3 * @brief ¥â¥ó¥¹¥¿¡¼ËâË¡¤Î¼ÂÁõ(ÂÐ¥â¥ó¥¹¥¿¡¼½èÍý) / Monster spells (attack monster)
6 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke\n
7 * This software may be copied and distributed for educational, research,\n
8 * and not for profit purposes provided that this copyright and statement\n
9 * are included in all such copies. Other copyrights may also apply.\n
10 * 2014 Deskull rearranged comment for Doxygen.\n
18 * @brief ¥â¥ó¥¹¥¿¡¼¤¬Å¨ÂÐ¥â¥ó¥¹¥¿¡¼¤Ë¥Ö¥ì¥¹/¥Ü¡¼¥ë·¿Æü쵻ǽ¤òÊü¤Ä½èÍý /
19 * Monster casts a breath (or ball) attack at another monster.
20 * @param m_idx Æü쵻ǽ¤ò»È¤¦¥â¥ó¥¹¥¿¡¼¤Î»²¾ÈID
21 * @param y ÌÜɸ¤ÎYºÂɸ
22 * @param x ÌÜɸ¤ÎXºÂɸ
23 * @param typ ¸ú²Ì°À¤ÎID
26 * @param breath TRUE¤Ê¤é¤Ð¥Ö¥ì¥¹ / FALSE¤Ê¤é¤Ð¥Ü¡¼¥ë
27 * @param monspell Æü칶·â¤ÎID
28 * @param learnable ¥é¡¼¥Ë¥ó¥°²Äǽ¤ÊÁ°Äó¤¬Â·¤Ã¤Æ¤¤¤ë¤Ê¤é¤ÐTRUE
31 * Pass over any monsters that may be in the way
32 * Affect grids, objects, monsters, and the player
34 static void monst_breath_monst(int m_idx, int y, int x, int typ, int dam_hp, int rad, bool breath, int monspell, bool learnable)
36 int flg = PROJECT_GRID | PROJECT_ITEM | PROJECT_KILL;
38 monster_type *m_ptr = &m_list[m_idx];
39 monster_race *r_ptr = &r_info[m_ptr->r_idx];
41 /* Determine the radius of the blast */
42 if (rad < 1 && breath) rad = (r_ptr->flags2 & RF2_POWERFUL) ? 3 : 2;
44 /* Handle breath attacks */
45 if (breath) rad = 0 - rad;
60 flg |= (PROJECT_HIDE | PROJECT_AIMED);
64 (void)project(m_idx, rad, y, x, dam_hp, typ, flg, (learnable ? monspell : -1));
69 * @brief ¥â¥ó¥¹¥¿¡¼¤¬Å¨ÂÐ¥â¥ó¥¹¥¿¡¼¤Ë¥Ü¥ë¥È·¿Æü쵻ǽ¤òÊü¤Ä½èÍý /
70 * Monster casts a bolt at another monster
71 * @param m_idx Æü쵻ǽ¤ò»È¤¦¥â¥ó¥¹¥¿¡¼¤Î»²¾ÈID
72 * @param y ÌÜɸ¤ÎYºÂɸ
73 * @param x ÌÜɸ¤ÎXºÂɸ
74 * @param typ ¸ú²Ì°À¤ÎID
76 * @param monspell Æü칶·â¤ÎID
77 * @param learnable ¥é¡¼¥Ë¥ó¥°²Äǽ¤ÊÁ°Äó¤¬Â·¤Ã¤Æ¤¤¤ë¤Ê¤é¤ÐTRUE
80 * Stop if we hit a monster
81 * Affect monsters and the player
83 static void monst_bolt_monst(int m_idx, int y, int x, int typ, int dam_hp, int monspell, bool learnable)
85 int flg = PROJECT_STOP | PROJECT_KILL;
86 if (typ != GF_ARROW) flg |= PROJECT_REFLECTABLE;
87 (void)project(m_idx, 0, y, x, dam_hp, typ, flg, (learnable ? monspell : -1));
92 * @brief ¥â¥ó¥¹¥¿¡¼¤¬Å¨ÂÐ¥â¥ó¥¹¥¿¡¼¤Ë¥Ó¡¼¥à·¿Æü쵻ǽ¤òÊü¤Ä½èÍý /
93 * Monster casts a bolt at another monster
94 * @param m_idx Æü쵻ǽ¤ò»È¤¦¥â¥ó¥¹¥¿¡¼¤Î»²¾ÈID
95 * @param y ÌÜɸ¤ÎYºÂɸ
96 * @param x ÌÜɸ¤ÎXºÂɸ
97 * @param typ ¸ú²Ì°À¤ÎID
99 * @param monspell Æü칶·â¤ÎID
100 * @param learnable ¥é¡¼¥Ë¥ó¥°²Äǽ¤ÊÁ°Äó¤¬Â·¤Ã¤Æ¤¤¤ë¤Ê¤é¤ÐTRUE
103 static void monst_beam_monst(int m_idx, int y, int x, int typ, int dam_hp, int monspell, bool learnable)
105 int flg = PROJECT_BEAM | PROJECT_KILL | PROJECT_THRU;
107 (void)project(m_idx, 0, y, x, dam_hp, typ, flg, (learnable ? monspell : -1));
111 * @brief ¥â¥ó¥¹¥¿¡¼¤¬Å¨ÂÐ¥â¥ó¥¹¥¿¡¼¤Ë¥Ó¡¼¥à¤òÅö¤Æ¤ë¤³¤È²Äǽ¤«¤òȽÄꤹ¤ë /
112 * Determine if a beam spell will hit the target.
113 * @param y1 »ÏÅÀ¤ÎYºÂɸ
114 * @param x1 »ÏÅÀ¤ÎXºÂɸ
115 * @param y2 ÌÜɸ¤ÎYºÂɸ
116 * @param x2 ÌÜɸ¤ÎXºÂɸ
117 * @param m_ptr »ÈÍѤ¹¤ë¥â¥ó¥¹¥¿¡¼¤Î¹½Â¤Âλ²¾È¥Ý¥¤¥ó¥¿
118 * @return ¥Ó¡¼¥à¤¬Åþã²Äǽ¤Ê¤é¤ÐTRUE¤òÊÖ¤¹
120 static bool direct_beam(int y1, int x1, int y2, int x2, monster_type *m_ptr)
128 bool is_friend = is_pet(m_ptr);
130 /* Check the projection path */
131 grid_n = project_path(grid_g, MAX_RANGE, y1, x1, y2, x2, PROJECT_THRU);
133 /* No grid is ever projectable from itself */
134 if (!grid_n) return (FALSE);
136 for (i = 0; i < grid_n; i++)
138 y = GRID_Y(grid_g[i]);
139 x = GRID_X(grid_g[i]);
141 if (y == y2 && x == x2)
143 else if (is_friend && cave[y][x].m_idx > 0 &&
144 !are_enemies(m_ptr, &m_list[cave[y][x].m_idx]))
146 /* Friends don't shoot friends */
150 if (is_friend && player_bold(y, x))
159 * @brief ¥â¥ó¥¹¥¿¡¼¤¬Å¨ÂÐ¥â¥ó¥¹¥¿¡¼¤ËľÀܥ֥쥹¤òÅö¤Æ¤ë¤³¤È¤¬²Äǽ¤«¤òȽÄꤹ¤ë /
160 * Determine if a breath will hit the target.
161 * @param y1 »ÏÅÀ¤ÎYºÂɸ
162 * @param x1 »ÏÅÀ¤ÎXºÂɸ
163 * @param y2 ÌÜɸ¤ÎYºÂɸ
164 * @param x2 ÌÜɸ¤ÎXºÂɸ
166 * @param typ ¸ú²Ì°ÀID
167 * @param is_friend TRUE¤Ê¤é¤Ð¡¢¥×¥ì¥¤¥ä¡¼¤ò´¬¤¹þ¤à»þ¤Ë¥Ö¥ì¥¹¤ÎȽÄê¤òFALSE¤Ë¤¹¤ë¡£
168 * @return ¥Ö¥ì¥¹¤òľÀÜÅö¤Æ¤é¤ì¤ë¤Ê¤é¤ÐTRUE¤òÊÖ¤¹
170 static bool breath_direct(int y1, int x1, int y2, int x2, int rad, int typ, bool is_friend)
172 /* Must be the same as projectable() */
184 byte gx[1024], gy[1024];
199 case GF_DISINTEGRATE:
207 /* Check the projection path */
208 grid_n = project_path(grid_g, MAX_RANGE, y1, x1, y2, x2, flg);
210 /* Project along the path */
211 for (i = 0; i < grid_n; ++i)
213 int ny = GRID_Y(grid_g[i]);
214 int nx = GRID_X(grid_g[i]);
216 if (flg & PROJECT_DISI)
218 /* Hack -- Balls explode before reaching walls */
219 if (cave_stop_disintegration(ny, nx)) break;
221 else if (flg & PROJECT_LOS)
223 /* Hack -- Balls explode before reaching walls */
224 if (!cave_los_bold(ny, nx)) break;
228 /* Hack -- Balls explode before reaching walls */
229 if (!cave_have_flag_bold(ny, nx, FF_PROJECT)) break;
232 /* Save the "blast epicenter" */
241 if (flg & PROJECT_DISI)
243 if (in_disintegration_range(y1, x1, y2, x2) && (distance(y1, x1, y2, x2) <= rad)) hit2 = TRUE;
244 if (in_disintegration_range(y1, x1, py, px) && (distance(y1, x1, py, px) <= rad)) hityou = TRUE;
246 else if (flg & PROJECT_LOS)
248 if (los(y1, x1, y2, x2) && (distance(y1, x1, y2, x2) <= rad)) hit2 = TRUE;
249 if (los(y1, x1, py, px) && (distance(y1, x1, py, px) <= rad)) hityou = TRUE;
253 if (projectable(y1, x1, y2, x2) && (distance(y1, x1, y2, x2) <= rad)) hit2 = TRUE;
254 if (projectable(y1, x1, py, px) && (distance(y1, x1, py, px) <= rad)) hityou = TRUE;
259 breath_shape(grid_g, grid_n, &grids, gx, gy, gm, &gm_rad, rad, y1, x1, y, x, typ);
261 for (i = 0; i < grids; i++)
263 /* Extract the location */
267 if ((y == y2) && (x == x2)) hit2 = TRUE;
268 if (player_bold(y, x)) hityou = TRUE;
272 if (!hit2) return FALSE;
273 if (is_friend && hityou) return FALSE;
279 * @brief ¥â¥ó¥¹¥¿¡¼¤¬ÆüìǽÎϤÎÌÜɸÃÏÅÀ¤ò·è¤á¤ë½èÍý /
280 * Get the actual center point of ball spells (rad > 1) (originally from TOband)
281 * @param sy »ÏÅÀ¤ÎYºÂɸ
282 * @param sx »ÏÅÀ¤ÎXºÂɸ
283 * @param ty ÌÜɸYºÂɸ¤òÊÖ¤¹»²¾È¥Ý¥¤¥ó¥¿
284 * @param tx ÌÜɸXºÂɸ¤òÊÖ¤¹»²¾È¥Ý¥¤¥ó¥¿
285 * @param flg ȽÄê¤Î¥Õ¥é¥°ÇÛÎó
288 void get_project_point(int sy, int sx, int *ty, int *tx, int flg)
293 path_n = project_path(path_g, MAX_RANGE, sy, sx, *ty, *tx, flg);
298 /* Project along the path */
299 for (i = 0; i < path_n; i++)
301 sy = GRID_Y(path_g[i]);
302 sx = GRID_X(path_g[i]);
304 /* Hack -- Balls explode before reaching walls */
305 if (!cave_have_flag_bold(sy, sx, FF_PROJECT)) break;
313 * @brief ¥â¥ó¥¹¥¿¡¼¤¬Å¨¥â¥ó¥¹¥¿¡¼¤ËËâÎϾõî¤ò»È¤¦¤«¤É¤¦¤«¤òÊÖ¤¹ /
314 * Check should monster cast dispel spell at other monster.
