4 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
6 * This software may be copied and distributed for educational, research,
7 * and not for profit purposes provided that this copyright and statement
8 * are included in all such copies. Other copyrights may also apply.
11 /* Purpose: Angband utilities -BEN- */
18 #include "monsterrace-hook.h"
19 #include "view-mainwindow.h"
25 #include "player-class.h"
28 * 10進数から16進数への変換テーブル /
29 * Global array for converting numbers to uppercase hecidecimal digit
30 * This array can also be used to convert a number to an octal digit
32 const char hexsym[16] =
34 '0', '1', '2', '3', '4', '5', '6', '7',
35 '8', '9', 'A', 'B', 'C', 'D', 'E', 'F'
39 * Keymaps for each "mode" associated with each keypress.
41 concptr keymap_act[KEYMAP_MODES][256];
44 * The next "free" index to use
49 * The index of the oldest message (none yet)
54 * The next "free" offset
59 * The offset to the oldest used char (none yet)
64 * The array of offsets, by index [MESSAGE_MAX]
69 * The array of chars, by offset [MESSAGE_BUF]
73 bool msg_flag; /* Used in msg_print() for "buffering" */
76 * Number of active macros.
81 * Array of macro patterns [MACRO_MAX]
86 * Array of macro actions [MACRO_MAX]
91 * Array of macro types [MACRO_MAX]
96 * Current macro action [1024]
100 bool get_com_no_macros = FALSE; /* Expand macros in "get_com" or not */
102 bool inkey_base; /* See the "inkey()" function */
103 bool inkey_xtra; /* See the "inkey()" function */
104 bool inkey_scan; /* See the "inkey()" function */
105 bool inkey_flag; /* See the "inkey()" function */
112 * The number of quarks
114 STR_OFFSET quark__num;
117 * The pointers to the quarks [QUARK_MAX]
121 static int num_more = 0;
123 /* Save macro trigger string for use in inkey_special() */
124 static char inkey_macro_trigger_string[1024];
126 int max_macrotrigger = 0; /*!< 現在登録中のマクロ(トリガー)の数 */
127 concptr macro_template = NULL; /*!< Angband設定ファイルのT: タグ情報から読み込んだ長いTコードを処理するために利用する文字列ポインタ */
128 concptr macro_modifier_chr; /*!< &x# で指定されるマクロトリガーに関する情報を記録する文字列ポインタ */
129 concptr macro_modifier_name[MAX_MACRO_MOD]; /*!< マクロ上で取り扱う特殊キーを文字列上で表現するためのフォーマットを記録した文字列ポインタ配列 */
130 concptr macro_trigger_name[MAX_MACRO_TRIG]; /*!< マクロのトリガーコード */
131 concptr macro_trigger_keycode[2][MAX_MACRO_TRIG]; /*!< マクロの内容 */
133 s16b command_cmd; /* Current "Angband Command" */
134 COMMAND_ARG command_arg; /*!< 各種コマンドの汎用的な引数として扱う / Gives argument of current command */
135 COMMAND_NUM command_rep; /*!< 各種コマンドの汎用的なリピート数として扱う / Gives repetition of current command */
136 DIRECTION command_dir; /*!< 各種コマンドの汎用的な方向値処理として扱う/ Gives direction of current command */
137 s16b command_see; /* See "object1.c" */
138 s16b command_wrk; /* See "object1.c" */
139 TERM_LEN command_gap = 999; /* See "object1.c" */
140 s16b command_new; /* Command chaining from inven/equip view */
147 * For those systems that don't have "usleep()" but need it.
149 * Fake "usleep()" function grabbed from the inl netrek server -cba
151 int usleep(huge usecs)
153 struct timeval timer;
158 fd_set *no_fds = NULL;
162 if (usecs > 4000000L) core(_("不当な usleep() 呼び出し", "Illegal usleep() call"));
164 timer.tv_sec = (usecs / 1000000L);
165 timer.tv_usec = (usecs % 1000000L);
166 if (select(nfds, no_fds, no_fds, no_fds, &timer) < 0)
168 if (errno != EINTR) return -1;
176 * Hack -- External functions
179 extern struct passwd *getpwuid(uid_t uid);
180 extern struct passwd *getpwnam(concptr name);
184 * Find a default user name from the system.
186 void user_name(char *buf, int id)
189 if ((pw = getpwuid(id)))
191 (void)strcpy(buf, pw->pw_name);
195 if (!iskanji(buf[0]))
198 buf[0] = toupper(buf[0]);
203 strcpy(buf, "PLAYER");
210 * The concept of the "file" routines below (and elsewhere) is that all
211 * file handling should be done using as few routines as possible, since
212 * every machine is slightly different, but these routines always have the
215 * In fact, perhaps we should use the "path_parse()" routine below to convert
216 * from "canonical" filenames (optional leading tilde's, internal wildcards,
217 * slash as the path seperator, etc) to "system" filenames (no special symbols,
218 * system-specific path seperator, etc). This would allow the program itself
219 * to assume that all filenames are "Unix" filenames, and explicitly "extract"
220 * such filenames if needed (by "path_parse()", or perhaps "path_canon()").
222 * Note that "path_temp" should probably return a "canonical" filename.
224 * Note that "my_fopen()" and "my_open()" and "my_make()" and "my_kill()"
225 * and "my_move()" and "my_copy()" should all take "canonical" filenames.
227 * Note that "canonical" filenames use a leading "slash" to indicate an absolute
228 * path, and a leading "tilde" to indicate a special directory, and default to a
229 * relative path, but MSDOS uses a leading "drivename plus colon" to indicate the
230 * use of a "special drive", and then the rest of the path is parsed "normally",
231 * and an embedded colon to indicate a "drive plus absolute path", and finally
232 * defaults to a file in the current working directory, which may or may not be defined.
234 * We should probably parse a leading "~~/" as referring to "ANGBAND_DIR". (?)
239 * Extract a "parsed" path from an initial filename
240 * Normally, we simply copy the filename into the buffer
241 * But leading tilde symbols must be handled in a special way
242 * Replace "~user/" by the home directory of the user named "user"
243 * Replace "~/" by the home directory of the current user
245 errr path_parse(char *buf, int max, concptr file)
248 if (!file) return -1;
252 (void)strnfmt(buf, max, "%s", file);
256 concptr u = file + 1;
257 concptr s = my_strstr(u, PATH_SEP);
259 if (s && (s >= u + sizeof(user))) return 1;
264 for (i = 0; u < s; ++i) user[i] = *u++;
269 if (u[0] == '\0') u = getlogin();
272 if (u) pw = getpwnam(u);
273 else pw = getpwuid(getuid());
277 if (s) strnfmt(buf, max, "%s%s", pw->pw_dir, s);
278 else strnfmt(buf, max, "%s", pw->pw_dir);
284 * Extract a "parsed" path from an initial filename
286 * This requires no special processing on simple machines,
287 * except for verifying the size of the filename.
289 errr path_parse(char *buf, int max, concptr file)
291 (void)strnfmt(buf, max, "%s", file);
300 * Hack -- acquire a "temporary" file name if possible
302 * This filename is always in "system-specific" form.
304 static errr path_temp(char *buf, int max)
306 concptr s = tmpnam(NULL);
309 #if !defined(WIN32) || (defined(_MSC_VER) && (_MSC_VER >= 1900))
310 (void)strnfmt(buf, max, "%s", s);
312 (void)strnfmt(buf, max, ".%s", s);
321 * @brief ファイル入出力のためのパス生成する。/ Create a new path by appending a file (or directory) to a path.
322 * @param buf ファイルのフルを返すバッファ
326 * @return エラーコード(ただし常に0を返す)
328 * This requires no special processing on simple machines, except
329 * for verifying the size of the filename, but note the ability to
330 * bypass the given "path" with certain special file-names.
332 * Note that the "file" may actually be a "sub-path", including
335 * Note that this function yields a path which must be "parsed"
336 * using the "parse" function above.
338 errr path_build(char *buf, int max, concptr path, concptr file)
342 (void)strnfmt(buf, max, "%s", file);
344 else if (prefix(file, PATH_SEP) && !streq(PATH_SEP, ""))
346 (void)strnfmt(buf, max, "%s", file);
350 (void)strnfmt(buf, max, "%s", file);
354 (void)strnfmt(buf, max, "%s%s%s", path, PATH_SEP, file);
362 * Hack -- replacement for "fopen()"
364 FILE *my_fopen(concptr file, concptr mode)
366 #if defined(MACH_O_CARBON)
370 if (path_parse(buf, 1024, file)) return (NULL);
371 #if defined(MACH_O_CARBON)
372 if (my_strchr(mode, 'w'))
374 tempfff = fopen(buf, mode);
375 fsetfileinfo(buf, _fcreator, _ftype);
380 return (fopen(buf, mode));
385 * Hack -- replacement for "fclose()"
387 errr my_fclose(FILE *fff)
390 if (fclose(fff) == EOF) return 1;
396 FILE *my_fopen_temp(char *buf, int max)
398 strncpy(buf, "/tmp/anXXXXXX", max);
399 int fd = mkstemp(buf);
400 if (fd < 0) return (NULL);
402 return (fdopen(fd, "w"));
404 #else /* HAVE_MKSTEMP */
405 FILE *my_fopen_temp(char *buf, int max)
407 if (path_temp(buf, max)) return (NULL);
408 return (my_fopen(buf, "w"));
410 #endif /* HAVE_MKSTEMP */
414 * Hack -- replacement for "fgets()"
416 * Read a string, without a newline, to a file
418 * Process tabs, strip internal non-printables
420 errr my_fgets(FILE *fff, char *buf, huge n)
426 if (fgets(tmp, 1024, fff))
429 guess_convert_to_system_encoding(tmp, sizeof(tmp));
431 for (s = tmp; *s; s++)
433 #if defined(MACH_O_CARBON)
436 * Be nice to the Macintosh, where a file can have Mac or Unix
437 * end of line, especially since the introduction of OS X.
438 * MPW tools were also very tolerant to the Unix EOL.
440 if (*s == '\r') *s = '\n';
442 #endif /* MACH_O_CARBON */
450 if (i + 8 >= n) break;
457 else if (iskanji(*s))
470 else if (isprint((unsigned char)*s))
487 * Hack -- replacement for "fputs()"
488 * Dump a string, plus a newline, to a file
489 * Process internal weirdness?
