3 * @brief ゲーム情報テーブル / Angband Tables
7 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
8 * This software may be copied and distributed for educational, research,
9 * and not for profit purposes provided that this copyright and statement
10 * are included in all such copies. Other copyrights may also apply.
19 * キーパッドの方向を南から反時計回り順に列挙 / Global array for looping through the "keypad directions"
21 const POSITION ddd[9] =
22 { 2, 8, 6, 4, 3, 1, 9, 7, 5 };
25 * dddで定義した順にベクトルのX軸成分を定義 / Global arrays for converting "keypad direction" into offsets
27 const POSITION ddx[10] =
28 { 0, -1, 0, 1, -1, 0, 1, -1, 0, 1 };
31 * dddで定義した順にベクトルのY軸成分を定義 / Global arrays for converting "keypad direction" into offsets
33 const POSITION ddy[10] =
34 { 0, 1, 1, 1, 0, 0, 0, -1, -1, -1 };
37 * ddd越しにベクトルのX軸成分を定義 / Global arrays for optimizing "ddx[ddd[i]]" and "ddy[ddd[i]]"
39 const POSITION ddx_ddd[9] =
40 { 0, 0, 1, -1, 1, -1, 1, -1, 0 };
43 * ddd越しにベクトルのY軸成分を定義 / Global arrays for optimizing "ddx[ddd[i]]" and "ddy[ddd[i]]"
45 const POSITION ddy_ddd[9] =
46 { 1, -1, 0, 0, 1, 1, -1, -1, 0 };
50 * キーパッドの円環状方向配列 / Circular keypad direction array
52 const POSITION cdd[8] =
53 { 2, 3, 6, 9, 8, 7, 4, 1 };
56 * cdd越しにベクトルのX軸成分を定義 / Global arrays for optimizing "ddx[cdd[i]]" and "ddy[cdd[i]]"
58 const POSITION ddx_cdd[8] =
59 { 0, 1, 1, 1, 0, -1, -1, -1 };
62 * cdd越しにベクトルのY軸成分を定義 / Global arrays for optimizing "ddx[cdd[i]]" and "ddy[cdd[i]]"
64 const POSITION ddy_cdd[8] =
65 { 1, 1, 0, -1, -1, -1, 0, 1 };
70 * 10進数から16進数への変換テーブル /
71 * Global array for converting numbers to uppercase hecidecimal digit
72 * This array can also be used to convert a number to an octal digit
74 const char hexsym[16] =
76 '0', '1', '2', '3', '4', '5', '6', '7',
77 '8', '9', 'A', 'B', 'C', 'D', 'E', 'F'
83 * Global array for converting numbers to a logical list symbol
85 const char listsym[] =
87 '0', '1', '2', '3', '4', '5', '6', '7', '8', '9',
88 'a', 'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm',
89 'n', 'o', 'p', 'q', 'r', 's', 't', 'u', 'v', 'w', 'x', 'y', 'z',
90 'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M',
91 'N', 'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z',
98 * Encode the screen colors
100 const concptr color_char = "dwsorgbuDWvyRGBU";
104 * 知力/賢さによるレベル毎の習得可能魔法数テーブル
105 * Stat Table (INT/WIS) -- Number of half-spells per level
107 const byte adj_mag_study[] =
134 4 /* 18/100-18/109 */,
135 4 /* 18/110-18/119 */,
136 5 /* 18/120-18/129 */,
137 5 /* 18/130-18/139 */,
138 5 /* 18/140-18/149 */,
139 5 /* 18/150-18/159 */,
140 5 /* 18/160-18/169 */,
141 5 /* 18/170-18/179 */,
142 5 /* 18/180-18/189 */,
143 5 /* 18/190-18/199 */,
144 5 /* 18/200-18/209 */,
145 6 /* 18/210-18/219 */,
152 * Stat Table (INT/WIS) -- extra 1/4-mana-points per level
154 const byte adj_mag_mana[] =
171 10 /* 18/00-18/09 */,
172 11 /* 18/10-18/19 */,
173 11 /* 18/20-18/29 */,
174 12 /* 18/30-18/39 */,
175 12 /* 18/40-18/49 */,
176 13 /* 18/50-18/59 */,
177 14 /* 18/60-18/69 */,
178 15 /* 18/70-18/79 */,
179 16 /* 18/80-18/89 */,
180 17 /* 18/90-18/99 */,
181 18 /* 18/100-18/109 */,
182 19 /* 18/110-18/119 */,
183 20 /* 18/120-18/129 */,
184 21 /* 18/130-18/139 */,
185 22 /* 18/140-18/149 */,
186 23 /* 18/150-18/159 */,
187 24 /* 18/160-18/169 */,
188 25 /* 18/170-18/179 */,
189 26 /* 18/180-18/189 */,
190 27 /* 18/190-18/199 */,
191 28 /* 18/200-18/209 */,
192 29 /* 18/210-18/219 */,
198 * 知力/賢さによる最低魔法失敗率テーブル
199 * Stat Table (INT/WIS) -- Minimum failure rate (percentage)
201 const byte adj_mag_fail[] =
228 3 /* 18/100-18/109 */,
229 2 /* 18/110-18/119 */,
230 2 /* 18/120-18/129 */,
231 2 /* 18/130-18/139 */,
232 2 /* 18/140-18/149 */,
233 1 /* 18/150-18/159 */,
234 1 /* 18/160-18/169 */,
235 1 /* 18/170-18/179 */,
236 1 /* 18/180-18/189 */,
237 1 /* 18/190-18/199 */,
238 0 /* 18/200-18/209 */,
239 0 /* 18/210-18/219 */,
245 * 知力/賢さによる魔法失敗率修正テーブル
246 * Stat Table (INT/WIS) -- Various things
248 const byte adj_mag_stat[] =
275 8 /* 18/100-18/109 */,
276 9 /* 18/110-18/119 */,
277 10 /* 18/120-18/129 */,
278 11 /* 18/130-18/139 */,
279 12 /* 18/140-18/149 */,
280 13 /* 18/150-18/159 */,
281 14 /* 18/160-18/169 */,
282 15 /* 18/170-18/179 */,
283 16 /* 18/180-18/189 */,
284 17 /* 18/190-18/199 */,
285 18 /* 18/200-18/209 */,
286 19 /* 18/210-18/219 */,
293 * Stat Table (CHR) -- payment percentages
295 const byte adj_chr_gold[] =
312 100 /* 18/00-18/09 */,
313 99 /* 18/10-18/19 */,
314 98 /* 18/20-18/29 */,
315 97 /* 18/30-18/39 */,
316 96 /* 18/40-18/49 */,
317 95 /* 18/50-18/59 */,
318 94 /* 18/60-18/69 */,
319 93 /* 18/70-18/79 */,
320 92 /* 18/80-18/89 */,
321 91 /* 18/90-18/99 */,
322 90 /* 18/100-18/109 */,
323 89 /* 18/110-18/119 */,
324 88 /* 18/120-18/129 */,
325 87 /* 18/130-18/139 */,
326 86 /* 18/140-18/149 */,
327 85 /* 18/150-18/159 */,
328 84 /* 18/160-18/169 */,
329 83 /* 18/170-18/179 */,
330 82 /* 18/180-18/189 */,
331 81 /* 18/190-18/199 */,
332 80 /* 18/200-18/209 */,
333 79 /* 18/210-18/219 */,
340 * Stat Table (INT) -- Magic devices
342 const byte adj_int_dev[] =
369 8 /* 18/100-18/109 */,
370 9 /* 18/110-18/119 */,
371 10 /* 18/120-18/129 */,
372 11 /* 18/130-18/139 */,
373 12 /* 18/140-18/149 */,
374 13 /* 18/150-18/159 */,
375 14 /* 18/160-18/169 */,
376 15 /* 18/170-18/179 */,
377 16 /* 18/180-18/189 */,
378 17 /* 18/190-18/199 */,
379 18 /* 18/200-18/209 */,
380 19 /* 18/210-18/219 */,
387 * Stat Table (WIS) -- Saving throw
389 const byte adj_wis_sav[] =
416 7 /* 18/100-18/109 */,
417 8 /* 18/110-18/119 */,
418 9 /* 18/120-18/129 */,
419 10 /* 18/130-18/139 */,
420 11 /* 18/140-18/149 */,
421 12 /* 18/150-18/159 */,
422 13 /* 18/160-18/169 */,
423 14 /* 18/170-18/179 */,
424 15 /* 18/180-18/189 */,
425 16 /* 18/190-18/199 */,
426 17 /* 18/200-18/209 */,
427 18 /* 18/210-18/219 */,
434 * Stat Table (DEX) -- disarming
436 const byte adj_dex_dis[] =
463 8 /* 18/100-18/109 */,
464 8 /* 18/110-18/119 */,
465 8 /* 18/120-18/129 */,
466 8 /* 18/130-18/139 */,
467 8 /* 18/140-18/149 */,
468 9 /* 18/150-18/159 */,
469 9 /* 18/160-18/169 */,
470 9 /* 18/170-18/179 */,
471 9 /* 18/180-18/189 */,
472 9 /* 18/190-18/199 */,
473 10 /* 18/200-18/209 */,
474 10 /* 18/210-18/219 */,
481 * Stat Table (INT) -- disarming
483 const byte adj_int_dis[] =
510 10 /* 18/100-18/109 */,
511 10 /* 18/110-18/119 */,
512 11 /* 18/120-18/129 */,
513 12 /* 18/130-18/139 */,
514 13 /* 18/140-18/149 */,
515 14 /* 18/150-18/159 */,
516 15 /* 18/160-18/169 */,
517 16 /* 18/170-18/179 */,
518 17 /* 18/180-18/189 */,
519 18 /* 18/190-18/199 */,
520 19 /* 18/200-18/209 */,
521 19 /* 18/210-18/219 */,
528 * Stat Table (DEX) -- bonus to ac (plus 128)
530 const byte adj_dex_ta[] =
547 128 + 2 /* 18/00-18/09 */,
548 128 + 2 /* 18/10-18/19 */,
549 128 + 2 /* 18/20-18/29 */,
550 128 + 2 /* 18/30-18/39 */,
551 128 + 2 /* 18/40-18/49 */,
552 128 + 3 /* 18/50-18/59 */,
553 128 + 3 /* 18/60-18/69 */,
554 128 + 3 /* 18/70-18/79 */,
555 128 + 4 /* 18/80-18/89 */,
556 128 + 5 /* 18/90-18/99 */,
557 128 + 6 /* 18/100-18/109 */,
558 128 + 7 /* 18/110-18/119 */,
559 128 + 8 /* 18/120-18/129 */,
560 128 + 9 /* 18/130-18/139 */,
561 128 + 9 /* 18/140-18/149 */,
562 128 + 10 /* 18/150-18/159 */,
563 128 + 11 /* 18/160-18/169 */,
564 128 + 12 /* 18/170-18/179 */,
565 128 + 13 /* 18/180-18/189 */,
566 128 + 14 /* 18/190-18/199 */,
567 128 + 15 /* 18/200-18/209 */,
568 128 + 15 /* 18/210-18/219 */,
569 128 + 16 /* 18/220+ */
575 * Stat Table (STR) -- bonus to dam (plus 128)
577 const byte adj_str_td[] =
594 128 + 2 /* 18/00-18/09 */,
595 128 + 2 /* 18/10-18/19 */,
596 128 + 3 /* 18/20-18/29 */,
597 128 + 3 /* 18/30-18/39 */,
598 128 + 3 /* 18/40-18/49 */,
599 128 + 3 /* 18/50-18/59 */,
600 128 + 3 /* 18/60-18/69 */,
601 128 + 4 /* 18/70-18/79 */,
602 128 + 5 /* 18/80-18/89 */,
603 128 + 5 /* 18/90-18/99 */,
604 128 + 6 /* 18/100-18/109 */,
605 128 + 7 /* 18/110-18/119 */,
606 128 + 8 /* 18/120-18/129 */,
607 128 + 9 /* 18/130-18/139 */,
608 128 + 10 /* 18/140-18/149 */,
609 128 + 11 /* 18/150-18/159 */,
610 128 + 12 /* 18/160-18/169 */,
611 128 + 13 /* 18/170-18/179 */,
612 128 + 14 /* 18/180-18/189 */,
613 128 + 15 /* 18/190-18/199 */,