315 * @param m_idx ½Ñ¼Ô¤Î¥â¥ó¥¹¥¿¡¼ID
316 * @param t_idx ÌÜɸ¤Î¥â¥ó¥¹¥¿¡¼ID
317 * @return ËâÎϾõî¤ò»È¤¦¤Ù¤¤Ê¤é¤ÐTRUE¤òÊѤ¨¤¹¡£
319 static bool dispel_check_monster(int m_idx, int t_idx)
321 monster_type *t_ptr = &m_list[t_idx];
324 if (MON_INVULNER(t_ptr)) return TRUE;
327 if (t_ptr->mspeed < 135)
329 if (MON_FAST(t_ptr)) return TRUE;
333 if (t_idx == p_ptr->riding)
335 if (dispel_check(m_idx)) return TRUE;
338 /* No need to cast dispel spell */
343 * @brief ¥â¥ó¥¹¥¿¡¼¤¬Å¨¥â¥ó¥¹¥¿¡¼¤ËÆüìǽÎϤò»È¤¦½èÍý¤Î¥á¥¤¥ó¥ë¡¼¥Á¥ó /
344 * Monster tries to 'cast a spell' (or breath, etc) at another monster.
345 * @param m_idx ½Ñ¼Ô¤Î¥â¥ó¥¹¥¿¡¼ID
346 * @return ¼ÂºÝ¤ËÆüìǽÎϤò»È¤Ã¤¿¾ì¹çTRUE¤òÊÖ¤¹
348 * The player is only disturbed if able to be affected by the spell.
350 bool monst_spell_monst(int m_idx)
354 int thrown_spell, count = 0;
360 int s_num_6 = (easy_band ? 2 : 6);
361 int s_num_4 = (easy_band ? 1 : 4);
362 int rad = 0; //For elemental balls
364 byte spell[96], num = 0;
373 monster_type *m_ptr = &m_list[m_idx];
374 monster_type *t_ptr = NULL;
376 monster_race *r_ptr = &r_info[m_ptr->r_idx];
377 monster_race *tr_ptr = NULL;
381 bool wake_up = FALSE;
384 bool blind = (p_ptr->blind ? TRUE : FALSE);
386 bool see_m = is_seen(m_ptr);
387 bool maneable = player_has_los_bold(m_ptr->fy, m_ptr->fx);
388 bool learnable = (m_ptr->ml && maneable && !world_monster);
393 bool pet = is_pet(m_ptr);
395 bool in_no_magic_dungeon = (d_info[dungeon_type].flags1 & DF1_NO_MAGIC) && dun_level
396 && (!p_ptr->inside_quest || is_fixed_quest_idx(p_ptr->inside_quest));
398 bool can_use_lite_area = FALSE;
402 bool resists_tele = FALSE;
404 /* Prepare flags for summoning */
405 if (!pet) u_mode |= PM_ALLOW_UNIQUE;
407 /* Cannot cast spells when confused */
408 if (MON_CONFUSED(m_ptr)) return (FALSE);
410 /* Extract the racial spell flags */
415 /* Target is given for pet? */
416 if (pet_t_m_idx && pet)
419 t_ptr = &m_list[t_idx];
421 /* Cancel if not projectable (for now) */
422 if ((m_idx == t_idx) || !projectable(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx))
428 /* Is there counter attack target? */
429 if (!t_idx && m_ptr->target_y)
431 t_idx = cave[m_ptr->target_y][m_ptr->target_x].m_idx;
435 t_ptr = &m_list[t_idx];
437 /* Cancel if neither enemy nor a given target */
438 if ((m_idx == t_idx) ||
439 ((t_idx != pet_t_m_idx) && !are_enemies(m_ptr, t_ptr)))
444 /* Allow only summoning etc.. if not projectable */
445 else if (!projectable(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx))
447 f4 &= (RF4_INDIRECT_MASK);
448 f5 &= (RF5_INDIRECT_MASK);
449 f6 &= (RF6_INDIRECT_MASK);
454 /* Look for enemies normally */
457 bool success = FALSE;
459 if (p_ptr->inside_battle)
461 start = randint1(m_max-1) + m_max;
462 if (randint0(2)) plus = -1;
464 else start = m_max + 1;
466 /* Scan thru all monsters */
467 for (i = start; ((i < start + m_max) && (i > start - m_max)); i += plus)
469 int dummy = (i % m_max);
470 if (!dummy) continue;
473 t_ptr = &m_list[t_idx];
475 /* Skip dead monsters */
476 if (!t_ptr->r_idx) continue;
478 /* Monster must be 'an enemy' */
479 if ((m_idx == t_idx) || !are_enemies(m_ptr, t_ptr)) continue;
481 /* Monster must be projectable */
482 if (!projectable(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx)) continue;
490 if (!success) return FALSE;
494 /* OK -- we've got a target */
497 tr_ptr = &r_info[t_ptr->r_idx];
499 /* Forget old counter attack target */
502 /* Extract the monster level */
503 rlev = ((r_ptr->level >= 1) ? r_ptr->level : 1);
505 /* Remove unimplemented spells */
506 f6 &= ~(RF6_WORLD | RF6_TRAPS | RF6_FORGET);
508 if (f4 & RF4_BR_LITE)
510 if (!los(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx))
511 f4 &= ~(RF4_BR_LITE);
514 /* Remove unimplemented special moves */
515 if (f6 & RF6_SPECIAL)
517 if ((m_ptr->r_idx != MON_ROLENTO) && (r_ptr->d_char != 'B'))
518 f6 &= ~(RF6_SPECIAL);
521 if (f6 & RF6_DARKNESS)
523 bool vs_ninja = (p_ptr->pclass == CLASS_NINJA) && !is_hostile(t_ptr);
526 !(r_ptr->flags3 & (RF3_UNDEAD | RF3_HURT_LITE)) &&
527 !(r_ptr->flags7 & RF7_DARK_MASK))
528 can_use_lite_area = TRUE;
530 if (!(r_ptr->flags2 & RF2_STUPID))
532 if (d_info[dungeon_type].flags1 & DF1_DARKNESS) f6 &= ~(RF6_DARKNESS);
533 else if (vs_ninja && !can_use_lite_area) f6 &= ~(RF6_DARKNESS);
537 if (in_no_magic_dungeon && !(r_ptr->flags2 & RF2_STUPID))
539 f4 &= (RF4_NOMAGIC_MASK);
540 f5 &= (RF5_NOMAGIC_MASK);
541 f6 &= (RF6_NOMAGIC_MASK);
544 if (p_ptr->inside_arena || p_ptr->inside_battle)
546 f4 &= ~(RF4_SUMMON_MASK);
547 f5 &= ~(RF5_SUMMON_MASK);
548 f6 &= ~(RF6_SUMMON_MASK | RF6_TELE_LEVEL);
550 if (m_ptr->r_idx == MON_ROLENTO) f6 &= ~(RF6_SPECIAL);
553 if (p_ptr->inside_battle && !one_in_(3))
558 if (m_idx == p_ptr->riding)
560 f4 &= ~(RF4_RIDING_MASK);
561 f5 &= ~(RF5_RIDING_MASK);
562 f6 &= ~(RF6_RIDING_MASK);
568 f6 &= ~(RF6_DARKNESS | RF6_TRAPS);
570 if (!(p_ptr->pet_extra_flags & PF_TELEPORT))
572 f6 &= ~(RF6_BLINK | RF6_TPORT | RF6_TELE_TO | RF6_TELE_AWAY | RF6_TELE_LEVEL);
575 if (!(p_ptr->pet_extra_flags & PF_ATTACK_SPELL))
577 f4 &= ~(RF4_ATTACK_MASK);
578 f5 &= ~(RF5_ATTACK_MASK);
579 f6 &= ~(RF6_ATTACK_MASK);
582 if (!(p_ptr->pet_extra_flags & PF_SUMMON_SPELL))
584 f4 &= ~(RF4_SUMMON_MASK);
585 f5 &= ~(RF5_SUMMON_MASK);
586 f6 &= ~(RF6_SUMMON_MASK);
589 /* Prevent collateral damage */
590 if (!(p_ptr->pet_extra_flags & PF_BALL_SPELL) && (m_idx != p_ptr->riding))
592 if ((f4 & (RF4_BALL_MASK & ~(RF4_ROCKET))) ||
593 (f5 & RF5_BALL_MASK) ||
594 (f6 & RF6_BALL_MASK))
599 get_project_point(m_ptr->fy, m_ptr->fx, &real_y, &real_x, 0L);
601 if (projectable(real_y, real_x, py, px))
603 int dist = distance(real_y, real_x, py, px);
607 f4 &= ~(RF4_BALL_MASK & ~(RF4_ROCKET));
608 f5 &= ~(RF5_BALL_MASK);
609 f6 &= ~(RF6_BALL_MASK);
613 f4 &= ~(RF4_BIG_BALL_MASK);
614 f5 &= ~(RF5_BIG_BALL_MASK);
615 f6 &= ~(RF6_BIG_BALL_MASK);
618 else if (f5 & RF5_BA_LITE)
620 if ((distance(real_y, real_x, py, px) <= 4) && los(real_y, real_x, py, px))
621 f5 &= ~(RF5_BA_LITE);
630 get_project_point(m_ptr->fy, m_ptr->fx, &real_y, &real_x, PROJECT_STOP);
631 if (projectable(real_y, real_x, py, px) && (distance(real_y, real_x, py, px) <= 2))
635 if (((f4 & RF4_BEAM_MASK) ||
636 (f5 & RF5_BEAM_MASK) ||
637 (f6 & RF6_BEAM_MASK)) &&
638 !direct_beam(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx, m_ptr))
640 f4 &= ~(RF4_BEAM_MASK);
641 f5 &= ~(RF5_BEAM_MASK);
642 f6 &= ~(RF6_BEAM_MASK);
645 if ((f4 & RF4_BREATH_MASK) ||
646 (f5 & RF5_BREATH_MASK) ||
647 (f6 & RF6_BREATH_MASK))
649 /* Expected breath radius */
650 int rad = (r_ptr->flags2 & RF2_POWERFUL) ? 3 : 2;
652 if (!breath_direct(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx, rad, 0, TRUE))
654 f4 &= ~(RF4_BREATH_MASK);
655 f5 &= ~(RF5_BREATH_MASK);
656 f6 &= ~(RF6_BREATH_MASK);
658 else if ((f4 & RF4_BR_LITE) &&
659 !breath_direct(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx, rad, GF_LITE, TRUE))
661 f4 &= ~(RF4_BR_LITE);
663 else if ((f4 & RF4_BR_DISI) &&
664 !breath_direct(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx, rad, GF_DISINTEGRATE, TRUE))
666 f4 &= ~(RF4_BR_DISI);
671 /* Special moves restriction */
672 if (f6 & RF6_SPECIAL)
674 if (m_ptr->r_idx == MON_ROLENTO)
676 if ((p_ptr->pet_extra_flags & (PF_ATTACK_SPELL | PF_SUMMON_SPELL)) != (PF_ATTACK_SPELL | PF_SUMMON_SPELL))
677 f6 &= ~(RF6_SPECIAL);
679 else if (r_ptr->d_char == 'B')
681 if ((p_ptr->pet_extra_flags & (PF_ATTACK_SPELL | PF_TELEPORT)) != (PF_ATTACK_SPELL | PF_TELEPORT))
682 f6 &= ~(RF6_SPECIAL);
684 else f6 &= ~(RF6_SPECIAL);
688 /* Remove some spells if necessary */
690 if (!(r_ptr->flags2 & RF2_STUPID))
692 /* Check for a clean bolt shot */
693 if (((f4 & RF4_BOLT_MASK) ||
694 (f5 & RF5_BOLT_MASK) ||
695 (f6 & RF6_BOLT_MASK)) &&
696 !clean_shot(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx, pet))
698 f4 &= ~(RF4_BOLT_MASK);
699 f5 &= ~(RF5_BOLT_MASK);
700 f6 &= ~(RF6_BOLT_MASK);
703 /* Check for a possible summon */
704 if (((f4 & RF4_SUMMON_MASK) ||
705 (f5 & RF5_SUMMON_MASK) ||
706 (f6 & RF6_SUMMON_MASK)) &&
