*** Help and Such ***/
5537 /* Identify symbol */
5540 do_cmd_query_symbol();
5544 /* Character description */
5547 p_ptr->town_num = old_town_num;
5548 do_cmd_player_status(p_ptr);
5549 p_ptr->town_num = inner_town_num;
5555 /*** System Commands ***/
5557 /* Hack -- User interface */
5564 /* Single line from a pref file */
5567 p_ptr->town_num = old_town_num;
5569 p_ptr->town_num = inner_town_num;
5573 /* Interact with macros */
5576 p_ptr->town_num = old_town_num;
5577 do_cmd_macros(p_ptr);
5578 p_ptr->town_num = inner_town_num;
5582 /* Interact with visuals */
5585 p_ptr->town_num = old_town_num;
5586 do_cmd_visuals(p_ptr);
5587 p_ptr->town_num = inner_town_num;
5591 /* Interact with colors */
5594 p_ptr->town_num = old_town_num;
5595 do_cmd_colors(p_ptr);
5596 p_ptr->town_num = inner_town_num;
5600 /* Interact with options */
5604 (void)combine_and_reorder_home(STORE_HOME);
5605 do_cmd_redraw(p_ptr);
5610 /*** Misc Commands ***/
5626 /* Repeat level feeling */
5629 do_cmd_feeling(p_ptr);
5633 /* Show previous message */
5636 do_cmd_message_one();
5640 /* Show previous messages */
5653 /* Check artifacts, uniques etc. */
5660 /* Load "screen dump" */
5663 do_cmd_load_screen();
5667 /* Save "screen dump" */
5670 do_cmd_save_screen();
5674 /* Hack -- Unknown command */
5677 if ((cur_store_num == STORE_MUSEUM) && (command_cmd == 'r'))
5679 museum_remove_object();
5683 msg_print(_("そのコマンドは店の中では使えません。", "That command does not work in stores."));
5692 * @brief 店舗処理全体のメインルーチン /
5693 * Enter a store, and interact with it. *
5697 * Note that we use the standard "request_command()" function
5698 * to get a command, allowing us to use "command_arg" and all
5699 * command macros and other nifty stuff, but we use the special
5700 * "shopping" argument, to force certain commands to be converted
5701 * into other commands, normally, we convert "p" (pray) and "m"
5702 * (cast magic) into "g" (get), and "s" (search) into "d" (drop).
5705 void do_cmd_store(void)
5711 bool need_redraw_store_inv; /* To redraw missiles damage and prices in store */
5714 if(p_ptr->wild_mode) return;
5715 Term_get_size(&w, &h);
5717 /* Calculate stocks per 1 page */
5718 xtra_stock = MIN(14+26, ((h > 24) ? (h - 24) : 0));
5719 store_bottom = MIN_STOCK + xtra_stock;
5721 /* Access the player grid */
5722 g_ptr = ¤t_floor_ptr->grid_array[p_ptr->y][p_ptr->x];
5724 /* Verify a store */
5725 if (!cave_have_flag_grid(g_ptr, FF_STORE))
5727 msg_print(_("ここには店がありません。", "You see no store here."));
5731 /* Extract the store code */
5732 which = f_info[g_ptr->feat].subtype;
5734 old_town_num = p_ptr->town_num;
5735 if ((which == STORE_HOME) || (which == STORE_MUSEUM)) p_ptr->town_num = 1;
5736 if (current_floor_ptr->dun_level) p_ptr->town_num = NO_TOWN;
5737 inner_town_num = p_ptr->town_num;
5739 /* Hack -- Check the "locked doors" */
5740 if ((town_info[p_ptr->town_num].store[which].store_open >= current_world_ptr->game_turn) ||
5743 msg_print(_("ドアに鍵がかかっている。", "The doors are locked."));
5744 p_ptr->town_num = old_town_num;
5748 /* Calculate the number of store maintainances since the last visit */
5749 maintain_num = (current_world_ptr->game_turn - town_info[p_ptr->town_num].store[which].last_visit) / (TURNS_PER_TICK * STORE_TICKS);
5751 /* Maintain the store max. 10 times */
