4 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
6 * This software may be copied and distributed for educational, research,
7 * and not for profit purposes provided that this copyright and statement
8 * are included in all such copies. Other copyrights may also apply.
11 /* Purpose: Angband utilities -BEN- */
14 #include "monster-hook.h"
17 static int num_more = 0;
19 /* Save macro trigger string for use in inkey_special() */
20 static char inkey_macro_trigger_string[1024];
26 * For those systems that don't have "stricmp()"
28 * Compare the two strings "a" and "b" ala "strcmp()" ignoring case.
30 int stricmp(cptr a, cptr b)
35 /* Scan the strings */
36 for (s1 = a, s2 = b; TRUE; s1++, s2++)
40 if (z1 < z2) return (-1);
41 if (z1 > z2) return (1);
46 #endif /* HAS_STRICMP */
54 * For those systems that don't have "usleep()" but need it.
56 * Fake "usleep()" function grabbed from the inl netrek server -cba
58 int usleep(huge usecs)
65 fd_set *no_fds = NULL;
71 /* Was: int readfds, writefds, exceptfds; */
72 /* Was: readfds = writefds = exceptfds = 0; */
75 /* Paranoia -- No excessive sleeping */
76 if (usecs > 4000000L) core(_("不当な usleep() 呼び出し", "Illegal usleep() call"));
79 Timer.tv_sec = (usecs / 1000000L);
80 Timer.tv_usec = (usecs % 1000000L);
83 if (select(nfds, no_fds, no_fds, no_fds, &Timer) < 0)
85 /* Hack -- ignore interrupts */
86 if (errno != EINTR) return -1;
97 * Hack -- External functions
100 extern struct passwd *getpwuid(uid_t uid);
101 extern struct passwd *getpwnam(const char *name);
106 * Find a default user name from the system.
108 void user_name(char *buf, int id)
112 /* Look up the user name */
113 if ((pw = getpwuid(id)))
115 (void)strcpy(buf, pw->pw_name);
118 #ifdef CAPITALIZE_USER_NAME
119 /* Hack -- capitalize the user name */
121 if (!iskanji(buf[0]))
124 buf[0] = toupper(buf[0]);
125 #endif /* CAPITALIZE_USER_NAME */
130 /* Oops. Hack -- default to "PLAYER" */
131 strcpy(buf, "PLAYER");
140 * The concept of the "file" routines below (and elsewhere) is that all
141 * file handling should be done using as few routines as possible, since
142 * every machine is slightly different, but these routines always have the
145 * In fact, perhaps we should use the "path_parse()" routine below to convert
146 * from "canonical" filenames (optional leading tilde's, internal wildcards,
147 * slash as the path seperator, etc) to "system" filenames (no special symbols,
148 * system-specific path seperator, etc). This would allow the program itself
149 * to assume that all filenames are "Unix" filenames, and explicitly "extract"
150 * such filenames if needed (by "path_parse()", or perhaps "path_canon()").
152 * Note that "path_temp" should probably return a "canonical" filename.
154 * Note that "my_fopen()" and "my_open()" and "my_make()" and "my_kill()"
155 * and "my_move()" and "my_copy()" should all take "canonical" filenames.
157 * Note that "canonical" filenames use a leading "slash" to indicate an absolute
158 * path, and a leading "tilde" to indicate a special directory, and default to a
159 * relative path, but MSDOS uses a leading "drivename plus colon" to indicate the
160 * use of a "special drive", and then the rest of the path is parsed "normally",
161 * and MACINTOSH uses a leading colon to indicate a relative path, and an embedded
162 * colon to indicate a "drive plus absolute path", and finally defaults to a file
163 * in the current working directory, which may or may not be defined.
165 * We should probably parse a leading "~~/" as referring to "ANGBAND_DIR". (?)
173 * Most of the "file" routines for "ACORN" should be in "main-acn.c"
183 * Extract a "parsed" path from an initial filename
184 * Normally, we simply copy the filename into the buffer
185 * But leading tilde symbols must be handled in a special way
186 * Replace "~user/" by the home directory of the user named "user"
187 * Replace "~/" by the home directory of the current user
189 errr path_parse(char *buf, int max, cptr file)
196 /* Assume no result */
200 if (!file) return (-1);
202 /* File needs no parsing */
205 (void)strnfmt(buf, max, "%s", file);
209 /* Point at the user */
212 /* Look for non-user portion of the file */
213 s = my_strstr(u, PATH_SEP);
215 /* Hack -- no long user names */
216 if (s && (s >= u + sizeof(user))) return (1);
218 /* Extract a user name */
222 for (i = 0; u < s; ++i) user[i] = *u++;
227 /* Look up the "current" user */
228 if (u[0] == '\0') u = getlogin();
230 /* Look up a user (or "current" user) */
231 if (u) pw = getpwnam(u);
232 else pw = getpwuid(getuid());
237 /* Make use of the info */
238 if (s) strnfmt(buf, max, "%s%s", pw->pw_dir, s);
239 else strnfmt(buf, max, "%s", pw->pw_dir);
250 * Extract a "parsed" path from an initial filename
252 * This requires no special processing on simple machines,
253 * except for verifying the size of the filename.
255 errr path_parse(char *buf, int max, cptr file)
257 /* Accept the filename */
258 (void)strnfmt(buf, max, "%s", file);
260 #if defined(MAC_MPW) && defined(CARBON)
261 /* Fix it according to the current operating system */
262 convert_pathname(buf);
263 #endif /* MAC_MPW && CARBON */
276 * Hack -- acquire a "temporary" file name if possible
278 * This filename is always in "system-specific" form.
280 static errr path_temp(char *buf, int max)
289 /* Format to length */
290 #if !defined(WIN32) || (defined(_MSC_VER) && (_MSC_VER >= 1900))
291 (void)strnfmt(buf, max, "%s", s);
293 (void)strnfmt(buf, max, ".%s", s);
303 * Create a new path by appending a file (or directory) to a path.
305 * This requires no special processing on simple machines, except
306 * for verifying the size of the filename, but note the ability to
307 * bypass the given "path" with certain special file-names.
309 * Note that the "file" may actually be a "sub-path", including
312 * Note that this function yields a path which must be "parsed"
313 * using the "parse" function above.
315 errr path_build(char *buf, int max, cptr path, cptr file)
320 /* Use the file itself */
321 (void)strnfmt(buf, max, "%s", file);
324 /* Absolute file, on "normal" systems */
325 else if (prefix(file, PATH_SEP) && !streq(PATH_SEP, ""))
327 /* Use the file itself */
328 (void)strnfmt(buf, max, "%s", file);
334 /* Use the file itself */
335 (void)strnfmt(buf, max, "%s", file);
341 /* Build the new path */
342 (void)strnfmt(buf, max, "%s%s%s", path, PATH_SEP, file);
351 * Hack -- replacement for "fopen()"
353 FILE *my_fopen(cptr file, cptr mode)
357 #if defined(MAC_MPW) || defined(MACH_O_CARBON)
361 /* Hack -- Try to parse the path */
362 if (path_parse(buf, 1024, file)) return (NULL);
364 #if defined(MAC_MPW) || defined(MACH_O_CARBON)
365 if (my_strchr(mode, 'w'))
367 /* setting file type/creator */
368 tempfff = fopen(buf, mode);
369 fsetfileinfo(buf, _fcreator, _ftype);
374 /* Attempt to fopen the file anyway */
375 return (fopen(buf, mode));
380 * Hack -- replacement for "fclose()"
382 errr my_fclose(FILE *fff)
385 if (!fff) return (-1);
387 /* Close, check for error */
388 if (fclose(fff) == EOF) return (1);
400 FILE *my_fopen_temp(char *buf, int max)
404 /* Prepare the buffer for mkstemp */
405 strncpy(buf, "/tmp/anXXXXXX", max);
407 /* Secure creation of a temporary file */
410 /* Check the file-descriptor */
411 if (fd < 0) return (NULL);
413 /* Return a file stream */
414 return (fdopen(fd, "w"));
417 #else /* HAVE_MKSTEMP */
419 FILE *my_fopen_temp(char *buf, int max)
421 /* Generate a temporary filename */
422 if (path_temp(buf, max)) return (NULL);
425 return (my_fopen(buf, "w"));
428 #endif /* HAVE_MKSTEMP */
432 * Hack -- replacement for "fgets()"
434 * Read a string, without a newline, to a file
436 * Process tabs, strip internal non-printables
438 errr my_fgets(FILE *fff, char *buf, huge n)
445 if (fgets(tmp, 1024, fff))
448 guess_convert_to_system_encoding(tmp, sizeof(tmp));
451 /* Convert weirdness */
452 for (s = tmp; *s; s++)
454 #if defined(MACINTOSH) || defined(MACH_O_CARBON)
457 * Be nice to the Macintosh, where a file can have Mac or Unix
458 * end of line, especially since the introduction of OS X.
459 * MPW tools were also very tolerant to the Unix EOL.
461 if (*s == '\r') *s = '\n';
463 #endif /* MACINTOSH || MACH_O_CARBON */
478 /* Hack -- require room */
479 if (i + 8 >= n) break;
484 /* Append some more spaces */
485 while (0 != (i % 8)) buf[i++] = ' ';
489 else if (iskanji(*s))
503 /* Handle printables */
504 else if (isprint((unsigned char)*s))
513 /* No newline character, but terminate */
529 * Hack -- replacement for "fputs()"
530 * Dump a string, plus a newline, to a file
531 * Process internal weirdness?
533 errr my_fputs(FILE *fff, cptr buf, huge n)
538 /* Dump, ignore errors */
539 (void)fprintf(fff, "%s\n", buf);
550 * Most of the "file" routines for "ACORN" should be in "main-acn.c"
552 * Many of them can be rewritten now that only "fd_open()" and "fd_make()"
553 * and "my_fopen()" should ever create files.
561 * Code Warrior is a little weird about some functions
564 extern int open(const char *, int, ...);
565 extern int close(int);
566 extern int read(int, void *, unsigned int);
567 extern int write(int, const void *, unsigned int);
568 extern long lseek(int, long, int);
569 #endif /* BEN_HACK */
573 * The Macintosh is a little bit brain-dead sometimes
576 # define open(N,F,M) \
577 ((M), open((char*)(N),F))
578 # define write(F,B,S) \
579 write(F,(char*)(B),S)
580 #endif /* MACINTOSH */
584 * Several systems have no "O_BINARY" flag
588 #endif /* O_BINARY */
592 * Hack -- attempt to delete a file
594 errr fd_kill(cptr file)
598 /* Hack -- Try to parse the path */
599 if (path_parse(buf, 1024, file)) return (-1);
609 * Hack -- attempt to move a file
611 errr fd_move(cptr file, cptr what)
616 /* Hack -- Try to parse the path */
617 if (path_parse(buf, 1024, file)) return (-1);
619 /* Hack -- Try to parse the path */
620 if (path_parse(aux, 1024, what)) return (-1);
623 (void)rename(buf, aux);
630 * Hack -- attempt to copy a file
632 errr fd_copy(cptr file, cptr what)
639 /* Hack -- Try to parse the path */
640 if (path_parse(buf, 1024, file)) return (-1);
642 /* Hack -- Try to parse the path */
643 if (path_parse(aux, 1024, what)) return (-1);
645 /* Open source file */
646 src_fd = fd_open(buf, O_RDONLY);
647 if (src_fd < 0) return (-1);
649 /* Open destination file */
650 dst_fd = fd_open(aux, O_WRONLY|O_TRUNC|O_CREAT);
651 if (dst_fd < 0) return (-1);
654 while ((read_num = read(src_fd, buf, 1024)) > 0)
657 while (write_num < read_num)
659 int ret = write(dst_fd, buf + write_num, read_num - write_num);
680 * Hack -- attempt to open a file descriptor (create file)
682 * This function should fail if the file already exists
684 * Note that we assume that the file should be "binary"
686 * The horrible "BEN_HACK" code is for compiling under
687 * the CodeWarrior compiler, in which case, for some reason, none
688 * of the "O_*" flags are defined, and we must fake the definition
689 * of "O_RDONLY", "O_WRONLY", and "O_RDWR" in "A-win-h", and then
690 * we must simulate the effect of the proper "open()" call below.
