4 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
6 * This software may be copied and distributed for educational, research,
7 * and not for profit purposes provided that this copyright and statement
8 * are included in all such copies. Other copyrights may also apply.
11 /* Purpose: Angband utilities -BEN- */
14 #include "monster-hook.h"
17 static int num_more = 0;
19 /* Save macro trigger string for use in inkey_special() */
20 static char inkey_macro_trigger_string[1024];
26 * For those systems that don't have "stricmp()"
28 * Compare the two strings "a" and "b" ala "strcmp()" ignoring case.
30 int stricmp(cptr a, cptr b)
35 /* Scan the strings */
36 for (s1 = a, s2 = b; TRUE; s1++, s2++)
40 if (z1 < z2) return (-1);
41 if (z1 > z2) return (1);
46 #endif /* HAS_STRICMP */
54 * For those systems that don't have "usleep()" but need it.
56 * Fake "usleep()" function grabbed from the inl netrek server -cba
58 int usleep(huge usecs)
65 fd_set *no_fds = NULL;
71 /* Was: int readfds, writefds, exceptfds; */
72 /* Was: readfds = writefds = exceptfds = 0; */
75 /* Paranoia -- No excessive sleeping */
76 if (usecs > 4000000L) core(_("不当な usleep() 呼び出し", "Illegal usleep() call"));
79 Timer.tv_sec = (usecs / 1000000L);
80 Timer.tv_usec = (usecs % 1000000L);
83 if (select(nfds, no_fds, no_fds, no_fds, &Timer) < 0)
85 /* Hack -- ignore interrupts */
86 if (errno != EINTR) return -1;
97 * Hack -- External functions
100 extern struct passwd *getpwuid(uid_t uid);
101 extern struct passwd *getpwnam(const char *name);
106 * Find a default user name from the system.
108 void user_name(char *buf, int id)
112 /* Look up the user name */
113 if ((pw = getpwuid(id)))
115 (void)strcpy(buf, pw->pw_name);
118 #ifdef CAPITALIZE_USER_NAME
119 /* Hack -- capitalize the user name */
121 if (!iskanji(buf[0]))
124 buf[0] = toupper(buf[0]);
125 #endif /* CAPITALIZE_USER_NAME */
130 /* Oops. Hack -- default to "PLAYER" */
131 strcpy(buf, "PLAYER");
140 * The concept of the "file" routines below (and elsewhere) is that all
141 * file handling should be done using as few routines as possible, since
142 * every machine is slightly different, but these routines always have the
145 * In fact, perhaps we should use the "path_parse()" routine below to convert
146 * from "canonical" filenames (optional leading tilde's, internal wildcards,
147 * slash as the path seperator, etc) to "system" filenames (no special symbols,
148 * system-specific path seperator, etc). This would allow the program itself
149 * to assume that all filenames are "Unix" filenames, and explicitly "extract"
150 * such filenames if needed (by "path_parse()", or perhaps "path_canon()").
152 * Note that "path_temp" should probably return a "canonical" filename.
154 * Note that "my_fopen()" and "my_open()" and "my_make()" and "my_kill()"
155 * and "my_move()" and "my_copy()" should all take "canonical" filenames.
157 * Note that "canonical" filenames use a leading "slash" to indicate an absolute
158 * path, and a leading "tilde" to indicate a special directory, and default to a
159 * relative path, but MSDOS uses a leading "drivename plus colon" to indicate the
160 * use of a "special drive", and then the rest of the path is parsed "normally",
161 * and MACINTOSH uses a leading colon to indicate a relative path, and an embedded
162 * colon to indicate a "drive plus absolute path", and finally defaults to a file
163 * in the current working directory, which may or may not be defined.
165 * We should probably parse a leading "~~/" as referring to "ANGBAND_DIR". (?)
173 * Most of the "file" routines for "ACORN" should be in "main-acn.c"
183 * Extract a "parsed" path from an initial filename
184 * Normally, we simply copy the filename into the buffer
185 * But leading tilde symbols must be handled in a special way
186 * Replace "~user/" by the home directory of the user named "user"
187 * Replace "~/" by the home directory of the current user
189 errr path_parse(char *buf, int max, cptr file)
196 /* Assume no result */
200 if (!file) return (-1);
202 /* File needs no parsing */
205 (void)strnfmt(buf, max, "%s", file);
209 /* Point at the user */
212 /* Look for non-user portion of the file */
213 s = my_strstr(u, PATH_SEP);
215 /* Hack -- no long user names */
216 if (s && (s >= u + sizeof(user))) return (1);
218 /* Extract a user name */
222 for (i = 0; u < s; ++i) user[i] = *u++;
227 /* Look up the "current" user */
228 if (u[0] == '\0') u = getlogin();
230 /* Look up a user (or "current" user) */
231 if (u) pw = getpwnam(u);
232 else pw = getpwuid(getuid());
237 /* Make use of the info */
238 if (s) strnfmt(buf, max, "%s%s", pw->pw_dir, s);
239 else strnfmt(buf, max, "%s", pw->pw_dir);
250 * Extract a "parsed" path from an initial filename
252 * This requires no special processing on simple machines,
253 * except for verifying the size of the filename.
255 errr path_parse(char *buf, int max, cptr file)
257 /* Accept the filename */
258 (void)strnfmt(buf, max, "%s", file);
260 #if defined(MAC_MPW) && defined(CARBON)
261 /* Fix it according to the current operating system */
262 convert_pathname(buf);
263 #endif /* MAC_MPW && CARBON */
276 * Hack -- acquire a "temporary" file name if possible
278 * This filename is always in "system-specific" form.
280 static errr path_temp(char *buf, int max)
289 /* Format to length */
290 #if !defined(WIN32) || (defined(_MSC_VER) && (_MSC_VER >= 1900))
291 (void)strnfmt(buf, max, "%s", s);
293 (void)strnfmt(buf, max, ".%s", s);
303 * Create a new path by appending a file (or directory) to a path.
305 * This requires no special processing on simple machines, except
306 * for verifying the size of the filename, but note the ability to
307 * bypass the given "path" with certain special file-names.
309 * Note that the "file" may actually be a "sub-path", including
312 * Note that this function yields a path which must be "parsed"
313 * using the "parse" function above.
315 errr path_build(char *buf, int max, cptr path, cptr file)
320 /* Use the file itself */
321 (void)strnfmt(buf, max, "%s", file);
324 /* Absolute file, on "normal" systems */
325 else if (prefix(file, PATH_SEP) && !streq(PATH_SEP, ""))
327 /* Use the file itself */
328 (void)strnfmt(buf, max, "%s", file);
334 /* Use the file itself */
335 (void)strnfmt(buf, max, "%s", file);
341 /* Build the new path */
342 (void)strnfmt(buf, max, "%s%s%s", path, PATH_SEP, file);
351 * Hack -- replacement for "fopen()"
353 FILE *my_fopen(cptr file, cptr mode)
357 #if defined(MAC_MPW) || defined(MACH_O_CARBON)
361 /* Hack -- Try to parse the path */
362 if (path_parse(buf, 1024, file)) return (NULL);
364 #if defined(MAC_MPW) || defined(MACH_O_CARBON)
365 if (my_strchr(mode, 'w'))
367 /* setting file type/creator */
368 tempfff = fopen(buf, mode);
369 fsetfileinfo(buf, _fcreator, _ftype);
374 /* Attempt to fopen the file anyway */
375 return (fopen(buf, mode));
380 * Hack -- replacement for "fclose()"
382 errr my_fclose(FILE *fff)
385 if (!fff) return (-1);
387 /* Close, check for error */
388 if (fclose(fff) == EOF) return (1);
400 FILE *my_fopen_temp(char *buf, int max)
404 /* Prepare the buffer for mkstemp */
405 strncpy(buf, "/tmp/anXXXXXX", max);
407 /* Secure creation of a temporary file */
410 /* Check the file-descriptor */
411 if (fd < 0) return (NULL);
413 /* Return a file stream */
414 return (fdopen(fd, "w"));
417 #else /* HAVE_MKSTEMP */
419 FILE *my_fopen_temp(char *buf, int max)
421 /* Generate a temporary filename */
422 if (path_temp(buf, max)) return (NULL);
425 return (my_fopen(buf, "w"));
428 #endif /* HAVE_MKSTEMP */
432 * Hack -- replacement for "fgets()"
434 * Read a string, without a newline, to a file
436 * Process tabs, strip internal non-printables
438 errr my_fgets(FILE *fff, char *buf, huge n)
447 if (fgets(tmp, 1024, fff))
450 guess_convert_to_system_encoding(tmp, sizeof(tmp));
453 /* Convert weirdness */
454 for (s = tmp; *s; s++)
456 #if defined(MACINTOSH) || defined(MACH_O_CARBON)
459 * Be nice to the Macintosh, where a file can have Mac or Unix
460 * end of line, especially since the introduction of OS X.
461 * MPW tools were also very tolerant to the Unix EOL.
463 if (*s == '\r') *s = '\n';
465 #endif /* MACINTOSH || MACH_O_CARBON */
480 /* Hack -- require room */
481 if (i + 8 >= n) break;
486 /* Append some more spaces */
487 while (0 != (i % 8)) buf[i++] = ' ';
491 else if (iskanji(*s))
505 /* Handle printables */
506 else if (isprint((unsigned char)*s))
515 /* No newline character, but terminate */
531 * Hack -- replacement for "fputs()"
533 * Dump a string, plus a newline, to a file
535 * Process internal weirdness?
537 errr my_fputs(FILE *fff, cptr buf, huge n)
542 /* Dump, ignore errors */
543 (void)fprintf(fff, "%s\n", buf);
554 * Most of the "file" routines for "ACORN" should be in "main-acn.c"
556 * Many of them can be rewritten now that only "fd_open()" and "fd_make()"
557 * and "my_fopen()" should ever create files.
565 * Code Warrior is a little weird about some functions
568 extern int open(const char *, int, ...);
569 extern int close(int);
570 extern int read(int, void *, unsigned int);
571 extern int write(int, const void *, unsigned int);
572 extern long lseek(int, long, int);
573 #endif /* BEN_HACK */
577 * The Macintosh is a little bit brain-dead sometimes
580 # define open(N,F,M) \
581 ((M), open((char*)(N),F))
582 # define write(F,B,S) \
583 write(F,(char*)(B),S)
584 #endif /* MACINTOSH */
588 * Several systems have no "O_BINARY" flag
592 #endif /* O_BINARY */
596 * Hack -- attempt to delete a file
598 errr fd_kill(cptr file)
602 /* Hack -- Try to parse the path */
603 if (path_parse(buf, 1024, file)) return (-1);
613 * Hack -- attempt to move a file
615 errr fd_move(cptr file, cptr what)
620 /* Hack -- Try to parse the path */
621 if (path_parse(buf, 1024, file)) return (-1);
623 /* Hack -- Try to parse the path */
624 if (path_parse(aux, 1024, what)) return (-1);
627 (void)rename(buf, aux);
634 * Hack -- attempt to copy a file
636 errr fd_copy(cptr file, cptr what)
643 /* Hack -- Try to parse the path */
644 if (path_parse(buf, 1024, file)) return (-1);
646 /* Hack -- Try to parse the path */
647 if (path_parse(aux, 1024, what)) return (-1);
649 /* Open source file */
650 src_fd = fd_open(buf, O_RDONLY);
651 if (src_fd < 0) return (-1);
653 /* Open destination file */
654 dst_fd = fd_open(aux, O_WRONLY|O_TRUNC|O_CREAT);
655 if (dst_fd < 0) return (-1);
658 while ((read_num = read(src_fd, buf, 1024)) > 0)
661 while (write_num < read_num)
663 int ret = write(dst_fd, buf + write_num, read_num - write_num);
684 * Hack -- attempt to open a file descriptor (create file)
686 * This function should fail if the file already exists
688 * Note that we assume that the file should be "binary"
690 * The horrible "BEN_HACK" code is for compiling under
691 * the CodeWarrior compiler, in which case, for some reason, none
692 * of the "O_*" flags are defined, and we must fake the definition
693 * of "O_RDONLY", "O_WRONLY", and "O_RDWR" in "A-win-h", and then
694 * we must simulate the effect of the proper "open()" call below.