707 !(summon_possible(t_ptr->fy, t_ptr->fx)))
709 /* Remove summoning spells */
710 f4 &= ~(RF4_SUMMON_MASK);
711 f5 &= ~(RF5_SUMMON_MASK);
712 f6 &= ~(RF6_SUMMON_MASK);
716 if ((f4 & RF4_DISPEL) && !dispel_check_monster(m_idx, t_idx))
718 /* Remove dispel spell */
722 /* Check for a possible raise dead */
723 if ((f6 & RF6_RAISE_DEAD) && !raise_possible(m_ptr))
725 /* Remove raise dead spell */
726 f6 &= ~(RF6_RAISE_DEAD);
729 /* Special moves restriction */
730 if (f6 & RF6_SPECIAL)
732 if ((m_ptr->r_idx == MON_ROLENTO) && !summon_possible(t_ptr->fy, t_ptr->fx))
734 f6 &= ~(RF6_SPECIAL);
739 if (r_ptr->flags2 & RF2_SMART)
741 /* Hack -- allow "desperate" spells */
742 if ((m_ptr->hp < m_ptr->maxhp / 10) &&
743 (randint0(100) < 50))
745 /* Require intelligent spells */
746 f4 &= (RF4_INT_MASK);
747 f5 &= (RF5_INT_MASK);
748 f6 &= (RF6_INT_MASK);
751 /* Hack -- decline "teleport level" in some case */
752 if ((f6 & RF6_TELE_LEVEL) && TELE_LEVEL_IS_INEFF((t_idx == p_ptr->riding) ? 0 : t_idx))
754 f6 &= ~(RF6_TELE_LEVEL);
759 if (!f4 && !f5 && !f6) return FALSE;
761 /* Extract the "inate" spells */
762 for (k = 0; k < 32; k++)
764 if (f4 & (1L << k)) spell[num++] = k + 32 * 3;
767 /* Extract the "normal" spells */
768 for (k = 0; k < 32; k++)
770 if (f5 & (1L << k)) spell[num++] = k + 32 * 4;
773 /* Extract the "bizarre" spells */
774 for (k = 0; k < 32; k++)
776 if (f6 & (1L << k)) spell[num++] = k + 32 * 5;
780 if (!num) return (FALSE);
782 /* Stop if player is dead or gone */
783 if (!p_ptr->playing || p_ptr->is_dead) return (FALSE);
785 /* Handle "leaving" */
786 if (p_ptr->leaving) return (FALSE);
788 /* Get the monster name (or "it") */
789 monster_desc(m_name, m_ptr, 0x00);
792 /* Get the monster possessive ("his"/"her"/"its") */
793 monster_desc(m_poss, m_ptr, MD_PRON_VISIBLE | MD_POSSESSIVE);
796 /* Get the target's name (or "it") */
797 monster_desc(t_name, t_ptr, 0x00);
799 /* Choose a spell to cast */
800 thrown_spell = spell[randint0(num)];
802 see_t = is_seen(t_ptr);
803 see_either = (see_m || see_t);
805 /* Can the player be aware of this attack? */
806 known = (m_ptr->cdis <= MAX_SIGHT) || (t_ptr->cdis <= MAX_SIGHT);
808 if (p_ptr->riding && (m_idx == p_ptr->riding)) disturb(1, 1);
810 /* Check for spell failure (inate attacks never fail) */
811 if (!spell_is_inate(thrown_spell) && (in_no_magic_dungeon || (MON_STUNNED(m_ptr) && one_in_(2))))
816 if (see_m) msg_format("%^s¤Ï¼öʸ¤ò¾§¤¨¤è¤¦¤È¤·¤¿¤¬¼ºÇÔ¤·¤¿¡£", m_name);
818 if (see_m) msg_format("%^s tries to cast a spell, but fails.", m_name);
824 /* Hex: Anti Magic Barrier */
825 if (!spell_is_inate(thrown_spell) && magic_barrier(m_idx))
828 if (see_m) msg_format("È¿ËâË¡¥Ð¥ê¥¢¤¬%^s¤Î¼öʸ¤ò¤«¤¾Ã¤·¤¿¡£", m_name);
830 if (see_m) msg_format("Anti magic barrier cancels the spell which %^s casts.");
835 can_remember = is_original_ap_and_seen(m_ptr);
837 switch (thrown_spell)
846 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¶«¤ó¤À¡£", m_name, t_name);
848 msg_format("%^s shrieks at %s.", m_name, t_name);
874 msg_format("%^s¤¬%s¤ËÂФ·¤ÆËâÎϾõî¤Î¼öʸ¤òÇ°¤¸¤¿¡£", m_name, t_name);
876 msg_format("%^s invokes a dispel magic at %s.", m_name, t_name);
885 if (t_idx == p_ptr->riding) dispel_player();
886 dispel_monster_status(t_idx);
901 msg_format("%^s¤¬²¿¤«¤ò¼Í¤Ã¤¿¡£", m_name);
903 msg_format("%^s shoots something.", m_name);
910 msg_format("%^s¤¬%s¤Ë¥í¥±¥Ã¥È¤òȯ¼Í¤·¤¿¡£", m_name, t_name);
912 msg_format("%^s fires a rocket at %s.", m_name, t_name);
923 dam = ((m_ptr->hp / 4) > 800 ? 800 : (m_ptr->hp / 4));
924 monst_breath_monst(m_idx, y, x, GF_ROCKET,
925 dam, 2, FALSE, MS_ROCKET, learnable);
938 msg_format("%^s¤¬´ñ̯¤Ê²»¤òȯ¤·¤¿¡£", m_name);
940 msg_format("%^s makes a strange noise.", m_name);
947 msg_format("%^s¤¬%s¤ËÌð¤òÊü¤Ã¤¿¡£", m_name, t_name);
949 msg_format("%^s fires an arrow at %s.", m_name, t_name);
962 dam = damroll(r_ptr->blow[0].d_dice, r_ptr->blow[0].d_side);
963 monst_bolt_monst(m_idx, y, x, GF_ARROW, dam, MS_SHOOT, learnable);
993 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
995 msg_format("%^s breathes.", m_name);
1002 msg_format("%^s¤¬%s¤Ë»À¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1004 msg_format("%^s breathes acid at %s.", m_name, t_name);
1014 sound(SOUND_BREATH);
1017 dam = ((m_ptr->hp / 3) > 1600 ? 1600 : (m_ptr->hp / 3));
1018 monst_breath_monst(m_idx, y, x, GF_ACID,
1019 dam,0, TRUE, MS_BR_ACID, learnable);
1034 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1036 msg_format("%^s breathes.", m_name);
1043 msg_format("%^s¤¬%s¤Ë°ðºÊ¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1045 msg_format("%^s breathes lightning at %s.", m_name, t_name);
1055 sound(SOUND_BREATH);
1058 dam = ((m_ptr->hp / 3) > 1600 ? 1600 : (m_ptr->hp / 3));
1059 monst_breath_monst(m_idx, y, x, GF_ELEC,
1060 dam,0, TRUE, MS_BR_ELEC, learnable);
1075 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1077 msg_format("%^s breathes.", m_name);
1084 msg_format("%^s¤¬%s¤Ë²Ð±ê¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1086 msg_format("%^s breathes fire at %s.", m_name, t_name);
1096 sound(SOUND_BREATH);
1099 dam = ((m_ptr->hp / 3) > 1600 ? 1600 : (m_ptr->hp / 3));
1100 monst_breath_monst(m_idx, y, x, GF_FIRE,
1101 dam,0, TRUE, MS_BR_FIRE, learnable);
1116 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1118 msg_format("%^s breathes.", m_name);
1125 msg_format("%^s¤¬%s¤ËÎ䵤¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1127 msg_format("%^s breathes frost at %s.", m_name, t_name);
1137 sound(SOUND_BREATH);
1140 dam = ((m_ptr->hp / 3) > 1600 ? 1600 : (m_ptr->hp / 3));
1141 monst_breath_monst(m_idx, y, x, GF_COLD,
1142 dam,0, TRUE, MS_BR_COLD, learnable);
1156 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1158 msg_format("%^s breathes.", m_name);
1165 msg_format("%^s¤¬%s¤Ë¥¬¥¹¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1167 msg_format("%^s breathes gas at %s.", m_name, t_name);
1177 sound(SOUND_BREATH);
1180 dam = ((m_ptr->hp / 3) > 800 ? 800 : (m_ptr->hp / 3));
1181 monst_breath_monst(m_idx, y, x, GF_POIS,
1182 dam,0, TRUE, MS_BR_POIS, learnable);
1197 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1199 msg_format("%^s breathes.", m_name);
1206 msg_format("%^s¤¬%s¤ËÃϹö¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1208 msg_format("%^s breathes nether at %s.", m_name, t_name);
1218 sound(SOUND_BREATH);
1221 dam = ((m_ptr->hp / 6) > 550 ? 550 : (m_ptr->hp / 6));
1222 monst_breath_monst(m_idx, y, x, GF_NETHER,
1223 dam,0, TRUE, MS_BR_NETHER, learnable);
1238 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1240 msg_format("%^s breathes.", m_name);
1247 msg_format("%^s¤¬%s¤ËÁ®¸÷¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1249 msg_format("%^s breathes light at %s.", m_name, t_name);
1259 sound(SOUND_BREATH);
1262 dam = ((m_ptr->hp / 6) > 400 ? 400 : (m_ptr->hp / 6));
1263 monst_breath_monst(m_idx, y, x, GF_LITE,
1264 dam,0, TRUE, MS_BR_LITE, learnable);
1279 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1281 msg_format("%^s breathes.", m_name);
1288 msg_format("%^s¤¬%s¤Ë°Å¹õ¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1290 msg_format("%^s breathes darkness at %s.", m_name, t_name);
1300 sound(SOUND_BREATH);
1303 dam = ((m_ptr->hp / 6) > 400 ? 400 : (m_ptr->hp / 6));
1304 monst_breath_monst(m_idx, y, x, GF_DARK,
1305 dam,0, TRUE, MS_BR_DARK, learnable);
1320 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1322 msg_format("%^s breathes.", m_name);
1329 msg_format("%^s¤¬%s¤Ëº®Íð¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1331 msg_format("%^s breathes confusion at %s.", m_name, t_name);
1341 sound(SOUND_BREATH);
1344 dam = ((m_ptr->hp / 6) > 450 ? 450 : (m_ptr->hp / 6));
1345 monst_breath_monst(m_idx, y, x, GF_CONFUSION,
1346 dam,0, TRUE, MS_BR_CONF, learnable);
1358 if (m_ptr->r_idx == MON_JAIAN)
1360 msg_format("¡Ö¥Ü¥©¥¨¡Á¡Á¡Á¡Á¡Á¡Á¡×");
1362 msg_format("'Booooeeeeee'");
1367 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1369 msg_format("%^s breathes.", m_name);
1376 msg_format("%^s¤¬%s¤Ë¹ì²»¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1378 msg_format("%^s breathes sound at %s.", m_name, t_name);