614 128 + 16 /* 18/200-18/209 */,
615 128 + 18 /* 18/210-18/219 */,
616 128 + 20 /* 18/220+ */
622 * Stat Table (DEX) -- bonus to hit (plus 128)
624 const byte adj_dex_th[] =
641 128 + 3 /* 18/00-18/09 */,
642 128 + 3 /* 18/10-18/19 */,
643 128 + 3 /* 18/20-18/29 */,
644 128 + 3 /* 18/30-18/39 */,
645 128 + 3 /* 18/40-18/49 */,
646 128 + 4 /* 18/50-18/59 */,
647 128 + 4 /* 18/60-18/69 */,
648 128 + 4 /* 18/70-18/79 */,
649 128 + 4 /* 18/80-18/89 */,
650 128 + 5 /* 18/90-18/99 */,
651 128 + 6 /* 18/100-18/109 */,
652 128 + 7 /* 18/110-18/119 */,
653 128 + 8 /* 18/120-18/129 */,
654 128 + 9 /* 18/130-18/139 */,
655 128 + 9 /* 18/140-18/149 */,
656 128 + 10 /* 18/150-18/159 */,
657 128 + 11 /* 18/160-18/169 */,
658 128 + 12 /* 18/170-18/179 */,
659 128 + 13 /* 18/180-18/189 */,
660 128 + 14 /* 18/190-18/199 */,
661 128 + 15 /* 18/200-18/209 */,
662 128 + 15 /* 18/210-18/219 */,
663 128 + 16 /* 18/220+ */
669 * Stat Table (STR) -- bonus to hit (plus 128)
671 const byte adj_str_th[] =
688 128 + 1 /* 18/00-18/09 */,
689 128 + 1 /* 18/10-18/19 */,
690 128 + 1 /* 18/20-18/29 */,
691 128 + 1 /* 18/30-18/39 */,
692 128 + 1 /* 18/40-18/49 */,
693 128 + 1 /* 18/50-18/59 */,
694 128 + 1 /* 18/60-18/69 */,
695 128 + 2 /* 18/70-18/79 */,
696 128 + 3 /* 18/80-18/89 */,
697 128 + 4 /* 18/90-18/99 */,
698 128 + 5 /* 18/100-18/109 */,
699 128 + 6 /* 18/110-18/119 */,
700 128 + 7 /* 18/120-18/129 */,
701 128 + 8 /* 18/130-18/139 */,
702 128 + 9 /* 18/140-18/149 */,
703 128 + 10 /* 18/150-18/159 */,
704 128 + 11 /* 18/160-18/169 */,
705 128 + 12 /* 18/170-18/179 */,
706 128 + 13 /* 18/180-18/189 */,
707 128 + 14 /* 18/190-18/199 */,
708 128 + 15 /* 18/200-18/209 */,
709 128 + 15 /* 18/210-18/219 */,
710 128 + 16 /* 18/220+ */
716 * Stat Table (STR) -- weight limit in deca-pounds
718 const byte adj_str_wgt[] =
735 25 /* 18/00-18/09 */,
736 26 /* 18/10-18/19 */,
737 27 /* 18/20-18/29 */,
738 28 /* 18/30-18/39 */,
739 29 /* 18/40-18/49 */,
740 30 /* 18/50-18/59 */,
741 31 /* 18/60-18/69 */,
742 31 /* 18/70-18/79 */,
743 32 /* 18/80-18/89 */,
744 32 /* 18/90-18/99 */,
745 33 /* 18/100-18/109 */,
746 33 /* 18/110-18/119 */,
747 34 /* 18/120-18/129 */,
748 34 /* 18/130-18/139 */,
749 35 /* 18/140-18/149 */,
750 35 /* 18/150-18/159 */,
751 36 /* 18/160-18/169 */,
752 36 /* 18/170-18/179 */,
753 37 /* 18/180-18/189 */,
754 37 /* 18/190-18/199 */,
755 38 /* 18/200-18/209 */,
756 38 /* 18/210-18/219 */,
763 * Stat Table (STR) -- weapon weight limit in pounds
765 const byte adj_str_hold[] =
782 19 /* 18/00-18/09 */,
783 20 /* 18/10-18/19 */,
784 21 /* 18/20-18/29 */,
785 22 /* 18/30-18/39 */,
786 23 /* 18/40-18/49 */,
787 24 /* 18/50-18/59 */,
788 25 /* 18/60-18/69 */,
789 26 /* 18/70-18/79 */,
790 27 /* 18/80-18/89 */,
791 28 /* 18/90-18/99 */,
792 30 /* 18/100-18/109 */,
793 31 /* 18/110-18/119 */,
794 32 /* 18/120-18/129 */,
795 33 /* 18/130-18/139 */,
796 34 /* 18/140-18/149 */,
797 35 /* 18/150-18/159 */,
798 37 /* 18/160-18/169 */,
799 40 /* 18/170-18/179 */,
800 44 /* 18/180-18/189 */,
801 48 /* 18/190-18/199 */,
802 50 /* 18/200-18/209 */,
803 50 /* 18/210-18/219 */,
810 * Stat Table (STR) -- digging value
812 const byte adj_str_dig[] =
830 10 /* 18/10-18/19 */,
831 12 /* 18/20-18/29 */,
832 15 /* 18/30-18/39 */,
833 20 /* 18/40-18/49 */,
834 25 /* 18/50-18/59 */,
835 30 /* 18/60-18/69 */,
836 35 /* 18/70-18/79 */,
837 40 /* 18/80-18/89 */,
838 45 /* 18/90-18/99 */,
839 50 /* 18/100-18/109 */,
840 55 /* 18/110-18/119 */,
841 60 /* 18/120-18/129 */,
842 65 /* 18/130-18/139 */,
843 70 /* 18/140-18/149 */,
844 75 /* 18/150-18/159 */,
845 80 /* 18/160-18/169 */,
846 85 /* 18/170-18/179 */,
847 90 /* 18/180-18/189 */,
848 95 /* 18/190-18/199 */,
849 100 /* 18/200-18/209 */,
850 100 /* 18/210-18/219 */,
857 * Stat Table (STR) -- help index into the "blow" table
859 const byte adj_str_blow[] =
876 20 /* 18/00-18/09 */,
877 30 /* 18/10-18/19 */,
878 40 /* 18/20-18/29 */,
879 50 /* 18/30-18/39 */,
880 60 /* 18/40-18/49 */,
881 70 /* 18/50-18/59 */,
882 80 /* 18/60-18/69 */,
883 90 /* 18/70-18/79 */,
884 100 /* 18/80-18/89 */,
885 110 /* 18/90-18/99 */,
886 120 /* 18/100-18/109 */,
887 130 /* 18/110-18/119 */,
888 140 /* 18/120-18/129 */,
889 150 /* 18/130-18/139 */,
890 160 /* 18/140-18/149 */,
891 170 /* 18/150-18/159 */,
892 180 /* 18/160-18/169 */,
893 190 /* 18/170-18/179 */,
894 200 /* 18/180-18/189 */,
895 210 /* 18/190-18/199 */,
896 220 /* 18/200-18/209 */,
897 230 /* 18/210-18/219 */,
903 * 器用さによる攻撃回数インデックステーブル
904 * Stat Table (DEX) -- index into the "blow" table
906 const byte adj_dex_blow[] =
933 7 /* 18/100-18/109 */,
934 7 /* 18/110-18/119 */,
935 8 /* 18/120-18/129 */,
936 8 /* 18/130-18/139 */,
937 9 /* 18/140-18/149 */,
938 9 /* 18/150-18/159 */,
939 10 /* 18/160-18/169 */,
940 10 /* 18/170-18/179 */,
941 11 /* 18/180-18/189 */,
942 11 /* 18/190-18/199 */,
943 12 /* 18/200-18/209 */,
944 12 /* 18/210-18/219 */,
950 * 器用さによる盗難防止&体当たり成功判定修正テーブル
951 * Stat Table (DEX) -- chance of avoiding "theft" and "falling"
953 const byte adj_dex_safe[] =
970 10 /* 18/00-18/09 */,
971 10 /* 18/10-18/19 */,
972 15 /* 18/20-18/29 */,
973 15 /* 18/30-18/39 */,
974 20 /* 18/40-18/49 */,
975 25 /* 18/50-18/59 */,
976 30 /* 18/60-18/69 */,
977 35 /* 18/70-18/79 */,
978 40 /* 18/80-18/89 */,
979 45 /* 18/90-18/99 */,
980 50 /* 18/100-18/109 */,
981 60 /* 18/110-18/119 */,
982 70 /* 18/120-18/129 */,
983 80 /* 18/130-18/139 */,
984 90 /* 18/140-18/149 */,
985 100 /* 18/150-18/159 */,
986 100 /* 18/160-18/169 */,
987 100 /* 18/170-18/179 */,
988 100 /* 18/180-18/189 */,
989 100 /* 18/190-18/199 */,
990 100 /* 18/200-18/209 */,
991 100 /* 18/210-18/219 */,
997 * 耐久による基本HP自然治癒値テーブル /
998 * Stat Table (CON) -- base regeneration rate
1000 const byte adj_con_fix[] =
1017 2 /* 18/00-18/09 */,
1018 2 /* 18/10-18/19 */,
1019 2 /* 18/20-18/29 */,
1020 2 /* 18/30-18/39 */,
1021 2 /* 18/40-18/49 */,
1022 3 /* 18/50-18/59 */,
1023 3 /* 18/60-18/69 */,
1024 3 /* 18/70-18/79 */,
1025 3 /* 18/80-18/89 */,
1026 3 /* 18/90-18/99 */,
1027 4 /* 18/100-18/109 */,
1028 4 /* 18/110-18/119 */,
1029 5 /* 18/120-18/129 */,
1030 6 /* 18/130-18/139 */,
1031 6 /* 18/140-18/149 */,
1032 7 /* 18/150-18/159 */,
1033 7 /* 18/160-18/169 */,
1034 8 /* 18/170-18/179 */,
1035 8 /* 18/180-18/189 */,
1036 8 /* 18/190-18/199 */,
1037 9 /* 18/200-18/209 */,
1038 9 /* 18/210-18/219 */,
1044 * 耐久による基本HP自然治癒値テーブル /
1045 * Stat Table (CON) -- extra 1/4-hitpoints per level (plus 128)
1047 const byte adj_con_mhp[] =
1064 128 + 4 /* 18/00-18/09 */,
1065 128 + 5 /* 18/10-18/19 */,
1066 128 + 6 /* 18/20-18/29 */,
1067 128 + 7 /* 18/30-18/39 */,
1068 128 + 8 /* 18/40-18/49 */,
1069 128 + 9 /* 18/50-18/59 */,
1070 128 + 10 /* 18/60-18/69 */,
1071 128 + 11 /* 18/70-18/79 */,
1072 128 + 12 /* 18/80-18/89 */,
1073 128 + 14 /* 18/90-18/99 */,
1074 128 + 17 /* 18/100-18/109 */,
1075 128 + 20 /* 18/110-18/119 */,
1076 128 + 23 /* 18/120-18/129 */,
1077 128 + 26 /* 18/130-18/139 */,
1078 128 + 29 /* 18/140-18/149 */,
1079 128 + 32 /* 18/150-18/159 */,
1080 128 + 35 /* 18/160-18/169 */,
1081 128 + 38 /* 18/170-18/179 */,
1082 128 + 40 /* 18/180-18/189 */,
1083 128 + 42 /* 18/190-18/199 */,
1084 128 + 44 /* 18/200-18/209 */,
1085 128 + 46 /* 18/210-18/219 */,
1086 128 + 48 /* 18/220+ */
1092 * Stat Table (CHR) -- charm
1094 const byte adj_chr_chm[] =
1111 9 /* 18/00-18/09 */,
1112 10 /* 18/10-18/19 */,
1113 12 /* 18/20-18/29 */,
1114 15 /* 18/30-18/39 */,
1115 18 /* 18/40-18/49 */,
1116 21 /* 18/50-18/59 */,
1117 24 /* 18/60-18/69 */,
1118 28 /* 18/70-18/79 */,
1119 32 /* 18/80-18/89 */,
1120 36 /* 18/90-18/99 */,
1121 39 /* 18/100-18/109 */,
1122 42 /* 18/110-18/119 */,
1123 45 /* 18/120-18/129 */,
1124 49 /* 18/130-18/139 */,
1125 53 /* 18/140-18/149 */,
1126 57 /* 18/150-18/159 */,
1127 61 /* 18/160-18/169 */,
1128 65 /* 18/170-18/179 */,
1129 69 /* 18/180-18/189 */,
1130 73 /* 18/190-18/199 */,
1131 77 /* 18/200-18/209 */,
1132 81 /* 18/210-18/219 */,
1140 * This table is used to help calculate the number of blows the player can
1141 * make in a single round of attacks (one player current_world_ptr->game_turn) with a normal weapon.