692 int fd_make(cptr file, BIT_FLAGS mode)
696 /* Hack -- Try to parse the path */
697 if (path_parse(buf, 1024, file)) return (-1);
701 /* Check for existance */
702 /* if (fd_close(fd_open(file, O_RDONLY | O_BINARY))) return (1); */
704 /* Mega-Hack -- Create the file */
705 (void)my_fclose(my_fopen(file, "wb"));
707 /* Re-open the file for writing */
708 return (open(buf, O_WRONLY | O_BINARY, mode));
712 #if defined(MAC_MPW) || defined(MACH_O_CARBON)
715 /* Create the file, fail if exists, write-only, binary */
716 fdes = open(buf, O_CREAT | O_EXCL | O_WRONLY | O_BINARY, mode);
717 /* Set creator and type if the file is successfully opened */
718 if (fdes >= 0) fsetfileinfo(buf, _fcreator, _ftype);
719 /* Return the descriptor */
723 /* Create the file, fail if exists, write-only, binary */
724 return (open(buf, O_CREAT | O_EXCL | O_WRONLY | O_BINARY, mode));
727 #endif /* BEN_HACK */
733 * Hack -- attempt to open a file descriptor (existing file)
735 * Note that we assume that the file should be "binary"
737 int fd_open(cptr file, int flags)
741 /* Hack -- Try to parse the path */
742 if (path_parse(buf, 1024, file)) return (-1);
744 /* Attempt to open the file */
745 return (open(buf, flags | O_BINARY, 0));
750 * Hack -- attempt to lock a file descriptor
752 * Legal lock types -- F_UNLCK, F_RDLCK, F_WRLCK
754 errr fd_lock(int fd, int what)
757 what = what ? what : 0;
760 if (fd < 0) return (-1);
766 # if defined(F_ULOCK) && defined(F_LOCK)
771 /* Unlock it, Ignore errors */
772 lockf(fd, F_ULOCK, 0);
778 /* Lock the score file */
779 if (lockf(fd, F_LOCK, 0) != 0) return (1);
786 # if defined(LOCK_UN) && defined(LOCK_EX)
791 /* Unlock it, Ignore errors */
792 (void)flock(fd, LOCK_UN);
798 /* Lock the score file */
799 if (flock(fd, LOCK_EX) != 0) return (1);
814 * Hack -- attempt to seek on a file descriptor
816 errr fd_seek(int fd, huge n)
821 if (fd < 0) return (-1);
823 /* Seek to the given position */
824 p = lseek(fd, n, SEEK_SET);
827 if (p != n) return (1);
835 * Hack -- attempt to truncate a file descriptor
837 errr fd_chop(int fd, huge n)
843 if (fd < 0) return (-1);
845 #if defined(ULTRIX) || defined(NeXT)
856 * Hack -- attempt to read data from a file descriptor
858 errr fd_read(int fd, char *buf, huge n)
861 if (fd < 0) return (-1);
869 if (read(fd, buf, 16384) != 16384) return (1);
871 /* Shorten the task */
874 /* Shorten the task */
880 /* Read the final piece */
881 if (read(fd, buf, n) != (int)n) return (1);
889 * Hack -- Attempt to write data to a file descriptor
891 errr fd_write(int fd, cptr buf, huge n)
894 if (fd < 0) return (-1);
902 if (write(fd, buf, 16384) != 16384) return (1);
904 /* Shorten the task */
907 /* Shorten the task */
913 /* Write the final piece */
914 if (write(fd, buf, n) != (int)n) return (1);
922 * Hack -- attempt to close a file descriptor
924 errr fd_close(int fd)
927 if (fd < 0) return (-1);
942 * Important note about "colors"
944 * The "TERM_*" color definitions list the "composition" of each
945 * "Angband color" in terms of "quarters" of each of the three color
946 * components (Red, Green, Blue), for example, TERM_UMBER is defined
947 * as 2/4 Red, 1/4 Green, 0/4 Blue.
949 * The following info is from "Torbjorn Lindgren" (see "main-xaw.c").
951 * These values are NOT gamma-corrected. On most machines (with the
952 * Macintosh being an important exception), you must "gamma-correct"
953 * the given values, that is, "correct for the intrinsic non-linearity
954 * of the phosphor", by converting the given intensity levels based
955 * on the "gamma" of the target screen, which is usually 1.7 (or 1.5).
957 * The actual formula for conversion is unknown to me at this time,
958 * but you can use the table below for the most common gamma values.
960 * So, on most machines, simply convert the values based on the "gamma"
961 * of the target screen, which is usually in the range 1.5 to 1.7, and
962 * usually is closest to 1.7. The converted value for each of the five
963 * different "quarter" values is given below:
965 * Given Gamma 1.0 Gamma 1.5 Gamma 1.7 Hex 1.7
966 * ----- ---- ---- ---- ---
967 * 0/4 0.00 0.00 0.00 #00
968 * 1/4 0.25 0.27 0.28 #47
969 * 2/4 0.50 0.55 0.56 #8f
970 * 3/4 0.75 0.82 0.84 #d7
971 * 4/4 1.00 1.00 1.00 #ff
973 * Note that some machines (i.e. most IBM machines) are limited to a
974 * hard-coded set of colors, and so the information above is useless.
976 * Also, some machines are limited to a pre-determined set of colors,
977 * for example, the IBM can only display 16 colors, and only 14 of
978 * those colors resemble colors used by Angband, and then only when
979 * you ignore the fact that "Slate" and "cyan" are not really matches,
980 * so on the IBM, we use "orange" for both "Umber", and "Light Umber"
981 * in addition to the obvious "Orange", since by combining all of the
982 * "indeterminate" colors into a single color, the rest of the colors
983 * are left with "meaningful" values.
990 void move_cursor(int row, int col)
992 Term_gotoxy(col, row);
998 * Convert a decimal to a single digit octal number
1000 static char octify(uint i)
1002 return (hexsym[i%8]);
1006 * Convert a decimal to a single digit hex number
1008 static char hexify(uint i)
1010 return (hexsym[i%16]);
1015 * Convert a octal-digit into a decimal
1017 static int deoct(char c)
1019 if (isdigit(c)) return (D2I(c));
1024 * Convert a hexidecimal-digit into a decimal
1026 static int dehex(char c)
1028 if (isdigit(c)) return (D2I(c));
1029 if (islower(c)) return (A2I(c) + 10);
1030 if (isupper(c)) return (A2I(tolower(c)) + 10);
1035 static int my_stricmp(cptr a, cptr b)
1040 /* Scan the strings */
1041 for (s1 = a, s2 = b; TRUE; s1++, s2++)
1043 z1 = FORCEUPPER(*s1);
1044 z2 = FORCEUPPER(*s2);
1045 if (z1 < z2) return (-1);
1046 if (z1 > z2) return (1);
1047 if (!z1) return (0);
1051 static int my_strnicmp(cptr a, cptr b, int n)
1056 /* Scan the strings */
1057 for (s1 = a, s2 = b; n > 0; s1++, s2++, n--)
1059 z1 = FORCEUPPER(*s1);
1060 z2 = FORCEUPPER(*s2);
1061 if (z1 < z2) return (-1);
1062 if (z1 > z2) return (1);
1063 if (!z1) return (0);
1069 static void trigger_text_to_ascii(char **bufptr, cptr *strptr)
1073 bool mod_status[MAX_MACRO_MOD];
1076 int shiftstatus = 0;
1079 if (macro_template == NULL)
1082 for (i = 0; macro_modifier_chr[i]; i++)
1083 mod_status[i] = FALSE;
1086 /* Examine modifier keys */
1089 for (i=0; macro_modifier_chr[i]; i++)
1091 len = strlen(macro_modifier_name[i]);
1093 if(!my_strnicmp(str, macro_modifier_name[i], len))
1096 if (!macro_modifier_chr[i]) break;
1098 mod_status[i] = TRUE;
1099 if ('S' == macro_modifier_chr[i])
1102 for (i = 0; i < max_macrotrigger; i++)
1104 len = strlen(macro_trigger_name[i]);
1105 if (!my_strnicmp(str, macro_trigger_name[i], len) && ']' == str[len])
1107 /* a trigger name found */
1112 /* Invalid trigger name? */
1113 if (i == max_macrotrigger)
1115 str = my_strchr(str, ']');
1121 *strptr = str; /* where **strptr == ']' */
1125 key_code = macro_trigger_keycode[shiftstatus][i];
1129 for (i = 0; macro_template[i]; i++)
1131 char ch = macro_template[i];
1137 for (j = 0; macro_modifier_chr[j]; j++) {
1139 *s++ = macro_modifier_chr[j];
1143 strcpy(s, key_code);
1144 s += strlen(key_code);
1154 *strptr = str; /* where **strptr == ']' */
1160 * Hack -- convert a printable string into real ascii
1162 * I have no clue if this function correctly handles, for example,
1163 * parsing "\xFF" into a (signed) char. Whoever thought of making
1164 * the "sign" of a "char" undefined is a complete moron. Oh well.
1166 void text_to_ascii(char *buf, cptr str)
1170 /* Analyze the "ascii" string */
1173 /* Backslash codes */
1176 /* Skip the backslash */
1185 trigger_text_to_ascii(&s, &str);
1192 *s = 16 * (char)dehex(*++str);
1193 *s++ += (char)dehex(*++str);
1196 /* Hack -- simple way to specify "backslash" */
1197 else if (*str == '\\')
1202 /* Hack -- simple way to specify "caret" */
1203 else if (*str == '^')
1208 /* Hack -- simple way to specify "space" */
1209 else if (*str == 's')
1214 /* Hack -- simple way to specify Escape */
1215 else if (*str == 'e')
1221 else if (*str == 'b')
1227 else if (*str == 'n')
1233 else if (*str == 'r')
1239 else if (*str == 't')
1245 else if (*str == '0')
1247 *s = 8 * (char)deoct(*++str);
1248 *s++ += (char)deoct(*++str);
1252 else if (*str == '1')
1254 *s = 64 + 8 * (char)deoct(*++str);
1255 *s++ += (char)deoct(*++str);
1259 else if (*str == '2')
1261 *s = 64 * 2 + 8 * (char)deoct(*++str);
1262 *s++ += (char)deoct(*++str);
1266 else if (*str == '3')
1268 *s = 64 * 3 + 8 * (char)deoct(*++str);
1269 *s++ += (char)deoct(*++str);
1272 /* Skip the final char */
1276 /* Normal Control codes */
1277 else if (*str == '^')
1280 *s++ = (*str++ & 037);
1295 static bool trigger_ascii_to_text(char **bufptr, cptr *strptr)
1303 if (macro_template == NULL)
1309 for (i = 0; macro_template[i]; i++)
1312 char ch = macro_template[i];
1317 while ((tmp = my_strchr(macro_modifier_chr, *str)) != 0)
1319 j = (int)(tmp - macro_modifier_chr);
1320 tmp = macro_modifier_name[j];
1321 while(*tmp) *s++ = *tmp++;
1326 for (j = 0; *str && *str != '\r'; j++)
1327 key_code[j] = *str++;
1331 if (ch != *str) return FALSE;
1335 if (*str++ != '\r') return FALSE;
1337 for (i = 0; i < max_macrotrigger; i++)
1339 if (!my_stricmp(key_code, macro_trigger_keycode[0][i])
1340 || !my_stricmp(key_code, macro_trigger_keycode[1][i]))
1343 if (i == max_macrotrigger)
1346 tmp = macro_trigger_name[i];
1347 while (*tmp) *s++ = *tmp++;
1358 * Hack -- convert a string into a printable form
1360 void ascii_to_text(char *buf, cptr str)
1364 /* Analyze the "ascii" string */
1367 byte i = (byte)(*str++);
1372 if(!trigger_ascii_to_text(&s, &str))
1433 *s++ = octify(i / 8);
1434 *s++ = octify(i % 8);
1440 *s++ = hexify(i / 16);
1441 *s++ = hexify(i % 16);
1452 * The "macro" package
1454 * Functions are provided to manipulate a collection of macros, each
1455 * of which has a trigger pattern string and a resulting action string
1456 * and a small set of flags.
1462 * Determine if any macros have ever started with a given character.
1464 static bool macro__use[256];
1468 * Find the macro (if any) which exactly matches the given pattern
1470 sint macro_find_exact(cptr pat)
1474 /* Nothing possible */
1475 if (!macro__use[(byte)(pat[0])])
1480 /* Scan the macros */
1481 for (i = 0; i < macro__num; ++i)
1483 /* Skip macros which do not match the pattern */
1484 if (!streq(macro__pat[i], pat)) continue;
1496 * Find the first macro (if any) which contains the given pattern
1498 static sint macro_find_check(cptr pat)
1502 /* Nothing possible */
1503 if (!macro__use[(byte)(pat[0])])
1508 /* Scan the macros */
1509 for (i = 0; i < macro__num; ++i)
1511 /* Skip macros which do not contain the pattern */
1512 if (!prefix(macro__pat[i], pat)) continue;
1524 * Find the first macro (if any) which contains the given pattern and more
1526 static sint macro_find_maybe(cptr pat)
1530 /* Nothing possible */
1531 if (!macro__use[(byte)(pat[0])])
1536 /* Scan the macros */
1537 for (i = 0; i < macro__num; ++i)
1539 /* Skip macros which do not contain the pattern */
1540 if (!prefix(macro__pat[i], pat)) continue;
1542 /* Skip macros which exactly match the pattern XXX XXX */
1543 if (streq(macro__pat[i], pat)) continue;
1555 * Find the longest macro (if any) which starts with the given pattern
1557 static sint macro_find_ready(cptr pat)
1559 int i, t, n = -1, s = -1;
1561 /* Nothing possible */
1562 if (!macro__use[(byte)(pat[0])])
1567 /* Scan the macros */
1568 for (i = 0; i < macro__num; ++i)
1570 /* Skip macros which are not contained by the pattern */
1571 if (!prefix(pat, macro__pat[i])) continue;
1573 /* Obtain the length of this macro */
1574 t = strlen(macro__pat[i]);
1576 /* Only track the "longest" pattern */
1577 if ((n >= 0) && (s > t)) continue;
1579 /* Track the entry */
1588 * Add a macro definition (or redefinition).
1590 * We should use "act == NULL" to "remove" a macro, but this might make it
1591 * impossible to save the "removal" of a macro definition.
1593 * We should consider refusing to allow macros which contain existing macros,
1594 * or which are contained in existing macros, because this would simplify the
1595 * macro analysis code.
1597 * We should consider removing the "command macro" crap, and replacing it
1598 * with some kind of "powerful keymap" ability, but this might make it hard
1599 * to change the "roguelike" option from inside the game.
