4 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
6 * This software may be copied and distributed for educational, research,
7 * and not for profit purposes provided that this copyright and statement
8 * are included in all such copies. Other copyrights may also apply.
11 /* Purpose: Angband utilities -BEN- */
17 #include "monsterrace-hook.h"
18 #include "view-mainwindow.h"
26 * 10進数から16進数への変換テーブル /
27 * Global array for converting numbers to uppercase hecidecimal digit
28 * This array can also be used to convert a number to an octal digit
30 const char hexsym[16] =
32 '0', '1', '2', '3', '4', '5', '6', '7',
33 '8', '9', 'A', 'B', 'C', 'D', 'E', 'F'
38 * The next "free" index to use
43 * The index of the oldest message (none yet)
48 * The next "free" offset
53 * The offset to the oldest used char (none yet)
58 * The array of offsets, by index [MESSAGE_MAX]
63 * The array of chars, by offset [MESSAGE_BUF]
67 bool msg_flag; /* Used in msg_print() for "buffering" */
70 * Number of active macros.
75 * Array of macro patterns [MACRO_MAX]
80 * Array of macro actions [MACRO_MAX]
85 * Array of macro types [MACRO_MAX]
90 * Current macro action [1024]
94 bool get_com_no_macros = FALSE; /* Expand macros in "get_com" or not */
96 bool inkey_base; /* See the "inkey()" function */
97 bool inkey_xtra; /* See the "inkey()" function */
98 bool inkey_scan; /* See the "inkey()" function */
99 bool inkey_flag; /* See the "inkey()" function */
101 static int num_more = 0;
103 /* Save macro trigger string for use in inkey_special() */
104 static char inkey_macro_trigger_string[1024];
106 int max_macrotrigger = 0; /*!< 現在登録中のマクロ(トリガー)の数 */
107 concptr macro_template = NULL; /*!< Angband設定ファイルのT: タグ情報から読み込んだ長いTコードを処理するために利用する文字列ポインタ */
108 concptr macro_modifier_chr; /*!< &x# で指定されるマクロトリガーに関する情報を記録する文字列ポインタ */
109 concptr macro_modifier_name[MAX_MACRO_MOD]; /*!< マクロ上で取り扱う特殊キーを文字列上で表現するためのフォーマットを記録した文字列ポインタ配列 */
110 concptr macro_trigger_name[MAX_MACRO_TRIG]; /*!< マクロのトリガーコード */
111 concptr macro_trigger_keycode[2][MAX_MACRO_TRIG]; /*!< マクロの内容 */
113 s16b command_cmd; /* Current "Angband Command" */
114 COMMAND_ARG command_arg; /*!< 各種コマンドの汎用的な引数として扱う / Gives argument of current command */
115 COMMAND_NUM command_rep; /*!< 各種コマンドの汎用的なリピート数として扱う / Gives repetition of current command */
116 DIRECTION command_dir; /*!< 各種コマンドの汎用的な方向値処理として扱う/ Gives direction of current command */
117 s16b command_see; /* See "object1.c" */
118 s16b command_wrk; /* See "object1.c" */
119 TERM_LEN command_gap = 999; /* See "object1.c" */
120 s16b command_new; /* Command chaining from inven/equip view */
127 * For those systems that don't have "stricmp()"
129 * Compare the two strings "a" and "b" ala "strcmp()" ignoring case.
131 int stricmp(concptr a, concptr b)
136 /* Scan the strings */
137 for (s1 = a, s2 = b; TRUE; s1++, s2++)
139 z1 = FORCEUPPER(*s1);
140 z2 = FORCEUPPER(*s2);
141 if (z1 < z2) return (-1);
142 if (z1 > z2) return (1);
147 #endif /* HAS_STRICMP */
155 * For those systems that don't have "usleep()" but need it.
157 * Fake "usleep()" function grabbed from the inl netrek server -cba
159 int usleep(huge usecs)
161 struct timeval Timer;
166 fd_set *no_fds = NULL;
172 /* Was: int readfds, writefds, exceptfds; */
173 /* Was: readfds = writefds = exceptfds = 0; */
176 /* Paranoia -- No excessive sleeping */
177 if (usecs > 4000000L) core(_("不当な usleep() 呼び出し", "Illegal usleep() call"));
180 Timer.tv_sec = (usecs / 1000000L);
181 Timer.tv_usec = (usecs % 1000000L);
184 if (select(nfds, no_fds, no_fds, no_fds, &Timer) < 0)
186 /* Hack -- ignore interrupts */
187 if (errno != EINTR) return -1;
198 * Hack -- External functions
201 extern struct passwd *getpwuid(uid_t uid);
202 extern struct passwd *getpwnam(concptr name);
207 * Find a default user name from the system.
209 void user_name(char *buf, int id)
213 /* Look up the user name */
214 if ((pw = getpwuid(id)))
216 (void)strcpy(buf, pw->pw_name);
219 #ifdef CAPITALIZE_USER_NAME
220 /* Hack -- capitalize the user name */
222 if (!iskanji(buf[0]))
225 buf[0] = toupper(buf[0]);
226 #endif /* CAPITALIZE_USER_NAME */
231 /* Oops. Hack -- default to "PLAYER" */
232 strcpy(buf, "PLAYER");
241 * The concept of the "file" routines below (and elsewhere) is that all
242 * file handling should be done using as few routines as possible, since
243 * every machine is slightly different, but these routines always have the
246 * In fact, perhaps we should use the "path_parse()" routine below to convert
247 * from "canonical" filenames (optional leading tilde's, internal wildcards,
248 * slash as the path seperator, etc) to "system" filenames (no special symbols,
249 * system-specific path seperator, etc). This would allow the program itself
250 * to assume that all filenames are "Unix" filenames, and explicitly "extract"
251 * such filenames if needed (by "path_parse()", or perhaps "path_canon()").
253 * Note that "path_temp" should probably return a "canonical" filename.
255 * Note that "my_fopen()" and "my_open()" and "my_make()" and "my_kill()"
256 * and "my_move()" and "my_copy()" should all take "canonical" filenames.
258 * Note that "canonical" filenames use a leading "slash" to indicate an absolute
259 * path, and a leading "tilde" to indicate a special directory, and default to a
260 * relative path, but MSDOS uses a leading "drivename plus colon" to indicate the
261 * use of a "special drive", and then the rest of the path is parsed "normally",
262 * and MACINTOSH uses a leading colon to indicate a relative path, and an embedded
263 * colon to indicate a "drive plus absolute path", and finally defaults to a file
264 * in the current working directory, which may or may not be defined.
266 * We should probably parse a leading "~~/" as referring to "ANGBAND_DIR". (?)
274 * Most of the "file" routines for "ACORN" should be in "main-acn.c"
284 * Extract a "parsed" path from an initial filename
285 * Normally, we simply copy the filename into the buffer
286 * But leading tilde symbols must be handled in a special way
287 * Replace "~user/" by the home directory of the user named "user"
288 * Replace "~/" by the home directory of the current user
290 errr path_parse(char *buf, int max, concptr file)
297 /* Assume no result */
301 if (!file) return (-1);
303 /* File needs no parsing */
306 (void)strnfmt(buf, max, "%s", file);
310 /* Point at the user */
313 /* Look for non-user portion of the file */
314 s = my_strstr(u, PATH_SEP);
316 /* Hack -- no long user names */
317 if (s && (s >= u + sizeof(user))) return (1);
319 /* Extract a user name */
323 for (i = 0; u < s; ++i) user[i] = *u++;
328 /* Look up the "current" user */
329 if (u[0] == '\0') u = getlogin();
331 /* Look up a user (or "current" user) */
332 if (u) pw = getpwnam(u);
333 else pw = getpwuid(getuid());
338 /* Make use of the info */
339 if (s) strnfmt(buf, max, "%s%s", pw->pw_dir, s);
340 else strnfmt(buf, max, "%s", pw->pw_dir);
351 * Extract a "parsed" path from an initial filename
353 * This requires no special processing on simple machines,
354 * except for verifying the size of the filename.
356 errr path_parse(char *buf, int max, concptr file)
358 /* Accept the filename */
359 (void)strnfmt(buf, max, "%s", file);
361 #if defined(MAC_MPW) && defined(CARBON)
362 /* Fix it according to the current operating system */
363 convert_pathname(buf);
364 #endif /* MAC_MPW && CARBON */
377 * Hack -- acquire a "temporary" file name if possible
379 * This filename is always in "system-specific" form.
381 static errr path_temp(char *buf, int max)
390 /* Format to length */
391 #if !defined(WIN32) || (defined(_MSC_VER) && (_MSC_VER >= 1900))
392 (void)strnfmt(buf, max, "%s", s);
394 (void)strnfmt(buf, max, ".%s", s);
404 * Create a new path by appending a file (or directory) to a path.
406 * This requires no special processing on simple machines, except
407 * for verifying the size of the filename, but note the ability to
408 * bypass the given "path" with certain special file-names.
410 * Note that the "file" may actually be a "sub-path", including
413 * Note that this function yields a path which must be "parsed"
414 * using the "parse" function above.
416 errr path_build(char *buf, int max, concptr path, concptr file)
421 /* Use the file itself */
422 (void)strnfmt(buf, max, "%s", file);
425 /* Absolute file, on "normal" systems */
426 else if (prefix(file, PATH_SEP) && !streq(PATH_SEP, ""))
428 /* Use the file itself */
429 (void)strnfmt(buf, max, "%s", file);
435 /* Use the file itself */
436 (void)strnfmt(buf, max, "%s", file);
442 /* Build the new path */
443 (void)strnfmt(buf, max, "%s%s%s", path, PATH_SEP, file);
452 * Hack -- replacement for "fopen()"
454 FILE *my_fopen(concptr file, concptr mode)
458 #if defined(MAC_MPW) || defined(MACH_O_CARBON)
462 /* Hack -- Try to parse the path */
463 if (path_parse(buf, 1024, file)) return (NULL);
465 #if defined(MAC_MPW) || defined(MACH_O_CARBON)
466 if (my_strchr(mode, 'w'))
468 /* setting file type/creator */
469 tempfff = fopen(buf, mode);
470 fsetfileinfo(buf, _fcreator, _ftype);
475 /* Attempt to fopen the file anyway */
476 return (fopen(buf, mode));
481 * Hack -- replacement for "fclose()"
483 errr my_fclose(FILE *fff)
486 if (!fff) return (-1);
488 /* Close, check for error */
489 if (fclose(fff) == EOF) return (1);
501 FILE *my_fopen_temp(char *buf, int max)
505 /* Prepare the buffer for mkstemp */
506 strncpy(buf, "/tmp/anXXXXXX", max);
508 /* Secure creation of a temporary file */
511 /* Check the file-descriptor */
512 if (fd < 0) return (NULL);
514 /* Return a file stream */
515 return (fdopen(fd, "w"));
518 #else /* HAVE_MKSTEMP */
520 FILE *my_fopen_temp(char *buf, int max)
522 /* Generate a temporary filename */
523 if (path_temp(buf, max)) return (NULL);
526 return (my_fopen(buf, "w"));
529 #endif /* HAVE_MKSTEMP */
533 * Hack -- replacement for "fgets()"
535 * Read a string, without a newline, to a file
537 * Process tabs, strip internal non-printables
539 errr my_fgets(FILE *fff, char *buf, huge n)
546 if (fgets(tmp, 1024, fff))
549 guess_convert_to_system_encoding(tmp, sizeof(tmp));
552 /* Convert weirdness */
553 for (s = tmp; *s; s++)
555 #if defined(MACINTOSH) || defined(MACH_O_CARBON)
558 * Be nice to the Macintosh, where a file can have Mac or Unix
559 * end of line, especially since the introduction of OS X.
560 * MPW tools were also very tolerant to the Unix EOL.
562 if (*s == '\r') *s = '\n';
564 #endif /* MACINTOSH || MACH_O_CARBON */
579 /* Hack -- require room */
580 if (i + 8 >= n) break;
585 /* Append some more spaces */
586 while (0 != (i % 8)) buf[i++] = ' ';
590 else if (iskanji(*s))
604 /* Handle printables */
605 else if (isprint((unsigned char)*s))
614 /* No newline character, but terminate */
630 * Hack -- replacement for "fputs()"
631 * Dump a string, plus a newline, to a file
632 * Process internal weirdness?
634 errr my_fputs(FILE *fff, concptr buf, huge n)
639 /* Dump, ignore errors */
640 (void)fprintf(fff, "%s\n", buf);
651 * Most of the "file" routines for "ACORN" should be in "main-acn.c"
653 * Many of them can be rewritten now that only "fd_open()" and "fd_make()"
654 * and "my_fopen()" should ever create files.
