1 #include "target/target-describer.h"
2 #include "action/travel-execution.h"
3 #include "core/stuff-handler.h"
4 #include "dungeon/dungeon.h"
5 #include "dungeon/quest.h"
6 #include "flavor/flavor-describer.h"
7 #include "floor/cave.h"
8 #include "floor/floor-object.h"
9 #include "floor/floor-town.h"
10 #include "floor/object-scanner.h"
11 #include "game-option/input-options.h"
12 #include "grid/feature.h"
13 #include "grid/grid.h"
14 #include "info-reader/fixed-map-parser.h"
15 #include "io/cursor.h"
16 #include "io/input-key-acceptor.h"
17 #include "monster-race/monster-race.h"
18 #include "monster-race/race-flags1.h"
19 #include "monster/monster-describer.h"
20 #include "monster/monster-description-types.h"
21 #include "monster/monster-flag-types.h"
22 #include "object/object-mark-types.h"
23 #include "player/player-status-table.h"
24 #include "system/building-type-definition.h"
25 #include "system/floor-type-definition.h"
26 #include "system/monster-type-definition.h"
27 #include "system/object-type-definition.h"
28 #include "system/system-variables.h"
29 #include "target/target-types.h"
30 #include "term/screen-processor.h"
31 #include "term/term-color-types.h"
32 #include "util/bit-flags-calculator.h"
33 #include "view/display-lore.h"
34 #include "view/display-messages.h"
35 #include "view/display-monster-status.h"
36 #include "world/world.h"
39 #include "locale/english.h"
42 static const s16b CONTINUOUS_DESCRIPTION = 256;
44 bool show_gold_on_floor = FALSE;
47 typedef struct eg_type {
58 char out_val[MAX_NLEN + 80];
59 OBJECT_IDX floor_list[23];
60 ITEM_NUMBER floor_num;
63 OBJECT_IDX next_o_idx;
69 static eg_type *initialize_eg_type(player_type *subject_ptr, eg_type *eg_ptr, POSITION y, POSITION x, target_type mode, concptr info)
73 eg_ptr->boring = TRUE;
80 eg_ptr->query = '\001';
81 eg_ptr->floor_num = 0;
83 floor_type *floor_ptr = subject_ptr->current_floor_ptr;
84 eg_ptr->g_ptr = &floor_ptr->grid_array[y][x];
85 eg_ptr->m_ptr = &floor_ptr->m_list[eg_ptr->g_ptr->m_idx];
86 eg_ptr->next_o_idx = 0;
91 * Evaluate number of kill needed to gain level
93 static void evaluate_monster_exp(player_type *creature_ptr, char *buf, monster_type *m_ptr)
95 monster_race *ap_r_ptr = &r_info[m_ptr->ap_r_idx];
96 if ((creature_ptr->lev >= PY_MAX_LEVEL) || (creature_ptr->prace == RACE_ANDROID)) {
101 if (!ap_r_ptr->r_tkills || (m_ptr->mflag2 & MFLAG2_KAGE)) {
102 if (!current_world_ptr->wizard) {
108 s32b exp_mon = ap_r_ptr->mexp * ap_r_ptr->level;
109 u32b exp_mon_frac = 0;
110 s64b_div(&exp_mon, &exp_mon_frac, 0, (creature_ptr->max_plv + 2));
112 s32b exp_adv = player_exp[creature_ptr->lev - 1] * creature_ptr->expfact;
113 u32b exp_adv_frac = 0;
114 s64b_div(&exp_adv, &exp_adv_frac, 0, 100);