696 int fd_make(cptr file, BIT_FLAGS mode)
700 /* Hack -- Try to parse the path */
701 if (path_parse(buf, 1024, file)) return (-1);
705 /* Check for existance */
706 /* if (fd_close(fd_open(file, O_RDONLY | O_BINARY))) return (1); */
708 /* Mega-Hack -- Create the file */
709 (void)my_fclose(my_fopen(file, "wb"));
711 /* Re-open the file for writing */
712 return (open(buf, O_WRONLY | O_BINARY, mode));
716 #if defined(MAC_MPW) || defined(MACH_O_CARBON)
719 /* Create the file, fail if exists, write-only, binary */
720 fdes = open(buf, O_CREAT | O_EXCL | O_WRONLY | O_BINARY, mode);
721 /* Set creator and type if the file is successfully opened */
722 if (fdes >= 0) fsetfileinfo(buf, _fcreator, _ftype);
723 /* Return the descriptor */
727 /* Create the file, fail if exists, write-only, binary */
728 return (open(buf, O_CREAT | O_EXCL | O_WRONLY | O_BINARY, mode));
731 #endif /* BEN_HACK */
737 * Hack -- attempt to open a file descriptor (existing file)
739 * Note that we assume that the file should be "binary"
741 int fd_open(cptr file, int flags)
745 /* Hack -- Try to parse the path */
746 if (path_parse(buf, 1024, file)) return (-1);
748 /* Attempt to open the file */
749 return (open(buf, flags | O_BINARY, 0));
754 * Hack -- attempt to lock a file descriptor
756 * Legal lock types -- F_UNLCK, F_RDLCK, F_WRLCK
758 errr fd_lock(int fd, int what)
761 what = what ? what : 0;
764 if (fd < 0) return (-1);
770 # if defined(F_ULOCK) && defined(F_LOCK)
775 /* Unlock it, Ignore errors */
776 lockf(fd, F_ULOCK, 0);
782 /* Lock the score file */
783 if (lockf(fd, F_LOCK, 0) != 0) return (1);
790 # if defined(LOCK_UN) && defined(LOCK_EX)
795 /* Unlock it, Ignore errors */
796 (void)flock(fd, LOCK_UN);
802 /* Lock the score file */
803 if (flock(fd, LOCK_EX) != 0) return (1);
818 * Hack -- attempt to seek on a file descriptor
820 errr fd_seek(int fd, huge n)
825 if (fd < 0) return (-1);
827 /* Seek to the given position */
828 p = lseek(fd, n, SEEK_SET);
831 if (p != n) return (1);
839 * Hack -- attempt to truncate a file descriptor
841 errr fd_chop(int fd, huge n)
847 if (fd < 0) return (-1);
849 #if defined(ULTRIX) || defined(NeXT)
860 * Hack -- attempt to read data from a file descriptor
862 errr fd_read(int fd, char *buf, huge n)
865 if (fd < 0) return (-1);
873 if (read(fd, buf, 16384) != 16384) return (1);
875 /* Shorten the task */
878 /* Shorten the task */
884 /* Read the final piece */
885 if (read(fd, buf, n) != (int)n) return (1);
893 * Hack -- Attempt to write data to a file descriptor
895 errr fd_write(int fd, cptr buf, huge n)
898 if (fd < 0) return (-1);
906 if (write(fd, buf, 16384) != 16384) return (1);
908 /* Shorten the task */
911 /* Shorten the task */
917 /* Write the final piece */
918 if (write(fd, buf, n) != (int)n) return (1);
926 * Hack -- attempt to close a file descriptor
928 errr fd_close(int fd)
931 if (fd < 0) return (-1);
946 * Important note about "colors"
948 * The "TERM_*" color definitions list the "composition" of each
949 * "Angband color" in terms of "quarters" of each of the three color
950 * components (Red, Green, Blue), for example, TERM_UMBER is defined
951 * as 2/4 Red, 1/4 Green, 0/4 Blue.
953 * The following info is from "Torbjorn Lindgren" (see "main-xaw.c").
955 * These values are NOT gamma-corrected. On most machines (with the
956 * Macintosh being an important exception), you must "gamma-correct"
957 * the given values, that is, "correct for the intrinsic non-linearity
958 * of the phosphor", by converting the given intensity levels based
959 * on the "gamma" of the target screen, which is usually 1.7 (or 1.5).
961 * The actual formula for conversion is unknown to me at this time,
962 * but you can use the table below for the most common gamma values.
964 * So, on most machines, simply convert the values based on the "gamma"
965 * of the target screen, which is usually in the range 1.5 to 1.7, and
966 * usually is closest to 1.7. The converted value for each of the five
967 * different "quarter" values is given below:
969 * Given Gamma 1.0 Gamma 1.5 Gamma 1.7 Hex 1.7
970 * ----- ---- ---- ---- ---
971 * 0/4 0.00 0.00 0.00 #00
972 * 1/4 0.25 0.27 0.28 #47
973 * 2/4 0.50 0.55 0.56 #8f
974 * 3/4 0.75 0.82 0.84 #d7
975 * 4/4 1.00 1.00 1.00 #ff
977 * Note that some machines (i.e. most IBM machines) are limited to a
978 * hard-coded set of colors, and so the information above is useless.
980 * Also, some machines are limited to a pre-determined set of colors,
981 * for example, the IBM can only display 16 colors, and only 14 of
982 * those colors resemble colors used by Angband, and then only when
983 * you ignore the fact that "Slate" and "cyan" are not really matches,
984 * so on the IBM, we use "orange" for both "Umber", and "Light Umber"
985 * in addition to the obvious "Orange", since by combining all of the
986 * "indeterminate" colors into a single color, the rest of the colors
987 * are left with "meaningful" values.
994 void move_cursor(int row, int col)
996 Term_gotoxy(col, row);
1002 * Convert a decimal to a single digit octal number
1004 static char octify(uint i)
1006 return (hexsym[i%8]);
1010 * Convert a decimal to a single digit hex number
1012 static char hexify(uint i)
1014 return (hexsym[i%16]);
1019 * Convert a octal-digit into a decimal
1021 static int deoct(char c)
1023 if (isdigit(c)) return (D2I(c));
1028 * Convert a hexidecimal-digit into a decimal
1030 static int dehex(char c)
1032 if (isdigit(c)) return (D2I(c));
1033 if (islower(c)) return (A2I(c) + 10);
1034 if (isupper(c)) return (A2I(tolower(c)) + 10);
1039 static int my_stricmp(cptr a, cptr b)
1044 /* Scan the strings */
1045 for (s1 = a, s2 = b; TRUE; s1++, s2++)
1047 z1 = FORCEUPPER(*s1);
1048 z2 = FORCEUPPER(*s2);
1049 if (z1 < z2) return (-1);
1050 if (z1 > z2) return (1);
1051 if (!z1) return (0);
1055 static int my_strnicmp(cptr a, cptr b, int n)
1060 /* Scan the strings */
1061 for (s1 = a, s2 = b; n > 0; s1++, s2++, n--)
1063 z1 = FORCEUPPER(*s1);
1064 z2 = FORCEUPPER(*s2);
1065 if (z1 < z2) return (-1);
1066 if (z1 > z2) return (1);
1067 if (!z1) return (0);
1073 static void trigger_text_to_ascii(char **bufptr, cptr *strptr)
1077 bool mod_status[MAX_MACRO_MOD];
1080 int shiftstatus = 0;
1083 if (macro_template == NULL)
1086 for (i = 0; macro_modifier_chr[i]; i++)
1087 mod_status[i] = FALSE;
1090 /* Examine modifier keys */
1093 for (i=0; macro_modifier_chr[i]; i++)
1095 len = strlen(macro_modifier_name[i]);
1097 if(!my_strnicmp(str, macro_modifier_name[i], len))
1100 if (!macro_modifier_chr[i]) break;
1102 mod_status[i] = TRUE;
1103 if ('S' == macro_modifier_chr[i])
1106 for (i = 0; i < max_macrotrigger; i++)
1108 len = strlen(macro_trigger_name[i]);
1109 if (!my_strnicmp(str, macro_trigger_name[i], len) && ']' == str[len])
1111 /* a trigger name found */
1116 /* Invalid trigger name? */
1117 if (i == max_macrotrigger)
1119 str = my_strchr(str, ']');
1125 *strptr = str; /* where **strptr == ']' */
1129 key_code = macro_trigger_keycode[shiftstatus][i];
1133 for (i = 0; macro_template[i]; i++)
1135 char ch = macro_template[i];
1141 for (j = 0; macro_modifier_chr[j]; j++) {
1143 *s++ = macro_modifier_chr[j];
1147 strcpy(s, key_code);
1148 s += strlen(key_code);
1158 *strptr = str; /* where **strptr == ']' */
1164 * Hack -- convert a printable string into real ascii
1166 * I have no clue if this function correctly handles, for example,
1167 * parsing "\xFF" into a (signed) char. Whoever thought of making
1168 * the "sign" of a "char" undefined is a complete moron. Oh well.
1170 void text_to_ascii(char *buf, cptr str)
1174 /* Analyze the "ascii" string */
1177 /* Backslash codes */
1180 /* Skip the backslash */
1189 trigger_text_to_ascii(&s, &str);
1196 *s = 16 * (char)dehex(*++str);
1197 *s++ += (char)dehex(*++str);
1200 /* Hack -- simple way to specify "backslash" */
1201 else if (*str == '\\')
1206 /* Hack -- simple way to specify "caret" */
1207 else if (*str == '^')
1212 /* Hack -- simple way to specify "space" */
1213 else if (*str == 's')
1218 /* Hack -- simple way to specify Escape */
1219 else if (*str == 'e')
1225 else if (*str == 'b')
1231 else if (*str == 'n')
1237 else if (*str == 'r')
1243 else if (*str == 't')
1249 else if (*str == '0')
1251 *s = 8 * (char)deoct(*++str);
1252 *s++ += (char)deoct(*++str);
1256 else if (*str == '1')
1258 *s = 64 + 8 * (char)deoct(*++str);
1259 *s++ += (char)deoct(*++str);
1263 else if (*str == '2')
1265 *s = 64 * 2 + 8 * (char)deoct(*++str);
1266 *s++ += (char)deoct(*++str);
1270 else if (*str == '3')
1272 *s = 64 * 3 + 8 * (char)deoct(*++str);
1273 *s++ += (char)deoct(*++str);
1276 /* Skip the final char */
1280 /* Normal Control codes */
1281 else if (*str == '^')
1284 *s++ = (*str++ & 037);
1299 static bool trigger_ascii_to_text(char **bufptr, cptr *strptr)
1307 if (macro_template == NULL)
1313 for (i = 0; macro_template[i]; i++)
1316 char ch = macro_template[i];
1321 while ((tmp = my_strchr(macro_modifier_chr, *str)) != 0)
1323 j = (int)(tmp - macro_modifier_chr);
1324 tmp = macro_modifier_name[j];
1325 while(*tmp) *s++ = *tmp++;
1330 for (j = 0; *str && *str != '\r'; j++)
1331 key_code[j] = *str++;
1335 if (ch != *str) return FALSE;
1339 if (*str++ != '\r') return FALSE;
1341 for (i = 0; i < max_macrotrigger; i++)
1343 if (!my_stricmp(key_code, macro_trigger_keycode[0][i])
1344 || !my_stricmp(key_code, macro_trigger_keycode[1][i]))
1347 if (i == max_macrotrigger)
1350 tmp = macro_trigger_name[i];
1351 while (*tmp) *s++ = *tmp++;
1362 * Hack -- convert a string into a printable form
1364 void ascii_to_text(char *buf, cptr str)
1368 /* Analyze the "ascii" string */
1371 byte i = (byte)(*str++);
1376 if(!trigger_ascii_to_text(&s, &str))
1437 *s++ = octify(i / 8);
1438 *s++ = octify(i % 8);
1444 *s++ = hexify(i / 16);
1445 *s++ = hexify(i % 16);
1456 * The "macro" package
1458 * Functions are provided to manipulate a collection of macros, each
1459 * of which has a trigger pattern string and a resulting action string
1460 * and a small set of flags.
1466 * Determine if any macros have ever started with a given character.
1468 static bool macro__use[256];
1472 * Find the macro (if any) which exactly matches the given pattern
1474 sint macro_find_exact(cptr pat)
1478 /* Nothing possible */
1479 if (!macro__use[(byte)(pat[0])])
1484 /* Scan the macros */
1485 for (i = 0; i < macro__num; ++i)
1487 /* Skip macros which do not match the pattern */
1488 if (!streq(macro__pat[i], pat)) continue;
1500 * Find the first macro (if any) which contains the given pattern
1502 static sint macro_find_check(cptr pat)
1506 /* Nothing possible */
1507 if (!macro__use[(byte)(pat[0])])
1512 /* Scan the macros */
1513 for (i = 0; i < macro__num; ++i)
1515 /* Skip macros which do not contain the pattern */
1516 if (!prefix(macro__pat[i], pat)) continue;
1528 * Find the first macro (if any) which contains the given pattern and more
1530 static sint macro_find_maybe(cptr pat)
1534 /* Nothing possible */
1535 if (!macro__use[(byte)(pat[0])])
1540 /* Scan the macros */
1541 for (i = 0; i < macro__num; ++i)
1543 /* Skip macros which do not contain the pattern */
1544 if (!prefix(macro__pat[i], pat)) continue;
1546 /* Skip macros which exactly match the pattern XXX XXX */
1547 if (streq(macro__pat[i], pat)) continue;
1559 * Find the longest macro (if any) which starts with the given pattern
1561 static sint macro_find_ready(cptr pat)
1563 int i, t, n = -1, s = -1;
1565 /* Nothing possible */
1566 if (!macro__use[(byte)(pat[0])])
1571 /* Scan the macros */
1572 for (i = 0; i < macro__num; ++i)
1574 /* Skip macros which are not contained by the pattern */
1575 if (!prefix(pat, macro__pat[i])) continue;
1577 /* Obtain the length of this macro */
1578 t = strlen(macro__pat[i]);
1580 /* Only track the "longest" pattern */
1581 if ((n >= 0) && (s > t)) continue;
1583 /* Track the entry */
1594 * Add a macro definition (or redefinition).
1596 * We should use "act == NULL" to "remove" a macro, but this might make it
1597 * impossible to save the "removal" of a macro definition.
1599 * We should consider refusing to allow macros which contain existing macros,
1600 * or which are contained in existing macros, because this would simplify the
1601 * macro analysis code.
1603 * We should consider removing the "command macro" crap, and replacing it
1604 * with some kind of "powerful keymap" ability, but this might make it hard
1605 * to change the "roguelike" option from inside the game.
