4 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
6 * This software may be copied and distributed for educational, research,
7 * and not for profit purposes provided that this copyright and statement
8 * are included in all such copies. Other copyrights may also apply.
11 /* Purpose: Angband utilities -BEN- */
18 #include "monsterrace-hook.h"
19 #include "view-mainwindow.h"
25 #include "player-class.h"
28 * 10進数から16進数への変換テーブル /
29 * Global array for converting numbers to uppercase hecidecimal digit
30 * This array can also be used to convert a number to an octal digit
32 const char hexsym[16] =
34 '0', '1', '2', '3', '4', '5', '6', '7',
35 '8', '9', 'A', 'B', 'C', 'D', 'E', 'F'
39 * Keymaps for each "mode" associated with each keypress.
41 concptr keymap_act[KEYMAP_MODES][256];
44 * The next "free" index to use
49 * The index of the oldest message (none yet)
54 * The next "free" offset
59 * The offset to the oldest used char (none yet)
64 * The array of offsets, by index [MESSAGE_MAX]
69 * The array of chars, by offset [MESSAGE_BUF]
73 bool msg_flag; /* Used in msg_print() for "buffering" */
76 * Number of active macros.
81 * Array of macro patterns [MACRO_MAX]
86 * Array of macro actions [MACRO_MAX]
91 * Array of macro types [MACRO_MAX]
96 * Current macro action [1024]
100 bool get_com_no_macros = FALSE; /* Expand macros in "get_com" or not */
102 bool inkey_base; /* See the "inkey()" function */
103 bool inkey_xtra; /* See the "inkey()" function */
104 bool inkey_scan; /* See the "inkey()" function */
105 bool inkey_flag; /* See the "inkey()" function */
112 * The number of quarks
114 STR_OFFSET quark__num;
117 * The pointers to the quarks [QUARK_MAX]
121 static int num_more = 0;
123 /* Save macro trigger string for use in inkey_special() */
124 static char inkey_macro_trigger_string[1024];
126 int max_macrotrigger = 0; /*!< 現在登録中のマクロ(トリガー)の数 */
127 concptr macro_template = NULL; /*!< Angband設定ファイルのT: タグ情報から読み込んだ長いTコードを処理するために利用する文字列ポインタ */
128 concptr macro_modifier_chr; /*!< &x# で指定されるマクロトリガーに関する情報を記録する文字列ポインタ */
129 concptr macro_modifier_name[MAX_MACRO_MOD]; /*!< マクロ上で取り扱う特殊キーを文字列上で表現するためのフォーマットを記録した文字列ポインタ配列 */
130 concptr macro_trigger_name[MAX_MACRO_TRIG]; /*!< マクロのトリガーコード */
131 concptr macro_trigger_keycode[2][MAX_MACRO_TRIG]; /*!< マクロの内容 */
133 s16b command_cmd; /* Current "Angband Command" */
134 COMMAND_ARG command_arg; /*!< 各種コマンドの汎用的な引数として扱う / Gives argument of current command */
135 COMMAND_NUM command_rep; /*!< 各種コマンドの汎用的なリピート数として扱う / Gives repetition of current command */
136 DIRECTION command_dir; /*!< 各種コマンドの汎用的な方向値処理として扱う/ Gives direction of current command */
137 s16b command_see; /* See "object1.c" */
138 s16b command_wrk; /* See "object1.c" */
139 TERM_LEN command_gap = 999; /* See "object1.c" */
140 s16b command_new; /* Command chaining from inven/equip view */
149 * For those systems that don't have "usleep()" but need it.
151 * Fake "usleep()" function grabbed from the inl netrek server -cba
153 int usleep(huge usecs)
155 struct timeval Timer;
160 fd_set *no_fds = NULL;
166 /* Was: int readfds, writefds, exceptfds; */
167 /* Was: readfds = writefds = exceptfds = 0; */
170 /* Paranoia -- No excessive sleeping */
171 if (usecs > 4000000L) core(_("不当な usleep() 呼び出し", "Illegal usleep() call"));
174 Timer.tv_sec = (usecs / 1000000L);
175 Timer.tv_usec = (usecs % 1000000L);
178 if (select(nfds, no_fds, no_fds, no_fds, &Timer) < 0)
180 /* Hack -- ignore interrupts */
181 if (errno != EINTR) return -1;
192 * Hack -- External functions
195 extern struct passwd *getpwuid(uid_t uid);
196 extern struct passwd *getpwnam(concptr name);
201 * Find a default user name from the system.
203 void user_name(char *buf, int id)
207 /* Look up the user name */
208 if ((pw = getpwuid(id)))
210 (void)strcpy(buf, pw->pw_name);
213 #ifdef CAPITALIZE_USER_NAME
214 /* Hack -- capitalize the user name */
216 if (!iskanji(buf[0]))
219 buf[0] = toupper(buf[0]);
220 #endif /* CAPITALIZE_USER_NAME */
225 /* Oops. Hack -- default to "PLAYER" */
226 strcpy(buf, "PLAYER");
235 * The concept of the "file" routines below (and elsewhere) is that all
236 * file handling should be done using as few routines as possible, since
237 * every machine is slightly different, but these routines always have the
240 * In fact, perhaps we should use the "path_parse()" routine below to convert
241 * from "canonical" filenames (optional leading tilde's, internal wildcards,
242 * slash as the path seperator, etc) to "system" filenames (no special symbols,
243 * system-specific path seperator, etc). This would allow the program itself
244 * to assume that all filenames are "Unix" filenames, and explicitly "extract"
245 * such filenames if needed (by "path_parse()", or perhaps "path_canon()").
247 * Note that "path_temp" should probably return a "canonical" filename.
249 * Note that "my_fopen()" and "my_open()" and "my_make()" and "my_kill()"
250 * and "my_move()" and "my_copy()" should all take "canonical" filenames.
252 * Note that "canonical" filenames use a leading "slash" to indicate an absolute
253 * path, and a leading "tilde" to indicate a special directory, and default to a
254 * relative path, but MSDOS uses a leading "drivename plus colon" to indicate the
255 * use of a "special drive", and then the rest of the path is parsed "normally",
256 * and an embedded colon to indicate a "drive plus absolute path", and finally
257 * defaults to a file in the current working directory, which may or may not be defined.
259 * We should probably parse a leading "~~/" as referring to "ANGBAND_DIR". (?)
266 * Extract a "parsed" path from an initial filename
267 * Normally, we simply copy the filename into the buffer
268 * But leading tilde symbols must be handled in a special way
269 * Replace "~user/" by the home directory of the user named "user"
270 * Replace "~/" by the home directory of the current user
272 errr path_parse(char *buf, int max, concptr file)
279 /* Assume no result */
283 if (!file) return -1;
285 /* File needs no parsing */
288 (void)strnfmt(buf, max, "%s", file);
292 /* Point at the user */
295 /* Look for non-user portion of the file */
296 s = my_strstr(u, PATH_SEP);
298 /* Hack -- no long user names */
299 if (s && (s >= u + sizeof(user))) return 1;
301 /* Extract a user name */
305 for (i = 0; u < s; ++i) user[i] = *u++;
310 /* Look up the "current" user */
311 if (u[0] == '\0') u = getlogin();
313 /* Look up a user (or "current" user) */
314 if (u) pw = getpwnam(u);
315 else pw = getpwuid(getuid());
320 /* Make use of the info */
321 if (s) strnfmt(buf, max, "%s%s", pw->pw_dir, s);
322 else strnfmt(buf, max, "%s", pw->pw_dir);
333 * Extract a "parsed" path from an initial filename
335 * This requires no special processing on simple machines,
336 * except for verifying the size of the filename.
338 errr path_parse(char *buf, int max, concptr file)
340 /* Accept the filename */
341 (void)strnfmt(buf, max, "%s", file);
352 * Hack -- acquire a "temporary" file name if possible
354 * This filename is always in "system-specific" form.
356 static errr path_temp(char *buf, int max)
365 /* Format to length */
366 #if !defined(WIN32) || (defined(_MSC_VER) && (_MSC_VER >= 1900))
367 (void)strnfmt(buf, max, "%s", s);
369 (void)strnfmt(buf, max, ".%s", s);
379 * @brief ファイル入出力のためのパス生成する。/ Create a new path by appending a file (or directory) to a path.
380 * @param buf ファイルのフルを返すバッファ
384 * @return エラーコード(ただし常に0を返す)
386 * This requires no special processing on simple machines, except
387 * for verifying the size of the filename, but note the ability to
388 * bypass the given "path" with certain special file-names.
390 * Note that the "file" may actually be a "sub-path", including
393 * Note that this function yields a path which must be "parsed"
394 * using the "parse" function above.
396 errr path_build(char *buf, int max, concptr path, concptr file)
401 /* Use the file itself */
402 (void)strnfmt(buf, max, "%s", file);
405 /* Absolute file, on "normal" systems */
406 else if (prefix(file, PATH_SEP) && !streq(PATH_SEP, ""))
408 /* Use the file itself */
409 (void)strnfmt(buf, max, "%s", file);
415 /* Use the file itself */
416 (void)strnfmt(buf, max, "%s", file);
422 /* Build the new path */
423 (void)strnfmt(buf, max, "%s%s%s", path, PATH_SEP, file);
432 * Hack -- replacement for "fopen()"
434 FILE *my_fopen(concptr file, concptr mode)
438 #if defined(MACH_O_CARBON)
442 /* Hack -- Try to parse the path */
443 if (path_parse(buf, 1024, file)) return (NULL);
445 #if defined(MACH_O_CARBON)
446 if (my_strchr(mode, 'w'))
448 /* setting file type/creator */
449 tempfff = fopen(buf, mode);
450 fsetfileinfo(buf, _fcreator, _ftype);
455 /* Attempt to fopen the file anyway */
456 return (fopen(buf, mode));
461 * Hack -- replacement for "fclose()"
463 errr my_fclose(FILE *fff)
468 /* Close, check for error */
469 if (fclose(fff) == EOF) return 1;
478 FILE *my_fopen_temp(char *buf, int max)
482 /* Prepare the buffer for mkstemp */
483 strncpy(buf, "/tmp/anXXXXXX", max);
485 /* Secure creation of a temporary file */
488 /* Check the file-descriptor */
489 if (fd < 0) return (NULL);
491 /* Return a file stream */
492 return (fdopen(fd, "w"));
495 #else /* HAVE_MKSTEMP */
497 FILE *my_fopen_temp(char *buf, int max)
499 /* Generate a temporary filename */
500 if (path_temp(buf, max)) return (NULL);
501 return (my_fopen(buf, "w"));
504 #endif /* HAVE_MKSTEMP */
508 * Hack -- replacement for "fgets()"
510 * Read a string, without a newline, to a file
512 * Process tabs, strip internal non-printables
514 errr my_fgets(FILE *fff, char *buf, huge n)
521 if (fgets(tmp, 1024, fff))
524 guess_convert_to_system_encoding(tmp, sizeof(tmp));
527 /* Convert weirdness */
528 for (s = tmp; *s; s++)
530 #if defined(MACH_O_CARBON)
533 * Be nice to the Macintosh, where a file can have Mac or Unix
534 * end of line, especially since the introduction of OS X.
535 * MPW tools were also very tolerant to the Unix EOL.
537 if (*s == '\r') *s = '\n';
539 #endif /* MACH_O_CARBON */
554 /* Hack -- require room */
555 if (i + 8 >= n) break;
560 /* Append some more spaces */
561 while (0 != (i % 8)) buf[i++] = ' ';
565 else if (iskanji(*s))
579 /* Handle printables */
580 else if (isprint((unsigned char)*s))
589 /* No newline character, but terminate */
605 * Hack -- replacement for "fputs()"
606 * Dump a string, plus a newline, to a file
607 * Process internal weirdness?