662 * The Macintosh is a little bit brain-dead sometimes
665 # define open(N,F,M) \
666 ((M), open((char*)(N),F))
667 # define write(F,B,S) \
668 write(F,(char*)(B),S)
669 #endif /* MACINTOSH */
673 * Several systems have no "O_BINARY" flag
677 #endif /* O_BINARY */
681 * Hack -- attempt to delete a file
683 errr fd_kill(concptr file)
687 /* Hack -- Try to parse the path */
688 if (path_parse(buf, 1024, file)) return (-1);
698 * Hack -- attempt to move a file
700 errr fd_move(concptr file, concptr what)
705 /* Hack -- Try to parse the path */
706 if (path_parse(buf, 1024, file)) return (-1);
708 /* Hack -- Try to parse the path */
709 if (path_parse(aux, 1024, what)) return (-1);
712 (void)rename(buf, aux);
719 * Hack -- attempt to copy a file
721 errr fd_copy(concptr file, concptr what)
728 /* Hack -- Try to parse the path */
729 if (path_parse(buf, 1024, file)) return (-1);
731 /* Hack -- Try to parse the path */
732 if (path_parse(aux, 1024, what)) return (-1);
734 /* Open source file */
735 src_fd = fd_open(buf, O_RDONLY);
736 if (src_fd < 0) return (-1);
738 /* Open destination file */
739 dst_fd = fd_open(aux, O_WRONLY|O_TRUNC|O_CREAT);
740 if (dst_fd < 0) return (-1);
743 while ((read_num = read(src_fd, buf, 1024)) > 0)
746 while (write_num < read_num)
748 int ret = write(dst_fd, buf + write_num, read_num - write_num);
768 * Hack -- attempt to open a file descriptor (create file)
769 * This function should fail if the file already exists
770 * Note that we assume that the file should be "binary"
772 int fd_make(concptr file, BIT_FLAGS mode)
776 /* Hack -- Try to parse the path */
777 if (path_parse(buf, 1024, file)) return (-1);
779 #if defined(MAC_MPW) || defined(MACH_O_CARBON)
782 /* Create the file, fail if exists, write-only, binary */
783 fdes = open(buf, O_CREAT | O_EXCL | O_WRONLY | O_BINARY, mode);
784 /* Set creator and type if the file is successfully opened */
785 if (fdes >= 0) fsetfileinfo(buf, _fcreator, _ftype);
786 /* Return the descriptor */
790 /* Create the file, fail if exists, write-only, binary */
791 return (open(buf, O_CREAT | O_EXCL | O_WRONLY | O_BINARY, mode));
798 * Hack -- attempt to open a file descriptor (existing file)
800 * Note that we assume that the file should be "binary"
802 int fd_open(concptr file, int flags)
806 /* Hack -- Try to parse the path */
807 if (path_parse(buf, 1024, file)) return (-1);
809 /* Attempt to open the file */
810 return (open(buf, flags | O_BINARY, 0));
815 * Hack -- attempt to lock a file descriptor
817 * Legal lock types -- F_UNLCK, F_RDLCK, F_WRLCK
819 errr fd_lock(int fd, int what)
822 what = what ? what : 0;
825 if (fd < 0) return (-1);
831 # if defined(F_ULOCK) && defined(F_LOCK)
836 /* Unlock it, Ignore errors */
837 lockf(fd, F_ULOCK, 0);
843 /* Lock the score file */
844 if (lockf(fd, F_LOCK, 0) != 0) return (1);
851 # if defined(LOCK_UN) && defined(LOCK_EX)
856 /* Unlock it, Ignore errors */
857 (void)flock(fd, LOCK_UN);
863 /* Lock the score file */
864 if (flock(fd, LOCK_EX) != 0) return (1);
879 * Hack -- attempt to seek on a file descriptor
881 errr fd_seek(int fd, huge n)
886 if (fd < 0) return (-1);
888 /* Seek to the given position */
889 p = lseek(fd, n, SEEK_SET);
892 if (p != n) return (1);
900 * Hack -- attempt to truncate a file descriptor
902 errr fd_chop(int fd, huge n)
908 if (fd < 0) return (-1);
910 #if defined(ULTRIX) || defined(NeXT)
921 * Hack -- attempt to read data from a file descriptor
923 errr fd_read(int fd, char *buf, huge n)
926 if (fd < 0) return (-1);
934 if (read(fd, buf, 16384) != 16384) return (1);
936 /* Shorten the task */
939 /* Shorten the task */
945 /* Read the final piece */
946 if (read(fd, buf, n) != (int)n) return (1);
954 * Hack -- Attempt to write data to a file descriptor
956 errr fd_write(int fd, concptr buf, huge n)
959 if (fd < 0) return (-1);
967 if (write(fd, buf, 16384) != 16384) return (1);
969 /* Shorten the task */
972 /* Shorten the task */
978 /* Write the final piece */
979 if (write(fd, buf, n) != (int)n) return (1);
987 * Hack -- attempt to close a file descriptor
989 errr fd_close(int fd)
992 if (fd < 0) return (-1);
1007 * Important note about "colors"
1009 * The "TERM_*" color definitions list the "composition" of each
1010 * "Angband color" in terms of "quarters" of each of the three color
1011 * components (Red, Green, Blue), for example, TERM_UMBER is defined
1012 * as 2/4 Red, 1/4 Green, 0/4 Blue.
1014 * The following info is from "Torbjorn Lindgren" (see "main-xaw.c").
1016 * These values are NOT gamma-corrected. On most machines (with the
1017 * Macintosh being an important exception), you must "gamma-correct"
1018 * the given values, that is, "correct for the intrinsic non-linearity
1019 * of the phosphor", by converting the given intensity levels based
1020 * on the "gamma" of the target screen, which is usually 1.7 (or 1.5).
1022 * The actual formula for conversion is unknown to me at this time,
1023 * but you can use the table below for the most common gamma values.
1025 * So, on most machines, simply convert the values based on the "gamma"
1026 * of the target screen, which is usually in the range 1.5 to 1.7, and
1027 * usually is closest to 1.7. The converted value for each of the five
1028 * different "quarter" values is given below:
1030 * Given Gamma 1.0 Gamma 1.5 Gamma 1.7 Hex 1.7
1031 * ----- ---- ---- ---- ---
1032 * 0/4 0.00 0.00 0.00 #00
1033 * 1/4 0.25 0.27 0.28 #47
1034 * 2/4 0.50 0.55 0.56 #8f
1035 * 3/4 0.75 0.82 0.84 #d7
1036 * 4/4 1.00 1.00 1.00 #ff
1038 * Note that some machines (i.e. most IBM machines) are limited to a
1039 * hard-coded set of colors, and so the information above is useless.
1041 * Also, some machines are limited to a pre-determined set of colors,
1042 * for example, the IBM can only display 16 colors, and only 14 of
1043 * those colors resemble colors used by Angband, and then only when
1044 * you ignore the fact that "Slate" and "cyan" are not really matches,
1045 * so on the IBM, we use "orange" for both "Umber", and "Light Umber"
1046 * in addition to the obvious "Orange", since by combining all of the
1047 * "indeterminate" colors into a single color, the rest of the colors
1048 * are left with "meaningful" values.
1055 void move_cursor(int row, int col)
1057 Term_gotoxy(col, row);
1063 * Convert a decimal to a single digit octal number
1065 static char octify(uint i)
1067 return (hexsym[i%8]);
1071 * Convert a decimal to a single digit hex number
1073 static char hexify(uint i)
1075 return (hexsym[i%16]);
1080 * Convert a octal-digit into a decimal
1082 static int deoct(char c)
1084 if (isdigit(c)) return (D2I(c));
1089 * Convert a hexidecimal-digit into a decimal
1091 static int dehex(char c)
1093 if (isdigit(c)) return (D2I(c));
1094 if (islower(c)) return (A2I(c) + 10);
1095 if (isupper(c)) return (A2I(tolower(c)) + 10);
1100 static int my_stricmp(concptr a, concptr b)
1105 /* Scan the strings */
1106 for (s1 = a, s2 = b; TRUE; s1++, s2++)
1108 z1 = FORCEUPPER(*s1);
1109 z2 = FORCEUPPER(*s2);
1110 if (z1 < z2) return (-1);
1111 if (z1 > z2) return (1);
1112 if (!z1) return (0);
1116 static int my_strnicmp(concptr a, concptr b, int n)
1121 /* Scan the strings */
1122 for (s1 = a, s2 = b; n > 0; s1++, s2++, n--)
1124 z1 = FORCEUPPER(*s1);
1125 z2 = FORCEUPPER(*s2);
1126 if (z1 < z2) return (-1);
1127 if (z1 > z2) return (1);
1128 if (!z1) return (0);
1134 static void trigger_text_to_ascii(char **bufptr, concptr *strptr)
1137 concptr str = *strptr;
1138 bool mod_status[MAX_MACRO_MOD];
1141 int shiftstatus = 0;
1144 if (macro_template == NULL)
1147 for (i = 0; macro_modifier_chr[i]; i++)
1148 mod_status[i] = FALSE;
1151 /* Examine modifier keys */
1154 for (i=0; macro_modifier_chr[i]; i++)
1156 len = strlen(macro_modifier_name[i]);
1158 if(!my_strnicmp(str, macro_modifier_name[i], len))
1161 if (!macro_modifier_chr[i]) break;
1163 mod_status[i] = TRUE;
1164 if ('S' == macro_modifier_chr[i])
1167 for (i = 0; i < max_macrotrigger; i++)
1169 len = strlen(macro_trigger_name[i]);
1170 if (!my_strnicmp(str, macro_trigger_name[i], len) && ']' == str[len])
1172 /* a trigger name found */
1177 /* Invalid trigger name? */
1178 if (i == max_macrotrigger)
1180 str = my_strchr(str, ']');
1186 *strptr = str; /* where **strptr == ']' */
1190 key_code = macro_trigger_keycode[shiftstatus][i];
1194 for (i = 0; macro_template[i]; i++)
1196 char ch = macro_template[i];
1202 for (j = 0; macro_modifier_chr[j]; j++) {
1204 *s++ = macro_modifier_chr[j];
1208 strcpy(s, key_code);
1209 s += strlen(key_code);
1219 *strptr = str; /* where **strptr == ']' */
1225 * Hack -- convert a printable string into real ascii
1227 * I have no clue if this function correctly handles, for example,
1228 * parsing "\xFF" into a (signed) char. Whoever thought of making
1229 * the "sign" of a "char" undefined is a complete moron. Oh well.
1231 void text_to_ascii(char *buf, concptr str)
1235 /* Analyze the "ascii" string */
1238 /* Backslash codes */
1241 /* Skip the backslash */
1248 trigger_text_to_ascii(&s, &str);
1255 *s = 16 * (char)dehex(*++str);
1256 *s++ += (char)dehex(*++str);
1259 /* Hack -- simple way to specify "backslash" */
1260 else if (*str == '\\')
1265 /* Hack -- simple way to specify "caret" */
1266 else if (*str == '^')
1271 /* Hack -- simple way to specify "space" */
1272 else if (*str == 's')
1277 /* Hack -- simple way to specify Escape */
1278 else if (*str == 'e')
1284 else if (*str == 'b')
1290 else if (*str == 'n')
1296 else if (*str == 'r')
1302 else if (*str == 't')
1308 else if (*str == '0')
1310 *s = 8 * (char)deoct(*++str);
1311 *s++ += (char)deoct(*++str);
1315 else if (*str == '1')
1317 *s = 64 + 8 * (char)deoct(*++str);
1318 *s++ += (char)deoct(*++str);
1322 else if (*str == '2')
1324 *s = 64 * 2 + 8 * (char)deoct(*++str);
1325 *s++ += (char)deoct(*++str);
1329 else if (*str == '3')
1331 *s = 64 * 3 + 8 * (char)deoct(*++str);
1332 *s++ += (char)deoct(*++str);
1335 /* Skip the final char */
1339 /* Normal Control codes */
1340 else if (*str == '^')
1343 *s++ = (*str++ & 037);
1358 static bool trigger_ascii_to_text(char **bufptr, concptr *strptr)
1361 concptr str = *strptr;
1366 if (macro_template == NULL)
1372 for (i = 0; macro_template[i]; i++)
1375 char ch = macro_template[i];
1380 while ((tmp = my_strchr(macro_modifier_chr, *str)) != 0)
1382 j = (int)(tmp - macro_modifier_chr);
1383 tmp = macro_modifier_name[j];
1384 while(*tmp) *s++ = *tmp++;
1389 for (j = 0; *str && *str != '\r'; j++)
1390 key_code[j] = *str++;
1394 if (ch != *str) return FALSE;
1398 if (*str++ != '\r') return FALSE;
1400 for (i = 0; i < max_macrotrigger; i++)
1402 if (!my_stricmp(key_code, macro_trigger_keycode[0][i])
1403 || !my_stricmp(key_code, macro_trigger_keycode[1][i]))
1406 if (i == max_macrotrigger)
1409 tmp = macro_trigger_name[i];
1410 while (*tmp) *s++ = *tmp++;
1421 * Hack -- convert a string into a printable form
1423 void ascii_to_text(char *buf, concptr str)
1427 /* Analyze the "ascii" string */
1430 byte i = (byte)(*str++);
1435 if(!trigger_ascii_to_text(&s, &str))
1496 *s++ = octify(i / 8);
1497 *s++ = octify(i % 8);
1503 *s++ = hexify(i / 16);
1504 *s++ = hexify(i % 16);
1515 * The "macro" package
1517 * Functions are provided to manipulate a collection of macros, each
1518 * of which has a trigger pattern string and a resulting action string
1519 * and a small set of flags.
1525 * Determine if any macros have ever started with a given character.
1527 static bool macro__use[256];
1531 * Find the macro (if any) which exactly matches the given pattern
1533 sint macro_find_exact(concptr pat)
1537 /* Nothing possible */
1538 if (!macro__use[(byte)(pat[0])])
1543 /* Scan the macros */
1544 for (i = 0; i < macro__num; ++i)
1546 /* Skip macros which do not match the pattern */
1547 if (!streq(macro__pat[i], pat)) continue;
1559 * Find the first macro (if any) which contains the given pattern
1561 static sint macro_find_check(concptr pat)
1565 /* Nothing possible */
1566 if (!macro__use[(byte)(pat[0])])
1571 /* Scan the macros */
1572 for (i = 0; i < macro__num; ++i)
1574 /* Skip macros which do not contain the pattern */
1575 if (!prefix(macro__pat[i], pat)) continue;
1587 * Find the first macro (if any) which contains the given pattern and more
1589 static sint macro_find_maybe(concptr pat)
1593 /* Nothing possible */
1594 if (!macro__use[(byte)(pat[0])])
1599 /* Scan the macros */
1600 for (i = 0; i < macro__num; ++i)
1602 /* Skip macros which do not contain the pattern */
1603 if (!prefix(macro__pat[i], pat)) continue;
1605 /* Skip macros which exactly match the pattern XXX XXX */
1606 if (streq(macro__pat[i], pat)) continue;
1618 * Find the longest macro (if any) which starts with the given pattern
1620 static sint macro_find_ready(concptr pat)
1622 int i, t, n = -1, s = -1;
1624 /* Nothing possible */
1625 if (!macro__use[(byte)(pat[0])])
1630 /* Scan the macros */
1631 for (i = 0; i < macro__num; ++i)
1633 /* Skip macros which are not contained by the pattern */
1634 if (!prefix(pat, macro__pat[i])) continue;
1636 /* Obtain the length of this macro */
1637 t = strlen(macro__pat[i]);
1639 /* Only track the "longest" pattern */
1640 if ((n >= 0) && (s > t)) continue;
1642 /* Track the entry */
1651 * Add a macro definition (or redefinition).
