4 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
6 * This software may be copied and distributed for educational, research,
7 * and not for profit purposes provided that this copyright and statement
8 * are included in all such copies. Other copyrights may also apply.
11 /* Purpose: Angband utilities -BEN- */
18 #include "monsterrace-hook.h"
19 #include "view-mainwindow.h"
25 #include "player-class.h"
28 * 10進数から16進数への変換テーブル /
29 * Global array for converting numbers to uppercase hecidecimal digit
30 * This array can also be used to convert a number to an octal digit
32 const char hexsym[16] =
34 '0', '1', '2', '3', '4', '5', '6', '7',
35 '8', '9', 'A', 'B', 'C', 'D', 'E', 'F'
39 * Keymaps for each "mode" associated with each keypress.
41 concptr keymap_act[KEYMAP_MODES][256];
44 * The next "free" index to use
49 * The index of the oldest message (none yet)
54 * The next "free" offset
59 * The offset to the oldest used char (none yet)
64 * The array of offsets, by index [MESSAGE_MAX]
69 * The array of chars, by offset [MESSAGE_BUF]
73 bool msg_flag; /* Used in msg_print() for "buffering" */
76 * Number of active macros.
81 * Array of macro patterns [MACRO_MAX]
86 * Array of macro actions [MACRO_MAX]
91 * Array of macro types [MACRO_MAX]
96 * Current macro action [1024]
100 bool get_com_no_macros = FALSE; /* Expand macros in "get_com" or not */
102 bool inkey_base; /* See the "inkey()" function */
103 bool inkey_xtra; /* See the "inkey()" function */
104 bool inkey_scan; /* See the "inkey()" function */
105 bool inkey_flag; /* See the "inkey()" function */
112 * The number of quarks
114 STR_OFFSET quark__num;
117 * The pointers to the quarks [QUARK_MAX]
121 static int num_more = 0;
123 /* Save macro trigger string for use in inkey_special() */
124 static char inkey_macro_trigger_string[1024];
126 int max_macrotrigger = 0; /*!< 現在登録中のマクロ(トリガー)の数 */
127 concptr macro_template = NULL; /*!< Angband設定ファイルのT: タグ情報から読み込んだ長いTコードを処理するために利用する文字列ポインタ */
128 concptr macro_modifier_chr; /*!< &x# で指定されるマクロトリガーに関する情報を記録する文字列ポインタ */
129 concptr macro_modifier_name[MAX_MACRO_MOD]; /*!< マクロ上で取り扱う特殊キーを文字列上で表現するためのフォーマットを記録した文字列ポインタ配列 */
130 concptr macro_trigger_name[MAX_MACRO_TRIG]; /*!< マクロのトリガーコード */
131 concptr macro_trigger_keycode[2][MAX_MACRO_TRIG]; /*!< マクロの内容 */
133 s16b command_cmd; /* Current "Angband Command" */
134 COMMAND_ARG command_arg; /*!< 各種コマンドの汎用的な引数として扱う / Gives argument of current command */
135 COMMAND_NUM command_rep; /*!< 各種コマンドの汎用的なリピート数として扱う / Gives repetition of current command */
136 DIRECTION command_dir; /*!< 各種コマンドの汎用的な方向値処理として扱う/ Gives direction of current command */
137 s16b command_see; /* See "object1.c" */
138 s16b command_wrk; /* See "object1.c" */
139 TERM_LEN command_gap = 999; /* See "object1.c" */
140 s16b command_new; /* Command chaining from inven/equip view */
148 * For those systems that don't have "stricmp()"
150 * Compare the two strings "a" and "b" ala "strcmp()" ignoring case.
152 int stricmp(concptr a, concptr b)
157 /* Scan the strings */
158 for (s1 = a, s2 = b; TRUE; s1++, s2++)
160 z1 = FORCEUPPER(*s1);
161 z2 = FORCEUPPER(*s2);
162 if (z1 < z2) return (-1);
163 if (z1 > z2) return (1);
168 #endif /* HAS_STRICMP */
176 * For those systems that don't have "usleep()" but need it.
178 * Fake "usleep()" function grabbed from the inl netrek server -cba
180 int usleep(huge usecs)
182 struct timeval Timer;
187 fd_set *no_fds = NULL;
193 /* Was: int readfds, writefds, exceptfds; */
194 /* Was: readfds = writefds = exceptfds = 0; */
197 /* Paranoia -- No excessive sleeping */
198 if (usecs > 4000000L) core(_("不当な usleep() 呼び出し", "Illegal usleep() call"));
201 Timer.tv_sec = (usecs / 1000000L);
202 Timer.tv_usec = (usecs % 1000000L);
205 if (select(nfds, no_fds, no_fds, no_fds, &Timer) < 0)
207 /* Hack -- ignore interrupts */
208 if (errno != EINTR) return -1;
219 * Hack -- External functions
222 extern struct passwd *getpwuid(uid_t uid);
223 extern struct passwd *getpwnam(concptr name);
228 * Find a default user name from the system.