1388 sound(SOUND_BREATH);
1391 dam = ((m_ptr->hp / 6) > 450 ? 450 : (m_ptr->hp / 6));
1392 monst_breath_monst(m_idx, y, x, GF_SOUND,
1393 dam,0, TRUE, MS_BR_SOUND, learnable);
1408 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1410 msg_format("%^s breathes.", m_name);
1417 msg_format("%^s¤¬%s¤Ë¥«¥ª¥¹¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1419 msg_format("%^s breathes chaos at %s.", m_name, t_name);
1429 sound(SOUND_BREATH);
1432 dam = ((m_ptr->hp / 6) > 600 ? 600 : (m_ptr->hp / 6));
1433 monst_breath_monst(m_idx, y, x, GF_CHAOS,
1434 dam,0, TRUE, MS_BR_CHAOS, learnable);
1449 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1451 msg_format("%^s breathes.", m_name);
1458 msg_format("%^s¤¬%s¤ËÎô²½¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1460 msg_format("%^s breathes disenchantment at %s.", m_name, t_name);
1470 sound(SOUND_BREATH);
1473 dam = ((m_ptr->hp / 6) > 500 ? 500 : (m_ptr->hp / 6));
1474 monst_breath_monst(m_idx, y, x, GF_DISENCHANT,
1475 dam,0, TRUE, MS_BR_DISEN, learnable);
1490 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1492 msg_format("%^s breathes.", m_name);
1499 msg_format("%^s¤¬%s¤Ë°ø²Ìº®Íð¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1501 msg_format("%^s breathes nexus at %s.", m_name, t_name);
1511 sound(SOUND_BREATH);
1514 dam = ((m_ptr->hp / 3) > 250 ? 250 : (m_ptr->hp / 3));
1515 monst_breath_monst(m_idx, y, x, GF_NEXUS,
1516 dam,0, TRUE, MS_BR_NEXUS, learnable);
1531 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1533 msg_format("%^s breathes.", m_name);
1540 msg_format("%^s¤¬%s¤Ë»þ´ÖµÕž¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1542 msg_format("%^s breathes time at %s.", m_name, t_name);
1552 sound(SOUND_BREATH);
1555 dam = ((m_ptr->hp / 3) > 150 ? 150 : (m_ptr->hp / 3));
1556 monst_breath_monst(m_idx, y, x, GF_TIME,
1557 dam,0, TRUE, MS_BR_TIME, learnable);
1572 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1574 msg_format("%^s breathes.", m_name);
1581 msg_format("%^s¤¬%s¤ËÃÙÆߤΥ֥쥹¤òÅǤ¤¤¿¡£", m_name, t_name);
1583 msg_format("%^s breathes inertia at %s.", m_name, t_name);
1593 sound(SOUND_BREATH);
1596 dam = ((m_ptr->hp / 6) > 200 ? 200 : (m_ptr->hp / 6));
1597 monst_breath_monst(m_idx, y, x, GF_INERTIA,
1598 dam,0, TRUE, MS_BR_INERTIA, learnable);
1613 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1615 msg_format("%^s breathes.", m_name);
1622 msg_format("%^s¤¬%s¤Ë½ÅÎϤΥ֥쥹¤òÅǤ¤¤¿¡£", m_name, t_name);
1624 msg_format("%^s breathes gravity at %s.", m_name, t_name);
1634 sound(SOUND_BREATH);
1637 dam = ((m_ptr->hp / 3) > 200 ? 200 : (m_ptr->hp / 3));
1638 monst_breath_monst(m_idx, y, x, GF_GRAVITY,
1639 dam,0, TRUE, MS_BR_GRAVITY, learnable);
1651 if (m_ptr->r_idx == MON_BOTEI)
1653 msg_format("¡Ö¥ÜÄë¥Ó¥ë¥«¥Ã¥¿¡¼¡ª¡ª¡ª¡×");
1655 msg_format("'Boty-Build cutter!!!'");
1660 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1662 msg_format("%^s breathes.", m_name);
1669 msg_format("%^s¤¬%s¤ËÇËÊҤΥ֥쥹¤òÅǤ¤¤¿¡£", m_name, t_name);
1671 msg_format("%^s breathes shards at %s.", m_name, t_name);
1681 sound(SOUND_BREATH);
1684 dam = ((m_ptr->hp / 6) > 500 ? 500 : (m_ptr->hp / 6));
1685 monst_breath_monst(m_idx, y, x, GF_SHARDS,
1686 dam,0, TRUE, MS_BR_SHARDS, learnable);
1701 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1703 msg_format("%^s breathes.", m_name);
1710 msg_format("%^s¤¬%s¤Ë¥×¥é¥º¥Þ¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1712 msg_format("%^s breathes plasma at %s.", m_name, t_name);
1722 sound(SOUND_BREATH);
1725 dam = ((m_ptr->hp / 6) > 150 ? 150 : (m_ptr->hp / 6));
1726 monst_breath_monst(m_idx, y, x, GF_PLASMA,
1727 dam,0, TRUE, MS_BR_PLASMA, learnable);
1742 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1744 msg_format("%^s breathes.", m_name);
1751 msg_format("%^s¤¬%s¤Ë¥Õ¥©¡¼¥¹¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1753 msg_format("%^s breathes force at %s.", m_name, t_name);
1763 sound(SOUND_BREATH);
1766 dam = ((m_ptr->hp / 6) > 200 ? 200 : (m_ptr->hp / 6));
1767 monst_breath_monst(m_idx, y, x, GF_FORCE,
1768 dam,0, TRUE, MS_BR_FORCE, learnable);
1782 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1784 msg_format("%^s breathes.", m_name);
1791 msg_format("%^s¤¬%s¤ËËâÎϤΥ֥쥹¤òÅǤ¤¤¿¡£", m_name, t_name);
1793 msg_format("%^s breathes mana at %s.", m_name, t_name);
1803 sound(SOUND_BREATH);
1806 dam = ((m_ptr->hp / 3) > 250 ? 250 : (m_ptr->hp / 3));
1807 monst_breath_monst(m_idx, y, x, GF_MANA,
1808 dam,0, TRUE, MS_BR_MANA, learnable);
1823 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1825 msg_format("%^s mumbles.", m_name);
1832 msg_format("%^s¤¬%s¤ËÊü¼Íǽµå¤òÊü¤Ã¤¿¡£", m_name, t_name);
1834 msg_format("%^s casts a ball of radiation at %s.", m_name, t_name);
1845 dam = (rlev + damroll(10, 6));
1846 monst_breath_monst(m_idx, y, x, GF_NUKE,
1847 dam, 2, FALSE, MS_BALL_NUKE, learnable);
1862 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1864 msg_format("%^s breathes.", m_name);
1871 msg_format("%^s¤¬%s¤ËÊü¼ÍÀÇÑ´þʪ¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1873 msg_format("%^s breathes toxic waste at %s.", m_name, t_name);
1883 sound(SOUND_BREATH);
1886 dam = ((m_ptr->hp / 3) > 800 ? 800 : (m_ptr->hp / 3));
1887 monst_breath_monst(m_idx, y, x, GF_NUKE,
1888 dam,0, TRUE, MS_BR_NUKE, learnable);
1902 msg_format("%^s¤¬¶²¤í¤·¤²¤Ë¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1904 msg_format("%^s mumbles frighteningly.", m_name);
1911 msg_format("%^s¤¬%s¤Ë½ã¥í¥°¥ë¥¹¤òÊü¤Ã¤¿¡£", m_name, t_name);
1913 msg_format("%^s invokes raw Logrus upon %s.", m_name, t_name);
1924 dam = (rlev * 2) + damroll(10, 10);
1925 monst_breath_monst(m_idx, y, x, GF_CHAOS,
1926 dam, 4, FALSE, MS_BALL_CHAOS, learnable);
1941 msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
1943 msg_format("%^s breathes.", m_name);
1950 msg_format("%^s¤¬%s¤Ëʬ²ò¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
1952 msg_format("%^s breathes disintegration at %s.", m_name, t_name);
1962 sound(SOUND_BREATH);
1965 dam = ((m_ptr->hp / 6) > 150 ? 150 : (m_ptr->hp / 6));
1966 monst_breath_monst(m_idx, y, x, GF_DISINTEGRATE,
1967 dam,0, TRUE, MS_BR_DISI, learnable);
1981 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
1983 msg_format("%^s mumbles.", m_name);
1990 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥¢¥·¥Ã¥É¡¦¥Ü¡¼¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
1992 msg_format("%^s casts an acid ball at %s.", m_name, t_name);
2003 if (r_ptr->flags2 & RF2_POWERFUL)
2006 dam = (rlev * 4) + 50 + damroll(10, 10);
2011 dam = (randint1(rlev * 3) + 15);
2013 monst_breath_monst(m_idx, y, x, GF_ACID, dam, rad, FALSE, MS_BALL_ACID, learnable);
2027 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
2029 msg_format("%^s mumbles.", m_name);
2036 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥µ¥ó¥À¡¼¡¦¥Ü¡¼¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2038 msg_format("%^s casts a lightning ball at %s.", m_name, t_name);
2049 if (r_ptr->flags2 & RF2_POWERFUL)
2052 dam = (rlev * 4) + 50 + damroll(10, 10);
2057 dam = (randint1(rlev * 3 / 2) + 8);
2059 monst_breath_monst(m_idx, y, x, GF_ELEC, dam, rad, FALSE, MS_BALL_ELEC, learnable);
2070 if (m_ptr->r_idx == MON_ROLENTO)
2074 msg_format("%^s¤¬²¿¤«¤òÅꤲ¤¿¡£", m_name);
2076 msg_format("%^s¤¬%^s¤Ë¸þ¤«¤Ã¤Æ¼êÜØÃƤòÅꤲ¤¿¡£", m_name, t_name);
2079 msg_format("%^s throws something.", m_name);
2081 msg_format("%^s throws a hand grenade.", m_name);
2089 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
2091 msg_format("%^s mumbles.", m_name);
2098 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥Õ¥¡¥¤¥¢¡¦¥Ü¡¼¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2100 msg_format("%^s casts a fire ball at %s.", m_name, t_name);
2112 if (r_ptr->flags2 & RF2_POWERFUL)
2115 dam = (rlev * 4) + 50 + damroll(10, 10);
2120 dam = (randint1(rlev * 7 / 2) + 10);
2122 monst_breath_monst(m_idx, y, x, GF_FIRE, dam, rad, FALSE, MS_BALL_FIRE, learnable);
2136 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
2138 msg_format("%^s mumbles.", m_name);