1653 * We should use "act == NULL" to "remove" a macro, but this might make it
1654 * impossible to save the "removal" of a macro definition.
1656 * We should consider refusing to allow macros which contain existing macros,
1657 * or which are contained in existing macros, because this would simplify the
1658 * macro analysis code.
1660 * We should consider removing the "command macro" crap, and replacing it
1661 * with some kind of "powerful keymap" ability, but this might make it hard
1662 * to change the "roguelike" option from inside the game.
1664 errr macro_add(concptr pat, concptr act)
1669 /* Paranoia -- require data */
1670 if (!pat || !act) return (-1);
1673 /* Look for any existing macro */
1674 n = macro_find_exact(pat);
1676 /* Replace existing macro */
1679 /* Free the old macro action */
1680 string_free(macro__act[n]);
1683 /* Create a new macro */
1686 /* Acquire a new index */
1689 /* Save the pattern */
1690 macro__pat[n] = string_make(pat);
1693 /* Save the action */
1694 macro__act[n] = string_make(act);
1697 macro__use[(byte)(pat[0])] = TRUE;
1706 * Local variable -- we are inside a "macro action"
1708 * Do not match any macros until "ascii 30" is found.
1710 static bool parse_macro = FALSE;
1713 * Local variable -- we are inside a "macro trigger"
1715 * Strip all keypresses until a low ascii value is found.
1717 static bool parse_under = FALSE;
1721 * Flush all input chars. Actually, remember the flush,
1722 * and do a "special flush" before the next "inkey()".
1724 * This is not only more efficient, but also necessary to make sure
1725 * that various "inkey()" codes are not "lost" along the way.
1735 * Flush the screen, make a noise
1739 /* Mega-Hack -- Flush the output */
1742 /* Make a bell noise (if allowed) */
1743 if (ring_bell) Term_xtra(TERM_XTRA_NOISE, 0);
1745 /* Flush the input (later!) */
1751 * Hack -- Make a (relevant?) sound
1756 if (!use_sound) return;
1758 /* Make a sound (if allowed) */
1759 Term_xtra(TERM_XTRA_SOUND, val);
1763 * Hack -- Play a music
1765 errr play_music(int type, int val)
1768 if (!use_music) return 1;
1770 /* Make a sound (if allowed) */
1771 return Term_xtra(type, val);
1775 * Hack -- Select floor music.
1777 void select_floor_music(void)
1781 if (!use_music) return;
1783 if(p_ptr->ambush_flag)
1785 play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_AMBUSH);
1789 if(p_ptr->wild_mode)
1791 play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_WILD);
1795 if(p_ptr->inside_arena)
1797 play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_ARENA);
1801 if(p_ptr->inside_battle)
1803 play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_BATTLE);
1807 if(p_ptr->inside_quest)
1809 if(play_music(TERM_XTRA_MUSIC_QUEST, p_ptr->inside_quest))
1811 play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_QUEST);
1816 for(i = 0; i < max_q_idx; i++)
1817 { // TODO マクロで類似条件を統合すること
1818 if(quest[i].status == QUEST_STATUS_TAKEN &&
1819 (quest[i].type == QUEST_TYPE_KILL_LEVEL || quest[i].type == QUEST_TYPE_RANDOM) &&
1820 quest[i].level == current_floor_ptr->dun_level && p_ptr->dungeon_idx == quest[i].dungeon)
1822 if(play_music(TERM_XTRA_MUSIC_QUEST, i))
1824 play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_QUEST);
1830 if(p_ptr->dungeon_idx)
1832 if(p_ptr->feeling == 2) play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_DUN_FEEL2);
1833 else if(p_ptr->feeling >= 3 && p_ptr->feeling <= 5) play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_DUN_FEEL1);
1836 if(play_music(TERM_XTRA_MUSIC_DUNGEON, p_ptr->dungeon_idx))
1838 if(current_floor_ptr->dun_level < 40) play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_DUN_LOW);
1839 else if(current_floor_ptr->dun_level < 80) play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_DUN_MED);
1840 else play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_DUN_HIGH);
1848 if(play_music(TERM_XTRA_MUSIC_TOWN, p_ptr->town_num))
1850 play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_TOWN);
1855 if(!current_floor_ptr->dun_level)
1857 if(p_ptr->lev >= 45) play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_FIELD3);
1858 else if(p_ptr->lev >= 25) play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_FIELD2);
1859 else play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_FIELD1);
1868 * Helper function called only from "inkey()"
1870 * This function does almost all of the "macro" processing.
1872 * We use the "Term_key_push()" function to handle "failed" macros, as well
1873 * as "extra" keys read in while choosing the proper macro, and also to hold
1874 * the action for the macro, plus a special "ascii 30" character indicating
1875 * that any macro action in progress is complete. Embedded macros are thus
1876 * illegal, unless a macro action includes an explicit "ascii 30" character,
1877 * which would probably be a massive hack, and might break things.
1879 * Only 500 (0+1+2+...+29+30) milliseconds may elapse between each key in
1880 * the macro trigger sequence. If a key sequence forms the "prefix" of a
1881 * macro trigger, 500 milliseconds must pass before the key sequence is
1882 * known not to be that macro trigger.
1884 static char inkey_aux(void)
1886 int k = 0, n, p = 0, w = 0;
1892 char *buf = inkey_macro_trigger_string;
1894 /* Hack : キー入力待ちで止まっているので、流れた行の記憶は不要。 */
1899 /* Scan next keypress from macro action */
1900 if (Term_inkey(&ch, FALSE, TRUE))
1902 /* Over-flowed? Cancel macro action */
1903 parse_macro = FALSE;
1908 /* Wait for a keypress */
1909 (void) (Term_inkey(&ch, TRUE, TRUE));
1913 /* End "macro action" */
1914 if (ch == 30) parse_macro = FALSE;
1916 /* Inside "macro action" */
1917 if (ch == 30) return (ch);
1919 /* Inside "macro action" */
1920 if (parse_macro) return (ch);
1922 /* Inside "macro trigger" */
1923 if (parse_under) return (ch);
1925 /* Save the first key, advance */
1930 /* Check for possible macro */
1931 k = macro_find_check(buf);
1933 /* No macro pending */
1934 if (k < 0) return (ch);
1937 /* Wait for a macro, or a timeout */
1940 /* Check for pending macro */
1941 k = macro_find_maybe(buf);
1943 /* No macro pending */
1946 /* Check for (and remove) a pending key */
1947 if (0 == Term_inkey(&ch, FALSE, TRUE))
1949 /* Append the key */
1960 /* Increase "wait" */
1963 /* Excessive delay */
1966 Term_xtra(TERM_XTRA_DELAY, w);
1971 /* Check for available macro */
1972 k = macro_find_ready(buf);
1974 /* No macro available */
1977 /* Push all the keys back on the queue */
1980 /* Push the key, notice over-flow */
1981 if (Term_key_push(buf[--p])) return (0);
1984 /* Wait for (and remove) a pending key */
1985 (void)Term_inkey(&ch, TRUE, TRUE);
1987 /* Return the key */
1992 /* Get the pattern */
1993 pat = macro__pat[k];
1995 /* Get the length of the pattern */
1998 /* Push the "extra" keys back on the queue */
2001 /* Push the key, notice over-flow */
2002 if (Term_key_push(buf[--p])) return (0);
2006 /* Begin "macro action" */
2009 /* Push the "end of macro action" key */
2010 if (Term_key_push(30)) return (0);
2013 /* Access the macro action */
2014 act = macro__act[k];
2016 /* Get the length of the action */
2019 /* Push the macro "action" onto the key queue */
2022 /* Push the key, notice over-flow */
2023 if (Term_key_push(act[--n])) return (0);
2027 /* Hack -- Force "inkey()" to call us again */
2033 * Cancel macro action on the queue
2035 static void forget_macro_action(void)
2037 if (!parse_macro) return;
2039 /* Drop following macro action string */
2044 /* End loop if no key ready */
2045 if (Term_inkey(&ch, FALSE, TRUE)) break;
2047 /* End loop if no key ready */
2050 /* End of "macro action" */
2051 if (ch == 30) break;
2054 /* No longer inside "macro action" */
2055 parse_macro = FALSE;
2060 * Mega-Hack -- special "inkey_next" pointer.
2062 * This special pointer allows a sequence of keys to be "inserted" into
2063 * the stream of keys returned by "inkey()". This key sequence will not
2064 * trigger any macros, and cannot be bypassed by the Borg. It is used
2065 * in Angband to handle "keymaps".
2067 static concptr inkey_next = NULL;
2073 * Mega-Hack -- special "inkey_hack" hook.
2075 * This special function hook allows the "Borg" (see elsewhere) to take
2076 * control of the "inkey()" function, and substitute in fake keypresses.
2078 char (*inkey_hack)(int flush_first) = NULL;
2080 #endif /* ALLOW_BORG */
2085 * Get a keypress from the user.
2087 * This function recognizes a few "global parameters". These are variables
2088 * which, if set to TRUE before calling this function, will have an effect
2089 * on this function, and which are always reset to FALSE by this function
2090 * before this function returns. Thus they function just like normal
2091 * parameters, except that most calls to this function can ignore them.
2093 * If "inkey_xtra" is TRUE, then all pending keypresses will be flushed,
2094 * and any macro processing in progress will be aborted. This flag is
2095 * set by the "flush()" function, which does not actually flush anything
2096 * itself, but rather, triggers delayed input flushing via "inkey_xtra".
2098 * If "inkey_scan" is TRUE, then we will immediately return "zero" if no
2099 * keypress is available, instead of waiting for a keypress.
2101 * If "inkey_base" is TRUE, then all macro processing will be bypassed.
2102 * If "inkey_base" and "inkey_scan" are both TRUE, then this function will
2103 * not return immediately, but will wait for a keypress for as long as the
2104 * normal macro matching code would, allowing the direct entry of macro
2105 * triggers. The "inkey_base" flag is extremely dangerous!
2107 * If "inkey_flag" is TRUE, then we will assume that we are waiting for a
2108 * normal command, and we will only show the cursor if "hilite_player" is
2109 * TRUE (or if the player is in a store), instead of always showing the
2110 * cursor. The various "main-xxx.c" files should avoid saving the game
2111 * in response to a "menu item" request unless "inkey_flag" is TRUE, to
2112 * prevent savefile corruption.
2114 * If we are waiting for a keypress, and no keypress is ready, then we will
2115 * refresh (once) the window which was active when this function was called.
2117 * Note that "back-quote" is automatically converted into "escape" for
2118 * convenience on machines with no "escape" key. This is done after the
2119 * macro matching, so the user can still make a macro for "backquote".
2121 * Note the special handling of "ascii 30" (ctrl-caret, aka ctrl-shift-six)
2122 * and "ascii 31" (ctrl-underscore, aka ctrl-shift-minus), which are used to
2123 * provide support for simple keyboard "macros". These keys are so strange
2124 * that their loss as normal keys will probably be noticed by nobody. The
2125 * "ascii 30" key is used to indicate the "end" of a macro action, which
2126 * allows recursive macros to be avoided. The "ascii 31" key is used by
2127 * some of the "main-xxx.c" files to introduce macro trigger sequences.
2129 * Hack -- we use "ascii 29" (ctrl-right-bracket) as a special "magic" key,
2130 * which can be used to give a variety of "sub-commands" which can be used
2131 * any time. These sub-commands could include commands to take a picture of
2132 * the current screen, to start/stop recording a macro action, etc.
2134 * If "angband_term[0]" is not active, we will make it active during this
2135 * function, so that the various "main-xxx.c" files can assume that input
2136 * is only requested (via "Term_inkey()") when "angband_term[0]" is active.
2138 * Mega-Hack -- This function is used as the entry point for clearing the
2139 * "signal_count" variable, and of the "current_world_ptr->character_saved" variable.
2141 * Hack -- Note the use of "inkey_next" to allow "keymaps" to be processed.
2143 * Mega-Hack -- Note the use of "inkey_hack" to allow the "Borg" to steal
2144 * control of the keyboard from the user.