230 void user_name(char *buf, int id)
234 /* Look up the user name */
235 if ((pw = getpwuid(id)))
237 (void)strcpy(buf, pw->pw_name);
240 #ifdef CAPITALIZE_USER_NAME
241 /* Hack -- capitalize the user name */
243 if (!iskanji(buf[0]))
246 buf[0] = toupper(buf[0]);
247 #endif /* CAPITALIZE_USER_NAME */
252 /* Oops. Hack -- default to "PLAYER" */
253 strcpy(buf, "PLAYER");
262 * The concept of the "file" routines below (and elsewhere) is that all
263 * file handling should be done using as few routines as possible, since
264 * every machine is slightly different, but these routines always have the
267 * In fact, perhaps we should use the "path_parse()" routine below to convert
268 * from "canonical" filenames (optional leading tilde's, internal wildcards,
269 * slash as the path seperator, etc) to "system" filenames (no special symbols,
270 * system-specific path seperator, etc). This would allow the program itself
271 * to assume that all filenames are "Unix" filenames, and explicitly "extract"
272 * such filenames if needed (by "path_parse()", or perhaps "path_canon()").
274 * Note that "path_temp" should probably return a "canonical" filename.
276 * Note that "my_fopen()" and "my_open()" and "my_make()" and "my_kill()"
277 * and "my_move()" and "my_copy()" should all take "canonical" filenames.
279 * Note that "canonical" filenames use a leading "slash" to indicate an absolute
280 * path, and a leading "tilde" to indicate a special directory, and default to a
281 * relative path, but MSDOS uses a leading "drivename plus colon" to indicate the
282 * use of a "special drive", and then the rest of the path is parsed "normally",
283 * and MACINTOSH uses a leading colon to indicate a relative path, and an embedded
284 * colon to indicate a "drive plus absolute path", and finally defaults to a file
285 * in the current working directory, which may or may not be defined.
287 * We should probably parse a leading "~~/" as referring to "ANGBAND_DIR". (?)
295 * Most of the "file" routines for "ACORN" should be in "main-acn.c"
305 * Extract a "parsed" path from an initial filename
306 * Normally, we simply copy the filename into the buffer
307 * But leading tilde symbols must be handled in a special way
308 * Replace "~user/" by the home directory of the user named "user"
309 * Replace "~/" by the home directory of the current user
311 errr path_parse(char *buf, int max, concptr file)
318 /* Assume no result */
322 if (!file) return (-1);
324 /* File needs no parsing */
327 (void)strnfmt(buf, max, "%s", file);
331 /* Point at the user */
334 /* Look for non-user portion of the file */
335 s = my_strstr(u, PATH_SEP);
337 /* Hack -- no long user names */
338 if (s && (s >= u + sizeof(user))) return (1);
340 /* Extract a user name */
344 for (i = 0; u < s; ++i) user[i] = *u++;
349 /* Look up the "current" user */
350 if (u[0] == '\0') u = getlogin();
352 /* Look up a user (or "current" user) */
353 if (u) pw = getpwnam(u);
354 else pw = getpwuid(getuid());
359 /* Make use of the info */
360 if (s) strnfmt(buf, max, "%s%s", pw->pw_dir, s);
361 else strnfmt(buf, max, "%s", pw->pw_dir);
372 * Extract a "parsed" path from an initial filename
374 * This requires no special processing on simple machines,
375 * except for verifying the size of the filename.
377 errr path_parse(char *buf, int max, concptr file)
379 /* Accept the filename */
380 (void)strnfmt(buf, max, "%s", file);
382 #if defined(MAC_MPW) && defined(CARBON)
383 /* Fix it according to the current operating system */
384 convert_pathname(buf);
385 #endif /* MAC_MPW && CARBON */
398 * Hack -- acquire a "temporary" file name if possible
400 * This filename is always in "system-specific" form.
402 static errr path_temp(char *buf, int max)
411 /* Format to length */
412 #if !defined(WIN32) || (defined(_MSC_VER) && (_MSC_VER >= 1900))
413 (void)strnfmt(buf, max, "%s", s);
415 (void)strnfmt(buf, max, ".%s", s);
425 * @brief ファイル入出力のためのパス生成する。/ Create a new path by appending a file (or directory) to a path.
426 * @param buf ファイルのフルを返すバッファ
430 * @return エラーコード(ただし常に0を返す)
432 * This requires no special processing on simple machines, except
433 * for verifying the size of the filename, but note the ability to
434 * bypass the given "path" with certain special file-names.
436 * Note that the "file" may actually be a "sub-path", including
439 * Note that this function yields a path which must be "parsed"
440 * using the "parse" function above.