609 errr my_fputs(FILE *fff, concptr buf, huge n)
614 /* Dump, ignore errors */
615 (void)fprintf(fff, "%s\n", buf);
623 * Several systems have no "O_BINARY" flag
627 #endif /* O_BINARY */
631 * Hack -- attempt to delete a file
633 errr fd_kill(concptr file)
637 /* Hack -- Try to parse the path */
638 if (path_parse(buf, 1024, file)) return -1;
648 * Hack -- attempt to move a file
650 errr fd_move(concptr file, concptr what)
655 /* Hack -- Try to parse the path */
656 if (path_parse(buf, 1024, file)) return -1;
658 /* Hack -- Try to parse the path */
659 if (path_parse(aux, 1024, what)) return -1;
662 (void)rename(buf, aux);
669 * Hack -- attempt to copy a file
671 errr fd_copy(concptr file, concptr what)
678 /* Hack -- Try to parse the path */
679 if (path_parse(buf, 1024, file)) return -1;
681 /* Hack -- Try to parse the path */
682 if (path_parse(aux, 1024, what)) return -1;
684 /* Open source file */
685 src_fd = fd_open(buf, O_RDONLY);
686 if (src_fd < 0) return -1;
688 /* Open destination file */
689 dst_fd = fd_open(aux, O_WRONLY | O_TRUNC | O_CREAT);
690 if (dst_fd < 0) return -1;
693 while ((read_num = read(src_fd, buf, 1024)) > 0)
696 while (write_num < read_num)
698 int ret = write(dst_fd, buf + write_num, read_num - write_num);
718 * Hack -- attempt to open a file descriptor (create file)
719 * This function should fail if the file already exists
720 * Note that we assume that the file should be "binary"
722 int fd_make(concptr file, BIT_FLAGS mode)
726 /* Hack -- Try to parse the path */
727 if (path_parse(buf, 1024, file)) return -1;
729 #if defined(MACH_O_CARBON)
732 /* Create the file, fail if exists, write-only, binary */
733 fdes = open(buf, O_CREAT | O_EXCL | O_WRONLY | O_BINARY, mode);
734 /* Set creator and type if the file is successfully opened */
735 if (fdes >= 0) fsetfileinfo(buf, _fcreator, _ftype);
736 /* Return the descriptor */
740 /* Create the file, fail if exists, write-only, binary */
741 return (open(buf, O_CREAT | O_EXCL | O_WRONLY | O_BINARY, mode));
748 * Hack -- attempt to open a file descriptor (existing file)
750 * Note that we assume that the file should be "binary"
752 int fd_open(concptr file, int flags)
756 /* Hack -- Try to parse the path */
757 if (path_parse(buf, 1024, file)) return -1;
759 /* Attempt to open the file */
760 return (open(buf, flags | O_BINARY, 0));
765 * Hack -- attempt to lock a file descriptor
767 * Legal lock types -- F_UNLCK, F_RDLCK, F_WRLCK
769 errr fd_lock(int fd, int what)
772 what = what ? what : 0;
775 if (fd < 0) return -1;
781 # if defined(F_ULOCK) && defined(F_LOCK)
786 /* Unlock it, Ignore errors */
787 lockf(fd, F_ULOCK, 0);
793 /* Lock the score file */
794 if (lockf(fd, F_LOCK, 0) != 0) return 1;
801 # if defined(LOCK_UN) && defined(LOCK_EX)
806 /* Unlock it, Ignore errors */
807 (void)flock(fd, LOCK_UN);
813 /* Lock the score file */
814 if (flock(fd, LOCK_EX) != 0) return 1;
829 * Hack -- attempt to seek on a file descriptor
831 errr fd_seek(int fd, huge n)
836 if (fd < 0) return -1;
838 /* Seek to the given position */
839 p = lseek(fd, n, SEEK_SET);
842 if (p != n) return 1;
850 * Hack -- attempt to truncate a file descriptor
852 errr fd_chop(int fd, huge n)
858 if (fd < 0) return -1;
860 #if defined(ULTRIX) || defined(NeXT)
871 * Hack -- attempt to read data from a file descriptor
873 errr fd_read(int fd, char *buf, huge n)
876 if (fd < 0) return -1;
884 if (read(fd, buf, 16384) != 16384) return 1;
886 /* Shorten the task */
889 /* Shorten the task */
895 /* Read the final piece */
896 if (read(fd, buf, n) != (int)n) return 1;
904 * Hack -- Attempt to write data to a file descriptor
906 errr fd_write(int fd, concptr buf, huge n)
909 if (fd < 0) return -1;
917 if (write(fd, buf, 16384) != 16384) return 1;
919 /* Shorten the task */
922 /* Shorten the task */
928 /* Write the final piece */
929 if (write(fd, buf, n) != (int)n) return 1;
937 * Hack -- attempt to close a file descriptor
939 errr fd_close(int fd)
942 if (fd < 0) return -1;
952 * Important note about "colors"
954 * The "TERM_*" color definitions list the "composition" of each
955 * "Angband color" in terms of "quarters" of each of the three color
956 * components (Red, Green, Blue), for example, TERM_UMBER is defined
957 * as 2/4 Red, 1/4 Green, 0/4 Blue.
959 * The following info is from "Torbjorn Lindgren" (see "main-xaw.c").
961 * These values are NOT gamma-corrected. On most machines (with the
962 * Macintosh being an important exception), you must "gamma-correct"
963 * the given values, that is, "correct for the intrinsic non-linearity
964 * of the phosphor", by converting the given intensity levels based
965 * on the "gamma" of the target screen, which is usually 1.7 (or 1.5).
967 * The actual formula for conversion is unknown to me at this time,
968 * but you can use the table below for the most common gamma values.
970 * So, on most machines, simply convert the values based on the "gamma"
971 * of the target screen, which is usually in the range 1.5 to 1.7, and
972 * usually is closest to 1.7. The converted value for each of the five
973 * different "quarter" values is given below:
975 * Given Gamma 1.0 Gamma 1.5 Gamma 1.7 Hex 1.7
976 * ----- ---- ---- ---- ---
977 * 0/4 0.00 0.00 0.00 #00
978 * 1/4 0.25 0.27 0.28 #47
979 * 2/4 0.50 0.55 0.56 #8f
980 * 3/4 0.75 0.82 0.84 #d7
981 * 4/4 1.00 1.00 1.00 #ff
983 * Note that some machines (i.e. most IBM machines) are limited to a
984 * hard-coded set of colors, and so the information above is useless.
986 * Also, some machines are limited to a pre-determined set of colors,
987 * for example, the IBM can only display 16 colors, and only 14 of
988 * those colors resemble colors used by Angband, and then only when
989 * you ignore the fact that "Slate" and "cyan" are not really matches,
990 * so on the IBM, we use "orange" for both "Umber", and "Light Umber"
991 * in addition to the obvious "Orange", since by combining all of the
992 * "indeterminate" colors into a single color, the rest of the colors
993 * are left with "meaningful" values.
1000 void move_cursor(int row, int col)
1002 Term_gotoxy(col, row);
1008 * Convert a decimal to a single digit octal number
1010 static char octify(uint i)
1012 return (hexsym[i % 8]);
1016 * Convert a decimal to a single digit hex number
1018 static char hexify(uint i)
1020 return (hexsym[i % 16]);
1025 * Convert a octal-digit into a decimal
1027 static int deoct(char c)
1029 if (isdigit(c)) return (D2I(c));
1034 * Convert a hexidecimal-digit into a decimal
1036 static int dehex(char c)
1038 if (isdigit(c)) return (D2I(c));
1039 if (islower(c)) return (A2I(c) + 10);
1040 if (isupper(c)) return (A2I(tolower(c)) + 10);
1045 static int my_stricmp(concptr a, concptr b)
1050 /* Scan the strings */
1051 for (s1 = a, s2 = b; TRUE; s1++, s2++)
1053 z1 = FORCEUPPER(*s1);
1054 z2 = FORCEUPPER(*s2);
1055 if (z1 < z2) return -1;
1056 if (z1 > z2) return 1;
1061 static int my_strnicmp(concptr a, concptr b, int n)
1066 /* Scan the strings */
1067 for (s1 = a, s2 = b; n > 0; s1++, s2++, n--)
1069 z1 = FORCEUPPER(*s1);
1070 z2 = FORCEUPPER(*s2);
1071 if (z1 < z2) return -1;
1072 if (z1 > z2) return 1;
1079 static void trigger_text_to_ascii(char **bufptr, concptr *strptr)
1082 concptr str = *strptr;
1083 bool mod_status[MAX_MACRO_MOD];
1086 int shiftstatus = 0;
1089 if (macro_template == NULL)
1092 for (i = 0; macro_modifier_chr[i]; i++)
1093 mod_status[i] = FALSE;
1096 /* Examine modifier keys */
1099 for (i = 0; macro_modifier_chr[i]; i++)
1101 len = strlen(macro_modifier_name[i]);
1103 if (!my_strnicmp(str, macro_modifier_name[i], len))
1106 if (!macro_modifier_chr[i]) break;
1108 mod_status[i] = TRUE;
1109 if ('S' == macro_modifier_chr[i])
1112 for (i = 0; i < max_macrotrigger; i++)
1114 len = strlen(macro_trigger_name[i]);
1115 if (!my_strnicmp(str, macro_trigger_name[i], len) && ']' == str[len])
1117 /* a trigger name found */
1122 /* Invalid trigger name? */
1123 if (i == max_macrotrigger)
1125 str = my_strchr(str, ']');
1131 *strptr = str; /* where **strptr == ']' */
1135 key_code = macro_trigger_keycode[shiftstatus][i];
1139 for (i = 0; macro_template[i]; i++)
1141 char ch = macro_template[i];
1147 for (j = 0; macro_modifier_chr[j]; j++) {
1149 *s++ = macro_modifier_chr[j];
1153 strcpy(s, key_code);
1154 s += strlen(key_code);
1164 *strptr = str; /* where **strptr == ']' */
1170 * Hack -- convert a printable string into real ascii
1172 * I have no clue if this function correctly handles, for example,
1173 * parsing "\xFF" into a (signed) char. Whoever thought of making
1174 * the "sign" of a "char" undefined is a complete moron. Oh well.
1176 void text_to_ascii(char *buf, concptr str)
1180 /* Analyze the "ascii" string */
1183 /* Backslash codes */
1186 /* Skip the backslash */
1193 trigger_text_to_ascii(&s, &str);
1200 *s = 16 * (char)dehex(*++str);
1201 *s++ += (char)dehex(*++str);
1204 /* Hack -- simple way to specify "backslash" */
1205 else if (*str == '\\')
1210 /* Hack -- simple way to specify "caret" */
1211 else if (*str == '^')
1216 /* Hack -- simple way to specify "space" */
1217 else if (*str == 's')
1222 /* Hack -- simple way to specify Escape */
1223 else if (*str == 'e')
1229 else if (*str == 'b')
1235 else if (*str == 'n')
1241 else if (*str == 'r')
1247 else if (*str == 't')
1253 else if (*str == '0')
1255 *s = 8 * (char)deoct(*++str);
1256 *s++ += (char)deoct(*++str);
1260 else if (*str == '1')
1262 *s = 64 + 8 * (char)deoct(*++str);
1263 *s++ += (char)deoct(*++str);
1267 else if (*str == '2')
1269 *s = 64 * 2 + 8 * (char)deoct(*++str);
1270 *s++ += (char)deoct(*++str);
1274 else if (*str == '3')
1276 *s = 64 * 3 + 8 * (char)deoct(*++str);
1277 *s++ += (char)deoct(*++str);
1280 /* Skip the final char */
1284 /* Normal Control codes */
1285 else if (*str == '^')
1288 *s++ = (*str++ & 037);
1303 static bool trigger_ascii_to_text(char **bufptr, concptr *strptr)
1306 concptr str = *strptr;
1311 if (macro_template == NULL)
1317 for (i = 0; macro_template[i]; i++)
1320 char ch = macro_template[i];
1325 while ((tmp = my_strchr(macro_modifier_chr, *str)) != 0)
1327 j = (int)(tmp - macro_modifier_chr);
1328 tmp = macro_modifier_name[j];
1329 while (*tmp) *s++ = *tmp++;
1334 for (j = 0; *str && *str != '\r'; j++)
1335 key_code[j] = *str++;
1339 if (ch != *str) return FALSE;
1343 if (*str++ != '\r') return FALSE;
1345 for (i = 0; i < max_macrotrigger; i++)
1347 if (!my_stricmp(key_code, macro_trigger_keycode[0][i])
1348 || !my_stricmp(key_code, macro_trigger_keycode[1][i]))
1351 if (i == max_macrotrigger)
1354 tmp = macro_trigger_name[i];
1355 while (*tmp) *s++ = *tmp++;
1366 * Hack -- convert a string into a printable form
1368 void ascii_to_text(char *buf, concptr str)
1372 /* Analyze the "ascii" string */
1375 byte i = (byte)(*str++);
1380 if (!trigger_ascii_to_text(&s, &str))
1441 *s++ = octify(i / 8);
1442 *s++ = octify(i % 8);
1448 *s++ = hexify(i / 16);
1449 *s++ = hexify(i % 16);
1460 * The "macro" package
1462 * Functions are provided to manipulate a collection of macros, each
1463 * of which has a trigger pattern string and a resulting action string
1464 * and a small set of flags.
1470 * Determine if any macros have ever started with a given character.
1472 static bool macro__use[256];
1476 * Find the macro (if any) which exactly matches the given pattern
1478 sint macro_find_exact(concptr pat)
1482 /* Nothing possible */
1483 if (!macro__use[(byte)(pat[0])])
1488 /* Scan the macros */
1489 for (i = 0; i < macro__num; ++i)
1491 /* Skip macros which do not match the pattern */
1492 if (!streq(macro__pat[i], pat)) continue;
1504 * Find the first macro (if any) which contains the given pattern
1506 static sint macro_find_check(concptr pat)
1510 /* Nothing possible */
1511 if (!macro__use[(byte)(pat[0])])
1516 /* Scan the macros */
1517 for (i = 0; i < macro__num; ++i)
1519 /* Skip macros which do not contain the pattern */
1520 if (!prefix(macro__pat[i], pat)) continue;
1532 * Find the first macro (if any) which contains the given pattern and more
1534 static sint macro_find_maybe(concptr pat)
1538 /* Nothing possible */
1539 if (!macro__use[(byte)(pat[0])])
1544 /* Scan the macros */
1545 for (i = 0; i < macro__num; ++i)
1547 /* Skip macros which do not contain the pattern */
1548 if (!prefix(macro__pat[i], pat)) continue;
1550 /* Skip macros which exactly match the pattern XXX XXX */
1551 if (streq(macro__pat[i], pat)) continue;
1563 * Find the longest macro (if any) which starts with the given pattern
1565 static sint macro_find_ready(concptr pat)
1567 int i, t, n = -1, s = -1;
1569 /* Nothing possible */
1570 if (!macro__use[(byte)(pat[0])])
1575 /* Scan the macros */
1576 for (i = 0; i < macro__num; ++i)
1578 /* Skip macros which are not contained by the pattern */
1579 if (!prefix(pat, macro__pat[i])) continue;
1581 /* Obtain the length of this macro */
1582 t = strlen(macro__pat[i]);
1584 /* Only track the "longest" pattern */
1585 if ((n >= 0) && (s > t)) continue;
1587 /* Track the entry */
1596 * Add a macro definition (or redefinition).