1601 errr macro_add(cptr pat, cptr act)
1606 /* Paranoia -- require data */
1607 if (!pat || !act) return (-1);
1610 /* Look for any existing macro */
1611 n = macro_find_exact(pat);
1613 /* Replace existing macro */
1616 /* Free the old macro action */
1617 string_free(macro__act[n]);
1620 /* Create a new macro */
1623 /* Acquire a new index */
1626 /* Save the pattern */
1627 macro__pat[n] = string_make(pat);
1630 /* Save the action */
1631 macro__act[n] = string_make(act);
1634 macro__use[(byte)(pat[0])] = TRUE;
1643 * Local variable -- we are inside a "macro action"
1645 * Do not match any macros until "ascii 30" is found.
1647 static bool parse_macro = FALSE;
1650 * Local variable -- we are inside a "macro trigger"
1652 * Strip all keypresses until a low ascii value is found.
1654 static bool parse_under = FALSE;
1658 * Flush all input chars. Actually, remember the flush,
1659 * and do a "special flush" before the next "inkey()".
1661 * This is not only more efficient, but also necessary to make sure
1662 * that various "inkey()" codes are not "lost" along the way.
1672 * Flush the screen, make a noise
1676 /* Mega-Hack -- Flush the output */
1679 /* Make a bell noise (if allowed) */
1680 if (ring_bell) Term_xtra(TERM_XTRA_NOISE, 0);
1682 /* Flush the input (later!) */
1688 * Hack -- Make a (relevant?) sound
1693 if (!use_sound) return;
1695 /* Make a sound (if allowed) */
1696 Term_xtra(TERM_XTRA_SOUND, val);
1700 * Hack -- Play a music
1702 errr play_music(int type, int val)
1705 if (!use_music) return 1;
1707 /* Make a sound (if allowed) */
1708 return Term_xtra(type, val);
1712 * Hack -- Select floor music.
1714 void select_floor_music(void)
1718 if (!use_music) return;
1722 play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_AMBUSH);
1726 if(p_ptr->wild_mode)
1728 play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_WILD);
1732 if(p_ptr->inside_arena)
1734 play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_ARENA);
1738 if(p_ptr->inside_battle)
1740 play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_BATTLE);
1744 if(p_ptr->inside_quest)
1746 if(play_music(TERM_XTRA_MUSIC_QUEST, p_ptr->inside_quest))
1748 play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_QUEST);
1753 for(i = 0; i < max_q_idx; i++)
1754 { // TODO マクロで類似条件を統合すること
1755 if(quest[i].status == QUEST_STATUS_TAKEN &&
1756 (quest[i].type == QUEST_TYPE_KILL_LEVEL || quest[i].type == QUEST_TYPE_RANDOM) &&
1757 quest[i].level == dun_level && dungeon_type == quest[i].dungeon)
1759 if(play_music(TERM_XTRA_MUSIC_QUEST, i))
1761 play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_QUEST);
1769 if(p_ptr->feeling == 2) play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_DUN_FEEL2);
1770 else if(p_ptr->feeling >= 3 && p_ptr->feeling <= 5) play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_DUN_FEEL1);
1773 if(play_music(TERM_XTRA_MUSIC_DUNGEON, dungeon_type))
1775 if(dun_level < 40) play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_DUN_LOW);
1776 else if(dun_level < 80) play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_DUN_MED);
1777 else play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_DUN_HIGH);
1785 if(play_music(TERM_XTRA_MUSIC_TOWN, p_ptr->town_num))
1787 play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_TOWN);
1794 if(p_ptr->lev >= 45) play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_FIELD3);
1795 else if(p_ptr->lev >= 25) play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_FIELD2);
1796 else play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_FIELD1);
1805 * Helper function called only from "inkey()"
1807 * This function does almost all of the "macro" processing.
1809 * We use the "Term_key_push()" function to handle "failed" macros, as well
1810 * as "extra" keys read in while choosing the proper macro, and also to hold
1811 * the action for the macro, plus a special "ascii 30" character indicating
1812 * that any macro action in progress is complete. Embedded macros are thus
1813 * illegal, unless a macro action includes an explicit "ascii 30" character,
1814 * which would probably be a massive hack, and might break things.
1816 * Only 500 (0+1+2+...+29+30) milliseconds may elapse between each key in
1817 * the macro trigger sequence. If a key sequence forms the "prefix" of a
1818 * macro trigger, 500 milliseconds must pass before the key sequence is
1819 * known not to be that macro trigger.
1821 static char inkey_aux(void)
1823 int k = 0, n, p = 0, w = 0;
1829 char *buf = inkey_macro_trigger_string;
1831 /* Hack : キー入力待ちで止まっているので、流れた行の記憶は不要。 */
1836 /* Scan next keypress from macro action */
1837 if (Term_inkey(&ch, FALSE, TRUE))
1839 /* Over-flowed? Cancel macro action */
1840 parse_macro = FALSE;
1845 /* Wait for a keypress */
1846 (void) (Term_inkey(&ch, TRUE, TRUE));
1850 /* End "macro action" */
1851 if (ch == 30) parse_macro = FALSE;
1853 /* Inside "macro action" */
1854 if (ch == 30) return (ch);
1856 /* Inside "macro action" */
1857 if (parse_macro) return (ch);
1859 /* Inside "macro trigger" */
1860 if (parse_under) return (ch);
1862 /* Save the first key, advance */
1867 /* Check for possible macro */
1868 k = macro_find_check(buf);
1870 /* No macro pending */
1871 if (k < 0) return (ch);
1874 /* Wait for a macro, or a timeout */
1877 /* Check for pending macro */
1878 k = macro_find_maybe(buf);
1880 /* No macro pending */
1883 /* Check for (and remove) a pending key */
1884 if (0 == Term_inkey(&ch, FALSE, TRUE))
1886 /* Append the key */
1897 /* Increase "wait" */
1900 /* Excessive delay */
1904 Term_xtra(TERM_XTRA_DELAY, w);
1909 /* Check for available macro */
1910 k = macro_find_ready(buf);
1912 /* No macro available */
1915 /* Push all the keys back on the queue */
1918 /* Push the key, notice over-flow */
1919 if (Term_key_push(buf[--p])) return (0);
1922 /* Wait for (and remove) a pending key */
1923 (void)Term_inkey(&ch, TRUE, TRUE);
1925 /* Return the key */
1930 /* Get the pattern */
1931 pat = macro__pat[k];
1933 /* Get the length of the pattern */
1936 /* Push the "extra" keys back on the queue */
1939 /* Push the key, notice over-flow */
1940 if (Term_key_push(buf[--p])) return (0);
1944 /* Begin "macro action" */
1947 /* Push the "end of macro action" key */
1948 if (Term_key_push(30)) return (0);
1951 /* Access the macro action */
1952 act = macro__act[k];
1954 /* Get the length of the action */
1957 /* Push the macro "action" onto the key queue */
1960 /* Push the key, notice over-flow */
1961 if (Term_key_push(act[--n])) return (0);
1965 /* Hack -- Force "inkey()" to call us again */
1971 * Cancel macro action on the queue
1973 static void forget_macro_action(void)
1975 if (!parse_macro) return;
1977 /* Drop following macro action string */
1982 /* End loop if no key ready */
1983 if (Term_inkey(&ch, FALSE, TRUE)) break;
1985 /* End loop if no key ready */
1988 /* End of "macro action" */
1989 if (ch == 30) break;
1992 /* No longer inside "macro action" */
1993 parse_macro = FALSE;
1998 * Mega-Hack -- special "inkey_next" pointer.
2000 * This special pointer allows a sequence of keys to be "inserted" into
2001 * the stream of keys returned by "inkey()". This key sequence will not
2002 * trigger any macros, and cannot be bypassed by the Borg. It is used
2003 * in Angband to handle "keymaps".
2005 static cptr inkey_next = NULL;
2011 * Mega-Hack -- special "inkey_hack" hook.
2013 * This special function hook allows the "Borg" (see elsewhere) to take
2014 * control of the "inkey()" function, and substitute in fake keypresses.
2016 char (*inkey_hack)(int flush_first) = NULL;
2018 #endif /* ALLOW_BORG */
2023 * Get a keypress from the user.
2025 * This function recognizes a few "global parameters". These are variables
2026 * which, if set to TRUE before calling this function, will have an effect
2027 * on this function, and which are always reset to FALSE by this function
2028 * before this function returns. Thus they function just like normal
2029 * parameters, except that most calls to this function can ignore them.
2031 * If "inkey_xtra" is TRUE, then all pending keypresses will be flushed,
2032 * and any macro processing in progress will be aborted. This flag is
2033 * set by the "flush()" function, which does not actually flush anything
2034 * itself, but rather, triggers delayed input flushing via "inkey_xtra".
2036 * If "inkey_scan" is TRUE, then we will immediately return "zero" if no
2037 * keypress is available, instead of waiting for a keypress.
2039 * If "inkey_base" is TRUE, then all macro processing will be bypassed.
2040 * If "inkey_base" and "inkey_scan" are both TRUE, then this function will
2041 * not return immediately, but will wait for a keypress for as long as the
2042 * normal macro matching code would, allowing the direct entry of macro
2043 * triggers. The "inkey_base" flag is extremely dangerous!
2045 * If "inkey_flag" is TRUE, then we will assume that we are waiting for a
2046 * normal command, and we will only show the cursor if "hilite_player" is
2047 * TRUE (or if the player is in a store), instead of always showing the
2048 * cursor. The various "main-xxx.c" files should avoid saving the game
2049 * in response to a "menu item" request unless "inkey_flag" is TRUE, to
2050 * prevent savefile corruption.
2052 * If we are waiting for a keypress, and no keypress is ready, then we will
2053 * refresh (once) the window which was active when this function was called.
2055 * Note that "back-quote" is automatically converted into "escape" for
2056 * convenience on machines with no "escape" key. This is done after the
2057 * macro matching, so the user can still make a macro for "backquote".
2059 * Note the special handling of "ascii 30" (ctrl-caret, aka ctrl-shift-six)
2060 * and "ascii 31" (ctrl-underscore, aka ctrl-shift-minus), which are used to
2061 * provide support for simple keyboard "macros". These keys are so strange
2062 * that their loss as normal keys will probably be noticed by nobody. The
2063 * "ascii 30" key is used to indicate the "end" of a macro action, which
2064 * allows recursive macros to be avoided. The "ascii 31" key is used by
2065 * some of the "main-xxx.c" files to introduce macro trigger sequences.
2067 * Hack -- we use "ascii 29" (ctrl-right-bracket) as a special "magic" key,
2068 * which can be used to give a variety of "sub-commands" which can be used
2069 * any time. These sub-commands could include commands to take a picture of
2070 * the current screen, to start/stop recording a macro action, etc.
2072 * If "angband_term[0]" is not active, we will make it active during this
2073 * function, so that the various "main-xxx.c" files can assume that input
2074 * is only requested (via "Term_inkey()") when "angband_term[0]" is active.
2076 * Mega-Hack -- This function is used as the entry point for clearing the
2077 * "signal_count" variable, and of the "character_saved" variable.
2079 * Hack -- Note the use of "inkey_next" to allow "keymaps" to be processed.
2081 * Mega-Hack -- Note the use of "inkey_hack" to allow the "Borg" to steal
2082 * control of the keyboard from the user.
2092 /* Hack -- Use the "inkey_next" pointer */
2093 if (inkey_next && *inkey_next && !inkey_xtra)
2095 /* Get next character, and advance */
2098 /* Cancel the various "global parameters" */
2099 inkey_base = inkey_xtra = inkey_flag = inkey_scan = FALSE;
2105 /* Forget pointer */
2111 /* Mega-Hack -- Use the special hook */
2112 if (inkey_hack && ((ch = (*inkey_hack)(inkey_xtra)) != 0))
2114 /* Cancel the various "global parameters" */
2115 inkey_base = inkey_xtra = inkey_flag = inkey_scan = FALSE;
2121 #endif /* ALLOW_BORG */
2124 /* Hack -- handle delayed "flush()" */
2127 /* End "macro action" */
2128 parse_macro = FALSE;
2130 /* End "macro trigger" */
2131 parse_under = FALSE;
2133 /* Forget old keypresses */
2138 /* Access cursor state */
2139 (void)Term_get_cursor(&v);
2141 /* Show the cursor if waiting, except sometimes in "command" mode */
2142 if (!inkey_scan && (!inkey_flag || hilite_player || character_icky))
2144 /* Show the cursor */
2145 (void)Term_set_cursor(1);
2149 /* Hack -- Activate main screen */
2150 Term_activate(angband_term[0]);
2156 /* Hack -- Handle "inkey_scan" */
2157 if (!inkey_base && inkey_scan &&
2158 (0 != Term_inkey(&kk, FALSE, FALSE)))
2164 /* Hack -- Flush output once when no key ready */
2165 if (!done && (0 != Term_inkey(&kk, FALSE, FALSE)))
2167 /* Hack -- activate proper term */
2173 /* Hack -- activate main screen */
2174 Term_activate(angband_term[0]);
2176 /* Mega-Hack -- reset saved flag */
2177 character_saved = FALSE;
2179 /* Mega-Hack -- reset signal counter */
2187 /* Hack -- Handle "inkey_base" */
2195 /* Wait for (and remove) a pending key */
2196 if (0 == Term_inkey(&ch, TRUE, TRUE))
2207 /* Check for (and remove) a pending key */
2208 if (0 == Term_inkey(&ch, FALSE, TRUE))
2216 /* Increase "wait" */
2219 /* Excessive delay */
2220 if (w >= 100) break;
2223 Term_xtra(TERM_XTRA_DELAY, w);
2231 /* Get a key (see above) */
2235 /* Handle "control-right-bracket" */
2238 /* Strip this key */
2246 /* Treat back-quote as escape */
2247 /* if (ch == '`') ch = ESCAPE; */
2250 /* End "macro trigger" */
2251 if (parse_under && (ch <= 32))
2253 /* Strip this key */
2256 /* End "macro trigger" */
2257 parse_under = FALSE;
2261 /* Handle "control-caret" */
2264 /* Strip this key */
2268 /* Handle "control-underscore" */
2271 /* Strip this key */
2274 /* Begin "macro trigger" */
2278 /* Inside "macro trigger" */
2279 else if (parse_under)
2281 /* Strip this key */
2287 /* Hack -- restore the term */
2291 /* Restore the cursor */
2295 /* Cancel the various "global parameters" */
2296 inkey_base = inkey_xtra = inkey_flag = inkey_scan = FALSE;
2298 /* Return the keypress */
2306 * We use a global array for all inscriptions to reduce the memory
2307 * spent maintaining inscriptions. Of course, it is still possible
2308 * to run out of inscription memory, especially if too many different
2309 * inscriptions are used, but hopefully this will be rare.