491 errr my_fputs(FILE *fff, concptr buf, huge n)
494 (void)fprintf(fff, "%s\n", buf);
500 * Several systems have no "O_BINARY" flag
504 #endif /* O_BINARY */
508 * Hack -- attempt to delete a file
510 errr fd_kill(concptr file)
513 if (path_parse(buf, 1024, file)) return -1;
521 * Hack -- attempt to move a file
523 errr fd_move(concptr file, concptr what)
527 if (path_parse(buf, 1024, file)) return -1;
528 if (path_parse(aux, 1024, what)) return -1;
530 (void)rename(buf, aux);
536 * Hack -- attempt to copy a file
538 errr fd_copy(concptr file, concptr what)
545 if (path_parse(buf, 1024, file)) return -1;
546 if (path_parse(aux, 1024, what)) return -1;
548 src_fd = fd_open(buf, O_RDONLY);
549 if (src_fd < 0) return -1;
551 dst_fd = fd_open(aux, O_WRONLY | O_TRUNC | O_CREAT);
552 if (dst_fd < 0) return -1;
554 while ((read_num = read(src_fd, buf, 1024)) > 0)
557 while (write_num < read_num)
559 int ret = write(dst_fd, buf + write_num, read_num - write_num);
579 * Hack -- attempt to open a file descriptor (create file)
580 * This function should fail if the file already exists
581 * Note that we assume that the file should be "binary"
583 int fd_make(concptr file, BIT_FLAGS mode)
586 if (path_parse(buf, 1024, file)) return -1;
588 #if defined(MACH_O_CARBON)
591 fdes = open(buf, O_CREAT | O_EXCL | O_WRONLY | O_BINARY, mode);
592 if (fdes >= 0) fsetfileinfo(buf, _fcreator, _ftype);
597 return (open(buf, O_CREAT | O_EXCL | O_WRONLY | O_BINARY, mode));
603 * Hack -- attempt to open a file descriptor (existing file)
605 * Note that we assume that the file should be "binary"
607 int fd_open(concptr file, int flags)
610 if (path_parse(buf, 1024, file)) return -1;
612 return (open(buf, flags | O_BINARY, 0));
617 * Hack -- attempt to lock a file descriptor
619 * Legal lock types -- F_UNLCK, F_RDLCK, F_WRLCK
621 errr fd_lock(int fd, int what)
623 what = what ? what : 0;
624 if (fd < 0) return -1;
626 #if defined(SET_UID) && defined(LOCK_UN) && defined(LOCK_EX)
629 (void)flock(fd, LOCK_UN);
633 if (flock(fd, LOCK_EX) != 0) return 1;
642 * Hack -- attempt to seek on a file descriptor
644 errr fd_seek(int fd, huge n)
646 if (fd < 0) return -1;
648 huge p = lseek(fd, n, SEEK_SET);
649 if (p != n) return 1;
656 * Hack -- attempt to truncate a file descriptor
658 errr fd_chop(int fd, huge n)
661 if (fd < 0) return -1;
671 * Hack -- attempt to read data from a file descriptor
673 errr fd_read(int fd, char *buf, huge n)
675 if (fd < 0) return -1;
679 if (read(fd, buf, 16384) != 16384) return 1;
686 if (read(fd, buf, n) != (int)n) return 1;
693 * Hack -- Attempt to write data to a file descriptor
695 errr fd_write(int fd, concptr buf, huge n)
697 if (fd < 0) return -1;
702 if (write(fd, buf, 16384) != 16384) return 1;
709 if (write(fd, buf, n) != (int)n) return 1;
716 * Hack -- attempt to close a file descriptor
718 errr fd_close(int fd)
720 if (fd < 0) return -1;
728 * Important note about "colors"
730 * The "TERM_*" color definitions list the "composition" of each
731 * "Angband color" in terms of "quarters" of each of the three color
732 * components (Red, Green, Blue), for example, TERM_UMBER is defined
733 * as 2/4 Red, 1/4 Green, 0/4 Blue.
735 * The following info is from "Torbjorn Lindgren" (see "main-xaw.c").
737 * These values are NOT gamma-corrected. On most machines (with the
738 * Macintosh being an important exception), you must "gamma-correct"
739 * the given values, that is, "correct for the intrinsic non-linearity
740 * of the phosphor", by converting the given intensity levels based
741 * on the "gamma" of the target screen, which is usually 1.7 (or 1.5).
743 * The actual formula for conversion is unknown to me at this time,
744 * but you can use the table below for the most common gamma values.
746 * So, on most machines, simply convert the values based on the "gamma"
747 * of the target screen, which is usually in the range 1.5 to 1.7, and
748 * usually is closest to 1.7. The converted value for each of the five
749 * different "quarter" values is given below:
751 * Given Gamma 1.0 Gamma 1.5 Gamma 1.7 Hex 1.7
752 * ----- ---- ---- ---- ---
753 * 0/4 0.00 0.00 0.00 #00
754 * 1/4 0.25 0.27 0.28 #47
755 * 2/4 0.50 0.55 0.56 #8f
756 * 3/4 0.75 0.82 0.84 #d7
757 * 4/4 1.00 1.00 1.00 #ff
759 * Note that some machines (i.e. most IBM machines) are limited to a
760 * hard-coded set of colors, and so the information above is useless.
762 * Also, some machines are limited to a pre-determined set of colors,
763 * for example, the IBM can only display 16 colors, and only 14 of
764 * those colors resemble colors used by Angband, and then only when
765 * you ignore the fact that "Slate" and "cyan" are not really matches,
766 * so on the IBM, we use "orange" for both "Umber", and "Light Umber"
767 * in addition to the obvious "Orange", since by combining all of the
768 * "indeterminate" colors into a single color, the rest of the colors
769 * are left with "meaningful" values.
776 void move_cursor(int row, int col)
778 Term_gotoxy(col, row);
783 * Convert a decimal to a single digit octal number
785 static char octify(uint i)
787 return (hexsym[i % 8]);
792 * Convert a decimal to a single digit hex number
794 static char hexify(uint i)
796 return (hexsym[i % 16]);
801 * Convert a octal-digit into a decimal
803 static int deoct(char c)
805 if (isdigit(c)) return (D2I(c));
811 * Convert a hexidecimal-digit into a decimal
813 static int dehex(char c)
815 if (isdigit(c)) return (D2I(c));
816 if (islower(c)) return (A2I(c) + 10);
817 if (isupper(c)) return (A2I(tolower(c)) + 10);
822 static int my_stricmp(concptr a, concptr b)
824 for (concptr s1 = a, s2 = b; TRUE; s1++, s2++)
826 char z1 = FORCEUPPER(*s1);
827 char z2 = FORCEUPPER(*s2);
828 if (z1 < z2) return -1;
829 if (z1 > z2) return 1;
834 static int my_strnicmp(concptr a, concptr b, int n)
836 for (concptr s1 = a, s2 = b; n > 0; s1++, s2++, n--)
838 char z1 = FORCEUPPER(*s1);
839 char z2 = FORCEUPPER(*s2);
840 if (z1 < z2) return -1;
841 if (z1 > z2) return 1;
849 static void trigger_text_to_ascii(char **bufptr, concptr *strptr)
852 concptr str = *strptr;
853 bool mod_status[MAX_MACRO_MOD];
859 if (macro_template == NULL)
862 for (i = 0; macro_modifier_chr[i]; i++)
863 mod_status[i] = FALSE;
866 /* Examine modifier keys */
869 for (i = 0; macro_modifier_chr[i]; i++)
871 len = strlen(macro_modifier_name[i]);
873 if (!my_strnicmp(str, macro_modifier_name[i], len))
877 if (!macro_modifier_chr[i]) break;
879 mod_status[i] = TRUE;
880 if ('S' == macro_modifier_chr[i])
884 for (i = 0; i < max_macrotrigger; i++)
886 len = strlen(macro_trigger_name[i]);
887 if (!my_strnicmp(str, macro_trigger_name[i], len) && ']' == str[len])
893 if (i == max_macrotrigger)
895 str = my_strchr(str, ']');
901 *strptr = str; /* where **strptr == ']' */
907 key_code = macro_trigger_keycode[shiftstatus][i];
911 for (i = 0; macro_template[i]; i++)
913 char ch = macro_template[i];
917 for (int j = 0; macro_modifier_chr[j]; j++)
920 *s++ = macro_modifier_chr[j];
926 s += strlen(key_code);
937 *strptr = str; /* where **strptr == ']' */
943 * Hack -- convert a printable string into real ascii
945 * I have no clue if this function correctly handles, for example,
946 * parsing "\xFF" into a (signed) char. Whoever thought of making
947 * the "sign" of a "char" undefined is a complete moron. Oh well.
949 void text_to_ascii(char *buf, concptr str)
961 trigger_text_to_ascii(&s, &str);
967 *s = 16 * (char)dehex(*++str);
968 *s++ += (char)dehex(*++str);
970 else if (*str == '\\')
974 else if (*str == '^')
978 else if (*str == 's')
982 else if (*str == 'e')
986 else if (*str == 'b')
990 else if (*str == 'n')
994 else if (*str == 'r')
998 else if (*str == 't')
1002 else if (*str == '0')
1004 *s = 8 * (char)deoct(*++str);
1005 *s++ += (char)deoct(*++str);
1007 else if (*str == '1')
1009 *s = 64 + 8 * (char)deoct(*++str);
1010 *s++ += (char)deoct(*++str);
1012 else if (*str == '2')
1014 *s = 64 * 2 + 8 * (char)deoct(*++str);
1015 *s++ += (char)deoct(*++str);
1017 else if (*str == '3')
1019 *s = 64 * 3 + 8 * (char)deoct(*++str);
1020 *s++ += (char)deoct(*++str);
1026 else if (*str == '^')
1029 *s++ = (*str++ & 037);
1041 static bool trigger_ascii_to_text(char **bufptr, concptr *strptr)
1044 concptr str = *strptr;
1047 if (macro_template == NULL)
1054 for (i = 0; macro_template[i]; i++)
1056 char ch = macro_template[i];
1061 while ((tmp = my_strchr(macro_modifier_chr, *str)) != 0)
1063 int j = (int)(tmp - macro_modifier_chr);
1064 tmp = macro_modifier_name[j];
1065 while (*tmp) *s++ = *tmp++;
1073 for (j = 0; *str && *str != '\r'; j++)
1074 key_code[j] = *str++;
1079 if (ch != *str) return FALSE;
1084 if (*str++ != '\r') return FALSE;
1086 for (i = 0; i < max_macrotrigger; i++)
1088 if (!my_stricmp(key_code, macro_trigger_keycode[0][i])
1089 || !my_stricmp(key_code, macro_trigger_keycode[1][i]))
1093 if (i == max_macrotrigger)
1096 tmp = macro_trigger_name[i];
1097 while (*tmp) *s++ = *tmp++;
1108 * Hack -- convert a string into a printable form
1110 void ascii_to_text(char *buf, concptr str)
1115 byte i = (byte)(*str++);
1118 if (!trigger_ascii_to_text(&s, &str))
1179 *s++ = octify(i / 8);
1180 *s++ = octify(i % 8);
1186 *s++ = hexify(i / 16);
1187 *s++ = hexify(i % 16);
1197 * Determine if any macros have ever started with a given character.