1598 * We should use "act == NULL" to "remove" a macro, but this might make it
1599 * impossible to save the "removal" of a macro definition.
1601 * We should consider refusing to allow macros which contain existing macros,
1602 * or which are contained in existing macros, because this would simplify the
1603 * macro analysis code.
1605 * We should consider removing the "command macro" crap, and replacing it
1606 * with some kind of "powerful keymap" ability, but this might make it hard
1607 * to change the "roguelike" option from inside the game.
1609 errr macro_add(concptr pat, concptr act)
1614 /* Paranoia -- require data */
1615 if (!pat || !act) return -1;
1618 /* Look for any existing macro */
1619 n = macro_find_exact(pat);
1621 /* Replace existing macro */
1624 /* Free the old macro action */
1625 string_free(macro__act[n]);
1628 /* Create a new macro */
1631 /* Acquire a new index */
1634 /* Save the pattern */
1635 macro__pat[n] = string_make(pat);
1638 /* Save the action */
1639 macro__act[n] = string_make(act);
1642 macro__use[(byte)(pat[0])] = TRUE;
1651 * Local variable -- we are inside a "macro action"
1653 * Do not match any macros until "ascii 30" is found.
1655 static bool parse_macro = FALSE;
1658 * Local variable -- we are inside a "macro trigger"
1660 * Strip all keypresses until a low ascii value is found.
1662 static bool parse_under = FALSE;
1666 * Flush all input chars. Actually, remember the flush,
1667 * and do a "special flush" before the next "inkey()".
1669 * This is not only more efficient, but also necessary to make sure
1670 * that various "inkey()" codes are not "lost" along the way.
1680 * Flush the screen, make a noise
1684 /* Mega-Hack -- Flush the output */
1687 /* Make a bell noise (if allowed) */
1688 if (ring_bell) Term_xtra(TERM_XTRA_NOISE, 0);
1690 /* Flush the input (later!) */
1696 * Hack -- Make a (relevant?) sound
1701 if (!use_sound) return;
1703 /* Make a sound (if allowed) */
1704 Term_xtra(TERM_XTRA_SOUND, val);
1708 * Hack -- Play a music
1710 errr play_music(int type, int val)
1713 if (!use_music) return 1;
1715 /* Make a sound (if allowed) */
1716 return Term_xtra(type, val);
1720 * Hack -- Select floor music.
1722 void select_floor_music(player_type *player_ptr)
1724 if (!use_music) return;
1726 if (player_ptr->ambush_flag)
1728 if (!play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_AMBUSH)) return;
1731 if (player_ptr->wild_mode)
1733 if (!play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_WILD)) return;
1736 if (player_ptr->current_floor_ptr->inside_arena)
1738 if (!play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_ARENA)) return;
1741 if (player_ptr->phase_out)
1743 if (!play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_BATTLE)) return;
1746 if (player_ptr->current_floor_ptr->inside_quest)
1748 if (!play_music(TERM_XTRA_MUSIC_QUEST, player_ptr->current_floor_ptr->inside_quest)) return;
1749 if (!play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_QUEST)) return;
1752 if (player_ptr->dungeon_idx)
1754 if (player_ptr->feeling == 2)
1756 if (!play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_DUN_FEEL2)) return;
1758 else if (player_ptr->feeling >= 3 && player_ptr->feeling <= 5)
1760 if (!play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_DUN_FEEL1)) return;
1764 if (!play_music(TERM_XTRA_MUSIC_DUNGEON, player_ptr->dungeon_idx)) return;
1766 if (player_ptr->current_floor_ptr->dun_level < 40)
1768 if (!play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_DUN_LOW)) return;
1770 else if (player_ptr->current_floor_ptr->dun_level < 80)
1772 if (!play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_DUN_MED)) return;
1776 if (!play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_DUN_HIGH)) return;
1781 if (player_ptr->town_num)
1783 if (!play_music(TERM_XTRA_MUSIC_TOWN, player_ptr->town_num)) return;
1784 if (!play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_TOWN)) return;
1788 if (!player_ptr->current_floor_ptr->dun_level)
1790 if (player_ptr->lev >= 45)
1792 if (!play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_FIELD3)) return;
1794 else if (player_ptr->lev >= 25)
1796 if (!play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_FIELD2)) return;
1800 if (!play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_FIELD1)) return;
1804 play_music(TERM_XTRA_MUSIC_MUTE, 0);
1810 * Helper function called only from "inkey()"
1812 * This function does almost all of the "macro" processing.
1814 * We use the "Term_key_push()" function to handle "failed" macros, as well
1815 * as "extra" keys read in while choosing the proper macro, and also to hold
1816 * the action for the macro, plus a special "ascii 30" character indicating
1817 * that any macro action in progress is complete. Embedded macros are thus
1818 * illegal, unless a macro action includes an explicit "ascii 30" character,
1819 * which would probably be a massive hack, and might break things.
1821 * Only 500 (0+1+2+...+29+30) milliseconds may elapse between each key in
1822 * the macro trigger sequence. If a key sequence forms the "prefix" of a
1823 * macro trigger, 500 milliseconds must pass before the key sequence is
1824 * known not to be that macro trigger.
1826 static char inkey_aux(void)
1828 int k = 0, n, p = 0, w = 0;
1834 char *buf = inkey_macro_trigger_string;
1836 /* Hack : キー入力待ちで止まっているので、流れた行の記憶は不要。 */
1841 /* Scan next keypress from macro action */
1842 if (Term_inkey(&ch, FALSE, TRUE))
1844 /* Over-flowed? Cancel macro action */
1845 parse_macro = FALSE;
1850 /* Wait for a keypress */
1851 (void)(Term_inkey(&ch, TRUE, TRUE));
1855 /* End "macro action" */
1856 if (ch == 30) parse_macro = FALSE;
1858 /* Inside "macro action" */
1859 if (ch == 30) return (ch);
1861 /* Inside "macro action" */
1862 if (parse_macro) return (ch);
1864 /* Inside "macro trigger" */
1865 if (parse_under) return (ch);
1867 /* Save the first key, advance */
1872 /* Check for possible macro */
1873 k = macro_find_check(buf);
1875 /* No macro pending */
1876 if (k < 0) return (ch);
1879 /* Wait for a macro, or a timeout */
1882 /* Check for pending macro */
1883 k = macro_find_maybe(buf);
1885 /* No macro pending */
1888 /* Check for (and remove) a pending key */
1889 if (0 == Term_inkey(&ch, FALSE, TRUE))
1891 /* Append the key */
1902 /* Increase "wait" */
1905 /* Excessive delay */
1908 Term_xtra(TERM_XTRA_DELAY, w);
1913 /* Check for available macro */
1914 k = macro_find_ready(buf);
1916 /* No macro available */
1919 /* Push all the keys back on the queue */
1922 /* Push the key, notice over-flow */
1923 if (Term_key_push(buf[--p])) return 0;
1926 /* Wait for (and remove) a pending key */
1927 (void)Term_inkey(&ch, TRUE, TRUE);
1929 /* Return the key */
1934 /* Get the pattern */
1935 pat = macro__pat[k];
1937 /* Get the length of the pattern */
1940 /* Push the "extra" keys back on the queue */
1943 /* Push the key, notice over-flow */
1944 if (Term_key_push(buf[--p])) return 0;
1948 /* Begin "macro action" */
1951 /* Push the "end of macro action" key */
1952 if (Term_key_push(30)) return 0;
1955 /* Access the macro action */
1956 act = macro__act[k];
1958 /* Get the length of the action */
1961 /* Push the macro "action" onto the key queue */
1964 /* Push the key, notice over-flow */
1965 if (Term_key_push(act[--n])) return 0;
1969 /* Hack -- Force "inkey()" to call us again */
1975 * Cancel macro action on the queue
1977 static void forget_macro_action(void)
1979 if (!parse_macro) return;
1981 /* Drop following macro action string */
1986 /* End loop if no key ready */
1987 if (Term_inkey(&ch, FALSE, TRUE)) break;
1989 /* End loop if no key ready */
1992 /* End of "macro action" */
1993 if (ch == 30) break;
1996 /* No longer inside "macro action" */
1997 parse_macro = FALSE;
2001 * Mega-Hack -- special "inkey_next" pointer.
2003 * This special pointer allows a sequence of keys to be "inserted" into
2004 * the stream of keys returned by "inkey()". This key sequence will not
2005 * trigger any macros, and cannot be bypassed by the Borg. It is used
2006 * in Angband to handle "keymaps".
2008 static concptr inkey_next = NULL;
2011 * Get a keypress from the user.
2013 * This function recognizes a few "global parameters". These are variables
2014 * which, if set to TRUE before calling this function, will have an effect
2015 * on this function, and which are always reset to FALSE by this function
2016 * before this function returns. Thus they function just like normal
2017 * parameters, except that most calls to this function can ignore them.
2019 * If "inkey_xtra" is TRUE, then all pending keypresses will be flushed,
2020 * and any macro processing in progress will be aborted. This flag is
2021 * set by the "flush()" function, which does not actually flush anything
2022 * itself, but rather, triggers delayed input flushing via "inkey_xtra".
2024 * If "inkey_scan" is TRUE, then we will immediately return "zero" if no
2025 * keypress is available, instead of waiting for a keypress.
2027 * If "inkey_base" is TRUE, then all macro processing will be bypassed.
2028 * If "inkey_base" and "inkey_scan" are both TRUE, then this function will
2029 * not return immediately, but will wait for a keypress for as long as the
2030 * normal macro matching code would, allowing the direct entry of macro
2031 * triggers. The "inkey_base" flag is extremely dangerous!
2033 * If "inkey_flag" is TRUE, then we will assume that we are waiting for a
2034 * normal command, and we will only show the cursor if "hilite_player" is
2035 * TRUE (or if the player is in a store), instead of always showing the
2036 * cursor. The various "main-xxx.c" files should avoid saving the game
2037 * in response to a "menu item" request unless "inkey_flag" is TRUE, to
2038 * prevent savefile corruption.
2040 * If we are waiting for a keypress, and no keypress is ready, then we will
2041 * refresh (once) the window which was active when this function was called.
2043 * Note that "back-quote" is automatically converted into "escape" for
2044 * convenience on machines with no "escape" key. This is done after the
2045 * macro matching, so the user can still make a macro for "backquote".
2047 * Note the special handling of "ascii 30" (ctrl-caret, aka ctrl-shift-six)
2048 * and "ascii 31" (ctrl-underscore, aka ctrl-shift-minus), which are used to
2049 * provide support for simple keyboard "macros". These keys are so strange
2050 * that their loss as normal keys will probably be noticed by nobody. The
2051 * "ascii 30" key is used to indicate the "end" of a macro action, which
2052 * allows recursive macros to be avoided. The "ascii 31" key is used by
2053 * some of the "main-xxx.c" files to introduce macro trigger sequences.
2055 * Hack -- we use "ascii 29" (ctrl-right-bracket) as a special "magic" key,
2056 * which can be used to give a variety of "sub-commands" which can be used
2057 * any time. These sub-commands could include commands to take a picture of
2058 * the current screen, to start/stop recording a macro action, etc.
2060 * If "angband_term[0]" is not active, we will make it active during this
2061 * function, so that the various "main-xxx.c" files can assume that input
2062 * is only requested (via "Term_inkey()") when "angband_term[0]" is active.
2064 * Mega-Hack -- This function is used as the entry point for clearing the
2065 * "signal_count" variable, and of the "current_world_ptr->character_saved" variable.
2067 * Hack -- Note the use of "inkey_next" to allow "keymaps" to be processed.
2069 * Mega-Hack -- Note the use of "inkey_hack" to allow the "Borg" to steal
2070 * control of the keyboard from the user.