2311 * We use dynamic string allocation because otherwise it is necessary
2312 * to pre-guess the amount of quark activity. We limit the total
2313 * number of quarks, but this is much easier to "expand" as needed.
2315 * Any two items with the same inscription will have the same "quark"
2316 * index, which should greatly reduce the need for inscription space.
2318 * Note that "quark zero" is NULL and should not be "dereferenced".
2322 * Initialize the quark array
2324 void quark_init(void)
2326 /* Quark variables */
2327 C_MAKE(quark__str, QUARK_MAX, cptr);
2329 /* Prepare first quark, which is used when quark_add() is failed */
2330 quark__str[1] = string_make("");
2332 /* There is one quark (+ NULL) */
2338 * Add a new "quark" to the set of quarks.
2340 u16b quark_add(cptr str)
2344 /* Look for an existing quark */
2345 for (i = 1; i < quark__num; i++)
2347 /* Check for equality */
2348 if (streq(quark__str[i], str)) return (i);
2351 /* Return "" when no room is available */
2352 if (quark__num == QUARK_MAX) return 1;
2354 /* New maximal quark */
2357 /* Add a new quark */
2358 quark__str[i] = string_make(str);
2360 /* Return the index */
2366 * This function looks up a quark
2368 cptr quark_str(STR_OFFSET i)
2372 /* Return NULL for an invalid index */
2373 if ((i < 1) || (i >= quark__num)) return NULL;
2375 /* Access the quark */
2378 /* Return the quark */
2386 * Second try for the "message" handling routines.
2388 * Each call to "message_add(s)" will add a new "most recent" message
2389 * to the "message recall list", using the contents of the string "s".
2391 * The messages will be stored in such a way as to maximize "efficiency",
2392 * that is, we attempt to maximize the number of sequential messages that
2393 * can be retrieved, given a limited amount of storage space.
2395 * We keep a buffer of chars to hold the "text" of the messages, not
2396 * necessarily in "order", and an array of offsets into that buffer,
2397 * representing the actual messages. This is made more complicated
2398 * by the fact that both the array of indexes, and the buffer itself,
2399 * are both treated as "circular arrays" for efficiency purposes, but
2400 * the strings may not be "broken" across the ends of the array.
2402 * The "message_add()" function is rather "complex", because it must be
2403 * extremely efficient, both in space and time, for use with the Borg.
2409 * @brief 保存中の過去ゲームメッセージの数を返す。 / How many messages are "available"?
2410 * @return 残っているメッセージの数
2412 s32b message_num(void)
2416 /* Extract the indexes */
2417 last = message__last;
2418 next = message__next;
2421 if (next < last) next += MESSAGE_MAX;
2423 /* Extract the space */
2426 /* Return the result */
2432 * @brief 過去のゲームメッセージを返す。 / Recall the "text" of a saved message
2433 * @params age メッセージの世代
2434 * @return メッセージの文字列ポインタ
2436 cptr message_str(int age)
2442 /* Forgotten messages have no text */
2443 if ((age < 0) || (age >= message_num())) return ("");
2445 /* Acquire the "logical" index */
2446 x = (message__next + MESSAGE_MAX - (age + 1)) % MESSAGE_MAX;
2448 /* Get the "offset" for the message */
2449 o = message__ptr[x];
2451 /* Access the message text */
2452 s = &message__buf[o];
2454 /* Return the message text */
2460 * @brief ゲームメッセージをログに追加する。 / Add a new message, with great efficiency
2461 * @params str 保存したいメッセージ
2464 void message_add(cptr str)
2473 /*** Step 1 -- Analyze the message ***/
2475 /* Hack -- Ignore "non-messages" */
2478 /* Message length */
2481 /* Important Hack -- Ignore "long" messages */
2482 if (n >= MESSAGE_BUF / 4) return;
2484 /* extra step -- split the message if n>80.(added by Mogami) */
2489 for (n = 0; n < 80; n++, t++)
2496 if (n == 81) n = 79; /* 最後の文字が漢字半分 */
2498 for (n = 80; n > 60; n--)
2499 if (str[n] == ' ') break;
2500 if (n == 60) n = 80;
2502 splitted2 = str + n;
2503 strncpy(splitted1, str ,n);
2504 splitted1[n] = '\0';
2510 /*** Step 2 -- 最適化の試行 / Attempt to optimize ***/
2512 /* Limit number of messages to check */
2515 if (k > MESSAGE_MAX / 32) k = MESSAGE_MAX / 32;
2517 /* Check previous message */
2518 for (i = message__next; m; m--)
2527 /* Back up and wrap if needed */
2528 if (i-- == 0) i = MESSAGE_MAX - 1;
2530 /* Access the old string */
2531 old = &message__buf[message__ptr[i]];
2533 /* Skip small messages */
2540 for (t = buf; *t && (*t != '<' || (*(t+1) != 'x' )); t++)
2543 for (t = buf; *t && (*t != '<'); t++);
2548 /* Message is too small */
2549 if (strlen(buf) < 6) break;
2551 /* Drop the space */
2554 /* Get multiplier */
2558 /* Limit the multiplier to 1000 */
2559 if (streq(buf, str) && (j < 1000))
2569 sprintf(u, "%s <x%d>", buf, j);
2571 /* Message length */
2574 if (!now_message) now_message++;
2578 num_more++;/*流れた行の数を数えておく */
2585 /* Check the last few messages (if any to count) */
2586 for (i = message__next; k; k--)
2591 /* Back up and wrap if needed */
2592 if (i-- == 0) i = MESSAGE_MAX - 1;
2594 /* Stop before oldest message */
2595 if (i == message__last) break;
2597 /* Extract "distance" from "head" */
2598 q = (message__head + MESSAGE_BUF - message__ptr[i]) % MESSAGE_BUF;
2600 /* Do not optimize over large distance */
2601 if (q > MESSAGE_BUF / 2) continue;
2603 /* Access the old string */
2604 old = &message__buf[message__ptr[i]];
2607 if (!streq(old, str)) continue;
2609 /* Get the next message index, advance */
2610 x = message__next++;
2613 if (message__next == MESSAGE_MAX) message__next = 0;
2615 /* Kill last message if needed */
2616 if (message__next == message__last) message__last++;
2619 if (message__last == MESSAGE_MAX) message__last = 0;
2621 /* Assign the starting address */
2622 message__ptr[x] = message__ptr[i];
2626 goto end_of_message_add;
2631 /*** Step 3 -- Ensure space before end of buffer ***/
2633 /* Kill messages and Wrap if needed */
2634 if (message__head + n + 1 >= MESSAGE_BUF)
2636 /* Kill all "dead" messages */
2637 for (i = message__last; TRUE; i++)
2639 /* Wrap if needed */
2640 if (i == MESSAGE_MAX) i = 0;
2642 /* Stop before the new message */
2643 if (i == message__next) break;
2645 /* Kill "dead" messages */
2646 if (message__ptr[i] >= message__head)
2648 /* Track oldest message */
2649 message__last = i + 1;
2653 /* Wrap "tail" if needed */
2654 if (message__tail >= message__head) message__tail = 0;
2661 /*** Step 4 -- Ensure space before next message ***/
2663 /* Kill messages if needed */
2664 if (message__head + n + 1 > message__tail)
2666 /* Grab new "tail" */
2667 message__tail = message__head + n + 1;
2669 /* Advance tail while possible past first "nul" */
2670 while (message__buf[message__tail-1]) message__tail++;
2672 /* Kill all "dead" messages */
2673 for (i = message__last; TRUE; i++)
2675 /* Wrap if needed */
2676 if (i == MESSAGE_MAX) i = 0;
2678 /* Stop before the new message */
2679 if (i == message__next) break;
2681 /* Kill "dead" messages */
2682 if ((message__ptr[i] >= message__head) &&
2683 (message__ptr[i] < message__tail))
2685 /* Track oldest message */
2686 message__last = i + 1;
2692 /*** Step 5 -- Grab a new message index ***/
2694 /* Get the next message index, advance */
2695 x = message__next++;
2698 if (message__next == MESSAGE_MAX) message__next = 0;
2700 /* Kill last message if needed */
2701 if (message__next == message__last) message__last++;
2704 if (message__last == MESSAGE_MAX) message__last = 0;
2708 /*** Step 6 -- Insert the message text ***/
2710 /* Assign the starting address */
2711 message__ptr[x] = message__head;
2713 /* Append the new part of the message */
2714 for (i = 0; i < n; i++)
2716 /* Copy the message */
2717 message__buf[message__head + i] = str[i];
2721 message__buf[message__head + i] = '\0';
2723 /* Advance the "head" pointer */
2724 message__head += n + 1;
2726 /* recursively add splitted message (added by Mogami) */
2728 if (splitted2 != NULL)
2729 message_add(splitted2);
2737 static void msg_flush(int x)
2739 byte a = TERM_L_BLUE;
2740 bool nagasu = FALSE;
2742 if ((auto_more && !now_damaged) || num_more < 0){
2744 for (i = 0; i < 8; i++)
2746 if (angband_term[i] && (window_flag[i] & PW_MESSAGE)) break;
2750 if (num_more < angband_term[i]->hgt) nagasu = TRUE;
2757 now_damaged = FALSE;
2759 if (!p_ptr->playing || !nagasu)
2761 /* Pause for response */
2762 Term_putstr(x, 0, -1, a, _("-続く-", "-more-"));
2764 /* Get an acceptable keypress */
2768 if (cmd == ESCAPE) {
2769 num_more = -9999; /*auto_moreのとき、全て流す。 */
2771 } else if (cmd == ' ') {
2772 num_more = 0; /*1画面だけ流す。 */
2774 } else if ((cmd == '\n') || (cmd == '\r')) {
2775 num_more--; /*1行だけ流す。 */
2778 if (quick_messages) break;
2783 /* Clear the line */
2784 Term_erase(0, 0, 255);
2789 * Output a message to the top line of the screen.
2791 * Break long messages into multiple pieces (40-72 chars).
2793 * Allow multiple short messages to "share" the top line.
2795 * Prompt the user to make sure he has a chance to read them.
2797 * These messages are memorized for later reference (see above).
2799 * We could do "Term_fresh()" to provide "flicker" if needed.
2801 * The global "msg_flag" variable can be cleared to tell us to
2802 * "erase" any "pending" messages still on the screen.
2804 * Note that we must be very careful about using the
2805 * "msg_print()" functions without explicitly calling the special
2806 * "msg_print(NULL)" function, since this may result in the loss
2807 * of information if the screen is cleared, or if anything is
2808 * displayed on the top line.
2810 * Note that "msg_print(NULL)" will clear the top line
2811 * even if no messages are pending. This is probably a hack.
2813 void msg_print(cptr msg)
2820 if (world_monster) return;
2824 /* Clear the line */
2825 Term_erase(0, 0, 255);
2829 /* Original Message Length */
2830 n = (msg ? strlen(msg) : 0);
2832 /* Hack -- flush when requested or needed */
2833 if (p && (!msg || ((p + n) > 72)))
2849 if (n > 1000) return;
2858 sprintf(buf, ("T:%d - %s"), (int)turn, msg);
2861 /* New Message Length */
2864 /* Memorize the message */
2865 if (character_generated) message_add(buf);
2867 /* Analyze the buffer */
2874 int check, split = 72;
2877 bool k_flag = FALSE;
2880 /* Find the "best" split point */
2881 for (check = 0; check < 72; check++)
2889 /* Found a valid split point */
2890 if (iskanji(t[check]))
2895 else if (t[check] == ' ')
2908 /* Find the "best" split point */
2909 for (check = 40; check < 72; check++)
2911 /* Found a valid split point */
2912 if (t[check] == ' ') split = check;
2916 /* Save the split character */
2919 /* Split the message */
2922 /* Display part of the message */
2923 Term_putstr(0, 0, split, TERM_WHITE, t);
2926 msg_flush(split + 1);
2928 /* Memorize the piece */
2929 /* if (character_generated) message_add(t); */
2931 /* Restore the split character */
2934 /* Insert a space */
2937 /* Prepare to recurse on the rest of "buf" */
2938 t += split; n -= split;
2941 /* Display the tail of the message */
2942 Term_putstr(p, 0, n, TERM_WHITE, t);
2944 /* Memorize the tail */
2945 /* if (character_generated) message_add(t); */
2947 p_ptr->window |= (PW_MESSAGE);
2950 /* Remember the message */
2953 /* Remember the position */
2960 /* Optional refresh */
2961 if (fresh_message) Term_fresh();
2964 void msg_print_wizard(int cheat_type, cptr msg)
2966 if (!cheat_room && cheat_type == CHEAT_DUNGEON) return;
2967 if (!cheat_peek && cheat_type == CHEAT_OBJECT) return;
2968 if (!cheat_hear && cheat_type == CHEAT_MONSTER) return;
2969 if (!cheat_xtra && cheat_type == CHEAT_MISC) return;
2971 cptr cheat_mes[] = {"ITEM", "MONS", "DUNG", "MISC"};
2973 sprintf(buf, "WIZ-%s:%s", cheat_mes[cheat_type], msg);
2976 if (cheat_diary_output)
2978 do_cmd_write_nikki(NIKKI_WIZARD_LOG, 0, buf);
2984 * Hack -- prevent "accidents" in "screen_save()" or "screen_load()"
2986 static int screen_depth = 0;
2990 * Save the screen, and increase the "icky" depth.