1199 static bool macro__use[256];
1203 * Find the macro (if any) which exactly matches the given pattern
1205 sint macro_find_exact(concptr pat)
1207 if (!macro__use[(byte)(pat[0])])
1212 for (int i = 0; i < macro__num; ++i)
1214 if (!streq(macro__pat[i], pat)) continue;
1224 * Find the first macro (if any) which contains the given pattern
1226 static sint macro_find_check(concptr pat)
1228 if (!macro__use[(byte)(pat[0])])
1233 for (int i = 0; i < macro__num; ++i)
1235 if (!prefix(macro__pat[i], pat)) continue;
1245 * Find the first macro (if any) which contains the given pattern and more
1247 static sint macro_find_maybe(concptr pat)
1249 if (!macro__use[(byte)(pat[0])])
1254 for (int i = 0; i < macro__num; ++i)
1256 if (!prefix(macro__pat[i], pat)) continue;
1257 if (streq(macro__pat[i], pat)) continue;
1267 * Find the longest macro (if any) which starts with the given pattern
1269 static sint macro_find_ready(concptr pat)
1271 int t, n = -1, s = -1;
1273 if (!macro__use[(byte)(pat[0])])
1278 for (int i = 0; i < macro__num; ++i)
1280 if (!prefix(pat, macro__pat[i])) continue;
1282 t = strlen(macro__pat[i]);
1283 if ((n >= 0) && (s > t)) continue;
1294 * Add a macro definition (or redefinition).
1296 * We should use "act == NULL" to "remove" a macro, but this might make it
1297 * impossible to save the "removal" of a macro definition.
1299 * We should consider refusing to allow macros which contain existing macros,
1300 * or which are contained in existing macros, because this would simplify the
1301 * macro analysis code.
1303 * We should consider removing the "command macro" crap, and replacing it
1304 * with some kind of "powerful keymap" ability, but this might make it hard
1305 * to change the "roguelike" option from inside the game.
1307 errr macro_add(concptr pat, concptr act)
1309 if (!pat || !act) return -1;
1311 int n = macro_find_exact(pat);
1314 string_free(macro__act[n]);
1319 macro__pat[n] = string_make(pat);
1322 macro__act[n] = string_make(act);
1323 macro__use[(byte)(pat[0])] = TRUE;
1329 * Local variable -- we are inside a "macro action"
1331 * Do not match any macros until "ascii 30" is found.
1333 static bool parse_macro = FALSE;
1336 * Local variable -- we are inside a "macro trigger"
1338 * Strip all keypresses until a low ascii value is found.
1340 static bool parse_under = FALSE;
1343 * Flush all input chars. Actually, remember the flush,
1344 * and do a "special flush" before the next "inkey()".
1346 * This is not only more efficient, but also necessary to make sure
1347 * that various "inkey()" codes are not "lost" along the way.
1356 * Flush the screen, make a noise
1361 if (ring_bell) Term_xtra(TERM_XTRA_NOISE, 0);
1368 * Hack -- Make a (relevant?) sound
1372 if (!use_sound) return;
1374 Term_xtra(TERM_XTRA_SOUND, val);
1379 * Hack -- Play a music
1381 errr play_music(int type, int val)
1383 if (!use_music) return 1;
1385 return Term_xtra(type, val);
1390 * Hack -- Select floor music.
1392 void select_floor_music(player_type *player_ptr)
1394 if (!use_music) return;
1396 if (player_ptr->ambush_flag)
1398 if (!play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_AMBUSH)) return;
1401 if (player_ptr->wild_mode)
1403 if (!play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_WILD)) return;
1406 if (player_ptr->current_floor_ptr->inside_arena)
1408 if (!play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_ARENA)) return;
1411 if (player_ptr->phase_out)
1413 if (!play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_BATTLE)) return;
1416 if (player_ptr->current_floor_ptr->inside_quest)
1418 if (!play_music(TERM_XTRA_MUSIC_QUEST, player_ptr->current_floor_ptr->inside_quest)) return;
1419 if (!play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_QUEST)) return;
1422 if (player_ptr->dungeon_idx)
1424 if (player_ptr->feeling == 2)
1426 if (!play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_DUN_FEEL2)) return;
1428 else if (player_ptr->feeling >= 3 && player_ptr->feeling <= 5)
1430 if (!play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_DUN_FEEL1)) return;
1434 if (!play_music(TERM_XTRA_MUSIC_DUNGEON, player_ptr->dungeon_idx)) return;
1436 if (player_ptr->current_floor_ptr->dun_level < 40)
1438 if (!play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_DUN_LOW)) return;
1440 else if (player_ptr->current_floor_ptr->dun_level < 80)
1442 if (!play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_DUN_MED)) return;
1446 if (!play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_DUN_HIGH)) return;
1451 if (player_ptr->town_num)
1453 if (!play_music(TERM_XTRA_MUSIC_TOWN, player_ptr->town_num)) return;
1454 if (!play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_TOWN)) return;
1458 if (!player_ptr->current_floor_ptr->dun_level)
1460 if (player_ptr->lev >= 45)
1462 if (!play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_FIELD3)) return;
1464 else if (player_ptr->lev >= 25)
1466 if (!play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_FIELD2)) return;
1470 if (!play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_FIELD1)) return;
1474 play_music(TERM_XTRA_MUSIC_MUTE, 0);
1480 * Helper function called only from "inkey()"
1482 * This function does almost all of the "macro" processing.
1484 * We use the "Term_key_push()" function to handle "failed" macros, as well
1485 * as "extra" keys read in while choosing the proper macro, and also to hold
1486 * the action for the macro, plus a special "ascii 30" character indicating
1487 * that any macro action in progress is complete. Embedded macros are thus
1488 * illegal, unless a macro action includes an explicit "ascii 30" character,
1489 * which would probably be a massive hack, and might break things.
1491 * Only 500 (0+1+2+...+29+30) milliseconds may elapse between each key in
1492 * the macro trigger sequence. If a key sequence forms the "prefix" of a
1493 * macro trigger, 500 milliseconds must pass before the key sequence is
1494 * known not to be that macro trigger.
1496 static char inkey_aux(void)
1498 int k = 0, n, p = 0, w = 0;
1500 char *buf = inkey_macro_trigger_string;
1506 if (Term_inkey(&ch, FALSE, TRUE))
1508 parse_macro = FALSE;
1513 (void)(Term_inkey(&ch, TRUE, TRUE));
1516 if (ch == 30) parse_macro = FALSE;
1518 if (ch == 30) return (ch);
1519 if (parse_macro) return (ch);
1520 if (parse_under) return (ch);
1524 k = macro_find_check(buf);
1525 if (k < 0) return (ch);
1529 k = macro_find_maybe(buf);
1533 if (0 == Term_inkey(&ch, FALSE, TRUE))
1544 Term_xtra(TERM_XTRA_DELAY, w);
1548 k = macro_find_ready(buf);
1553 if (Term_key_push(buf[--p])) return 0;
1556 (void)Term_inkey(&ch, TRUE, TRUE);
1560 concptr pat = macro__pat[k];
1564 if (Term_key_push(buf[--p])) return 0;
1568 if (Term_key_push(30)) return 0;
1570 concptr act = macro__act[k];
1575 if (Term_key_push(act[--n])) return 0;
1583 * Cancel macro action on the queue
1585 static void forget_macro_action(void)
1587 if (!parse_macro) return;
1592 if (Term_inkey(&ch, FALSE, TRUE)) break;
1594 if (ch == 30) break;
1597 parse_macro = FALSE;
1601 * Mega-Hack -- special "inkey_next" pointer.
1603 * This special pointer allows a sequence of keys to be "inserted" into
1604 * the stream of keys returned by "inkey()". This key sequence will not
1605 * trigger any macros, and cannot be bypassed by the Borg. It is used
1606 * in Angband to handle "keymaps".
1608 static concptr inkey_next = NULL;
1611 * Get a keypress from the user.
1613 * This function recognizes a few "global parameters". These are variables
1614 * which, if set to TRUE before calling this function, will have an effect
1615 * on this function, and which are always reset to FALSE by this function
1616 * before this function returns. Thus they function just like normal
1617 * parameters, except that most calls to this function can ignore them.
1619 * If "inkey_xtra" is TRUE, then all pending keypresses will be flushed,
1620 * and any macro processing in progress will be aborted. This flag is
1621 * set by the "flush()" function, which does not actually flush anything
1622 * itself, but rather, triggers delayed input flushing via "inkey_xtra".
1624 * If "inkey_scan" is TRUE, then we will immediately return "zero" if no
1625 * keypress is available, instead of waiting for a keypress.
1627 * If "inkey_base" is TRUE, then all macro processing will be bypassed.
1628 * If "inkey_base" and "inkey_scan" are both TRUE, then this function will
1629 * not return immediately, but will wait for a keypress for as long as the
1630 * normal macro matching code would, allowing the direct entry of macro
1631 * triggers. The "inkey_base" flag is extremely dangerous!
1633 * If "inkey_flag" is TRUE, then we will assume that we are waiting for a
1634 * normal command, and we will only show the cursor if "hilite_player" is
1635 * TRUE (or if the player is in a store), instead of always showing the
1636 * cursor. The various "main-xxx.c" files should avoid saving the game
1637 * in response to a "menu item" request unless "inkey_flag" is TRUE, to
1638 * prevent savefile corruption.
1640 * If we are waiting for a keypress, and no keypress is ready, then we will
1641 * refresh (once) the window which was active when this function was called.
1643 * Note that "back-quote" is automatically converted into "escape" for
1644 * convenience on machines with no "escape" key. This is done after the
1645 * macro matching, so the user can still make a macro for "backquote".
1647 * Note the special handling of "ascii 30" (ctrl-caret, aka ctrl-shift-six)
1648 * and "ascii 31" (ctrl-underscore, aka ctrl-shift-minus), which are used to
1649 * provide support for simple keyboard "macros". These keys are so strange
1650 * that their loss as normal keys will probably be noticed by nobody. The
1651 * "ascii 30" key is used to indicate the "end" of a macro action, which
1652 * allows recursive macros to be avoided. The "ascii 31" key is used by
1653 * some of the "main-xxx.c" files to introduce macro trigger sequences.
1655 * Hack -- we use "ascii 29" (ctrl-right-bracket) as a special "magic" key,
1656 * which can be used to give a variety of "sub-commands" which can be used
1657 * any time. These sub-commands could include commands to take a picture of
1658 * the current screen, to start/stop recording a macro action, etc.
1660 * If "angband_term[0]" is not active, we will make it active during this
1661 * function, so that the various "main-xxx.c" files can assume that input
1662 * is only requested (via "Term_inkey()") when "angband_term[0]" is active.
1664 * Mega-Hack -- This function is used as the entry point for clearing the
1665 * "signal_count" variable, and of the "current_world_ptr->character_saved" variable.
1667 * Hack -- Note the use of "inkey_next" to allow "keymaps" to be processed.
1669 * Mega-Hack -- Note the use of "inkey_hack" to allow the "Borg" to steal
1670 * control of the keyboard from the user.