1607 errr macro_add(cptr pat, cptr act)
1612 /* Paranoia -- require data */
1613 if (!pat || !act) return (-1);
1616 /* Look for any existing macro */
1617 n = macro_find_exact(pat);
1619 /* Replace existing macro */
1622 /* Free the old macro action */
1623 string_free(macro__act[n]);
1626 /* Create a new macro */
1629 /* Acquire a new index */
1632 /* Save the pattern */
1633 macro__pat[n] = string_make(pat);
1636 /* Save the action */
1637 macro__act[n] = string_make(act);
1640 macro__use[(byte)(pat[0])] = TRUE;
1649 * Local variable -- we are inside a "macro action"
1651 * Do not match any macros until "ascii 30" is found.
1653 static bool parse_macro = FALSE;
1656 * Local variable -- we are inside a "macro trigger"
1658 * Strip all keypresses until a low ascii value is found.
1660 static bool parse_under = FALSE;
1664 * Flush all input chars. Actually, remember the flush,
1665 * and do a "special flush" before the next "inkey()".
1667 * This is not only more efficient, but also necessary to make sure
1668 * that various "inkey()" codes are not "lost" along the way.
1678 * Flush the screen, make a noise
1682 /* Mega-Hack -- Flush the output */
1685 /* Make a bell noise (if allowed) */
1686 if (ring_bell) Term_xtra(TERM_XTRA_NOISE, 0);
1688 /* Flush the input (later!) */
1694 * Hack -- Make a (relevant?) sound
1699 if (!use_sound) return;
1701 /* Make a sound (if allowed) */
1702 Term_xtra(TERM_XTRA_SOUND, val);
1706 * Hack -- Play a music
1708 errr play_music(int type, int val)
1711 if (!use_music) return 1;
1713 /* Make a sound (if allowed) */
1714 return Term_xtra(type, val);
1718 * Hack -- Select floor music.
1720 void select_floor_music(void)
1724 if (!use_music) return;
1728 play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_AMBUSH);
1732 if(p_ptr->wild_mode)
1734 play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_WILD);
1738 if(p_ptr->inside_arena)
1740 play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_ARENA);
1744 if(p_ptr->inside_battle)
1746 play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_BATTLE);
1750 if(p_ptr->inside_quest)
1752 if(play_music(TERM_XTRA_MUSIC_QUEST, p_ptr->inside_quest))
1754 play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_QUEST);
1759 for(i = 0; i < max_q_idx; i++)
1760 { // TODO マクロで類似条件を統合すること
1761 if(quest[i].status == QUEST_STATUS_TAKEN &&
1762 (quest[i].type == QUEST_TYPE_KILL_LEVEL || quest[i].type == QUEST_TYPE_RANDOM) &&
1763 quest[i].level == dun_level && dungeon_type == quest[i].dungeon)
1765 if(play_music(TERM_XTRA_MUSIC_QUEST, i))
1767 play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_QUEST);
1775 if(p_ptr->feeling == 2) play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_DUN_FEEL2);
1776 else if(p_ptr->feeling >= 3 && p_ptr->feeling <= 5) play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_DUN_FEEL1);
1779 if(play_music(TERM_XTRA_MUSIC_DUNGEON, dungeon_type))
1781 if(dun_level < 40) play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_DUN_LOW);
1782 else if(dun_level < 80) play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_DUN_MED);
1783 else play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_DUN_HIGH);
1791 if(play_music(TERM_XTRA_MUSIC_TOWN, p_ptr->town_num))
1793 play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_TOWN);
1800 if(p_ptr->lev >= 45) play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_FIELD3);
1801 else if(p_ptr->lev >= 25) play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_FIELD2);
1802 else play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_FIELD1);
1811 * Helper function called only from "inkey()"
1813 * This function does almost all of the "macro" processing.
1815 * We use the "Term_key_push()" function to handle "failed" macros, as well
1816 * as "extra" keys read in while choosing the proper macro, and also to hold
1817 * the action for the macro, plus a special "ascii 30" character indicating
1818 * that any macro action in progress is complete. Embedded macros are thus
1819 * illegal, unless a macro action includes an explicit "ascii 30" character,
1820 * which would probably be a massive hack, and might break things.
1822 * Only 500 (0+1+2+...+29+30) milliseconds may elapse between each key in
1823 * the macro trigger sequence. If a key sequence forms the "prefix" of a
1824 * macro trigger, 500 milliseconds must pass before the key sequence is
1825 * known not to be that macro trigger.
1827 static char inkey_aux(void)
1829 int k = 0, n, p = 0, w = 0;
1835 char *buf = inkey_macro_trigger_string;
1837 /* Hack : キー入力待ちで止まっているので、流れた行の記憶は不要。 */
1842 /* Scan next keypress from macro action */
1843 if (Term_inkey(&ch, FALSE, TRUE))
1845 /* Over-flowed? Cancel macro action */
1846 parse_macro = FALSE;
1851 /* Wait for a keypress */
1852 (void) (Term_inkey(&ch, TRUE, TRUE));
1856 /* End "macro action" */
1857 if (ch == 30) parse_macro = FALSE;
1859 /* Inside "macro action" */
1860 if (ch == 30) return (ch);
1862 /* Inside "macro action" */
1863 if (parse_macro) return (ch);
1865 /* Inside "macro trigger" */
1866 if (parse_under) return (ch);
1868 /* Save the first key, advance */
1873 /* Check for possible macro */
1874 k = macro_find_check(buf);
1876 /* No macro pending */
1877 if (k < 0) return (ch);
1880 /* Wait for a macro, or a timeout */
1883 /* Check for pending macro */
1884 k = macro_find_maybe(buf);
1886 /* No macro pending */
1889 /* Check for (and remove) a pending key */
1890 if (0 == Term_inkey(&ch, FALSE, TRUE))
1892 /* Append the key */
1903 /* Increase "wait" */
1906 /* Excessive delay */
1910 Term_xtra(TERM_XTRA_DELAY, w);
1915 /* Check for available macro */
1916 k = macro_find_ready(buf);
1918 /* No macro available */
1921 /* Push all the keys back on the queue */
1924 /* Push the key, notice over-flow */
1925 if (Term_key_push(buf[--p])) return (0);
1928 /* Wait for (and remove) a pending key */
1929 (void)Term_inkey(&ch, TRUE, TRUE);
1931 /* Return the key */
1936 /* Get the pattern */
1937 pat = macro__pat[k];
1939 /* Get the length of the pattern */
1942 /* Push the "extra" keys back on the queue */
1945 /* Push the key, notice over-flow */
1946 if (Term_key_push(buf[--p])) return (0);
1950 /* Begin "macro action" */
1953 /* Push the "end of macro action" key */
1954 if (Term_key_push(30)) return (0);
1957 /* Access the macro action */
1958 act = macro__act[k];
1960 /* Get the length of the action */
1963 /* Push the macro "action" onto the key queue */
1966 /* Push the key, notice over-flow */
1967 if (Term_key_push(act[--n])) return (0);
1971 /* Hack -- Force "inkey()" to call us again */
1977 * Cancel macro action on the queue
1979 static void forget_macro_action(void)
1981 if (!parse_macro) return;
1983 /* Drop following macro action string */
1988 /* End loop if no key ready */
1989 if (Term_inkey(&ch, FALSE, TRUE)) break;
1991 /* End loop if no key ready */
1994 /* End of "macro action" */
1995 if (ch == 30) break;
1998 /* No longer inside "macro action" */
1999 parse_macro = FALSE;
2004 * Mega-Hack -- special "inkey_next" pointer.
2006 * This special pointer allows a sequence of keys to be "inserted" into
2007 * the stream of keys returned by "inkey()". This key sequence will not
2008 * trigger any macros, and cannot be bypassed by the Borg. It is used
2009 * in Angband to handle "keymaps".
2011 static cptr inkey_next = NULL;
2017 * Mega-Hack -- special "inkey_hack" hook.
2019 * This special function hook allows the "Borg" (see elsewhere) to take
2020 * control of the "inkey()" function, and substitute in fake keypresses.
2022 char (*inkey_hack)(int flush_first) = NULL;
2024 #endif /* ALLOW_BORG */
2029 * Get a keypress from the user.
2031 * This function recognizes a few "global parameters". These are variables
2032 * which, if set to TRUE before calling this function, will have an effect
2033 * on this function, and which are always reset to FALSE by this function
2034 * before this function returns. Thus they function just like normal
2035 * parameters, except that most calls to this function can ignore them.
2037 * If "inkey_xtra" is TRUE, then all pending keypresses will be flushed,
2038 * and any macro processing in progress will be aborted. This flag is
2039 * set by the "flush()" function, which does not actually flush anything
2040 * itself, but rather, triggers delayed input flushing via "inkey_xtra".
2042 * If "inkey_scan" is TRUE, then we will immediately return "zero" if no
2043 * keypress is available, instead of waiting for a keypress.
2045 * If "inkey_base" is TRUE, then all macro processing will be bypassed.
2046 * If "inkey_base" and "inkey_scan" are both TRUE, then this function will
2047 * not return immediately, but will wait for a keypress for as long as the
2048 * normal macro matching code would, allowing the direct entry of macro
2049 * triggers. The "inkey_base" flag is extremely dangerous!
2051 * If "inkey_flag" is TRUE, then we will assume that we are waiting for a
2052 * normal command, and we will only show the cursor if "hilite_player" is
2053 * TRUE (or if the player is in a store), instead of always showing the
2054 * cursor. The various "main-xxx.c" files should avoid saving the game
2055 * in response to a "menu item" request unless "inkey_flag" is TRUE, to
2056 * prevent savefile corruption.
2058 * If we are waiting for a keypress, and no keypress is ready, then we will
2059 * refresh (once) the window which was active when this function was called.
2061 * Note that "back-quote" is automatically converted into "escape" for
2062 * convenience on machines with no "escape" key. This is done after the
2063 * macro matching, so the user can still make a macro for "backquote".
2065 * Note the special handling of "ascii 30" (ctrl-caret, aka ctrl-shift-six)
2066 * and "ascii 31" (ctrl-underscore, aka ctrl-shift-minus), which are used to
2067 * provide support for simple keyboard "macros". These keys are so strange
2068 * that their loss as normal keys will probably be noticed by nobody. The
2069 * "ascii 30" key is used to indicate the "end" of a macro action, which
2070 * allows recursive macros to be avoided. The "ascii 31" key is used by
2071 * some of the "main-xxx.c" files to introduce macro trigger sequences.
2073 * Hack -- we use "ascii 29" (ctrl-right-bracket) as a special "magic" key,
2074 * which can be used to give a variety of "sub-commands" which can be used
2075 * any time. These sub-commands could include commands to take a picture of
2076 * the current screen, to start/stop recording a macro action, etc.
2078 * If "angband_term[0]" is not active, we will make it active during this
2079 * function, so that the various "main-xxx.c" files can assume that input
2080 * is only requested (via "Term_inkey()") when "angband_term[0]" is active.
2082 * Mega-Hack -- This function is used as the entry point for clearing the
2083 * "signal_count" variable, and of the "character_saved" variable.
2085 * Hack -- Note the use of "inkey_next" to allow "keymaps" to be processed.
2087 * Mega-Hack -- Note the use of "inkey_hack" to allow the "Borg" to steal
2088 * control of the keyboard from the user.
2098 /* Hack -- Use the "inkey_next" pointer */
2099 if (inkey_next && *inkey_next && !inkey_xtra)
2101 /* Get next character, and advance */
2104 /* Cancel the various "global parameters" */
2105 inkey_base = inkey_xtra = inkey_flag = inkey_scan = FALSE;
2111 /* Forget pointer */
2117 /* Mega-Hack -- Use the special hook */
2118 if (inkey_hack && ((ch = (*inkey_hack)(inkey_xtra)) != 0))
2120 /* Cancel the various "global parameters" */
2121 inkey_base = inkey_xtra = inkey_flag = inkey_scan = FALSE;
2127 #endif /* ALLOW_BORG */
2130 /* Hack -- handle delayed "flush()" */
2133 /* End "macro action" */
2134 parse_macro = FALSE;
2136 /* End "macro trigger" */
2137 parse_under = FALSE;
2139 /* Forget old keypresses */
2144 /* Access cursor state */
2145 (void)Term_get_cursor(&v);
2147 /* Show the cursor if waiting, except sometimes in "command" mode */
2148 if (!inkey_scan && (!inkey_flag || hilite_player || character_icky))
2150 /* Show the cursor */
2151 (void)Term_set_cursor(1);
2155 /* Hack -- Activate main screen */
2156 Term_activate(angband_term[0]);
2162 /* Hack -- Handle "inkey_scan" */
2163 if (!inkey_base && inkey_scan &&
2164 (0 != Term_inkey(&kk, FALSE, FALSE)))
2170 /* Hack -- Flush output once when no key ready */
2171 if (!done && (0 != Term_inkey(&kk, FALSE, FALSE)))
2173 /* Hack -- activate proper term */
2179 /* Hack -- activate main screen */
2180 Term_activate(angband_term[0]);
2182 /* Mega-Hack -- reset saved flag */
2183 character_saved = FALSE;
2185 /* Mega-Hack -- reset signal counter */
2193 /* Hack -- Handle "inkey_base" */
2201 /* Wait for (and remove) a pending key */
2202 if (0 == Term_inkey(&ch, TRUE, TRUE))
2213 /* Check for (and remove) a pending key */
2214 if (0 == Term_inkey(&ch, FALSE, TRUE))
2222 /* Increase "wait" */
2225 /* Excessive delay */
2226 if (w >= 100) break;
2229 Term_xtra(TERM_XTRA_DELAY, w);
2237 /* Get a key (see above) */
2241 /* Handle "control-right-bracket" */
2244 /* Strip this key */
2252 /* Treat back-quote as escape */
2253 /* if (ch == '`') ch = ESCAPE; */
2256 /* End "macro trigger" */
2257 if (parse_under && (ch <= 32))
2259 /* Strip this key */
2262 /* End "macro trigger" */
2263 parse_under = FALSE;
2267 /* Handle "control-caret" */
2270 /* Strip this key */
2274 /* Handle "control-underscore" */
2277 /* Strip this key */
2280 /* Begin "macro trigger" */
2284 /* Inside "macro trigger" */
2285 else if (parse_under)
2287 /* Strip this key */
2293 /* Hack -- restore the term */
2297 /* Restore the cursor */
2301 /* Cancel the various "global parameters" */
2302 inkey_base = inkey_xtra = inkey_flag = inkey_scan = FALSE;
2304 /* Return the keypress */
2312 * We use a global array for all inscriptions to reduce the memory
2313 * spent maintaining inscriptions. Of course, it is still possible
2314 * to run out of inscription memory, especially if too many different
2315 * inscriptions are used, but hopefully this will be rare.