2080 /* Hack -- Use the "inkey_next" pointer */
2081 if (inkey_next && *inkey_next && !inkey_xtra)
2083 /* Get next character, and advance */
2086 /* Cancel the various "global parameters" */
2087 inkey_base = inkey_xtra = inkey_flag = inkey_scan = FALSE;
2093 /* Forget pointer */
2096 /* Hack -- handle delayed "flush()" */
2099 /* End "macro action" */
2100 parse_macro = FALSE;
2102 /* End "macro trigger" */
2103 parse_under = FALSE;
2105 /* Forget old keypresses */
2110 /* Access cursor state */
2111 (void)Term_get_cursor(&v);
2113 /* Show the cursor if waiting, except sometimes in "command" mode */
2114 if (!inkey_scan && (!inkey_flag || hilite_player || current_world_ptr->character_icky))
2116 /* Show the cursor */
2117 (void)Term_set_cursor(1);
2121 /* Hack -- Activate main screen */
2122 Term_activate(angband_term[0]);
2128 /* Hack -- Handle "inkey_scan" */
2129 if (!inkey_base && inkey_scan &&
2130 (0 != Term_inkey(&kk, FALSE, FALSE)))
2136 /* Hack -- Flush output once when no key ready */
2137 if (!done && (0 != Term_inkey(&kk, FALSE, FALSE)))
2139 /* Hack -- activate proper term */
2145 /* Hack -- activate main screen */
2146 Term_activate(angband_term[0]);
2148 /* Mega-Hack -- reset saved flag */
2149 current_world_ptr->character_saved = FALSE;
2151 /* Mega-Hack -- reset signal counter */
2159 /* Hack -- Handle "inkey_base" */
2167 /* Wait for (and remove) a pending key */
2168 if (0 == Term_inkey(&ch, TRUE, TRUE))
2179 /* Check for (and remove) a pending key */
2180 if (0 == Term_inkey(&ch, FALSE, TRUE))
2188 /* Increase "wait" */
2191 /* Excessive delay */
2192 if (w >= 100) break;
2194 Term_xtra(TERM_XTRA_DELAY, w);
2202 /* Get a key (see above) */
2206 /* Handle "control-right-bracket" */
2209 /* Strip this key */
2215 /* Treat back-quote as escape */
2216 /* if (ch == '`') ch = ESCAPE; */
2219 /* End "macro trigger" */
2220 if (parse_under && (ch <= 32))
2222 /* Strip this key */
2225 /* End "macro trigger" */
2226 parse_under = FALSE;
2230 /* Handle "control-caret" */
2233 /* Strip this key */
2237 /* Handle "control-underscore" */
2240 /* Strip this key */
2243 /* Begin "macro trigger" */
2247 /* Inside "macro trigger" */
2248 else if (parse_under)
2250 /* Strip this key */
2256 /* Hack -- restore the term */
2260 /* Restore the cursor */
2264 /* Cancel the various "global parameters" */
2265 inkey_base = inkey_xtra = inkey_flag = inkey_scan = FALSE;
2267 /* Return the keypress */
2275 * We use a global array for all inscriptions to reduce the memory
2276 * spent maintaining inscriptions. Of course, it is still possible
2277 * to run out of inscription memory, especially if too many different
2278 * inscriptions are used, but hopefully this will be rare.
2280 * We use dynamic string allocation because otherwise it is necessary
2281 * to pre-guess the amount of quark activity. We limit the total
2282 * number of quarks, but this is much easier to "expand" as needed.
2284 * Any two items with the same inscription will have the same "quark"
2285 * index, which should greatly reduce the need for inscription space.
2287 * Note that "quark zero" is NULL and should not be "dereferenced".
2291 * Initialize the quark array
2293 void quark_init(void)
2295 /* Quark variables */
2296 C_MAKE(quark__str, QUARK_MAX, concptr);
2298 /* Prepare first quark, which is used when quark_add() is failed */
2299 quark__str[1] = string_make("");
2301 /* There is one quark (+ NULL) */
2307 * Add a new "quark" to the set of quarks.
2309 u16b quark_add(concptr str)
2313 /* Look for an existing quark */
2314 for (i = 1; i < quark__num; i++)
2316 /* Check for equality */
2317 if (streq(quark__str[i], str)) return (i);
2320 /* Return "" when no room is available */
2321 if (quark__num == QUARK_MAX) return 1;
2323 /* New maximal quark */
2326 /* Add a new quark */
2327 quark__str[i] = string_make(str);
2329 /* Return the index */
2335 * This function looks up a quark
2337 concptr quark_str(STR_OFFSET i)
2341 /* Return NULL for an invalid index */
2342 if ((i < 1) || (i >= quark__num)) return NULL;
2344 /* Access the quark */
2347 /* Return the quark */
2355 * Second try for the "message" handling routines.
2357 * Each call to "message_add(s)" will add a new "most recent" message
2358 * to the "message recall list", using the contents of the string "s".
2360 * The messages will be stored in such a way as to maximize "efficiency",
2361 * that is, we attempt to maximize the number of sequential messages that
2362 * can be retrieved, given a limited amount of storage space.
2364 * We keep a buffer of chars to hold the "text" of the messages, not
2365 * necessarily in "order", and an array of offsets into that buffer,
2366 * representing the actual messages. This is made more complicated
2367 * by the fact that both the array of indexes, and the buffer itself,
2368 * are both treated as "circular arrays" for efficiency purposes, but
2369 * the strings may not be "broken" across the ends of the array.
2371 * The "message_add()" function is rather "complex", because it must be
2372 * extremely efficient, both in space and time, for use with the Borg.
2378 * @brief 保存中の過去ゲームメッセージの数を返す。 / How many messages are "available"?
2379 * @return 残っているメッセージの数
2381 s32b message_num(void)
2385 /* Extract the indexes */
2386 last = message__last;
2387 next = message__next;
2390 if (next < last) next += MESSAGE_MAX;
2392 /* Extract the space */
2395 /* Return the result */
2401 * @brief 過去のゲームメッセージを返す。 / Recall the "text" of a saved message
2402 * @params age メッセージの世代
2403 * @return メッセージの文字列ポインタ
2405 concptr message_str(int age)
2411 /* Forgotten messages have no text */
2412 if ((age < 0) || (age >= message_num())) return ("");
2414 /* Acquire the "logical" index */
2415 x = (message__next + MESSAGE_MAX - (age + 1)) % MESSAGE_MAX;
2417 /* Get the "offset" for the message */
2418 o = message__ptr[x];
2420 /* Access the message text */
2421 s = &message__buf[o];
2423 /* Return the message text */
2429 * @brief ゲームメッセージをログに追加する。 / Add a new message, with great efficiency
2430 * @params str 保存したいメッセージ
2433 void message_add(concptr str)
2442 /*** Step 1 -- Analyze the message ***/
2444 /* Hack -- Ignore "non-messages" */
2447 /* Message length */
2450 /* Important Hack -- Ignore "long" messages */
2451 if (n >= MESSAGE_BUF / 4) return;
2453 /* extra step -- split the message if n>80.(added by Mogami) */
2458 for (n = 0; n < 80; n++, t++)
2465 if (n == 81) n = 79; /* 最後の文字が漢字半分 */
2467 for (n = 80; n > 60; n--)
2468 if (str[n] == ' ') break;
2469 if (n == 60) n = 80;
2471 splitted2 = str + n;
2472 strncpy(splitted1, str, n);
2473 splitted1[n] = '\0';
2480 /*** Step 2 -- 最適化の試行 / Attempt to optimize ***/
2482 /* Limit number of messages to check */
2485 if (k > MESSAGE_MAX / 32) k = MESSAGE_MAX / 32;
2487 /* Check previous message */
2488 for (i = message__next; m; m--)
2497 /* Back up and wrap if needed */
2498 if (i-- == 0) i = MESSAGE_MAX - 1;
2500 /* Access the old string */
2501 old = &message__buf[message__ptr[i]];
2503 /* Skip small messages */
2510 for (t = buf; *t && (*t != '<' || (*(t + 1) != 'x')); t++)
2511 if (iskanji(*t))t++;
2513 for (t = buf; *t && (*t != '<'); t++);
2518 /* Message is too small */
2519 if (strlen(buf) < A_MAX) break;
2521 /* Drop the space */
2524 /* Get multiplier */
2528 /* Limit the multiplier to 1000 */
2529 if (streq(buf, str) && (j < 1000))
2539 sprintf(u, "%s <x%d>", buf, j);
2541 /* Message length */
2544 if (!now_message) now_message++;
2548 num_more++;/*流れた行の数を数えておく */
2555 /* Check the last few messages (if any to count) */
2556 for (i = message__next; k; k--)
2561 /* Back up and wrap if needed */
2562 if (i-- == 0) i = MESSAGE_MAX - 1;
2564 /* Stop before oldest message */
2565 if (i == message__last) break;
2567 /* Extract "distance" from "head" */
2568 q = (message__head + MESSAGE_BUF - message__ptr[i]) % MESSAGE_BUF;
2570 /* Do not optimize over large distance */
2571 if (q > MESSAGE_BUF / 2) continue;
2573 /* Access the old string */
2574 old = &message__buf[message__ptr[i]];
2577 if (!streq(old, str)) continue;
2579 /* Get the next message index, advance */
2580 x = message__next++;
2583 if (message__next == MESSAGE_MAX) message__next = 0;
2585 /* Kill last message if needed */
2586 if (message__next == message__last) message__last++;
2589 if (message__last == MESSAGE_MAX) message__last = 0;
2591 /* Assign the starting address */
2592 message__ptr[x] = message__ptr[i];
2596 goto end_of_message_add;
2601 /*** Step 3 -- Ensure space before end of buffer ***/
2603 /* Kill messages and Wrap if needed */
2604 if (message__head + n + 1 >= MESSAGE_BUF)
2606 /* Kill all "dead" messages */
2607 for (i = message__last; TRUE; i++)
2609 /* Wrap if needed */
2610 if (i == MESSAGE_MAX) i = 0;
2612 /* Stop before the new message */
2613 if (i == message__next) break;
2615 /* Kill "dead" messages */
2616 if (message__ptr[i] >= message__head)
2618 /* Track oldest message */
2619 message__last = i + 1;
2623 /* Wrap "tail" if needed */
2624 if (message__tail >= message__head) message__tail = 0;
2631 /*** Step 4 -- Ensure space before next message ***/
2633 /* Kill messages if needed */
2634 if (message__head + n + 1 > message__tail)
2636 /* Grab new "tail" */
2637 message__tail = message__head + n + 1;
2639 /* Advance tail while possible past first "nul" */
2640 while (message__buf[message__tail - 1]) message__tail++;
2642 /* Kill all "dead" messages */
2643 for (i = message__last; TRUE; i++)
2645 /* Wrap if needed */
2646 if (i == MESSAGE_MAX) i = 0;
2648 /* Stop before the new message */
2649 if (i == message__next) break;
2651 /* Kill "dead" messages */
2652 if ((message__ptr[i] >= message__head) &&
2653 (message__ptr[i] < message__tail))
2655 /* Track oldest message */
2656 message__last = i + 1;
2662 /*** Step 5 -- Grab a new message index ***/
2664 /* Get the next message index, advance */
2665 x = message__next++;
2668 if (message__next == MESSAGE_MAX) message__next = 0;
2670 /* Kill last message if needed */
2671 if (message__next == message__last) message__last++;
2674 if (message__last == MESSAGE_MAX) message__last = 0;
2678 /*** Step 6 -- Insert the message text ***/
2680 /* Assign the starting address */
2681 message__ptr[x] = message__head;
2683 /* Append the new part of the message */
2684 for (i = 0; i < n; i++)
2686 /* Copy the message */
2687 message__buf[message__head + i] = str[i];
2691 message__buf[message__head + i] = '\0';
2693 /* Advance the "head" pointer */
2694 message__head += n + 1;
2696 /* recursively add splitted message (added by Mogami) */
2698 if (splitted2 != NULL)
2699 message_add(splitted2);
2707 static void msg_flush(player_type *player_ptr, int x)
2709 byte a = TERM_L_BLUE;
2710 bool nagasu = FALSE;
2712 if ((auto_more && !player_ptr->now_damaged) || num_more < 0) {
2714 for (i = 0; i < 8; i++)
2716 if (angband_term[i] && (window_flag[i] & PW_MESSAGE)) break;
2720 if (num_more < angband_term[i]->hgt) nagasu = TRUE;
2728 player_ptr->now_damaged = FALSE;
2730 if (!player_ptr->playing || !nagasu)
2732 /* Pause for response */
2733 Term_putstr(x, 0, -1, a, _("-続く-", "-more-"));
2735 /* Get an acceptable keypress */
2739 if (cmd == ESCAPE) {
2740 num_more = -9999; /*auto_moreのとき、全て流す。 */
2743 else if (cmd == ' ') {
2744 num_more = 0; /*1画面だけ流す。 */
2747 else if ((cmd == '\n') || (cmd == '\r')) {
2748 num_more--; /*1行だけ流す。 */
2751 if (quick_messages) break;
2756 /* Clear the line */
2757 Term_erase(0, 0, 255);
2761 void msg_erase(void)
2768 * Output a message to the top line of the screen.
2770 * Break long messages into multiple pieces (40-72 chars).
2772 * Allow multiple short messages to "share" the top line.
2774 * Prompt the user to make sure he has a chance to read them.
2776 * These messages are memorized for later reference (see above).
2778 * We could do "Term_fresh()" to provide "flicker" if needed.
2780 * The global "msg_flag" variable can be cleared to tell us to
2781 * "erase" any "pending" messages still on the screen.
2783 * Note that we must be very careful about using the
2784 * "msg_print()" functions without explicitly calling the special
2785 * "msg_print(NULL)" function, since this may result in the loss
2786 * of information if the screen is cleared, or if anything is
2787 * displayed on the top line.
2789 * Note that "msg_print(NULL)" will clear the top line
2790 * even if no messages are pending. This is probably a hack.