2992 * This function must match exactly one call to "screen_load()".
2994 void screen_save(void)
2996 /* Hack -- Flush messages */
2999 /* Save the screen (if legal) */
3000 if (screen_depth++ == 0) Term_save();
3002 /* Increase "icky" depth */
3008 * Load the screen, and decrease the "icky" depth.
3010 * This function must match exactly one call to "screen_save()".
3012 void screen_load(void)
3014 /* Hack -- Flush messages */
3017 /* Load the screen (if legal) */
3018 if (--screen_depth == 0) Term_load();
3020 /* Decrease "icky" depth */
3026 * Display a formatted message, using "vstrnfmt()" and "msg_print()".
3028 void msg_format(cptr fmt, ...)
3034 /* Begin the Varargs Stuff */
3037 /* Format the args, save the length */
3038 (void)vstrnfmt(buf, 1024, fmt, vp);
3040 /* End the Varargs Stuff */
3048 * Display a formatted message, using "vstrnfmt()" and "msg_print()".
3050 void msg_format_wizard(int cheat_type, cptr fmt, ...)
3052 if(!cheat_room && cheat_type == CHEAT_DUNGEON) return;
3053 if(!cheat_peek && cheat_type == CHEAT_OBJECT) return;
3054 if(!cheat_hear && cheat_type == CHEAT_MONSTER) return;
3055 if(!cheat_xtra && cheat_type == CHEAT_MISC) return;
3060 /* Begin the Varargs Stuff */
3063 /* Format the args, save the length */
3064 (void)vstrnfmt(buf, 1024, fmt, vp);
3066 /* End the Varargs Stuff */
3070 msg_print_wizard(cheat_type, buf);
3076 * Display a string on the screen using an attribute.
3078 * At the given location, using the given attribute, if allowed,
3079 * add the given string. Do not clear the line.
3081 void c_put_str(TERM_COLOR attr, cptr str, int row, int col)
3083 /* Position cursor, Dump the attr/text */
3084 Term_putstr(col, row, -1, attr, str);
3088 * As above, but in "white"
3090 void put_str(cptr str, int row, int col)
3093 Term_putstr(col, row, -1, TERM_WHITE, str);
3099 * Display a string on the screen using an attribute, and clear
3100 * to the end of the line.
3102 void c_prt(byte attr, cptr str, int row, int col)
3104 /* Clear line, position cursor */
3105 Term_erase(col, row, 255);
3107 /* Dump the attr/text */
3108 Term_addstr(-1, attr, str);
3112 * As above, but in "white"
3114 void prt(cptr str, int row, int col)
3117 c_prt(TERM_WHITE, str, row, col);
3124 * Print some (colored) text to the screen at the current cursor position,
3125 * automatically "wrapping" existing text (at spaces) when necessary to
3126 * avoid placing any text into the last column, and clearing every line
3127 * before placing any text in that line. Also, allow "newline" to force
3128 * a "wrap" to the next line. Advance the cursor as needed so sequential
3129 * calls to this function will work correctly.
3131 * Once this function has been called, the cursor should not be moved
3132 * until all the related "c_roff()" calls to the window are complete.
3134 * This function will correctly handle any width up to the maximum legal
3135 * value of 256, though it works best for a standard 80 character width.
3137 void c_roff(byte a, cptr str)
3145 /* Obtain the size */
3146 (void)Term_get_size(&w, &h);
3148 /* Obtain the cursor */
3149 (void)Term_locate(&x, &y);
3151 /* Hack -- No more space */
3152 if( y == h - 1 && x > w - 3) return;
3154 /* Process the string */
3155 for (s = str; *s; s++)
3160 int k_flag = iskanji(*s);
3172 /* Clear line, move cursor */
3173 Term_erase(x, y, 255);
3178 /* Clean up the char */
3180 ch = ((k_flag || isprint(*s)) ? *s : ' ');
3182 ch = (isprint(*s) ? *s : ' ');
3186 /* Wrap words as needed */
3188 if (( x >= ( (k_flag) ? w - 2 : w - 1 ) ) && (ch != ' '))
3190 if ((x >= w - 1) && (ch != ' '))
3207 /* Scan existing text */
3208 for (i = w - 2; i >= 0; i--)
3210 /* Grab existing attr/char */
3211 Term_what(i, y, &av[i], &cv[i]);
3213 /* Break on space */
3214 if (cv[i] == ' ') break;
3216 /* Track current word */
3219 if (cv[i] == '(') break;
3228 /* 文頭が「。」「、」等になるときは、その1つ前の語で改行 */
3229 if (strncmp(s, "。", 2) == 0 || strncmp(s, "、", 2) == 0
3230 #if 0 /* 一般的には「ィ」「ー」は禁則の対象外 */
3231 || strncmp(s, "ィ", 2) == 0 || strncmp(s, "ー", 2) == 0
3234 Term_what(x , y, &av[x ], &cv[x ]);
3235 Term_what(x-1, y, &av[x-1], &cv[x-1]);
3236 Term_what(x-2, y, &av[x-2], &cv[x-2]);
3247 Term_erase(n, y, 255);
3256 /* Clear line, move cursor */
3257 Term_erase(x, y, 255);
3259 /* Wrap the word (if any) */
3260 for (i = n; i < w - 1; i++)
3263 if( cv[i] == '\0' ) break;
3266 Term_addch(av[i], cv[i]);
3268 /* Advance (no wrap) */
3275 Term_addch((byte)(a|0x10), ch);
3287 Term_addch((byte)(a|0x20), ch);
3296 * As above, but in "white"
3301 c_roff(TERM_WHITE, str);
3308 * Clear part of the screen
3310 void clear_from(int row)
3314 /* Erase requested rows */
3315 for (y = row; y < Term->hgt; y++)
3317 /* Erase part of the screen */
3318 Term_erase(0, y, 255);
3326 * Get some string input at the cursor location.
3327 * Assume the buffer is initialized to a default string.
3329 * The default buffer is in Overwrite mode and displayed in yellow at
3330 * first. Normal chars clear the yellow text and append the char in
3333 * LEFT (^B) and RIGHT (^F) movement keys move the cursor position.
3334 * If the text is still displayed in yellow (Overwite mode), it will
3335 * turns into white (Insert mode) when cursor moves.
3337 * DELETE (^D) deletes a char at the cursor position.
3338 * BACKSPACE (^H) deletes a char at the left of cursor position.
3339 * ESCAPE clears the buffer and the window and returns FALSE.
3340 * RETURN accepts the current buffer contents and returns TRUE.
3342 bool askfor_aux(char *buf, int len, bool numpad_cursor)
3349 * TERM_YELLOW : Overwrite mode
3350 * TERM_WHITE : Insert mode
3352 byte color = TERM_YELLOW;
3354 /* Locate the cursor position */
3355 Term_locate(&x, &y);
3357 /* Paranoia -- check len */
3358 if (len < 1) len = 1;
3360 /* Paranoia -- check column */
3361 if ((x < 0) || (x >= 80)) x = 0;
3363 /* Restrict the length */
3364 if (x + len > 80) len = 80 - x;
3366 /* Paranoia -- Clip the default entry */
3375 /* Display the string */
3376 Term_erase(x, y, len);
3377 Term_putstr(x, y, -1, color, buf);
3380 Term_gotoxy(x + pos, y);
3382 /* Get a special key code */
3383 skey = inkey_special(numpad_cursor);
3385 /* Analyze the key */
3393 /* Now on insert mode */
3396 /* No move at beginning of line */
3397 if (0 == pos) break;
3401 int next_pos = i + 1;
3404 if (iskanji(buf[i])) next_pos++;
3407 /* Is there the cursor at next position? */
3408 if (next_pos >= pos) break;
3414 /* Get previous position */
3422 /* Now on insert mode */
3425 /* No move at end of line */
3426 if ('\0' == buf[pos]) break;
3430 if (iskanji(buf[pos])) pos += 2;
3453 /* Now on insert mode */
3456 /* No move at beginning of line */
3457 if (0 == pos) break;
3461 int next_pos = i + 1;
3464 if (iskanji(buf[i])) next_pos++;
3467 /* Is there the cursor at next position? */
3468 if (next_pos >= pos) break;
3474 /* Get previous position */
3477 /* Fall through to 'Delete key' */
3486 /* Now on insert mode */
3489 /* No move at end of line */
3490 if ('\0' == buf[pos]) break;
3492 /* Position of next character */
3496 /* Next character is one more byte away */
3497 if (iskanji(buf[pos])) src++;
3502 /* Move characters at src to dst */
3503 while ('\0' != (buf[dst++] = buf[src++]))
3511 /* Insert a character */
3516 /* Ignore special keys */
3517 if (skey & SKEY_MASK) break;
3519 /* Get a character code */
3522 if (color == TERM_YELLOW)
3524 /* Overwrite default string */
3527 /* Go to insert mode */
3531 /* Save right part of string */
3532 strcpy(tmp, buf + pos);
3538 /* Bypass macro processing */
3556 if (pos < len && (isprint(c) || iskana(c)))
3558 if (pos < len && isprint(c))
3572 /* Write back the left part of string */
3573 my_strcat(buf, tmp, len + 1);
3580 } /* while (TRUE) */
3585 * Get some string input at the cursor location.
3587 * Allow to use numpad keys as cursor keys.
3589 bool askfor(char *buf, int len)
3591 return askfor_aux(buf, len, TRUE);
3596 * Get a string from the user
3598 * The "prompt" should take the form "Prompt: "
3600 * Note that the initial contents of the string is used as
3601 * the default response, so be sure to "clear" it if needed.
3603 * We clear the input, and return FALSE, on "ESCAPE".
3605 bool get_string(cptr prompt, char *buf, int len)
3612 /* Display prompt */
3615 /* Ask the user for a string */
3616 res = askfor(buf, len);
3625 * Verify something with the user
3627 * The "prompt" should take the form "Query? "
3629 * Note that "[y/n]" is appended to the prompt.
3631 bool get_check(cptr prompt)
3633 return get_check_strict(prompt, 0);
3637 * Verify something with the user strictly
3639 * mode & CHECK_OKAY_CANCEL : force user to answer 'O'kay or 'C'ancel
3640 * mode & CHECK_NO_ESCAPE : don't allow ESCAPE key
3641 * mode & CHECK_NO_HISTORY : no message_add
3642 * mode & CHECK_DEFAULT_Y : accept any key as y, except n and Esc.
3644 bool get_check_strict(cptr prompt, BIT_FLAGS mode)
3652 p_ptr->window |= PW_MESSAGE;
3660 if (!rogue_like_commands)
3661 mode &= ~CHECK_OKAY_CANCEL;
3664 /* Hack -- Build a "useful" prompt */
3665 if (mode & CHECK_OKAY_CANCEL)
3667 my_strcpy(buf, prompt, sizeof(buf)-15);
3668 strcat(buf, "[(O)k/(C)ancel]");
3670 else if (mode & CHECK_DEFAULT_Y)
3672 my_strcpy(buf, prompt, sizeof(buf)-5);
3673 strcat(buf, "[Y/n]");
3677 my_strcpy(buf, prompt, sizeof(buf)-5);
3678 strcat(buf, "[y/n]");
3684 if (!(mode & CHECK_NO_HISTORY) && p_ptr->playing)
3686 /* HACK : Add the line to message buffer */
3688 p_ptr->window |= (PW_MESSAGE);
3692 /* Get an acceptable answer */
3697 if (!(mode & CHECK_NO_ESCAPE))
3706 if (mode & CHECK_OKAY_CANCEL)
3708 if (i == 'o' || i == 'O')
3713 else if (i == 'c' || i == 'C')
3721 if (i == 'y' || i == 'Y')
3726 else if (i == 'n' || i == 'N')
3733 if (mode & CHECK_DEFAULT_Y)
3742 /* Erase the prompt */
3745 /* Return the flag */
3751 * Prompts for a keypress
3753 * The "prompt" should take the form "Command: "
3755 * Returns TRUE unless the character is "Escape"
3757 bool get_com(cptr prompt, char *command, bool z_escape)
3762 /* Display a prompt */
3766 if (get_com_no_macros)
3767 *command = inkey_special(FALSE);
3771 /* Clear the prompt */
3774 /* Handle "cancel" */
3775 if (*command == ESCAPE) return (FALSE);
3776 if (z_escape && ((*command == 'z') || (*command == 'Z'))) return (FALSE);
3784 * Request a "quantity" from the user
3786 * Hack -- allow "command_arg" to specify a quantity
3788 QUANTITY get_quantity(cptr prompt, QUANTITY max)
3797 /* Use "command_arg" */
3800 /* Extract a number */
3803 /* Clear "command_arg" */
3806 /* Enforce the maximum */
3807 if (amt > max) amt = max;
3813 /* Get the item index */
3814 result = repeat_pull(&code);
3815 amt = (QUANTITY)code;
3816 if ((max != 1) && result)
3818 /* Enforce the maximum */
3819 if (amt > max) amt = max;
3821 /* Enforce the minimum */
3822 if (amt < 0) amt = 0;
3828 /* Build a prompt if needed */
3831 /* Build a prompt */
3832 sprintf(tmp, _("いくつですか (1-%d): ", "Quantity (1-%d): "), max);
3834 /* Use that prompt */
3841 /* Display prompt */
3844 /* Default to one */
3847 /* Build the default */
3848 sprintf(buf, "%d", amt);
3851 * Ask for a quantity
3852 * Don't allow to use numpad as cursor key.