2154 /* Hack -- Use the "inkey_next" pointer */
2155 if (inkey_next && *inkey_next && !inkey_xtra)
2157 /* Get next character, and advance */
2160 /* Cancel the various "global parameters" */
2161 inkey_base = inkey_xtra = inkey_flag = inkey_scan = FALSE;
2167 /* Forget pointer */
2173 /* Mega-Hack -- Use the special hook */
2174 if (inkey_hack && ((ch = (*inkey_hack)(inkey_xtra)) != 0))
2176 /* Cancel the various "global parameters" */
2177 inkey_base = inkey_xtra = inkey_flag = inkey_scan = FALSE;
2183 #endif /* ALLOW_BORG */
2186 /* Hack -- handle delayed "flush()" */
2189 /* End "macro action" */
2190 parse_macro = FALSE;
2192 /* End "macro trigger" */
2193 parse_under = FALSE;
2195 /* Forget old keypresses */
2200 /* Access cursor state */
2201 (void)Term_get_cursor(&v);
2203 /* Show the cursor if waiting, except sometimes in "command" mode */
2204 if (!inkey_scan && (!inkey_flag || hilite_player || current_world_ptr->character_icky))
2206 /* Show the cursor */
2207 (void)Term_set_cursor(1);
2211 /* Hack -- Activate main screen */
2212 Term_activate(angband_term[0]);
2218 /* Hack -- Handle "inkey_scan" */
2219 if (!inkey_base && inkey_scan &&
2220 (0 != Term_inkey(&kk, FALSE, FALSE)))
2226 /* Hack -- Flush output once when no key ready */
2227 if (!done && (0 != Term_inkey(&kk, FALSE, FALSE)))
2229 /* Hack -- activate proper term */
2235 /* Hack -- activate main screen */
2236 Term_activate(angband_term[0]);
2238 /* Mega-Hack -- reset saved flag */
2239 current_world_ptr->character_saved = FALSE;
2241 /* Mega-Hack -- reset signal counter */
2249 /* Hack -- Handle "inkey_base" */
2257 /* Wait for (and remove) a pending key */
2258 if (0 == Term_inkey(&ch, TRUE, TRUE))
2269 /* Check for (and remove) a pending key */
2270 if (0 == Term_inkey(&ch, FALSE, TRUE))
2278 /* Increase "wait" */
2281 /* Excessive delay */
2282 if (w >= 100) break;
2284 Term_xtra(TERM_XTRA_DELAY, w);
2292 /* Get a key (see above) */
2296 /* Handle "control-right-bracket" */
2299 /* Strip this key */
2305 /* Treat back-quote as escape */
2306 /* if (ch == '`') ch = ESCAPE; */
2309 /* End "macro trigger" */
2310 if (parse_under && (ch <= 32))
2312 /* Strip this key */
2315 /* End "macro trigger" */
2316 parse_under = FALSE;
2320 /* Handle "control-caret" */
2323 /* Strip this key */
2327 /* Handle "control-underscore" */
2330 /* Strip this key */
2333 /* Begin "macro trigger" */
2337 /* Inside "macro trigger" */
2338 else if (parse_under)
2340 /* Strip this key */
2346 /* Hack -- restore the term */
2350 /* Restore the cursor */
2354 /* Cancel the various "global parameters" */
2355 inkey_base = inkey_xtra = inkey_flag = inkey_scan = FALSE;
2357 /* Return the keypress */
2365 * We use a global array for all inscriptions to reduce the memory
2366 * spent maintaining inscriptions. Of course, it is still possible
2367 * to run out of inscription memory, especially if too many different
2368 * inscriptions are used, but hopefully this will be rare.
2370 * We use dynamic string allocation because otherwise it is necessary
2371 * to pre-guess the amount of quark activity. We limit the total
2372 * number of quarks, but this is much easier to "expand" as needed.
2374 * Any two items with the same inscription will have the same "quark"
2375 * index, which should greatly reduce the need for inscription space.
2377 * Note that "quark zero" is NULL and should not be "dereferenced".
2381 * Initialize the quark array
2383 void quark_init(void)
2385 /* Quark variables */
2386 C_MAKE(quark__str, QUARK_MAX, concptr);
2388 /* Prepare first quark, which is used when quark_add() is failed */
2389 quark__str[1] = string_make("");
2391 /* There is one quark (+ NULL) */
2397 * Add a new "quark" to the set of quarks.
2399 u16b quark_add(concptr str)
2403 /* Look for an existing quark */
2404 for (i = 1; i < quark__num; i++)
2406 /* Check for equality */
2407 if (streq(quark__str[i], str)) return (i);
2410 /* Return "" when no room is available */
2411 if (quark__num == QUARK_MAX) return 1;
2413 /* New maximal quark */
2416 /* Add a new quark */
2417 quark__str[i] = string_make(str);
2419 /* Return the index */
2425 * This function looks up a quark
2427 concptr quark_str(STR_OFFSET i)
2431 /* Return NULL for an invalid index */
2432 if ((i < 1) || (i >= quark__num)) return NULL;
2434 /* Access the quark */
2437 /* Return the quark */
2445 * Second try for the "message" handling routines.
2447 * Each call to "message_add(s)" will add a new "most recent" message
2448 * to the "message recall list", using the contents of the string "s".
2450 * The messages will be stored in such a way as to maximize "efficiency",
2451 * that is, we attempt to maximize the number of sequential messages that
2452 * can be retrieved, given a limited amount of storage space.
2454 * We keep a buffer of chars to hold the "text" of the messages, not
2455 * necessarily in "order", and an array of offsets into that buffer,
2456 * representing the actual messages. This is made more complicated
2457 * by the fact that both the array of indexes, and the buffer itself,
2458 * are both treated as "circular arrays" for efficiency purposes, but
2459 * the strings may not be "broken" across the ends of the array.
2461 * The "message_add()" function is rather "complex", because it must be
2462 * extremely efficient, both in space and time, for use with the Borg.
2468 * @brief 保存中の過去ゲームメッセージの数を返す。 / How many messages are "available"?
2469 * @return 残っているメッセージの数
2471 s32b message_num(void)
2475 /* Extract the indexes */
2476 last = message__last;
2477 next = message__next;
2480 if (next < last) next += MESSAGE_MAX;
2482 /* Extract the space */
2485 /* Return the result */
2491 * @brief 過去のゲームメッセージを返す。 / Recall the "text" of a saved message
2492 * @params age メッセージの世代
2493 * @return メッセージの文字列ポインタ
2495 concptr message_str(int age)
2501 /* Forgotten messages have no text */
2502 if ((age < 0) || (age >= message_num())) return ("");
2504 /* Acquire the "logical" index */
2505 x = (message__next + MESSAGE_MAX - (age + 1)) % MESSAGE_MAX;
2507 /* Get the "offset" for the message */
2508 o = message__ptr[x];
2510 /* Access the message text */
2511 s = &message__buf[o];
2513 /* Return the message text */
2519 * @brief ゲームメッセージをログに追加する。 / Add a new message, with great efficiency
2520 * @params str 保存したいメッセージ
2523 void message_add(concptr str)
2532 /*** Step 1 -- Analyze the message ***/
2534 /* Hack -- Ignore "non-messages" */
2537 /* Message length */
2540 /* Important Hack -- Ignore "long" messages */
2541 if (n >= MESSAGE_BUF / 4) return;
2543 /* extra step -- split the message if n>80.(added by Mogami) */
2548 for (n = 0; n < 80; n++, t++)
2555 if (n == 81) n = 79; /* 最後の文字が漢字半分 */
2557 for (n = 80; n > 60; n--)
2558 if (str[n] == ' ') break;
2559 if (n == 60) n = 80;
2561 splitted2 = str + n;
2562 strncpy(splitted1, str ,n);
2563 splitted1[n] = '\0';
2569 /*** Step 2 -- 最適化の試行 / Attempt to optimize ***/
2571 /* Limit number of messages to check */
2574 if (k > MESSAGE_MAX / 32) k = MESSAGE_MAX / 32;
2576 /* Check previous message */
2577 for (i = message__next; m; m--)
2586 /* Back up and wrap if needed */
2587 if (i-- == 0) i = MESSAGE_MAX - 1;
2589 /* Access the old string */
2590 old = &message__buf[message__ptr[i]];
2592 /* Skip small messages */
2599 for (t = buf; *t && (*t != '<' || (*(t+1) != 'x' )); t++)
2602 for (t = buf; *t && (*t != '<'); t++);
2607 /* Message is too small */
2608 if (strlen(buf) < A_MAX) break;
2610 /* Drop the space */
2613 /* Get multiplier */
2617 /* Limit the multiplier to 1000 */
2618 if (streq(buf, str) && (j < 1000))
2628 sprintf(u, "%s <x%d>", buf, j);
2630 /* Message length */
2633 if (!now_message) now_message++;
2637 num_more++;/*流れた行の数を数えておく */
2644 /* Check the last few messages (if any to count) */
2645 for (i = message__next; k; k--)
2650 /* Back up and wrap if needed */
2651 if (i-- == 0) i = MESSAGE_MAX - 1;
2653 /* Stop before oldest message */
2654 if (i == message__last) break;
2656 /* Extract "distance" from "head" */
2657 q = (message__head + MESSAGE_BUF - message__ptr[i]) % MESSAGE_BUF;
2659 /* Do not optimize over large distance */
2660 if (q > MESSAGE_BUF / 2) continue;
2662 /* Access the old string */
2663 old = &message__buf[message__ptr[i]];
2666 if (!streq(old, str)) continue;
2668 /* Get the next message index, advance */
2669 x = message__next++;
2672 if (message__next == MESSAGE_MAX) message__next = 0;
2674 /* Kill last message if needed */
2675 if (message__next == message__last) message__last++;
2678 if (message__last == MESSAGE_MAX) message__last = 0;
2680 /* Assign the starting address */
2681 message__ptr[x] = message__ptr[i];
2685 goto end_of_message_add;
2690 /*** Step 3 -- Ensure space before end of buffer ***/
2692 /* Kill messages and Wrap if needed */
2693 if (message__head + n + 1 >= MESSAGE_BUF)
2695 /* Kill all "dead" messages */
2696 for (i = message__last; TRUE; i++)
2698 /* Wrap if needed */
2699 if (i == MESSAGE_MAX) i = 0;
2701 /* Stop before the new message */
2702 if (i == message__next) break;
2704 /* Kill "dead" messages */
2705 if (message__ptr[i] >= message__head)
2707 /* Track oldest message */
2708 message__last = i + 1;
2712 /* Wrap "tail" if needed */
2713 if (message__tail >= message__head) message__tail = 0;
2720 /*** Step 4 -- Ensure space before next message ***/
2722 /* Kill messages if needed */
2723 if (message__head + n + 1 > message__tail)
2725 /* Grab new "tail" */
2726 message__tail = message__head + n + 1;
2728 /* Advance tail while possible past first "nul" */
2729 while (message__buf[message__tail-1]) message__tail++;
2731 /* Kill all "dead" messages */
2732 for (i = message__last; TRUE; i++)
2734 /* Wrap if needed */
2735 if (i == MESSAGE_MAX) i = 0;
2737 /* Stop before the new message */
2738 if (i == message__next) break;
2740 /* Kill "dead" messages */
2741 if ((message__ptr[i] >= message__head) &&
2742 (message__ptr[i] < message__tail))
2744 /* Track oldest message */
2745 message__last = i + 1;
2751 /*** Step 5 -- Grab a new message index ***/
2753 /* Get the next message index, advance */
2754 x = message__next++;
2757 if (message__next == MESSAGE_MAX) message__next = 0;
2759 /* Kill last message if needed */
2760 if (message__next == message__last) message__last++;
2763 if (message__last == MESSAGE_MAX) message__last = 0;
2767 /*** Step 6 -- Insert the message text ***/
2769 /* Assign the starting address */
2770 message__ptr[x] = message__head;
2772 /* Append the new part of the message */
2773 for (i = 0; i < n; i++)
2775 /* Copy the message */
2776 message__buf[message__head + i] = str[i];
2780 message__buf[message__head + i] = '\0';
2782 /* Advance the "head" pointer */
2783 message__head += n + 1;
2785 /* recursively add splitted message (added by Mogami) */
2787 if (splitted2 != NULL)
2788 message_add(splitted2);
2796 static void msg_flush(int x)
2798 byte a = TERM_L_BLUE;
2799 bool nagasu = FALSE;
2801 if ((auto_more && !p_ptr->now_damaged) || num_more < 0){
2803 for (i = 0; i < 8; i++)
2805 if (angband_term[i] && (window_flag[i] & PW_MESSAGE)) break;
2809 if (num_more < angband_term[i]->hgt) nagasu = TRUE;
2816 p_ptr->now_damaged = FALSE;
2818 if (!p_ptr->playing || !nagasu)
2820 /* Pause for response */
2821 Term_putstr(x, 0, -1, a, _("-続く-", "-more-"));
2823 /* Get an acceptable keypress */
2827 if (cmd == ESCAPE) {
2828 num_more = -9999; /*auto_moreのとき、全て流す。 */
2830 } else if (cmd == ' ') {
2831 num_more = 0; /*1画面だけ流す。 */
2833 } else if ((cmd == '\n') || (cmd == '\r')) {
2834 num_more--; /*1行だけ流す。 */
2837 if (quick_messages) break;
2842 /* Clear the line */
2843 Term_erase(0, 0, 255);
2847 void msg_erase(void)
2854 * Output a message to the top line of the screen.
2856 * Break long messages into multiple pieces (40-72 chars).
2858 * Allow multiple short messages to "share" the top line.
2860 * Prompt the user to make sure he has a chance to read them.
2862 * These messages are memorized for later reference (see above).
2864 * We could do "Term_fresh()" to provide "flicker" if needed.
2866 * The global "msg_flag" variable can be cleared to tell us to
2867 * "erase" any "pending" messages still on the screen.
2869 * Note that we must be very careful about using the
2870 * "msg_print()" functions without explicitly calling the special
2871 * "msg_print(NULL)" function, since this may result in the loss
2872 * of information if the screen is cleared, or if anything is
2873 * displayed on the top line.
2875 * Note that "msg_print(NULL)" will clear the top line
2876 * even if no messages are pending. This is probably a hack.