2792 void msg_print(concptr msg)
2799 if (current_world_ptr->timewalk_m_idx) return;
2803 /* Clear the line */
2804 Term_erase(0, 0, 255);
2808 /* Original Message Length */
2809 n = (msg ? strlen(msg) : 0);
2811 /* Hack -- flush when requested or needed */
2812 if (p && (!msg || ((p + n) > 72)))
2814 msg_flush(p_ptr, p);
2825 if (n > 1000) return;
2834 sprintf(buf, ("T:%d - %s"), (int)current_world_ptr->game_turn, msg);
2837 /* New Message Length */
2840 /* Memorize the message */
2841 if (current_world_ptr->character_generated) message_add(buf);
2843 /* Analyze the buffer */
2850 int check, split = 72;
2853 bool k_flag = FALSE;
2856 /* Find the "best" split point */
2857 for (check = 0; check < 72; check++)
2865 /* Found a valid split point */
2866 if (iskanji(t[check]))
2871 else if (t[check] == ' ')
2884 /* Find the "best" split point */
2885 for (check = 40; check < 72; check++)
2887 /* Found a valid split point */
2888 if (t[check] == ' ') split = check;
2892 /* Save the split character */
2895 /* Split the message */
2898 /* Display part of the message */
2899 Term_putstr(0, 0, split, TERM_WHITE, t);
2902 msg_flush(p_ptr, split + 1);
2904 /* Memorize the piece */
2905 /* if (current_world_ptr->character_generated) message_add(t); */
2907 /* Restore the split character */
2910 /* Insert a space */
2913 /* Prepare to recurse on the rest of "buf" */
2914 t += split; n -= split;
2917 /* Display the tail of the message */
2918 Term_putstr(p, 0, n, TERM_WHITE, t);
2920 /* Memorize the tail */
2921 /* if (current_world_ptr->character_generated) message_add(t); */
2923 p_ptr->window |= (PW_MESSAGE);
2924 update_output(p_ptr);
2926 /* Remember the message */
2929 /* Remember the position */
2936 /* Optional refresh */
2937 if (fresh_message) Term_fresh();
2941 void msg_print_wizard(int cheat_type, concptr msg)
2943 if (!cheat_room && cheat_type == CHEAT_DUNGEON) return;
2944 if (!cheat_peek && cheat_type == CHEAT_OBJECT) return;
2945 if (!cheat_hear && cheat_type == CHEAT_MONSTER) return;
2946 if (!cheat_xtra && cheat_type == CHEAT_MISC) return;
2948 concptr cheat_mes[] = { "ITEM", "MONS", "DUNG", "MISC" };
2950 sprintf(buf, "WIZ-%s:%s", cheat_mes[cheat_type], msg);
2953 if (cheat_diary_output)
2955 exe_write_diary(p_ptr, DIARY_WIZARD_LOG, 0, buf);
2962 * Hack -- prevent "accidents" in "screen_save()" or "screen_load()"
2964 static int screen_depth = 0;
2968 * Save the screen, and increase the "icky" depth.
2970 * This function must match exactly one call to "screen_load()".
2974 /* Hack -- Flush messages */
2977 /* Save the screen (if legal) */
2978 if (screen_depth++ == 0) Term_save();
2980 /* Increase "icky" depth */
2981 current_world_ptr->character_icky++;
2986 * Load the screen, and decrease the "icky" depth.
2988 * This function must match exactly one call to "screen_save()".
2992 /* Hack -- Flush messages */
2995 /* Load the screen (if legal) */
2996 if (--screen_depth == 0) Term_load();
2998 /* Decrease "icky" depth */
2999 current_world_ptr->character_icky--;
3004 * Display a formatted message, using "vstrnfmt()" and "msg_print()".
3006 void msg_format(concptr fmt, ...)
3012 /* Begin the Varargs Stuff */
3015 /* Format the args, save the length */
3016 (void)vstrnfmt(buf, 1024, fmt, vp);
3018 /* End the Varargs Stuff */
3026 * Display a formatted message, using "vstrnfmt()" and "msg_print()".
3028 void msg_format_wizard(int cheat_type, concptr fmt, ...)
3030 if (!cheat_room && cheat_type == CHEAT_DUNGEON) return;
3031 if (!cheat_peek && cheat_type == CHEAT_OBJECT) return;
3032 if (!cheat_hear && cheat_type == CHEAT_MONSTER) return;
3033 if (!cheat_xtra && cheat_type == CHEAT_MISC) return;
3038 /* Begin the Varargs Stuff */
3041 /* Format the args, save the length */
3042 (void)vstrnfmt(buf, 1024, fmt, vp);
3044 /* End the Varargs Stuff */
3048 msg_print_wizard(cheat_type, buf);
3053 * Display a string on the screen using an attribute.
3055 * At the given location, using the given attribute, if allowed,
3056 * add the given string. Do not clear the line.
3058 void c_put_str(TERM_COLOR attr, concptr str, TERM_LEN row, TERM_LEN col)
3060 /* Position cursor, Dump the attr/text */
3061 Term_putstr(col, row, -1, attr, str);
3065 * As above, but in "white"
3067 void put_str(concptr str, TERM_LEN row, TERM_LEN col)
3070 Term_putstr(col, row, -1, TERM_WHITE, str);
3076 * Display a string on the screen using an attribute, and clear
3077 * to the end of the line.
3079 void c_prt(TERM_COLOR attr, concptr str, TERM_LEN row, TERM_LEN col)
3081 /* Clear line, position cursor */
3082 Term_erase(col, row, 255);
3084 /* Dump the attr/text */
3085 Term_addstr(-1, attr, str);
3089 * As above, but in "white"
3091 void prt(concptr str, TERM_LEN row, TERM_LEN col)
3094 c_prt(TERM_WHITE, str, row, col);
3101 * Print some (colored) text to the screen at the current cursor position,
3102 * automatically "wrapping" existing text (at spaces) when necessary to
3103 * avoid placing any text into the last column, and clearing every line
3104 * before placing any text in that line. Also, allow "newline" to force
3105 * a "wrap" to the next line. Advance the cursor as needed so sequential
3106 * calls to this function will work correctly.
3108 * Once this function has been called, the cursor should not be moved
3109 * until all the related "c_roff()" calls to the window are complete.
3111 * This function will correctly handle any width up to the maximum legal
3112 * value of 256, though it works best for a standard 80 character width.
3114 void c_roff(byte a, concptr str)
3122 /* Obtain the size */
3123 (void)Term_get_size(&w, &h);
3125 /* Obtain the cursor */
3126 (void)Term_locate(&x, &y);
3128 /* Hack -- No more space */
3129 if (y == h - 1 && x > w - 3) return;
3131 /* Process the string */
3132 for (s = str; *s; s++)
3137 int k_flag = iskanji(*s);
3149 /* Clear line, move cursor */
3150 Term_erase(x, y, 255);
3155 /* Clean up the char */
3157 ch = ((k_flag || isprint(*s)) ? *s : ' ');
3159 ch = (isprint(*s) ? *s : ' ');
3163 /* Wrap words as needed */
3165 if ((x >= ((k_flag) ? w - 2 : w - 1)) && (ch != ' '))
3167 if ((x >= w - 1) && (ch != ' '))
3184 /* Scan existing text */
3185 for (i = w - 2; i >= 0; i--)
3187 /* Grab existing attr/char */
3188 Term_what(i, y, &av[i], &cv[i]);
3190 /* Break on space */
3191 if (cv[i] == ' ') break;
3193 /* Track current word */
3196 if (cv[i] == '(') break;
3205 /* 文頭が「。」「、」等になるときは、その1つ前の語で改行 */
3206 if (strncmp(s, "。", 2) == 0 || strncmp(s, "、", 2) == 0)
3208 Term_what(x, y, &av[x], &cv[x]);
3209 Term_what(x - 1, y, &av[x - 1], &cv[x - 1]);
3210 Term_what(x - 2, y, &av[x - 2], &cv[x - 2]);
3221 Term_erase(n, y, 255);
3230 /* Clear line, move cursor */
3231 Term_erase(x, y, 255);
3233 /* Wrap the word (if any) */
3234 for (i = n; i < w - 1; i++)
3237 if (cv[i] == '\0') break;
3240 Term_addch(av[i], cv[i]);
3242 /* Advance (no wrap) */
3249 Term_addch((byte)(a | 0x10), ch);
3261 Term_addch((byte)(a | 0x20), ch);
3270 * As above, but in "white"
3272 void roff(concptr str)
3275 c_roff(TERM_WHITE, str);
3282 * Clear part of the screen
3284 void clear_from(int row)
3288 /* Erase requested rows */
3289 for (y = row; y < Term->hgt; y++)
3291 /* Erase part of the screen */
3292 Term_erase(0, y, 255);
3300 * Get some string input at the cursor location.
3301 * Assume the buffer is initialized to a default string.
3303 * The default buffer is in Overwrite mode and displayed in yellow at
3304 * first. Normal chars clear the yellow text and append the char in
3307 * LEFT (^B) and RIGHT (^F) movement keys move the cursor position.
3308 * If the text is still displayed in yellow (Overwite mode), it will
3309 * turns into white (Insert mode) when cursor moves.
3311 * DELETE (^D) deletes a char at the cursor position.
3312 * BACKSPACE (^H) deletes a char at the left of cursor position.
3313 * ESCAPE clears the buffer and the window and returns FALSE.
3314 * RETURN accepts the current buffer contents and returns TRUE.
3316 bool askfor_aux(char *buf, int len, bool numpad_cursor)
3323 * TERM_YELLOW : Overwrite mode
3324 * TERM_WHITE : Insert mode
3326 byte color = TERM_YELLOW;
3328 /* Locate the cursor position */
3329 Term_locate(&x, &y);
3331 /* Paranoia -- check len */
3332 if (len < 1) len = 1;
3334 /* Paranoia -- check column */
3335 if ((x < 0) || (x >= 80)) x = 0;
3337 /* Restrict the length */
3338 if (x + len > 80) len = 80 - x;
3340 /* Paranoia -- Clip the default entry */
3349 /* Display the string */
3350 Term_erase(x, y, len);
3351 Term_putstr(x, y, -1, color, buf);
3354 Term_gotoxy(x + pos, y);
3356 /* Get a special key code */
3357 skey = inkey_special(numpad_cursor);
3359 /* Analyze the key */
3367 /* Now on insert mode */
3370 /* No move at beginning of line */
3371 if (0 == pos) break;
3375 int next_pos = i + 1;
3378 if (iskanji(buf[i])) next_pos++;
3381 /* Is there the cursor at next position? */
3382 if (next_pos >= pos) break;
3388 /* Get previous position */
3396 /* Now on insert mode */
3399 /* No move at end of line */
3400 if ('\0' == buf[pos]) break;
3404 if (iskanji(buf[pos])) pos += 2;
3427 /* Now on insert mode */
3430 /* No move at beginning of line */
3431 if (0 == pos) break;
3435 int next_pos = i + 1;
3438 if (iskanji(buf[i])) next_pos++;
3441 /* Is there the cursor at next position? */
3442 if (next_pos >= pos) break;
3448 /* Get previous position */
3451 /* Fall through to 'Delete key' */
3460 /* Now on insert mode */
3463 /* No move at end of line */
3464 if ('\0' == buf[pos]) break;
3466 /* Position of next character */
3470 /* Next character is one more byte away */
3471 if (iskanji(buf[pos])) src++;
3476 /* Move characters at src to dst */
3477 while ('\0' != (buf[dst++] = buf[src++]))
3485 /* Insert a character */
3490 /* Ignore special keys */
3491 if (skey & SKEY_MASK) break;
3493 /* Get a character code */
3496 if (color == TERM_YELLOW)
3498 /* Overwrite default string */
3501 /* Go to insert mode */
3505 /* Save right part of string */
3506 strcpy(tmp, buf + pos);
3512 /* Bypass macro processing */
3530 if (pos < len && (isprint(c) || iskana(c)))
3532 if (pos < len && isprint(c))
3546 /* Write back the left part of string */
3547 my_strcat(buf, tmp, len + 1);
3554 } /* while (TRUE) */
3559 * Get some string input at the cursor location.
3561 * Allow to use numpad keys as cursor keys.
3563 bool askfor(char *buf, int len)
3565 return askfor_aux(buf, len, TRUE);
3570 * Get a string from the user
3572 * The "prompt" should take the form "Prompt: "
3574 * Note that the initial contents of the string is used as
3575 * the default response, so be sure to "clear" it if needed.
3577 * We clear the input, and return FALSE, on "ESCAPE".
3579 bool get_string(concptr prompt, char *buf, int len)
3584 /* Display prompt */
3587 /* Ask the user for a string */
3588 res = askfor(buf, len);
3597 * Verify something with the user
3599 * The "prompt" should take the form "Query? "
3601 * Note that "[y/n]" is appended to the prompt.
3603 bool get_check(concptr prompt)
3605 return get_check_strict(prompt, 0);
3609 * Verify something with the user strictly
3611 * mode & CHECK_OKAY_CANCEL : force user to answer 'O'kay or 'C'ancel
3612 * mode & CHECK_NO_ESCAPE : don't allow ESCAPE key
3613 * mode & CHECK_NO_HISTORY : no message_add
3614 * mode & CHECK_DEFAULT_Y : accept any key as y, except n and Esc.