1678 if (inkey_next && *inkey_next && !inkey_xtra)
1681 inkey_base = inkey_xtra = inkey_flag = inkey_scan = FALSE;
1688 parse_macro = FALSE;
1689 parse_under = FALSE;
1694 (void)Term_get_cursor(&v);
1696 /* Show the cursor if waiting, except sometimes in "command" mode */
1697 if (!inkey_scan && (!inkey_flag || hilite_player || current_world_ptr->character_icky))
1699 (void)Term_set_cursor(1);
1702 Term_activate(angband_term[0]);
1706 if (!inkey_base && inkey_scan &&
1707 (0 != Term_inkey(&kk, FALSE, FALSE)))
1712 if (!done && (0 != Term_inkey(&kk, FALSE, FALSE)))
1716 Term_activate(angband_term[0]);
1717 current_world_ptr->character_saved = FALSE;
1728 if (0 == Term_inkey(&ch, TRUE, TRUE))
1738 if (0 == Term_inkey(&ch, FALSE, TRUE))
1745 if (w >= 100) break;
1747 Term_xtra(TERM_XTRA_DELAY, w);
1761 if (parse_under && (ch <= 32))
1764 parse_under = FALSE;
1776 else if (parse_under)
1784 inkey_base = inkey_xtra = inkey_flag = inkey_scan = FALSE;
1790 * Initialize the quark array
1792 void quark_init(void)
1794 C_MAKE(quark__str, QUARK_MAX, concptr);
1795 quark__str[1] = string_make("");
1801 * Add a new "quark" to the set of quarks.
1803 u16b quark_add(concptr str)
1806 for (i = 1; i < quark__num; i++)
1808 if (streq(quark__str[i], str)) return (i);
1811 if (quark__num == QUARK_MAX) return 1;
1814 quark__str[i] = string_make(str);
1820 * This function looks up a quark
1822 concptr quark_str(STR_OFFSET i)
1826 /* Return NULL for an invalid index */
1827 if ((i < 1) || (i >= quark__num)) return NULL;
1829 /* Access the quark */
1832 /* Return the quark */
1838 * @brief 保存中の過去ゲームメッセージの数を返す。 / How many messages are "available"?
1839 * @return 残っているメッセージの数
1841 s32b message_num(void)
1844 int last = message__last;
1845 int next = message__next;
1847 if (next < last) next += MESSAGE_MAX;
1855 * @brief 過去のゲームメッセージを返す。 / Recall the "text" of a saved message
1856 * @params age メッセージの世代
1857 * @return メッセージの文字列ポインタ
1859 concptr message_str(int age)
1861 if ((age < 0) || (age >= message_num())) return ("");
1863 s32b x = (message__next + MESSAGE_MAX - (age + 1)) % MESSAGE_MAX;
1864 s32b o = message__ptr[x];
1865 concptr s = &message__buf[o];
1871 * @brief ゲームメッセージをログに追加する。 / Add a new message, with great efficiency
1872 * @params str 保存したいメッセージ
1875 void message_add(concptr str)
1885 int n = strlen(str);
1886 if (n >= MESSAGE_BUF / 4) return;
1892 for (n = 0; n < 80; n++, t++)
1901 if (n == 81) n = 79;
1903 for (n = 80; n > 60; n--)
1904 if (str[n] == ' ') break;
1905 if (n == 60) n = 80;
1907 splitted2 = str + n;
1908 strncpy(splitted1, str, n);
1909 splitted1[n] = '\0';
1919 if (k > MESSAGE_MAX / 32) k = MESSAGE_MAX / 32;
1920 for (i = message__next; m; m--)
1926 if (i-- == 0) i = MESSAGE_MAX - 1;
1928 old = &message__buf[message__ptr[i]];
1933 for (t = buf; *t && (*t != '<' || (*(t + 1) != 'x')); t++)
1934 if (iskanji(*t))t++;
1936 for (t = buf; *t && (*t != '<'); t++);
1940 if (strlen(buf) < A_MAX) break;
1946 if (streq(buf, str) && (j < 1000))
1951 sprintf(u, "%s <x%d>", buf, j);
1953 if (!now_message) now_message++;
1965 for (i = message__next; k; k--)
1970 if (i-- == 0) i = MESSAGE_MAX - 1;
1972 if (i == message__last) break;
1974 q = (message__head + MESSAGE_BUF - message__ptr[i]) % MESSAGE_BUF;
1976 if (q > MESSAGE_BUF / 2) continue;
1978 old = &message__buf[message__ptr[i]];
1979 if (!streq(old, str)) continue;
1981 x = message__next++;
1982 if (message__next == MESSAGE_MAX) message__next = 0;
1983 if (message__next == message__last) message__last++;
1984 if (message__last == MESSAGE_MAX) message__last = 0;
1986 message__ptr[x] = message__ptr[i];
1988 goto end_of_message_add;
1991 if (message__head + n + 1 >= MESSAGE_BUF)
1993 for (i = message__last; TRUE; i++)
1995 if (i == MESSAGE_MAX) i = 0;
1996 if (i == message__next) break;
1997 if (message__ptr[i] >= message__head)
1999 message__last = i + 1;
2003 if (message__tail >= message__head) message__tail = 0;
2008 if (message__head + n + 1 > message__tail)
2010 message__tail = message__head + n + 1;
2011 while (message__buf[message__tail - 1]) message__tail++;
2013 for (i = message__last; TRUE; i++)
2015 if (i == MESSAGE_MAX) i = 0;
2016 if (i == message__next) break;
2017 if ((message__ptr[i] >= message__head) &&
2018 (message__ptr[i] < message__tail))
2020 message__last = i + 1;
2026 x = message__next++;
2027 if (message__next == MESSAGE_MAX) message__next = 0;
2028 if (message__next == message__last) message__last++;
2029 if (message__last == MESSAGE_MAX) message__last = 0;
2031 message__ptr[x] = message__head;
2032 for (i = 0; i < n; i++)
2034 message__buf[message__head + i] = str[i];
2037 message__buf[message__head + i] = '\0';
2038 message__head += n + 1;
2041 if (splitted2 != NULL)
2042 message_add(splitted2);
2049 static void msg_flush(player_type *player_ptr, int x)
2051 byte a = TERM_L_BLUE;
2052 bool nagasu = FALSE;
2053 if ((auto_more && !player_ptr->now_damaged) || num_more < 0) {
2055 for (i = 0; i < 8; i++)
2057 if (angband_term[i] && (window_flag[i] & PW_MESSAGE)) break;
2061 if (num_more < angband_term[i]->hgt) nagasu = TRUE;
2069 player_ptr->now_damaged = FALSE;
2070 if (!player_ptr->playing || !nagasu)
2072 Term_putstr(x, 0, -1, a, _("-続く-", "-more-"));
2078 /* auto_moreのとき、全て流す */
2082 else if (cmd == ' ')
2088 else if ((cmd == '\n') || (cmd == '\r'))
2095 if (quick_messages) break;
2100 Term_erase(0, 0, 255);
2104 void msg_erase(void)
2111 * todo ここのp_ptrを削除するのは破滅的に作業が増えるので保留
2112 * Output a message to the top line of the screen.
2114 * Break long messages into multiple pieces (40-72 chars).
2116 * Allow multiple short messages to "share" the top line.
2118 * Prompt the user to make sure he has a chance to read them.
2120 * These messages are memorized for later reference (see above).
2122 * We could do "Term_fresh()" to provide "flicker" if needed.
2124 * The global "msg_flag" variable can be cleared to tell us to
2125 * "erase" any "pending" messages still on the screen.
2127 * Note that we must be very careful about using the
2128 * "msg_print()" functions without explicitly calling the special
2129 * "msg_print(NULL)" function, since this may result in the loss
2130 * of information if the screen is cleared, or if anything is
2131 * displayed on the top line.
2133 * Note that "msg_print(NULL)" will clear the top line
2134 * even if no messages are pending. This is probably a hack.
2136 void msg_print(concptr msg)
2142 if (current_world_ptr->timewalk_m_idx) return;
2146 Term_erase(0, 0, 255);
2150 int n = (msg ? strlen(msg) : 0);
2151 if (p && (!msg || ((p + n) > 72)))
2153 msg_flush(p_ptr, p);
2159 if (n > 1000) return;
2167 sprintf(buf, ("T:%d - %s"), (int)current_world_ptr->game_turn, msg);
2171 if (current_world_ptr->character_generated) message_add(buf);
2176 int check, split = 72;
2178 bool k_flag = FALSE;
2180 for (check = 0; check < 72; check++)
2188 if (iskanji(t[check]))
2193 else if (t[check] == ' ')
2207 for (check = 40; check < 72; check++)
2209 if (t[check] == ' ') split = check;
2213 char oops = t[split];
2215 Term_putstr(0, 0, split, TERM_WHITE, t);
2216 msg_flush(p_ptr, split + 1);
2219 t += split; n -= split;
2222 Term_putstr(p, 0, n, TERM_WHITE, t);
2223 p_ptr->window |= (PW_MESSAGE);
2224 update_output(p_ptr);
2233 if (fresh_message) Term_fresh();
2237 void msg_print_wizard(int cheat_type, concptr msg)
2239 if (!cheat_room && cheat_type == CHEAT_DUNGEON) return;
2240 if (!cheat_peek && cheat_type == CHEAT_OBJECT) return;
2241 if (!cheat_hear && cheat_type == CHEAT_MONSTER) return;
2242 if (!cheat_xtra && cheat_type == CHEAT_MISC) return;
2244 concptr cheat_mes[] = { "ITEM", "MONS", "DUNG", "MISC" };
2246 sprintf(buf, "WIZ-%s:%s", cheat_mes[cheat_type], msg);
2249 if (cheat_diary_output)
2251 exe_write_diary(p_ptr, DIARY_WIZARD_LOG, 0, buf);
2258 * Hack -- prevent "accidents" in "screen_save()" or "screen_load()"
2260 static int screen_depth = 0;
2264 * Save the screen, and increase the "icky" depth.
2266 * This function must match exactly one call to "screen_load()".
2271 if (screen_depth++ == 0) Term_save();
2273 current_world_ptr->character_icky++;
2278 * Load the screen, and decrease the "icky" depth.
2280 * This function must match exactly one call to "screen_save()".
2285 if (--screen_depth == 0) Term_load();
2287 current_world_ptr->character_icky--;
2292 * Display a formatted message, using "vstrnfmt()" and "msg_print()".
2294 void msg_format(concptr fmt, ...)
2299 (void)vstrnfmt(buf, 1024, fmt, vp);
2306 * Display a formatted message, using "vstrnfmt()" and "msg_print()".
2308 void msg_format_wizard(int cheat_type, concptr fmt, ...)
2310 if (!cheat_room && cheat_type == CHEAT_DUNGEON) return;
2311 if (!cheat_peek && cheat_type == CHEAT_OBJECT) return;
2312 if (!cheat_hear && cheat_type == CHEAT_MONSTER) return;
2313 if (!cheat_xtra && cheat_type == CHEAT_MISC) return;
2318 (void)vstrnfmt(buf, 1024, fmt, vp);
2320 msg_print_wizard(cheat_type, buf);
2325 * Display a string on the screen using an attribute.