2878 void msg_print(concptr msg)
2885 if (current_world_ptr->timewalk_m_idx) return;
2889 /* Clear the line */
2890 Term_erase(0, 0, 255);
2894 /* Original Message Length */
2895 n = (msg ? strlen(msg) : 0);
2897 /* Hack -- flush when requested or needed */
2898 if (p && (!msg || ((p + n) > 72)))
2911 if (n > 1000) return;
2920 sprintf(buf, ("T:%d - %s"), (int)current_world_ptr->game_turn, msg);
2923 /* New Message Length */
2926 /* Memorize the message */
2927 if (current_world_ptr->character_generated) message_add(buf);
2929 /* Analyze the buffer */
2936 int check, split = 72;
2939 bool k_flag = FALSE;
2942 /* Find the "best" split point */
2943 for (check = 0; check < 72; check++)
2951 /* Found a valid split point */
2952 if (iskanji(t[check]))
2957 else if (t[check] == ' ')
2970 /* Find the "best" split point */
2971 for (check = 40; check < 72; check++)
2973 /* Found a valid split point */
2974 if (t[check] == ' ') split = check;
2978 /* Save the split character */
2981 /* Split the message */
2984 /* Display part of the message */
2985 Term_putstr(0, 0, split, TERM_WHITE, t);
2988 msg_flush(split + 1);
2990 /* Memorize the piece */
2991 /* if (current_world_ptr->character_generated) message_add(t); */
2993 /* Restore the split character */
2996 /* Insert a space */
2999 /* Prepare to recurse on the rest of "buf" */
3000 t += split; n -= split;
3003 /* Display the tail of the message */
3004 Term_putstr(p, 0, n, TERM_WHITE, t);
3006 /* Memorize the tail */
3007 /* if (current_world_ptr->character_generated) message_add(t); */
3009 p_ptr->window |= (PW_MESSAGE);
3012 /* Remember the message */
3015 /* Remember the position */
3022 /* Optional refresh */
3023 if (fresh_message) Term_fresh();
3026 void msg_print_wizard(int cheat_type, concptr msg)
3028 if (!cheat_room && cheat_type == CHEAT_DUNGEON) return;
3029 if (!cheat_peek && cheat_type == CHEAT_OBJECT) return;
3030 if (!cheat_hear && cheat_type == CHEAT_MONSTER) return;
3031 if (!cheat_xtra && cheat_type == CHEAT_MISC) return;
3033 concptr cheat_mes[] = {"ITEM", "MONS", "DUNG", "MISC"};
3035 sprintf(buf, "WIZ-%s:%s", cheat_mes[cheat_type], msg);
3038 if (cheat_diary_output)
3040 do_cmd_write_nikki(NIKKI_WIZARD_LOG, 0, buf);
3046 * Hack -- prevent "accidents" in "screen_save()" or "screen_load()"
3048 static int screen_depth = 0;
3052 * Save the screen, and increase the "icky" depth.
3054 * This function must match exactly one call to "screen_load()".
3056 void screen_save(void)
3058 /* Hack -- Flush messages */
3061 /* Save the screen (if legal) */
3062 if (screen_depth++ == 0) Term_save();
3064 /* Increase "icky" depth */
3065 current_world_ptr->character_icky++;
3070 * Load the screen, and decrease the "icky" depth.
3072 * This function must match exactly one call to "screen_save()".
3074 void screen_load(void)
3076 /* Hack -- Flush messages */
3079 /* Load the screen (if legal) */
3080 if (--screen_depth == 0) Term_load();
3082 /* Decrease "icky" depth */
3083 current_world_ptr->character_icky--;
3088 * Display a formatted message, using "vstrnfmt()" and "msg_print()".
3090 void msg_format(concptr fmt, ...)
3096 /* Begin the Varargs Stuff */
3099 /* Format the args, save the length */
3100 (void)vstrnfmt(buf, 1024, fmt, vp);
3102 /* End the Varargs Stuff */
3110 * Display a formatted message, using "vstrnfmt()" and "msg_print()".
3112 void msg_format_wizard(int cheat_type, concptr fmt, ...)
3114 if(!cheat_room && cheat_type == CHEAT_DUNGEON) return;
3115 if(!cheat_peek && cheat_type == CHEAT_OBJECT) return;
3116 if(!cheat_hear && cheat_type == CHEAT_MONSTER) return;
3117 if(!cheat_xtra && cheat_type == CHEAT_MISC) return;
3122 /* Begin the Varargs Stuff */
3125 /* Format the args, save the length */
3126 (void)vstrnfmt(buf, 1024, fmt, vp);
3128 /* End the Varargs Stuff */
3132 msg_print_wizard(cheat_type, buf);
3138 * Display a string on the screen using an attribute.
3140 * At the given location, using the given attribute, if allowed,
3141 * add the given string. Do not clear the line.
3143 void c_put_str(TERM_COLOR attr, concptr str, TERM_LEN row, TERM_LEN col)
3145 /* Position cursor, Dump the attr/text */
3146 Term_putstr(col, row, -1, attr, str);
3150 * As above, but in "white"
3152 void put_str(concptr str, TERM_LEN row, TERM_LEN col)
3155 Term_putstr(col, row, -1, TERM_WHITE, str);
3161 * Display a string on the screen using an attribute, and clear
3162 * to the end of the line.
3164 void c_prt(TERM_COLOR attr, concptr str, TERM_LEN row, TERM_LEN col)
3166 /* Clear line, position cursor */
3167 Term_erase(col, row, 255);
3169 /* Dump the attr/text */
3170 Term_addstr(-1, attr, str);
3174 * As above, but in "white"
3176 void prt(concptr str, TERM_LEN row, TERM_LEN col)
3179 c_prt(TERM_WHITE, str, row, col);
3186 * Print some (colored) text to the screen at the current cursor position,
3187 * automatically "wrapping" existing text (at spaces) when necessary to
3188 * avoid placing any text into the last column, and clearing every line
3189 * before placing any text in that line. Also, allow "newline" to force
3190 * a "wrap" to the next line. Advance the cursor as needed so sequential
3191 * calls to this function will work correctly.
3193 * Once this function has been called, the cursor should not be moved
3194 * until all the related "c_roff()" calls to the window are complete.
3196 * This function will correctly handle any width up to the maximum legal
3197 * value of 256, though it works best for a standard 80 character width.
3199 void c_roff(byte a, concptr str)
3207 /* Obtain the size */
3208 (void)Term_get_size(&w, &h);
3210 /* Obtain the cursor */
3211 (void)Term_locate(&x, &y);
3213 /* Hack -- No more space */
3214 if( y == h - 1 && x > w - 3) return;
3216 /* Process the string */
3217 for (s = str; *s; s++)
3222 int k_flag = iskanji(*s);
3234 /* Clear line, move cursor */
3235 Term_erase(x, y, 255);
3240 /* Clean up the char */
3242 ch = ((k_flag || isprint(*s)) ? *s : ' ');
3244 ch = (isprint(*s) ? *s : ' ');
3248 /* Wrap words as needed */
3250 if (( x >= ( (k_flag) ? w - 2 : w - 1 ) ) && (ch != ' '))
3252 if ((x >= w - 1) && (ch != ' '))
3269 /* Scan existing text */
3270 for (i = w - 2; i >= 0; i--)
3272 /* Grab existing attr/char */
3273 Term_what(i, y, &av[i], &cv[i]);
3275 /* Break on space */
3276 if (cv[i] == ' ') break;
3278 /* Track current word */
3281 if (cv[i] == '(') break;
3290 /* 文頭が「。」「、」等になるときは、その1つ前の語で改行 */
3291 if (strncmp(s, "。", 2) == 0 || strncmp(s, "、", 2) == 0
3292 #if 0 /* 一般的には「ィ」「ー」は禁則の対象外 */
3293 || strncmp(s, "ィ", 2) == 0 || strncmp(s, "ー", 2) == 0
3296 Term_what(x , y, &av[x ], &cv[x ]);
3297 Term_what(x-1, y, &av[x-1], &cv[x-1]);
3298 Term_what(x-2, y, &av[x-2], &cv[x-2]);
3309 Term_erase(n, y, 255);
3318 /* Clear line, move cursor */
3319 Term_erase(x, y, 255);
3321 /* Wrap the word (if any) */
3322 for (i = n; i < w - 1; i++)
3325 if( cv[i] == '\0' ) break;
3328 Term_addch(av[i], cv[i]);
3330 /* Advance (no wrap) */
3337 Term_addch((byte)(a|0x10), ch);
3349 Term_addch((byte)(a|0x20), ch);
3358 * As above, but in "white"
3360 void roff(concptr str)
3363 c_roff(TERM_WHITE, str);
3370 * Clear part of the screen
3372 void clear_from(int row)
3376 /* Erase requested rows */
3377 for (y = row; y < Term->hgt; y++)
3379 /* Erase part of the screen */
3380 Term_erase(0, y, 255);
3388 * Get some string input at the cursor location.
3389 * Assume the buffer is initialized to a default string.
3391 * The default buffer is in Overwrite mode and displayed in yellow at
3392 * first. Normal chars clear the yellow text and append the char in
3395 * LEFT (^B) and RIGHT (^F) movement keys move the cursor position.
3396 * If the text is still displayed in yellow (Overwite mode), it will
3397 * turns into white (Insert mode) when cursor moves.
3399 * DELETE (^D) deletes a char at the cursor position.
3400 * BACKSPACE (^H) deletes a char at the left of cursor position.
3401 * ESCAPE clears the buffer and the window and returns FALSE.
3402 * RETURN accepts the current buffer contents and returns TRUE.
3404 bool askfor_aux(char *buf, int len, bool numpad_cursor)
3411 * TERM_YELLOW : Overwrite mode
3412 * TERM_WHITE : Insert mode
3414 byte color = TERM_YELLOW;
3416 /* Locate the cursor position */
3417 Term_locate(&x, &y);
3419 /* Paranoia -- check len */
3420 if (len < 1) len = 1;
3422 /* Paranoia -- check column */
3423 if ((x < 0) || (x >= 80)) x = 0;
3425 /* Restrict the length */
3426 if (x + len > 80) len = 80 - x;
3428 /* Paranoia -- Clip the default entry */
3437 /* Display the string */
3438 Term_erase(x, y, len);
3439 Term_putstr(x, y, -1, color, buf);
3442 Term_gotoxy(x + pos, y);
3444 /* Get a special key code */
3445 skey = inkey_special(numpad_cursor);
3447 /* Analyze the key */
3455 /* Now on insert mode */
3458 /* No move at beginning of line */
3459 if (0 == pos) break;
3463 int next_pos = i + 1;
3466 if (iskanji(buf[i])) next_pos++;
3469 /* Is there the cursor at next position? */
3470 if (next_pos >= pos) break;
3476 /* Get previous position */
3484 /* Now on insert mode */
3487 /* No move at end of line */
3488 if ('\0' == buf[pos]) break;
3492 if (iskanji(buf[pos])) pos += 2;
3515 /* Now on insert mode */
3518 /* No move at beginning of line */
3519 if (0 == pos) break;
3523 int next_pos = i + 1;
3526 if (iskanji(buf[i])) next_pos++;
3529 /* Is there the cursor at next position? */
3530 if (next_pos >= pos) break;
3536 /* Get previous position */
3539 /* Fall through to 'Delete key' */
3548 /* Now on insert mode */
3551 /* No move at end of line */
3552 if ('\0' == buf[pos]) break;
3554 /* Position of next character */
3558 /* Next character is one more byte away */
3559 if (iskanji(buf[pos])) src++;
3564 /* Move characters at src to dst */
3565 while ('\0' != (buf[dst++] = buf[src++]))
3573 /* Insert a character */
3578 /* Ignore special keys */
3579 if (skey & SKEY_MASK) break;
3581 /* Get a character code */
3584 if (color == TERM_YELLOW)
3586 /* Overwrite default string */
3589 /* Go to insert mode */
3593 /* Save right part of string */
3594 strcpy(tmp, buf + pos);
3600 /* Bypass macro processing */
3618 if (pos < len && (isprint(c) || iskana(c)))
3620 if (pos < len && isprint(c))
3634 /* Write back the left part of string */
3635 my_strcat(buf, tmp, len + 1);
3642 } /* while (TRUE) */
3647 * Get some string input at the cursor location.
3649 * Allow to use numpad keys as cursor keys.
3651 bool askfor(char *buf, int len)
3653 return askfor_aux(buf, len, TRUE);
3658 * Get a string from the user
3660 * The "prompt" should take the form "Prompt: "
3662 * Note that the initial contents of the string is used as
3663 * the default response, so be sure to "clear" it if needed.
3665 * We clear the input, and return FALSE, on "ESCAPE".
3667 bool get_string(concptr prompt, char *buf, int len)
3672 /* Display prompt */
3675 /* Ask the user for a string */
3676 res = askfor(buf, len);
3685 * Verify something with the user
3687 * The "prompt" should take the form "Query? "
3689 * Note that "[y/n]" is appended to the prompt.
3691 bool get_check(concptr prompt)
3693 return get_check_strict(prompt, 0);
3697 * Verify something with the user strictly
3699 * mode & CHECK_OKAY_CANCEL : force user to answer 'O'kay or 'C'ancel
3700 * mode & CHECK_NO_ESCAPE : don't allow ESCAPE key
3701 * mode & CHECK_NO_HISTORY : no message_add
3702 * mode & CHECK_DEFAULT_Y : accept any key as y, except n and Esc.