116 s64b_sub(&exp_adv, &exp_adv_frac, creature_ptr->exp, creature_ptr->exp_frac);
118 s64b_add(&exp_adv, &exp_adv_frac, exp_mon, exp_mon_frac);
119 s64b_sub(&exp_adv, &exp_adv_frac, 0, 1);
121 s64b_div(&exp_adv, &exp_adv_frac, exp_mon, exp_mon_frac);
123 u32b num = MIN(999, exp_adv_frac);
124 sprintf(buf, "%03ld", (long int)num);
127 static void describe_scan_result(player_type *subject_ptr, eg_type *eg_ptr)
132 eg_ptr->floor_num = scan_floor_items(subject_ptr, eg_ptr->floor_list, eg_ptr->y, eg_ptr->x, 0x02, 0);
133 if (eg_ptr->floor_num > 0)
134 eg_ptr->x_info = _("x物 ", "x,");
137 static void describe_target(player_type *subject_ptr, eg_type *eg_ptr)
139 if (!player_bold(subject_ptr, eg_ptr->y, eg_ptr->x)) {
140 eg_ptr->s1 = _("ターゲット:", "Target:");
149 eg_ptr->s1 = "You are ";
154 static bool describe_hallucinated_target(player_type *subject_ptr, eg_type *eg_ptr)
156 if (!subject_ptr->image)
159 concptr name = _("何か奇妙な物", "something strange");
161 sprintf(eg_ptr->out_val, "%s%s%s%s [%s]", eg_ptr->s1, name, eg_ptr->s2, eg_ptr->s3, eg_ptr->info);
163 sprintf(eg_ptr->out_val, "%s%s%s%s [%s]", eg_ptr->s1, eg_ptr->s2, eg_ptr->s3, name, eg_ptr->info);
165 prt(eg_ptr->out_val, 0, 0);
166 move_cursor_relative(eg_ptr->y, eg_ptr->x);
167 eg_ptr->query = inkey();
168 if ((eg_ptr->query != '\r') && (eg_ptr->query != '\n'))
169 return eg_ptr->query;
174 static bool describe_grid_lore(player_type *subject_ptr, eg_type *eg_ptr)
177 screen_roff(subject_ptr, eg_ptr->m_ptr->ap_r_idx, 0);
178 term_addstr(-1, TERM_WHITE, format(_(" [r思 %s%s]", " [r,%s%s]"), eg_ptr->x_info, eg_ptr->info));
179 eg_ptr->query = inkey();
181 return eg_ptr->query != 'r';
184 static void describe_grid_monster(player_type *subject_ptr, eg_type *eg_ptr)
187 GAME_TEXT m_name[MAX_NLEN];
188 monster_desc(subject_ptr, m_name, eg_ptr->m_ptr, MD_INDEF_VISIBLE);
192 if (describe_grid_lore(subject_ptr, eg_ptr))
199 evaluate_monster_exp(subject_ptr, acount, eg_ptr->m_ptr);
201 sprintf(eg_ptr->out_val, "[%s]%s%s(%s)%s%s [r思 %s%s]", acount, eg_ptr->s1, m_name, look_mon_desc(eg_ptr->m_ptr, 0x01), eg_ptr->s2, eg_ptr->s3,
202 eg_ptr->x_info, eg_ptr->info);
204 sprintf(eg_ptr->out_val, "[%s]%s%s%s%s(%s) [r, %s%s]", acount, eg_ptr->s1, eg_ptr->s2, eg_ptr->s3, m_name, look_mon_desc(eg_ptr->m_ptr, 0x01),
205 eg_ptr->x_info, eg_ptr->info);
207 prt(eg_ptr->out_val, 0, 0);
208 move_cursor_relative(eg_ptr->y, eg_ptr->x);
209 eg_ptr->query = inkey();
210 if (eg_ptr->query != 'r')
217 static void describe_monster_person(eg_type *eg_ptr)
219 monster_race *ap_r_ptr = &r_info[eg_ptr->m_ptr->ap_r_idx];
220 eg_ptr->s1 = _("それは", "It is ");
221 if (ap_r_ptr->flags1 & RF1_FEMALE)
222 eg_ptr->s1 = _("彼女は", "She is ");
223 else if (ap_r_ptr->flags1 & RF1_MALE)
224 eg_ptr->s1 = _("彼は", "He is ");
228 eg_ptr->s3 = "持っている";