2317 * We use dynamic string allocation because otherwise it is necessary
2318 * to pre-guess the amount of quark activity. We limit the total
2319 * number of quarks, but this is much easier to "expand" as needed.
2321 * Any two items with the same inscription will have the same "quark"
2322 * index, which should greatly reduce the need for inscription space.
2324 * Note that "quark zero" is NULL and should not be "dereferenced".
2328 * Initialize the quark array
2330 void quark_init(void)
2332 /* Quark variables */
2333 C_MAKE(quark__str, QUARK_MAX, cptr);
2335 /* Prepare first quark, which is used when quark_add() is failed */
2336 quark__str[1] = string_make("");
2338 /* There is one quark (+ NULL) */
2344 * Add a new "quark" to the set of quarks.
2346 u16b quark_add(cptr str)
2350 /* Look for an existing quark */
2351 for (i = 1; i < quark__num; i++)
2353 /* Check for equality */
2354 if (streq(quark__str[i], str)) return (i);
2357 /* Return "" when no room is available */
2358 if (quark__num == QUARK_MAX) return 1;
2360 /* New maximal quark */
2363 /* Add a new quark */
2364 quark__str[i] = string_make(str);
2366 /* Return the index */
2372 * This function looks up a quark
2374 cptr quark_str(STR_OFFSET i)
2378 /* Return NULL for an invalid index */
2379 if ((i < 1) || (i >= quark__num)) return NULL;
2381 /* Access the quark */
2384 /* Return the quark */
2392 * Second try for the "message" handling routines.
2394 * Each call to "message_add(s)" will add a new "most recent" message
2395 * to the "message recall list", using the contents of the string "s".
2397 * The messages will be stored in such a way as to maximize "efficiency",
2398 * that is, we attempt to maximize the number of sequential messages that
2399 * can be retrieved, given a limited amount of storage space.
2401 * We keep a buffer of chars to hold the "text" of the messages, not
2402 * necessarily in "order", and an array of offsets into that buffer,
2403 * representing the actual messages. This is made more complicated
2404 * by the fact that both the array of indexes, and the buffer itself,
2405 * are both treated as "circular arrays" for efficiency purposes, but
2406 * the strings may not be "broken" across the ends of the array.
2408 * The "message_add()" function is rather "complex", because it must be
2409 * extremely efficient, both in space and time, for use with the Borg.
2415 * @brief 保存中の過去ゲームメッセージの数を返す。 / How many messages are "available"?
2416 * @return 残っているメッセージの数
2418 s32b message_num(void)
2422 /* Extract the indexes */
2423 last = message__last;
2424 next = message__next;
2427 if (next < last) next += MESSAGE_MAX;
2429 /* Extract the space */
2432 /* Return the result */
2438 * @brief 過去のゲームメッセージを返す。 / Recall the "text" of a saved message
2439 * @params age メッセージの世代
2440 * @return メッセージの文字列ポインタ
2442 cptr message_str(int age)
2448 /* Forgotten messages have no text */
2449 if ((age < 0) || (age >= message_num())) return ("");
2451 /* Acquire the "logical" index */
2452 x = (message__next + MESSAGE_MAX - (age + 1)) % MESSAGE_MAX;
2454 /* Get the "offset" for the message */
2455 o = message__ptr[x];
2457 /* Access the message text */
2458 s = &message__buf[o];
2460 /* Return the message text */
2466 * @brief ゲームメッセージをログに追加する。 / Add a new message, with great efficiency
2467 * @params str 保存したいメッセージ
2470 void message_add(cptr str)
2479 /*** Step 1 -- Analyze the message ***/
2481 /* Hack -- Ignore "non-messages" */
2484 /* Message length */
2487 /* Important Hack -- Ignore "long" messages */
2488 if (n >= MESSAGE_BUF / 4) return;
2490 /* extra step -- split the message if n>80.(added by Mogami) */
2495 for (n = 0; n < 80; n++, t++)
2502 if (n == 81) n = 79; /* 最後の文字が漢字半分 */
2504 for (n = 80; n > 60; n--)
2505 if (str[n] == ' ') break;
2506 if (n == 60) n = 80;
2508 splitted2 = str + n;
2509 strncpy(splitted1, str ,n);
2510 splitted1[n] = '\0';
2516 /*** Step 2 -- 最適化の試行 / Attempt to optimize ***/
2518 /* Limit number of messages to check */
2521 if (k > MESSAGE_MAX / 32) k = MESSAGE_MAX / 32;
2523 /* Check previous message */
2524 for (i = message__next; m; m--)
2533 /* Back up and wrap if needed */
2534 if (i-- == 0) i = MESSAGE_MAX - 1;
2536 /* Access the old string */
2537 old = &message__buf[message__ptr[i]];
2539 /* Skip small messages */
2546 for (t = buf; *t && (*t != '<' || (*(t+1) != 'x' )); t++)
2549 for (t = buf; *t && (*t != '<'); t++);
2554 /* Message is too small */
2555 if (strlen(buf) < 6) break;
2557 /* Drop the space */
2560 /* Get multiplier */
2564 /* Limit the multiplier to 1000 */
2565 if (streq(buf, str) && (j < 1000))
2575 sprintf(u, "%s <x%d>", buf, j);
2577 /* Message length */
2580 if (!now_message) now_message++;
2584 num_more++;/*流れた行の数を数えておく */
2591 /* Check the last few messages (if any to count) */
2592 for (i = message__next; k; k--)
2597 /* Back up and wrap if needed */
2598 if (i-- == 0) i = MESSAGE_MAX - 1;
2600 /* Stop before oldest message */
2601 if (i == message__last) break;
2603 /* Extract "distance" from "head" */
2604 q = (message__head + MESSAGE_BUF - message__ptr[i]) % MESSAGE_BUF;
2606 /* Do not optimize over large distance */
2607 if (q > MESSAGE_BUF / 2) continue;
2609 /* Access the old string */
2610 old = &message__buf[message__ptr[i]];
2613 if (!streq(old, str)) continue;
2615 /* Get the next message index, advance */
2616 x = message__next++;
2619 if (message__next == MESSAGE_MAX) message__next = 0;
2621 /* Kill last message if needed */
2622 if (message__next == message__last) message__last++;
2625 if (message__last == MESSAGE_MAX) message__last = 0;
2627 /* Assign the starting address */
2628 message__ptr[x] = message__ptr[i];
2632 goto end_of_message_add;
2637 /*** Step 3 -- Ensure space before end of buffer ***/
2639 /* Kill messages and Wrap if needed */
2640 if (message__head + n + 1 >= MESSAGE_BUF)
2642 /* Kill all "dead" messages */
2643 for (i = message__last; TRUE; i++)
2645 /* Wrap if needed */
2646 if (i == MESSAGE_MAX) i = 0;
2648 /* Stop before the new message */
2649 if (i == message__next) break;
2651 /* Kill "dead" messages */
2652 if (message__ptr[i] >= message__head)
2654 /* Track oldest message */
2655 message__last = i + 1;
2659 /* Wrap "tail" if needed */
2660 if (message__tail >= message__head) message__tail = 0;
2667 /*** Step 4 -- Ensure space before next message ***/
2669 /* Kill messages if needed */
2670 if (message__head + n + 1 > message__tail)
2672 /* Grab new "tail" */
2673 message__tail = message__head + n + 1;
2675 /* Advance tail while possible past first "nul" */
2676 while (message__buf[message__tail-1]) message__tail++;
2678 /* Kill all "dead" messages */
2679 for (i = message__last; TRUE; i++)
2681 /* Wrap if needed */
2682 if (i == MESSAGE_MAX) i = 0;
2684 /* Stop before the new message */
2685 if (i == message__next) break;
2687 /* Kill "dead" messages */
2688 if ((message__ptr[i] >= message__head) &&
2689 (message__ptr[i] < message__tail))
2691 /* Track oldest message */
2692 message__last = i + 1;
2698 /*** Step 5 -- Grab a new message index ***/
2700 /* Get the next message index, advance */
2701 x = message__next++;
2704 if (message__next == MESSAGE_MAX) message__next = 0;
2706 /* Kill last message if needed */
2707 if (message__next == message__last) message__last++;
2710 if (message__last == MESSAGE_MAX) message__last = 0;
2714 /*** Step 6 -- Insert the message text ***/
2716 /* Assign the starting address */
2717 message__ptr[x] = message__head;
2719 /* Append the new part of the message */
2720 for (i = 0; i < n; i++)
2722 /* Copy the message */
2723 message__buf[message__head + i] = str[i];
2727 message__buf[message__head + i] = '\0';
2729 /* Advance the "head" pointer */
2730 message__head += n + 1;
2732 /* recursively add splitted message (added by Mogami) */
2734 if (splitted2 != NULL)
2735 message_add(splitted2);
2743 static void msg_flush(int x)
2745 byte a = TERM_L_BLUE;
2746 bool nagasu = FALSE;
2748 if ((auto_more && !now_damaged) || num_more < 0){
2750 for (i = 0; i < 8; i++)
2752 if (angband_term[i] && (window_flag[i] & PW_MESSAGE)) break;
2756 if (num_more < angband_term[i]->hgt) nagasu = TRUE;
2763 now_damaged = FALSE;
2765 if (!p_ptr->playing || !nagasu)
2767 /* Pause for response */
2768 Term_putstr(x, 0, -1, a, _("-続く-", "-more-"));
2770 /* Get an acceptable keypress */
2774 if (cmd == ESCAPE) {
2775 num_more = -9999; /*auto_moreのとき、全て流す。 */
2777 } else if (cmd == ' ') {
2778 num_more = 0; /*1画面だけ流す。 */
2780 } else if ((cmd == '\n') || (cmd == '\r')) {
2781 num_more--; /*1行だけ流す。 */
2784 if (quick_messages) break;
2789 /* Clear the line */
2790 Term_erase(0, 0, 255);
2795 * Output a message to the top line of the screen.
2797 * Break long messages into multiple pieces (40-72 chars).
2799 * Allow multiple short messages to "share" the top line.
2801 * Prompt the user to make sure he has a chance to read them.
2803 * These messages are memorized for later reference (see above).
2805 * We could do "Term_fresh()" to provide "flicker" if needed.
2807 * The global "msg_flag" variable can be cleared to tell us to
2808 * "erase" any "pending" messages still on the screen.
2810 * Note that we must be very careful about using the
2811 * "msg_print()" functions without explicitly calling the special
2812 * "msg_print(NULL)" function, since this may result in the loss
2813 * of information if the screen is cleared, or if anything is
2814 * displayed on the top line.
2816 * Note that "msg_print(NULL)" will clear the top line
2817 * even if no messages are pending. This is probably a hack.
2819 void msg_print(cptr msg)
2826 if (world_monster) return;
2830 /* Clear the line */
2831 Term_erase(0, 0, 255);
2835 /* Original Message Length */
2836 n = (msg ? strlen(msg) : 0);
2838 /* Hack -- flush when requested or needed */
2839 if (p && (!msg || ((p + n) > 72)))
2855 if (n > 1000) return;
2864 sprintf(buf, ("T:%d - %s"), (int)turn, msg);
2867 /* New Message Length */
2870 /* Memorize the message */
2871 if (character_generated) message_add(buf);
2873 /* Analyze the buffer */
2880 int check, split = 72;
2883 bool k_flag = FALSE;
2886 /* Find the "best" split point */
2887 for (check = 0; check < 72; check++)
2895 /* Found a valid split point */
2896 if (iskanji(t[check]))
2901 else if (t[check] == ' ')
2914 /* Find the "best" split point */
2915 for (check = 40; check < 72; check++)
2917 /* Found a valid split point */
2918 if (t[check] == ' ') split = check;
2922 /* Save the split character */
2925 /* Split the message */
2928 /* Display part of the message */
2929 Term_putstr(0, 0, split, TERM_WHITE, t);
2932 msg_flush(split + 1);
2934 /* Memorize the piece */
2935 /* if (character_generated) message_add(t); */
2937 /* Restore the split character */
2940 /* Insert a space */
2943 /* Prepare to recurse on the rest of "buf" */
2944 t += split; n -= split;
2947 /* Display the tail of the message */
2948 Term_putstr(p, 0, n, TERM_WHITE, t);
2950 /* Memorize the tail */
2951 /* if (character_generated) message_add(t); */
2953 p_ptr->window |= (PW_MESSAGE);
2956 /* Remember the message */
2959 /* Remember the position */
2966 /* Optional refresh */
2967 if (fresh_message) Term_fresh();
2970 void msg_print_wizard(int cheat_type, cptr msg)
2972 if (!cheat_room && cheat_type == CHEAT_DUNGEON) return;
2973 if (!cheat_peek && cheat_type == CHEAT_OBJECT) return;
2974 if (!cheat_hear && cheat_type == CHEAT_MONSTER) return;
2975 if (!cheat_xtra && cheat_type == CHEAT_MISC) return;
2977 cptr cheat_mes[] = {"ITEM", "MONS", "DUNG", "MISC"};
2979 sprintf(buf, "WIZ-%s:%s", cheat_mes[cheat_type], msg);
2982 if (cheat_diary_output)
2984 do_cmd_write_nikki(NIKKI_WIZARD_LOG, 0, buf);
2990 * Hack -- prevent "accidents" in "screen_save()" or "screen_load()"
2992 static int screen_depth = 0;
2996 * Save the screen, and increase the "icky" depth.