1144 * This number ranges from a single blow/round for weak players to up to six
1145 * blows/round for powerful warriors.
1147 * Note that certain artifacts and ego-items give "bonus" blows/round.
1149 * First, from the player class, we extract some values:
1151 * Warrior num = 6; mul = 5; div = MAX(70, weapon_weight);
1152 * Berserker num = 6; mul = 7; div = MAX(70, weapon_weight);
1153 * Mage num = 3; mul = 2; div = MAX(100, weapon_weight);
1154 * Priest num = 5; mul = 3; div = MAX(100, weapon_weight);
1155 * Mindcrafter num = 5; mul = 3; div = MAX(100, weapon_weight);
1156 * Rogue num = 5; mul = 3; div = MAX(40, weapon_weight);
1157 * Ranger num = 5; mul = 4; div = MAX(70, weapon_weight);
1158 * Paladin num = 5; mul = 4; div = MAX(70, weapon_weight);
1159 * Weaponsmith num = 5; mul = 5; div = MAX(150, weapon_weight);
1160 * Warrior-Mage num = 5; mul = 3; div = MAX(70, weapon_weight);
1161 * Chaos Warrior num = 5; mul = 4; div = MAX(70, weapon_weight);
1162 * Monk num = 5; mul = 3; div = MAX(60, weapon_weight);
1163 * Tourist num = 4; mul = 3; div = MAX(100, weapon_weight);
1164 * Imitator num = 5; mul = 4; div = MAX(70, weapon_weight);
1165 * Beastmaster num = 5; mul = 3; div = MAX(70, weapon_weight);
1166 * Cavalry(Ride) num = 5; mul = 4; div = MAX(70, weapon_weight);
1167 * Cavalry(Walk) num = 5; mul = 3; div = MAX(100, weapon_weight);
1168 * Sorcerer num = 1; mul = 1; div = MAX(1, weapon_weight);
1169 * Archer num = 4; mul = 2; div = MAX(70, weapon_weight);
1170 * Magic eater num = 4; mul = 2; div = MAX(70, weapon_weight);
1171 * ForceTrainer num = 4; mul = 2; div = MAX(60, weapon_weight);
1172 * Mirror Master num = 3; mul = 3; div = MAX(100, weapon_weight);
1173 * Ninja num = 4; mul = 1; div = MAX(20, weapon_weight);
1175 * To get "P", we look up the relevant "adj_str_blow[]" (see above),
1176 * multiply it by "mul", and then divide it by "div".
1177 * Increase P by 1 if you wield a weapon two-handed.
1178 * Decrease P by 1 if you are a Ninja.
1180 * To get "D", we look up the relevant "adj_dex_blow[]" (see above),
1182 * The player gets "blows_table[P][D]" blows/round, as shown below,
1183 * up to a maximum of "num" blows/round, plus any "bonus" blows/round.
1186 const byte blows_table[12][12] =
1189 /* 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11+ */
1190 /* 3 10 15 /10 /40 /60 /80 /100 /120 /140 /160 /180 */
1191 /* 0 */{ 1, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 4 },
1192 /* 1 */{ 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4 },
1193 /* 2 */{ 1, 1, 2, 2, 3, 3, 4, 4, 4, 5, 5, 5 },
1194 /* 3 */{ 1, 1, 2, 3, 3, 4, 4, 4, 5, 5, 5, 5 },
1195 /* 4 */{ 1, 1, 2, 3, 3, 4, 4, 5, 5, 5, 5, 5 },
1196 /* 5 */{ 1, 1, 2, 3, 4, 4, 4, 5, 5, 5, 5, 6 },
1197 /* 6 */{ 1, 1, 2, 3, 4, 4, 4, 5, 5, 5, 5, 6 },
1198 /* 7 */{ 1, 2, 2, 3, 4, 4, 4, 5, 5, 5, 5, 6 },
1199 /* 8 */{ 1, 2, 3, 3, 4, 4, 4, 5, 5, 5, 6, 6 },
1200 /* 9 */{ 1, 2, 3, 4, 4, 4, 5, 5, 5, 5, 6, 6 },
1201 /* 10*/{ 2, 2, 3, 4, 4, 4, 5, 5, 5, 6, 6, 6 },
1202 /*11+*/{ 2, 2, 3, 4, 4, 4, 5, 5, 6, 6, 6, 6 },
1208 * @brief 加速値による実質速度修正倍率テーブル /
1209 * This table allows quick conversion from "speed" to "energy"
1212 * The basic function WAS ((S>=110) ? (S-110) : (100 / (120-S)))
1213 * Note that table access is *much* quicker than computation.
1215 * Note that the table has been changed at high speeds. From
1216 * "Slow (-40)" to "Fast (+30)" is pretty much unchanged, but
1217 * at speeds above "Fast (+30)", one approaches an asymptotic
1218 * effective limit of 50 energy per current_world_ptr->game_turn. This means that it
1219 * is relatively easy to reach "Fast (+30)" and get about 40
1220 * energy per current_world_ptr->game_turn, but then speed becomes very "expensive",
1221 * and you must get all the way to "Fast (+50)" to reach the
1222 * point of getting 45 energy per current_world_ptr->game_turn. After that point,
1223 * furthur increases in speed are more or less pointless,
1224 * except to balance out heavy inventory.
1226 * Note that currently the fastest monster is "Fast (+30)".
1228 * It should be possible to lower the energy threshhold from
1229 * 100 units to 50 units, though this may interact badly with
1230 * the (compiled out) small random energy boost code. It may
1231 * also tend to cause more "clumping" at high speeds.
