5 #define STORE_GENERAL 0 /*!<
\93X
\95Ü
\82Ì
\8eí
\97Þ:
\8eG
\89Ý
\89® */
\r
6 #define STORE_ARMOURY 1 /*!<
\93X
\95Ü
\82Ì
\8eí
\97Þ:
\96h
\8bï
\89® */
\r
7 #define STORE_WEAPON 2 /*!<
\93X
\95Ü
\82Ì
\8eí
\97Þ:
\95\90\8aí
\89® */
\r
8 #define STORE_TEMPLE 3 /*!<
\93X
\95Ü
\82Ì
\8eí
\97Þ:
\8e\9b\89@ */
\r
9 #define STORE_ALCHEMIST 4 /*!<
\93X
\95Ü
\82Ì
\8eí
\97Þ:
\98B
\8bà
\8fp
\82Ì
\93X */
\r
10 #define STORE_MAGIC 5 /*!<
\93X
\95Ü
\82Ì
\8eí
\97Þ:
\96\82\93¹
\8bï
\89® */
\r
11 #define STORE_BLACK 6 /*!<
\93X
\95Ü
\82Ì
\8eí
\97Þ:
\83u
\83\89\83b
\83N
\81E
\83}
\81[
\83P
\83b
\83g */
\r
12 #define STORE_HOME 7 /*!<
\93X
\95Ü
\82Ì
\8eí
\97Þ:
\89ä
\82ª
\89Æ */
\r
13 #define STORE_BOOK 8 /*!<
\93X
\95Ü
\82Ì
\8eí
\97Þ:
\8f\91\93X */
\r
14 #define STORE_MUSEUM 9 /*!<
\93X
\95Ü
\82Ì
\8eí
\97Þ:
\94\8e\95¨
\8aÙ */
\r
15 #define MAX_STORES 10 /*!< store.c
\97p
\82Ì
\93X
\95Ü
\82Ì
\8eí
\97Þ
\8dÅ
\91å
\90\94 / Total number of stores (see "store.c", etc) */
\r
17 #define MAX_OWNERS 32 /*!<
\8ae
\93X
\95Ü
\96\88\82Ì
\93X
\8eå
\92è
\8b`
\8dÅ
\91å
\90\94 / Total number of owners per store (see "store.c", etc) */
\r
22 #define STORE_INVEN_MAX 24 /* Max number of discrete objs in inven */
\r
23 #define STORE_CHOICES 48 /* Number of items to choose stock from */
\r
24 #define STORE_OBJ_LEVEL 5 /* Magic Level for normal stores */
\r
25 #define STORE_TURNOVER 9 /* Normal shop turnover, per day */
\r
26 #define STORE_MIN_KEEP 6 /* Min slots to "always" keep full */
\r
27 #define STORE_MAX_KEEP 18 /* Max slots to "always" keep full */
\r
28 #define STORE_SHUFFLE 21 /* 1/Chance (per day) of an owner changing */
\r
29 #define STORE_TICKS 1000 /* Number of ticks between turnovers */
\r
32 extern bool combine_and_reorder_home(int store_num);
\r
33 extern void do_cmd_store(void);
\r
34 extern void store_shuffle(int which);
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35 extern void store_maint(int town_num, int store_num);
\r
36 extern void store_init(int town_num, int store_num);
\r
37 extern void move_to_black_market(object_type * o_ptr);
\r
39 extern const owner_type owners[MAX_STORES][MAX_OWNERS];
\r
41 extern byte store_table[MAX_STORES][STORE_CHOICES][2];
\r