3704 bool get_check_strict(concptr prompt, BIT_FLAGS mode)
3712 p_ptr->window |= PW_MESSAGE;
3718 if (!rogue_like_commands)
3719 mode &= ~CHECK_OKAY_CANCEL;
3722 /* Hack -- Build a "useful" prompt */
3723 if (mode & CHECK_OKAY_CANCEL)
3725 my_strcpy(buf, prompt, sizeof(buf)-15);
3726 strcat(buf, "[(O)k/(C)ancel]");
3728 else if (mode & CHECK_DEFAULT_Y)
3730 my_strcpy(buf, prompt, sizeof(buf)-5);
3731 strcat(buf, "[Y/n]");
3735 my_strcpy(buf, prompt, sizeof(buf)-5);
3736 strcat(buf, "[y/n]");
3742 if (!(mode & CHECK_NO_HISTORY) && p_ptr->playing)
3744 /* HACK : Add the line to message buffer */
3746 p_ptr->window |= (PW_MESSAGE);
3750 /* Get an acceptable answer */
3755 if (!(mode & CHECK_NO_ESCAPE))
3764 if (mode & CHECK_OKAY_CANCEL)
3766 if (i == 'o' || i == 'O')
3771 else if (i == 'c' || i == 'C')
3779 if (i == 'y' || i == 'Y')
3784 else if (i == 'n' || i == 'N')
3791 if (mode & CHECK_DEFAULT_Y)
3800 /* Erase the prompt */
3803 /* Return the flag */
3809 * Prompts for a keypress
3811 * The "prompt" should take the form "Command: "
3813 * Returns TRUE unless the character is "Escape"
3815 bool get_com(concptr prompt, char *command, bool z_escape)
3819 /* Display a prompt */
3823 if (get_com_no_macros)
3824 *command = (char)inkey_special(FALSE);
3828 /* Clear the prompt */
3831 /* Handle "cancel" */
3832 if (*command == ESCAPE) return (FALSE);
3833 if (z_escape && ((*command == 'z') || (*command == 'Z'))) return (FALSE);
3841 * Request a "quantity" from the user
3843 * Hack -- allow "command_arg" to specify a quantity
3845 QUANTITY get_quantity(concptr prompt, QUANTITY max)
3854 /* Use "command_arg" */
3857 /* Extract a number */
3860 /* Clear "command_arg" */
3863 /* Enforce the maximum */
3864 if (amt > max) amt = max;
3870 /* Get the item index */
3871 result = repeat_pull(&code);
3872 amt = (QUANTITY)code;
3873 if ((max != 1) && result)
3875 /* Enforce the maximum */
3876 if (amt > max) amt = max;
3878 /* Enforce the minimum */
3879 if (amt < 0) amt = 0;
3885 /* Build a prompt if needed */
3888 /* Build a prompt */
3889 sprintf(tmp, _("いくつですか (1-%d): ", "Quantity (1-%d): "), max);
3891 /* Use that prompt */
3896 /* Display prompt */
3899 /* Default to one */
3902 /* Build the default */
3903 sprintf(buf, "%d", amt);
3906 * Ask for a quantity
3907 * Don't allow to use numpad as cursor key.
3909 res = askfor_aux(buf, 6, FALSE);
3917 /* Extract a number */
3918 amt = (COMMAND_CODE)atoi(buf);
3920 /* A letter means "all" */
3921 if (isalpha(buf[0])) amt = max;
3923 /* Enforce the maximum */
3924 if (amt > max) amt = max;
3926 /* Enforce the minimum */
3927 if (amt < 0) amt = 0;
3929 if (amt) repeat_push((COMMAND_CODE)amt);
3931 /* Return the result */
3937 * Pause for user response
3939 void pause_line(int row)
3942 put_str(_("[ 何かキーを押して下さい ]", "[Press any key to continue]"), row, _(26, 23));
3950 * Hack -- special buffer to hold the action of the current keymap
3952 static char request_command_buffer[256];
3964 menu_naiyou menu_info[10][10] =
3967 {"魔法/特殊能力", 1, FALSE},
3969 {"道具(使用)", 3, FALSE},
3970 {"道具(その他)", 4, FALSE},
3980 {"使う(m)", 'm', TRUE},
3981 {"調べる(b/P)", 'b', TRUE},
3982 {"覚える(G)", 'G', TRUE},
3983 {"特殊能力を使う(U/O)", 'U', TRUE},
3993 {"休息する(R)", 'R', TRUE},
3994 {"トラップ解除(D)", 'D', TRUE},
3995 {"探す(s)", 's', TRUE},
3996 {"周りを調べる(l/x)", 'l', TRUE},
3997 {"ターゲット指定(*)", '*', TRUE},
3998 {"穴を掘る(T/^t)", 'T', TRUE},
3999 {"階段を上る(<)", '<', TRUE},
4000 {"階段を下りる(>)", '>', TRUE},
4001 {"ペットに命令する(p)", 'p', TRUE},
4002 {"探索モードのON/OFF(S/#)", 'S', TRUE}
4006 {"読む(r)", 'r', TRUE},
4007 {"飲む(q)", 'q', TRUE},
4008 {"杖を使う(u/Z)", 'u', TRUE},
4009 {"魔法棒で狙う(a/z)", 'a', TRUE},
4010 {"ロッドを振る(z/a)", 'z', TRUE},
4011 {"始動する(A)", 'A', TRUE},
4012 {"食べる(E)", 'E', TRUE},
4013 {"飛び道具で撃つ(f/t)", 'f', TRUE},
4014 {"投げる(v)", 'v', TRUE},
4019 {"拾う(g)", 'g', TRUE},
4020 {"落とす(d)", 'd', TRUE},
4021 {"壊す(k/^d)", 'k', TRUE},
4022 {"銘を刻む({)", '{', TRUE},
4023 {"銘を消す(})", '}', TRUE},
4024 {"調査(I)", 'I', TRUE},
4025 {"アイテム一覧(i)", 'i', TRUE},
4032 {"装備する(w)", 'w', TRUE},
4033 {"装備を外す(t/T)", 't', TRUE},
4034 {"燃料を補給(F)", 'F', TRUE},
4035 {"装備一覧(e)", 'e', TRUE},
4045 {"開ける(o)", 'o', TRUE},
4046 {"閉じる(c)", 'c', TRUE},
4047 {"体当たりする(B/f)", 'B', TRUE},
4048 {"くさびを打つ(j/S)", 'j', TRUE},
4058 {"ダンジョンの全体図(M)", 'M', TRUE},
4059 {"位置を確認(L/W)", 'L', TRUE},
4060 {"階の雰囲気(^f)", KTRL('F'), TRUE},
4061 {"ステータス(C)", 'C', TRUE},
4062 {"文字の説明(/)", '/', TRUE},
4063 {"メッセージ履歴(^p)", KTRL('P'), TRUE},
4064 {"現在の時刻(^t/')", KTRL('T'), TRUE},
4065 {"現在の知識(~)", '~', TRUE},
4066 {"プレイ記録(|)", '|', TRUE},
4071 {"オプション(=)", '=', TRUE},
4072 {"マクロ(@)", '@', TRUE},
4073 {"画面表示(%)", '%', TRUE},
4074 {"カラー(&)", '&', TRUE},
4075 {"設定変更コマンド(\")", '\"', TRUE},
4076 {"自動拾いをロード($)", '$', TRUE},
4077 {"システム(!)", '!', TRUE},
4084 {"セーブ&中断(^x)", KTRL('X'), TRUE},
4085 {"セーブ(^s)", KTRL('S'), TRUE},
4086 {"ヘルプ(?)", '?', TRUE},
4087 {"再描画(^r)", KTRL('R'), TRUE},
4088 {"メモ(:)", ':', TRUE},
4089 {"記念撮影())", ')', TRUE},
4090 {"記念撮影の表示(()", '(', TRUE},
4091 {"バージョン情報(V)", 'V', TRUE},
4092 {"引退する(Q)", 'Q', TRUE},
4097 menu_naiyou menu_info[10][10] =
4100 {"Magic/Special", 1, FALSE},
4101 {"Action", 2, FALSE},
4102 {"Items(use)", 3, FALSE},
4103 {"Items(other)", 4, FALSE},
4104 {"Equip", 5, FALSE},
4105 {"Door/Box", 6, FALSE},
4106 {"Informations", 7, FALSE},
4107 {"Options", 8, FALSE},
4108 {"Other commands", 9, FALSE},
4113 {"Use(m)", 'm', TRUE},
4114 {"See tips(b/P)", 'b', TRUE},
4115 {"Study(G)", 'G', TRUE},
4116 {"Special abilities(U/O)", 'U', TRUE},
4126 {"Rest(R)", 'R', TRUE},
4127 {"Disarm a trap(D)", 'D', TRUE},
4128 {"Search(s)", 's', TRUE},
4129 {"Look(l/x)", 'l', TRUE},
4130 {"Target(*)", '*', TRUE},
4131 {"Dig(T/^t)", 'T', TRUE},
4132 {"Go up stairs(<)", '<', TRUE},
4133 {"Go down stairs(>)", '>', TRUE},
4134 {"Command pets(p)", 'p', TRUE},
4135 {"Search mode ON/OFF(S/#)", 'S', TRUE}
4139 {"Read a scroll(r)", 'r', TRUE},
4140 {"Drink a potion(q)", 'q', TRUE},
4141 {"Use a staff(u/Z)", 'u', TRUE},
4142 {"Aim a wand(a/z)", 'a', TRUE},
4143 {"Zap a rod(z/a)", 'z', TRUE},
4144 {"Activate an equipment(A)", 'A', TRUE},
4145 {"Eat(E)", 'E', TRUE},
4146 {"Fire missile weapon(f/t)", 'f', TRUE},
4147 {"Throw an item(v)", 'v', TRUE},
4152 {"Get items(g)", 'g', TRUE},
4153 {"Drop an item(d)", 'd', TRUE},
4154 {"Destroy an item(k/^d)", 'k', TRUE},
4155 {"Inscribe an item({)", '{', TRUE},
4156 {"Uninscribe an item(})", '}', TRUE},
4157 {"Info about an item(I)", 'I', TRUE},
4158 {"Inventory list(i)", 'i', TRUE},
4165 {"Wear(w)", 'w', TRUE},
4166 {"Take off(t/T)", 't', TRUE},
4167 {"Refuel(F)", 'F', TRUE},
4168 {"Equipment list(e)", 'e', TRUE},
4178 {"Open(o)", 'o', TRUE},
4179 {"Close(c)", 'c', TRUE},
4180 {"Bash a door(B/f)", 'B', TRUE},
4181 {"Jam a door(j/S)", 'j', TRUE},
4191 {"Full map(M)", 'M', TRUE},
4192 {"Map(L/W)", 'L', TRUE},
4193 {"Level feeling(^f)", KTRL('F'), TRUE},
4194 {"Character status(C)", 'C', TRUE},
4195 {"Identify symbol(/)", '/', TRUE},
4196 {"Show prev messages(^p)", KTRL('P'), TRUE},
4197 {"Current time(^t/')", KTRL('T'), TRUE},
4198 {"Various informations(~)", '~', TRUE},
4199 {"Play record menu(|)", '|', TRUE},
4204 {"Set options(=)", '=', TRUE},
4205 {"Interact with macros(@)", '@', TRUE},
4206 {"Interact w/ visuals(%)", '%', TRUE},
4207 {"Interact with colors(&)", '&', TRUE},
4208 {"Enter a user pref(\")", '\"', TRUE},
4209 {"Reload auto-pick pref($)", '$', TRUE},
4217 {"Save and quit(^x)", KTRL('X'), TRUE},
4218 {"Save(^s)", KTRL('S'), TRUE},
4219 {"Help(obsoleted)(?)", '?', TRUE},
4220 {"Redraw(^r)", KTRL('R'), TRUE},
4221 {"Take note(:)", ':', TRUE},
4222 {"Dump screen dump(()", ')', TRUE},
4223 {"Load screen dump())", '(', TRUE},
4224 {"Version info(V)", 'V', TRUE},
4225 {"Quit(Q)", 'Q', TRUE},
4238 } special_menu_naiyou;
4240 #define MENU_CLASS 1
4244 special_menu_naiyou special_menu_info[] =
4246 {"超能力/特殊能力", 0, 0, MENU_CLASS, CLASS_MINDCRAFTER},
4247 {"ものまね/特殊能力", 0, 0, MENU_CLASS, CLASS_IMITATOR},
4248 {"歌/特殊能力", 0, 0, MENU_CLASS, CLASS_BARD},
4249 {"必殺技/特殊能力", 0, 0, MENU_CLASS, CLASS_SAMURAI},
4250 {"練気術/魔法/特殊能力", 0, 0, MENU_CLASS, CLASS_FORCETRAINER},
4251 {"技/特殊能力", 0, 0, MENU_CLASS, CLASS_BERSERKER},
4252 {"技術/特殊能力", 0, 0, MENU_CLASS, CLASS_SMITH},
4253 {"鏡魔法/特殊能力", 0, 0, MENU_CLASS, CLASS_MIRROR_MASTER},
4254 {"忍術/特殊能力", 0, 0, MENU_CLASS, CLASS_NINJA},
4255 {"広域マップ(<)", 2, 6, MENU_WILD, FALSE},
4256 {"通常マップ(>)", 2, 7, MENU_WILD, TRUE},
4260 special_menu_naiyou special_menu_info[] =
4262 {"MindCraft/Special", 0, 0, MENU_CLASS, CLASS_MINDCRAFTER},
4263 {"Imitation/Special", 0, 0, MENU_CLASS, CLASS_IMITATOR},
4264 {"Song/Special", 0, 0, MENU_CLASS, CLASS_BARD},
4265 {"Technique/Special", 0, 0, MENU_CLASS, CLASS_SAMURAI},
4266 {"Mind/Magic/Special", 0, 0, MENU_CLASS, CLASS_FORCETRAINER},
4267 {"BrutalPower/Special", 0, 0, MENU_CLASS, CLASS_BERSERKER},
4268 {"Technique/Special", 0, 0, MENU_CLASS, CLASS_SMITH},
4269 {"MirrorMagic/Special", 0, 0, MENU_CLASS, CLASS_MIRROR_MASTER},
4270 {"Ninjutsu/Special", 0, 0, MENU_CLASS, CLASS_NINJA},
4271 {"Enter global map(<)", 2, 6, MENU_WILD, FALSE},
4272 {"Enter local map(>)", 2, 7, MENU_WILD, TRUE},
4277 static char inkey_from_menu(void)
4281 int num = 0, max_num, old_num = 0;
4285 if (p_ptr->y - panel_row_min > 10) basey = 2;
4289 /* Clear top line */
4299 if (!menu) old_num = num;
4300 put_str("+----------------------------------------------------+", basey, basex);
4301 put_str("| |", basey+1, basex);
4302 put_str("| |", basey+2, basex);
4303 put_str("| |", basey+3, basex);
4304 put_str("| |", basey+4, basex);
4305 put_str("| |", basey+5, basex);
4306 put_str("+----------------------------------------------------+", basey+6, basex);
4308 for(i = 0; i < 10; i++)
4311 if (!menu_info[menu][i].cmd) break;
4312 menu_name = menu_info[menu][i].name;
4313 for(hoge = 0; ; hoge++)
4315 if (!special_menu_info[hoge].name[0]) break;
4316 if ((menu != special_menu_info[hoge].window) || (i != special_menu_info[hoge].number)) continue;
4317 switch(special_menu_info[hoge].jouken)
4320 if (p_ptr->pclass == special_menu_info[hoge].jouken_naiyou) menu_name = special_menu_info[hoge].name;
4323 if (!current_floor_ptr->dun_level && !p_ptr->inside_arena && !p_ptr->inside_quest)
4325 if ((byte)p_ptr->wild_mode == special_menu_info[hoge].jouken_naiyou) menu_name = special_menu_info[hoge].name;
4332 put_str(menu_name, basey + 1 + i / 2, basex + 4 + (i % 2) * 24);
4335 kisuu = max_num % 2;
4336 put_str(_("》", "> "),basey + 1 + num / 2, basex + 2 + (num % 2) * 24);
4338 /* Place the cursor on the player */
4339 move_cursor_relative(p_ptr->y, p_ptr->x);
4342 if ((sub_cmd == ' ') || (sub_cmd == 'x') || (sub_cmd == 'X') || (sub_cmd == '\r') || (sub_cmd == '\n'))
4344 if (menu_info[menu][num].fin)
4346 cmd = menu_info[menu][num].cmd;
4352 menu = menu_info[menu][num].cmd;
4358 else if ((sub_cmd == ESCAPE) || (sub_cmd == 'z') || (sub_cmd == 'Z') || (sub_cmd == '0'))
4375 else if ((sub_cmd == '2') || (sub_cmd == 'j') || (sub_cmd == 'J'))
4380 num = (num + 2) % (max_num - 1);
4382 num = (num + 2) % (max_num + 1);
4384 else num = (num + 2) % max_num;
4386 else if ((sub_cmd == '8') || (sub_cmd == 'k') || (sub_cmd == 'K'))
4391 num = (num + max_num - 3) % (max_num - 1);
4393 num = (num + max_num - 1) % (max_num + 1);
4395 else num = (num + max_num - 2) % max_num;
4397 else if ((sub_cmd == '4') || (sub_cmd == '6') || (sub_cmd == 'h') || (sub_cmd == 'H') || (sub_cmd == 'l') || (sub_cmd == 'L'))
4399 if ((num % 2) || (num == max_num - 1))
4403 else if (num < max_num - 1)
4411 if (!inkey_next) inkey_next = "";
4417 * Request a command from the user.