2998 * This function must match exactly one call to "screen_load()".
3000 void screen_save(void)
3002 /* Hack -- Flush messages */
3005 /* Save the screen (if legal) */
3006 if (screen_depth++ == 0) Term_save();
3008 /* Increase "icky" depth */
3014 * Load the screen, and decrease the "icky" depth.
3016 * This function must match exactly one call to "screen_save()".
3018 void screen_load(void)
3020 /* Hack -- Flush messages */
3023 /* Load the screen (if legal) */
3024 if (--screen_depth == 0) Term_load();
3026 /* Decrease "icky" depth */
3032 * Display a formatted message, using "vstrnfmt()" and "msg_print()".
3034 void msg_format(cptr fmt, ...)
3040 /* Begin the Varargs Stuff */
3043 /* Format the args, save the length */
3044 (void)vstrnfmt(buf, 1024, fmt, vp);
3046 /* End the Varargs Stuff */
3054 * Display a formatted message, using "vstrnfmt()" and "msg_print()".
3056 void msg_format_wizard(int cheat_type, cptr fmt, ...)
3058 if(!cheat_room && cheat_type == CHEAT_DUNGEON) return;
3059 if(!cheat_peek && cheat_type == CHEAT_OBJECT) return;
3060 if(!cheat_hear && cheat_type == CHEAT_MONSTER) return;
3061 if(!cheat_xtra && cheat_type == CHEAT_MISC) return;
3066 /* Begin the Varargs Stuff */
3069 /* Format the args, save the length */
3070 (void)vstrnfmt(buf, 1024, fmt, vp);
3072 /* End the Varargs Stuff */
3076 msg_print_wizard(cheat_type, buf);
3082 * Display a string on the screen using an attribute.
3084 * At the given location, using the given attribute, if allowed,
3085 * add the given string. Do not clear the line.
3087 void c_put_str(TERM_COLOR attr, cptr str, int row, int col)
3089 /* Position cursor, Dump the attr/text */
3090 Term_putstr(col, row, -1, attr, str);
3094 * As above, but in "white"
3096 void put_str(cptr str, int row, int col)
3099 Term_putstr(col, row, -1, TERM_WHITE, str);
3105 * Display a string on the screen using an attribute, and clear
3106 * to the end of the line.
3108 void c_prt(byte attr, cptr str, int row, int col)
3110 /* Clear line, position cursor */
3111 Term_erase(col, row, 255);
3113 /* Dump the attr/text */
3114 Term_addstr(-1, attr, str);
3118 * As above, but in "white"
3120 void prt(cptr str, int row, int col)
3123 c_prt(TERM_WHITE, str, row, col);
3130 * Print some (colored) text to the screen at the current cursor position,
3131 * automatically "wrapping" existing text (at spaces) when necessary to
3132 * avoid placing any text into the last column, and clearing every line
3133 * before placing any text in that line. Also, allow "newline" to force
3134 * a "wrap" to the next line. Advance the cursor as needed so sequential
3135 * calls to this function will work correctly.
3137 * Once this function has been called, the cursor should not be moved
3138 * until all the related "c_roff()" calls to the window are complete.
3140 * This function will correctly handle any width up to the maximum legal
3141 * value of 256, though it works best for a standard 80 character width.
3143 void c_roff(byte a, cptr str)
3151 /* Obtain the size */
3152 (void)Term_get_size(&w, &h);
3154 /* Obtain the cursor */
3155 (void)Term_locate(&x, &y);
3157 /* Hack -- No more space */
3158 if( y == h - 1 && x > w - 3) return;
3160 /* Process the string */
3161 for (s = str; *s; s++)
3166 int k_flag = iskanji(*s);
3178 /* Clear line, move cursor */
3179 Term_erase(x, y, 255);
3184 /* Clean up the char */
3186 ch = ((k_flag || isprint(*s)) ? *s : ' ');
3188 ch = (isprint(*s) ? *s : ' ');
3192 /* Wrap words as needed */
3194 if (( x >= ( (k_flag) ? w - 2 : w - 1 ) ) && (ch != ' '))
3196 if ((x >= w - 1) && (ch != ' '))
3213 /* Scan existing text */
3214 for (i = w - 2; i >= 0; i--)
3216 /* Grab existing attr/char */
3217 Term_what(i, y, &av[i], &cv[i]);
3219 /* Break on space */
3220 if (cv[i] == ' ') break;
3222 /* Track current word */
3225 if (cv[i] == '(') break;
3234 /* 文頭が「。」「、」等になるときは、その1つ前の語で改行 */
3235 if (strncmp(s, "。", 2) == 0 || strncmp(s, "、", 2) == 0
3236 #if 0 /* 一般的には「ィ」「ー」は禁則の対象外 */
3237 || strncmp(s, "ィ", 2) == 0 || strncmp(s, "ー", 2) == 0
3240 Term_what(x , y, &av[x ], &cv[x ]);
3241 Term_what(x-1, y, &av[x-1], &cv[x-1]);
3242 Term_what(x-2, y, &av[x-2], &cv[x-2]);
3253 Term_erase(n, y, 255);
3262 /* Clear line, move cursor */
3263 Term_erase(x, y, 255);
3265 /* Wrap the word (if any) */
3266 for (i = n; i < w - 1; i++)
3269 if( cv[i] == '\0' ) break;
3272 Term_addch(av[i], cv[i]);
3274 /* Advance (no wrap) */
3281 Term_addch((byte)(a|0x10), ch);
3293 Term_addch((byte)(a|0x20), ch);
3302 * As above, but in "white"
3307 c_roff(TERM_WHITE, str);
3314 * Clear part of the screen
3316 void clear_from(int row)
3320 /* Erase requested rows */
3321 for (y = row; y < Term->hgt; y++)
3323 /* Erase part of the screen */
3324 Term_erase(0, y, 255);
3332 * Get some string input at the cursor location.
3333 * Assume the buffer is initialized to a default string.
3335 * The default buffer is in Overwrite mode and displayed in yellow at
3336 * first. Normal chars clear the yellow text and append the char in
3339 * LEFT (^B) and RIGHT (^F) movement keys move the cursor position.
3340 * If the text is still displayed in yellow (Overwite mode), it will
3341 * turns into white (Insert mode) when cursor moves.
3343 * DELETE (^D) deletes a char at the cursor position.
3344 * BACKSPACE (^H) deletes a char at the left of cursor position.
3345 * ESCAPE clears the buffer and the window and returns FALSE.
3346 * RETURN accepts the current buffer contents and returns TRUE.
3348 bool askfor_aux(char *buf, int len, bool numpad_cursor)
3355 * TERM_YELLOW : Overwrite mode
3356 * TERM_WHITE : Insert mode
3358 byte color = TERM_YELLOW;
3360 /* Locate the cursor position */
3361 Term_locate(&x, &y);
3363 /* Paranoia -- check len */
3364 if (len < 1) len = 1;
3366 /* Paranoia -- check column */
3367 if ((x < 0) || (x >= 80)) x = 0;
3369 /* Restrict the length */
3370 if (x + len > 80) len = 80 - x;
3372 /* Paranoia -- Clip the default entry */
3381 /* Display the string */
3382 Term_erase(x, y, len);
3383 Term_putstr(x, y, -1, color, buf);
3386 Term_gotoxy(x + pos, y);
3388 /* Get a special key code */
3389 skey = inkey_special(numpad_cursor);
3391 /* Analyze the key */
3399 /* Now on insert mode */
3402 /* No move at beginning of line */
3403 if (0 == pos) break;
3407 int next_pos = i + 1;
3410 if (iskanji(buf[i])) next_pos++;
3413 /* Is there the cursor at next position? */
3414 if (next_pos >= pos) break;
3420 /* Get previous position */
3428 /* Now on insert mode */
3431 /* No move at end of line */
3432 if ('\0' == buf[pos]) break;
3436 if (iskanji(buf[pos])) pos += 2;
3459 /* Now on insert mode */
3462 /* No move at beginning of line */
3463 if (0 == pos) break;
3467 int next_pos = i + 1;
3470 if (iskanji(buf[i])) next_pos++;
3473 /* Is there the cursor at next position? */
3474 if (next_pos >= pos) break;
3480 /* Get previous position */
3483 /* Fall through to 'Delete key' */
3492 /* Now on insert mode */
3495 /* No move at end of line */
3496 if ('\0' == buf[pos]) break;
3498 /* Position of next character */
3502 /* Next character is one more byte away */
3503 if (iskanji(buf[pos])) src++;
3508 /* Move characters at src to dst */
3509 while ('\0' != (buf[dst++] = buf[src++]))
3517 /* Insert a character */
3522 /* Ignore special keys */
3523 if (skey & SKEY_MASK) break;
3525 /* Get a character code */
3528 if (color == TERM_YELLOW)
3530 /* Overwrite default string */
3533 /* Go to insert mode */
3537 /* Save right part of string */
3538 strcpy(tmp, buf + pos);
3544 /* Bypass macro processing */
3562 if (pos < len && (isprint(c) || iskana(c)))
3564 if (pos < len && isprint(c))
3578 /* Write back the left part of string */
3579 my_strcat(buf, tmp, len + 1);
3586 } /* while (TRUE) */
3591 * Get some string input at the cursor location.
3593 * Allow to use numpad keys as cursor keys.
3595 bool askfor(char *buf, int len)
3597 return askfor_aux(buf, len, TRUE);
3602 * Get a string from the user
3604 * The "prompt" should take the form "Prompt: "
3606 * Note that the initial contents of the string is used as
3607 * the default response, so be sure to "clear" it if needed.
3609 * We clear the input, and return FALSE, on "ESCAPE".
3611 bool get_string(cptr prompt, char *buf, int len)
3618 /* Display prompt */
3621 /* Ask the user for a string */
3622 res = askfor(buf, len);
3633 * Verify something with the user
3635 * The "prompt" should take the form "Query? "
3637 * Note that "[y/n]" is appended to the prompt.
3639 bool get_check(cptr prompt)
3641 return get_check_strict(prompt, 0);
3645 * Verify something with the user strictly
3647 * mode & CHECK_OKAY_CANCEL : force user to answer 'O'kay or 'C'ancel
3648 * mode & CHECK_NO_ESCAPE : don't allow ESCAPE key
3649 * mode & CHECK_NO_HISTORY : no message_add
3650 * mode & CHECK_DEFAULT_Y : accept any key as y, except n and Esc.
3652 bool get_check_strict(cptr prompt, BIT_FLAGS mode)
3660 p_ptr->window |= PW_MESSAGE;
3668 if (!rogue_like_commands)
3669 mode &= ~CHECK_OKAY_CANCEL;
3672 /* Hack -- Build a "useful" prompt */
3673 if (mode & CHECK_OKAY_CANCEL)
3675 my_strcpy(buf, prompt, sizeof(buf)-15);
3676 strcat(buf, "[(O)k/(C)ancel]");
3678 else if (mode & CHECK_DEFAULT_Y)
3680 my_strcpy(buf, prompt, sizeof(buf)-5);
3681 strcat(buf, "[Y/n]");
3685 my_strcpy(buf, prompt, sizeof(buf)-5);
3686 strcat(buf, "[y/n]");
3692 if (!(mode & CHECK_NO_HISTORY) && p_ptr->playing)
3694 /* HACK : Add the line to message buffer */
3696 p_ptr->window |= (PW_MESSAGE);
3700 /* Get an acceptable answer */
3705 if (!(mode & CHECK_NO_ESCAPE))
3714 if (mode & CHECK_OKAY_CANCEL)
3716 if (i == 'o' || i == 'O')
3721 else if (i == 'c' || i == 'C')
3729 if (i == 'y' || i == 'Y')
3734 else if (i == 'n' || i == 'N')
3741 if (mode & CHECK_DEFAULT_Y)
3750 /* Erase the prompt */
3753 /* Return the flag */
3759 * Prompts for a keypress
3761 * The "prompt" should take the form "Command: "
3763 * Returns TRUE unless the character is "Escape"
3765 bool get_com(cptr prompt, char *command, bool z_escape)
3770 /* Display a prompt */
3774 if (get_com_no_macros)
3775 *command = inkey_special(FALSE);
3779 /* Clear the prompt */
3782 /* Handle "cancel" */
3783 if (*command == ESCAPE) return (FALSE);
3784 if (z_escape && ((*command == 'z') || (*command == 'Z'))) return (FALSE);
3792 * Request a "quantity" from the user
3794 * Hack -- allow "command_arg" to specify a quantity
3796 QUANTITY get_quantity(cptr prompt, QUANTITY max)
3805 /* Use "command_arg" */
3808 /* Extract a number */
3811 /* Clear "command_arg" */
3814 /* Enforce the maximum */
3815 if (amt > max) amt = max;
3821 #ifdef ALLOW_REPEAT /* TNB */
3823 /* Get the item index */
3824 result = repeat_pull(&code);
3825 amt = (QUANTITY)code;
3826 if ((max != 1) && result)
3828 /* Enforce the maximum */
3829 if (amt > max) amt = max;
3831 /* Enforce the minimum */
3832 if (amt < 0) amt = 0;
3838 #endif /* ALLOW_REPEAT -- TNB */
3840 /* Build a prompt if needed */
3843 /* Build a prompt */
3844 sprintf(tmp, _("いくつですか (1-%d): ", "Quantity (1-%d): "), max);
3846 /* Use that prompt */
3853 /* Display prompt */
3856 /* Default to one */
3859 /* Build the default */
3860 sprintf(buf, "%d", amt);
3863 * Ask for a quantity
3864 * Don't allow to use numpad as cursor key.