5752 if (maintain_num > 10) maintain_num = 10;
5756 /* Maintain the store */
5757 for (i = 0; i < maintain_num; i++)
5758 store_maint(p_ptr->town_num, which);
5760 /* Save the visit */
5761 town_info[p_ptr->town_num].store[which].last_visit = current_world_ptr->game_turn;
5767 /* Hack -- Character is in "icky" mode */
5768 current_world_ptr->character_icky = TRUE;
5775 /* Do not expand macros */
5776 get_com_no_macros = TRUE;
5778 /* Save the store number */
5779 cur_store_num = which;
5781 /* Hack -- save the store feature */
5782 cur_store_feat = g_ptr->feat;
5784 /* Save the store and owner pointers */
5785 st_ptr = &town_info[p_ptr->town_num].store[cur_store_num];
5786 ot_ptr = &owners[cur_store_num][st_ptr->owner];
5788 /* Start at the beginning */
5791 play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_BUILD);
5796 leave_store = FALSE;
5798 /* Interact with player */
5799 while (!leave_store)
5801 /* Hack -- Clear line 1 */
5803 clear_from(20 + xtra_stock);
5805 /* Basic commands */
5806 prt(_(" ESC) 建物から出る", " ESC) Exit from Building."), 21 + xtra_stock, 0);
5808 /* Browse if necessary */
5809 if (st_ptr->stock_num > store_bottom)
5811 prt(_(" -)前ページ", " -) Previous page"), 22 + xtra_stock, 0);
5812 prt(_(" スペース) 次ページ", " SPACE) Next page"), 23 + xtra_stock, 0);
5816 if (cur_store_num == STORE_HOME)
5818 prt(_("g) アイテムを取る", "g) Get an item."), 21 + xtra_stock, 27);
5819 prt(_("d) アイテムを置く", "d) Drop an item."), 22 + xtra_stock, 27);
5820 prt(_("x) 家のアイテムを調べる", "x) eXamine an item in the home."), 23 + xtra_stock, 27);
5823 /* Museum commands */
5824 else if (cur_store_num == STORE_MUSEUM)
5826 prt(_("d) アイテムを置く", "d) Drop an item."), 21 + xtra_stock, 27);
5827 prt(_("r) アイテムの展示をやめる", "r) order to Remove an item."), 22 + xtra_stock, 27);
5828 prt(_("x) 博物館のアイテムを調べる", "x) eXamine an item in the museum."), 23 + xtra_stock, 27);
5834 prt(_("p) 商品を買う", "p) Purchase an item."), 21 + xtra_stock, 30);
5835 prt(_("s) アイテムを売る", "s) Sell an item."), 22 + xtra_stock, 30);
5836 prt(_("x) 商品を調べる", "x) eXamine an item in the shop"), 23 + xtra_stock,30);
5840 prt(_("i/e) 持ち物/装備の一覧", "i/e) Inventry/Equipment list"), 21 + xtra_stock, 56);
5842 if (rogue_like_commands)
5844 prt(_("w/T) 装備する/はずす", "w/T) Wear/Take off equipment"), 22 + xtra_stock, 56);
5848 prt(_("w/t) 装備する/はずす", "w/t) Wear/Take off equipment"), 22 + xtra_stock, 56);
5852 prt(_("コマンド:", "You may: "), 20 + xtra_stock, 0);
5854 request_command(TRUE);
5856 /* Process the command */
5857 store_process_command();
5860 * Hack -- To redraw missiles damage and prices in store
5861 * If player's charisma changes, or if player changes a bow, PU_BONUS is set
5863 need_redraw_store_inv = (p_ptr->update & PU_BONUS) ? TRUE : FALSE;
5865 /* Hack -- Character is still in "icky" mode */
5866 current_world_ptr->character_icky = TRUE;
5871 if (p_ptr->inventory_list[INVEN_PACK].k_idx)
5873 INVENTORY_IDX item = INVEN_PACK;
5875 object_type *o_ptr = &p_ptr->inventory_list[item];
5877 /* Hack -- Flee from the store */
5878 if (cur_store_num != STORE_HOME)
5880 if (cur_store_num == STORE_MUSEUM)
5881 msg_print(_("ザックからアイテムがあふれそうなので、あわてて博物館から出た...", "Your pack is so full that you flee the Museum..."));
5883 msg_print(_("ザックからアイテムがあふれそうなので、あわてて店から出た...", "Your pack is so full that you flee the store..."));