1234 const byte extract_energy[200] =
1236 /* Slow */ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1237 /* Slow */ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1238 /* Slow */ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1239 /* Slow */ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1240 /* Slow */ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1241 /* Slow */ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1242 /* S-50 */ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1243 /* S-40 */ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
1244 /* S-30 */ 2, 2, 2, 2, 2, 2, 2, 3, 3, 3,
1245 /* S-20 */ 3, 3, 3, 3, 3, 4, 4, 4, 4, 4,
1246 /* S-10 */ 5, 5, 5, 5, 6, 6, 7, 7, 8, 9,
1247 /* Norm */ 10, 11, 12, 13, 14, 15, 16, 17, 18, 19,
1248 /* F+10 */ 20, 21, 22, 23, 24, 25, 26, 27, 28, 29,
1249 /* F+20 */ 30, 31, 32, 33, 34, 35, 36, 36, 37, 37,
1250 /* F+30 */ 38, 38, 39, 39, 40, 40, 40, 41, 41, 41,
1251 /* F+40 */ 42, 42, 42, 43, 43, 43, 44, 44, 44, 44,
1252 /* F+50 */ 45, 45, 45, 45, 45, 46, 46, 46, 46, 46,
1253 /* F+60 */ 47, 47, 47, 47, 47, 48, 48, 48, 48, 48,
1254 /* F+70 */ 49, 49, 49, 49, 49, 49, 49, 49, 49, 49,
1255 /* Fast */ 49, 49, 49, 49, 49, 49, 49, 49, 49, 49,
1268 const player_sex sex_info[MAX_SEXES] =
1295 * {STR,INT,WIS,DEX,CON,CHR},
1296 * r_dis, r_dev, r_sav, r_stl, r_srh, r_fos, r_thn, r_thb,
1305 const player_race race_info[MAX_RACES] =
1313 { 0, 0, 0, 0, 0, 0 },
1314 0, 0, 0, 0, 0, 10, 0, 0,
1328 { -1, 1, 1, 1, -1, 1 },
1329 2, 3, 2, 1, 6, 11, -1, 5,
1343 { -1, 2, 0, 1, -2, 2 },
1344 5, 6, 4, 2, 8, 12, -5, 15,
1359 { -2, 1, 1, 3, 2, 1 },
1360 15, 12, 10, 5, 12, 15, -10, 20,
1374 { -1, 2, 0, 2, 1, -1 },
1375 10, 8, 7, 3, 6, 13, -8, 12,
1389 { 2, -2, 2, -2, 2, -1 },
1390 2, 7, 6, -1, 7, 10, 15, 0,
1404 { 2, -1, 0, 0, 1, -2 },
1405 -3, -3, -2, -1, 0, 7, 12, -5,
1419 { 4, -4, -1, -3, 3, -3 },
1420 -5, -8, -5, -2, -1, 5, 20, -10,
1434 { 1, 2, 2, 2, 3, 2 },
1435 4, 5, 3, 2, 3, 13, 15, 10,
1449 { 1, 3, -1, 3, 1, 3 },
1450 4, 13, 12, 4, 3, 14, 10, 25,
1464 { 3, -2, -1, 1, 2, 0 },
1465 -2, -10, 2, -1, 1, 7, 12, 10,
1479 { 3, -2, 0, -1, 3, -2 },
1480 -3, -5, -3, -2, -1, 5, 20, 0,
1494 { 4, -2, -2, -2, 3, -2 },
1495 -6, -8, -3, -2, -1, 5, 25, 5,
1509 { 5, 1, 2, -2, 3, 1 },
1510 -5, 5, 1, -2, 1, 8, 25, 0,
1524 { 4, -3, -2, -3, 4, -3 },
1525 -4, -5, -3, -2, -2, 5, 20, 12,
1539 { -2, 1, 1, 1, -2, -4 },
1540 2, 4, 6, 3, 5, 15, -5, -5,
1554 { 2, -1, -1, 1, 2, -1 },
1555 10, 5, 3, 0, -1, 10, 5, 5,
1569 { 1, -1, 0, 1, 0, -2 },
1570 -2, -3, -1, -1, 1, 8, 10, -8,
1584 { 1, -1, 2, 0, 2, -2 },
1585 3, 5, 6, 1, 5, 10, 9, 0,
1599 { -1, 3, 2, 2, -2, 1 },
1600 5, 10, 12, 3, 8, 12, -5, 10,
1614 { 2, 1, 1, 1, 2, -1 },
1615 -2, 5, 2, 0, 1, 10, 5, 5,
1629 { -3, 4, 4, 0, -2, -3 },
1630 10, 15, 9, 2, 5, 12, -10, -5,
1644 { 0, -1, -1, 1, 2, -1 },
1645 -3, 2, -1, 1, -1, 10, 5, -5,
1659 { 4, -5, -5, -2, 4, -2 },
1660 -5, -5, 6, -1, -1, 8, 20, 0,
1674 { 0, 1, -2, 0, 1, -2 },
1675 -5, 0, 3, -1, -1, 8, 10, 0,
1689 { 2, -6, -6, 1, 4, -3 },
1690 -5, -5, 5, -1, -1, 5, 15, 0,
1704 { 3, 3, -1, -1, 1, 2 },
1705 4, 8, 6, 4, 1, 8, 5, 0,
1719 { -5, 4, -1, 2, 0, -3 },
1720 10, 15, 12, 5, 5, 14, -15, -5,
1734 { -4, 3, 3, 3, -2, 2 },
1735 10, 8, 6, 4, 10, 10, -12, 0,
1749 { 2, -2, -1, -1, 2, -2 },
1750 -5, -2, -1, -1, -1, 5, 12, 5,
1763 { 2, 0, 2, -3, 2, 0 },
1764 -5, 2, 5, -1, 0, 9, 15, -5,
1778 { 2, 0, 4, 1, 2, 3 },
1779 0, 12, 8, 2, 2, 11, 10, 10,
1795 { 4, 2, -10, 2, 3, -5 },
1796 -3, 12, 15, -2, 1, 8, 20, 0,
1810 { 1, 2, 2, 2, 3, 2 },
1811 4, 5, 3, 2, 3, 13, 15, 10,
1824 {-2, 2, 2, 1, -1, 0 },
1825 7, 8, 0, 6, 12, 15, -10, -5,
1839 { 0, -1, -1, 1, 2, 3 },
1840 -2, 5, 5, 5, -2, 6, 0, -5,
1854 { 4, -5, -5, 0, 4, -2 },
1855 0, -5, 0, -2, 3, 14, 20, 10,
1869 { -1, 0, 2, 1, -1, 1},
1870 2, 3, 2, 1, 6, 11, -1, 5,
1888 * {STR,INT,WIS,DEX,CON,CHR},
1889 * c_dis, c_dev, c_sav, c_stl, c_srh, c_fos, c_thn, c_thb,
1890 * x_dis, x_dev, x_sav, x_stl, x_srh, x_fos, x_thn, x_thb,
1891 * HD, Exp, pet_upkeep_div
1894 const player_class class_info[MAX_CLASS] =
1902 { 4, -2, -2, 2, 2, -1},
1903 25, 18, 31, 1, 14, 2, 70, 55,
1904 12, 7, 10, 0, 0, 0, 30, 30,
1914 {-4, 3, 0, 1, -2, 1},
1915 30, 40, 38, 3, 16, 20, 34, 20,
1916 7, 15, 11, 0, 0, 0, 6, 7,
1926 {-1, -3, 3, -1, 0, 2},
1927 25, 35, 40, 2, 16, 8, 48, 35,
1928 7, 11, 12, 0, 0, 0, 13, 11,
1938 { 2, 1, -2, 3, 1, -1},
1939 45, 37, 36, 5, 32, 24, 60, 66,
1940 15, 12, 10, 0, 0, 0, 21, 18,
1950 { 2, 2, 0, 1, 1, 1},
1951 30, 37, 36, 3, 24, 16, 56, 72,
1952 8, 11, 10, 0, 0, 0, 18, 28,
1962 { 3, -3, 1, 0, 2, 2},
1963 20, 24, 34, 1, 12, 2, 68, 40,
1964 7, 10, 11, 0, 0, 0, 21, 18,
1974 { 2, 2, 0, 1, 0, 1},
1975 30, 35, 36, 2, 18, 16, 50, 25,
1976 7, 10, 10, 0, 0, 0, 15, 11,
1986 { 2, 1, -1, 0, 2, -2},
1987 20, 25, 34, 1, 14, 12, 65, 40,
1988 7, 11, 10, 0, 0, 0, 20, 17,
1998 { 2, -1, 1, 3, 2, 1},
1999 45, 34, 36, 5, 32, 24, 64, 60,
2000 15, 11, 10, 0, 0, 0, 18, 18,
2010 {-1, 0, 3, -1, -1, 2}, /* note: spell stat is Wis */
2011 30, 33, 38, 3, 22, 16, 50, 40,
2012 10, 11, 10, 0, 0, 0, 14, 18,
2022 {-4, 4, 0, 0, -2, 1},
2023 30, 40, 38, 3, 16, 20, 34, 20,
2024 7, 15, 11, 0, 0, 0, 6, 7,
2033 { -1, -1, -1, -1, -1, -1},
2034 15, 18, 28, 1, 12, 2, 40, 20,
2035 5, 7, 9, 0, 0, 0, 11, 11,
2044 { 0, 1, -1, 2, 0, 1},
2045 25, 30, 36, 2, 18, 16, 60, 50,
2046 7, 10, 10, 0, 0, 0, 18, 20,
2055 { 1, -1, -1, 1, 0, 2},
2056 20, 25, 32, 2, 18, 16, 52, 63,
2057 7, 10, 10, 0, 0, 0, 14, 25,
2067 {-5, 6, -2, 2, 0, -2},
2068 30, 48, 75, 2, 12, 22, 0, 0,
2069 7, 18, 13, 0, 0, 0, 0, 0,
2079 { 2, -1, -1, 2, 1, 0},
2080 38, 24, 35, 4, 24, 16, 56, 82,
2081 12, 10, 10, 0, 0, 0, 18, 36,
2091 {-1, 2, 1, 2, -2, 1},
2092 25, 42, 36, 2, 20, 16, 48, 35,
2093 7, 16, 10, 0, 0, 0, 13, 11,
2101 "Bard", /* Note : spell stat is Charisma */
2102 {-2, 1, 2, -1, -2, 4},
2103 20, 33, 34, -5, 16, 20, 34, 20,
2104 8, 13, 11, 0, 0, 0, 10, 8,
2114 { 2, 2, -1, 1, 0, -1},
2115 20, 34, 34, 1, 16, 10, 56, 25,
2116 7, 11, 11, 0, 0, 0, 18, 11,
2126 { 3, -2, 1, 2, 1, 0},
2127 25, 18, 32, 2, 16, 6, 70, 40,
2128 12, 7, 10, 0, 0, 0, 23, 18,
2138 { 0, -1, 3, 2, 1, 1},
2139 30, 34, 38, 4, 32, 24, 50, 40,
2140 10, 11, 11, 0, 0, 0, 14, 15,
2150 {-4, 4, -1, 1, -2, -1},
2151 30, 40, 36, 3, 20, 16, 40, 25,
2152 7, 16, 11, 0, 0, 0, 6, 7,
2161 { 2, -2, -2, 2, 2, 0},
2162 20, 18, 32, 1, 16, 10, 60, 66,
2163 10, 7, 10, 0, 0, 0, 22, 26,
2173 { 8, -20, -20, 4, 4, -5},
2174 -100, -1000, -200, -100, -100, -100, 120, -2000,
2175 0, 0, 0, 0, 0, 0, 50, 0,
2185 { 3, -1, -1, 1, 0, -1},
2186 30, 28, 28, 1, 20, 10, 60, 45,
2187 10, 10, 10, 0, 0, 0, 21, 15,
2196 { -2, 3, 1, -1, -2, 1},
2197 30, 33, 40, 3, 14, 16, 34,30,
2198 10, 11, 12, 0, 0, 0, 6,10,
2207 { 0, -1, -1, 3, 2, -1},
2208 45, 24, 36, 8, 48, 32, 70,66,
2209 15, 10, 10, 0, 0, 0, 25,18,
2219 { 2, -1, -1, 2, 1, 0},
2220 25, 24, 28, 5, 32, 18, 56, 72,
2221 12, 10, 10, 0, 0, 0, 18, 28,
2230 const player_seikaku seikaku_info[MAX_SEIKAKU] =