2145 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥¢¥¤¥¹¡¦¥Ü¡¼¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2147 msg_format("%^s casts a frost ball at %s.", m_name, t_name);
2158 if (r_ptr->flags2 & RF2_POWERFUL)
2161 dam = (rlev * 4) + 50 + damroll(10, 10);
2166 dam = (randint1(rlev * 3 / 2) + 10);
2168 monst_breath_monst(m_idx, y, x, GF_COLD, dam, rad, FALSE, MS_BALL_COLD, learnable);
2182 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
2184 msg_format("%^s mumbles.", m_name);
2191 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ°½±À¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2193 msg_format("%^s casts a stinking cloud at %s.", m_name, t_name);
2204 dam = damroll(12, 2) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
2205 monst_breath_monst(m_idx, y, x, GF_POIS, dam, 2, FALSE, MS_BALL_POIS, learnable);
2220 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
2222 msg_format("%^s mumbles.", m_name);
2229 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤ÆÃϹöµå¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2231 msg_format("%^s casts a nether ball at %s.", m_name, t_name);
2242 dam = 50 + damroll(10, 10) + (rlev * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1));
2243 monst_breath_monst(m_idx, y, x, GF_NETHER, dam, 2, FALSE, MS_BALL_NETHER, learnable);
2258 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
2260 msg_format("%^s mumbles.", m_name);
2267 msg_format("%^s¤¬%s¤ËÂФ·¤Æή¤ì¤ë¤è¤¦¤Ê¿È¿¶¤ê¤ò¤·¤¿¡£", m_name, t_name);
2269 msg_format("%^s gestures fluidly at %s.", m_name, t_name);
2273 msg_format("%^s¤Ï±²´¬¤Ë°û¤ß¹þ¤Þ¤ì¤¿¡£", t_name);
2275 msg_format("%^s is engulfed in a whirlpool.", t_name);
2286 dam = ((r_ptr->flags2 & RF2_POWERFUL) ? randint1(rlev * 3) : randint1(rlev * 2)) + 50;
2287 monst_breath_monst(m_idx, y, x, GF_WATER, dam, 4, FALSE, MS_BALL_WATER, learnable);
2302 msg_format("%^s¤¬²¿¤«¤òÎ϶¯¤¯¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
2304 msg_format("%^s mumbles powerfully.", m_name);
2311 msg_format("%^s¤¬%s¤ËÂФ·¤ÆËâÎϤÎÍò¤Î¼öʸ¤òÇ°¤¸¤¿¡£", m_name, t_name);
2313 msg_format("%^s invokes a mana storm upon %s.", m_name, t_name);
2324 dam = (rlev * 4) + 50 + damroll(10, 10);
2325 monst_breath_monst(m_idx, y, x, GF_MANA, dam, 4, FALSE, MS_BALL_MANA, learnable);
2340 msg_format("%^s¤¬²¿¤«¤òÎ϶¯¤¯¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
2342 msg_format("%^s mumbles powerfully.", m_name);
2349 msg_format("%^s¤¬%s¤ËÂФ·¤Æ°Å¹õ¤ÎÍò¤Î¼öʸ¤òÇ°¤¸¤¿¡£", m_name, t_name);
2351 msg_format("%^s invokes a darkness storm upon %s.", m_name, t_name);
2362 dam = (rlev * 4) + 50 + damroll(10, 10);
2363 monst_breath_monst(m_idx, y, x, GF_DARK, dam, 4, FALSE, MS_BALL_DARK, learnable);
2367 /* RF5_DRAIN_MANA */
2373 msg_format("%^s¤ÏÀº¿À¥¨¥Í¥ë¥®¡¼¤ò%s¤«¤éµÛ¤¤¤È¤Ã¤¿¡£", m_name, t_name);
2375 msg_format("%^s draws psychic energy from %s.", m_name, t_name);
2380 dam = ((randint1(rlev) / 2) + 1);
2381 monst_breath_monst(m_idx, y, x, GF_DRAIN_MANA, dam, 0, FALSE, MS_DRAIN_MANA, learnable);
2385 /* RF5_MIND_BLAST */
2390 msg_format("%^s¤Ï%s¤ò¤¸¤Ã¤Èâˤó¤À¡£", m_name, t_name);
2392 msg_format("%^s gazes intently at %s.", m_name, t_name);
2397 dam = damroll(7, 7);
2398 monst_breath_monst(m_idx, y, x, GF_MIND_BLAST, dam, 0, FALSE, MS_MIND_BLAST, learnable);
2402 /* RF5_BRAIN_SMASH */
2407 msg_format("%^s¤Ï%s¤ò¤¸¤Ã¤Èâˤó¤À¡£", m_name, t_name);
2409 msg_format("%^s gazes intently at %s.", m_name, t_name);
2414 dam = damroll(12, 12);
2415 monst_breath_monst(m_idx, y, x, GF_BRAIN_SMASH, dam, 0, FALSE, MS_BRAIN_SMASH, learnable);
2426 msg_format("%^s¤Ï%s¤ò»Ø¤µ¤·¤Æ¼ö¤¤¤ò¤«¤±¤¿¡£", m_name, t_name);
2428 msg_format("%^s points at %s and curses.", m_name, t_name);
2438 dam = damroll(3, 8);
2439 monst_breath_monst(m_idx, y, x, GF_CAUSE_1, dam, 0, FALSE, MS_CAUSE_1, learnable);
2450 msg_format("%^s¤Ï%s¤ò»Ø¤µ¤·¤Æ¶²¤í¤·¤²¤Ë¼ö¤¤¤ò¤«¤±¤¿¡£", m_name, t_name);
2452 msg_format("%^s points at %s and curses horribly.", m_name, t_name);
2462 dam = damroll(8, 8);
2463 monst_breath_monst(m_idx, y, x, GF_CAUSE_2, dam, 0, FALSE, MS_CAUSE_2, learnable);
2474 msg_format("%^s¤Ï%s¤ò»Ø¤µ¤·¡¢¶²¤í¤·¤²¤Ë¼öʸ¤ò¾§¤¨¤¿¡ª", m_name, t_name);
2476 msg_format("%^s points at %s, incanting terribly!", m_name, t_name);
2486 dam = damroll(10, 15);
2487 monst_breath_monst(m_idx, y, x, GF_CAUSE_3, dam, 0, FALSE, MS_CAUSE_3, learnable);
2498 msg_format("%^s¤¬%s¤ÎÈ빦¤òÆͤ¤¤Æ¡¢¡Ö¤ªÁ°¤Ï´û¤Ë»à¤ó¤Ç¤¤¤ë¡×¤È¶«¤ó¤À¡£", m_name, t_name);
2500 msg_format("%^s points at %s, screaming the word, 'DIE!'", m_name, t_name);
2510 dam = damroll(15, 15);
2511 monst_breath_monst(m_idx, y, x, GF_CAUSE_4, dam, 0, FALSE, MS_CAUSE_4, learnable);
2522 msg_format("%s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥¢¥·¥Ã¥É¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2524 msg_format("%^s casts an acid bolt at %s.", m_name, t_name);
2534 dam = (damroll(7, 8) + (rlev / 3)) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
2535 monst_bolt_monst(m_idx, y, x, GF_ACID,
2536 dam, MS_BOLT_ACID, learnable);
2547 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥µ¥ó¥À¡¼¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2549 msg_format("%^s casts a lightning bolt at %s.", m_name, t_name);
2559 dam = (damroll(4, 8) + (rlev / 3)) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
2560 monst_bolt_monst(m_idx, y, x, GF_ELEC,
2561 dam, MS_BOLT_ELEC, learnable);
2572 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥Õ¥¡¥¤¥¢¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2574 msg_format("%^s casts a fire bolt at %s.", m_name, t_name);
2584 dam = (damroll(9, 8) + (rlev / 3)) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
2585 monst_bolt_monst(m_idx, y, x, GF_FIRE,
2586 dam, MS_BOLT_FIRE, learnable);
2597 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥¢¥¤¥¹¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2599 msg_format("%^s casts a frost bolt at %s.", m_name, t_name);
2609 dam = (damroll(6, 8) + (rlev / 3)) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
2610 monst_bolt_monst(m_idx, y, x, GF_COLD,
2611 dam, MS_BOLT_COLD, learnable);
2626 msg_format("%^s¤¬²¿¤«¤òÎ϶¯¤¯¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
2628 msg_format("%^s mumbles powerfully.", m_name);
2635 msg_format("%^s¤¬%s¤ËÂФ·¤Æ¥¹¥¿¡¼¥Ð¡¼¥¹¥È¤Î¼öʸ¤òÇ°¤¸¤¿¡£", m_name, t_name);
2637 msg_format("%^s invokes a starburst upon %s.", m_name, t_name);
2648 dam = (rlev * 4) + 50 + damroll(10, 10);
2649 monst_breath_monst(m_idx, y, x, GF_LITE, dam, 4, FALSE, MS_STARBURST, learnable);
2660 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤ÆÃϹö¤ÎÌð¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2662 msg_format("%^s casts a nether bolt at %s.", m_name, t_name);
2672 dam = 30 + damroll(5, 5) + (rlev * 4) / ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 3);
2673 monst_bolt_monst(m_idx, y, x, GF_NETHER,
2674 dam, MS_BOLT_NETHER, learnable);
2685 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥¦¥©¡¼¥¿¡¼¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2687 msg_format("%^s casts a water bolt at %s.", m_name, t_name);
2697 dam = damroll(10, 10) + (rlev * 3 / ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 3));
2698 monst_bolt_monst(m_idx, y, x, GF_WATER,
2699 dam, MS_BOLT_WATER, learnable);
2710 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤ÆËâÎϤÎÌð¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2712 msg_format("%^s casts a mana bolt at %s.", m_name, t_name);
2722 dam = randint1(rlev * 7 / 2) + 50;
2723 monst_bolt_monst(m_idx, y, x, GF_MANA,
2724 dam, MS_BOLT_MANA, learnable);
2735 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥×¥é¥º¥Þ¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2737 msg_format("%^s casts a plasma bolt at %s.", m_name, t_name);
2747 dam = 10 + damroll(8, 7) + (rlev * 3 / ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 3));
2748 monst_bolt_monst(m_idx, y, x, GF_PLASMA,
2749 dam, MS_BOLT_PLASMA, learnable);
2760 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¶Ë´¨¤ÎÌð¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2762 msg_format("%^s casts an ice bolt at %s.", m_name, t_name);