4419 * Sets p_ptr->command_cmd, p_ptr->command_dir, p_ptr->command_rep,
4420 * p_ptr->command_arg. May modify p_ptr->command_new.
4422 * Note that "caret" ("^") is treated specially, and is used to
4423 * allow manual input of control characters. This can be used
4424 * on many machines to request repeated tunneling (Ctrl-H) and
4425 * on the Macintosh to request "Control-Caret".
4427 * Note that "backslash" is treated specially, and is used to bypass any
4428 * keymap entry for the following character. This is useful for macros.
4430 * Note that this command is used both in the dungeon and in
4431 * stores, and must be careful to work in both situations.
4433 * Note that "p_ptr->command_new" may not work any more.
4435 void request_command(int shopping)
4448 if (rogue_like_commands)
4450 mode = KEYMAP_MODE_ROGUE;
4456 mode = KEYMAP_MODE_ORIG;
4460 /* No command yet */
4463 /* No "argument" yet */
4466 /* No "direction" yet */
4475 /* Hack -- auto-commands */
4480 /* Use auto-command */
4487 /* Get a keypress in "command" mode */
4490 /* Hack -- no flush needed */
4494 /* Activate "command mode" */
4499 if (!shopping && command_menu && ((cmd == '\r') || (cmd == '\n') || (cmd == 'x') || (cmd == 'X'))
4500 && !keymap_act[mode][(byte)(cmd)])
4501 cmd = inkey_from_menu();
4504 /* Clear top line */
4511 COMMAND_ARG old_arg = command_arg;
4516 /* Begin the input */
4517 prt(_("回数: ", "Count: "), 0, 0);
4519 /* Get a command count */
4522 /* Get a new keypress */
4525 /* Simple editing (delete or backspace) */
4526 if ((cmd == 0x7F) || (cmd == KTRL('H')))
4528 /* Delete a digit */
4529 command_arg = command_arg / 10;
4531 /* Show current count */
4532 prt(format(_("回数: %d", "Count: %d"), command_arg), 0, 0);
4535 /* Actual numeric data */
4536 else if (cmd >= '0' && cmd <= '9')
4538 /* Stop count at 9999 */
4539 if (command_arg >= 1000)
4548 /* Increase count */
4551 /* Incorporate that digit */
4552 command_arg = command_arg * 10 + D2I(cmd);
4555 /* Show current count */
4556 prt(format(_("回数: %d", "Count: %d"), command_arg), 0, 0);
4559 /* Exit on "unusable" input */
4566 /* Hack -- Handle "zero" */
4567 if (command_arg == 0)
4572 /* Show current count */
4573 prt(format(_("回数: %d", "Count: %d"), command_arg), 0, 0);
4576 /* Hack -- Handle "old_arg" */
4579 /* Restore old_arg */
4580 command_arg = old_arg;
4582 /* Show current count */
4583 prt(format(_("回数: %d", "Count: %d"), command_arg), 0, 0);
4586 /* Hack -- white-space means "enter command now" */
4587 if ((cmd == ' ') || (cmd == '\n') || (cmd == '\r'))
4589 /* Get a real command */
4590 if (!get_com(_("コマンド: ", "Command: "), (char *)&cmd, FALSE))
4600 /* Allow "keymaps" to be bypassed */
4603 /* Get a real command */
4604 (void)get_com(_("コマンド: ", "Command: "), (char *)&cmd, FALSE);
4606 /* Hack -- bypass keymaps */
4607 if (!inkey_next) inkey_next = "";
4611 /* Allow "control chars" to be entered */
4614 /* Get a new command and controlify it */
4615 if (get_com(_("CTRL: ", "Control: "), (char *)&cmd, FALSE)) cmd = KTRL(cmd);
4619 /* Look up applicable keymap */
4620 act = keymap_act[mode][(byte)(cmd)];
4622 /* Apply keymap if not inside a keymap already */
4623 if (act && !inkey_next)
4625 /* Install the keymap (limited buffer size) */
4626 (void)strnfmt(request_command_buffer, 256, "%s", act);
4628 /* Start using the buffer */
4629 inkey_next = request_command_buffer;
4637 command_cmd = (byte)cmd;
4642 /* Hack -- Auto-repeat certain commands */
4643 if (always_repeat && (command_arg <= 0))
4645 /* Hack -- auto repeat certain commands */
4646 if (my_strchr("TBDoc+", (char)command_cmd))
4648 /* Repeat 99 times */
4657 switch (command_cmd)
4659 /* Command "p" -> "purchase" (get) */
4660 case 'p': command_cmd = 'g'; break;
4662 /* Command "m" -> "purchase" (get) */
4663 case 'm': command_cmd = 'g'; break;
4665 /* Command "s" -> "sell" (drop) */
4666 case 's': command_cmd = 'd'; break;
4671 for (i = 0; i < 256; i++)
4674 if ((s = keymap_act[mode][i]) != NULL)
4676 if (*s == command_cmd && *(s+1) == 0)
4684 caretcmd = command_cmd;
4687 /* Hack -- Scan equipment */
4688 for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
4692 object_type *o_ptr = &p_ptr->inventory_list[i];
4693 if (!o_ptr->k_idx) continue;
4695 /* No inscription */
4696 if (!o_ptr->inscription) continue;
4698 /* Obtain the inscription */
4699 s = quark_str(o_ptr->inscription);
4702 s = my_strchr(s, '^');
4704 /* Process preventions */
4707 /* Check the "restriction" character */
4709 if ((s[1] == caretcmd) || (s[1] == '*'))
4711 if ((s[1] == command_cmd) || (s[1] == '*'))
4715 /* Hack -- Verify command */
4716 if (!get_check(_("本当ですか? ", "Are you sure? ")))
4718 /* Hack -- Use space */
4723 /* Find another '^' */
4724 s = my_strchr(s + 1, '^');
4729 /* Hack -- erase the message line. */
4736 * Check a char for "vowel-hood"
4738 bool is_a_vowel(int ch)
4763 * Replace the first instance of "target" in "buf" with "insert"
4764 * If "insert" is NULL, just remove the first instance of "target"
4765 * In either case, return TRUE if "target" is found.
4767 * XXX Could be made more efficient, especially in the
4768 * case where "insert" is smaller than "target".
4770 static bool insert_str(char *buf, concptr target, concptr insert)
4773 int b_len, t_len, i_len;
4775 /* Attempt to find the target (modify "buf") */
4776 buf = my_strstr(buf, target);
4778 /* No target found */
4779 if (!buf) return (FALSE);
4781 /* Be sure we have an insertion string */
4782 if (!insert) insert = "";
4784 /* Extract some lengths */
4785 t_len = strlen(target);
4786 i_len = strlen(insert);
4787 b_len = strlen(buf);
4789 /* How much "movement" do we need? */
4790 len = i_len - t_len;
4792 /* We need less space (for insert) */
4795 for (i = t_len; i < b_len; ++i) buf[i+len] = buf[i];
4798 /* We need more space (for insert) */
4801 for (i = b_len-1; i >= t_len; --i) buf[i+len] = buf[i];
4804 /* If movement occured, we need a new terminator */
4805 if (len) buf[b_len+len] = '\0';
4807 /* Now copy the insertion string */
4808 for (i = 0; i < i_len; ++i) buf[i] = insert[i];
4810 /* Successful operation */
4820 * Called from cmd4.c and a few other places. Just extracts
4821 * a direction from the keymap for ch (the last direction,
4822 * in fact) byte or char here? I'm thinking that keymaps should
4823 * generally only apply to single keys, which makes it no more
4824 * than 128, so a char should suffice... but keymap_act is 256...
4826 int get_keymap_dir(char ch)
4830 /* Already a direction? */
4841 if (rogue_like_commands)
4843 mode = KEYMAP_MODE_ROGUE;
4849 mode = KEYMAP_MODE_ORIG;
4852 /* Extract the action (if any) */
4853 act = keymap_act[mode][(byte)(ch)];
4858 /* Convert to a direction */
4859 for (s = act; *s; ++s)
4861 /* Use any digits in keymap */
4862 if (isdigit(*s)) d = D2I(*s);
4868 /* Return direction */
4873 #define REPEAT_MAX 20
4875 /* Number of chars saved */
4876 static int repeat__cnt = 0;
4879 static int repeat__idx = 0;
4882 static COMMAND_CODE repeat__key[REPEAT_MAX];
4885 void repeat_push(COMMAND_CODE what)
4888 if (repeat__cnt == REPEAT_MAX) return;
4890 /* Push the "stuff" */
4891 repeat__key[repeat__cnt++] = what;
4893 /* Prevents us from pulling keys */
4898 bool repeat_pull(COMMAND_CODE *what)
4900 /* All out of keys */
4901 if (repeat__idx == repeat__cnt) return (FALSE);
4903 /* Grab the next key, advance */
4904 *what = repeat__key[repeat__idx++];
4910 void repeat_check(void)
4914 /* Ignore some commands */
4915 if (command_cmd == ESCAPE) return;
4916 if (command_cmd == ' ') return;
4917 if (command_cmd == '\r') return;
4918 if (command_cmd == '\n') return;
4920 /* Repeat Last Command */
4921 if (command_cmd == 'n')
4926 /* Get the command */
4927 if (repeat_pull(&what))
4929 /* Save the command */
4934 /* Start saving new command */
4943 /* Save this command */
4952 * Array size for which InsertionSort
4953 * is used instead of QuickSort
4959 * Exchange two sort-entries
4960 * (should probably be coded inline
4961 * for speed increase)
4963 static void swap(tag_type *a, tag_type *b)
4974 * Insertion-Sort algorithm
4975 * (used by the Quicksort algorithm)
4977 static void InsertionSort(tag_type elements[], int number)
4983 for (P = 1; P < number; P++)
4986 for (j = P; (j > 0) && (elements[j - 1].tag > tmp.tag); j--)
4987 elements[j] = elements[j - 1];
4994 * Helper function for Quicksort
4996 static tag_type median3(tag_type elements[], int left, int right)
4998 int center = (left + right) / 2;
5000 if (elements[left].tag > elements[center].tag)
5001 swap(&elements[left], &elements[center]);
5002 if (elements[left].tag > elements[right].tag)
5003 swap(&elements[left], &elements[right]);
5004 if (elements[center].tag > elements[right].tag)
5005 swap(&elements[center], &elements[right]);
5007 swap(&elements[center], &elements[right - 1]);
5008 return (elements[right - 1]);
5013 * Quicksort algorithm
5015 * The "median of three" pivot selection eliminates
5016 * the bad case of already sorted input.
5018 * We use InsertionSort for smaller sub-arrays,
5019 * because it is faster in this case.
5021 * For details see: "Data Structures and Algorithm
5022 * Analysis in C" by Mark Allen Weiss.
5024 static void quicksort(tag_type elements[], int left, int right)
5029 if (left + CUTOFF <= right)
5031 pivot = median3(elements, left, right);
5033 i = left; j = right -1;
5037 while (elements[++i].tag < pivot.tag);
5038 while (elements[--j].tag > pivot.tag);
5041 swap(&elements[i], &elements[j]);
5047 swap(&elements[i], &elements[right - 1]);
5049 quicksort(elements, left, i - 1);
5050 quicksort(elements, i + 1, right);
5054 /* Use InsertionSort on small arrays */
5055 InsertionSort(elements + left, right - left + 1);
5061 * Frontend for the sorting algorithm
5063 * Sorts an array of tagged pointers
5064 * with <number> elements.