2237 { 0, 0, 0, 0, 0, 0 },
2238 0, 0, 0, 0, 0, 0, 0, 0,
2247 { 2, -2, -1, 0, 1, 0 },
2248 -5, -5, -3, -1, -2, -2, 10, 0,
2257 { -2, 2, 0, 1, -1, -1 },
2258 3, 8, 2, 0, -2, 5, -8, -5,
2267 { 0, -1, 2, -1, 0, 1 },
2268 -5, 2, 4, -1, 3, -2, -3, -6,
2277 { -1, 1, -1, 2, -1, -1 },
2278 7, 2, -1, 1, 5, 5, 0, 10,
2287 { 2, 1, 1, -1, -1, 0 },
2288 -5, 5, -2, 0, 2, -2, 10, 10,
2297 { 1, -1, -2, 2, 0, 1 },
2298 -2, -3, -3, 0, -1, 2, 5, 5,
2307 { -2, -2, -2, -2, -2, -2 },
2308 -5, -5, -3, -1, -4, -2, -8, -8,
2317 { 1, 1, 1, 1, 1, 3 },
2318 10, 5, 3, 0, 4, 2, 10, 10,
2327 { -2, -2, -2, -2, -2, 2 },
2328 10, 7, 3, 2, 10, 8, 15, 15,
2337 { -1, -1, 1, -2, 2, 0 },
2338 -5, -3, 3, 1, 0, -3, -6, -6,
2347 { 10, 10, 10, 10, 10, 10 },
2348 20, 40, 30, 10, 40, 40, 80, 80,
2357 { 2, -2, -2, 0, 1, -2 },
2358 -7, 7, -5, -1, -2, -4, 15, 20,
2368 const player_race mimic_info[] =
2376 { 0, 0, 0, 0, 0, 0 },
2377 0, 0, 0, 0, 0, 10, 0, 0,
2391 { 5, 3, 2, 3, 4, -6 },
2392 -5, 18, 20, -2, 3, 10, 40, 20,
2406 { 20, 20, 20, 20, 20, 20 },
2407 20, 20, 25, -2, 3, 10, 70, 40,
2421 { 4, 4, 1, 1, 2, 3 },
2422 6, 12, 8, 6, 2, 12, 30, 20,
2434 * @brief 歌、剣術、呪術領域情報テーブル
2436 const magic_type technic_info[NUM_TECHNIC][32] =
2559 * Zangband uses this array instead of the spell flags table, as there
2560 * are 5 realms of magic, each with 4 spellbooks and 8 spells per book -- TY
2562 const u32b fake_spell_flags[4]=
2571 * 職業毎に選択可能な第一領域魔法テーブル
2573 const s32b realm_choices1[MAX_CLASS] =
2575 (CH_NONE), /* Warrior */
2576 (CH_LIFE | CH_SORCERY | CH_NATURE |
2577 CH_CHAOS | CH_DEATH | CH_TRUMP |
2578 CH_ARCANE | CH_ENCHANT | CH_DAEMON |
2579 CH_CRUSADE), /* Mage */
2580 (CH_LIFE | CH_DEATH | CH_DAEMON |
2581 CH_CRUSADE), /* Priest */
2582 (CH_SORCERY | CH_DEATH | CH_TRUMP |
2583 CH_ARCANE | CH_ENCHANT), /* Rogue */
2584 (CH_NATURE), /* Ranger */
2585 (CH_CRUSADE | CH_DEATH), /* Paladin */
2586 (CH_ARCANE), /* Warrior-Mage */
2587 (CH_CHAOS | CH_DAEMON), /* Chaos-Warrior */
2588 (CH_LIFE | CH_NATURE | CH_DEATH |
2589 CH_ENCHANT), /* Monk */
2590 (CH_NONE), /* Mindcrafter */
2591 (CH_LIFE | CH_SORCERY | CH_NATURE |
2592 CH_CHAOS | CH_DEATH | CH_TRUMP |
2593 CH_ARCANE | CH_ENCHANT | CH_DAEMON |
2594 CH_CRUSADE | CH_HEX), /* High-Mage */
2595 (CH_ARCANE), /* Tourist */
2596 (CH_NONE), /* Imitator */
2597 (CH_TRUMP), /* Beastmaster */
2598 (CH_NONE), /* Sorcerer */
2599 (CH_NONE), /* Archer */
2600 (CH_NONE), /* Magic eater */
2601 (CH_MUSIC), /* Bard */
2602 (CH_NONE), /* Red Mage */
2603 (CH_HISSATSU), /* Samurai */
2604 (CH_LIFE | CH_NATURE | CH_DEATH |
2605 CH_ENCHANT | CH_CRUSADE), /* ForceTrainer */
2606 (CH_NONE), /* Blue Mage */
2607 (CH_NONE), /* Cavalry */
2608 (CH_NONE), /* Berserker */
2609 (CH_NONE), /* Weaponsmith */
2610 (CH_NONE), /* Mirror-master */
2611 (CH_NONE), /* Ninja */
2612 (CH_NONE), /* Sniper */
2616 * 職業毎に選択可能な第二領域魔法テーブル
2618 const s32b realm_choices2[MAX_CLASS] =
2620 (CH_NONE), /* Warrior */
2621 (CH_LIFE | CH_SORCERY | CH_NATURE |
2622 CH_CHAOS | CH_DEATH | CH_TRUMP |
2623 CH_ARCANE | CH_ENCHANT | CH_DAEMON |
2624 CH_CRUSADE), /* Mage */
2625 (CH_LIFE | CH_SORCERY | CH_NATURE |
2626 CH_CHAOS | CH_DEATH | CH_TRUMP |
2627 CH_ARCANE | CH_ENCHANT | CH_DAEMON |
2628 CH_CRUSADE), /* Priest */
2629 (CH_NONE), /* Rogue */
2630 (CH_SORCERY | CH_CHAOS | CH_DEATH |
2631 CH_TRUMP | CH_ARCANE | CH_DAEMON), /* Ranger */
2632 (CH_NONE), /* Paladin */
2633 (CH_LIFE | CH_NATURE | CH_CHAOS |
2634 CH_DEATH | CH_TRUMP | CH_ARCANE |
2635 CH_SORCERY | CH_ENCHANT | CH_DAEMON |
2636 CH_CRUSADE), /* Warrior-Mage */
2637 (CH_NONE), /* Chaos-Warrior */
2638 (CH_NONE), /* Monk */
2639 (CH_NONE), /* Mindcrafter */
2640 (CH_NONE), /* High-Mage */
2641 (CH_NONE), /* Tourist */
2642 (CH_NONE), /* Imitator */
2643 (CH_NONE), /* Beastmanster */
2644 (CH_NONE), /* Sorcerer */
2645 (CH_NONE), /* Archer */
2646 (CH_NONE), /* Magic eater */
2647 (CH_NONE), /* Bard */
2648 (CH_NONE), /* Red Mage */
2649 (CH_NONE), /* Samurai */
2650 (CH_NONE), /* ForceTrainer */
2651 (CH_NONE), /* Blue Mage */
2652 (CH_NONE), /* Cavalry */
2653 (CH_NONE), /* Berserker */
2654 (CH_NONE), /* Weaponsmith */
2655 (CH_NONE), /* Mirror-master */
2656 (CH_NONE), /* Ninja */
2657 (CH_NONE), /* Sniper */
2665 const concptr realm_names[] =
2691 const concptr E_realm_names[]
2693 const concptr realm_names[]
2720 * @brief 職業とレベル毎のプレイヤー称号テーブル / Class titles for the player.
2722 * The player gets a new title every five levels, so each class
2723 * needs only ten titles total.
2727 const concptr player_title[MAX_CLASS][PY_MAX_LEVEL / 5] =
2747 "奇術師", /*詐欺師、ペテン師 */
2761 "侍僧", /*教会奉仕者、見習い僧、伴僧、従者 */
2764 "伝道師", /*司祭評議員、修道会会員 */
2766 "聖人", /*大司教、総主教、総大司教 */
2774 /* "ごろつき",*/ /*ごろつき、風来坊、浮浪者 */
2776 "追いはぎ", /*追い剥ぎ、強盗、泥棒 */
2779 "ペテン師", /*博徒、ペテン師、詐欺師 */
2782 "マスター", /* "マスターシーフ", */
2784 "頭領", /*"ギルドマスター",*/
2791 "斥候", /*斥候、見張り、偵察兵 */
2803 "勇士", /*色男、愛人、しゃれ者、勇敢な人 */
2823 "魔術の英雄", /* Mage-Hero */
2827 "知識の守護者", /* "ウィザードロード", */
2869 "精神の支配者", /* "マインドマスター", */
2872 /* High Mage; same as Mage */
2876 "奇術師", /*詐欺師、ペテン師 */
2929 /* Sorcerer; same as Mage */
2933 "奇術師", /*詐欺師、ペテン師 */
2974 "見習い", /*"Apprentice"*/
2975 "作曲家", /*"Songsmith"*/
2977 "コンパニオン", /*"Companion"*/
2978 "心の癒し手", /*"Minstrel"*/
2980 "伝承の紡ぎ手", /*"Loreweaver"*/
2981 "詩神の申し子", /*"Muse"*/
2982 "夢紡ぎ", /*"Dreamweaver"*/
2983 "マスター", /*"Master Harper"*/
2986 /* Red Mage; same as Warrior-Mage */
2994 "魔術の英雄", /* Mage-Hero */
2998 "知識の守護者", /* "ウィザードロード", */
3015 /* ForceTrainer; same as Monk(?) */
3029 /* Blue Mage; same as Mage */
3033 "奇術師", /*詐欺師、ペテン師 */
3129 const concptr player_title[MAX_CLASS][PY_MAX_LEVEL / 5] =
3271 /* High Mage; same as Mage */
3371 "Apprentice", /*"Apprentice"*/
3372 "Songsmith", /*"Songsmith"*/
3374 "Companion", /*"Companion"*/
3375 "Minstrel", /*"Minstrel"*/
3376 "Harper", /*"Harper"*/
3377 "Loreweaver", /*"Loreweaver"*/
3379 "Dreamweaver", /*"Dreamweaver"*/
3380 "Master Harper", /*"Master Harper"*/
3528 * level, smana, %fail, manedam, %manefail, use_stat, name
3530 const monster_power monster_powers[MAX_MONSPELLS] =
3533 { 1, 1, 10, 0, 15, A_CON, "叫ぶ"},
3534 { 10, 4, 35, 89, 40, A_INT, "何か"},
3535 { 40, 35, 85, 0, 40, A_INT, "魔力消去"},
3536 { 35, 30, 80, 800, 70, A_STR, "ロケット"},
3537 { 5, 1, 20, 18, 15, A_DEX, "射撃"},
3538 { 10, 4, 35, 89, 40, A_INT, "何か"},
3539 { 10, 4, 35, 89, 40, A_INT, "何か"},
3540 { 10, 4, 35, 89, 40, A_INT, "何か"},
3541 { 20, 15, 55, 1600, 95, A_CON, "酸のブレス"},
3542 { 20, 15, 55, 1600, 95, A_CON, "電撃のブレス"},
3543 { 20, 15, 55, 1600, 95, A_CON, "炎のブレス"},
3544 { 20, 15, 55, 1600, 95, A_CON, "冷気のブレス"},
3545 { 20, 15, 55, 800, 95, A_CON, "毒のブレス"},
3546 { 20, 15, 70, 550, 95, A_CON, "地獄のブレス"},
3547 { 20, 16, 70, 400, 95, A_CON, "閃光のブレス"},
3548 { 20, 16, 70, 400, 95, A_CON, "暗黒のブレス"},
3549 { 20, 20, 70, 450, 95, A_CON, "混乱のブレス"},
3550 { 20, 20, 70, 450, 95, A_CON, "轟音のブレス"},
3551 { 20, 20, 70, 600, 95, A_CON, "カオスのブレス"},
3552 { 20, 16, 70, 500, 95, A_CON, "劣化のブレス"},