3616 bool get_check_strict(concptr prompt, BIT_FLAGS mode)
3624 p_ptr->window |= PW_MESSAGE;
3625 handle_stuff(p_ptr);
3631 if (!rogue_like_commands)
3632 mode &= ~CHECK_OKAY_CANCEL;
3634 /* Hack -- Build a "useful" prompt */
3635 if (mode & CHECK_OKAY_CANCEL)
3637 my_strcpy(buf, prompt, sizeof(buf) - 15);
3638 strcat(buf, "[(O)k/(C)ancel]");
3640 else if (mode & CHECK_DEFAULT_Y)
3642 my_strcpy(buf, prompt, sizeof(buf) - 5);
3643 strcat(buf, "[Y/n]");
3647 my_strcpy(buf, prompt, sizeof(buf) - 5);
3648 strcat(buf, "[y/n]");
3654 if (!(mode & CHECK_NO_HISTORY) && p_ptr->playing)
3656 /* HACK : Add the line to message buffer */
3658 p_ptr->window |= (PW_MESSAGE);
3659 handle_stuff(p_ptr);
3662 /* Get an acceptable answer */
3667 if (!(mode & CHECK_NO_ESCAPE))
3676 if (mode & CHECK_OKAY_CANCEL)
3678 if (i == 'o' || i == 'O')
3683 else if (i == 'c' || i == 'C')
3691 if (i == 'y' || i == 'Y')
3696 else if (i == 'n' || i == 'N')
3703 if (mode & CHECK_DEFAULT_Y)
3712 /* Erase the prompt */
3715 /* Return the flag */
3721 * Prompts for a keypress
3723 * The "prompt" should take the form "Command: "
3725 * Returns TRUE unless the character is "Escape"
3727 bool get_com(concptr prompt, char *command, bool z_escape)
3731 /* Display a prompt */
3735 if (get_com_no_macros)
3736 *command = (char)inkey_special(FALSE);
3740 /* Clear the prompt */
3743 /* Handle "cancel" */
3744 if (*command == ESCAPE) return FALSE;
3745 if (z_escape && ((*command == 'z') || (*command == 'Z'))) return FALSE;
3753 * Request a "quantity" from the user
3755 * Hack -- allow "command_arg" to specify a quantity
3757 QUANTITY get_quantity(concptr prompt, QUANTITY max)
3766 /* Use "command_arg" */
3769 /* Extract a number */
3772 /* Clear "command_arg" */
3775 /* Enforce the maximum */
3776 if (amt > max) amt = max;
3782 /* Get the item index */
3783 result = repeat_pull(&code);
3784 amt = (QUANTITY)code;
3785 if ((max != 1) && result)
3787 /* Enforce the maximum */
3788 if (amt > max) amt = max;
3790 /* Enforce the minimum */
3791 if (amt < 0) amt = 0;
3797 /* Build a prompt if needed */
3800 sprintf(tmp, _("いくつですか (1-%d): ", "Quantity (1-%d): "), max);
3802 /* Use that prompt */
3807 /* Display prompt */
3810 /* Default to one */
3813 /* Build the default */
3814 sprintf(buf, "%d", amt);
3817 * Ask for a quantity
3818 * Don't allow to use numpad as cursor key.
3820 res = askfor_aux(buf, 6, FALSE);
3828 /* Extract a number */
3829 amt = (COMMAND_CODE)atoi(buf);
3831 /* A letter means "all" */
3832 if (isalpha(buf[0])) amt = max;
3834 /* Enforce the maximum */
3835 if (amt > max) amt = max;
3837 /* Enforce the minimum */
3838 if (amt < 0) amt = 0;
3840 if (amt) repeat_push((COMMAND_CODE)amt);
3842 /* Return the result */
3848 * Pause for user response
3850 void pause_line(int row)
3853 put_str(_("[ 何かキーを押して下さい ]", "[Press any key to continue]"), row, _(26, 23));
3861 * Hack -- special buffer to hold the action of the current keymap
3863 static char request_command_buffer[256];
3875 menu_naiyou menu_info[10][10] =
3878 {"魔法/特殊能力", 1, FALSE},
3880 {"道具(使用)", 3, FALSE},
3881 {"道具(その他)", 4, FALSE},
3891 {"使う(m)", 'm', TRUE},
3892 {"調べる(b/P)", 'b', TRUE},
3893 {"覚える(G)", 'G', TRUE},
3894 {"特殊能力を使う(U/O)", 'U', TRUE},
3904 {"休息する(R)", 'R', TRUE},
3905 {"トラップ解除(D)", 'D', TRUE},
3906 {"探す(s)", 's', TRUE},
3907 {"周りを調べる(l/x)", 'l', TRUE},
3908 {"ターゲット指定(*)", '*', TRUE},
3909 {"穴を掘る(T/^t)", 'T', TRUE},
3910 {"階段を上る(<)", '<', TRUE},
3911 {"階段を下りる(>)", '>', TRUE},
3912 {"ペットに命令する(p)", 'p', TRUE},
3913 {"探索モードのON/OFF(S/#)", 'S', TRUE}
3917 {"読む(r)", 'r', TRUE},
3918 {"飲む(q)", 'q', TRUE},
3919 {"杖を使う(u/Z)", 'u', TRUE},
3920 {"魔法棒で狙う(a/z)", 'a', TRUE},
3921 {"ロッドを振る(z/a)", 'z', TRUE},
3922 {"始動する(A)", 'A', TRUE},
3923 {"食べる(E)", 'E', TRUE},
3924 {"飛び道具で撃つ(f/t)", 'f', TRUE},
3925 {"投げる(v)", 'v', TRUE},
3930 {"拾う(g)", 'g', TRUE},
3931 {"落とす(d)", 'd', TRUE},
3932 {"壊す(k/^d)", 'k', TRUE},
3933 {"銘を刻む({)", '{', TRUE},
3934 {"銘を消す(})", '}', TRUE},
3935 {"調査(I)", 'I', TRUE},
3936 {"アイテム一覧(i)", 'i', TRUE},
3943 {"装備する(w)", 'w', TRUE},
3944 {"装備を外す(t/T)", 't', TRUE},
3945 {"燃料を補給(F)", 'F', TRUE},
3946 {"装備一覧(e)", 'e', TRUE},
3956 {"開ける(o)", 'o', TRUE},
3957 {"閉じる(c)", 'c', TRUE},
3958 {"体当たりする(B/f)", 'B', TRUE},
3959 {"くさびを打つ(j/S)", 'j', TRUE},
3969 {"ダンジョンの全体図(M)", 'M', TRUE},
3970 {"位置を確認(L/W)", 'L', TRUE},
3971 {"階の雰囲気(^f)", KTRL('F'), TRUE},
3972 {"ステータス(C)", 'C', TRUE},
3973 {"文字の説明(/)", '/', TRUE},
3974 {"メッセージ履歴(^p)", KTRL('P'), TRUE},
3975 {"現在の時刻(^t/')", KTRL('T'), TRUE},
3976 {"現在の知識(~)", '~', TRUE},
3977 {"プレイ記録(|)", '|', TRUE},
3982 {"オプション(=)", '=', TRUE},
3983 {"マクロ(@)", '@', TRUE},
3984 {"画面表示(%)", '%', TRUE},
3985 {"カラー(&)", '&', TRUE},
3986 {"設定変更コマンド(\")", '\"', TRUE},
3987 {"自動拾いをロード($)", '$', TRUE},
3988 {"システム(!)", '!', TRUE},
3995 {"セーブ&中断(^x)", KTRL('X'), TRUE},
3996 {"セーブ(^s)", KTRL('S'), TRUE},
3997 {"ヘルプ(?)", '?', TRUE},
3998 {"再描画(^r)", KTRL('R'), TRUE},
3999 {"メモ(:)", ':', TRUE},
4000 {"記念撮影())", ')', TRUE},
4001 {"記念撮影の表示(()", '(', TRUE},
4002 {"バージョン情報(V)", 'V', TRUE},
4003 {"引退する(Q)", 'Q', TRUE},
4008 menu_naiyou menu_info[10][10] =
4011 {"Magic/Special", 1, FALSE},
4012 {"Action", 2, FALSE},
4013 {"Items(use)", 3, FALSE},
4014 {"Items(other)", 4, FALSE},
4015 {"Equip", 5, FALSE},
4016 {"Door/Box", 6, FALSE},
4017 {"Informations", 7, FALSE},
4018 {"Options", 8, FALSE},
4019 {"Other commands", 9, FALSE},
4024 {"Use(m)", 'm', TRUE},
4025 {"See tips(b/P)", 'b', TRUE},
4026 {"Study(G)", 'G', TRUE},
4027 {"Special abilities(U/O)", 'U', TRUE},
4037 {"Rest(R)", 'R', TRUE},
4038 {"Disarm a trap(D)", 'D', TRUE},
4039 {"Search(s)", 's', TRUE},
4040 {"Look(l/x)", 'l', TRUE},
4041 {"Target(*)", '*', TRUE},
4042 {"Dig(T/^t)", 'T', TRUE},
4043 {"Go up stairs(<)", '<', TRUE},
4044 {"Go down stairs(>)", '>', TRUE},
4045 {"Command pets(p)", 'p', TRUE},
4046 {"Search mode ON/OFF(S/#)", 'S', TRUE}
4050 {"Read a scroll(r)", 'r', TRUE},
4051 {"Drink a potion(q)", 'q', TRUE},
4052 {"Use a staff(u/Z)", 'u', TRUE},
4053 {"Aim a wand(a/z)", 'a', TRUE},
4054 {"Zap a rod(z/a)", 'z', TRUE},
4055 {"Activate an equipment(A)", 'A', TRUE},
4056 {"Eat(E)", 'E', TRUE},
4057 {"Fire missile weapon(f/t)", 'f', TRUE},
4058 {"Throw an item(v)", 'v', TRUE},
4063 {"Get items(g)", 'g', TRUE},
4064 {"Drop an item(d)", 'd', TRUE},
4065 {"Destroy an item(k/^d)", 'k', TRUE},
4066 {"Inscribe an item({)", '{', TRUE},
4067 {"Uninscribe an item(})", '}', TRUE},
4068 {"Info about an item(I)", 'I', TRUE},
4069 {"Inventory list(i)", 'i', TRUE},
4076 {"Wear(w)", 'w', TRUE},
4077 {"Take off(t/T)", 't', TRUE},
4078 {"Refuel(F)", 'F', TRUE},
4079 {"Equipment list(e)", 'e', TRUE},
4089 {"Open(o)", 'o', TRUE},
4090 {"Close(c)", 'c', TRUE},
4091 {"Bash a door(B/f)", 'B', TRUE},
4092 {"Jam a door(j/S)", 'j', TRUE},
4102 {"Full map(M)", 'M', TRUE},
4103 {"Map(L/W)", 'L', TRUE},
4104 {"Level feeling(^f)", KTRL('F'), TRUE},
4105 {"Character status(C)", 'C', TRUE},
4106 {"Identify symbol(/)", '/', TRUE},
4107 {"Show prev messages(^p)", KTRL('P'), TRUE},
4108 {"Current time(^t/')", KTRL('T'), TRUE},
4109 {"Various information(~)", '~', TRUE},
4110 {"Play record menu(|)", '|', TRUE},
4115 {"Set options(=)", '=', TRUE},
4116 {"Interact with macros(@)", '@', TRUE},
4117 {"Interact w/ visuals(%)", '%', TRUE},
4118 {"Interact with colors(&)", '&', TRUE},
4119 {"Enter a user pref(\")", '\"', TRUE},
4120 {"Reload auto-pick pref($)", '$', TRUE},
4128 {"Save and quit(^x)", KTRL('X'), TRUE},
4129 {"Save(^s)", KTRL('S'), TRUE},
4130 {"Help(obsoleted)(?)", '?', TRUE},
4131 {"Redraw(^r)", KTRL('R'), TRUE},
4132 {"Take note(:)", ':', TRUE},
4133 {"Dump screen dump(()", ')', TRUE},
4134 {"Load screen dump())", '(', TRUE},
4135 {"Version info(V)", 'V', TRUE},
4136 {"Quit(Q)", 'Q', TRUE},
4149 } special_menu_naiyou;
4151 #define MENU_CLASS 1
4155 special_menu_naiyou special_menu_info[] =
4157 {"超能力/特殊能力", 0, 0, MENU_CLASS, CLASS_MINDCRAFTER},
4158 {"ものまね/特殊能力", 0, 0, MENU_CLASS, CLASS_IMITATOR},
4159 {"歌/特殊能力", 0, 0, MENU_CLASS, CLASS_BARD},
4160 {"必殺技/特殊能力", 0, 0, MENU_CLASS, CLASS_SAMURAI},
4161 {"練気術/魔法/特殊能力", 0, 0, MENU_CLASS, CLASS_FORCETRAINER},
4162 {"技/特殊能力", 0, 0, MENU_CLASS, CLASS_BERSERKER},
4163 {"技術/特殊能力", 0, 0, MENU_CLASS, CLASS_SMITH},
4164 {"鏡魔法/特殊能力", 0, 0, MENU_CLASS, CLASS_MIRROR_MASTER},
4165 {"忍術/特殊能力", 0, 0, MENU_CLASS, CLASS_NINJA},
4166 {"広域マップ(<)", 2, 6, MENU_WILD, FALSE},
4167 {"通常マップ(>)", 2, 7, MENU_WILD, TRUE},
4171 special_menu_naiyou special_menu_info[] =
4173 {"MindCraft/Special", 0, 0, MENU_CLASS, CLASS_MINDCRAFTER},
4174 {"Imitation/Special", 0, 0, MENU_CLASS, CLASS_IMITATOR},
4175 {"Song/Special", 0, 0, MENU_CLASS, CLASS_BARD},
4176 {"Technique/Special", 0, 0, MENU_CLASS, CLASS_SAMURAI},
4177 {"Mind/Magic/Special", 0, 0, MENU_CLASS, CLASS_FORCETRAINER},
4178 {"BrutalPower/Special", 0, 0, MENU_CLASS, CLASS_BERSERKER},
4179 {"Technique/Special", 0, 0, MENU_CLASS, CLASS_SMITH},
4180 {"MirrorMagic/Special", 0, 0, MENU_CLASS, CLASS_MIRROR_MASTER},
4181 {"Ninjutsu/Special", 0, 0, MENU_CLASS, CLASS_NINJA},
4182 {"Enter global map(<)", 2, 6, MENU_WILD, FALSE},
4183 {"Enter local map(>)", 2, 7, MENU_WILD, TRUE},
4188 static char inkey_from_menu(player_type *player_ptr)
4192 int num = 0, max_num, old_num = 0;
4196 if (player_ptr->y - panel_row_min > 10) basey = 2;
4200 /* Clear top line */
4205 floor_type* floor_ptr = player_ptr->current_floor_ptr;
4211 if (!menu) old_num = num;
4212 put_str("+----------------------------------------------------+", basey, basex);
4213 put_str("| |", basey + 1, basex);
4214 put_str("| |", basey + 2, basex);
4215 put_str("| |", basey + 3, basex);
4216 put_str("| |", basey + 4, basex);
4217 put_str("| |", basey + 5, basex);
4218 put_str("+----------------------------------------------------+", basey + 6, basex);
4220 for (i = 0; i < 10; i++)
4223 if (!menu_info[menu][i].cmd) break;
4224 menu_name = menu_info[menu][i].name;
4225 for (hoge = 0; ; hoge++)
4227 if (!special_menu_info[hoge].name[0]) break;
4228 if ((menu != special_menu_info[hoge].window) || (i != special_menu_info[hoge].number)) continue;
4229 switch (special_menu_info[hoge].jouken)
4232 if (player_ptr->pclass == special_menu_info[hoge].jouken_naiyou) menu_name = special_menu_info[hoge].name;
4235 if (!floor_ptr->dun_level && !floor_ptr->inside_arena && !floor_ptr->inside_quest)
4237 if ((byte)player_ptr->wild_mode == special_menu_info[hoge].jouken_naiyou) menu_name = special_menu_info[hoge].name;
4244 put_str(menu_name, basey + 1 + i / 2, basex + 4 + (i % 2) * 24);
4247 kisuu = max_num % 2;
4248 put_str(_("》", "> "), basey + 1 + num / 2, basex + 2 + (num % 2) * 24);
4250 /* Place the cursor on the player */
4251 move_cursor_relative(player_ptr->y, player_ptr->x);
4254 if ((sub_cmd == ' ') || (sub_cmd == 'x') || (sub_cmd == 'X') || (sub_cmd == '\r') || (sub_cmd == '\n'))
4256 if (menu_info[menu][num].fin)
4258 cmd = menu_info[menu][num].cmd;
4264 menu = menu_info[menu][num].cmd;
4270 else if ((sub_cmd == ESCAPE) || (sub_cmd == 'z') || (sub_cmd == 'Z') || (sub_cmd == '0'))
4287 else if ((sub_cmd == '2') || (sub_cmd == 'j') || (sub_cmd == 'J'))
4292 num = (num + 2) % (max_num - 1);
4294 num = (num + 2) % (max_num + 1);
4296 else num = (num + 2) % max_num;
4298 else if ((sub_cmd == '8') || (sub_cmd == 'k') || (sub_cmd == 'K'))
4303 num = (num + max_num - 3) % (max_num - 1);
4305 num = (num + max_num - 1) % (max_num + 1);
4307 else num = (num + max_num - 2) % max_num;
4309 else if ((sub_cmd == '4') || (sub_cmd == '6') || (sub_cmd == 'h') || (sub_cmd == 'H') || (sub_cmd == 'l') || (sub_cmd == 'L'))
4311 if ((num % 2) || (num == max_num - 1))
4315 else if (num < max_num - 1)
4323 if (!inkey_next) inkey_next = "";
4329 * Request a command from the user.