442 errr path_build(char *buf, int max, concptr path, concptr file)
447 /* Use the file itself */
448 (void)strnfmt(buf, max, "%s", file);
451 /* Absolute file, on "normal" systems */
452 else if (prefix(file, PATH_SEP) && !streq(PATH_SEP, ""))
454 /* Use the file itself */
455 (void)strnfmt(buf, max, "%s", file);
461 /* Use the file itself */
462 (void)strnfmt(buf, max, "%s", file);
468 /* Build the new path */
469 (void)strnfmt(buf, max, "%s%s%s", path, PATH_SEP, file);
478 * Hack -- replacement for "fopen()"
480 FILE *my_fopen(concptr file, concptr mode)
484 #if defined(MAC_MPW) || defined(MACH_O_CARBON)
488 /* Hack -- Try to parse the path */
489 if (path_parse(buf, 1024, file)) return (NULL);
491 #if defined(MAC_MPW) || defined(MACH_O_CARBON)
492 if (my_strchr(mode, 'w'))
494 /* setting file type/creator */
495 tempfff = fopen(buf, mode);
496 fsetfileinfo(buf, _fcreator, _ftype);
501 /* Attempt to fopen the file anyway */
502 return (fopen(buf, mode));
507 * Hack -- replacement for "fclose()"
509 errr my_fclose(FILE *fff)
512 if (!fff) return (-1);
514 /* Close, check for error */
515 if (fclose(fff) == EOF) return (1);
527 FILE *my_fopen_temp(char *buf, int max)
531 /* Prepare the buffer for mkstemp */
532 strncpy(buf, "/tmp/anXXXXXX", max);
534 /* Secure creation of a temporary file */
537 /* Check the file-descriptor */
538 if (fd < 0) return (NULL);
540 /* Return a file stream */
541 return (fdopen(fd, "w"));
544 #else /* HAVE_MKSTEMP */
546 FILE *my_fopen_temp(char *buf, int max)
548 /* Generate a temporary filename */
549 if (path_temp(buf, max)) return (NULL);
552 return (my_fopen(buf, "w"));
555 #endif /* HAVE_MKSTEMP */
559 * Hack -- replacement for "fgets()"
561 * Read a string, without a newline, to a file
563 * Process tabs, strip internal non-printables
565 errr my_fgets(FILE *fff, char *buf, huge n)
572 if (fgets(tmp, 1024, fff))
575 guess_convert_to_system_encoding(tmp, sizeof(tmp));
578 /* Convert weirdness */
579 for (s = tmp; *s; s++)
581 #if defined(MACINTOSH) || defined(MACH_O_CARBON)
584 * Be nice to the Macintosh, where a file can have Mac or Unix
585 * end of line, especially since the introduction of OS X.
586 * MPW tools were also very tolerant to the Unix EOL.
588 if (*s == '\r') *s = '\n';
590 #endif /* MACINTOSH || MACH_O_CARBON */
605 /* Hack -- require room */
606 if (i + 8 >= n) break;
611 /* Append some more spaces */
612 while (0 != (i % 8)) buf[i++] = ' ';
616 else if (iskanji(*s))
630 /* Handle printables */
631 else if (isprint((unsigned char)*s))
640 /* No newline character, but terminate */
656 * Hack -- replacement for "fputs()"
657 * Dump a string, plus a newline, to a file
658 * Process internal weirdness?
660 errr my_fputs(FILE *fff, concptr buf, huge n)
665 /* Dump, ignore errors */
666 (void)fprintf(fff, "%s\n", buf);
677 * Most of the "file" routines for "ACORN" should be in "main-acn.c"
679 * Many of them can be rewritten now that only "fd_open()" and "fd_make()"
680 * and "my_fopen()" should ever create files.
688 * The Macintosh is a little bit brain-dead sometimes
691 # define open(N,F,M) \
692 ((M), open((char*)(N),F))
693 # define write(F,B,S) \
694 write(F,(char*)(B),S)
695 #endif /* MACINTOSH */
699 * Several systems have no "O_BINARY" flag
703 #endif /* O_BINARY */
707 * Hack -- attempt to delete a file
709 errr fd_kill(concptr file)
713 /* Hack -- Try to parse the path */
714 if (path_parse(buf, 1024, file)) return (-1);
724 * Hack -- attempt to move a file
726 errr fd_move(concptr file, concptr what)
731 /* Hack -- Try to parse the path */
732 if (path_parse(buf, 1024, file)) return (-1);
734 /* Hack -- Try to parse the path */
735 if (path_parse(aux, 1024, what)) return (-1);
738 (void)rename(buf, aux);
745 * Hack -- attempt to copy a file
747 errr fd_copy(concptr file, concptr what)
754 /* Hack -- Try to parse the path */
755 if (path_parse(buf, 1024, file)) return (-1);
757 /* Hack -- Try to parse the path */
758 if (path_parse(aux, 1024, what)) return (-1);
760 /* Open source file */
761 src_fd = fd_open(buf, O_RDONLY);
762 if (src_fd < 0) return (-1);
764 /* Open destination file */
765 dst_fd = fd_open(aux, O_WRONLY|O_TRUNC|O_CREAT);
766 if (dst_fd < 0) return (-1);
769 while ((read_num = read(src_fd, buf, 1024)) > 0)
772 while (write_num < read_num)
774 int ret = write(dst_fd, buf + write_num, read_num - write_num);