2772 dam = damroll(6, 6) + (rlev * 3 / ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 3));
2773 monst_bolt_monst(m_idx, y, x, GF_ICE,
2774 dam, MS_BOLT_ICE, learnable);
2785 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥Þ¥¸¥Ã¥¯¡¦¥ß¥µ¥¤¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
2787 msg_format("%^s casts a magic missile at %s.", m_name, t_name);
2797 dam = damroll(2, 6) + (rlev / 3);
2798 monst_bolt_monst(m_idx, y, x, GF_MISSILE,
2799 dam, MS_MAGIC_MISSILE, learnable);
2810 msg_format("%^s¤¬¶²¤í¤·¤²¤Ê¸¸³Ð¤òºî¤ê½Ð¤·¤¿¡£", m_name, t_name);
2812 msg_format("%^s casts a fearful illusion in front of %s.", m_name, t_name);
2822 if (tr_ptr->flags3 & RF3_NO_FEAR)
2825 if (see_t) msg_format("%^s¤Ï¶²Éݤò´¶¤¸¤Ê¤¤¡£", t_name);
2827 if (see_t) msg_format("%^s refuses to be frightened.", t_name);
2831 else if (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10)
2834 if (see_t) msg_format("%^s¤Ï¶²Éݤò´¶¤¸¤Ê¤¤¡£", t_name);
2836 if (see_t) msg_format("%^s refuses to be frightened.", t_name);
2842 if (set_monster_monfear(t_idx, MON_MONFEAR(t_ptr) + randint0(4) + 4)) fear = TRUE;
2856 msg_format("%s¤Ï¼öʸ¤ò¾§¤¨¤Æ%s¤ÎÌܤò¾Æ¤ÉÕ¤«¤»¤¿¡£", m_name, t_name);
2858 msg_format("%^s casts a spell, burning %s%s eyes.", m_name, t_name,
2859 (streq(t_name, "it") ? "s" : "'s"));
2869 /* Simulate blindness with confusion */
2870 if (tr_ptr->flags3 & RF3_NO_CONF)
2873 if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
2875 if (see_t) msg_format("%^s is unaffected.", t_name);
2879 else if (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10)
2882 if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
2884 if (see_t) msg_format("%^s is unaffected.", t_name);
2891 if (see_t) msg_format("%^s¤ÏÌܤ¬¸«¤¨¤Ê¤¯¤Ê¤Ã¤¿¡ª ", t_name);
2893 if (see_t) msg_format("%^s is blinded!", t_name);
2896 (void)set_monster_confused(t_idx, MON_CONFUSED(t_ptr) + 12 + randint0(4));
2910 msg_format("%^s¤¬%s¤ÎÁ°¤Ë¸¸ÏÇŪ¤Ê¸¸¤ò¤Ä¤¯¤ê½Ð¤·¤¿¡£", m_name, t_name);
2912 msg_format("%^s casts a mesmerizing illusion in front of %s.", m_name, t_name);
2922 if (tr_ptr->flags3 & RF3_NO_CONF)
2925 if (see_t) msg_format("%^s¤ÏÏǤ蘆¤ì¤Ê¤«¤Ã¤¿¡£", t_name);
2927 if (see_t) msg_format("%^s disbelieves the feeble spell.", t_name);
2931 else if (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10)
2934 if (see_t) msg_format("%^s¤ÏÏǤ蘆¤ì¤Ê¤«¤Ã¤¿¡£", t_name);
2936 if (see_t) msg_format("%^s disbelieves the feeble spell.", t_name);
2943 if (see_t) msg_format("%^s¤Ïº®Í𤷤¿¤è¤¦¤À¡£", t_name);
2945 if (see_t) msg_format("%^s seems confused.", t_name);
2948 (void)set_monster_confused(t_idx, MON_CONFUSED(t_ptr) + 12 + randint0(4));
2962 msg_format("%s¤¬%s¤Î¶ÚÆù¤«¤éÎϤòµÛ¤¤¤È¤Ã¤¿¡£", m_name, t_name);
2964 msg_format("%^s drains power from %s%s muscles.", m_name, t_name,
2965 (streq(t_name, "it") ? "s" : "'s"));
2975 if (tr_ptr->flags1 & RF1_UNIQUE)
2978 if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
2980 if (see_t) msg_format("%^s is unaffected.", t_name);
2984 else if (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10)
2987 if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
2989 if (see_t) msg_format("%^s is unaffected.", t_name);
2995 if (set_monster_slow(t_idx, MON_SLOW(t_ptr) + 50))
2998 if (see_t) msg_format("%s¤ÎÆ°¤¤¬ÃÙ¤¯¤Ê¤Ã¤¿¡£", t_name);
3000 if (see_t) msg_format("%^s starts moving slower.", t_name);
3016 msg_format("%^s¤Ï%s¤ò¤¸¤Ã¤È¸«¤Ä¤á¤¿¡£", m_name, t_name);
3018 msg_format("%^s stares intently at %s.", m_name, t_name);
3028 if ((tr_ptr->flags1 & RF1_UNIQUE) ||
3029 (tr_ptr->flags3 & RF3_NO_STUN))
3032 if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
3034 if (see_t) msg_format("%^s is unaffected.", t_name);
3038 else if (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10)
3041 if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
3043 if (see_t) msg_format("%^s is unaffected.", t_name);
3050 if (see_t) msg_format("%^s¤ÏËãá㤷¤¿¡ª", t_name);
3052 if (see_t) msg_format("%^s is paralyzed!", t_name);
3055 (void)set_monster_stunned(t_idx, MON_STUNNED(t_ptr) + randint1(4) + 4);
3070 msg_format("%^s¤¬¼«Ê¬¤ÎÂΤËÇ°¤òÁ÷¤Ã¤¿¡£", m_name);
3072 msg_format("%^s concentrates on %s body.", m_name, m_poss);
3082 /* Allow quick speed increases to base+10 */
3083 if (set_monster_fast(m_idx, MON_FAST(m_ptr) + 100))
3086 if (see_m) msg_format("%^s¤ÎÆ°¤¤¬Â®¤¯¤Ê¤Ã¤¿¡£", m_name);
3088 if (see_m) msg_format("%^s starts moving faster.", m_name);
3100 msg_format("%^s¤¬%s¤Ë<ÇËÌǤμê>¤òÊü¤Ã¤¿¡ª", m_name, t_name);
3102 msg_format("%^s invokes the Hand of Doom upon %s!", m_name, t_name);
3112 dam = 20; /* Dummy power */
3113 monst_breath_monst(m_idx, y, x, GF_HAND_DOOM, dam, 0, FALSE, MS_HAND_DOOM, learnable);
3124 msg_format("%^s¤Ï¼«Ê¬¤Î½ý¤ËÇ°¤ò½¸Ã椷¤¿¡£", m_name);
3126 msg_format("%^s concentrates on %s wounds.", m_name, m_poss);
3137 m_ptr->hp += (rlev * 6);
3140 if (m_ptr->hp >= m_ptr->maxhp)
3143 m_ptr->hp = m_ptr->maxhp;
3150 msg_format("%^s¤Ï´°Á´¤Ë¼£¤Ã¤¿¡ª", m_name);
3152 msg_format("%^s looks completely healed!", m_name);
3163 /* Partially healed */
3169 msg_format("%^s¤ÏÂÎÎϤò²óÉü¤·¤¿¤è¤¦¤À¡£", m_name);
3171 msg_format("%^s looks healthier.", m_name);
3180 /* Redraw (later) if needed */
3181 if (p_ptr->health_who == m_idx) p_ptr->redraw |= (PR_HEALTH);
3182 if (p_ptr->riding == m_idx) p_ptr->redraw |= (PR_UHEALTH);
3185 if (MON_MONFEAR(m_ptr))
3188 (void)set_monster_monfear(m_idx, 0);
3192 if (see_m) msg_format("%^s¤Ïͦµ¤¤ò¼è¤êÌᤷ¤¿¡£", m_name);
3194 if (see_m) msg_format("%^s recovers %s courage.", m_name, m_poss);
3208 msg_format("%s¤Ï̵½ý¤Îµå¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name);
3210 msg_format("%^s casts a Globe of Invulnerability.", m_name);
3219 if (!MON_INVULNER(m_ptr)) (void)set_monster_invulner(m_idx, randint1(4) + 4, FALSE);
3224 if (teleport_barrier(m_idx))
3229 msg_format("ËâË¡¤Î¥Ð¥ê¥¢¤¬%^s¤Î¥Æ¥ì¥Ý¡¼¥È¤ò¼ÙË⤷¤¿¡£", m_name);
3231 msg_format("Magic barrier obstructs teleporting of %^s.", m_name);
3240 msg_format("%^s¤¬½Ö»þ¤Ë¾Ã¤¨¤¿¡£", m_name);
3242 msg_format("%^s blinks away.", m_name);
3245 teleport_away(m_idx, 10, 0L);
3251 if (teleport_barrier(m_idx))
3256 msg_format("ËâË¡¤Î¥Ð¥ê¥¢¤¬%^s¤Î¥Æ¥ì¥Ý¡¼¥È¤ò¼ÙË⤷¤¿¡£", m_name);
3258 msg_format("Magic barrier obstructs teleporting of %^s.", m_name);
3267 msg_format("%^s¤¬¥Æ¥ì¥Ý¡¼¥È¤·¤¿¡£", m_name);
3269 msg_format("%^s teleports away.", m_name);
3272 teleport_away_followable(m_idx);
3280 if(m_ptr->r_idx = MON_DIO) who == 1;
3281 else if(m_ptr->r_idx = MON_WONG) who == 3;
3283 if(!process_the_world(randint1(2)+2, who, player_has_los_bold(m_ptr->fy, m_ptr->fx))) return (FALSE);
3289 switch (m_ptr->r_idx)
3292 /* Moved to process_monster(), like multiplication */
3303 msg_format("%^s¤Ï¼êÜØÃƤò¤Ð¤é¤Þ¤¤¤¿¡£", m_name);
3305 msg_format("%^s throws some hand grenades.", m_name);
3315 int num = 1 + randint1(3);
3316 for (k = 0; k < num; k++)
3318 count += summon_named_creature(m_idx, y, x, MON_SHURYUUDAN, 0);
3322 if (known && !see_t && count)
3329 if (r_ptr->d_char == 'B')
3336 msg_format("%^s¤ÏÆÍÁ³µÞ¾å¾º¤·¤Æ»ë³¦¤«¤é¾Ã¤¨¤¿!", m_name);
3338 msg_format("%^s suddenly go out of your sight!", m_name);
3341 teleport_away(m_idx, 10, TELEPORT_NONMAGICAL);
3342 p_ptr->update |= (PU_MONSTERS);
3351 msg_format("%^s¤¬%s¤òÄϤó¤Ç¶õÃ椫¤éÅꤲÍî¤È¤·¤¿¡£", m_name, t_name);
3353 msg_format("%^s holds %s, and drops from the sky.", m_name, t_name);
3363 dam = damroll(4, 8);
3365 if (t_idx == p_ptr->riding) teleport_player_to(m_ptr->fy, m_ptr->fx, TELEPORT_NONMAGICAL | TELEPORT_PASSIVE);
3366 else teleport_monster_to(t_idx, m_ptr->fy, m_ptr->fx, 100, TELEPORT_NONMAGICAL | TELEPORT_PASSIVE);
3370 if (tr_ptr->flags7 & RF7_CAN_FLY)
3373 if (see_t) msg_format("%^s¤ÏÀŤ«¤ËÃåÃϤ·¤¿¡£", t_name);
3375 if (see_t) msg_format("%^s floats gently down to the ground.", t_name);
3381 if (see_t) msg_format("%^s¤ÏÃÏÌ̤ËᤤĤ±¤é¤ì¤¿¡£", t_name);
3383 if (see_t) msg_format("%^s crashed into the ground.", t_name);
3385 dam += damroll(6, 8);
3388 if (p_ptr->riding == t_idx)
3392 /* Mega hack -- this special action deals damage to the player. Therefore the code of "eyeeye" is necessary.