5889 /* Hack -- Flee from the home */
5890 else if (!store_check_num(o_ptr))
5892 msg_print(_("ザックからアイテムがあふれそうなので、あわてて家から出た...", "Your pack is so full that you flee your home..."));
5897 /* Hack -- Drop items into the home */
5905 GAME_TEXT o_name[MAX_NLEN];
5907 /* Give a message */
5908 msg_print(_("ザックからアイテムがあふれてしまった!", "Your pack overflows!"));
5912 object_copy(q_ptr, o_ptr);
5913 object_desc(o_name, q_ptr, 0);
5915 msg_format(_("%sが落ちた。(%c)", "You drop %s (%c)."), o_name, index_to_label(item));
5917 /* Remove it from the players p_ptr->inventory_list */
5918 inven_item_increase(item, -255);
5919 inven_item_describe(item);
5920 inven_item_optimize(item);
5923 /* Let the home carry it */
5924 item_pos = home_carry(q_ptr);
5926 /* Redraw the home */
5929 store_top = (item_pos / store_bottom) * store_bottom;
5930 display_inventory();
5935 /* Hack -- Redisplay store prices if charisma changes */
5936 /* Hack -- Redraw missiles damage if player changes bow */
5937 if (need_redraw_store_inv) display_inventory();
5939 /* Hack -- get kicked out of the store */
5940 if (st_ptr->store_open >= current_world_ptr->game_turn) leave_store = TRUE;
5943 select_floor_music();
5945 p_ptr->town_num = old_town_num;
5947 take_turn(p_ptr, 100);
5949 /* Hack -- Character is no longer in "icky" mode */
5950 current_world_ptr->character_icky = FALSE;
5952 /* Hack -- Cancel automatic command */
5955 /* Hack -- Cancel "see" mode */
5956 command_see = FALSE;
5958 /* Allow expanding macros */
5959 get_com_no_macros = FALSE;
5964 /* Update everything */
5965 p_ptr->update |= (PU_VIEW | PU_LITE | PU_MON_LITE);
5966 p_ptr->update |= (PU_MONSTERS);
5968 /* Redraw entire screen */
5969 p_ptr->redraw |= (PR_BASIC | PR_EXTRA | PR_EQUIPPY);
5970 p_ptr->redraw |= (PR_MAP);
5971 p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
5977 * @brief 現在の町の店主を交代させる /
5978 * Shuffle one of the stores.
5979 * @param which 店舗種類のID
5982 void store_shuffle(int which)
5988 if (which == STORE_HOME) return;
5989 if (which == STORE_MUSEUM) return;
5992 /* Save the store index */
5993 cur_store_num = which;
5995 /* Activate that store */
5996 st_ptr = &town_info[p_ptr->town_num].store[cur_store_num];
5999 /* Pick a new owner */
6002 st_ptr->owner = (byte)randint0(MAX_OWNERS);
6003 if (j == st_ptr->owner) continue;
6004 for (i = 1;i < max_towns; i++)
6006 if (i == p_ptr->town_num) continue;
6007 if (st_ptr->owner == town_info[i].store[cur_store_num].owner) break;
6009 if (i == max_towns) break;
6012 /* Activate the new owner */
6013 ot_ptr = &owners[cur_store_num][st_ptr->owner];
6016 /* Reset the owner data */
6017 st_ptr->insult_cur = 0;
6018 st_ptr->store_open = 0;
6019 st_ptr->good_buy = 0;
6020 st_ptr->bad_buy = 0;
6023 /* Hack -- discount all the items */
6024 for (i = 0; i < st_ptr->stock_num; i++)
6028 o_ptr = &st_ptr->stock[i];
6030 if (!object_is_artifact(o_ptr))
6032 /* Hack -- Sell all non-artifact old items for "half price" */
6033 o_ptr->discount = 50;
6035 /* Hack -- Items are no longer "fixed price" */
6036 o_ptr->ident &= ~(IDENT_FIXED);
6038 /* Mega-Hack -- Note that the item is "on sale" */
6039 o_ptr->inscription = quark_add(_("売出中", "on sale"));
6046 * @brief 店の品揃えを変化させる /
6047 * Maintain the p_ptr->inventory_list at the stores.