794 * Hack -- attempt to open a file descriptor (create file)
795 * This function should fail if the file already exists
796 * Note that we assume that the file should be "binary"
798 int fd_make(concptr file, BIT_FLAGS mode)
802 /* Hack -- Try to parse the path */
803 if (path_parse(buf, 1024, file)) return (-1);
805 #if defined(MAC_MPW) || defined(MACH_O_CARBON)
808 /* Create the file, fail if exists, write-only, binary */
809 fdes = open(buf, O_CREAT | O_EXCL | O_WRONLY | O_BINARY, mode);
810 /* Set creator and type if the file is successfully opened */
811 if (fdes >= 0) fsetfileinfo(buf, _fcreator, _ftype);
812 /* Return the descriptor */
816 /* Create the file, fail if exists, write-only, binary */
817 return (open(buf, O_CREAT | O_EXCL | O_WRONLY | O_BINARY, mode));
824 * Hack -- attempt to open a file descriptor (existing file)
826 * Note that we assume that the file should be "binary"
828 int fd_open(concptr file, int flags)
832 /* Hack -- Try to parse the path */
833 if (path_parse(buf, 1024, file)) return (-1);
835 /* Attempt to open the file */
836 return (open(buf, flags | O_BINARY, 0));
841 * Hack -- attempt to lock a file descriptor
843 * Legal lock types -- F_UNLCK, F_RDLCK, F_WRLCK
845 errr fd_lock(int fd, int what)
848 what = what ? what : 0;
851 if (fd < 0) return (-1);
857 # if defined(F_ULOCK) && defined(F_LOCK)
862 /* Unlock it, Ignore errors */
863 lockf(fd, F_ULOCK, 0);
869 /* Lock the score file */
870 if (lockf(fd, F_LOCK, 0) != 0) return (1);
877 # if defined(LOCK_UN) && defined(LOCK_EX)
882 /* Unlock it, Ignore errors */
883 (void)flock(fd, LOCK_UN);
889 /* Lock the score file */
890 if (flock(fd, LOCK_EX) != 0) return (1);
905 * Hack -- attempt to seek on a file descriptor
907 errr fd_seek(int fd, huge n)
912 if (fd < 0) return (-1);
914 /* Seek to the given position */
915 p = lseek(fd, n, SEEK_SET);
918 if (p != n) return (1);
926 * Hack -- attempt to truncate a file descriptor
928 errr fd_chop(int fd, huge n)
934 if (fd < 0) return (-1);
936 #if defined(ULTRIX) || defined(NeXT)
947 * Hack -- attempt to read data from a file descriptor
949 errr fd_read(int fd, char *buf, huge n)
952 if (fd < 0) return (-1);
960 if (read(fd, buf, 16384) != 16384) return (1);
962 /* Shorten the task */
965 /* Shorten the task */
971 /* Read the final piece */
972 if (read(fd, buf, n) != (int)n) return (1);
980 * Hack -- Attempt to write data to a file descriptor
982 errr fd_write(int fd, concptr buf, huge n)
985 if (fd < 0) return (-1);
993 if (write(fd, buf, 16384) != 16384) return (1);
995 /* Shorten the task */
998 /* Shorten the task */
1004 /* Write the final piece */
1005 if (write(fd, buf, n) != (int)n) return (1);
1013 * Hack -- attempt to close a file descriptor
1015 errr fd_close(int fd)
1018 if (fd < 0) return (-1);
1033 * Important note about "colors"
1035 * The "TERM_*" color definitions list the "composition" of each
1036 * "Angband color" in terms of "quarters" of each of the three color
1037 * components (Red, Green, Blue), for example, TERM_UMBER is defined
1038 * as 2/4 Red, 1/4 Green, 0/4 Blue.
1040 * The following info is from "Torbjorn Lindgren" (see "main-xaw.c").
1042 * These values are NOT gamma-corrected. On most machines (with the
1043 * Macintosh being an important exception), you must "gamma-correct"
1044 * the given values, that is, "correct for the intrinsic non-linearity
1045 * of the phosphor", by converting the given intensity levels based
1046 * on the "gamma" of the target screen, which is usually 1.7 (or 1.5).
1048 * The actual formula for conversion is unknown to me at this time,
1049 * but you can use the table below for the most common gamma values.
1051 * So, on most machines, simply convert the values based on the "gamma"
1052 * of the target screen, which is usually in the range 1.5 to 1.7, and
1053 * usually is closest to 1.7. The converted value for each of the five
1054 * different "quarter" values is given below:
1056 * Given Gamma 1.0 Gamma 1.5 Gamma 1.7 Hex 1.7
1057 * ----- ---- ---- ---- ---
1058 * 0/4 0.00 0.00 0.00 #00
1059 * 1/4 0.25 0.27 0.28 #47
1060 * 2/4 0.50 0.55 0.56 #8f
1061 * 3/4 0.75 0.82 0.84 #d7
1062 * 4/4 1.00 1.00 1.00 #ff
1064 * Note that some machines (i.e. most IBM machines) are limited to a
1065 * hard-coded set of colors, and so the information above is useless.