3866 res = askfor_aux(buf, 6, FALSE);
3874 /* Extract a number */
3875 amt = (COMMAND_CODE)atoi(buf);
3877 /* A letter means "all" */
3878 if (isalpha(buf[0])) amt = max;
3880 /* Enforce the maximum */
3881 if (amt > max) amt = max;
3883 /* Enforce the minimum */
3884 if (amt < 0) amt = 0;
3886 #ifdef ALLOW_REPEAT /* TNB */
3888 if (amt) repeat_push((COMMAND_CODE)amt);
3890 #endif /* ALLOW_REPEAT -- TNB */
3892 /* Return the result */
3898 * Pause for user response
3900 void pause_line(int row)
3903 put_str(_("[ 何かキーを押して下さい ]", "[Press any key to continue]"), row, _(26, 23));
3911 * Hack -- special buffer to hold the action of the current keymap
3913 static char request_command_buffer[256];
3925 menu_naiyou menu_info[10][10] =
3928 {"魔法/特殊能力", 1, FALSE},
3930 {"道具(使用)", 3, FALSE},
3931 {"道具(その他)", 4, FALSE},
3941 {"使う(m)", 'm', TRUE},
3942 {"調べる(b/P)", 'b', TRUE},
3943 {"覚える(G)", 'G', TRUE},
3944 {"特殊能力を使う(U/O)", 'U', TRUE},
3954 {"休息する(R)", 'R', TRUE},
3955 {"トラップ解除(D)", 'D', TRUE},
3956 {"探す(s)", 's', TRUE},
3957 {"周りを調べる(l/x)", 'l', TRUE},
3958 {"ターゲット指定(*)", '*', TRUE},
3959 {"穴を掘る(T/^t)", 'T', TRUE},
3960 {"階段を上る(<)", '<', TRUE},
3961 {"階段を下りる(>)", '>', TRUE},
3962 {"ペットに命令する(p)", 'p', TRUE},
3963 {"探索モードのON/OFF(S/#)", 'S', TRUE}
3967 {"読む(r)", 'r', TRUE},
3968 {"飲む(q)", 'q', TRUE},
3969 {"杖を使う(u/Z)", 'u', TRUE},
3970 {"魔法棒で狙う(a/z)", 'a', TRUE},
3971 {"ロッドを振る(z/a)", 'z', TRUE},
3972 {"始動する(A)", 'A', TRUE},
3973 {"食べる(E)", 'E', TRUE},
3974 {"飛び道具で撃つ(f/t)", 'f', TRUE},
3975 {"投げる(v)", 'v', TRUE},
3980 {"拾う(g)", 'g', TRUE},
3981 {"落とす(d)", 'd', TRUE},
3982 {"壊す(k/^d)", 'k', TRUE},
3983 {"銘を刻む({)", '{', TRUE},
3984 {"銘を消す(})", '}', TRUE},
3985 {"調査(I)", 'I', TRUE},
3986 {"アイテム一覧(i)", 'i', TRUE},
3993 {"装備する(w)", 'w', TRUE},
3994 {"装備を外す(t/T)", 't', TRUE},
3995 {"燃料を補給(F)", 'F', TRUE},
3996 {"装備一覧(e)", 'e', TRUE},
4006 {"開ける(o)", 'o', TRUE},
4007 {"閉じる(c)", 'c', TRUE},
4008 {"体当たりする(B/f)", 'B', TRUE},
4009 {"くさびを打つ(j/S)", 'j', TRUE},
4019 {"ダンジョンの全体図(M)", 'M', TRUE},
4020 {"位置を確認(L/W)", 'L', TRUE},
4021 {"階の雰囲気(^f)", KTRL('F'), TRUE},
4022 {"ステータス(C)", 'C', TRUE},
4023 {"文字の説明(/)", '/', TRUE},
4024 {"メッセージ履歴(^p)", KTRL('P'), TRUE},
4025 {"現在の時刻(^t/')", KTRL('T'), TRUE},
4026 {"現在の知識(~)", '~', TRUE},
4027 {"プレイ記録(|)", '|', TRUE},
4032 {"オプション(=)", '=', TRUE},
4033 {"マクロ(@)", '@', TRUE},
4034 {"画面表示(%)", '%', TRUE},
4035 {"カラー(&)", '&', TRUE},
4036 {"設定変更コマンド(\")", '\"', TRUE},
4037 {"自動拾いをロード($)", '$', TRUE},
4038 {"システム(!)", '!', TRUE},
4045 {"セーブ&中断(^x)", KTRL('X'), TRUE},
4046 {"セーブ(^s)", KTRL('S'), TRUE},
4047 {"ヘルプ(?)", '?', TRUE},
4048 {"再描画(^r)", KTRL('R'), TRUE},
4049 {"メモ(:)", ':', TRUE},
4050 {"記念撮影())", ')', TRUE},
4051 {"記念撮影の表示(()", '(', TRUE},
4052 {"バージョン情報(V)", 'V', TRUE},
4053 {"引退する(Q)", 'Q', TRUE},
4058 menu_naiyou menu_info[10][10] =
4061 {"Magic/Special", 1, FALSE},
4062 {"Action", 2, FALSE},
4063 {"Items(use)", 3, FALSE},
4064 {"Items(other)", 4, FALSE},
4065 {"Equip", 5, FALSE},
4066 {"Door/Box", 6, FALSE},
4067 {"Informations", 7, FALSE},
4068 {"Options", 8, FALSE},
4069 {"Other commands", 9, FALSE},
4074 {"Use(m)", 'm', TRUE},
4075 {"See tips(b/P)", 'b', TRUE},
4076 {"Study(G)", 'G', TRUE},
4077 {"Special abilities(U/O)", 'U', TRUE},
4087 {"Rest(R)", 'R', TRUE},
4088 {"Disarm a trap(D)", 'D', TRUE},
4089 {"Search(s)", 's', TRUE},
4090 {"Look(l/x)", 'l', TRUE},
4091 {"Target(*)", '*', TRUE},
4092 {"Dig(T/^t)", 'T', TRUE},
4093 {"Go up stairs(<)", '<', TRUE},
4094 {"Go down stairs(>)", '>', TRUE},
4095 {"Command pets(p)", 'p', TRUE},
4096 {"Search mode ON/OFF(S/#)", 'S', TRUE}
4100 {"Read a scroll(r)", 'r', TRUE},
4101 {"Drink a potion(q)", 'q', TRUE},
4102 {"Use a staff(u/Z)", 'u', TRUE},
4103 {"Aim a wand(a/z)", 'a', TRUE},
4104 {"Zap a rod(z/a)", 'z', TRUE},
4105 {"Activate an equipment(A)", 'A', TRUE},
4106 {"Eat(E)", 'E', TRUE},
4107 {"Fire missile weapon(f/t)", 'f', TRUE},
4108 {"Throw an item(v)", 'v', TRUE},
4113 {"Get items(g)", 'g', TRUE},
4114 {"Drop an item(d)", 'd', TRUE},
4115 {"Destroy an item(k/^d)", 'k', TRUE},
4116 {"Inscribe an item({)", '{', TRUE},
4117 {"Uninscribe an item(})", '}', TRUE},
4118 {"Info about an item(I)", 'I', TRUE},
4119 {"Inventory list(i)", 'i', TRUE},
4126 {"Wear(w)", 'w', TRUE},
4127 {"Take off(t/T)", 't', TRUE},
4128 {"Refuel(F)", 'F', TRUE},
4129 {"Equipment list(e)", 'e', TRUE},
4139 {"Open(o)", 'o', TRUE},
4140 {"Close(c)", 'c', TRUE},
4141 {"Bash a door(B/f)", 'B', TRUE},
4142 {"Jam a door(j/S)", 'j', TRUE},
4152 {"Full map(M)", 'M', TRUE},
4153 {"Map(L/W)", 'L', TRUE},
4154 {"Level feeling(^f)", KTRL('F'), TRUE},
4155 {"Character status(C)", 'C', TRUE},
4156 {"Identify symbol(/)", '/', TRUE},
4157 {"Show prev messages(^p)", KTRL('P'), TRUE},
4158 {"Current time(^t/')", KTRL('T'), TRUE},
4159 {"Various informations(~)", '~', TRUE},
4160 {"Play record menu(|)", '|', TRUE},
4165 {"Set options(=)", '=', TRUE},
4166 {"Interact with macros(@)", '@', TRUE},
4167 {"Interact w/ visuals(%)", '%', TRUE},
4168 {"Interact with colors(&)", '&', TRUE},
4169 {"Enter a user pref(\")", '\"', TRUE},
4170 {"Reload auto-pick pref($)", '$', TRUE},
4178 {"Save and quit(^x)", KTRL('X'), TRUE},
4179 {"Save(^s)", KTRL('S'), TRUE},
4180 {"Help(obsoleted)(?)", '?', TRUE},
4181 {"Redraw(^r)", KTRL('R'), TRUE},
4182 {"Take note(:)", ':', TRUE},
4183 {"Dump screen dump(()", ')', TRUE},
4184 {"Load screen dump())", '(', TRUE},
4185 {"Version info(V)", 'V', TRUE},
4186 {"Quit(Q)", 'Q', TRUE},
4199 } special_menu_naiyou;
4201 #define MENU_CLASS 1
4205 special_menu_naiyou special_menu_info[] =
4207 {"超能力/特殊能力", 0, 0, MENU_CLASS, CLASS_MINDCRAFTER},
4208 {"ものまね/特殊能力", 0, 0, MENU_CLASS, CLASS_IMITATOR},
4209 {"歌/特殊能力", 0, 0, MENU_CLASS, CLASS_BARD},
4210 {"必殺技/特殊能力", 0, 0, MENU_CLASS, CLASS_SAMURAI},
4211 {"練気術/魔法/特殊能力", 0, 0, MENU_CLASS, CLASS_FORCETRAINER},
4212 {"技/特殊能力", 0, 0, MENU_CLASS, CLASS_BERSERKER},
4213 {"技術/特殊能力", 0, 0, MENU_CLASS, CLASS_SMITH},
4214 {"鏡魔法/特殊能力", 0, 0, MENU_CLASS, CLASS_MIRROR_MASTER},
4215 {"忍術/特殊能力", 0, 0, MENU_CLASS, CLASS_NINJA},
4216 {"広域マップ(<)", 2, 6, MENU_WILD, FALSE},
4217 {"通常マップ(>)", 2, 7, MENU_WILD, TRUE},
4221 special_menu_naiyou special_menu_info[] =
4223 {"MindCraft/Special", 0, 0, MENU_CLASS, CLASS_MINDCRAFTER},
4224 {"Imitation/Special", 0, 0, MENU_CLASS, CLASS_IMITATOR},
4225 {"Song/Special", 0, 0, MENU_CLASS, CLASS_BARD},
4226 {"Technique/Special", 0, 0, MENU_CLASS, CLASS_SAMURAI},
4227 {"Mind/Magic/Special", 0, 0, MENU_CLASS, CLASS_FORCETRAINER},
4228 {"BrutalPower/Special", 0, 0, MENU_CLASS, CLASS_BERSERKER},
4229 {"Technique/Special", 0, 0, MENU_CLASS, CLASS_SMITH},
4230 {"MirrorMagic/Special", 0, 0, MENU_CLASS, CLASS_MIRROR_MASTER},
4231 {"Ninjutsu/Special", 0, 0, MENU_CLASS, CLASS_NINJA},
4232 {"Enter global map(<)", 2, 6, MENU_WILD, FALSE},
4233 {"Enter local map(>)", 2, 7, MENU_WILD, TRUE},
4238 static char inkey_from_menu(void)
4242 int num = 0, max_num, old_num = 0;
4246 if (p_ptr->y - panel_row_min > 10) basey = 2;
4250 /* Clear top line */
4260 if (!menu) old_num = num;
4261 put_str("+----------------------------------------------------+", basey, basex);
4262 put_str("| |", basey+1, basex);
4263 put_str("| |", basey+2, basex);
4264 put_str("| |", basey+3, basex);
4265 put_str("| |", basey+4, basex);
4266 put_str("| |", basey+5, basex);
4267 put_str("+----------------------------------------------------+", basey+6, basex);
4269 for(i = 0; i < 10; i++)
4272 if (!menu_info[menu][i].cmd) break;
4273 menu_name = menu_info[menu][i].name;
4274 for(hoge = 0; ; hoge++)
4276 if (!special_menu_info[hoge].name[0]) break;
4277 if ((menu != special_menu_info[hoge].window) || (i != special_menu_info[hoge].number)) continue;
4278 switch(special_menu_info[hoge].jouken)
4281 if (p_ptr->pclass == special_menu_info[hoge].jouken_naiyou) menu_name = special_menu_info[hoge].name;
4284 if (!dun_level && !p_ptr->inside_arena && !p_ptr->inside_quest)
4286 if ((byte)p_ptr->wild_mode == special_menu_info[hoge].jouken_naiyou) menu_name = special_menu_info[hoge].name;
4293 put_str(menu_name, basey + 1 + i / 2, basex + 4 + (i % 2) * 24);
4296 kisuu = max_num % 2;
4297 put_str(_("》", "> "),basey + 1 + num / 2, basex + 2 + (num % 2) * 24);
4299 /* Place the cursor on the player */
4300 move_cursor_relative(p_ptr->y, p_ptr->x);
4304 if ((sub_cmd == ' ') || (sub_cmd == 'x') || (sub_cmd == 'X') || (sub_cmd == '\r') || (sub_cmd == '\n'))
4306 if (menu_info[menu][num].fin)
4308 cmd = menu_info[menu][num].cmd;
4314 menu = menu_info[menu][num].cmd;
4320 else if ((sub_cmd == ESCAPE) || (sub_cmd == 'z') || (sub_cmd == 'Z') || (sub_cmd == '0'))
4337 else if ((sub_cmd == '2') || (sub_cmd == 'j') || (sub_cmd == 'J'))
4342 num = (num + 2) % (max_num - 1);
4344 num = (num + 2) % (max_num + 1);
4346 else num = (num + 2) % max_num;
4348 else if ((sub_cmd == '8') || (sub_cmd == 'k') || (sub_cmd == 'K'))
4353 num = (num + max_num - 3) % (max_num - 1);
4355 num = (num + max_num - 1) % (max_num + 1);
4357 else num = (num + max_num - 2) % max_num;
4359 else if ((sub_cmd == '4') || (sub_cmd == '6') || (sub_cmd == 'h') || (sub_cmd == 'H') || (sub_cmd == 'l') || (sub_cmd == 'L'))
4361 if ((num % 2) || (num == max_num - 1))
4365 else if (num < max_num - 1)
4373 if (!inkey_next) inkey_next = "";
4379 * Request a command from the user.