2327 * At the given location, using the given attribute, if allowed,
2328 * add the given string. Do not clear the line.
2330 void c_put_str(TERM_COLOR attr, concptr str, TERM_LEN row, TERM_LEN col)
2332 Term_putstr(col, row, -1, attr, str);
2337 * As above, but in "white"
2339 void put_str(concptr str, TERM_LEN row, TERM_LEN col)
2341 Term_putstr(col, row, -1, TERM_WHITE, str);
2346 * Display a string on the screen using an attribute, and clear
2347 * to the end of the line.
2349 void c_prt(TERM_COLOR attr, concptr str, TERM_LEN row, TERM_LEN col)
2351 Term_erase(col, row, 255);
2352 Term_addstr(-1, attr, str);
2357 * As above, but in "white"
2359 void prt(concptr str, TERM_LEN row, TERM_LEN col)
2362 c_prt(TERM_WHITE, str, row, col);
2367 * Print some (colored) text to the screen at the current cursor position,
2368 * automatically "wrapping" existing text (at spaces) when necessary to
2369 * avoid placing any text into the last column, and clearing every line
2370 * before placing any text in that line. Also, allow "newline" to force
2371 * a "wrap" to the next line. Advance the cursor as needed so sequential
2372 * calls to this function will work correctly.
2374 * Once this function has been called, the cursor should not be moved
2375 * until all the related "c_roff()" calls to the window are complete.
2377 * This function will correctly handle any width up to the maximum legal
2378 * value of 256, though it works best for a standard 80 character width.
2380 void c_roff(TERM_COLOR a, concptr str)
2383 (void)Term_get_size(&w, &h);
2386 (void)Term_locate(&x, &y);
2388 if (y == h - 1 && x > w - 3) return;
2390 for (concptr s = str; *s; s++)
2394 int k_flag = iskanji(*s);
2402 Term_erase(x, y, 255);
2407 ch = ((k_flag || isprint(*s)) ? *s : ' ');
2409 ch = (isprint(*s) ? *s : ' ');
2413 if ((x >= ((k_flag) ? w - 2 : w - 1)) && (ch != ' '))
2415 if ((x >= w - 1) && (ch != ' '))
2429 for (i = w - 2; i >= 0; i--)
2431 Term_what(i, y, &av[i], &cv[i]);
2432 if (cv[i] == ' ') break;
2436 if (cv[i] == '(') break;
2444 /* 文頭が「。」「、」等になるときは、その1つ前の語で改行 */
2445 if (strncmp(s, "。", 2) == 0 || strncmp(s, "、", 2) == 0)
2447 Term_what(x, y, &av[x], &cv[x]);
2448 Term_what(x - 1, y, &av[x - 1], &cv[x - 1]);
2449 Term_what(x - 2, y, &av[x - 2], &cv[x - 2]);
2458 Term_erase(n, y, 255);
2463 Term_erase(x, y, 255);
2464 for (i = n; i < w - 1; i++)
2467 if (cv[i] == '\0') break;
2469 Term_addch(av[i], cv[i]);
2475 Term_addch((byte)(a | 0x10), ch);
2486 Term_addch((byte)(a | 0x20), ch);
2496 * As above, but in "white"
2498 void roff(concptr str)
2501 c_roff(TERM_WHITE, str);
2506 * Clear part of the screen
2508 void clear_from(int row)
2510 for (int y = row; y < Term->hgt; y++)
2512 Term_erase(0, y, 255);
2518 * Get some string input at the cursor location.
2519 * Assume the buffer is initialized to a default string.
2521 * The default buffer is in Overwrite mode and displayed in yellow at
2522 * first. Normal chars clear the yellow text and append the char in
2525 * LEFT (^B) and RIGHT (^F) movement keys move the cursor position.
2526 * If the text is still displayed in yellow (Overwite mode), it will
2527 * turns into white (Insert mode) when cursor moves.
2529 * DELETE (^D) deletes a char at the cursor position.
2530 * BACKSPACE (^H) deletes a char at the left of cursor position.
2531 * ESCAPE clears the buffer and the window and returns FALSE.
2532 * RETURN accepts the current buffer contents and returns TRUE.
2534 bool askfor_aux(char *buf, int len, bool numpad_cursor)
2538 * TERM_YELLOW : Overwrite mode
2539 * TERM_WHITE : Insert mode
2541 byte color = TERM_YELLOW;
2544 Term_locate(&x, &y);
2545 if (len < 1) len = 1;
2546 if ((x < 0) || (x >= 80)) x = 0;
2547 if (x + len > 80) len = 80 - x;
2554 Term_erase(x, y, len);
2555 Term_putstr(x, y, -1, color, buf);
2557 Term_gotoxy(x + pos, y);
2558 int skey = inkey_special(numpad_cursor);
2568 if (0 == pos) break;
2571 int next_pos = i + 1;
2573 if (iskanji(buf[i])) next_pos++;
2575 if (next_pos >= pos) break;
2587 if ('\0' == buf[pos]) break;
2590 if (iskanji(buf[pos])) pos += 2;
2609 if (0 == pos) break;
2612 int next_pos = i + 1;
2614 if (iskanji(buf[i])) next_pos++;
2616 if (next_pos >= pos) break;
2628 if ('\0' == buf[pos]) break;
2631 if (iskanji(buf[pos])) src++;
2635 while ('\0' != (buf[dst++] = buf[src++]));
2642 if (skey & SKEY_MASK) break;
2643 char c = (char)skey;
2645 if (color == TERM_YELLOW)
2651 strcpy(tmp, buf + pos);
2656 char next = inkey();
2671 if (pos < len && (isprint(c) || iskana(c)))
2673 if (pos < len && isprint(c))
2685 my_strcat(buf, tmp, len + 1);
2696 * Get some string input at the cursor location.
2698 * Allow to use numpad keys as cursor keys.
2700 bool askfor(char *buf, int len)
2702 return askfor_aux(buf, len, TRUE);
2707 * Get a string from the user
2709 * The "prompt" should take the form "Prompt: "
2711 * Note that the initial contents of the string is used as
2712 * the default response, so be sure to "clear" it if needed.
2714 * We clear the input, and return FALSE, on "ESCAPE".
2716 bool get_string(concptr prompt, char *buf, int len)
2721 res = askfor(buf, len);
2728 * Verify something with the user
2730 * The "prompt" should take the form "Query? "
2732 * Note that "[y/n]" is appended to the prompt.
2734 bool get_check(concptr prompt)
2736 return get_check_strict(prompt, 0);
2741 * Verify something with the user strictly
2743 * mode & CHECK_OKAY_CANCEL : force user to answer 'O'kay or 'C'ancel
2744 * mode & CHECK_NO_ESCAPE : don't allow ESCAPE key
2745 * mode & CHECK_NO_HISTORY : no message_add
2746 * mode & CHECK_DEFAULT_Y : accept any key as y, except n and Esc.
2748 bool get_check_strict(concptr prompt, BIT_FLAGS mode)
2753 p_ptr->window |= PW_MESSAGE;
2754 handle_stuff(p_ptr);
2759 if (!rogue_like_commands)
2760 mode &= ~CHECK_OKAY_CANCEL;
2762 if (mode & CHECK_OKAY_CANCEL)
2764 my_strcpy(buf, prompt, sizeof(buf) - 15);
2765 strcat(buf, "[(O)k/(C)ancel]");
2767 else if (mode & CHECK_DEFAULT_Y)
2769 my_strcpy(buf, prompt, sizeof(buf) - 5);
2770 strcat(buf, "[Y/n]");
2774 my_strcpy(buf, prompt, sizeof(buf) - 5);
2775 strcat(buf, "[y/n]");
2779 if (!(mode & CHECK_NO_HISTORY) && p_ptr->playing)
2782 p_ptr->window |= (PW_MESSAGE);
2783 handle_stuff(p_ptr);
2791 if (!(mode & CHECK_NO_ESCAPE))
2800 if (mode & CHECK_OKAY_CANCEL)
2802 if (i == 'o' || i == 'O')
2807 else if (i == 'c' || i == 'C')
2815 if (i == 'y' || i == 'Y')
2820 else if (i == 'n' || i == 'N')
2827 if (mode & CHECK_DEFAULT_Y)
2842 * Prompts for a keypress
2844 * The "prompt" should take the form "Command: "
2846 * Returns TRUE unless the character is "Escape"
2848 bool get_com(concptr prompt, char *command, bool z_escape)
2852 if (get_com_no_macros)
2853 *command = (char)inkey_special(FALSE);
2858 if (*command == ESCAPE) return FALSE;
2859 if (z_escape && ((*command == 'z') || (*command == 'Z'))) return FALSE;
2866 * Request a "quantity" from the user
2868 * Hack -- allow "command_arg" to specify a quantity
2870 QUANTITY get_quantity(concptr prompt, QUANTITY max)
2881 if (amt > max) amt = max;
2887 bool result = repeat_pull(&code);
2888 amt = (QUANTITY)code;
2889 if ((max != 1) && result)
2891 if (amt > max) amt = max;
2892 if (amt < 0) amt = 0;
2899 sprintf(tmp, _("いくつですか (1-%d): ", "Quantity (1-%d): "), max);
2906 sprintf(buf, "%d", amt);
2909 * Ask for a quantity
2910 * Don't allow to use numpad as cursor key.