230 eg_ptr->s2 = "carrying ";
234 static u16b describe_monster_item(player_type *subject_ptr, eg_type *eg_ptr)
236 for (OBJECT_IDX this_o_idx = eg_ptr->m_ptr->hold_o_idx; this_o_idx; this_o_idx = eg_ptr->next_o_idx) {
237 GAME_TEXT o_name[MAX_NLEN];
239 o_ptr = &subject_ptr->current_floor_ptr->o_list[this_o_idx];
240 eg_ptr->next_o_idx = o_ptr->next_o_idx;
241 describe_flavor(subject_ptr, o_name, o_ptr, 0);
243 sprintf(eg_ptr->out_val, "%s%s%s%s[%s]", eg_ptr->s1, o_name, eg_ptr->s2, eg_ptr->s3, eg_ptr->info);
245 sprintf(eg_ptr->out_val, "%s%s%s%s [%s]", eg_ptr->s1, eg_ptr->s2, eg_ptr->s3, o_name, eg_ptr->info);
247 prt(eg_ptr->out_val, 0, 0);
248 move_cursor_relative(eg_ptr->y, eg_ptr->x);
249 eg_ptr->query = inkey();
250 if ((eg_ptr->query != '\r') && (eg_ptr->query != '\n') && (eg_ptr->query != ' ') && (eg_ptr->query != 'x'))
251 return eg_ptr->query;
253 if ((eg_ptr->query == ' ') && !(eg_ptr->mode & TARGET_LOOK))
254 return eg_ptr->query;
256 eg_ptr->s2 = _("をまた", "also carrying ");
259 return CONTINUOUS_DESCRIPTION;
262 static bool within_char_util(u16b input) { return (input > -127) && (input < 128); }
264 static s16b describe_grid(player_type *subject_ptr, eg_type *eg_ptr)
266 if ((eg_ptr->g_ptr->m_idx == 0) || !subject_ptr->current_floor_ptr->m_list[eg_ptr->g_ptr->m_idx].ml)
267 return CONTINUOUS_DESCRIPTION;
269 eg_ptr->boring = FALSE;
270 monster_race_track(subject_ptr, eg_ptr->m_ptr->ap_r_idx);
271 health_track(subject_ptr, eg_ptr->g_ptr->m_idx);
272 handle_stuff(subject_ptr);
273 describe_grid_monster(subject_ptr, eg_ptr);
274 if ((eg_ptr->query != '\r') && (eg_ptr->query != '\n') && (eg_ptr->query != ' ') && (eg_ptr->query != 'x'))
275 return eg_ptr->query;
277 if ((eg_ptr->query == ' ') && !(eg_ptr->mode & TARGET_LOOK))
278 return eg_ptr->query;
280 describe_monster_person(eg_ptr);
281 u16b monster_item_description = describe_monster_item(subject_ptr, eg_ptr);
282 if (within_char_util(monster_item_description))
283 return (char)monster_item_description;
291 return CONTINUOUS_DESCRIPTION;
294 static s16b describe_footing(player_type *subject_ptr, eg_type *eg_ptr)
296 if (eg_ptr->floor_num != 1)
297 return CONTINUOUS_DESCRIPTION;
299 GAME_TEXT o_name[MAX_NLEN];
301 o_ptr = &subject_ptr->current_floor_ptr->o_list[eg_ptr->floor_list[0]];
302 describe_flavor(subject_ptr, o_name, o_ptr, 0);
304 sprintf(eg_ptr->out_val, "%s%s%s%s[%s]", eg_ptr->s1, o_name, eg_ptr->s2, eg_ptr->s3, eg_ptr->info);
306 sprintf(eg_ptr->out_val, "%s%s%s%s [%s]", eg_ptr->s1, eg_ptr->s2, eg_ptr->s3, o_name, eg_ptr->info);
308 prt(eg_ptr->out_val, 0, 0);
309 move_cursor_relative(eg_ptr->y, eg_ptr->x);
310 eg_ptr->query = inkey();
311 return eg_ptr->query;
314 static s16b describe_footing_items(eg_type *eg_ptr)
317 return CONTINUOUS_DESCRIPTION;