3553 { 30, 25, 80, 250, 95, A_CON, "因果混乱のブレス"},
3554 { 35, 18, 80, 150, 95, A_CON, "時間逆転のブレス"},
3555 { 30, 25, 80, 200, 95, A_CON, "遅鈍のブレス"},
3556 { 30, 28, 90, 200, 95, A_CON, "重力のブレス"},
3557 { 20, 15, 70, 500, 95, A_CON, "破片のブレス"},
3558 { 35, 15, 80, 150, 95, A_CON, "プラズマのブレス"},
3559 { 30, 18, 70, 200, 95, A_CON, "フォースのブレス"},
3560 { 30, 28, 80, 250, 95, A_CON, "魔力のブレス"},
3561 { 25, 20, 95, 320, 80, A_INT, "放射能球"},
3562 { 25, 15, 70, 800, 95, A_CON, "放射性廃棄物のブレス"},
3563 { 30, 32, 85, 400, 80, A_INT, "純ログルス"},
3564 { 35, 40, 95, 150, 95, A_CON, "分解のブレス"},
3565 { 18, 13, 55, 630, 80, A_INT, "アシッド・ボール"},
3566 { 14, 10, 45, 316, 60, A_INT, "サンダー・ボール"},
3567 { 20, 14, 60, 720, 80, A_INT, "ファイア・ボール"},
3568 { 15, 11, 50, 320, 60, A_INT, "アイス・ボール"},
3569 { 5, 3, 40, 48, 20, A_INT, "悪臭雲"},
3570 { 25, 18, 70, 350, 80, A_INT, "地獄球"},
3571 { 30, 22, 75, 350, 80, A_INT, "ウォーター・ボール"},
3572 { 44, 45, 85, 550, 95, A_INT, "魔力の嵐"},
3573 { 40, 42, 90, 550, 95, A_INT, "暗黒の嵐"},
3574 { 10, 5, 50, 0, 25, A_INT, "魔力吸収"},
3575 { 25, 10, 60, 0, 30, A_INT, "精神攻撃"},
3576 { 30, 14, 65, 0, 30, A_INT, "脳攻撃"},
3577 { 3, 1, 25, 24, 20, A_INT, "軽傷"},
3578 { 12, 2, 35, 64, 25, A_INT, "重傷"},
3579 { 22, 6, 50, 150, 30, A_INT, "致命傷"},
3580 { 32, 10, 70, 225, 35, A_INT, "秘孔を突く"},
3581 { 13, 7, 40, 178, 40, A_INT, "アシッド・ボルト"},
3582 { 10, 5, 35, 130, 35, A_INT, "サンダー・ボルト"},
3583 { 15, 9, 50, 210, 45, A_INT, "ファイア・ボルト"},
3584 { 12, 6, 35, 162, 40, A_INT, "アイス・ボルト"},
3585 { 40, 42, 90, 550, 95, A_INT, "スター・バースト"},
3586 { 25, 17, 60, 255, 60, A_INT, "地獄の矢"},
3587 { 25, 20, 65, 250, 60, A_INT, "ウォーター・ボルト"},
3588 { 25, 24, 90, 400, 80, A_INT, "魔力の矢"},
3589 { 25, 20, 80, 216, 60, A_INT, "プラズマ・ボルト"},
3590 { 25, 16, 60, 186, 60, A_INT, "極寒の矢"},
3591 { 3, 1, 25, 12, 20, A_INT, "マジック・ミサイル"},
3592 { 5, 3, 35, 0, 20, A_INT, "恐慌"},
3593 { 10, 5, 40, 0, 20, A_INT, "盲目"},
3594 { 10, 5, 40, 0, 20, A_INT, "パニック・モンスター"},
3595 { 10, 5, 40, 0, 20, A_INT, "スロウ・モンスター"},
3596 { 10, 5, 40, 0, 20, A_INT, "スリープ・モンスター"},
3597 { 20, 10, 70, 0, 40, A_INT, "スピード"},
3598 { 45, 120, 95, 0, 60, A_INT, "破滅の手"},
3599 { 20, 15, 70, 0, 20, A_WIS, "体力回復"},
3600 { 45, 65, 80, 0, 60, A_INT, "無傷の球"},
3601 { 5, 1, 30, 0, 20, A_INT, "ショート・テレポート"},
3602 { 15, 8, 40, 0, 30, A_INT, "テレポート"},
3603 { 40, 999, 99, 0, 80, A_INT, "ザ・ワールド"},
3604 { 1, 0, 0, 0, 15, A_INT, "何か"},
3605 { 15, 8, 50, 0, 30, A_INT, "引きよせる"},
3606 { 20, 13, 80, 0, 30, A_INT, "テレポート・アウェイ"},
3607 { 30, 40, 95, 0, 40, A_INT, "テレポート・レベル"},
3608 { 35, 30, 80, 350, 70, A_INT, "光の剣"},
3609 { 5, 1, 20, 0, 15, A_INT, "暗闇"},
3610 { 5, 1, 20, 0, 15, A_DEX, "トラップ創造"},
3611 { 15, 3, 40, 0, 30, A_INT, "記憶喪失"},
3612 { 30, 30, 70, 0, 40, A_INT, "死者復活"},
3613 { 40, 70, 85, 0, 45, A_INT, "援軍を呼ぶ"},
3614 { 45, 90, 90, 0, 50, A_INT, "サイバーデーモンの召喚"},
3615 { 25, 20, 65, 0, 30, A_INT, "モンスターの召喚"},
3616 { 35, 30, 75, 0, 40, A_INT, "複数のモンスターの召喚"},
3617 { 25, 25, 65, 0, 25, A_INT, "アリの召喚"},
3618 { 25, 20, 60, 0, 25, A_INT, "蜘蛛の召喚"},
3619 { 35, 26, 75, 0, 40, A_INT, "ハウンドの召喚"},
3620 { 30, 23, 70, 0, 35, A_INT, "ヒドラの召喚"},
3621 { 40, 50, 85, 0, 40, A_INT, "天使の召喚"},
3622 { 35, 50, 80, 0, 35, A_INT, "デーモンの召喚"},
3623 { 30, 30, 75, 0, 35, A_INT, "アンデッドの召喚"},
3624 { 39, 70, 80, 0, 40, A_INT, "ドラゴンの召喚"},
3625 { 43, 85, 85, 0, 45, A_INT, "上級アンデッドの召喚"},
3626 { 46, 90, 85, 0, 45, A_INT, "古代ドラゴンの召喚"},
3627 { 48, 120, 90, 0, 50, A_INT, "アンバーの王族の召喚"},
3628 { 50, 150, 95, 0, 50, A_INT, "ユニークモンスターの召喚"},
3630 { 1, 1, 10, 0, 15, A_CON, "shriek"},
3631 { 10, 4, 35, 89, 40, A_INT, "something"},
3632 { 40, 35, 85, 0, 40, A_INT, "dispel-magic"},
3633 { 35, 30, 80, 800, 70, A_STR, "rocket"},
3634 { 2, 1, 15, 10, 15, A_DEX, "arrow"},
3635 { 5, 2, 20, 18, 20, A_DEX, "arrows"},
3636 { 12, 3, 25, 30, 25, A_DEX, "missile"},
3637 { 16, 4, 30, 42, 30, A_DEX, "missiles"},
3638 { 20, 15, 55, 1600, 95, A_CON, "breath acid"},
3639 { 20, 15, 55, 1600, 95, A_CON, "breath lightning"},
3640 { 20, 15, 55, 1600, 95, A_CON, "breath fire"},
3641 { 20, 15, 55, 1600, 95, A_CON, "breath cold"},
3642 { 20, 15, 55, 800, 95, A_CON, "breath poison"},
3643 { 20, 15, 70, 550, 95, A_CON, "breath nether"},
3644 { 20, 16, 70, 400, 95, A_CON, "breath light"},
3645 { 20, 16, 70, 400, 95, A_CON, "breath dark"},
3646 { 20, 20, 70, 450, 95, A_CON, "breath confusion"},
3647 { 20, 20, 70, 450, 95, A_CON, "breath sound"},
3648 { 20, 20, 70, 600, 95, A_CON, "breath chaos"},
3649 { 20, 16, 70, 500, 95, A_CON, "breath disenchantment"},
3650 { 30, 25, 80, 250, 95, A_CON, "breath nexus"},
3651 { 35, 18, 80, 150, 95, A_CON, "breath time"},
3652 { 30, 25, 80, 200, 95, A_CON, "breath inertia"},
3653 { 30, 28, 90, 200, 95, A_CON, "breath gravity"},
3654 { 20, 15, 70, 500, 95, A_CON, "breath shards"},
3655 { 35, 15, 80, 150, 95, A_CON, "breath plasma"},
3656 { 30, 18, 70, 200, 95, A_CON, "breath force"},
3657 { 30, 28, 80, 250, 95, A_CON, "breath mana"},
3658 { 25, 20, 95, 320, 80, A_INT, "nuke ball"},
3659 { 25, 15, 70, 800, 95, A_CON, "breath nuke"},
3660 { 30, 32, 85, 400, 80, A_INT, "raw Logrus"},
3661 { 35, 40, 95, 150, 95, A_CON, "breath disintegrate"},
3662 { 18, 13, 55, 630, 80, A_INT, "acid ball"},
3663 { 14, 10, 45, 316, 60, A_INT, "lightning ball"},
3664 { 20, 14, 60, 720, 80, A_INT, "fire ball"},
3665 { 15, 11, 50, 320, 60, A_INT, "frost ball"},
3666 { 5, 3, 40, 48, 20, A_INT, "stinking cloud"},
3667 { 25, 18, 70, 350, 80, A_INT, "nether ball"},
3668 { 30, 22, 75, 350, 80, A_INT, "water ball"},
3669 { 44, 45, 85, 550, 95, A_INT, "mana storm"},
3670 { 40, 42, 90, 550, 95, A_INT, "darkness storm"},
3671 { 10, 5, 50, 0, 25, A_INT, "drain mana"},
3672 { 25, 10, 60, 0, 30, A_INT, "mind blast"},
3673 { 30, 14, 65, 0, 30, A_INT, "brain smash"},
3674 { 3, 1, 25, 24, 20, A_INT, "cause light wounds"},
3675 { 12, 2, 35, 64, 25, A_INT, "cause serious wounds"},
3676 { 22, 6, 50, 150, 30, A_INT, "cause critical wounds"},
3677 { 32, 10, 70, 225, 35, A_INT, "cause mortal wounds"},
3678 { 13, 7, 40, 178, 40, A_INT, "acid bolt"},
3679 { 10, 5, 35, 130, 35, A_INT, "lightning bolt"},
3680 { 15, 9, 50, 210, 45, A_INT, "fire bolt"},
3681 { 12, 6, 35, 162, 40, A_INT, "frost bolt"},
3682 { 40, 42, 90, 550, 95, A_INT, "starburst"},
3683 { 25, 17, 60, 255, 60, A_INT, "nether bolt"},
3684 { 25, 20, 65, 250, 60, A_INT, "water bolt"},
3685 { 25, 24, 90, 400, 80, A_INT, "mana bolt"},
3686 { 25, 20, 80, 216, 60, A_INT, "plasma bolt"},
3687 { 25, 16, 60, 186, 60, A_INT, "ice bolt"},
3688 { 3, 1, 25, 12, 20, A_INT, "magic missile"},
3689 { 5, 3, 35, 0, 20, A_INT, "scare"},
3690 { 10, 5, 40, 0, 20, A_INT, "blind"},
3691 { 10, 5, 40, 0, 20, A_INT, "confuse"},
3692 { 10, 5, 40, 0, 20, A_INT, "slow"},
3693 { 10, 5, 40, 0, 20, A_INT, "sleep"},
3694 { 20, 10, 70, 0, 40, A_INT, "speed"},
3695 { 45, 120, 95, 0, 60, A_INT, "the Hand of Doom"},
3696 { 20, 15, 70, 0, 20, A_WIS, "heal-self"},
3697 { 45, 65, 80, 0, 60, A_INT, "make invulnerable"},
3698 { 5, 1, 30, 0, 20, A_INT, "blink-self"},