3395 get_damage = take_hit(DAMAGE_NOESCAPE, dam, m_name, -1);
3396 if (p_ptr->tim_eyeeye && get_damage > 0 && !p_ptr->is_dead)
3399 msg_format("¹¶·â¤¬%s¼«¿È¤ò½ý¤Ä¤±¤¿¡ª", m_name);
3401 char m_name_self[80];
3404 monster_desc(m_name_self, m_ptr, MD_PRON_VISIBLE | MD_POSSESSIVE | MD_OBJECTIVE);
3406 msg_format("The attack of %s has wounded %s!", m_name, m_name_self);
3408 project(0, 0, m_ptr->fy, m_ptr->fx, get_damage, GF_MISSILE, PROJECT_KILL, -1);
3409 set_tim_eyeeye(p_ptr->tim_eyeeye-5, TRUE);
3413 mon_take_hit_mon(t_idx, dam, &fear, extract_note_dies(real_r_ptr(t_ptr)), m_idx);
3418 /* Something is wrong */
3432 msg_format("%^s¤¬%s¤ò°ú¤Ìᤷ¤¿¡£", m_name, t_name);
3434 msg_format("%^s commands %s to return.", m_name, t_name);
3444 if (tr_ptr->flagsr & RFR_RES_TELE)
3446 if ((tr_ptr->flags1 & RF1_UNIQUE) || (tr_ptr->flagsr & RFR_RES_ALL))
3448 if (is_original_ap_and_seen(t_ptr)) tr_ptr->r_flagsr |= RFR_RES_TELE;
3452 msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
3454 msg_format("%^s is unaffected!", t_name);
3458 resists_tele = TRUE;
3460 else if (tr_ptr->level > randint1(100))
3462 if (is_original_ap_and_seen(t_ptr)) tr_ptr->r_flagsr |= RFR_RES_TELE;
3466 msg_format("%^s¤ÏÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤ë¡ª", t_name);
3468 msg_format("%^s resists!", t_name);
3472 resists_tele = TRUE;
3478 if (t_idx == p_ptr->riding) teleport_player_to(m_ptr->fy, m_ptr->fx, TELEPORT_PASSIVE);
3479 else teleport_monster_to(t_idx, m_ptr->fy, m_ptr->fx, 100, TELEPORT_PASSIVE);
3492 msg_format("%^s¤Ï%s¤ò¥Æ¥ì¥Ý¡¼¥È¤µ¤»¤¿¡£", m_name, t_name);
3494 msg_format("%^s teleports %s away.", m_name, t_name);
3504 if (tr_ptr->flagsr & RFR_RES_TELE)
3506 if ((tr_ptr->flags1 & RF1_UNIQUE) || (tr_ptr->flagsr & RFR_RES_ALL))
3508 if (is_original_ap_and_seen(t_ptr)) tr_ptr->r_flagsr |= RFR_RES_TELE;
3512 msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
3514 msg_format("%^s is unaffected!", t_name);
3518 resists_tele = TRUE;
3520 else if (tr_ptr->level > randint1(100))
3522 if (is_original_ap_and_seen(t_ptr)) tr_ptr->r_flagsr |= RFR_RES_TELE;
3526 msg_format("%^s¤ÏÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤ë¡ª", t_name);
3528 msg_format("%^s resists!", t_name);
3532 resists_tele = TRUE;
3538 if (t_idx == p_ptr->riding) teleport_player_away(m_idx, MAX_SIGHT * 2 + 5);
3539 else teleport_away(t_idx, MAX_SIGHT * 2 + 5, TELEPORT_PASSIVE);
3545 /* RF6_TELE_LEVEL */
3552 msg_format("%^s¤¬%s¤Î¤ò»Ø¤µ¤·¤¿¡£", m_name, t_name);
3554 msg_format("%^s gestures at %s's feet.", m_name, t_name);
3563 if (tr_ptr->flagsr & (RFR_EFF_RES_NEXU_MASK | RFR_RES_TELE))
3566 if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
3568 if (see_t) msg_format("%^s is unaffected!", t_name);
3571 else if ((tr_ptr->flags1 & RF1_QUESTOR) ||
3572 (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10))
3575 if (see_t) msg_format("%^s¤Ï¸úÎϤòÄ·¤ÍÊÖ¤·¤¿¡ª", t_name);
3577 if (see_t) msg_format("%^s resist the effects!", t_name);
3580 else teleport_level((t_idx == p_ptr->riding) ? 0 : t_idx);
3592 msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¸÷¤Î·õ¤òÊü¤Ã¤¿¡£", m_name, t_name);
3594 msg_format("%^s throw a Psycho-spear at %s.", m_name, t_name);
3604 dam = (r_ptr->flags2 & RF2_POWERFUL) ? (randint1(rlev * 2) + 180) : (randint1(rlev * 3 / 2) + 120);
3605 monst_beam_monst(m_idx, y, x, GF_PSY_SPEAR,
3606 dam, MS_PSY_SPEAR, learnable);
3616 if (can_use_lite_area) msg_format("%^s¤¬ÊÕ¤ê¤òÌÀ¤ë¤¯¾È¤é¤·¤¿¡£", m_name);
3617 else msg_format("%^s¤¬°Å°Ç¤ÎÃæ¤Ç¼ê¤ò¿¶¤Ã¤¿¡£", m_name);
3619 if (can_use_lite_area) msg_format("%^s cast a spell to light up.", m_name);
3620 else msg_format("%^s gestures in shadow.", m_name);
3626 if (can_use_lite_area) msg_format("%^s¤ÏÇò¤¤¸÷¤ËÊñ¤Þ¤ì¤¿¡£", t_name);
3627 else msg_format("%^s¤Ï°Å°Ç¤ËÊñ¤Þ¤ì¤¿¡£", t_name);
3629 if (can_use_lite_area) msg_format("%^s is surrounded by a white light.", t_name);
3630 else msg_format("%^s is surrounded by darkness.", t_name);
3640 if (can_use_lite_area)
3642 (void)project(m_idx, 3, y, x, 0, GF_LITE_WEAK, PROJECT_GRID | PROJECT_KILL, -1);
3647 (void)project(m_idx, 3, y, x, 0, GF_DARK_WEAK, PROJECT_GRID | PROJECT_KILL, MS_DARKNESS);
3661 msg_format("%^s¤¬¼öʸ¤ò¾§¤¨¤Æ¼Ù°¤ËÈù¾Ð¤ó¤À¡£", m_name);
3663 msg_format("%^s casts a spell and cackles evilly.", m_name);
3669 msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
3671 msg_format("%^s mumbles.", m_name);
3676 trap_creation(y, x);
3680 /* Not implemented */
3686 /* Not implemented */
3689 /* RF6_RAISE_DEAD */
3697 if (blind) msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
3699 if (blind) msg_format("%^s mumbles.", m_name);
3703 else msg_format("%^s¤¬»à¼ÔÉü³è¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name);
3705 else msg_format("%^s casts a spell to revive corpses.", m_name);
3713 animate_dead(m_idx, m_ptr->fy, m_ptr->fx);
3724 if (m_ptr->r_idx == MON_SERPENT || m_ptr->r_idx == MON_ZOMBI_SERPENT)
3727 msg_format("%^s¤¬¥À¥ó¥¸¥ç¥ó¤Î¼ç¤ò¾¤´¤·¤¿¡£", m_name);
3729 msg_format("%^s magically summons guardians of dungeons.", m_name);
3735 msg_format("%s¤¬ËâË¡¤Ç%s¤ò¾¤´¤·¤¿¡£", m_name,
3736 ((r_ptr->flags1 & RF1_UNIQUE) ? "¼ê²¼" : "Ãç´Ö"));
3738 msg_format("%^s magically summons %s %s.", m_name, m_poss,
3739 ((r_ptr->flags1 & RF1_UNIQUE) ? "minions" : "kin"));
3750 switch (m_ptr->r_idx)
3756 int num = 4 + randint1(3);
3757 for (k = 0; k < num; k++)
3759 count += summon_specific(m_idx, y, x, rlev, SUMMON_EAGLES, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE));
3766 int num = 2 + randint1(3);
3767 for (k = 0; k < num; k++)
3769 count += summon_named_creature(m_idx, y, x, MON_IE, 0);
3775 case MON_ZOMBI_SERPENT:
3776 if (r_info[MON_JORMUNGAND].cur_num < r_info[MON_JORMUNGAND].max_num && one_in_(6))
3781 msg_print("ÃÏÌ̤«¤é¿å¤¬¿á¤½Ð¤·¤¿¡ª");
3783 msg_print("Water blew off from the ground!");
3786 project(t_idx, 8, y, x, 3, GF_WATER_FLOW, PROJECT_GRID | PROJECT_HIDE, -1);
3790 int num = 2 + randint1(3);
3791 for (k = 0; k < num; k++)
3793 count += summon_specific(m_idx, y, x, rlev, SUMMON_GUARDIANS, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE));
3800 int num = randint1(3);
3801 for (k = 0; k < num; k++)
3803 count += summon_named_creature(m_idx, y, x, MON_LOCKE_CLONE, 0);
3810 int num = 2 + randint1(3);
3811 for (k = 0; k < num; k++)
3813 count += summon_specific(m_idx, y, x, rlev, SUMMON_LOUSE, (PM_ALLOW_GROUP));