320 sprintf(eg_ptr->out_val, "%s %d個のアイテム%s%s ['x'で一覧, %s]", eg_ptr->s1, (int)eg_ptr->floor_num, eg_ptr->s2, eg_ptr->s3, eg_ptr->info);
322 sprintf(eg_ptr->out_val, "%s%s%sa pile of %d items [x,%s]", eg_ptr->s1, eg_ptr->s2, eg_ptr->s3, (int)eg_ptr->floor_num, eg_ptr->info);
324 prt(eg_ptr->out_val, 0, 0);
325 move_cursor_relative(eg_ptr->y, eg_ptr->x);
326 eg_ptr->query = inkey();
327 if (eg_ptr->query != 'x' && eg_ptr->query != ' ')
328 return eg_ptr->query;
330 return CONTINUOUS_DESCRIPTION;
333 static char describe_footing_many_items(player_type *subject_ptr, eg_type *eg_ptr, int *min_width)
337 show_gold_on_floor = TRUE;
338 (void)show_floor_items(subject_ptr, 0, eg_ptr->y, eg_ptr->x, min_width, 0);
339 show_gold_on_floor = FALSE;
341 sprintf(eg_ptr->out_val, "%s %d個のアイテム%s%s [Enterで次へ, %s]", eg_ptr->s1, (int)eg_ptr->floor_num, eg_ptr->s2, eg_ptr->s3, eg_ptr->info);
343 sprintf(eg_ptr->out_val, "%s%s%sa pile of %d items [Enter,%s]", eg_ptr->s1, eg_ptr->s2, eg_ptr->s3, (int)eg_ptr->floor_num, eg_ptr->info);
345 prt(eg_ptr->out_val, 0, 0);
346 eg_ptr->query = inkey();
348 if (eg_ptr->query != '\n' && eg_ptr->query != '\r')
349 return eg_ptr->query;
351 OBJECT_IDX o_idx = eg_ptr->g_ptr->o_idx;
352 if (!(o_idx && subject_ptr->current_floor_ptr->o_list[o_idx].next_o_idx))
355 excise_object_idx(subject_ptr->current_floor_ptr, o_idx);
356 int i = eg_ptr->g_ptr->o_idx;
357 while (subject_ptr->current_floor_ptr->o_list[i].next_o_idx)
358 i = subject_ptr->current_floor_ptr->o_list[i].next_o_idx;
360 subject_ptr->current_floor_ptr->o_list[i].next_o_idx = o_idx;
364 static s16b loop_describing_grid(player_type *subject_ptr, eg_type *eg_ptr)
366 if (eg_ptr->floor_num == 0)
367 return CONTINUOUS_DESCRIPTION;
371 s16b footing_description = describe_footing(subject_ptr, eg_ptr);
372 if (within_char_util(footing_description))
373 return (char)footing_description;
375 s16b footing_descriptions = describe_footing_items(eg_ptr);
376 if (within_char_util(footing_descriptions))
377 return (char)footing_descriptions;
379 return describe_footing_many_items(subject_ptr, eg_ptr, &min_width);
383 static s16b describe_footing_sight(player_type *subject_ptr, eg_type *eg_ptr, object_type *o_ptr)
385 if ((o_ptr->marked & OM_FOUND) == 0)
386 return CONTINUOUS_DESCRIPTION;
388 GAME_TEXT o_name[MAX_NLEN];
389 eg_ptr->boring = FALSE;
390 describe_flavor(subject_ptr, o_name, o_ptr, 0);
392 sprintf(eg_ptr->out_val, "%s%s%s%s[%s]", eg_ptr->s1, o_name, eg_ptr->s2, eg_ptr->s3, eg_ptr->info);
394 sprintf(eg_ptr->out_val, "%s%s%s%s [%s]", eg_ptr->s1, eg_ptr->s2, eg_ptr->s3, o_name, eg_ptr->info);
396 prt(eg_ptr->out_val, 0, 0);
397 move_cursor_relative(eg_ptr->y, eg_ptr->x);
398 eg_ptr->query = inkey();
399 if ((eg_ptr->query != '\r') && (eg_ptr->query != '\n') && (eg_ptr->query != ' ') && (eg_ptr->query != 'x'))