6048 * @param town_num 町のID
6049 * @param store_num 店舗種類のID
6052 void store_maint(int town_num, int store_num)
6056 cur_store_num = store_num;
6059 if (store_num == STORE_HOME) return;
6060 if (store_num == STORE_MUSEUM) return;
6062 /* Activate that store */
6063 st_ptr = &town_info[town_num].store[store_num];
6065 /* Activate the owner */
6066 ot_ptr = &owners[store_num][st_ptr->owner];
6068 /* Store keeper forgives the player */
6069 st_ptr->insult_cur = 0;
6071 /* Mega-Hack -- prune the black market */
6072 if (store_num == STORE_BLACK)
6074 /* Destroy crappy black market items */
6075 for (j = st_ptr->stock_num - 1; j >= 0; j--)
6077 object_type *o_ptr = &st_ptr->stock[j];
6079 /* Destroy crappy items */
6080 if (black_market_crap(o_ptr))
6082 /* Destroy the item */
6083 store_item_increase(j, 0 - o_ptr->number);
6084 store_item_optimize(j);
6090 /* Choose the number of slots to keep */
6091 j = st_ptr->stock_num;
6093 /* Sell a few items */
6094 j = j - randint1(STORE_TURNOVER);
6096 /* Never keep more than "STORE_MAX_KEEP" slots */
6097 if (j > STORE_MAX_KEEP) j = STORE_MAX_KEEP;
6099 /* Always "keep" at least "STORE_MIN_KEEP" items */
6100 if (j < STORE_MIN_KEEP) j = STORE_MIN_KEEP;
6102 /* Hack -- prevent "underflow" */
6105 /* Destroy objects until only "j" slots are left */
6106 while (st_ptr->stock_num > j) store_delete();
6109 /* Choose the number of slots to fill */
6110 j = st_ptr->stock_num;
6112 /* Buy some more items */
6113 j = j + randint1(STORE_TURNOVER);
6115 /* Never keep more than "STORE_MAX_KEEP" slots */
6116 if (j > STORE_MAX_KEEP) j = STORE_MAX_KEEP;
6118 /* Always "keep" at least "STORE_MIN_KEEP" items */
6119 if (j < STORE_MIN_KEEP) j = STORE_MIN_KEEP;
6121 /* Hack -- prevent "overflow" */
6122 if (j >= st_ptr->stock_size) j = st_ptr->stock_size - 1;
6124 /* Acquire some new items */
6125 while (st_ptr->stock_num < j) store_create();
6130 * @brief 店舗情報を初期化する /
6131 * Initialize the stores
6132 * @param town_num 町のID
6133 * @param store_num 店舗種類のID
6136 void store_init(int town_num, int store_num)
6139 cur_store_num = store_num;
6141 /* Activate that store */
6142 st_ptr = &town_info[town_num].store[store_num];
6150 st_ptr->owner = (byte)randint0(MAX_OWNERS);
6151 for (i = 1;i < max_towns; i++)
6153 if (i == town_num) continue;
6154 if (st_ptr->owner == town_info[i].store[store_num].owner) break;
6156 if (i == max_towns) break;
6159 /* Activate the new owner */
6160 ot_ptr = &owners[store_num][st_ptr->owner];
6163 /* Initialize the store */
6164 st_ptr->store_open = 0;
6165 st_ptr->insult_cur = 0;
6166 st_ptr->good_buy = 0;
6167 st_ptr->bad_buy = 0;
6169 /* Nothing in stock */
6170 st_ptr->stock_num = 0;
6173 * MEGA-HACK - Last visit to store is
6174 * BEFORE player birth to enable store restocking
6176 st_ptr->last_visit = -10L * TURNS_PER_TICK * STORE_TICKS;
6178 /* Clear any old items */
6179 for (k = 0; k < st_ptr->stock_size; k++)
6181 object_wipe(&st_ptr->stock[k]);
6187 * @brief アイテムを町のブラックマーケットに移動させる /
6188 * @param o_ptr 移動させたいオブジェクトの構造体参照ポインタ
6191 void move_to_black_market(object_type *o_ptr)
6194 if (!p_ptr->town_num) return;
6196 st_ptr = &town_info[p_ptr->town_num].store[STORE_BLACK];
6198 o_ptr->ident |= IDENT_STORE;
6200 (void)store_carry(o_ptr);
6202 object_wipe(o_ptr); /* Don't leave a bogus object behind... */