3699 { 15, 8, 40, 0, 30, A_INT, "teleport-self"},
3700 { 40, 999, 99, 0, 80, A_INT, "The world"},
3701 { 1, 0, 0, 0, 15, A_INT, "something"},
3702 { 15, 8, 50, 0, 30, A_INT, "teleport to"},
3703 { 20, 13, 80, 0, 30, A_INT, "teleport away"},
3704 { 30, 40, 95, 0, 40, A_INT, "teleport level"},
3705 { 35, 30, 80, 350, 70, A_INT, "psycho-spear"},
3706 { 5, 1, 20, 0, 15, A_INT, "create darkness"},
3707 { 5, 1, 20, 0, 15, A_DEX, "create traps"},
3708 { 15, 3, 40, 0, 30, A_INT, "cause amnesia"},
3709 { 30, 30, 70, 0, 40, A_INT, "raise dead"},
3710 { 40, 70, 85, 0, 45, A_INT, "summon aid"},
3711 { 45, 90, 90, 0, 50, A_INT, "summon Cyberdemons"},
3712 { 25, 20, 65, 0, 30, A_INT, "summon a monster"},
3713 { 35, 30, 75, 0, 40, A_INT, "summon monsters"},
3714 { 25, 25, 65, 0, 25, A_INT, "summon ants"},
3715 { 25, 20, 60, 0, 25, A_INT, "summon spiders"},
3716 { 35, 26, 75, 0, 40, A_INT, "summon hounds"},
3717 { 30, 23, 70, 0, 35, A_INT, "summon hydras"},
3718 { 40, 50, 85, 0, 40, A_INT, "summon an angel"},
3719 { 35, 50, 80, 0, 35, A_INT, "summon a daemon"},
3720 { 30, 30, 75, 0, 35, A_INT, "summon an undead"},
3721 { 39, 70, 80, 0, 40, A_INT, "summon a dragon"},
3722 { 43, 85, 85, 0, 45, A_INT, "summon Greater Undead"},
3723 { 46, 90, 85, 0, 45, A_INT, "summon Ancient Dragon"},
3724 { 48, 120, 90, 0, 50, A_INT, "summon Lords of Amber"},
3725 { 50, 150, 95, 0, 50, A_INT, "summon Unique Monsters"},
3731 * @brief モンスター魔法名テーブル
3733 const concptr monster_powers_short[MAX_MONSPELLS] = {
3736 "叫ぶ", "何か", "魔力消去", "ロケット", "射撃", "何か", "何か", "何か",
3737 "酸", "電撃", "火炎", "冷気", "毒", "地獄", "閃光", "暗黒",
3738 "混乱", "轟音", "カオス", "劣化", "因果混乱", "時間逆転", "遅鈍", "重力",
3739 "破片", "プラズマ", "フォース", "魔力", "放射能球", "放射性廃棄物", "純ログルス", "分解",
3741 "酸", "電撃", "火炎", "冷気", "悪臭雲", "地獄球", "ウォーター", "魔力の嵐",
3742 "暗黒の嵐", "魔力吸収", "精神攻撃", "脳攻撃", "軽傷", "重傷", "致命傷", "秘孔を突く",
3743 "酸", "電撃", "火炎", "冷気", "スターバースト", "地獄の矢", "ウォーター", "魔力の矢",
3744 "プラズマ", "極寒", "マジックミサイル", "恐慌", "盲目", "混乱", "減速", "睡眠",
3746 "加速", "破滅の手", "体力回復", "無傷の球", "ショートテレポート", "テレポート", "時を止める", "何か",
3747 "引きよせる", "テレポートアウェイ", "テレポートレベル", "光の剣", "暗闇", "トラップ創造", "記憶喪失", "死者復活",
3748 "援軍", "サイバーデーモン", "モンスター", "複数のモンスター", "蟻", "蜘蛛", "ハウンド", "ヒドラ",
3749 "天使", "悪魔", "アンデッド", "ドラゴン", "上級アンデッド", "古代ドラゴン", "アンバーの王族", "ユニーク"
3753 "Shriek", "Something", "Dispel-magic", "Rocket", "Arrow", "Arrows", "Missile", "Missiles",
3754 "Acid", "Lightning", "Fire", "Cold", "Poison", "Nether", "Light", "Dark",
3755 "Confusion", "Sound", "Chaos", "Disenchantment", "Nexus", "Time", "Inertia", "Gravity",
3756 "Shards", "Plasma", "Force", "Mana", "Nuke", "Nuke", "Logrus", "Disintergrate",
3758 "Acid", "Lightning", "Fire", "Frost", "Stinking Cloud", "Nether", "Water", "Mana storm",
3759 "Darkness storm", "Drain mana", "Mind blast", "Brain smash", "Cause Light Wound", "Cause Serious Wound", "Cause Critical Wound", "Cause Mortal Wound",
3760 "Acid", "Lightning", "Fire", "Frost", "Starburst", "Nether", "Water", "Mana",
3761 "Plasm", "Ice", "Magic missile", "Scare", "Blind", "Confuse", "Slow", "Sleep",
3763 "Speed", "Hand of doom", "Heal-self", "Invulnerable", "Blink", "Teleport", "The world", "Something",
3764 "Teleport to", "Teleport away", "Teleport level", "Psycho-spear", "Create darkness", "Create traps", "Amnesia", "Raise dead",
3765 "Aid", "Cyberdeamons", "A monster", "Monsters", "Ants", "Spiders", "Hounds", "Hydras",
3766 "Angel", "Daemon", "Undead", "Dragon", "Greater Undead", "Ancient Dragon", "Lords of Amber", "Unique monsters"
3773 * @brief 色名称テーブル / Hack -- the "basic" color names (see "TERM_xxx")
3775 const concptr color_names[16] =
3817 * @brief 能力値テーブル / Abbreviations of healthy stats
3819 const concptr stat_names[6] =
3822 "腕力 :", "知能 :", "賢さ :", "器用 :", "耐久 :", "魅力 :"
3824 "STR : ", "INT : ", "WIS : ", "DEX : ", "CON : ", "CHR : "
3830 * @brief 能力値テーブル(能力低下時) / Abbreviations of damaged stats
3832 const concptr stat_names_reduced[6] =
3835 "腕力x:", "知能x:", "賢さx:", "器用x:", "耐久x:", "魅力x:"
3837 "Str : ", "Int : ", "Wis : ", "Dex : ", "Con : ", "Chr : "
3844 * @brief サブウィンドウ名称テーブル
3847 * Certain "screens" always use the main screen, including News, Birth,
3848 * Dungeon, Tomb-stone, High-scores, Macros, Colors, Visuals, Options.
3850 * Later, special flags may allow sub-windows to "steal" stuff from the
3851 * main window, including File dump (help), File dump (artifacts, uniques),
3852 * Character screen, Small scale map, Previous Messages, Store screen, etc.
3854 * The "ctrl-i" (tab) command flips the "Display inven/equip" and "Display
3855 * equip/inven" flags for all windows.
3857 * The "ctrl-g" command (or pseudo-command) should perhaps grab a snapshot
3858 * of the main screen into any interested windows.
3861 const concptr window_flag_desc[32] =
3863 _("持ち物/装備一覧", "Display inven/equip"),
3864 _("装備/持ち物一覧", "Display equip/inven"),
3865 _("呪文一覧", "Display spell list"),
3866 _("キャラクタ情報", "Display character"),
3867 _("視界内のモンスター表示", "Display monsters in sight"),
3869 _("メッセージ", "Display messages"),
3870 _("ダンジョン全体図", "Display overhead view"),
3871 _("モンスターの思い出", "Display monster recall"),
3872 _("アイテムの詳細", "Display object recall"),
3873 _("自分の周囲を表示", "Display dungeon view"),
3874 _("記念撮影", "Display snap-shot"),
3877 _("ボーグ・メッセージ", "Display borg messages"),
3878 _("ボーグ・ステータス", "Display borg status"),
3900 * @brief マーシャルアーツ打撃テーブル
3902 const martial_arts ma_blows[MAX_MA] =
3905 { "%sを殴った。", 1, 0, 1, 5, 0 },
3906 { "%sを蹴った。", 2, 0, 1, 7, 0 },
3907 { "%sに正拳突きをくらわした。", 3, 0, 1, 9, 0 },
3908 { "%sに膝蹴りをくらわした。", 5, 5, 2, 4, MA_KNEE },
3909 { "%sに肘打ちをくらわした。", 7, 5, 1, 12, 0 },
3910 { "%sに体当りした。", 9, 10, 2, 6, 0 },
3911 { "%sを蹴った。", 11, 10, 3, 6, MA_SLOW },
3912 { "%sにアッパーをくらわした。", 13, 12, 5, 5, 6 },
3913 { "%sに二段蹴りをくらわした。", 16, 15, 5, 6, 8 },
3914 { "%sに猫爪撃をくらわした。", 20, 20, 5, 8, 0 },
3915 { "%sに跳空脚をくらわした。", 24, 25, 6, 8, 10 },
3916 { "%sに鷲爪襲をくらわした。", 28, 25, 7, 9, 0 },
3917 { "%sに回し蹴りをくらわした。", 32, 30, 8, 10, 10 },
3918 { "%sに鉄拳撃をくらわした。", 35, 35, 8, 11, 10 },
3919 { "%sに飛空脚をくらわした。", 39, 35, 8, 12, 12 },
3920 { "%sに昇龍拳をくらわした。", 43, 35, 9, 12, 16 },
3921 { "%sに石破天驚拳をくらわした。", 48, 40, 10, 13, 18 },
3923 { "You punch %s.", 1, 0, 1, 4, 0 },
3924 { "You kick %s.", 2, 0, 1, 6, 0 },
3925 { "You strike %s.", 3, 0, 1, 7, 0 },
3926 { "You hit %s with your knee.", 5, 5, 2, 3, MA_KNEE },
3927 { "You hit %s with your elbow.", 7, 5, 1, 8, 0 },
3928 { "You butt %s.", 9, 10, 2, 5, 0 },
3929 { "You kick %s.", 11, 10, 3, 4, MA_SLOW },
3930 { "You uppercut %s.", 13, 12, 4, 4, 6 },
3931 { "You double-kick %s.", 16, 15, 5, 4, 8 },
3932 { "You hit %s with a Cat's Claw.", 20, 20, 5, 5, 0 },
3933 { "You hit %s with a jump kick.", 25, 25, 5, 6, 10 },
3934 { "You hit %s with an Eagle's Claw.", 29, 25, 6, 6, 0 },
3935 { "You hit %s with a circle kick.", 33, 30, 6, 8, 10 },
3936 { "You hit %s with an Iron Fist.", 37, 35, 8, 8, 10 },
3937 { "You hit %s with a flying kick.", 41, 35, 8, 10, 12 },