400 return eg_ptr->query;
402 if ((eg_ptr->query == ' ') && !(eg_ptr->mode & TARGET_LOOK))
403 return eg_ptr->query;
405 eg_ptr->s1 = _("それは", "It is ");
406 if (o_ptr->number != 1)
407 eg_ptr->s1 = _("それらは", "They are ");
415 return CONTINUOUS_DESCRIPTION;
418 static s16b sweep_footing_items(player_type *subject_ptr, eg_type *eg_ptr)
420 for (OBJECT_IDX this_o_idx = eg_ptr->g_ptr->o_idx; this_o_idx; this_o_idx = eg_ptr->next_o_idx) {
422 o_ptr = &subject_ptr->current_floor_ptr->o_list[this_o_idx];
423 eg_ptr->next_o_idx = o_ptr->next_o_idx;
424 s16b ret = describe_footing_sight(subject_ptr, eg_ptr, o_ptr);
425 if (within_char_util(ret))
429 return CONTINUOUS_DESCRIPTION;
432 static concptr decide_target_floor(player_type *subject_ptr, eg_type *eg_ptr)
434 if (have_flag(eg_ptr->f_ptr->flags, FF_QUEST_ENTER)) {
435 IDX old_quest = subject_ptr->current_floor_ptr->inside_quest;
436 for (int j = 0; j < 10; j++)
437 quest_text[j][0] = '\0';
440 subject_ptr->current_floor_ptr->inside_quest = eg_ptr->g_ptr->special;
441 init_flags = INIT_NAME_ONLY;
442 parse_fixed_map(subject_ptr, "q_info.txt", 0, 0, 0, 0);
443 subject_ptr->current_floor_ptr->inside_quest = old_quest;
445 _("クエスト「%s」(%d階相当)", "the entrance to the quest '%s'(level %d)"), quest[eg_ptr->g_ptr->special].name, quest[eg_ptr->g_ptr->special].level);
448 if (have_flag(eg_ptr->f_ptr->flags, FF_BLDG) && !subject_ptr->current_floor_ptr->inside_arena)
449 return building[eg_ptr->f_ptr->subtype].name;
451 if (have_flag(eg_ptr->f_ptr->flags, FF_ENTRANCE))
452 return format(_("%s(%d階相当)", "%s(level %d)"), d_text + d_info[eg_ptr->g_ptr->special].text, d_info[eg_ptr->g_ptr->special].mindepth);
454 if (have_flag(eg_ptr->f_ptr->flags, FF_TOWN))
455 return town_info[eg_ptr->g_ptr->special].name;
457 if (subject_ptr->wild_mode && (eg_ptr->feat == feat_floor))
458 return _("道", "road");
460 return f_name + eg_ptr->f_ptr->name;
463 static void describe_grid_monster_all(eg_type *eg_ptr)
465 if (!current_world_ptr->wizard) {
467 sprintf(eg_ptr->out_val, "%s%s%s%s[%s]", eg_ptr->s1, eg_ptr->name, eg_ptr->s2, eg_ptr->s3, eg_ptr->info);
469 sprintf(eg_ptr->out_val, "%s%s%s%s [%s]", eg_ptr->s1, eg_ptr->s2, eg_ptr->s3, eg_ptr->name, eg_ptr->info);
475 if (eg_ptr->g_ptr->mimic)
476 sprintf(f_idx_str, "%d/%d", eg_ptr->g_ptr->feat, eg_ptr->g_ptr->mimic);
478 sprintf(f_idx_str, "%d", eg_ptr->g_ptr->feat);
481 sprintf(eg_ptr->out_val, "%s%s%s%s[%s] %x %s %d %d %d (%d,%d) %d", eg_ptr->s1, eg_ptr->name, eg_ptr->s2, eg_ptr->s3, eg_ptr->info,
482 (unsigned int)eg_ptr->g_ptr->info, f_idx_str, eg_ptr->g_ptr->dist, eg_ptr->g_ptr->cost, eg_ptr->g_ptr->when, (int)eg_ptr->y, (int)eg_ptr->x,
483 travel.cost[eg_ptr->y][eg_ptr->x]);