2912 res = askfor_aux(buf, 6, FALSE);
2917 amt = (COMMAND_CODE)atoi(buf);
2918 if (isalpha(buf[0])) amt = max;
2919 if (amt > max) amt = max;
2920 if (amt < 0) amt = 0;
2921 if (amt) repeat_push((COMMAND_CODE)amt);
2928 * Pause for user response
2930 void pause_line(int row)
2933 put_str(_("[ 何かキーを押して下さい ]", "[Press any key to continue]"), row, _(26, 23));
2940 * Hack -- special buffer to hold the action of the current keymap
2942 static char request_command_buffer[256];
2952 menu_naiyou menu_info[10][10] =
2955 {"魔法/特殊能力", 1, FALSE},
2957 {"道具(使用)", 3, FALSE},
2958 {"道具(その他)", 4, FALSE},
2968 {"使う(m)", 'm', TRUE},
2969 {"調べる(b/P)", 'b', TRUE},
2970 {"覚える(G)", 'G', TRUE},
2971 {"特殊能力を使う(U/O)", 'U', TRUE},
2981 {"休息する(R)", 'R', TRUE},
2982 {"トラップ解除(D)", 'D', TRUE},
2983 {"探す(s)", 's', TRUE},
2984 {"周りを調べる(l/x)", 'l', TRUE},
2985 {"ターゲット指定(*)", '*', TRUE},
2986 {"穴を掘る(T/^t)", 'T', TRUE},
2987 {"階段を上る(<)", '<', TRUE},
2988 {"階段を下りる(>)", '>', TRUE},
2989 {"ペットに命令する(p)", 'p', TRUE},
2990 {"探索モードのON/OFF(S/#)", 'S', TRUE}
2994 {"読む(r)", 'r', TRUE},
2995 {"飲む(q)", 'q', TRUE},
2996 {"杖を使う(u/Z)", 'u', TRUE},
2997 {"魔法棒で狙う(a/z)", 'a', TRUE},
2998 {"ロッドを振る(z/a)", 'z', TRUE},
2999 {"始動する(A)", 'A', TRUE},
3000 {"食べる(E)", 'E', TRUE},
3001 {"飛び道具で撃つ(f/t)", 'f', TRUE},
3002 {"投げる(v)", 'v', TRUE},
3007 {"拾う(g)", 'g', TRUE},
3008 {"落とす(d)", 'd', TRUE},
3009 {"壊す(k/^d)", 'k', TRUE},
3010 {"銘を刻む({)", '{', TRUE},
3011 {"銘を消す(})", '}', TRUE},
3012 {"調査(I)", 'I', TRUE},
3013 {"アイテム一覧(i)", 'i', TRUE},
3020 {"装備する(w)", 'w', TRUE},
3021 {"装備を外す(t/T)", 't', TRUE},
3022 {"燃料を補給(F)", 'F', TRUE},
3023 {"装備一覧(e)", 'e', TRUE},
3033 {"開ける(o)", 'o', TRUE},
3034 {"閉じる(c)", 'c', TRUE},
3035 {"体当たりする(B/f)", 'B', TRUE},
3036 {"くさびを打つ(j/S)", 'j', TRUE},
3046 {"ダンジョンの全体図(M)", 'M', TRUE},
3047 {"位置を確認(L/W)", 'L', TRUE},
3048 {"階の雰囲気(^f)", KTRL('F'), TRUE},
3049 {"ステータス(C)", 'C', TRUE},
3050 {"文字の説明(/)", '/', TRUE},
3051 {"メッセージ履歴(^p)", KTRL('P'), TRUE},
3052 {"現在の時刻(^t/')", KTRL('T'), TRUE},
3053 {"現在の知識(~)", '~', TRUE},
3054 {"プレイ記録(|)", '|', TRUE},
3059 {"オプション(=)", '=', TRUE},
3060 {"マクロ(@)", '@', TRUE},
3061 {"画面表示(%)", '%', TRUE},
3062 {"カラー(&)", '&', TRUE},
3063 {"設定変更コマンド(\")", '\"', TRUE},
3064 {"自動拾いをロード($)", '$', TRUE},
3065 {"システム(!)", '!', TRUE},
3072 {"セーブ&中断(^x)", KTRL('X'), TRUE},
3073 {"セーブ(^s)", KTRL('S'), TRUE},
3074 {"ヘルプ(?)", '?', TRUE},
3075 {"再描画(^r)", KTRL('R'), TRUE},
3076 {"メモ(:)", ':', TRUE},
3077 {"記念撮影())", ')', TRUE},
3078 {"記念撮影の表示(()", '(', TRUE},
3079 {"バージョン情報(V)", 'V', TRUE},
3080 {"引退する(Q)", 'Q', TRUE},
3085 menu_naiyou menu_info[10][10] =
3088 {"Magic/Special", 1, FALSE},
3089 {"Action", 2, FALSE},
3090 {"Items(use)", 3, FALSE},
3091 {"Items(other)", 4, FALSE},
3092 {"Equip", 5, FALSE},
3093 {"Door/Box", 6, FALSE},
3094 {"Informations", 7, FALSE},
3095 {"Options", 8, FALSE},
3096 {"Other commands", 9, FALSE},
3101 {"Use(m)", 'm', TRUE},
3102 {"See tips(b/P)", 'b', TRUE},
3103 {"Study(G)", 'G', TRUE},
3104 {"Special abilities(U/O)", 'U', TRUE},
3114 {"Rest(R)", 'R', TRUE},
3115 {"Disarm a trap(D)", 'D', TRUE},
3116 {"Search(s)", 's', TRUE},
3117 {"Look(l/x)", 'l', TRUE},
3118 {"Target(*)", '*', TRUE},
3119 {"Dig(T/^t)", 'T', TRUE},
3120 {"Go up stairs(<)", '<', TRUE},
3121 {"Go down stairs(>)", '>', TRUE},
3122 {"Command pets(p)", 'p', TRUE},
3123 {"Search mode ON/OFF(S/#)", 'S', TRUE}
3127 {"Read a scroll(r)", 'r', TRUE},
3128 {"Drink a potion(q)", 'q', TRUE},
3129 {"Use a staff(u/Z)", 'u', TRUE},
3130 {"Aim a wand(a/z)", 'a', TRUE},
3131 {"Zap a rod(z/a)", 'z', TRUE},
3132 {"Activate an equipment(A)", 'A', TRUE},
3133 {"Eat(E)", 'E', TRUE},
3134 {"Fire missile weapon(f/t)", 'f', TRUE},
3135 {"Throw an item(v)", 'v', TRUE},
3140 {"Get items(g)", 'g', TRUE},
3141 {"Drop an item(d)", 'd', TRUE},
3142 {"Destroy an item(k/^d)", 'k', TRUE},
3143 {"Inscribe an item({)", '{', TRUE},
3144 {"Uninscribe an item(})", '}', TRUE},
3145 {"Info about an item(I)", 'I', TRUE},
3146 {"Inventory list(i)", 'i', TRUE},
3153 {"Wear(w)", 'w', TRUE},
3154 {"Take off(t/T)", 't', TRUE},
3155 {"Refuel(F)", 'F', TRUE},
3156 {"Equipment list(e)", 'e', TRUE},
3166 {"Open(o)", 'o', TRUE},
3167 {"Close(c)", 'c', TRUE},
3168 {"Bash a door(B/f)", 'B', TRUE},
3169 {"Jam a door(j/S)", 'j', TRUE},
3179 {"Full map(M)", 'M', TRUE},
3180 {"Map(L/W)", 'L', TRUE},
3181 {"Level feeling(^f)", KTRL('F'), TRUE},
3182 {"Character status(C)", 'C', TRUE},
3183 {"Identify symbol(/)", '/', TRUE},
3184 {"Show prev messages(^p)", KTRL('P'), TRUE},
3185 {"Current time(^t/')", KTRL('T'), TRUE},
3186 {"Various information(~)", '~', TRUE},
3187 {"Play record menu(|)", '|', TRUE},
3192 {"Set options(=)", '=', TRUE},
3193 {"Interact with macros(@)", '@', TRUE},
3194 {"Interact w/ visuals(%)", '%', TRUE},
3195 {"Interact with colors(&)", '&', TRUE},
3196 {"Enter a user pref(\")", '\"', TRUE},
3197 {"Reload auto-pick pref($)", '$', TRUE},
3205 {"Save and quit(^x)", KTRL('X'), TRUE},
3206 {"Save(^s)", KTRL('S'), TRUE},
3207 {"Help(obsoleted)(?)", '?', TRUE},
3208 {"Redraw(^r)", KTRL('R'), TRUE},
3209 {"Take note(:)", ':', TRUE},
3210 {"Dump screen dump(()", ')', TRUE},
3211 {"Load screen dump())", '(', TRUE},
3212 {"Version info(V)", 'V', TRUE},
3213 {"Quit(Q)", 'Q', TRUE},
3226 } special_menu_naiyou;
3228 #define MENU_CLASS 1
3232 special_menu_naiyou special_menu_info[] =
3234 {"超能力/特殊能力", 0, 0, MENU_CLASS, CLASS_MINDCRAFTER},
3235 {"ものまね/特殊能力", 0, 0, MENU_CLASS, CLASS_IMITATOR},
3236 {"歌/特殊能力", 0, 0, MENU_CLASS, CLASS_BARD},
3237 {"必殺技/特殊能力", 0, 0, MENU_CLASS, CLASS_SAMURAI},
3238 {"練気術/魔法/特殊能力", 0, 0, MENU_CLASS, CLASS_FORCETRAINER},
3239 {"技/特殊能力", 0, 0, MENU_CLASS, CLASS_BERSERKER},
3240 {"技術/特殊能力", 0, 0, MENU_CLASS, CLASS_SMITH},
3241 {"鏡魔法/特殊能力", 0, 0, MENU_CLASS, CLASS_MIRROR_MASTER},
3242 {"忍術/特殊能力", 0, 0, MENU_CLASS, CLASS_NINJA},
3243 {"広域マップ(<)", 2, 6, MENU_WILD, FALSE},
3244 {"通常マップ(>)", 2, 7, MENU_WILD, TRUE},
3248 special_menu_naiyou special_menu_info[] =
3250 {"MindCraft/Special", 0, 0, MENU_CLASS, CLASS_MINDCRAFTER},
3251 {"Imitation/Special", 0, 0, MENU_CLASS, CLASS_IMITATOR},
3252 {"Song/Special", 0, 0, MENU_CLASS, CLASS_BARD},
3253 {"Technique/Special", 0, 0, MENU_CLASS, CLASS_SAMURAI},
3254 {"Mind/Magic/Special", 0, 0, MENU_CLASS, CLASS_FORCETRAINER},
3255 {"BrutalPower/Special", 0, 0, MENU_CLASS, CLASS_BERSERKER},
3256 {"Technique/Special", 0, 0, MENU_CLASS, CLASS_SMITH},
3257 {"MirrorMagic/Special", 0, 0, MENU_CLASS, CLASS_MIRROR_MASTER},
3258 {"Ninjutsu/Special", 0, 0, MENU_CLASS, CLASS_NINJA},
3259 {"Enter global map(<)", 2, 6, MENU_WILD, FALSE},
3260 {"Enter local map(>)", 2, 7, MENU_WILD, TRUE},
3265 static char inkey_from_menu(player_type *player_ptr)
3269 int num = 0, max_num, old_num = 0;
3273 if (player_ptr->y - panel_row_min > 10) basey = 2;
3280 floor_type* floor_ptr = player_ptr->current_floor_ptr;
3286 if (!menu) old_num = num;
3287 put_str("+----------------------------------------------------+", basey, basex);
3288 put_str("| |", basey + 1, basex);
3289 put_str("| |", basey + 2, basex);
3290 put_str("| |", basey + 3, basex);
3291 put_str("| |", basey + 4, basex);
3292 put_str("| |", basey + 5, basex);
3293 put_str("+----------------------------------------------------+", basey + 6, basex);
3295 for (i = 0; i < 10; i++)
3298 if (!menu_info[menu][i].cmd) break;
3299 menu_name = menu_info[menu][i].name;
3300 for (hoge = 0; ; hoge++)
3302 if (!special_menu_info[hoge].name[0]) break;
3303 if ((menu != special_menu_info[hoge].window) || (i != special_menu_info[hoge].number)) continue;
3304 switch (special_menu_info[hoge].jouken)
3307 if (player_ptr->pclass == special_menu_info[hoge].jouken_naiyou) menu_name = special_menu_info[hoge].name;
3310 if (!floor_ptr->dun_level && !floor_ptr->inside_arena && !floor_ptr->inside_quest)
3312 if ((byte)player_ptr->wild_mode == special_menu_info[hoge].jouken_naiyou) menu_name = special_menu_info[hoge].name;
3320 put_str(menu_name, basey + 1 + i / 2, basex + 4 + (i % 2) * 24);
3324 kisuu = max_num % 2;
3325 put_str(_("》", "> "), basey + 1 + num / 2, basex + 2 + (num % 2) * 24);
3327 move_cursor_relative(player_ptr->y, player_ptr->x);
3329 if ((sub_cmd == ' ') || (sub_cmd == 'x') || (sub_cmd == 'X') || (sub_cmd == '\r') || (sub_cmd == '\n'))
3331 if (menu_info[menu][num].fin)
3333 cmd = menu_info[menu][num].cmd;
3339 menu = menu_info[menu][num].cmd;
3345 else if ((sub_cmd == ESCAPE) || (sub_cmd == 'z') || (sub_cmd == 'Z') || (sub_cmd == '0'))
3362 else if ((sub_cmd == '2') || (sub_cmd == 'j') || (sub_cmd == 'J'))
3367 num = (num + 2) % (max_num - 1);
3369 num = (num + 2) % (max_num + 1);
3371 else num = (num + 2) % max_num;
3373 else if ((sub_cmd == '8') || (sub_cmd == 'k') || (sub_cmd == 'K'))
3378 num = (num + max_num - 3) % (max_num - 1);
3380 num = (num + max_num - 1) % (max_num + 1);
3382 else num = (num + max_num - 2) % max_num;
3384 else if ((sub_cmd == '4') || (sub_cmd == '6') || (sub_cmd == 'h') || (sub_cmd == 'H') || (sub_cmd == 'l') || (sub_cmd == 'L'))
3386 if ((num % 2) || (num == max_num - 1))
3390 else if (num < max_num - 1)
3398 if (!inkey_next) inkey_next = "";
3405 * Request a command from the user.