1067 * Also, some machines are limited to a pre-determined set of colors,
1068 * for example, the IBM can only display 16 colors, and only 14 of
1069 * those colors resemble colors used by Angband, and then only when
1070 * you ignore the fact that "Slate" and "cyan" are not really matches,
1071 * so on the IBM, we use "orange" for both "Umber", and "Light Umber"
1072 * in addition to the obvious "Orange", since by combining all of the
1073 * "indeterminate" colors into a single color, the rest of the colors
1074 * are left with "meaningful" values.
1081 void move_cursor(int row, int col)
1083 Term_gotoxy(col, row);
1089 * Convert a decimal to a single digit octal number
1091 static char octify(uint i)
1093 return (hexsym[i%8]);
1097 * Convert a decimal to a single digit hex number
1099 static char hexify(uint i)
1101 return (hexsym[i%16]);
1106 * Convert a octal-digit into a decimal
1108 static int deoct(char c)
1110 if (isdigit(c)) return (D2I(c));
1115 * Convert a hexidecimal-digit into a decimal
1117 static int dehex(char c)
1119 if (isdigit(c)) return (D2I(c));
1120 if (islower(c)) return (A2I(c) + 10);
1121 if (isupper(c)) return (A2I(tolower(c)) + 10);
1126 static int my_stricmp(concptr a, concptr b)
1131 /* Scan the strings */
1132 for (s1 = a, s2 = b; TRUE; s1++, s2++)
1134 z1 = FORCEUPPER(*s1);
1135 z2 = FORCEUPPER(*s2);
1136 if (z1 < z2) return (-1);
1137 if (z1 > z2) return (1);
1138 if (!z1) return (0);
1142 static int my_strnicmp(concptr a, concptr b, int n)
1147 /* Scan the strings */
1148 for (s1 = a, s2 = b; n > 0; s1++, s2++, n--)
1150 z1 = FORCEUPPER(*s1);
1151 z2 = FORCEUPPER(*s2);
1152 if (z1 < z2) return (-1);
1153 if (z1 > z2) return (1);
1154 if (!z1) return (0);
1160 static void trigger_text_to_ascii(char **bufptr, concptr *strptr)
1163 concptr str = *strptr;
1164 bool mod_status[MAX_MACRO_MOD];
1167 int shiftstatus = 0;
1170 if (macro_template == NULL)
1173 for (i = 0; macro_modifier_chr[i]; i++)
1174 mod_status[i] = FALSE;
1177 /* Examine modifier keys */
1180 for (i=0; macro_modifier_chr[i]; i++)
1182 len = strlen(macro_modifier_name[i]);
1184 if(!my_strnicmp(str, macro_modifier_name[i], len))
1187 if (!macro_modifier_chr[i]) break;
1189 mod_status[i] = TRUE;
1190 if ('S' == macro_modifier_chr[i])
1193 for (i = 0; i < max_macrotrigger; i++)
1195 len = strlen(macro_trigger_name[i]);
1196 if (!my_strnicmp(str, macro_trigger_name[i], len) && ']' == str[len])
1198 /* a trigger name found */
1203 /* Invalid trigger name? */
1204 if (i == max_macrotrigger)
1206 str = my_strchr(str, ']');
1212 *strptr = str; /* where **strptr == ']' */
1216 key_code = macro_trigger_keycode[shiftstatus][i];
1220 for (i = 0; macro_template[i]; i++)
1222 char ch = macro_template[i];
1228 for (j = 0; macro_modifier_chr[j]; j++) {
1230 *s++ = macro_modifier_chr[j];
1234 strcpy(s, key_code);
1235 s += strlen(key_code);
1245 *strptr = str; /* where **strptr == ']' */
1251 * Hack -- convert a printable string into real ascii
1253 * I have no clue if this function correctly handles, for example,
1254 * parsing "\xFF" into a (signed) char. Whoever thought of making
1255 * the "sign" of a "char" undefined is a complete moron. Oh well.