4381 * Sets p_ptr->command_cmd, p_ptr->command_dir, p_ptr->command_rep,
4382 * p_ptr->command_arg. May modify p_ptr->command_new.
4384 * Note that "caret" ("^") is treated specially, and is used to
4385 * allow manual input of control characters. This can be used
4386 * on many machines to request repeated tunneling (Ctrl-H) and
4387 * on the Macintosh to request "Control-Caret".
4389 * Note that "backslash" is treated specially, and is used to bypass any
4390 * keymap entry for the following character. This is useful for macros.
4392 * Note that this command is used both in the dungeon and in
4393 * stores, and must be careful to work in both situations.
4395 * Note that "p_ptr->command_new" may not work any more.
4397 void request_command(int shopping)
4410 if (rogue_like_commands)
4412 mode = KEYMAP_MODE_ROGUE;
4418 mode = KEYMAP_MODE_ORIG;
4422 /* No command yet */
4425 /* No "argument" yet */
4428 /* No "direction" yet */
4437 /* Hack -- auto-commands */
4440 /* Flush messages */
4443 /* Use auto-command */
4450 /* Get a keypress in "command" mode */
4453 /* Hack -- no flush needed */
4457 /* Activate "command mode" */
4463 if (!shopping && command_menu && ((cmd == '\r') || (cmd == '\n') || (cmd == 'x') || (cmd == 'X'))
4464 && !keymap_act[mode][(byte)(cmd)])
4465 cmd = inkey_from_menu();
4468 /* Clear top line */
4475 COMMAND_ARG old_arg = command_arg;
4480 /* Begin the input */
4481 prt(_("回数: ", "Count: "), 0, 0);
4483 /* Get a command count */
4486 /* Get a new keypress */
4489 /* Simple editing (delete or backspace) */
4490 if ((cmd == 0x7F) || (cmd == KTRL('H')))
4492 /* Delete a digit */
4493 command_arg = command_arg / 10;
4495 /* Show current count */
4496 prt(format(_("回数: %d", "Count: %d"), command_arg), 0, 0);
4499 /* Actual numeric data */
4500 else if (cmd >= '0' && cmd <= '9')
4502 /* Stop count at 9999 */
4503 if (command_arg >= 1000)
4512 /* Increase count */
4515 /* Incorporate that digit */
4516 command_arg = command_arg * 10 + D2I(cmd);
4519 /* Show current count */
4520 prt(format(_("回数: %d", "Count: %d"), command_arg), 0, 0);
4523 /* Exit on "unusable" input */
4530 /* Hack -- Handle "zero" */
4531 if (command_arg == 0)
4536 /* Show current count */
4537 prt(format(_("回数: %d", "Count: %d"), command_arg), 0, 0);
4540 /* Hack -- Handle "old_arg" */
4543 /* Restore old_arg */
4544 command_arg = old_arg;
4546 /* Show current count */
4547 prt(format(_("回数: %d", "Count: %d"), command_arg), 0, 0);
4550 /* Hack -- white-space means "enter command now" */
4551 if ((cmd == ' ') || (cmd == '\n') || (cmd == '\r'))
4553 /* Get a real command */
4554 if (!get_com(_("コマンド: ", "Command: "), (char *)&cmd, FALSE))
4566 /* Allow "keymaps" to be bypassed */
4569 /* Get a real command */
4570 (void)get_com(_("コマンド: ", "Command: "), (char *)&cmd, FALSE);
4572 /* Hack -- bypass keymaps */
4573 if (!inkey_next) inkey_next = "";
4577 /* Allow "control chars" to be entered */
4580 /* Get a new command and controlify it */
4581 if (get_com(_("CTRL: ", "Control: "), (char *)&cmd, FALSE)) cmd = KTRL(cmd);
4585 /* Look up applicable keymap */
4586 act = keymap_act[mode][(byte)(cmd)];
4588 /* Apply keymap if not inside a keymap already */
4589 if (act && !inkey_next)
4591 /* Install the keymap (limited buffer size) */
4592 (void)strnfmt(request_command_buffer, 256, "%s", act);
4594 /* Start using the buffer */
4595 inkey_next = request_command_buffer;
4607 command_cmd = (byte)cmd;
4612 /* Hack -- Auto-repeat certain commands */
4613 if (always_repeat && (command_arg <= 0))
4615 /* Hack -- auto repeat certain commands */
4616 if (my_strchr("TBDoc+", (char)command_cmd))
4618 /* Repeat 99 times */
4627 switch (command_cmd)
4629 /* Command "p" -> "purchase" (get) */
4630 case 'p': command_cmd = 'g'; break;
4632 /* Command "m" -> "purchase" (get) */
4633 case 'm': command_cmd = 'g'; break;
4635 /* Command "s" -> "sell" (drop) */
4636 case 's': command_cmd = 'd'; break;
4641 for (i = 0; i < 256; i++)
4644 if ((s = keymap_act[mode][i]) != NULL)
4646 if (*s == command_cmd && *(s+1) == 0)
4654 caretcmd = command_cmd;
4657 /* Hack -- Scan equipment */
4658 for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
4662 object_type *o_ptr = &inventory[i];
4664 /* Skip non-objects */
4665 if (!o_ptr->k_idx) continue;
4667 /* No inscription */
4668 if (!o_ptr->inscription) continue;
4670 /* Obtain the inscription */
4671 s = quark_str(o_ptr->inscription);
4674 s = my_strchr(s, '^');
4676 /* Process preventions */
4679 /* Check the "restriction" character */
4681 if ((s[1] == caretcmd) || (s[1] == '*'))
4683 if ((s[1] == command_cmd) || (s[1] == '*'))
4687 /* Hack -- Verify command */
4688 if (!get_check(_("本当ですか? ", "Are you sure? ")))
4690 /* Hack -- Use space */
4695 /* Find another '^' */
4696 s = my_strchr(s + 1, '^');
4701 /* Hack -- erase the message line. */
4708 * Check a char for "vowel-hood"
4710 bool is_a_vowel(int ch)
4735 * Replace the first instance of "target" in "buf" with "insert"
4736 * If "insert" is NULL, just remove the first instance of "target"
4737 * In either case, return TRUE if "target" is found.
4739 * XXX Could be made more efficient, especially in the
4740 * case where "insert" is smaller than "target".
4742 static bool insert_str(char *buf, cptr target, cptr insert)
4745 int b_len, t_len, i_len;
4747 /* Attempt to find the target (modify "buf") */
4748 buf = my_strstr(buf, target);
4750 /* No target found */
4751 if (!buf) return (FALSE);
4753 /* Be sure we have an insertion string */
4754 if (!insert) insert = "";
4756 /* Extract some lengths */
4757 t_len = strlen(target);
4758 i_len = strlen(insert);
4759 b_len = strlen(buf);
4761 /* How much "movement" do we need? */
4762 len = i_len - t_len;
4764 /* We need less space (for insert) */
4767 for (i = t_len; i < b_len; ++i) buf[i+len] = buf[i];
4770 /* We need more space (for insert) */
4773 for (i = b_len-1; i >= t_len; --i) buf[i+len] = buf[i];
4776 /* If movement occured, we need a new terminator */
4777 if (len) buf[b_len+len] = '\0';
4779 /* Now copy the insertion string */
4780 for (i = 0; i < i_len; ++i) buf[i] = insert[i];
4782 /* Successful operation */
4792 * Called from cmd4.c and a few other places. Just extracts
4793 * a direction from the keymap for ch (the last direction,
4794 * in fact) byte or char here? I'm thinking that keymaps should
4795 * generally only apply to single keys, which makes it no more
4796 * than 128, so a char should suffice... but keymap_act is 256...
4798 int get_keymap_dir(char ch)
4802 /* Already a direction? */
4813 if (rogue_like_commands)
4815 mode = KEYMAP_MODE_ROGUE;
4821 mode = KEYMAP_MODE_ORIG;
4824 /* Extract the action (if any) */
4825 act = keymap_act[mode][(byte)(ch)];
4830 /* Convert to a direction */
4831 for (s = act; *s; ++s)
4833 /* Use any digits in keymap */
4834 if (isdigit(*s)) d = D2I(*s);
4842 /* Return direction */
4847 #ifdef ALLOW_REPEAT /* TNB */
4849 #define REPEAT_MAX 20
4851 /* Number of chars saved */
4852 static int repeat__cnt = 0;
4855 static int repeat__idx = 0;
4858 static COMMAND_CODE repeat__key[REPEAT_MAX];
4861 void repeat_push(COMMAND_CODE what)
4864 if (repeat__cnt == REPEAT_MAX) return;
4866 /* Push the "stuff" */
4867 repeat__key[repeat__cnt++] = what;
4869 /* Prevents us from pulling keys */
4874 bool repeat_pull(COMMAND_CODE *what)
4876 /* All out of keys */
4877 if (repeat__idx == repeat__cnt) return (FALSE);
4879 /* Grab the next key, advance */
4880 *what = repeat__key[repeat__idx++];
4886 void repeat_check(void)
4890 /* Ignore some commands */
4891 if (command_cmd == ESCAPE) return;
4892 if (command_cmd == ' ') return;
4893 if (command_cmd == '\r') return;
4894 if (command_cmd == '\n') return;
4896 /* Repeat Last Command */
4897 if (command_cmd == 'n')
4902 /* Get the command */
4903 if (repeat_pull(&what))
4905 /* Save the command */
4910 /* Start saving new command */
4919 /* Save this command */
4924 #endif /* ALLOW_REPEAT -- TNB */
4930 * Array size for which InsertionSort
4931 * is used instead of QuickSort
4937 * Exchange two sort-entries
4938 * (should probably be coded inline
4939 * for speed increase)
4941 static void swap(tag_type *a, tag_type *b)
4952 * Insertion-Sort algorithm
4953 * (used by the Quicksort algorithm)
4955 static void InsertionSort(tag_type elements[], int number)
4961 for (P = 1; P < number; P++)
4964 for (j = P; (j > 0) && (elements[j - 1].tag > tmp.tag); j--)
4965 elements[j] = elements[j - 1];
4972 * Helper function for Quicksort
4974 static tag_type median3(tag_type elements[], int left, int right)
4976 int center = (left + right) / 2;
4978 if (elements[left].tag > elements[center].tag)
4979 swap(&elements[left], &elements[center]);
4980 if (elements[left].tag > elements[right].tag)
4981 swap(&elements[left], &elements[right]);
4982 if (elements[center].tag > elements[right].tag)
4983 swap(&elements[center], &elements[right]);
4985 swap(&elements[center], &elements[right - 1]);
4986 return (elements[right - 1]);
4991 * Quicksort algorithm
4993 * The "median of three" pivot selection eliminates
4994 * the bad case of already sorted input.
4996 * We use InsertionSort for smaller sub-arrays,
4997 * because it is faster in this case.
4999 * For details see: "Data Structures and Algorithm
5000 * Analysis in C" by Mark Allen Weiss.
5002 static void quicksort(tag_type elements[], int left, int right)
5007 if (left + CUTOFF <= right)
5009 pivot = median3(elements, left, right);
5011 i = left; j = right -1;
5015 while (elements[++i].tag < pivot.tag);
5016 while (elements[--j].tag > pivot.tag);
5019 swap(&elements[i], &elements[j]);
5025 swap(&elements[i], &elements[right - 1]);
5027 quicksort(elements, left, i - 1);
5028 quicksort(elements, i + 1, right);
5032 /* Use InsertionSort on small arrays */
5033 InsertionSort(elements + left, right - left + 1);
5039 * Frontend for the sorting algorithm
5041 * Sorts an array of tagged pointers
5042 * with <number> elements.