485 sprintf(eg_ptr->out_val, "%s%s%s%s [%s] %x %s %d %d %d (%d,%d)", eg_ptr->s1, eg_ptr->s2, eg_ptr->s3, eg_ptr->name, eg_ptr->info, eg_ptr->g_ptr->info,
487 eg_ptr->g_ptr->dist, eg_ptr->g_ptr->cost, eg_ptr->g_ptr->when, (int)eg_ptr->y, (int)eg_ptr->x);
493 * @brief xまたはlで指定したグリッドにあるアイテムやモンスターの説明を記述する
494 * @param subject_ptr プレーヤーへの参照ポインタ
495 * @param y 指定グリッドのY座標
496 * @param x 指定グリッドのX座標
497 * @param mode x (KILL)かl (LOOK)
501 char examine_grid(player_type *subject_ptr, const POSITION y, const POSITION x, target_type mode, concptr info)
504 eg_type *eg_ptr = initialize_eg_type(subject_ptr, &tmp_eg, y, x, mode, info);
505 describe_scan_result(subject_ptr, eg_ptr);
506 describe_target(subject_ptr, eg_ptr);
507 if (describe_hallucinated_target(subject_ptr, eg_ptr))
510 s16b description_grid = describe_grid(subject_ptr, eg_ptr);
511 if (within_char_util(description_grid))
512 return (char)description_grid;
514 s16b loop_description = loop_describing_grid(subject_ptr, eg_ptr);
515 if (within_char_util(loop_description))
516 return (char)loop_description;
518 s16b footing_items_description = sweep_footing_items(subject_ptr, eg_ptr);
519 if (within_char_util(footing_items_description))
520 return (char)footing_items_description;
522 eg_ptr->feat = get_feat_mimic(eg_ptr->g_ptr);
523 if (!(eg_ptr->g_ptr->info & CAVE_MARK) && !player_can_see_bold(subject_ptr, y, x))
524 eg_ptr->feat = feat_none;
526 eg_ptr->f_ptr = &f_info[eg_ptr->feat];
527 if (!eg_ptr->boring && !have_flag(eg_ptr->f_ptr->flags, FF_REMEMBER))
528 return (eg_ptr->query != '\r') && (eg_ptr->query != '\n') ? eg_ptr->query : 0;
531 * グローバル変数への代入をここで行っているので動かしたくない
532 * 安全を確保できたら構造体から外すことも検討する
534 eg_ptr->name = decide_target_floor(subject_ptr, eg_ptr);
536 && ((!have_flag(eg_ptr->f_ptr->flags, FF_MOVE) && !have_flag(eg_ptr->f_ptr->flags, FF_CAN_FLY))
537 || (!have_flag(eg_ptr->f_ptr->flags, FF_LOS) && !have_flag(eg_ptr->f_ptr->flags, FF_TREE)) || have_flag(eg_ptr->f_ptr->flags, FF_TOWN))) {
538 eg_ptr->s2 = _("の中", "in ");
541 if (have_flag(eg_ptr->f_ptr->flags, FF_STORE) || have_flag(eg_ptr->f_ptr->flags, FF_QUEST_ENTER)
542 || (have_flag(eg_ptr->f_ptr->flags, FF_BLDG) && !subject_ptr->current_floor_ptr->inside_arena) || have_flag(eg_ptr->f_ptr->flags, FF_ENTRANCE))
543 eg_ptr->s2 = _("の入口", "");
546 else if (have_flag(eg_ptr->f_ptr->flags, FF_FLOOR) || have_flag(eg_ptr->f_ptr->flags, FF_TOWN) || have_flag(eg_ptr->f_ptr->flags, FF_SHALLOW)
547 || have_flag(eg_ptr->f_ptr->flags, FF_DEEP))
550 eg_ptr->s3 = (is_a_vowel(eg_ptr->name[0])) ? "an " : "a ";
553 describe_grid_monster_all(eg_ptr);
554 prt(eg_ptr->out_val, 0, 0);
555 move_cursor_relative(y, x);
556 eg_ptr->query = inkey();
557 if ((eg_ptr->query != '\r') && (eg_ptr->query != '\n') && (eg_ptr->query != ' '))
558 return eg_ptr->query;