1257 void text_to_ascii(char *buf, concptr str)
1261 /* Analyze the "ascii" string */
1264 /* Backslash codes */
1267 /* Skip the backslash */
1274 trigger_text_to_ascii(&s, &str);
1281 *s = 16 * (char)dehex(*++str);
1282 *s++ += (char)dehex(*++str);
1285 /* Hack -- simple way to specify "backslash" */
1286 else if (*str == '\\')
1291 /* Hack -- simple way to specify "caret" */
1292 else if (*str == '^')
1297 /* Hack -- simple way to specify "space" */
1298 else if (*str == 's')
1303 /* Hack -- simple way to specify Escape */
1304 else if (*str == 'e')
1310 else if (*str == 'b')
1316 else if (*str == 'n')
1322 else if (*str == 'r')
1328 else if (*str == 't')
1334 else if (*str == '0')
1336 *s = 8 * (char)deoct(*++str);
1337 *s++ += (char)deoct(*++str);
1341 else if (*str == '1')
1343 *s = 64 + 8 * (char)deoct(*++str);
1344 *s++ += (char)deoct(*++str);
1348 else if (*str == '2')
1350 *s = 64 * 2 + 8 * (char)deoct(*++str);
1351 *s++ += (char)deoct(*++str);
1355 else if (*str == '3')
1357 *s = 64 * 3 + 8 * (char)deoct(*++str);
1358 *s++ += (char)deoct(*++str);
1361 /* Skip the final char */
1365 /* Normal Control codes */
1366 else if (*str == '^')
1369 *s++ = (*str++ & 037);
1384 static bool trigger_ascii_to_text(char **bufptr, concptr *strptr)
1387 concptr str = *strptr;
1392 if (macro_template == NULL)
1398 for (i = 0; macro_template[i]; i++)
1401 char ch = macro_template[i];
1406 while ((tmp = my_strchr(macro_modifier_chr, *str)) != 0)
1408 j = (int)(tmp - macro_modifier_chr);
1409 tmp = macro_modifier_name[j];
1410 while(*tmp) *s++ = *tmp++;
1415 for (j = 0; *str && *str != '\r'; j++)
1416 key_code[j] = *str++;
1420 if (ch != *str) return FALSE;
1424 if (*str++ != '\r') return FALSE;
1426 for (i = 0; i < max_macrotrigger; i++)
1428 if (!my_stricmp(key_code, macro_trigger_keycode[0][i])
1429 || !my_stricmp(key_code, macro_trigger_keycode[1][i]))
1432 if (i == max_macrotrigger)
1435 tmp = macro_trigger_name[i];
1436 while (*tmp) *s++ = *tmp++;
1447 * Hack -- convert a string into a printable form
1449 void ascii_to_text(char *buf, concptr str)
1453 /* Analyze the "ascii" string */
1456 byte i = (byte)(*str++);
1461 if(!trigger_ascii_to_text(&s, &str))
1522 *s++ = octify(i / 8);
1523 *s++ = octify(i % 8);
1529 *s++ = hexify(i / 16);
1530 *s++ = hexify(i % 16);
1541 * The "macro" package
1543 * Functions are provided to manipulate a collection of macros, each
1544 * of which has a trigger pattern string and a resulting action string
1545 * and a small set of flags.
1551 * Determine if any macros have ever started with a given character.
1553 static bool macro__use[256];
1557 * Find the macro (if any) which exactly matches the given pattern
1559 sint macro_find_exact(concptr pat)
1563 /* Nothing possible */
1564 if (!macro__use[(byte)(pat[0])])
1569 /* Scan the macros */
1570 for (i = 0; i < macro__num; ++i)
1572 /* Skip macros which do not match the pattern */
1573 if (!streq(macro__pat[i], pat)) continue;
1585 * Find the first macro (if any) which contains the given pattern
1587 static sint macro_find_check(concptr pat)
1591 /* Nothing possible */
1592 if (!macro__use[(byte)(pat[0])])
1597 /* Scan the macros */
1598 for (i = 0; i < macro__num; ++i)
1600 /* Skip macros which do not contain the pattern */
1601 if (!prefix(macro__pat[i], pat)) continue;
1613 * Find the first macro (if any) which contains the given pattern and more
1615 static sint macro_find_maybe(concptr pat)
1619 /* Nothing possible */
1620 if (!macro__use[(byte)(pat[0])])
1625 /* Scan the macros */
1626 for (i = 0; i < macro__num; ++i)
1628 /* Skip macros which do not contain the pattern */
1629 if (!prefix(macro__pat[i], pat)) continue;
1631 /* Skip macros which exactly match the pattern XXX XXX */
1632 if (streq(macro__pat[i], pat)) continue;
1644 * Find the longest macro (if any) which starts with the given pattern
1646 static sint macro_find_ready(concptr pat)
1648 int i, t, n = -1, s = -1;
1650 /* Nothing possible */
1651 if (!macro__use[(byte)(pat[0])])
1656 /* Scan the macros */
1657 for (i = 0; i < macro__num; ++i)
1659 /* Skip macros which are not contained by the pattern */
1660 if (!prefix(pat, macro__pat[i])) continue;
1662 /* Obtain the length of this macro */
1663 t = strlen(macro__pat[i]);
1665 /* Only track the "longest" pattern */
1666 if ((n >= 0) && (s > t)) continue;
1668 /* Track the entry */
1677 * Add a macro definition (or redefinition).
1679 * We should use "act == NULL" to "remove" a macro, but this might make it
1680 * impossible to save the "removal" of a macro definition.
1682 * We should consider refusing to allow macros which contain existing macros,
1683 * or which are contained in existing macros, because this would simplify the
1684 * macro analysis code.
1686 * We should consider removing the "command macro" crap, and replacing it
1687 * with some kind of "powerful keymap" ability, but this might make it hard
1688 * to change the "roguelike" option from inside the game.
1690 errr macro_add(concptr pat, concptr act)
1695 /* Paranoia -- require data */
1696 if (!pat || !act) return (-1);
1699 /* Look for any existing macro */
1700 n = macro_find_exact(pat);
1702 /* Replace existing macro */
1705 /* Free the old macro action */
1706 string_free(macro__act[n]);
1709 /* Create a new macro */
1712 /* Acquire a new index */
1715 /* Save the pattern */
1716 macro__pat[n] = string_make(pat);
1719 /* Save the action */
1720 macro__act[n] = string_make(act);
1723 macro__use[(byte)(pat[0])] = TRUE;
1732 * Local variable -- we are inside a "macro action"
1734 * Do not match any macros until "ascii 30" is found.