3407 * Sets player_ptr->command_cmd, player_ptr->command_dir, player_ptr->command_rep,
3408 * player_ptr->command_arg. May modify player_ptr->command_new.
3410 * Note that "caret" ("^") is treated specially, and is used to
3411 * allow manual input of control characters. This can be used
3412 * on many machines to request repeated tunneling (Ctrl-H) and
3413 * on the Macintosh to request "Control-Caret".
3415 * Note that "backslash" is treated specially, and is used to bypass any
3416 * keymap entry for the following character. This is useful for macros.
3418 * Note that this command is used both in the dungeon and in
3419 * stores, and must be careful to work in both situations.
3421 * Note that "player_ptr->command_new" may not work any more.
3423 void request_command(player_type *player_ptr, int shopping)
3433 if (rogue_like_commands)
3435 mode = KEYMAP_MODE_ROGUE;
3439 mode = KEYMAP_MODE_ORIG;
3461 if (!shopping && command_menu && ((cmd == '\r') || (cmd == '\n') || (cmd == 'x') || (cmd == 'X'))
3462 && !keymap_act[mode][(byte)(cmd)])
3463 cmd = inkey_from_menu(player_ptr);
3469 COMMAND_ARG old_arg = command_arg;
3471 prt(_("回数: ", "Count: "), 0, 0);
3475 if ((cmd == 0x7F) || (cmd == KTRL('H')))
3477 command_arg = command_arg / 10;
3478 prt(format(_("回数: %d", "Count: %d"), command_arg), 0, 0);
3480 else if (cmd >= '0' && cmd <= '9')
3482 if (command_arg >= 1000)
3489 command_arg = command_arg * 10 + D2I(cmd);
3492 prt(format(_("回数: %d", "Count: %d"), command_arg), 0, 0);
3500 if (command_arg == 0)
3503 prt(format(_("回数: %d", "Count: %d"), command_arg), 0, 0);
3508 command_arg = old_arg;
3509 prt(format(_("回数: %d", "Count: %d"), command_arg), 0, 0);
3512 if ((cmd == ' ') || (cmd == '\n') || (cmd == '\r'))
3514 if (!get_com(_("コマンド: ", "Command: "), (char *)&cmd, FALSE))
3524 (void)get_com(_("コマンド: ", "Command: "), (char *)&cmd, FALSE);
3525 if (!inkey_next) inkey_next = "";
3530 if (get_com(_("CTRL: ", "Control: "), (char *)&cmd, FALSE)) cmd = KTRL(cmd);
3533 act = keymap_act[mode][(byte)(cmd)];
3534 if (act && !inkey_next)
3536 (void)strnfmt(request_command_buffer, 256, "%s", act);
3537 inkey_next = request_command_buffer;
3543 command_cmd = (byte)cmd;
3547 if (always_repeat && (command_arg <= 0))
3549 if (my_strchr("TBDoc+", (char)command_cmd))
3557 switch (command_cmd)
3559 case 'p': command_cmd = 'g'; break;
3561 case 'm': command_cmd = 'g'; break;
3563 case 's': command_cmd = 'd'; break;
3568 for (int i = 0; i < 256; i++)
3571 if ((s = keymap_act[mode][i]) != NULL)
3573 if (*s == command_cmd && *(s + 1) == 0)
3582 caretcmd = command_cmd;
3585 for (int i = INVEN_RARM; i < INVEN_TOTAL; i++)
3587 object_type *o_ptr = &player_ptr->inventory_list[i];
3588 if (!o_ptr->k_idx) continue;
3590 if (!o_ptr->inscription) continue;
3592 concptr s = quark_str(o_ptr->inscription);
3593 s = my_strchr(s, '^');
3597 if ((s[1] == caretcmd) || (s[1] == '*'))
3599 if ((s[1] == command_cmd) || (s[1] == '*'))
3602 if (!get_check(_("本当ですか? ", "Are you sure? ")))
3608 s = my_strchr(s + 1, '^');
3617 * Check a char for "vowel-hood"
3619 bool is_a_vowel(int ch)
3642 * Called from cmd4.c and a few other places. Just extracts
3643 * a direction from the keymap for ch (the last direction,
3644 * in fact) byte or char here? I'm thinking that keymaps should
3645 * generally only apply to single keys, which makes it no more
3646 * than 128, so a char should suffice... but keymap_act is 256...
3648 int get_keymap_dir(char ch)
3659 if (rogue_like_commands)
3661 mode = KEYMAP_MODE_ROGUE;
3665 mode = KEYMAP_MODE_ORIG;
3668 concptr act = keymap_act[mode][(byte)(ch)];
3671 for (concptr s = act; *s; ++s)
3673 if (isdigit(*s)) d = D2I(*s);
3684 #define REPEAT_MAX 20
3686 /* Number of chars saved */
3687 static int repeat__cnt = 0;
3690 static int repeat__idx = 0;
3693 static COMMAND_CODE repeat__key[REPEAT_MAX];
3695 void repeat_push(COMMAND_CODE what)
3697 if (repeat__cnt == REPEAT_MAX) return;
3699 repeat__key[repeat__cnt++] = what;
3704 bool repeat_pull(COMMAND_CODE *what)
3706 if (repeat__idx == repeat__cnt) return FALSE;
3708 *what = repeat__key[repeat__idx++];
3712 void repeat_check(void)
3714 if (command_cmd == ESCAPE) return;
3715 if (command_cmd == ' ') return;
3716 if (command_cmd == '\r') return;
3717 if (command_cmd == '\n') return;
3720 if (command_cmd == 'n')
3723 if (repeat_pull(&what))
3739 * Array size for which InsertionSort
3740 * is used instead of QuickSort
3746 * Exchange two sort-entries
3747 * (should probably be coded inline
3748 * for speed increase)
3750 static void swap(tag_type *a, tag_type *b)
3761 * Insertion-Sort algorithm
3762 * (used by the Quicksort algorithm)
3764 static void InsertionSort(tag_type elements[], int number)
3767 for (int i = 1; i < number; i++)
3771 for (j = i; (j > 0) && (elements[j - 1].tag > tmp.tag); j--)
3772 elements[j] = elements[j - 1];
3779 * Helper function for Quicksort
3781 static tag_type median3(tag_type elements[], int left, int right)
3783 int center = (left + right) / 2;
3785 if (elements[left].tag > elements[center].tag)
3786 swap(&elements[left], &elements[center]);
3787 if (elements[left].tag > elements[right].tag)
3788 swap(&elements[left], &elements[right]);
3789 if (elements[center].tag > elements[right].tag)
3790 swap(&elements[center], &elements[right]);
3792 swap(&elements[center], &elements[right - 1]);
3793 return (elements[right - 1]);
3798 * Quicksort algorithm
3800 * The "median of three" pivot selection eliminates
3801 * the bad case of already sorted input.
3803 * We use InsertionSort for smaller sub-arrays,
3804 * because it is faster in this case.
3806 * For details see: "Data Structures and Algorithm
3807 * Analysis in C" by Mark Allen Weiss.
3809 static void quicksort(tag_type elements[], int left, int right)
3812 if (left + CUTOFF <= right)
3814 pivot = median3(elements, left, right);
3821 while (elements[++i].tag < pivot.tag);
3822 while (elements[--j].tag > pivot.tag);
3825 swap(&elements[i], &elements[j]);
3830 swap(&elements[i], &elements[right - 1]);
3832 quicksort(elements, left, i - 1);
3833 quicksort(elements, i + 1, right);
3837 InsertionSort(elements + left, right - left + 1);
3843 * Frontend for the sorting algorithm
3845 * Sorts an array of tagged pointers
3846 * with <number> elements.