4331 * Sets player_ptr->command_cmd, player_ptr->command_dir, player_ptr->command_rep,
4332 * player_ptr->command_arg. May modify player_ptr->command_new.
4334 * Note that "caret" ("^") is treated specially, and is used to
4335 * allow manual input of control characters. This can be used
4336 * on many machines to request repeated tunneling (Ctrl-H) and
4337 * on the Macintosh to request "Control-Caret".
4339 * Note that "backslash" is treated specially, and is used to bypass any
4340 * keymap entry for the following character. This is useful for macros.
4342 * Note that this command is used both in the dungeon and in
4343 * stores, and must be careful to work in both situations.
4345 * Note that "player_ptr->command_new" may not work any more.
4347 void request_command(player_type *player_ptr, int shopping)
4360 if (rogue_like_commands)
4362 mode = KEYMAP_MODE_ROGUE;
4368 mode = KEYMAP_MODE_ORIG;
4372 /* No command yet */
4375 /* No "argument" yet */
4378 /* No "direction" yet */
4387 /* Hack -- auto-commands */
4392 /* Use auto-command */
4399 /* Get a keypress in "command" mode */
4402 /* Hack -- no flush needed */
4406 /* Activate "command mode" */
4411 if (!shopping && command_menu && ((cmd == '\r') || (cmd == '\n') || (cmd == 'x') || (cmd == 'X'))
4412 && !keymap_act[mode][(byte)(cmd)])
4413 cmd = inkey_from_menu(player_ptr);
4416 /* Clear top line */
4423 COMMAND_ARG old_arg = command_arg;
4428 /* Begin the input */
4429 prt(_("回数: ", "Count: "), 0, 0);
4431 /* Get a command count */
4434 /* Get a new keypress */
4437 /* Simple editing (delete or backspace) */
4438 if ((cmd == 0x7F) || (cmd == KTRL('H')))
4440 /* Delete a digit */
4441 command_arg = command_arg / 10;
4443 /* Show current count */
4444 prt(format(_("回数: %d", "Count: %d"), command_arg), 0, 0);
4447 /* Actual numeric data */
4448 else if (cmd >= '0' && cmd <= '9')
4450 /* Stop count at 9999 */
4451 if (command_arg >= 1000)
4460 /* Increase count */
4463 /* Incorporate that digit */
4464 command_arg = command_arg * 10 + D2I(cmd);
4467 /* Show current count */
4468 prt(format(_("回数: %d", "Count: %d"), command_arg), 0, 0);
4471 /* Exit on "unusable" input */
4478 /* Hack -- Handle "zero" */
4479 if (command_arg == 0)
4484 /* Show current count */
4485 prt(format(_("回数: %d", "Count: %d"), command_arg), 0, 0);
4488 /* Hack -- Handle "old_arg" */
4491 /* Restore old_arg */
4492 command_arg = old_arg;
4494 /* Show current count */
4495 prt(format(_("回数: %d", "Count: %d"), command_arg), 0, 0);
4498 /* Hack -- white-space means "enter command now" */
4499 if ((cmd == ' ') || (cmd == '\n') || (cmd == '\r'))
4501 /* Get a real command */
4502 if (!get_com(_("コマンド: ", "Command: "), (char *)&cmd, FALSE))
4512 /* Allow "keymaps" to be bypassed */
4515 /* Get a real command */
4516 (void)get_com(_("コマンド: ", "Command: "), (char *)&cmd, FALSE);
4518 /* Hack -- bypass keymaps */
4519 if (!inkey_next) inkey_next = "";
4523 /* Allow "control chars" to be entered */
4526 /* Get a new command and controlify it */
4527 if (get_com(_("CTRL: ", "Control: "), (char *)&cmd, FALSE)) cmd = KTRL(cmd);
4531 /* Look up applicable keymap */
4532 act = keymap_act[mode][(byte)(cmd)];
4534 /* Apply keymap if not inside a keymap already */
4535 if (act && !inkey_next)
4537 /* Install the keymap (limited buffer size) */
4538 (void)strnfmt(request_command_buffer, 256, "%s", act);
4540 /* Start using the buffer */
4541 inkey_next = request_command_buffer;
4549 command_cmd = (byte)cmd;
4554 /* Hack -- Auto-repeat certain commands */
4555 if (always_repeat && (command_arg <= 0))
4557 /* Hack -- auto repeat certain commands */
4558 if (my_strchr("TBDoc+", (char)command_cmd))
4560 /* Repeat 99 times */
4569 switch (command_cmd)
4571 /* Command "p" -> "purchase" (get) */
4572 case 'p': command_cmd = 'g'; break;
4574 /* Command "m" -> "purchase" (get) */
4575 case 'm': command_cmd = 'g'; break;
4577 /* Command "s" -> "sell" (drop) */
4578 case 's': command_cmd = 'd'; break;
4583 for (i = 0; i < 256; i++)
4586 if ((s = keymap_act[mode][i]) != NULL)
4588 if (*s == command_cmd && *(s + 1) == 0)
4596 caretcmd = command_cmd;
4599 /* Hack -- Scan equipment */
4600 for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
4604 object_type *o_ptr = &player_ptr->inventory_list[i];
4605 if (!o_ptr->k_idx) continue;
4607 /* No inscription */
4608 if (!o_ptr->inscription) continue;
4610 /* Obtain the inscription */
4611 s = quark_str(o_ptr->inscription);
4614 s = my_strchr(s, '^');
4616 /* Process preventions */
4619 /* Check the "restriction" character */
4621 if ((s[1] == caretcmd) || (s[1] == '*'))
4623 if ((s[1] == command_cmd) || (s[1] == '*'))
4627 /* Hack -- Verify command */
4628 if (!get_check(_("本当ですか? ", "Are you sure? ")))
4630 /* Hack -- Use space */
4635 /* Find another '^' */
4636 s = my_strchr(s + 1, '^');
4641 /* Hack -- erase the message line. */
4648 * Check a char for "vowel-hood"
4650 bool is_a_vowel(int ch)
4673 * Called from cmd4.c and a few other places. Just extracts
4674 * a direction from the keymap for ch (the last direction,
4675 * in fact) byte or char here? I'm thinking that keymaps should
4676 * generally only apply to single keys, which makes it no more
4677 * than 128, so a char should suffice... but keymap_act is 256...
4679 int get_keymap_dir(char ch)
4683 /* Already a direction? */
4694 if (rogue_like_commands)
4696 mode = KEYMAP_MODE_ROGUE;
4702 mode = KEYMAP_MODE_ORIG;
4705 /* Extract the action (if any) */
4706 act = keymap_act[mode][(byte)(ch)];
4711 /* Convert to a direction */
4712 for (s = act; *s; ++s)
4714 /* Use any digits in keymap */
4715 if (isdigit(*s)) d = D2I(*s);
4721 /* Return direction */
4726 #define REPEAT_MAX 20
4728 /* Number of chars saved */
4729 static int repeat__cnt = 0;
4732 static int repeat__idx = 0;
4735 static COMMAND_CODE repeat__key[REPEAT_MAX];
4738 void repeat_push(COMMAND_CODE what)
4741 if (repeat__cnt == REPEAT_MAX) return;
4743 /* Push the "stuff" */
4744 repeat__key[repeat__cnt++] = what;
4746 /* Prevents us from pulling keys */
4751 bool repeat_pull(COMMAND_CODE *what)
4753 /* All out of keys */
4754 if (repeat__idx == repeat__cnt) return FALSE;
4756 /* Grab the next key, advance */
4757 *what = repeat__key[repeat__idx++];
4763 void repeat_check(void)
4767 /* Ignore some commands */
4768 if (command_cmd == ESCAPE) return;
4769 if (command_cmd == ' ') return;
4770 if (command_cmd == '\r') return;
4771 if (command_cmd == '\n') return;
4773 /* Repeat Last Command */
4774 if (command_cmd == 'n')
4779 /* Get the command */
4780 if (repeat_pull(&what))
4782 /* Save the command */
4787 /* Start saving new command */
4796 /* Save this command */
4803 * Array size for which InsertionSort
4804 * is used instead of QuickSort
4810 * Exchange two sort-entries
4811 * (should probably be coded inline
4812 * for speed increase)
4814 static void swap(tag_type *a, tag_type *b)
4825 * Insertion-Sort algorithm
4826 * (used by the Quicksort algorithm)
4828 static void InsertionSort(tag_type elements[], int number)
4834 for (P = 1; P < number; P++)
4837 for (j = P; (j > 0) && (elements[j - 1].tag > tmp.tag); j--)
4838 elements[j] = elements[j - 1];
4845 * Helper function for Quicksort
4847 static tag_type median3(tag_type elements[], int left, int right)
4849 int center = (left + right) / 2;
4851 if (elements[left].tag > elements[center].tag)
4852 swap(&elements[left], &elements[center]);
4853 if (elements[left].tag > elements[right].tag)
4854 swap(&elements[left], &elements[right]);
4855 if (elements[center].tag > elements[right].tag)
4856 swap(&elements[center], &elements[right]);
4858 swap(&elements[center], &elements[right - 1]);
4859 return (elements[right - 1]);
4864 * Quicksort algorithm
4866 * The "median of three" pivot selection eliminates
4867 * the bad case of already sorted input.
4869 * We use InsertionSort for smaller sub-arrays,
4870 * because it is faster in this case.
4872 * For details see: "Data Structures and Algorithm
4873 * Analysis in C" by Mark Allen Weiss.
4875 static void quicksort(tag_type elements[], int left, int right)
4880 if (left + CUTOFF <= right)
4882 pivot = median3(elements, left, right);
4884 i = left; j = right - 1;
4888 while (elements[++i].tag < pivot.tag);
4889 while (elements[--j].tag > pivot.tag);
4892 swap(&elements[i], &elements[j]);
4898 swap(&elements[i], &elements[right - 1]);
4900 quicksort(elements, left, i - 1);
4901 quicksort(elements, i + 1, right);
4905 /* Use InsertionSort on small arrays */
4906 InsertionSort(elements + left, right - left + 1);
4912 * Frontend for the sorting algorithm
4914 * Sorts an array of tagged pointers
4915 * with <number> elements.