3854 res = askfor_aux(buf, 6, FALSE);
3862 /* Extract a number */
3863 amt = (COMMAND_CODE)atoi(buf);
3865 /* A letter means "all" */
3866 if (isalpha(buf[0])) amt = max;
3868 /* Enforce the maximum */
3869 if (amt > max) amt = max;
3871 /* Enforce the minimum */
3872 if (amt < 0) amt = 0;
3874 if (amt) repeat_push((COMMAND_CODE)amt);
3876 /* Return the result */
3882 * Pause for user response
3884 void pause_line(int row)
3887 put_str(_("[ 何かキーを押して下さい ]", "[Press any key to continue]"), row, _(26, 23));
3895 * Hack -- special buffer to hold the action of the current keymap
3897 static char request_command_buffer[256];
3909 menu_naiyou menu_info[10][10] =
3912 {"魔法/特殊能力", 1, FALSE},
3914 {"道具(使用)", 3, FALSE},
3915 {"道具(その他)", 4, FALSE},
3925 {"使う(m)", 'm', TRUE},
3926 {"調べる(b/P)", 'b', TRUE},
3927 {"覚える(G)", 'G', TRUE},
3928 {"特殊能力を使う(U/O)", 'U', TRUE},
3938 {"休息する(R)", 'R', TRUE},
3939 {"トラップ解除(D)", 'D', TRUE},
3940 {"探す(s)", 's', TRUE},
3941 {"周りを調べる(l/x)", 'l', TRUE},
3942 {"ターゲット指定(*)", '*', TRUE},
3943 {"穴を掘る(T/^t)", 'T', TRUE},
3944 {"階段を上る(<)", '<', TRUE},
3945 {"階段を下りる(>)", '>', TRUE},
3946 {"ペットに命令する(p)", 'p', TRUE},
3947 {"探索モードのON/OFF(S/#)", 'S', TRUE}
3951 {"読む(r)", 'r', TRUE},
3952 {"飲む(q)", 'q', TRUE},
3953 {"杖を使う(u/Z)", 'u', TRUE},
3954 {"魔法棒で狙う(a/z)", 'a', TRUE},
3955 {"ロッドを振る(z/a)", 'z', TRUE},
3956 {"始動する(A)", 'A', TRUE},
3957 {"食べる(E)", 'E', TRUE},
3958 {"飛び道具で撃つ(f/t)", 'f', TRUE},
3959 {"投げる(v)", 'v', TRUE},
3964 {"拾う(g)", 'g', TRUE},
3965 {"落とす(d)", 'd', TRUE},
3966 {"壊す(k/^d)", 'k', TRUE},
3967 {"銘を刻む({)", '{', TRUE},
3968 {"銘を消す(})", '}', TRUE},
3969 {"調査(I)", 'I', TRUE},
3970 {"アイテム一覧(i)", 'i', TRUE},
3977 {"装備する(w)", 'w', TRUE},
3978 {"装備を外す(t/T)", 't', TRUE},
3979 {"燃料を補給(F)", 'F', TRUE},
3980 {"装備一覧(e)", 'e', TRUE},
3990 {"開ける(o)", 'o', TRUE},
3991 {"閉じる(c)", 'c', TRUE},
3992 {"体当たりする(B/f)", 'B', TRUE},
3993 {"くさびを打つ(j/S)", 'j', TRUE},
4003 {"ダンジョンの全体図(M)", 'M', TRUE},
4004 {"位置を確認(L/W)", 'L', TRUE},
4005 {"階の雰囲気(^f)", KTRL('F'), TRUE},
4006 {"ステータス(C)", 'C', TRUE},
4007 {"文字の説明(/)", '/', TRUE},
4008 {"メッセージ履歴(^p)", KTRL('P'), TRUE},
4009 {"現在の時刻(^t/')", KTRL('T'), TRUE},
4010 {"現在の知識(~)", '~', TRUE},
4011 {"プレイ記録(|)", '|', TRUE},
4016 {"オプション(=)", '=', TRUE},
4017 {"マクロ(@)", '@', TRUE},
4018 {"画面表示(%)", '%', TRUE},
4019 {"カラー(&)", '&', TRUE},
4020 {"設定変更コマンド(\")", '\"', TRUE},
4021 {"自動拾いをロード($)", '$', TRUE},
4022 {"システム(!)", '!', TRUE},
4029 {"セーブ&中断(^x)", KTRL('X'), TRUE},
4030 {"セーブ(^s)", KTRL('S'), TRUE},
4031 {"ヘルプ(?)", '?', TRUE},
4032 {"再描画(^r)", KTRL('R'), TRUE},
4033 {"メモ(:)", ':', TRUE},
4034 {"記念撮影())", ')', TRUE},
4035 {"記念撮影の表示(()", '(', TRUE},
4036 {"バージョン情報(V)", 'V', TRUE},
4037 {"引退する(Q)", 'Q', TRUE},
4042 menu_naiyou menu_info[10][10] =
4045 {"Magic/Special", 1, FALSE},
4046 {"Action", 2, FALSE},
4047 {"Items(use)", 3, FALSE},
4048 {"Items(other)", 4, FALSE},
4049 {"Equip", 5, FALSE},
4050 {"Door/Box", 6, FALSE},
4051 {"Informations", 7, FALSE},
4052 {"Options", 8, FALSE},
4053 {"Other commands", 9, FALSE},
4058 {"Use(m)", 'm', TRUE},
4059 {"See tips(b/P)", 'b', TRUE},
4060 {"Study(G)", 'G', TRUE},
4061 {"Special abilities(U/O)", 'U', TRUE},
4071 {"Rest(R)", 'R', TRUE},
4072 {"Disarm a trap(D)", 'D', TRUE},
4073 {"Search(s)", 's', TRUE},
4074 {"Look(l/x)", 'l', TRUE},
4075 {"Target(*)", '*', TRUE},
4076 {"Dig(T/^t)", 'T', TRUE},
4077 {"Go up stairs(<)", '<', TRUE},
4078 {"Go down stairs(>)", '>', TRUE},
4079 {"Command pets(p)", 'p', TRUE},
4080 {"Search mode ON/OFF(S/#)", 'S', TRUE}
4084 {"Read a scroll(r)", 'r', TRUE},
4085 {"Drink a potion(q)", 'q', TRUE},
4086 {"Use a staff(u/Z)", 'u', TRUE},
4087 {"Aim a wand(a/z)", 'a', TRUE},
4088 {"Zap a rod(z/a)", 'z', TRUE},
4089 {"Activate an equipment(A)", 'A', TRUE},
4090 {"Eat(E)", 'E', TRUE},
4091 {"Fire missile weapon(f/t)", 'f', TRUE},
4092 {"Throw an item(v)", 'v', TRUE},
4097 {"Get items(g)", 'g', TRUE},
4098 {"Drop an item(d)", 'd', TRUE},
4099 {"Destroy an item(k/^d)", 'k', TRUE},
4100 {"Inscribe an item({)", '{', TRUE},
4101 {"Uninscribe an item(})", '}', TRUE},
4102 {"Info about an item(I)", 'I', TRUE},
4103 {"Inventory list(i)", 'i', TRUE},
4110 {"Wear(w)", 'w', TRUE},
4111 {"Take off(t/T)", 't', TRUE},
4112 {"Refuel(F)", 'F', TRUE},
4113 {"Equipment list(e)", 'e', TRUE},
4123 {"Open(o)", 'o', TRUE},
4124 {"Close(c)", 'c', TRUE},
4125 {"Bash a door(B/f)", 'B', TRUE},
4126 {"Jam a door(j/S)", 'j', TRUE},
4136 {"Full map(M)", 'M', TRUE},
4137 {"Map(L/W)", 'L', TRUE},
4138 {"Level feeling(^f)", KTRL('F'), TRUE},
4139 {"Character status(C)", 'C', TRUE},
4140 {"Identify symbol(/)", '/', TRUE},
4141 {"Show prev messages(^p)", KTRL('P'), TRUE},
4142 {"Current time(^t/')", KTRL('T'), TRUE},
4143 {"Various informations(~)", '~', TRUE},
4144 {"Play record menu(|)", '|', TRUE},
4149 {"Set options(=)", '=', TRUE},
4150 {"Interact with macros(@)", '@', TRUE},
4151 {"Interact w/ visuals(%)", '%', TRUE},
4152 {"Interact with colors(&)", '&', TRUE},
4153 {"Enter a user pref(\")", '\"', TRUE},
4154 {"Reload auto-pick pref($)", '$', TRUE},
4162 {"Save and quit(^x)", KTRL('X'), TRUE},
4163 {"Save(^s)", KTRL('S'), TRUE},
4164 {"Help(obsoleted)(?)", '?', TRUE},
4165 {"Redraw(^r)", KTRL('R'), TRUE},
4166 {"Take note(:)", ':', TRUE},
4167 {"Dump screen dump(()", ')', TRUE},
4168 {"Load screen dump())", '(', TRUE},
4169 {"Version info(V)", 'V', TRUE},
4170 {"Quit(Q)", 'Q', TRUE},
4183 } special_menu_naiyou;
4185 #define MENU_CLASS 1
4189 special_menu_naiyou special_menu_info[] =
4191 {"超能力/特殊能力", 0, 0, MENU_CLASS, CLASS_MINDCRAFTER},
4192 {"ものまね/特殊能力", 0, 0, MENU_CLASS, CLASS_IMITATOR},
4193 {"歌/特殊能力", 0, 0, MENU_CLASS, CLASS_BARD},
4194 {"必殺技/特殊能力", 0, 0, MENU_CLASS, CLASS_SAMURAI},
4195 {"練気術/魔法/特殊能力", 0, 0, MENU_CLASS, CLASS_FORCETRAINER},
4196 {"技/特殊能力", 0, 0, MENU_CLASS, CLASS_BERSERKER},
4197 {"技術/特殊能力", 0, 0, MENU_CLASS, CLASS_SMITH},
4198 {"鏡魔法/特殊能力", 0, 0, MENU_CLASS, CLASS_MIRROR_MASTER},
4199 {"忍術/特殊能力", 0, 0, MENU_CLASS, CLASS_NINJA},
4200 {"広域マップ(<)", 2, 6, MENU_WILD, FALSE},
4201 {"通常マップ(>)", 2, 7, MENU_WILD, TRUE},
4205 special_menu_naiyou special_menu_info[] =
4207 {"MindCraft/Special", 0, 0, MENU_CLASS, CLASS_MINDCRAFTER},
4208 {"Imitation/Special", 0, 0, MENU_CLASS, CLASS_IMITATOR},
4209 {"Song/Special", 0, 0, MENU_CLASS, CLASS_BARD},
4210 {"Technique/Special", 0, 0, MENU_CLASS, CLASS_SAMURAI},
4211 {"Mind/Magic/Special", 0, 0, MENU_CLASS, CLASS_FORCETRAINER},
4212 {"BrutalPower/Special", 0, 0, MENU_CLASS, CLASS_BERSERKER},
4213 {"Technique/Special", 0, 0, MENU_CLASS, CLASS_SMITH},
4214 {"MirrorMagic/Special", 0, 0, MENU_CLASS, CLASS_MIRROR_MASTER},
4215 {"Ninjutsu/Special", 0, 0, MENU_CLASS, CLASS_NINJA},
4216 {"Enter global map(<)", 2, 6, MENU_WILD, FALSE},
4217 {"Enter local map(>)", 2, 7, MENU_WILD, TRUE},
4222 static char inkey_from_menu(void)
4226 int num = 0, max_num, old_num = 0;
4230 if (p_ptr->y - panel_row_min > 10) basey = 2;
4234 /* Clear top line */
4244 if (!menu) old_num = num;
4245 put_str("+----------------------------------------------------+", basey, basex);
4246 put_str("| |", basey+1, basex);
4247 put_str("| |", basey+2, basex);
4248 put_str("| |", basey+3, basex);
4249 put_str("| |", basey+4, basex);
4250 put_str("| |", basey+5, basex);
4251 put_str("+----------------------------------------------------+", basey+6, basex);
4253 for(i = 0; i < 10; i++)
4256 if (!menu_info[menu][i].cmd) break;
4257 menu_name = menu_info[menu][i].name;
4258 for(hoge = 0; ; hoge++)
4260 if (!special_menu_info[hoge].name[0]) break;
4261 if ((menu != special_menu_info[hoge].window) || (i != special_menu_info[hoge].number)) continue;
4262 switch(special_menu_info[hoge].jouken)
4265 if (p_ptr->pclass == special_menu_info[hoge].jouken_naiyou) menu_name = special_menu_info[hoge].name;
4268 if (!dun_level && !p_ptr->inside_arena && !p_ptr->inside_quest)
4270 if ((byte)p_ptr->wild_mode == special_menu_info[hoge].jouken_naiyou) menu_name = special_menu_info[hoge].name;
4277 put_str(menu_name, basey + 1 + i / 2, basex + 4 + (i % 2) * 24);
4280 kisuu = max_num % 2;
4281 put_str(_("》", "> "),basey + 1 + num / 2, basex + 2 + (num % 2) * 24);
4283 /* Place the cursor on the player */
4284 move_cursor_relative(p_ptr->y, p_ptr->x);
4288 if ((sub_cmd == ' ') || (sub_cmd == 'x') || (sub_cmd == 'X') || (sub_cmd == '\r') || (sub_cmd == '\n'))
4290 if (menu_info[menu][num].fin)
4292 cmd = menu_info[menu][num].cmd;
4298 menu = menu_info[menu][num].cmd;
4304 else if ((sub_cmd == ESCAPE) || (sub_cmd == 'z') || (sub_cmd == 'Z') || (sub_cmd == '0'))
4321 else if ((sub_cmd == '2') || (sub_cmd == 'j') || (sub_cmd == 'J'))
4326 num = (num + 2) % (max_num - 1);
4328 num = (num + 2) % (max_num + 1);
4330 else num = (num + 2) % max_num;
4332 else if ((sub_cmd == '8') || (sub_cmd == 'k') || (sub_cmd == 'K'))
4337 num = (num + max_num - 3) % (max_num - 1);
4339 num = (num + max_num - 1) % (max_num + 1);
4341 else num = (num + max_num - 2) % max_num;
4343 else if ((sub_cmd == '4') || (sub_cmd == '6') || (sub_cmd == 'h') || (sub_cmd == 'H') || (sub_cmd == 'l') || (sub_cmd == 'L'))
4345 if ((num % 2) || (num == max_num - 1))
4349 else if (num < max_num - 1)
4357 if (!inkey_next) inkey_next = "";
4363 * Request a command from the user.