5044 void tag_sort(tag_type elements[], int number)
5046 quicksort(elements, 0, number - 1);
5049 #endif /* SORT_R_INFO */
5051 #ifdef SUPPORT_GAMMA
5053 /* Table of gamma values */
5054 byte gamma_table[256];
5056 /* Table of ln(x/256) * 256 for x going from 0 -> 255 */
5057 static s16b gamma_helper[256] =
5059 0,-1420,-1242,-1138,-1065,-1007,-961,-921,-887,-857,-830,-806,-783,-762,-744,-726,
5060 -710,-694,-679,-666,-652,-640,-628,-617,-606,-596,-586,-576,-567,-577,-549,-541,
5061 -532,-525,-517,-509,-502,-495,-488,-482,-475,-469,-463,-457,-451,-455,-439,-434,
5062 -429,-423,-418,-413,-408,-403,-398,-394,-389,-385,-380,-376,-371,-367,-363,-359,
5063 -355,-351,-347,-343,-339,-336,-332,-328,-325,-321,-318,-314,-311,-308,-304,-301,
5064 -298,-295,-291,-288,-285,-282,-279,-276,-273,-271,-268,-265,-262,-259,-257,-254,
5065 -251,-248,-246,-243,-241,-238,-236,-233,-231,-228,-226,-223,-221,-219,-216,-214,
5066 -212,-209,-207,-205,-203,-200,-198,-196,-194,-192,-190,-188,-186,-184,-182,-180,
5067 -178,-176,-174,-172,-170,-168,-166,-164,-162,-160,-158,-156,-155,-153,-151,-149,
5068 -147,-146,-144,-142,-140,-139,-137,-135,-134,-132,-130,-128,-127,-125,-124,-122,
5069 -120,-119,-117,-116,-114,-112,-111,-109,-108,-106,-105,-103,-102,-100,-99,-97,
5070 -96,-95,-93,-92,-90,-89,-87,-86,-85,-83,-82,-80,-79,-78,-76,-75,
5071 -74,-72,-71,-70,-68,-67,-66,-65,-63,-62,-61,-59,-58,-57,-56,-54,
5072 -53,-52,-51,-50,-48,-47,-46,-45,-44,-42,-41,-40,-39,-38,-37,-35,
5073 -34,-33,-32,-31,-30,-29,-27,-26,-25,-24,-23,-22,-21,-20,-19,-18,
5074 -17,-16,-14,-13,-12,-11,-10,-9,-8,-7,-6,-5,-4,-3,-2,-1
5079 * Build the gamma table so that floating point isn't needed.
5081 * Note gamma goes from 0->256. The old value of 100 is now 128.
5083 void build_gamma_table(int gamma)
5088 * value is the current sum.
5089 * diff is the new term to add to the series.
5093 /* Hack - convergence is bad in these cases. */
5095 gamma_table[255] = 255;
5097 for (i = 1; i < 255; i++)
5100 * Initialise the Taylor series
5102 * value and diff have been scaled by 256
5107 diff = ((long)gamma_helper[i]) * (gamma - 256);
5116 * Use the following identiy to calculate the gamma table.
5117 * exp(x) = 1 + x + x^2/2 + x^3/(2*3) + x^4/(2*3*4) +...
5119 * n is the current term number.
5121 * The gamma_helper array contains a table of
5123 * This is used because a^b = exp(b*ln(a))
5129 * Note that everything is scaled by 256 for accuracy,
5130 * plus another factor of 256 for the final result to
5131 * be from 0-255. Thus gamma_helper[] * gamma must be
5132 * divided by 256*256 each itteration, to get back to
5133 * the original power series.
5135 diff = (((diff / 256) * gamma_helper[i]) * (gamma - 256)) / (256 * n);
5139 * Store the value in the table so that the
5140 * floating point pow function isn't needed .
5142 gamma_table[i] = ((long)(value / 256) * i) / 256;
5146 #endif /* SUPPORT_GAMMA */
5150 * Add a series of keypresses to the "queue".
5152 * Return any errors generated by Term_keypress() in doing so, or SUCCESS
5153 * if there are none.
5155 * Catch the "out of space" error before anything is printed.
5157 * NB: The keys added here will be interpreted by any macros or keymaps.
5159 errr type_string(cptr str, uint len)
5166 /* Paranoia - no string. */
5167 if (!str) return -1;
5169 /* Hack - calculate the string length here if none given. */
5170 if (!len) len = strlen(str);
5172 /* Activate the main window, as all pastes go there. */
5173 Term_activate(term_screen);
5175 for (s = str; s < str+len; s++)
5177 /* Catch end of string */
5178 if (*s == '\0') break;
5180 err = Term_keypress(*s);
5186 /* Activate the original window. */
5194 void roff_to_buf(cptr str, int maxlen, char *tbuf, size_t bufsize)
5203 while (str[read_pt])
5206 bool kinsoku = FALSE;
5211 /* Prepare one character */
5212 ch[0] = str[read_pt];
5215 kanji = iskanji(ch[0]);
5219 ch[1] = str[read_pt+1];
5222 if (strcmp(ch, "。") == 0 ||
5223 strcmp(ch, "、") == 0 ||
5224 strcmp(ch, "ィ") == 0 ||
5225 strcmp(ch, "ー") == 0)
5228 else if (!isprint(ch[0]))
5231 if (!isprint(ch[0]))
5235 if (line_len + ch_len > maxlen - 1 || str[read_pt] == '\n')
5239 /* return to better wrapping point. */
5240 /* Space character at the end of the line need not to be printed. */
5241 word_len = read_pt - word_punct;
5243 if (kanji && !kinsoku)
5247 if (ch[0] == ' ' || word_len >= line_len/2)
5251 read_pt = word_punct;
5252 if (str[word_punct] == ' ')
5254 write_pt -= word_len;
5257 tbuf[write_pt++] = '\0';
5259 word_punct = read_pt;
5263 word_punct = read_pt;
5265 if (!kinsoku) word_punct = read_pt;
5268 /* Not enough buffer size */
5269 if ((size_t)(write_pt + 3) >= bufsize) break;
5271 tbuf[write_pt++] = ch[0];
5277 tbuf[write_pt++] = ch[1];
5283 tbuf[write_pt] = '\0';
5284 tbuf[write_pt+1] = '\0';
5291 * The my_strcpy() function copies up to 'bufsize'-1 characters from 'src'
5292 * to 'buf' and NUL-terminates the result. The 'buf' and 'src' strings may
5295 * my_strcpy() returns strlen(src). This makes checking for truncation
5296 * easy. Example: if (my_strcpy(buf, src, sizeof(buf)) >= sizeof(buf)) ...;
5298 * This function should be equivalent to the strlcpy() function in BSD.
5300 size_t my_strcpy(char *buf, const char *src, size_t bufsize)
5305 const char *s = src;
5309 /* reserve for NUL termination */
5312 /* Copy as many bytes as will fit */
5313 while (*s && (len < bufsize))
5317 if (len + 1 >= bufsize || !*(s+1)) break;
5337 size_t len = strlen(src);
5341 if (bufsize == 0) return ret;
5344 if (len >= bufsize) len = bufsize - 1;
5346 /* Copy the string and terminate it */
5347 (void)memcpy(buf, src, len);
5350 /* Return strlen(src) */
5358 * The my_strcat() tries to append a string to an existing NUL-terminated string.
5359 * It never writes more characters into the buffer than indicated by 'bufsize' and
5360 * NUL-terminates the buffer. The 'buf' and 'src' strings may not overlap.
5362 * my_strcat() returns strlen(buf) + strlen(src). This makes checking for
5363 * truncation easy. Example:
5364 * if (my_strcat(buf, src, sizeof(buf)) >= sizeof(buf)) ...;
5366 * This function should be equivalent to the strlcat() function in BSD.
5368 size_t my_strcat(char *buf, const char *src, size_t bufsize)
5370 size_t dlen = strlen(buf);
5372 /* Is there room left in the buffer? */
5373 if (dlen < bufsize - 1)
5375 /* Append as much as possible */
5376 return (dlen + my_strcpy(buf + dlen, src, bufsize - dlen));
5380 /* Return without appending */
5381 return (dlen + strlen(src));
5387 * A copy of ANSI strstr()
5389 * my_strstr() can handle Kanji strings correctly.
5391 char *my_strstr(const char *haystack, const char *needle)
5394 int l1 = strlen(haystack);
5395 int l2 = strlen(needle);
5399 for(i = 0; i <= l1 - l2; i++)
5401 if(!strncmp(haystack + i, needle, l2))
5402 return (char *)haystack + i;
5405 if (iskanji(*(haystack + i))) i++;
5415 * A copy of ANSI strchr()
5417 * my_strchr() can handle Kanji strings correctly.
5419 char *my_strchr(const char *ptr, char ch)
5421 for ( ; *ptr != '\0'; ptr++)
5423 if (*ptr == ch) return (char *)ptr;
5426 if (iskanji(*ptr)) ptr++;
5435 * Convert string to lower case
5437 void str_tolower(char *str)
5439 /* Force to be lower case string */
5449 *str = (char)tolower(*str);
5455 * Get a keypress from the user.
5456 * And interpret special keys as internal code.
5458 * This function is a Mega-Hack and depend on pref-xxx.prf's.
5459 * Currently works on Linux(UNIX), Windows, and Macintosh only.
5461 int inkey_special(bool numpad_cursor)
5463 static const struct {
5466 } modifier_key_list[] = {
5467 {"shift-", SKEY_MOD_SHIFT},
5468 {"control-", SKEY_MOD_CONTROL},
5472 static const struct {
5476 } special_key_list[] = {
5477 {FALSE, "Down]", SKEY_DOWN},
5478 {FALSE, "Left]", SKEY_LEFT},
5479 {FALSE, "Right]", SKEY_RIGHT},
5480 {FALSE, "Up]", SKEY_UP},
5481 {FALSE, "Page_Up]", SKEY_PGUP},
5482 {FALSE, "Page_Down]", SKEY_PGDOWN},
5483 {FALSE, "Home]", SKEY_TOP},
5484 {FALSE, "End]", SKEY_BOTTOM},
5485 {TRUE, "KP_Down]", SKEY_DOWN},
5486 {TRUE, "KP_Left]", SKEY_LEFT},
5487 {TRUE, "KP_Right]", SKEY_RIGHT},
5488 {TRUE, "KP_Up]", SKEY_UP},
5489 {TRUE, "KP_Page_Up]", SKEY_PGUP},
5490 {TRUE, "KP_Page_Down]", SKEY_PGDOWN},
5491 {TRUE, "KP_Home]", SKEY_TOP},
5492 {TRUE, "KP_End]", SKEY_BOTTOM},
5493 {TRUE, "KP_2]", SKEY_DOWN},
5494 {TRUE, "KP_4]", SKEY_LEFT},
5495 {TRUE, "KP_6]", SKEY_RIGHT},
5496 {TRUE, "KP_8]", SKEY_UP},
5497 {TRUE, "KP_9]", SKEY_PGUP},
5498 {TRUE, "KP_3]", SKEY_PGDOWN},
5499 {TRUE, "KP_7]", SKEY_TOP},
5500 {TRUE, "KP_1]", SKEY_BOTTOM},
5504 static const struct {
5507 } gcu_special_key_list[] = {
5513 {"4~", SKEY_BOTTOM},
5515 {"6~", SKEY_PGDOWN},
5528 * Forget macro trigger ----
5529 * It's important if we are already expanding macro action
5531 inkey_macro_trigger_string[0] = '\0';
5533 /* Get a keypress */
5536 /* Examine trigger string */
5537 trig_len = strlen(inkey_macro_trigger_string);
5539 /* Already known that no special key */
5540 if (!trig_len) return (int)((unsigned char)key);
5543 * Hack -- Ignore macro defined on ASCII characters.
5545 if (trig_len == 1 && parse_macro)
5547 char c = inkey_macro_trigger_string[0];
5549 /* Cancel macro action on the queue */
5550 forget_macro_action();
5552 /* Return the originaly pressed key */
5553 return (int)((unsigned char)c);
5556 /* Convert the trigger */
5557 ascii_to_text(buf, inkey_macro_trigger_string);
5559 /* Check the prefix "\[" */
5560 if (prefix(str, "\\["))
5565 /* Examine modifier keys */
5568 for (i = 0; modifier_key_list[i].keyname; i++)
5570 if (prefix(str, modifier_key_list[i].keyname))
5572 /* Get modifier key flag */
5573 str += strlen(modifier_key_list[i].keyname);
5574 modifier |= modifier_key_list[i].keyflag;
5578 /* No more modifier key found */
5579 if (!modifier_key_list[i].keyname) break;
5582 /* numpad_as_cursorkey option force numpad keys to input numbers */
5583 if (!numpad_as_cursorkey) numpad_cursor = FALSE;
5585 /* Get a special key code */
5586 for (i = 0; special_key_list[i].keyname; i++)
5588 if ((!special_key_list[i].numpad || numpad_cursor) &&
5589 streq(str, special_key_list[i].keyname))
5591 skey = special_key_list[i].keycode;
5596 /* A special key found */
5599 /* Cancel macro action on the queue */
5600 forget_macro_action();
5602 /* Return special key code and modifier flags */
5603 return (skey | modifier);
5607 if (prefix(str, "\\e["))
5611 for (i = 0; gcu_special_key_list[i].keyname; i++)
5613 if (streq(str, gcu_special_key_list[i].keyname))
5615 return gcu_special_key_list[i].keycode;
5620 /* No special key found? */
5622 /* Don't bother with this trigger no more */
5623 inkey_macro_trigger_string[0] = '\0';
5625 /* Return normal keycode */
5626 return (int)((unsigned char)key);