4917 void tag_sort(tag_type elements[], int number)
4919 quicksort(elements, 0, number - 1);
4922 #ifdef SUPPORT_GAMMA
4924 /* Table of gamma values */
4925 byte gamma_table[256];
4927 /* Table of ln(x/256) * 256 for x going from 0 -> 255 */
4928 static s16b gamma_helper[256] =
4930 0,-1420,-1242,-1138,-1065,-1007,-961,-921,-887,-857,-830,-806,-783,-762,-744,-726,
4931 -710,-694,-679,-666,-652,-640,-628,-617,-606,-596,-586,-576,-567,-577,-549,-541,
4932 -532,-525,-517,-509,-502,-495,-488,-482,-475,-469,-463,-457,-451,-455,-439,-434,
4933 -429,-423,-418,-413,-408,-403,-398,-394,-389,-385,-380,-376,-371,-367,-363,-359,
4934 -355,-351,-347,-343,-339,-336,-332,-328,-325,-321,-318,-314,-311,-308,-304,-301,
4935 -298,-295,-291,-288,-285,-282,-279,-276,-273,-271,-268,-265,-262,-259,-257,-254,
4936 -251,-248,-246,-243,-241,-238,-236,-233,-231,-228,-226,-223,-221,-219,-216,-214,
4937 -212,-209,-207,-205,-203,-200,-198,-196,-194,-192,-190,-188,-186,-184,-182,-180,
4938 -178,-176,-174,-172,-170,-168,-166,-164,-162,-160,-158,-156,-155,-153,-151,-149,
4939 -147,-146,-144,-142,-140,-139,-137,-135,-134,-132,-130,-128,-127,-125,-124,-122,
4940 -120,-119,-117,-116,-114,-112,-111,-109,-108,-106,-105,-103,-102,-100,-99,-97,
4941 -96,-95,-93,-92,-90,-89,-87,-86,-85,-83,-82,-80,-79,-78,-76,-75,
4942 -74,-72,-71,-70,-68,-67,-66,-65,-63,-62,-61,-59,-58,-57,-56,-54,
4943 -53,-52,-51,-50,-48,-47,-46,-45,-44,-42,-41,-40,-39,-38,-37,-35,
4944 -34,-33,-32,-31,-30,-29,-27,-26,-25,-24,-23,-22,-21,-20,-19,-18,
4945 -17,-16,-14,-13,-12,-11,-10,-9,-8,-7,-6,-5,-4,-3,-2,-1
4950 * Build the gamma table so that floating point isn't needed.
4952 * Note gamma goes from 0->256. The old value of 100 is now 128.
4954 void build_gamma_table(int gamma)
4959 * value is the current sum.
4960 * diff is the new term to add to the series.
4964 /* Hack - convergence is bad in these cases. */
4966 gamma_table[255] = 255;
4968 for (i = 1; i < 255; i++)
4971 * Initialise the Taylor series
4973 * value and diff have been scaled by 256
4978 diff = ((long)gamma_helper[i]) * (gamma - 256);
4987 * Use the following identiy to calculate the gamma table.
4988 * exp(x) = 1 + x + x^2/2 + x^3/(2*3) + x^4/(2*3*4) +...
4990 * n is the current term number.
4992 * The gamma_helper array contains a table of
4994 * This is used because a^b = exp(b*ln(a))
5000 * Note that everything is scaled by 256 for accuracy,
5001 * plus another factor of 256 for the final result to
5002 * be from 0-255. Thus gamma_helper[] * gamma must be
5003 * divided by 256*256 each itteration, to get back to
5004 * the original power series.
5006 diff = (((diff / 256) * gamma_helper[i]) * (gamma - 256)) / (256 * n);
5010 * Store the value in the table so that the
5011 * floating point pow function isn't needed .
5013 gamma_table[i] = ((long)(value / 256) * i) / 256;
5017 #endif /* SUPPORT_GAMMA */
5021 * Add a series of keypresses to the "queue".
5023 * Return any errors generated by Term_keypress() in doing so, or SUCCESS
5024 * if there are none.
5026 * Catch the "out of space" error before anything is printed.
5028 * NB: The keys added here will be interpreted by any macros or keymaps.
5030 errr type_string(concptr str, uint len)
5037 /* Paranoia - no string. */
5038 if (!str) return -1;
5040 /* Hack - calculate the string length here if none given. */
5041 if (!len) len = strlen(str);
5043 /* Activate the main window, as all pastes go there. */
5044 Term_activate(term_screen);
5046 for (s = str; s < str + len; s++)
5048 /* Catch end of string */
5049 if (*s == '\0') break;
5051 err = Term_keypress(*s);
5057 /* Activate the original window. */
5065 void roff_to_buf(concptr str, int maxlen, char *tbuf, size_t bufsize)
5074 while (str[read_pt])
5077 bool kinsoku = FALSE;
5082 /* Prepare one character */
5083 ch[0] = str[read_pt];
5086 kanji = iskanji(ch[0]);
5090 ch[1] = str[read_pt + 1];
5093 if (strcmp(ch, "。") == 0 ||
5094 strcmp(ch, "、") == 0 ||
5095 strcmp(ch, "ィ") == 0 ||
5096 strcmp(ch, "ー") == 0)
5099 else if (!isprint(ch[0]))
5102 if (!isprint(ch[0]))
5106 if (line_len + ch_len > maxlen - 1 || str[read_pt] == '\n')
5110 /* return to better wrapping point. */
5111 /* Space character at the end of the line need not to be printed. */
5112 word_len = read_pt - word_punct;
5114 if (kanji && !kinsoku)
5118 if (ch[0] == ' ' || word_len >= line_len / 2)
5122 read_pt = word_punct;
5123 if (str[word_punct] == ' ')
5125 write_pt -= word_len;
5128 tbuf[write_pt++] = '\0';
5130 word_punct = read_pt;
5134 word_punct = read_pt;
5136 if (!kinsoku) word_punct = read_pt;
5139 /* Not enough buffer size */
5140 if ((size_t)(write_pt + 3) >= bufsize) break;
5142 tbuf[write_pt++] = ch[0];
5148 tbuf[write_pt++] = ch[1];
5154 tbuf[write_pt] = '\0';
5155 tbuf[write_pt + 1] = '\0';
5162 * The my_strcpy() function copies up to 'bufsize'-1 characters from 'src'
5163 * to 'buf' and NUL-terminates the result. The 'buf' and 'src' strings may
5166 * my_strcpy() returns strlen(src). This makes checking for truncation
5167 * easy. Example: if (my_strcpy(buf, src, sizeof(buf)) >= sizeof(buf)) ...;
5169 * This function should be equivalent to the strlcpy() function in BSD.
5171 size_t my_strcpy(char *buf, concptr src, size_t bufsize)
5180 /* reserve for NUL termination */
5183 /* Copy as many bytes as will fit */
5184 while (*s && (len < bufsize))
5188 if (len + 1 >= bufsize || !*(s + 1)) break;
5208 size_t len = strlen(src);
5210 if (bufsize == 0) return ret;
5213 if (len >= bufsize) len = bufsize - 1;
5215 /* Copy the string and terminate it */
5216 (void)memcpy(buf, src, len);
5219 /* Return strlen(src) */
5227 * The my_strcat() tries to append a string to an existing NUL-terminated string.
5228 * It never writes more characters into the buffer than indicated by 'bufsize' and
5229 * NUL-terminates the buffer. The 'buf' and 'src' strings may not overlap.
5231 * my_strcat() returns strlen(buf) + strlen(src). This makes checking for
5232 * truncation easy. Example:
5233 * if (my_strcat(buf, src, sizeof(buf)) >= sizeof(buf)) ...;
5235 * This function should be equivalent to the strlcat() function in BSD.
5237 size_t my_strcat(char *buf, concptr src, size_t bufsize)
5239 size_t dlen = strlen(buf);
5241 /* Is there room left in the buffer? */
5242 if (dlen < bufsize - 1)
5244 /* Append as much as possible */
5245 return (dlen + my_strcpy(buf + dlen, src, bufsize - dlen));
5249 /* Return without appending */
5250 return (dlen + strlen(src));
5256 * A copy of ANSI strstr()
5258 * my_strstr() can handle Kanji strings correctly.
5260 char *my_strstr(concptr haystack, concptr needle)
5263 int l1 = strlen(haystack);
5264 int l2 = strlen(needle);
5268 for (i = 0; i <= l1 - l2; i++)
5270 if (!strncmp(haystack + i, needle, l2))
5271 return (char *)haystack + i;
5274 if (iskanji(*(haystack + i))) i++;
5284 * A copy of ANSI strchr()
5286 * my_strchr() can handle Kanji strings correctly.
5288 char *my_strchr(concptr ptr, char ch)
5290 for (; *ptr != '\0'; ptr++)
5292 if (*ptr == ch) return (char *)ptr;
5295 if (iskanji(*ptr)) ptr++;
5304 * Convert string to lower case
5306 void str_tolower(char *str)
5308 /* Force to be lower case string */
5318 *str = (char)tolower(*str);
5324 * Get a keypress from the user.
5325 * And interpret special keys as internal code.
5327 * This function is a Mega-Hack and depend on pref-xxx.prf's.
5328 * Currently works on Linux(UNIX), Windows, and Macintosh only.
5330 int inkey_special(bool numpad_cursor)
5332 static const struct {
5335 } modifier_key_list[] = {
5336 {"shift-", SKEY_MOD_SHIFT},
5337 {"control-", SKEY_MOD_CONTROL},
5341 static const struct {
5345 } special_key_list[] = {
5346 {FALSE, "Down]", SKEY_DOWN},
5347 {FALSE, "Left]", SKEY_LEFT},
5348 {FALSE, "Right]", SKEY_RIGHT},
5349 {FALSE, "Up]", SKEY_UP},
5350 {FALSE, "Page_Up]", SKEY_PGUP},
5351 {FALSE, "Page_Down]", SKEY_PGDOWN},
5352 {FALSE, "Home]", SKEY_TOP},
5353 {FALSE, "End]", SKEY_BOTTOM},
5354 {TRUE, "KP_Down]", SKEY_DOWN},
5355 {TRUE, "KP_Left]", SKEY_LEFT},
5356 {TRUE, "KP_Right]", SKEY_RIGHT},
5357 {TRUE, "KP_Up]", SKEY_UP},
5358 {TRUE, "KP_Page_Up]", SKEY_PGUP},
5359 {TRUE, "KP_Page_Down]", SKEY_PGDOWN},
5360 {TRUE, "KP_Home]", SKEY_TOP},
5361 {TRUE, "KP_End]", SKEY_BOTTOM},
5362 {TRUE, "KP_2]", SKEY_DOWN},
5363 {TRUE, "KP_4]", SKEY_LEFT},
5364 {TRUE, "KP_6]", SKEY_RIGHT},
5365 {TRUE, "KP_8]", SKEY_UP},
5366 {TRUE, "KP_9]", SKEY_PGUP},
5367 {TRUE, "KP_3]", SKEY_PGDOWN},
5368 {TRUE, "KP_7]", SKEY_TOP},
5369 {TRUE, "KP_1]", SKEY_BOTTOM},
5373 static const struct {
5376 } gcu_special_key_list[] = {
5382 {"4~", SKEY_BOTTOM},
5384 {"6~", SKEY_PGDOWN},
5397 * Forget macro trigger ----
5398 * It's important if we are already expanding macro action
5400 inkey_macro_trigger_string[0] = '\0';
5402 /* Get a keypress */
5405 /* Examine trigger string */
5406 trig_len = strlen(inkey_macro_trigger_string);
5408 /* Already known that no special key */
5409 if (!trig_len) return (int)((unsigned char)key);
5412 * Hack -- Ignore macro defined on ASCII characters.
5414 if (trig_len == 1 && parse_macro)
5416 char c = inkey_macro_trigger_string[0];
5418 /* Cancel macro action on the queue */
5419 forget_macro_action();
5421 /* Return the originaly pressed key */
5422 return (int)((unsigned char)c);
5425 /* Convert the trigger */
5426 ascii_to_text(buf, inkey_macro_trigger_string);
5428 /* Check the prefix "\[" */
5429 if (prefix(str, "\\["))
5434 /* Examine modifier keys */
5437 for (i = 0; modifier_key_list[i].keyname; i++)
5439 if (prefix(str, modifier_key_list[i].keyname))
5441 /* Get modifier key flag */
5442 str += strlen(modifier_key_list[i].keyname);
5443 modifier |= modifier_key_list[i].keyflag;
5447 /* No more modifier key found */
5448 if (!modifier_key_list[i].keyname) break;
5451 /* numpad_as_cursorkey option force numpad keys to input numbers */
5452 if (!numpad_as_cursorkey) numpad_cursor = FALSE;
5454 /* Get a special key code */
5455 for (i = 0; special_key_list[i].keyname; i++)
5457 if ((!special_key_list[i].numpad || numpad_cursor) &&
5458 streq(str, special_key_list[i].keyname))
5460 skey = special_key_list[i].keycode;
5465 /* A special key found */
5468 /* Cancel macro action on the queue */
5469 forget_macro_action();
5471 /* Return special key code and modifier flags */
5472 return (skey | modifier);
5476 if (prefix(str, "\\e["))
5480 for (i = 0; gcu_special_key_list[i].keyname; i++)
5482 if (streq(str, gcu_special_key_list[i].keyname))
5484 return gcu_special_key_list[i].keycode;
5489 /* No special key found? */
5491 /* Don't bother with this trigger no more */
5492 inkey_macro_trigger_string[0] = '\0';
5494 /* Return normal keycode */
5495 return (int)((unsigned char)key);