3819 summon_kin_type = r_ptr->d_char;
3821 for (k = 0; k < 4; k++)
3823 count += summon_specific(m_idx, y, x, rlev, SUMMON_KIN, (PM_ALLOW_GROUP));
3828 if (known && !see_t && count)
3844 msg_format("%^s¤¬¥µ¥¤¥Ð¡¼¥Ç¡¼¥â¥ó¤ò¾¤´¤·¤¿¡ª", m_name);
3846 msg_format("%^s magically summons Cyberdemons!", m_name);
3856 if (is_friendly(m_ptr))
3858 count += summon_specific(m_idx, y, x, rlev, SUMMON_CYBER, (PM_ALLOW_GROUP));
3862 count += summon_cyber(m_idx, y, x);
3865 if (known && !see_t && count)
3881 msg_format("%^s¤¬ËâË¡¤ÇÃç´Ö¤ò¾¤´¤·¤¿¡ª", m_name);
3883 msg_format("%^s magically summons help!", m_name);
3893 count += summon_specific(m_idx, y, x, rlev, 0, (u_mode));
3895 if (known && !see_t && count)
3902 /* RF6_S_MONSTERS */
3911 msg_format("%^s¤¬ËâË¡¤Ç¥â¥ó¥¹¥¿¡¼¤ò¾¤´¤·¤¿¡ª", m_name);
3913 msg_format("%^s magically summons monsters!", m_name);
3923 for (k = 0; k < s_num_6; k++)
3925 count += summon_specific(m_idx, y, x, rlev, 0, (PM_ALLOW_GROUP | u_mode));
3928 if (known && !see_t && count)
3944 msg_format("%^s¤¬ËâË¡¤Ç¥¢¥ê¤ò¾¤´¤·¤¿¡£", m_name);
3946 msg_format("%^s magically summons ants.", m_name);
3956 for (k = 0; k < s_num_6; k++)
3958 count += summon_specific(m_idx, y, x, rlev, SUMMON_ANT, (PM_ALLOW_GROUP));
3961 if (known && !see_t && count)
3977 msg_format("%^s¤¬ËâË¡¤Ç¥¯¥â¤ò¾¤´¤·¤¿¡£", m_name);
3979 msg_format("%^s magically summons spiders.", m_name);
3989 for (k = 0; k < s_num_6; k++)
3991 count += summon_specific(m_idx, y, x, rlev, SUMMON_SPIDER, (PM_ALLOW_GROUP));
3994 if (known && !see_t && count)
4010 msg_format("%^s¤¬ËâË¡¤Ç¥Ï¥¦¥ó¥É¤ò¾¤´¤·¤¿¡£", m_name);
4012 msg_format("%^s magically summons hounds.", m_name);
4022 for (k = 0; k < s_num_4; k++)
4024 count += summon_specific(m_idx, y, x, rlev, SUMMON_HOUND, (PM_ALLOW_GROUP));
4027 if (known && !see_t && count)
4043 msg_format("%^s¤¬ËâË¡¤Ç¥Ò¥É¥é¤ò¾¤´¤·¤¿¡£", m_name);
4045 msg_format("%^s magically summons hydras.", m_name);
4055 for (k = 0; k < s_num_4; k++)
4057 count += summon_specific(m_idx, y, x, rlev, SUMMON_HYDRA, (PM_ALLOW_GROUP));
4060 if (known && !see_t && count)
4076 msg_format("%^s¤¬ËâË¡¤ÇÅ·»È¤ò¾¤´¤·¤¿¡ª", m_name);
4078 msg_format("%^s magically summons an angel!", m_name);
4091 if ((r_ptr->flags1 & RF1_UNIQUE) && !easy_band)
4093 num += r_ptr->level/40;
4096 for (k = 0; k < num; k++)
4098 count += summon_specific(m_idx, y, x, rlev, SUMMON_ANGEL, (PM_ALLOW_GROUP));
4102 if (known && !see_t && count)
4118 msg_format("%^s¤¬ËâË¡¤Çº®Æ٤εÜÄ¤é¥Ç¡¼¥â¥ó¤ò¾¤´¤·¤¿¡ª", m_name);
4120 msg_format("%^s magically summons a demon from the Courts of Chaos!", m_name);
4130 for (k = 0; k < 1; k++)
4132 count += summon_specific(m_idx, y, x, rlev, SUMMON_DEMON, (PM_ALLOW_GROUP));
4135 if (known && !see_t && count)
4151 msg_format("%s¤¬ËâË¡¤Ç¥¢¥ó¥Ç¥Ã¥É¤ò¾¤´¤·¤¿¡£", m_name);
4153 msg_format("%^s magically summons undead.", m_name);
4163 for (k = 0; k < 1; k++)
4165 count += summon_specific(m_idx, y, x, rlev, SUMMON_UNDEAD, (PM_ALLOW_GROUP));
4168 if (known && !see_t && count)
4184 msg_format("%^s¤¬ËâË¡¤Ç¥É¥é¥´¥ó¤ò¾¤´¤·¤¿¡ª", m_name);
4186 msg_format("%^s magically summons a dragon!", m_name);
4196 for (k = 0; k < 1; k++)
4198 count += summon_specific(m_idx, y, x, rlev, SUMMON_DRAGON, (PM_ALLOW_GROUP));
4201 if (known && !see_t && count)
4208 /* RF6_S_HI_UNDEAD */
4217 msg_format("%s¤¬ËâË¡¤Ç¥¢¥ó¥Ç¥Ã¥É¤ò¾¤´¤·¤¿¡£", m_name);
4219 msg_format("%^s magically summons undead.", m_name);
4229 for (k = 0; k < s_num_6; k++)
4231 count += summon_specific(m_idx, y, x, rlev, SUMMON_HI_UNDEAD, (PM_ALLOW_GROUP | u_mode));
4234 if (known && !see_t && count)
4241 /* RF6_S_HI_DRAGON */
4250 msg_format("%^s¤¬ËâË¡¤Ç¸ÅÂå¥É¥é¥´¥ó¤ò¾¤´¤·¤¿¡ª", m_name);
4252 msg_format("%^s magically summons ancient dragons!", m_name);
4262 for (k = 0; k < s_num_4; k++)
4264 count += summon_specific(m_idx, y, x, rlev, SUMMON_HI_DRAGON, (PM_ALLOW_GROUP | u_mode));
4267 if (known && !see_t && count)
4274 /* RF6_S_AMBERITES */
4283 msg_format("%^s¤¬¥¢¥ó¥Ð¡¼¤Î²¦Â²¤ò¾¤´¤·¤¿¡ª", m_name);
4285 msg_format("%^s magically summons Lords of Amber!", m_name);
4295 for (k = 0; k < s_num_4; k++)
4297 count += summon_specific(m_idx, y, x, rlev, SUMMON_AMBERITES, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE));
4300 if (known && !see_t && count)
4316 msg_format("%^s¤¬ËâË¡¤ÇÆÃÊ̤ʶ¯Å¨¤ò¾¤´¤·¤¿¡ª", m_name);
4318 msg_format("%^s magically summons special opponents!", m_name);
4328 for (k = 0; k < s_num_4; k++)
4330 count += summon_specific(m_idx, y, x, rlev, SUMMON_UNIQUE, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE));
4334 int non_unique_type = SUMMON_HI_UNDEAD;
4336 if ((m_ptr->sub_align & (SUB_ALIGN_GOOD | SUB_ALIGN_EVIL)) == (SUB_ALIGN_GOOD | SUB_ALIGN_EVIL))
4337 non_unique_type = 0;
4338 else if (m_ptr->sub_align & SUB_ALIGN_GOOD)
4339 non_unique_type = SUMMON_ANGEL;
4341 for (k = count; k < s_num_4; k++)
4343 count += summon_specific(m_idx, y, x, rlev, non_unique_type, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE));
4347 if (known && !see_t && count)
4355 if (wake_up) (void)set_monster_csleep(t_idx, 0);
4360 msg_format("%^s¤Ï¶²Éݤ·¤Æƨ¤²½Ð¤·¤¿¡ª", t_name);
4362 msg_format("%^s flees in terror!", t_name);
4366 if (m_ptr->ml && maneable && !world_monster && !p_ptr->blind && (p_ptr->pclass == CLASS_IMITATOR))
4368 if (thrown_spell != 167) /* Not RF6_SPECIAL */
4370 if (p_ptr->mane_num == MAX_MANE)
4373 for (i = 0; i < p_ptr->mane_num - 1; i++)
4375 p_ptr->mane_spell[i] = p_ptr->mane_spell[i+1];
4376 p_ptr->mane_dam[i] = p_ptr->mane_dam[i+1];
4379 p_ptr->mane_spell[p_ptr->mane_num] = thrown_spell - 96;
4380 p_ptr->mane_dam[p_ptr->mane_num] = dam;
4384 p_ptr->redraw |= (PR_IMITATION);
4388 /* Remember what the monster did, if we saw it */
4392 if (thrown_spell < 32*4)
4394 r_ptr->r_flags4 |= (1L << (thrown_spell - 32*3));
4395 if (r_ptr->r_cast_spell < MAX_UCHAR) r_ptr->r_cast_spell++;
4399 else if (thrown_spell < 32*5)
4401 r_ptr->r_flags5 |= (1L << (thrown_spell - 32*4));
4402 if (r_ptr->r_cast_spell < MAX_UCHAR) r_ptr->r_cast_spell++;
4406 else if (thrown_spell < 32*6)
4408 r_ptr->r_flags6 |= (1L << (thrown_spell - 32*5));
4409 if (r_ptr->r_cast_spell < MAX_UCHAR) r_ptr->r_cast_spell++;
4413 /* Always take note of monsters that kill you */
4414 if (p_ptr->is_dead && (r_ptr->r_deaths < MAX_SHORT) && !p_ptr->inside_arena)
4416 r_ptr->r_deaths++; /* Ignore appearance difference */
4419 /* A spell was cast */