3848 void tag_sort(tag_type elements[], int number)
3850 quicksort(elements, 0, number - 1);
3853 /* Table of gamma values */
3854 byte gamma_table[256];
3856 /* Table of ln(x/256) * 256 for x going from 0 -> 255 */
3857 static s16b gamma_helper[256] =
3859 0,-1420,-1242,-1138,-1065,-1007,-961,-921,-887,-857,-830,-806,-783,-762,-744,-726,
3860 -710,-694,-679,-666,-652,-640,-628,-617,-606,-596,-586,-576,-567,-577,-549,-541,
3861 -532,-525,-517,-509,-502,-495,-488,-482,-475,-469,-463,-457,-451,-455,-439,-434,
3862 -429,-423,-418,-413,-408,-403,-398,-394,-389,-385,-380,-376,-371,-367,-363,-359,
3863 -355,-351,-347,-343,-339,-336,-332,-328,-325,-321,-318,-314,-311,-308,-304,-301,
3864 -298,-295,-291,-288,-285,-282,-279,-276,-273,-271,-268,-265,-262,-259,-257,-254,
3865 -251,-248,-246,-243,-241,-238,-236,-233,-231,-228,-226,-223,-221,-219,-216,-214,
3866 -212,-209,-207,-205,-203,-200,-198,-196,-194,-192,-190,-188,-186,-184,-182,-180,
3867 -178,-176,-174,-172,-170,-168,-166,-164,-162,-160,-158,-156,-155,-153,-151,-149,
3868 -147,-146,-144,-142,-140,-139,-137,-135,-134,-132,-130,-128,-127,-125,-124,-122,
3869 -120,-119,-117,-116,-114,-112,-111,-109,-108,-106,-105,-103,-102,-100,-99,-97,
3870 -96,-95,-93,-92,-90,-89,-87,-86,-85,-83,-82,-80,-79,-78,-76,-75,
3871 -74,-72,-71,-70,-68,-67,-66,-65,-63,-62,-61,-59,-58,-57,-56,-54,
3872 -53,-52,-51,-50,-48,-47,-46,-45,-44,-42,-41,-40,-39,-38,-37,-35,
3873 -34,-33,-32,-31,-30,-29,-27,-26,-25,-24,-23,-22,-21,-20,-19,-18,
3874 -17,-16,-14,-13,-12,-11,-10,-9,-8,-7,-6,-5,-4,-3,-2,-1
3879 * Build the gamma table so that floating point isn't needed.
3881 * Note gamma goes from 0->256. The old value of 100 is now 128.
3883 void build_gamma_table(int gamma)
3886 gamma_table[255] = 255;
3887 for (int i = 1; i < 255; i++)
3890 * Initialise the Taylor series
3892 * value and diff have been scaled by 256
3895 long value = 256 * 256;
3896 long diff = ((long)gamma_helper[i]) * (gamma - 256);
3905 * Use the following identiy to calculate the gamma table.
3906 * exp(x) = 1 + x + x^2/2 + x^3/(2*3) + x^4/(2*3*4) +...
3908 * n is the current term number.
3910 * The gamma_helper array contains a table of
3912 * This is used because a^b = exp(b*ln(a))
3918 * Note that everything is scaled by 256 for accuracy,
3919 * plus another factor of 256 for the final result to
3920 * be from 0-255. Thus gamma_helper[] * gamma must be
3921 * divided by 256*256 each itteration, to get back to
3922 * the original power series.
3924 diff = (((diff / 256) * gamma_helper[i]) * (gamma - 256)) / (256 * n);
3928 * Store the value in the table so that the
3929 * floating point pow function isn't needed .
3931 gamma_table[i] = ((long)(value / 256) * i) / 256;
3937 * Add a series of keypresses to the "queue".
3939 * Return any errors generated by Term_keypress() in doing so, or SUCCESS
3940 * if there are none.
3942 * Catch the "out of space" error before anything is printed.
3944 * NB: The keys added here will be interpreted by any macros or keymaps.
3946 errr type_string(concptr str, uint len)
3950 if (!str) return -1;
3951 if (!len) len = strlen(str);
3953 Term_activate(term_screen);
3954 for (concptr s = str; s < str + len; s++)
3956 if (*s == '\0') break;
3958 err = Term_keypress(*s);
3967 void roff_to_buf(concptr str, int maxlen, char *tbuf, size_t bufsize)
3976 while (str[read_pt])
3979 bool kinsoku = FALSE;
3983 ch[0] = str[read_pt];
3986 kanji = iskanji(ch[0]);
3990 ch[1] = str[read_pt + 1];
3993 if (strcmp(ch, "。") == 0 ||
3994 strcmp(ch, "、") == 0 ||
3995 strcmp(ch, "ィ") == 0 ||
3996 strcmp(ch, "ー") == 0)
3999 else if (!isprint(ch[0]))
4002 if (!isprint(ch[0]))
4006 if (line_len + ch_len > maxlen - 1 || str[read_pt] == '\n')
4008 int word_len = read_pt - word_punct;
4010 if (kanji && !kinsoku)
4014 if (ch[0] == ' ' || word_len >= line_len / 2)
4018 read_pt = word_punct;
4019 if (str[word_punct] == ' ')
4021 write_pt -= word_len;
4024 tbuf[write_pt++] = '\0';
4026 word_punct = read_pt;
4031 word_punct = read_pt;
4034 if (!kinsoku) word_punct = read_pt;
4037 if ((size_t)(write_pt + 3) >= bufsize) break;
4039 tbuf[write_pt++] = ch[0];
4045 tbuf[write_pt++] = ch[1];
4052 tbuf[write_pt] = '\0';
4053 tbuf[write_pt + 1] = '\0';
4059 * The my_strcpy() function copies up to 'bufsize'-1 characters from 'src'
4060 * to 'buf' and NUL-terminates the result. The 'buf' and 'src' strings may
4063 * my_strcpy() returns strlen(src). This makes checking for truncation
4064 * easy. Example: if (my_strcpy(buf, src, sizeof(buf)) >= sizeof(buf)) ...;
4066 * This function should be equivalent to the strlcpy() function in BSD.
4068 size_t my_strcpy(char *buf, concptr src, size_t bufsize)
4076 /* reserve for NUL termination */
4079 /* Copy as many bytes as will fit */
4080 while (*s && (len < bufsize))
4084 if (len + 1 >= bufsize || !*(s + 1)) break;
4102 size_t len = strlen(src);
4104 if (bufsize == 0) return ret;
4106 if (len >= bufsize) len = bufsize - 1;
4108 (void)memcpy(buf, src, len);
4116 * The my_strcat() tries to append a string to an existing NUL-terminated string.
4117 * It never writes more characters into the buffer than indicated by 'bufsize' and
4118 * NUL-terminates the buffer. The 'buf' and 'src' strings may not overlap.
4120 * my_strcat() returns strlen(buf) + strlen(src). This makes checking for
4121 * truncation easy. Example:
4122 * if (my_strcat(buf, src, sizeof(buf)) >= sizeof(buf)) ...;
4124 * This function should be equivalent to the strlcat() function in BSD.
4126 size_t my_strcat(char *buf, concptr src, size_t bufsize)
4128 size_t dlen = strlen(buf);
4129 if (dlen < bufsize - 1)
4131 return (dlen + my_strcpy(buf + dlen, src, bufsize - dlen));
4135 return (dlen + strlen(src));
4141 * A copy of ANSI strstr()
4143 * my_strstr() can handle Kanji strings correctly.
4145 char *my_strstr(concptr haystack, concptr needle)
4147 int l1 = strlen(haystack);
4148 int l2 = strlen(needle);
4152 for (int i = 0; i <= l1 - l2; i++)
4154 if (!strncmp(haystack + i, needle, l2))
4155 return (char *)haystack + i;
4158 if (iskanji(*(haystack + i))) i++;
4168 * A copy of ANSI strchr()
4170 * my_strchr() can handle Kanji strings correctly.
4172 char *my_strchr(concptr ptr, char ch)
4174 for (; *ptr != '\0'; ptr++)
4176 if (*ptr == ch) return (char *)ptr;
4179 if (iskanji(*ptr)) ptr++;
4188 * Convert string to lower case
4190 void str_tolower(char *str)
4201 *str = (char)tolower(*str);
4207 * Get a keypress from the user.
4208 * And interpret special keys as internal code.
4210 * This function is a Mega-Hack and depend on pref-xxx.prf's.
4211 * Currently works on Linux(UNIX), Windows, and Macintosh only.
4213 int inkey_special(bool numpad_cursor)
4215 static const struct {
4218 } modifier_key_list[] = {
4219 {"shift-", SKEY_MOD_SHIFT},
4220 {"control-", SKEY_MOD_CONTROL},
4224 static const struct {
4228 } special_key_list[] = {
4229 {FALSE, "Down]", SKEY_DOWN},
4230 {FALSE, "Left]", SKEY_LEFT},
4231 {FALSE, "Right]", SKEY_RIGHT},
4232 {FALSE, "Up]", SKEY_UP},
4233 {FALSE, "Page_Up]", SKEY_PGUP},
4234 {FALSE, "Page_Down]", SKEY_PGDOWN},
4235 {FALSE, "Home]", SKEY_TOP},
4236 {FALSE, "End]", SKEY_BOTTOM},
4237 {TRUE, "KP_Down]", SKEY_DOWN},
4238 {TRUE, "KP_Left]", SKEY_LEFT},
4239 {TRUE, "KP_Right]", SKEY_RIGHT},
4240 {TRUE, "KP_Up]", SKEY_UP},
4241 {TRUE, "KP_Page_Up]", SKEY_PGUP},
4242 {TRUE, "KP_Page_Down]", SKEY_PGDOWN},
4243 {TRUE, "KP_Home]", SKEY_TOP},
4244 {TRUE, "KP_End]", SKEY_BOTTOM},
4245 {TRUE, "KP_2]", SKEY_DOWN},
4246 {TRUE, "KP_4]", SKEY_LEFT},
4247 {TRUE, "KP_6]", SKEY_RIGHT},
4248 {TRUE, "KP_8]", SKEY_UP},
4249 {TRUE, "KP_9]", SKEY_PGUP},
4250 {TRUE, "KP_3]", SKEY_PGDOWN},
4251 {TRUE, "KP_7]", SKEY_TOP},
4252 {TRUE, "KP_1]", SKEY_BOTTOM},
4256 static const struct {
4259 } gcu_special_key_list[] = {
4265 {"4~", SKEY_BOTTOM},
4267 {"6~", SKEY_PGDOWN},
4280 * Forget macro trigger ----
4281 * It's important if we are already expanding macro action
4283 inkey_macro_trigger_string[0] = '\0';
4286 trig_len = strlen(inkey_macro_trigger_string);
4287 if (!trig_len) return (int)((unsigned char)key);
4288 if (trig_len == 1 && parse_macro)
4290 char c = inkey_macro_trigger_string[0];
4291 forget_macro_action();
4292 return (int)((unsigned char)c);
4295 ascii_to_text(buf, inkey_macro_trigger_string);
4296 if (prefix(str, "\\["))
4301 for (i = 0; modifier_key_list[i].keyname; i++)
4303 if (prefix(str, modifier_key_list[i].keyname))
4305 str += strlen(modifier_key_list[i].keyname);
4306 modifier |= modifier_key_list[i].keyflag;
4310 if (!modifier_key_list[i].keyname) break;
4313 if (!numpad_as_cursorkey) numpad_cursor = FALSE;
4315 for (i = 0; special_key_list[i].keyname; i++)
4317 if ((!special_key_list[i].numpad || numpad_cursor) &&
4318 streq(str, special_key_list[i].keyname))
4320 skey = special_key_list[i].keycode;
4327 forget_macro_action();
4328 return (skey | modifier);
4332 if (prefix(str, "\\e["))
4336 for (i = 0; gcu_special_key_list[i].keyname; i++)
4338 if (streq(str, gcu_special_key_list[i].keyname))
4340 return gcu_special_key_list[i].keycode;
4345 inkey_macro_trigger_string[0] = '\0';
4346 return (int)((unsigned char)key);