3938 { "You hit %s with a Dragon Fist.", 45, 35, 10, 10, 16 },
3939 { "You hit %s with a Crushing Blow.", 48, 35, 10, 12, 18 },
3945 * @brief 修行僧のターンダメージ算出テーブル
3947 const int monk_ave_damage[PY_MAX_LEVEL+1][3] =
4003 * @brief アイテムの価値記述テーブル /
4004 * Table of game-generated inscriptions (indexed by the defines in defines.h). -- RG
4006 const concptr game_inscriptions[] =
4008 NULL, /* FEEL_NONE */
4010 "壊れている", /* FEEL_BROKEN */
4011 "恐ろしい", /* FEEL_TERRIBLE */
4012 "無価値", /* FEEL_WORTHLESS */
4013 "呪われている", /* FEEL_CURSED */
4014 "上質以上", /* FEEL_UNCURSED */
4015 "並", /* FEEL_AVERAGE */
4016 "上質", /* FEEL_GOOD */
4017 "高級品", /* FEEL_EXCELLENT */
4018 "特別製", /* FEEL_SPECIAL */
4020 "broken", /* FEEL_BROKEN */
4021 "terrible", /* FEEL_TERRIBLE */
4022 "worthless", /* FEEL_WORTHLESS */
4023 "cursed", /* FEEL_CURSED */
4024 "uncursed", /* FEEL_UNCURSED */
4025 "average", /* FEEL_AVERAGE */
4026 "good", /* FEEL_GOOD */
4027 "excellent", /* FEEL_EXCELLENT */
4028 "special", /* FEEL_SPECIAL */
4034 * @brief 修行僧の構え能力テーブル
4036 const kamae kamae_shurui[MAX_KAMAE] =
4044 {"Genbu", 25, "(Black Tortoise) "},
4045 {"Byakko", 30, "(White Tiger) "},
4046 {"Seiryuu", 35, "(Blue Dragon) "},
4047 {"Suzaku", 40, "(Red Phoenix) "},
4052 * @brief 剣術家の構え能力テーブル
4054 const kamae kata_shurui[MAX_KATA] =
4070 * @brief 技能値到達表記テーブル
4072 const concptr exp_level_str[5]=
4074 {"[初心者]", "[入門者]", "[熟練者]", "[エキスパート]", "[達人]"};
4076 {"[Unskilled]", "[Beginner]", "[Skilled]", "[Expert]", "[Master]"};
4080 * @brief 幻覚時の打撃記述テーブル / Weird melee attack types when hallucinating
4083 const concptr silly_attacks[MAX_SILLY_ATTACK] =
4086 "があなたの回りを3回回ってワンと言った。",
4094 "に「神の国」発言の撤回を求められた。",
4105 "はあなたの100の秘密について熱く語った。",
4111 "はあなたのスパイクをブロックした。",
4113 "は昇龍拳コマンドの入力に失敗した。",
4117 "に二週間以内でビデオを人に見せないと死ぬ呪いをかけられた。",
4119 "はスーパーウルトラギャラクティカマグナムを放った。",
4121 "にジェットストリームアタックをかけられた。",
4122 "はあなたに卍固めをかけて「1、2、3、ダーッ!」と叫んだ。",
4123 "は「いくじなし!ばかばかばか!」といって駆け出した。",
4124 "が「ごらん、ルーベンスの絵だよ」と言って静かに目を閉じた。",
4125 "は言った。「変愚蛮怒、絶賛公開中!」",
4129 * @brief 幻覚時の打撃記述テーブル(フォーマットつき) / Weird melee attack types when hallucinating (%s for strfmt())
4131 const concptr silly_attacks2[MAX_SILLY_ATTACK] =
4134 "%sの回りを3回回ってワンと言った。",
4142 "%sに「神の国」発言の撤回を求めた。",
4153 "%sの100の秘密について熱く語った。",
4165 "%sに二週間以内でビデオを人に見せないと死ぬ呪いをかけた。",
4167 "%sにスーパーウルトラギャラクティカマグナムを放った。",
4169 "%sにジェットストリームアタックをかけた。",
4170 "%sに卍固めをかけて「1、2、3、ダーッ!」と叫んだ。",
4171 "「いくじなし!ばかばかばか!」といって駆け出した。",
4172 "「ごらん、ルーベンスの絵だよ」と言って静かに目を閉じた。",
4173 "言った。「変愚蛮怒、絶賛公開中!」",
4176 const concptr silly_attacks[MAX_SILLY_ATTACK] =
4186 "passes the gas on",
4187 "makes obscene gestures at",
4217 * @brief シンボル解説テーブル /
4218 * The table of "symbol info" -- each entry is a string of the form "X:desc" where "X" is the trigger, and "desc" is the "info".
4220 const concptr ident_info[] =
4233 "*:財宝を含んだ鉱脈または球形の怪物",
4238 "/:竿状武器(アックス/パイク/等)",
4316 "}:飛び道具(弓/クロスボウ/スリング)",
4320 "!:A potion (or oil)",
4321 "\":An amulet (or necklace)",
4322 "#:A wall (or secret door) / a plant / a gas",
4323 "$:Treasure (gold or gems)",
4324 "%:A vein (magma or quartz)",
4329 "*:A vein with treasure or a ball monster",
4331 ",:Food (or mushroom patch)",
4332 "-:A wand (or rod)",
4334 "/:A polearm (Axe/Pike/etc)",
4335 "0:Entrance to Museum",
4336 "1:Entrance to General Store",
4337 "2:Entrance to Armory",
4338 "3:Entrance to Weaponsmith",
4339 "4:Entrance to Temple",
4340 "5:Entrance to Alchemy shop",
4341 "6:Entrance to Magic store",
4342 "7:Entrance to Black Market",
4343 "8:Entrance to your home",
4344 "9:Entrance to the bookstore",
4346 ";:A glyph of warding / an explosive rune",
4347 "<:An up staircase",
4349 ">:A down staircase",
4355 "D:Ancient Dragon/Wyrm",
4364 "M:Multi-Headed Reptile",
4368 "Q:Quylthulg (Pulsing Flesh Mound)",
4369 "R:Reptile/Amphibian",
4370 "S:Spider/Scorpion/Tick",
4374 "W:Wight/Wraith/etc",
4379 "\\:A hafted weapon (mace/whip/etc)",
4383 "`:A figurine or statue",
4391 "h:Hobbit/Elf/Dwarf",
4395 "l:Aquatic monster",
4410 "{:A missile (arrow/bolt/shot)",
4411 "|:An edged weapon (sword/dagger/etc)",
4412 "}:A launcher (bow/crossbow/sling)",
4413 "~:Fluid terrain (or miscellaneous item)",
4420 * @brief モンスターの打撃効力テーブル /
4421 * The table of monsters' blow effects
4423 const mbe_info_type mbe_info[] =
4425 { 0, 0, }, /* None */
4426 { 60, GF_MISSILE, }, /* HURT */
4427 { 5, GF_POIS, }, /* POISON */
4428 { 20, GF_DISENCHANT, }, /* UN_BONUS */
4429 { 15, GF_MISSILE, }, /* UN_POWER */ /* ToDo: Apply the correct effects */
4430 { 5, GF_MISSILE, }, /* EAT_GOLD */
4431 { 5, GF_MISSILE, }, /* EAT_ITEM */
4432 { 5, GF_MISSILE, }, /* EAT_FOOD */
4433 { 5, GF_MISSILE, }, /* EAT_LITE */
4434 { 0, GF_ACID, }, /* ACID */
4435 { 10, GF_ELEC, }, /* ELEC */
4436 { 10, GF_FIRE, }, /* FIRE */
4437 { 10, GF_COLD, }, /* COLD */
4438 { 2, GF_MISSILE, }, /* BLIND */
4439 { 10, GF_CONFUSION, }, /* CONFUSE */
4440 { 10, GF_MISSILE, }, /* TERRIFY */
4441 { 2, GF_MISSILE, }, /* PARALYZE */
4442 { 0, GF_MISSILE, }, /* LOSE_STR */
4443 { 0, GF_MISSILE, }, /* LOSE_INT */
4444 { 0, GF_MISSILE, }, /* LOSE_WIS */
4445 { 0, GF_MISSILE, }, /* LOSE_DEX */
4446 { 0, GF_MISSILE, }, /* LOSE_CON */
4447 { 0, GF_MISSILE, }, /* LOSE_CHR */
4448 { 2, GF_MISSILE, }, /* LOSE_ALL */
4449 { 60, GF_ROCKET, }, /* SHATTER */
4450 { 5, GF_MISSILE, }, /* EXP_10 */
4451 { 5, GF_MISSILE, }, /* EXP_20 */
4452 { 5, GF_MISSILE, }, /* EXP_40 */
4453 { 5, GF_MISSILE, }, /* EXP_80 */
4454 { 5, GF_POIS, }, /* DISEASE */
4455 { 5, GF_TIME, }, /* TIME */
4456 { 5, GF_MISSILE, }, /* EXP_VAMP */
4457 { 5, GF_MANA, }, /* DR_MANA */
4458 { 60, GF_MISSILE, }, /* SUPERHURT */
4463 * @brief 地形状態フラグテーブル /
4464 * The table of features' actions
4466 const byte feature_action_flags[FF_FLAG_MAX] =
4478 FAF_CRASH_GLASS, /* BASH */
4480 FAF_DESTROY, /* DISARM */
4482 FAF_DESTROY | FAF_CRASH_GLASS, /* TUNNEL */
4483 0, /* MAY_HAVE_GOLD */
4513 FAF_DESTROY | FAF_CRASH_GLASS, /* HURT_ROCK */
4545 0, /* HURT_BWATER */
4568 FAF_DESTROY | FAF_NO_DROP | FAF_CRASH_GLASS, /* HURT_DISI */
4569 0, /* QUEST_ENTER */
4575 0, /* MINOR_GLYPH */
4581 0, /* TELEPORTABLE */
4588 * @brief 装備耐性に準じたブレス効果の選択テーブル /
4589 * Define flags, effect type, name for dragon breath activation
4591 const dragonbreath_type dragonbreath_info[] = {
4592 { TR_RES_ACID, GF_ACID, _("酸", "acid") },
4593 { TR_RES_ELEC, GF_ELEC, _("電撃", "lightning") },
4594 { TR_RES_FIRE, GF_FIRE, _("火炎", "fire") },
4595 { TR_RES_COLD, GF_COLD, _("冷気", "cold") },
4596 { TR_RES_POIS, GF_POIS, _("毒", "poison") },
4597 { TR_RES_LITE, GF_LITE, _("閃光", "light") },
4598 { TR_RES_DARK, GF_DARK, _("暗黒", "dark") },
4599 { TR_RES_SHARDS, GF_SHARDS, _("破片", "shard") },
4600 { TR_RES_CONF, GF_CONFUSION, _("混乱", "confusion") },
4601 { TR_RES_SOUND, GF_SOUND, _("轟音", "sound") },
4602 { TR_RES_NEXUS, GF_NEXUS, _("因果混乱", "nexus") },
4603 { TR_RES_NETHER, GF_NETHER, _("地獄", "nether") },
4604 { TR_RES_CHAOS, GF_CHAOS, _("カオス", "chaos") },
4605 { TR_RES_DISEN, GF_DISENCHANT, _("劣化", "disenchant") },