4365 * Sets p_ptr->command_cmd, p_ptr->command_dir, p_ptr->command_rep,
4366 * p_ptr->command_arg. May modify p_ptr->command_new.
4368 * Note that "caret" ("^") is treated specially, and is used to
4369 * allow manual input of control characters. This can be used
4370 * on many machines to request repeated tunneling (Ctrl-H) and
4371 * on the Macintosh to request "Control-Caret".
4373 * Note that "backslash" is treated specially, and is used to bypass any
4374 * keymap entry for the following character. This is useful for macros.
4376 * Note that this command is used both in the dungeon and in
4377 * stores, and must be careful to work in both situations.
4379 * Note that "p_ptr->command_new" may not work any more.
4381 void request_command(int shopping)
4394 if (rogue_like_commands)
4396 mode = KEYMAP_MODE_ROGUE;
4402 mode = KEYMAP_MODE_ORIG;
4406 /* No command yet */
4409 /* No "argument" yet */
4412 /* No "direction" yet */
4421 /* Hack -- auto-commands */
4424 /* Flush messages */
4427 /* Use auto-command */
4434 /* Get a keypress in "command" mode */
4437 /* Hack -- no flush needed */
4441 /* Activate "command mode" */
4447 if (!shopping && command_menu && ((cmd == '\r') || (cmd == '\n') || (cmd == 'x') || (cmd == 'X'))
4448 && !keymap_act[mode][(byte)(cmd)])
4449 cmd = inkey_from_menu();
4452 /* Clear top line */
4459 COMMAND_ARG old_arg = command_arg;
4464 /* Begin the input */
4465 prt(_("回数: ", "Count: "), 0, 0);
4467 /* Get a command count */
4470 /* Get a new keypress */
4473 /* Simple editing (delete or backspace) */
4474 if ((cmd == 0x7F) || (cmd == KTRL('H')))
4476 /* Delete a digit */
4477 command_arg = command_arg / 10;
4479 /* Show current count */
4480 prt(format(_("回数: %d", "Count: %d"), command_arg), 0, 0);
4483 /* Actual numeric data */
4484 else if (cmd >= '0' && cmd <= '9')
4486 /* Stop count at 9999 */
4487 if (command_arg >= 1000)
4496 /* Increase count */
4499 /* Incorporate that digit */
4500 command_arg = command_arg * 10 + D2I(cmd);
4503 /* Show current count */
4504 prt(format(_("回数: %d", "Count: %d"), command_arg), 0, 0);
4507 /* Exit on "unusable" input */
4514 /* Hack -- Handle "zero" */
4515 if (command_arg == 0)
4520 /* Show current count */
4521 prt(format(_("回数: %d", "Count: %d"), command_arg), 0, 0);
4524 /* Hack -- Handle "old_arg" */
4527 /* Restore old_arg */
4528 command_arg = old_arg;
4530 /* Show current count */
4531 prt(format(_("回数: %d", "Count: %d"), command_arg), 0, 0);
4534 /* Hack -- white-space means "enter command now" */
4535 if ((cmd == ' ') || (cmd == '\n') || (cmd == '\r'))
4537 /* Get a real command */
4538 if (!get_com(_("コマンド: ", "Command: "), (char *)&cmd, FALSE))
4550 /* Allow "keymaps" to be bypassed */
4553 /* Get a real command */
4554 (void)get_com(_("コマンド: ", "Command: "), (char *)&cmd, FALSE);
4556 /* Hack -- bypass keymaps */
4557 if (!inkey_next) inkey_next = "";
4561 /* Allow "control chars" to be entered */
4564 /* Get a new command and controlify it */
4565 if (get_com(_("CTRL: ", "Control: "), (char *)&cmd, FALSE)) cmd = KTRL(cmd);
4569 /* Look up applicable keymap */
4570 act = keymap_act[mode][(byte)(cmd)];
4572 /* Apply keymap if not inside a keymap already */
4573 if (act && !inkey_next)
4575 /* Install the keymap (limited buffer size) */
4576 (void)strnfmt(request_command_buffer, 256, "%s", act);
4578 /* Start using the buffer */
4579 inkey_next = request_command_buffer;
4591 command_cmd = (byte)cmd;
4596 /* Hack -- Auto-repeat certain commands */
4597 if (always_repeat && (command_arg <= 0))
4599 /* Hack -- auto repeat certain commands */
4600 if (my_strchr("TBDoc+", (char)command_cmd))
4602 /* Repeat 99 times */
4611 switch (command_cmd)
4613 /* Command "p" -> "purchase" (get) */
4614 case 'p': command_cmd = 'g'; break;
4616 /* Command "m" -> "purchase" (get) */
4617 case 'm': command_cmd = 'g'; break;
4619 /* Command "s" -> "sell" (drop) */
4620 case 's': command_cmd = 'd'; break;
4625 for (i = 0; i < 256; i++)
4628 if ((s = keymap_act[mode][i]) != NULL)
4630 if (*s == command_cmd && *(s+1) == 0)
4638 caretcmd = command_cmd;
4641 /* Hack -- Scan equipment */
4642 for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
4646 object_type *o_ptr = &inventory[i];
4648 /* Skip non-objects */
4649 if (!o_ptr->k_idx) continue;
4651 /* No inscription */
4652 if (!o_ptr->inscription) continue;
4654 /* Obtain the inscription */
4655 s = quark_str(o_ptr->inscription);
4658 s = my_strchr(s, '^');
4660 /* Process preventions */
4663 /* Check the "restriction" character */
4665 if ((s[1] == caretcmd) || (s[1] == '*'))
4667 if ((s[1] == command_cmd) || (s[1] == '*'))
4671 /* Hack -- Verify command */
4672 if (!get_check(_("本当ですか? ", "Are you sure? ")))
4674 /* Hack -- Use space */
4679 /* Find another '^' */
4680 s = my_strchr(s + 1, '^');
4685 /* Hack -- erase the message line. */
4692 * Check a char for "vowel-hood"
4694 bool is_a_vowel(int ch)
4719 * Replace the first instance of "target" in "buf" with "insert"
4720 * If "insert" is NULL, just remove the first instance of "target"
4721 * In either case, return TRUE if "target" is found.
4723 * XXX Could be made more efficient, especially in the
4724 * case where "insert" is smaller than "target".
4726 static bool insert_str(char *buf, cptr target, cptr insert)
4729 int b_len, t_len, i_len;
4731 /* Attempt to find the target (modify "buf") */
4732 buf = my_strstr(buf, target);
4734 /* No target found */
4735 if (!buf) return (FALSE);
4737 /* Be sure we have an insertion string */
4738 if (!insert) insert = "";
4740 /* Extract some lengths */
4741 t_len = strlen(target);
4742 i_len = strlen(insert);
4743 b_len = strlen(buf);
4745 /* How much "movement" do we need? */
4746 len = i_len - t_len;
4748 /* We need less space (for insert) */
4751 for (i = t_len; i < b_len; ++i) buf[i+len] = buf[i];
4754 /* We need more space (for insert) */
4757 for (i = b_len-1; i >= t_len; --i) buf[i+len] = buf[i];
4760 /* If movement occured, we need a new terminator */
4761 if (len) buf[b_len+len] = '\0';
4763 /* Now copy the insertion string */
4764 for (i = 0; i < i_len; ++i) buf[i] = insert[i];
4766 /* Successful operation */
4776 * Called from cmd4.c and a few other places. Just extracts
4777 * a direction from the keymap for ch (the last direction,
4778 * in fact) byte or char here? I'm thinking that keymaps should
4779 * generally only apply to single keys, which makes it no more
4780 * than 128, so a char should suffice... but keymap_act is 256...
4782 int get_keymap_dir(char ch)
4786 /* Already a direction? */
4797 if (rogue_like_commands)
4799 mode = KEYMAP_MODE_ROGUE;
4805 mode = KEYMAP_MODE_ORIG;
4808 /* Extract the action (if any) */
4809 act = keymap_act[mode][(byte)(ch)];
4814 /* Convert to a direction */
4815 for (s = act; *s; ++s)
4817 /* Use any digits in keymap */
4818 if (isdigit(*s)) d = D2I(*s);
4826 /* Return direction */
4831 #define REPEAT_MAX 20
4833 /* Number of chars saved */
4834 static int repeat__cnt = 0;
4837 static int repeat__idx = 0;
4840 static COMMAND_CODE repeat__key[REPEAT_MAX];
4843 void repeat_push(COMMAND_CODE what)
4846 if (repeat__cnt == REPEAT_MAX) return;
4848 /* Push the "stuff" */
4849 repeat__key[repeat__cnt++] = what;
4851 /* Prevents us from pulling keys */
4856 bool repeat_pull(COMMAND_CODE *what)
4858 /* All out of keys */
4859 if (repeat__idx == repeat__cnt) return (FALSE);
4861 /* Grab the next key, advance */
4862 *what = repeat__key[repeat__idx++];
4868 void repeat_check(void)
4872 /* Ignore some commands */
4873 if (command_cmd == ESCAPE) return;
4874 if (command_cmd == ' ') return;
4875 if (command_cmd == '\r') return;
4876 if (command_cmd == '\n') return;
4878 /* Repeat Last Command */
4879 if (command_cmd == 'n')
4884 /* Get the command */
4885 if (repeat_pull(&what))
4887 /* Save the command */
4892 /* Start saving new command */
4901 /* Save this command */
4910 * Array size for which InsertionSort
4911 * is used instead of QuickSort
4917 * Exchange two sort-entries
4918 * (should probably be coded inline
4919 * for speed increase)
4921 static void swap(tag_type *a, tag_type *b)
4932 * Insertion-Sort algorithm
4933 * (used by the Quicksort algorithm)
4935 static void InsertionSort(tag_type elements[], int number)
4941 for (P = 1; P < number; P++)
4944 for (j = P; (j > 0) && (elements[j - 1].tag > tmp.tag); j--)
4945 elements[j] = elements[j - 1];
4952 * Helper function for Quicksort
4954 static tag_type median3(tag_type elements[], int left, int right)
4956 int center = (left + right) / 2;
4958 if (elements[left].tag > elements[center].tag)
4959 swap(&elements[left], &elements[center]);
4960 if (elements[left].tag > elements[right].tag)
4961 swap(&elements[left], &elements[right]);
4962 if (elements[center].tag > elements[right].tag)
4963 swap(&elements[center], &elements[right]);
4965 swap(&elements[center], &elements[right - 1]);
4966 return (elements[right - 1]);
4971 * Quicksort algorithm
4973 * The "median of three" pivot selection eliminates
4974 * the bad case of already sorted input.
4976 * We use InsertionSort for smaller sub-arrays,
4977 * because it is faster in this case.
4979 * For details see: "Data Structures and Algorithm
4980 * Analysis in C" by Mark Allen Weiss.
4982 static void quicksort(tag_type elements[], int left, int right)
4987 if (left + CUTOFF <= right)
4989 pivot = median3(elements, left, right);
4991 i = left; j = right -1;
4995 while (elements[++i].tag < pivot.tag);
4996 while (elements[--j].tag > pivot.tag);
4999 swap(&elements[i], &elements[j]);
5005 swap(&elements[i], &elements[right - 1]);
5007 quicksort(elements, left, i - 1);
5008 quicksort(elements, i + 1, right);
5012 /* Use InsertionSort on small arrays */
5013 InsertionSort(elements + left, right - left + 1);
5019 * Frontend for the sorting algorithm
5021 * Sorts an array of tagged pointers
5022 * with <number> elements.