5066 void tag_sort(tag_type elements[], int number)
5068 quicksort(elements, 0, number - 1);
5071 #endif /* SORT_R_INFO */
5073 #ifdef SUPPORT_GAMMA
5075 /* Table of gamma values */
5076 byte gamma_table[256];
5078 /* Table of ln(x/256) * 256 for x going from 0 -> 255 */
5079 static s16b gamma_helper[256] =
5081 0,-1420,-1242,-1138,-1065,-1007,-961,-921,-887,-857,-830,-806,-783,-762,-744,-726,
5082 -710,-694,-679,-666,-652,-640,-628,-617,-606,-596,-586,-576,-567,-577,-549,-541,
5083 -532,-525,-517,-509,-502,-495,-488,-482,-475,-469,-463,-457,-451,-455,-439,-434,
5084 -429,-423,-418,-413,-408,-403,-398,-394,-389,-385,-380,-376,-371,-367,-363,-359,
5085 -355,-351,-347,-343,-339,-336,-332,-328,-325,-321,-318,-314,-311,-308,-304,-301,
5086 -298,-295,-291,-288,-285,-282,-279,-276,-273,-271,-268,-265,-262,-259,-257,-254,
5087 -251,-248,-246,-243,-241,-238,-236,-233,-231,-228,-226,-223,-221,-219,-216,-214,
5088 -212,-209,-207,-205,-203,-200,-198,-196,-194,-192,-190,-188,-186,-184,-182,-180,
5089 -178,-176,-174,-172,-170,-168,-166,-164,-162,-160,-158,-156,-155,-153,-151,-149,
5090 -147,-146,-144,-142,-140,-139,-137,-135,-134,-132,-130,-128,-127,-125,-124,-122,
5091 -120,-119,-117,-116,-114,-112,-111,-109,-108,-106,-105,-103,-102,-100,-99,-97,
5092 -96,-95,-93,-92,-90,-89,-87,-86,-85,-83,-82,-80,-79,-78,-76,-75,
5093 -74,-72,-71,-70,-68,-67,-66,-65,-63,-62,-61,-59,-58,-57,-56,-54,
5094 -53,-52,-51,-50,-48,-47,-46,-45,-44,-42,-41,-40,-39,-38,-37,-35,
5095 -34,-33,-32,-31,-30,-29,-27,-26,-25,-24,-23,-22,-21,-20,-19,-18,
5096 -17,-16,-14,-13,-12,-11,-10,-9,-8,-7,-6,-5,-4,-3,-2,-1
5101 * Build the gamma table so that floating point isn't needed.
5103 * Note gamma goes from 0->256. The old value of 100 is now 128.
5105 void build_gamma_table(int gamma)
5110 * value is the current sum.
5111 * diff is the new term to add to the series.
5115 /* Hack - convergence is bad in these cases. */
5117 gamma_table[255] = 255;
5119 for (i = 1; i < 255; i++)
5122 * Initialise the Taylor series
5124 * value and diff have been scaled by 256
5129 diff = ((long)gamma_helper[i]) * (gamma - 256);
5138 * Use the following identiy to calculate the gamma table.
5139 * exp(x) = 1 + x + x^2/2 + x^3/(2*3) + x^4/(2*3*4) +...
5141 * n is the current term number.
5143 * The gamma_helper array contains a table of
5145 * This is used because a^b = exp(b*ln(a))
5151 * Note that everything is scaled by 256 for accuracy,
5152 * plus another factor of 256 for the final result to
5153 * be from 0-255. Thus gamma_helper[] * gamma must be
5154 * divided by 256*256 each itteration, to get back to
5155 * the original power series.
5157 diff = (((diff / 256) * gamma_helper[i]) * (gamma - 256)) / (256 * n);
5161 * Store the value in the table so that the
5162 * floating point pow function isn't needed .
5164 gamma_table[i] = ((long)(value / 256) * i) / 256;
5168 #endif /* SUPPORT_GAMMA */
5172 * Add a series of keypresses to the "queue".
5174 * Return any errors generated by Term_keypress() in doing so, or SUCCESS
5175 * if there are none.
5177 * Catch the "out of space" error before anything is printed.
5179 * NB: The keys added here will be interpreted by any macros or keymaps.
5181 errr type_string(concptr str, uint len)
5188 /* Paranoia - no string. */
5189 if (!str) return -1;
5191 /* Hack - calculate the string length here if none given. */
5192 if (!len) len = strlen(str);
5194 /* Activate the main window, as all pastes go there. */
5195 Term_activate(term_screen);
5197 for (s = str; s < str+len; s++)
5199 /* Catch end of string */
5200 if (*s == '\0') break;
5202 err = Term_keypress(*s);
5208 /* Activate the original window. */
5216 void roff_to_buf(concptr str, int maxlen, char *tbuf, size_t bufsize)
5225 while (str[read_pt])
5228 bool kinsoku = FALSE;
5233 /* Prepare one character */
5234 ch[0] = str[read_pt];
5237 kanji = iskanji(ch[0]);
5241 ch[1] = str[read_pt+1];
5244 if (strcmp(ch, "。") == 0 ||
5245 strcmp(ch, "、") == 0 ||
5246 strcmp(ch, "ィ") == 0 ||
5247 strcmp(ch, "ー") == 0)
5250 else if (!isprint(ch[0]))
5253 if (!isprint(ch[0]))
5257 if (line_len + ch_len > maxlen - 1 || str[read_pt] == '\n')
5261 /* return to better wrapping point. */
5262 /* Space character at the end of the line need not to be printed. */
5263 word_len = read_pt - word_punct;
5265 if (kanji && !kinsoku)
5269 if (ch[0] == ' ' || word_len >= line_len/2)
5273 read_pt = word_punct;
5274 if (str[word_punct] == ' ')
5276 write_pt -= word_len;
5279 tbuf[write_pt++] = '\0';
5281 word_punct = read_pt;
5285 word_punct = read_pt;
5287 if (!kinsoku) word_punct = read_pt;
5290 /* Not enough buffer size */
5291 if ((size_t)(write_pt + 3) >= bufsize) break;
5293 tbuf[write_pt++] = ch[0];
5299 tbuf[write_pt++] = ch[1];
5305 tbuf[write_pt] = '\0';
5306 tbuf[write_pt+1] = '\0';
5313 * The my_strcpy() function copies up to 'bufsize'-1 characters from 'src'
5314 * to 'buf' and NUL-terminates the result. The 'buf' and 'src' strings may
5317 * my_strcpy() returns strlen(src). This makes checking for truncation
5318 * easy. Example: if (my_strcpy(buf, src, sizeof(buf)) >= sizeof(buf)) ...;
5320 * This function should be equivalent to the strlcpy() function in BSD.
5322 size_t my_strcpy(char *buf, concptr src, size_t bufsize)
5331 /* reserve for NUL termination */
5334 /* Copy as many bytes as will fit */
5335 while (*s && (len < bufsize))
5339 if (len + 1 >= bufsize || !*(s+1)) break;
5359 size_t len = strlen(src);
5361 if (bufsize == 0) return ret;
5364 if (len >= bufsize) len = bufsize - 1;
5366 /* Copy the string and terminate it */
5367 (void)memcpy(buf, src, len);
5370 /* Return strlen(src) */
5378 * The my_strcat() tries to append a string to an existing NUL-terminated string.
5379 * It never writes more characters into the buffer than indicated by 'bufsize' and
5380 * NUL-terminates the buffer. The 'buf' and 'src' strings may not overlap.
5382 * my_strcat() returns strlen(buf) + strlen(src). This makes checking for
5383 * truncation easy. Example:
5384 * if (my_strcat(buf, src, sizeof(buf)) >= sizeof(buf)) ...;
5386 * This function should be equivalent to the strlcat() function in BSD.
5388 size_t my_strcat(char *buf, concptr src, size_t bufsize)
5390 size_t dlen = strlen(buf);
5392 /* Is there room left in the buffer? */
5393 if (dlen < bufsize - 1)
5395 /* Append as much as possible */
5396 return (dlen + my_strcpy(buf + dlen, src, bufsize - dlen));
5400 /* Return without appending */
5401 return (dlen + strlen(src));
5407 * A copy of ANSI strstr()
5409 * my_strstr() can handle Kanji strings correctly.
5411 char *my_strstr(concptr haystack, concptr needle)
5414 int l1 = strlen(haystack);
5415 int l2 = strlen(needle);
5419 for(i = 0; i <= l1 - l2; i++)
5421 if(!strncmp(haystack + i, needle, l2))
5422 return (char *)haystack + i;
5425 if (iskanji(*(haystack + i))) i++;
5435 * A copy of ANSI strchr()
5437 * my_strchr() can handle Kanji strings correctly.
5439 char *my_strchr(concptr ptr, char ch)
5441 for ( ; *ptr != '\0'; ptr++)
5443 if (*ptr == ch) return (char *)ptr;
5446 if (iskanji(*ptr)) ptr++;
5455 * Convert string to lower case
5457 void str_tolower(char *str)
5459 /* Force to be lower case string */
5469 *str = (char)tolower(*str);
5475 * Get a keypress from the user.
5476 * And interpret special keys as internal code.
5478 * This function is a Mega-Hack and depend on pref-xxx.prf's.
5479 * Currently works on Linux(UNIX), Windows, and Macintosh only.
5481 int inkey_special(bool numpad_cursor)
5483 static const struct {
5486 } modifier_key_list[] = {
5487 {"shift-", SKEY_MOD_SHIFT},
5488 {"control-", SKEY_MOD_CONTROL},
5492 static const struct {
5496 } special_key_list[] = {
5497 {FALSE, "Down]", SKEY_DOWN},
5498 {FALSE, "Left]", SKEY_LEFT},
5499 {FALSE, "Right]", SKEY_RIGHT},
5500 {FALSE, "Up]", SKEY_UP},
5501 {FALSE, "Page_Up]", SKEY_PGUP},
5502 {FALSE, "Page_Down]", SKEY_PGDOWN},
5503 {FALSE, "Home]", SKEY_TOP},
5504 {FALSE, "End]", SKEY_BOTTOM},
5505 {TRUE, "KP_Down]", SKEY_DOWN},
5506 {TRUE, "KP_Left]", SKEY_LEFT},
5507 {TRUE, "KP_Right]", SKEY_RIGHT},
5508 {TRUE, "KP_Up]", SKEY_UP},
5509 {TRUE, "KP_Page_Up]", SKEY_PGUP},
5510 {TRUE, "KP_Page_Down]", SKEY_PGDOWN},
5511 {TRUE, "KP_Home]", SKEY_TOP},
5512 {TRUE, "KP_End]", SKEY_BOTTOM},
5513 {TRUE, "KP_2]", SKEY_DOWN},
5514 {TRUE, "KP_4]", SKEY_LEFT},
5515 {TRUE, "KP_6]", SKEY_RIGHT},
5516 {TRUE, "KP_8]", SKEY_UP},
5517 {TRUE, "KP_9]", SKEY_PGUP},
5518 {TRUE, "KP_3]", SKEY_PGDOWN},
5519 {TRUE, "KP_7]", SKEY_TOP},
5520 {TRUE, "KP_1]", SKEY_BOTTOM},
5524 static const struct {
5527 } gcu_special_key_list[] = {
5533 {"4~", SKEY_BOTTOM},
5535 {"6~", SKEY_PGDOWN},
5548 * Forget macro trigger ----
5549 * It's important if we are already expanding macro action
5551 inkey_macro_trigger_string[0] = '\0';
5553 /* Get a keypress */
5556 /* Examine trigger string */
5557 trig_len = strlen(inkey_macro_trigger_string);
5559 /* Already known that no special key */
5560 if (!trig_len) return (int)((unsigned char)key);
5563 * Hack -- Ignore macro defined on ASCII characters.
5565 if (trig_len == 1 && parse_macro)
5567 char c = inkey_macro_trigger_string[0];
5569 /* Cancel macro action on the queue */
5570 forget_macro_action();
5572 /* Return the originaly pressed key */
5573 return (int)((unsigned char)c);
5576 /* Convert the trigger */
5577 ascii_to_text(buf, inkey_macro_trigger_string);
5579 /* Check the prefix "\[" */
5580 if (prefix(str, "\\["))
5585 /* Examine modifier keys */
5588 for (i = 0; modifier_key_list[i].keyname; i++)
5590 if (prefix(str, modifier_key_list[i].keyname))
5592 /* Get modifier key flag */
5593 str += strlen(modifier_key_list[i].keyname);
5594 modifier |= modifier_key_list[i].keyflag;
5598 /* No more modifier key found */
5599 if (!modifier_key_list[i].keyname) break;
5602 /* numpad_as_cursorkey option force numpad keys to input numbers */
5603 if (!numpad_as_cursorkey) numpad_cursor = FALSE;
5605 /* Get a special key code */
5606 for (i = 0; special_key_list[i].keyname; i++)
5608 if ((!special_key_list[i].numpad || numpad_cursor) &&
5609 streq(str, special_key_list[i].keyname))
5611 skey = special_key_list[i].keycode;
5616 /* A special key found */
5619 /* Cancel macro action on the queue */
5620 forget_macro_action();
5622 /* Return special key code and modifier flags */
5623 return (skey | modifier);
5627 if (prefix(str, "\\e["))
5631 for (i = 0; gcu_special_key_list[i].keyname; i++)
5633 if (streq(str, gcu_special_key_list[i].keyname))
5635 return gcu_special_key_list[i].keycode;
5640 /* No special key found? */
5642 /* Don't bother with this trigger no more */
5643 inkey_macro_trigger_string[0] = '\0';
5645 /* Return normal keycode */
5646 return (int)((unsigned char)key);