1736 static bool parse_macro = FALSE;
1739 * Local variable -- we are inside a "macro trigger"
1741 * Strip all keypresses until a low ascii value is found.
1743 static bool parse_under = FALSE;
1747 * Flush all input chars. Actually, remember the flush,
1748 * and do a "special flush" before the next "inkey()".
1750 * This is not only more efficient, but also necessary to make sure
1751 * that various "inkey()" codes are not "lost" along the way.
1761 * Flush the screen, make a noise
1765 /* Mega-Hack -- Flush the output */
1768 /* Make a bell noise (if allowed) */
1769 if (ring_bell) Term_xtra(TERM_XTRA_NOISE, 0);
1771 /* Flush the input (later!) */
1777 * Hack -- Make a (relevant?) sound
1782 if (!use_sound) return;
1784 /* Make a sound (if allowed) */
1785 Term_xtra(TERM_XTRA_SOUND, val);
1789 * Hack -- Play a music
1791 errr play_music(int type, int val)
1794 if (!use_music) return 1;
1796 /* Make a sound (if allowed) */
1797 return Term_xtra(type, val);
1801 * Hack -- Select floor music.
1803 void select_floor_music(void)
1807 if (!use_music) return;
1809 if(p_ptr->ambush_flag)
1811 play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_AMBUSH);
1815 if(p_ptr->wild_mode)
1817 play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_WILD);
1821 if(p_ptr->inside_arena)
1823 play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_ARENA);
1827 if(p_ptr->inside_battle)
1829 play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_BATTLE);
1833 if(p_ptr->inside_quest)
1835 if(play_music(TERM_XTRA_MUSIC_QUEST, p_ptr->inside_quest))
1837 play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_QUEST);
1842 for(i = 0; i < max_q_idx; i++)
1843 { // TODO マクロで類似条件を統合すること
1844 if(quest[i].status == QUEST_STATUS_TAKEN &&
1845 (quest[i].type == QUEST_TYPE_KILL_LEVEL || quest[i].type == QUEST_TYPE_RANDOM) &&
1846 quest[i].level == current_floor_ptr->dun_level && p_ptr->dungeon_idx == quest[i].dungeon)
1848 if(play_music(TERM_XTRA_MUSIC_QUEST, i))
1850 play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_QUEST);
1856 if(p_ptr->dungeon_idx)
1858 if(p_ptr->feeling == 2) play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_DUN_FEEL2);
1859 else if(p_ptr->feeling >= 3 && p_ptr->feeling <= 5) play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_DUN_FEEL1);
1862 if(play_music(TERM_XTRA_MUSIC_DUNGEON, p_ptr->dungeon_idx))
1864 if(current_floor_ptr->dun_level < 40) play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_DUN_LOW);
1865 else if(current_floor_ptr->dun_level < 80) play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_DUN_MED);
1866 else play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_DUN_HIGH);
1874 if(play_music(TERM_XTRA_MUSIC_TOWN, p_ptr->town_num))
1876 play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_TOWN);
1881 if(!current_floor_ptr->dun_level)
1883 if(p_ptr->lev >= 45) play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_FIELD3);
1884 else if(p_ptr->lev >= 25) play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_FIELD2);
1885 else play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_FIELD1);
1894 * Helper function called only from "inkey()"
1896 * This function does almost all of the "macro" processing.
1898 * We use the "Term_key_push()" function to handle "failed" macros, as well
1899 * as "extra" keys read in while choosing the proper macro, and also to hold
1900 * the action for the macro, plus a special "ascii 30" character indicating
1901 * that any macro action in progress is complete. Embedded macros are thus
1902 * illegal, unless a macro action includes an explicit "ascii 30" character,
1903 * which would probably be a massive hack, and might break things.
1905 * Only 500 (0+1+2+...+29+30) milliseconds may elapse between each key in
1906 * the macro trigger sequence. If a key sequence forms the "prefix" of a
1907 * macro trigger, 500 milliseconds must pass before the key sequence is
1908 * known not to be that macro trigger.