5024 void tag_sort(tag_type elements[], int number)
5026 quicksort(elements, 0, number - 1);
5029 #endif /* SORT_R_INFO */
5031 #ifdef SUPPORT_GAMMA
5033 /* Table of gamma values */
5034 byte gamma_table[256];
5036 /* Table of ln(x/256) * 256 for x going from 0 -> 255 */
5037 static s16b gamma_helper[256] =
5039 0,-1420,-1242,-1138,-1065,-1007,-961,-921,-887,-857,-830,-806,-783,-762,-744,-726,
5040 -710,-694,-679,-666,-652,-640,-628,-617,-606,-596,-586,-576,-567,-577,-549,-541,
5041 -532,-525,-517,-509,-502,-495,-488,-482,-475,-469,-463,-457,-451,-455,-439,-434,
5042 -429,-423,-418,-413,-408,-403,-398,-394,-389,-385,-380,-376,-371,-367,-363,-359,
5043 -355,-351,-347,-343,-339,-336,-332,-328,-325,-321,-318,-314,-311,-308,-304,-301,
5044 -298,-295,-291,-288,-285,-282,-279,-276,-273,-271,-268,-265,-262,-259,-257,-254,
5045 -251,-248,-246,-243,-241,-238,-236,-233,-231,-228,-226,-223,-221,-219,-216,-214,
5046 -212,-209,-207,-205,-203,-200,-198,-196,-194,-192,-190,-188,-186,-184,-182,-180,
5047 -178,-176,-174,-172,-170,-168,-166,-164,-162,-160,-158,-156,-155,-153,-151,-149,
5048 -147,-146,-144,-142,-140,-139,-137,-135,-134,-132,-130,-128,-127,-125,-124,-122,
5049 -120,-119,-117,-116,-114,-112,-111,-109,-108,-106,-105,-103,-102,-100,-99,-97,
5050 -96,-95,-93,-92,-90,-89,-87,-86,-85,-83,-82,-80,-79,-78,-76,-75,
5051 -74,-72,-71,-70,-68,-67,-66,-65,-63,-62,-61,-59,-58,-57,-56,-54,
5052 -53,-52,-51,-50,-48,-47,-46,-45,-44,-42,-41,-40,-39,-38,-37,-35,
5053 -34,-33,-32,-31,-30,-29,-27,-26,-25,-24,-23,-22,-21,-20,-19,-18,
5054 -17,-16,-14,-13,-12,-11,-10,-9,-8,-7,-6,-5,-4,-3,-2,-1
5059 * Build the gamma table so that floating point isn't needed.
5061 * Note gamma goes from 0->256. The old value of 100 is now 128.
5063 void build_gamma_table(int gamma)
5068 * value is the current sum.
5069 * diff is the new term to add to the series.
5073 /* Hack - convergence is bad in these cases. */
5075 gamma_table[255] = 255;
5077 for (i = 1; i < 255; i++)
5080 * Initialise the Taylor series
5082 * value and diff have been scaled by 256
5087 diff = ((long)gamma_helper[i]) * (gamma - 256);
5096 * Use the following identiy to calculate the gamma table.
5097 * exp(x) = 1 + x + x^2/2 + x^3/(2*3) + x^4/(2*3*4) +...
5099 * n is the current term number.
5101 * The gamma_helper array contains a table of
5103 * This is used because a^b = exp(b*ln(a))
5109 * Note that everything is scaled by 256 for accuracy,
5110 * plus another factor of 256 for the final result to
5111 * be from 0-255. Thus gamma_helper[] * gamma must be
5112 * divided by 256*256 each itteration, to get back to
5113 * the original power series.
5115 diff = (((diff / 256) * gamma_helper[i]) * (gamma - 256)) / (256 * n);
5119 * Store the value in the table so that the
5120 * floating point pow function isn't needed .
5122 gamma_table[i] = ((long)(value / 256) * i) / 256;
5126 #endif /* SUPPORT_GAMMA */
5130 * Add a series of keypresses to the "queue".
5132 * Return any errors generated by Term_keypress() in doing so, or SUCCESS
5133 * if there are none.
5135 * Catch the "out of space" error before anything is printed.
5137 * NB: The keys added here will be interpreted by any macros or keymaps.
5139 errr type_string(cptr str, uint len)
5146 /* Paranoia - no string. */
5147 if (!str) return -1;
5149 /* Hack - calculate the string length here if none given. */
5150 if (!len) len = strlen(str);
5152 /* Activate the main window, as all pastes go there. */
5153 Term_activate(term_screen);
5155 for (s = str; s < str+len; s++)
5157 /* Catch end of string */
5158 if (*s == '\0') break;
5160 err = Term_keypress(*s);
5166 /* Activate the original window. */
5174 void roff_to_buf(cptr str, int maxlen, char *tbuf, size_t bufsize)
5183 while (str[read_pt])
5186 bool kinsoku = FALSE;
5191 /* Prepare one character */
5192 ch[0] = str[read_pt];
5195 kanji = iskanji(ch[0]);
5199 ch[1] = str[read_pt+1];
5202 if (strcmp(ch, "。") == 0 ||
5203 strcmp(ch, "、") == 0 ||
5204 strcmp(ch, "ィ") == 0 ||
5205 strcmp(ch, "ー") == 0)
5208 else if (!isprint(ch[0]))
5211 if (!isprint(ch[0]))
5215 if (line_len + ch_len > maxlen - 1 || str[read_pt] == '\n')
5219 /* return to better wrapping point. */
5220 /* Space character at the end of the line need not to be printed. */
5221 word_len = read_pt - word_punct;
5223 if (kanji && !kinsoku)
5227 if (ch[0] == ' ' || word_len >= line_len/2)
5231 read_pt = word_punct;
5232 if (str[word_punct] == ' ')
5234 write_pt -= word_len;
5237 tbuf[write_pt++] = '\0';
5239 word_punct = read_pt;
5243 word_punct = read_pt;
5245 if (!kinsoku) word_punct = read_pt;
5248 /* Not enough buffer size */
5249 if ((size_t)(write_pt + 3) >= bufsize) break;
5251 tbuf[write_pt++] = ch[0];
5257 tbuf[write_pt++] = ch[1];
5263 tbuf[write_pt] = '\0';
5264 tbuf[write_pt+1] = '\0';
5271 * The my_strcpy() function copies up to 'bufsize'-1 characters from 'src'
5272 * to 'buf' and NUL-terminates the result. The 'buf' and 'src' strings may
5275 * my_strcpy() returns strlen(src). This makes checking for truncation
5276 * easy. Example: if (my_strcpy(buf, src, sizeof(buf)) >= sizeof(buf)) ...;
5278 * This function should be equivalent to the strlcpy() function in BSD.
5280 size_t my_strcpy(char *buf, const char *src, size_t bufsize)
5285 const char *s = src;
5289 /* reserve for NUL termination */
5292 /* Copy as many bytes as will fit */
5293 while (*s && (len < bufsize))
5297 if (len + 1 >= bufsize || !*(s+1)) break;
5317 size_t len = strlen(src);
5321 if (bufsize == 0) return ret;
5324 if (len >= bufsize) len = bufsize - 1;
5326 /* Copy the string and terminate it */
5327 (void)memcpy(buf, src, len);
5330 /* Return strlen(src) */
5338 * The my_strcat() tries to append a string to an existing NUL-terminated string.
5339 * It never writes more characters into the buffer than indicated by 'bufsize' and
5340 * NUL-terminates the buffer. The 'buf' and 'src' strings may not overlap.
5342 * my_strcat() returns strlen(buf) + strlen(src). This makes checking for
5343 * truncation easy. Example:
5344 * if (my_strcat(buf, src, sizeof(buf)) >= sizeof(buf)) ...;
5346 * This function should be equivalent to the strlcat() function in BSD.
5348 size_t my_strcat(char *buf, const char *src, size_t bufsize)
5350 size_t dlen = strlen(buf);
5352 /* Is there room left in the buffer? */
5353 if (dlen < bufsize - 1)
5355 /* Append as much as possible */
5356 return (dlen + my_strcpy(buf + dlen, src, bufsize - dlen));
5360 /* Return without appending */
5361 return (dlen + strlen(src));
5367 * A copy of ANSI strstr()
5369 * my_strstr() can handle Kanji strings correctly.
5371 char *my_strstr(const char *haystack, const char *needle)
5374 int l1 = strlen(haystack);
5375 int l2 = strlen(needle);
5379 for(i = 0; i <= l1 - l2; i++)
5381 if(!strncmp(haystack + i, needle, l2))
5382 return (char *)haystack + i;
5385 if (iskanji(*(haystack + i))) i++;
5395 * A copy of ANSI strchr()
5397 * my_strchr() can handle Kanji strings correctly.
5399 char *my_strchr(const char *ptr, char ch)
5401 for ( ; *ptr != '\0'; ptr++)
5403 if (*ptr == ch) return (char *)ptr;
5406 if (iskanji(*ptr)) ptr++;
5415 * Convert string to lower case
5417 void str_tolower(char *str)
5419 /* Force to be lower case string */
5429 *str = (char)tolower(*str);
5435 * Get a keypress from the user.
5436 * And interpret special keys as internal code.
5438 * This function is a Mega-Hack and depend on pref-xxx.prf's.
5439 * Currently works on Linux(UNIX), Windows, and Macintosh only.
5441 int inkey_special(bool numpad_cursor)
5443 static const struct {
5446 } modifier_key_list[] = {
5447 {"shift-", SKEY_MOD_SHIFT},
5448 {"control-", SKEY_MOD_CONTROL},
5452 static const struct {
5456 } special_key_list[] = {
5457 {FALSE, "Down]", SKEY_DOWN},
5458 {FALSE, "Left]", SKEY_LEFT},
5459 {FALSE, "Right]", SKEY_RIGHT},
5460 {FALSE, "Up]", SKEY_UP},
5461 {FALSE, "Page_Up]", SKEY_PGUP},
5462 {FALSE, "Page_Down]", SKEY_PGDOWN},
5463 {FALSE, "Home]", SKEY_TOP},
5464 {FALSE, "End]", SKEY_BOTTOM},
5465 {TRUE, "KP_Down]", SKEY_DOWN},
5466 {TRUE, "KP_Left]", SKEY_LEFT},
5467 {TRUE, "KP_Right]", SKEY_RIGHT},
5468 {TRUE, "KP_Up]", SKEY_UP},
5469 {TRUE, "KP_Page_Up]", SKEY_PGUP},
5470 {TRUE, "KP_Page_Down]", SKEY_PGDOWN},
5471 {TRUE, "KP_Home]", SKEY_TOP},
5472 {TRUE, "KP_End]", SKEY_BOTTOM},
5473 {TRUE, "KP_2]", SKEY_DOWN},
5474 {TRUE, "KP_4]", SKEY_LEFT},
5475 {TRUE, "KP_6]", SKEY_RIGHT},
5476 {TRUE, "KP_8]", SKEY_UP},
5477 {TRUE, "KP_9]", SKEY_PGUP},
5478 {TRUE, "KP_3]", SKEY_PGDOWN},
5479 {TRUE, "KP_7]", SKEY_TOP},
5480 {TRUE, "KP_1]", SKEY_BOTTOM},
5484 static const struct {
5487 } gcu_special_key_list[] = {
5493 {"4~", SKEY_BOTTOM},
5495 {"6~", SKEY_PGDOWN},
5508 * Forget macro trigger ----
5509 * It's important if we are already expanding macro action
5511 inkey_macro_trigger_string[0] = '\0';
5513 /* Get a keypress */
5516 /* Examine trigger string */
5517 trig_len = strlen(inkey_macro_trigger_string);
5519 /* Already known that no special key */
5520 if (!trig_len) return (int)((unsigned char)key);
5523 * Hack -- Ignore macro defined on ASCII characters.
5525 if (trig_len == 1 && parse_macro)
5527 char c = inkey_macro_trigger_string[0];
5529 /* Cancel macro action on the queue */
5530 forget_macro_action();
5532 /* Return the originaly pressed key */
5533 return (int)((unsigned char)c);
5536 /* Convert the trigger */
5537 ascii_to_text(buf, inkey_macro_trigger_string);
5539 /* Check the prefix "\[" */
5540 if (prefix(str, "\\["))
5545 /* Examine modifier keys */
5548 for (i = 0; modifier_key_list[i].keyname; i++)
5550 if (prefix(str, modifier_key_list[i].keyname))
5552 /* Get modifier key flag */
5553 str += strlen(modifier_key_list[i].keyname);
5554 modifier |= modifier_key_list[i].keyflag;
5558 /* No more modifier key found */
5559 if (!modifier_key_list[i].keyname) break;
5562 /* numpad_as_cursorkey option force numpad keys to input numbers */
5563 if (!numpad_as_cursorkey) numpad_cursor = FALSE;
5565 /* Get a special key code */
5566 for (i = 0; special_key_list[i].keyname; i++)
5568 if ((!special_key_list[i].numpad || numpad_cursor) &&
5569 streq(str, special_key_list[i].keyname))
5571 skey = special_key_list[i].keycode;
5576 /* A special key found */
5579 /* Cancel macro action on the queue */
5580 forget_macro_action();
5582 /* Return special key code and modifier flags */
5583 return (skey | modifier);
5587 if (prefix(str, "\\e["))
5591 for (i = 0; gcu_special_key_list[i].keyname; i++)
5593 if (streq(str, gcu_special_key_list[i].keyname))
5595 return gcu_special_key_list[i].keycode;
5600 /* No special key found? */
5602 /* Don't bother with this trigger no more */
5603 inkey_macro_trigger_string[0] = '\0';
5605 /* Return normal keycode */
5606 return (int)((unsigned char)key);