1910 static char inkey_aux(void)
1912 int k = 0, n, p = 0, w = 0;
1918 char *buf = inkey_macro_trigger_string;
1920 /* Hack : キー入力待ちで止まっているので、流れた行の記憶は不要。 */
1925 /* Scan next keypress from macro action */
1926 if (Term_inkey(&ch, FALSE, TRUE))
1928 /* Over-flowed? Cancel macro action */
1929 parse_macro = FALSE;
1934 /* Wait for a keypress */
1935 (void) (Term_inkey(&ch, TRUE, TRUE));
1939 /* End "macro action" */
1940 if (ch == 30) parse_macro = FALSE;
1942 /* Inside "macro action" */
1943 if (ch == 30) return (ch);
1945 /* Inside "macro action" */
1946 if (parse_macro) return (ch);
1948 /* Inside "macro trigger" */
1949 if (parse_under) return (ch);
1951 /* Save the first key, advance */
1956 /* Check for possible macro */
1957 k = macro_find_check(buf);
1959 /* No macro pending */
1960 if (k < 0) return (ch);
1963 /* Wait for a macro, or a timeout */
1966 /* Check for pending macro */
1967 k = macro_find_maybe(buf);
1969 /* No macro pending */
1972 /* Check for (and remove) a pending key */
1973 if (0 == Term_inkey(&ch, FALSE, TRUE))
1975 /* Append the key */
1986 /* Increase "wait" */
1989 /* Excessive delay */
1992 Term_xtra(TERM_XTRA_DELAY, w);
1997 /* Check for available macro */
1998 k = macro_find_ready(buf);
2000 /* No macro available */
2003 /* Push all the keys back on the queue */
2006 /* Push the key, notice over-flow */
2007 if (Term_key_push(buf[--p])) return (0);
2010 /* Wait for (and remove) a pending key */
2011 (void)Term_inkey(&ch, TRUE, TRUE);
2013 /* Return the key */
2018 /* Get the pattern */
2019 pat = macro__pat[k];
2021 /* Get the length of the pattern */
2024 /* Push the "extra" keys back on the queue */
2027 /* Push the key, notice over-flow */
2028 if (Term_key_push(buf[--p])) return (0);
2032 /* Begin "macro action" */
2035 /* Push the "end of macro action" key */
2036 if (Term_key_push(30)) return (0);
2039 /* Access the macro action */
2040 act = macro__act[k];
2042 /* Get the length of the action */
2045 /* Push the macro "action" onto the key queue */
2048 /* Push the key, notice over-flow */
2049 if (Term_key_push(act[--n])) return (0);
2053 /* Hack -- Force "inkey()" to call us again */
2059 * Cancel macro action on the queue
2061 static void forget_macro_action(void)
2063 if (!parse_macro) return;
2065 /* Drop following macro action string */
2070 /* End loop if no key ready */
2071 if (Term_inkey(&ch, FALSE, TRUE)) break;
2073 /* End loop if no key ready */
2076 /* End of "macro action" */
2077 if (ch == 30) break;
2080 /* No longer inside "macro action" */
2081 parse_macro = FALSE;
2086 * Mega-Hack -- special "inkey_next" pointer.
2088 * This special pointer allows a sequence of keys to be "inserted" into
2089 * the stream of keys returned by "inkey()". This key sequence will not
2090 * trigger any macros, and cannot be bypassed by the Borg. It is used
2091 * in Angband to handle "keymaps".
2093 static concptr inkey_next = NULL;
2099 * Mega-Hack -- special "inkey_hack" hook.
2101 * This special function hook allows the "Borg" (see elsewhere) to take
2102 * control of the "inkey()" function, and substitute in fake keypresses.
2104 char (*inkey_hack)(int flush_first) = NULL;
2106 #endif /* ALLOW_BORG */
2111 * Get a keypress from the user.
2113 * This function recognizes a few "global parameters". These are variables
2114 * which, if set to TRUE before calling this function, will have an effect
2115 * on this function, and which are always reset to FALSE by this function
2116 * before this function returns. Thus they function just like normal
2117 * parameters, except that most calls to this function can ignore them.
2119 * If "inkey_xtra" is TRUE, then all pending keypresses will be flushed,
2120 * and any macro processing in progress will be aborted. This flag is
2121 * set by the "flush()" function, which does not actually flush anything
2122 * itself, but rather, triggers delayed input flushing via "inkey_xtra".
2124 * If "inkey_scan" is TRUE, then we will immediately return "zero" if no
2125 * keypress is available, instead of waiting for a keypress.
2127 * If "inkey_base" is TRUE, then all macro processing will be bypassed.
2128 * If "inkey_base" and "inkey_scan" are both TRUE, then this function will
2129 * not return immediately, but will wait for a keypress for as long as the
2130 * normal macro matching code would, allowing the direct entry of macro
2131 * triggers. The "inkey_base" flag is extremely dangerous!
2133 * If "inkey_flag" is TRUE, then we will assume that we are waiting for a
2134 * normal command, and we will only show the cursor if "hilite_player" is
2135 * TRUE (or if the player is in a store), instead of always showing the
2136 * cursor. The various "main-xxx.c" files should avoid saving the game
2137 * in response to a "menu item" request unless "inkey_flag" is TRUE, to
2138 * prevent savefile corruption.
2140 * If we are waiting for a keypress, and no keypress is ready, then we will
2141 * refresh (once) the window which was active when this function was called.
2143 * Note that "back-quote" is automatically converted into "escape" for
2144 * convenience on machines with no "escape" key. This is done after the
2145 * macro matching, so the user can still make a macro for "backquote".
2147 * Note the special handling of "ascii 30" (ctrl-caret, aka ctrl-shift-six)
2148 * and "ascii 31" (ctrl-underscore, aka ctrl-shift-minus), which are used to
2149 * provide support for simple keyboard "macros". These keys are so strange
2150 * that their loss as normal keys will probably be noticed by nobody. The
2151 * "ascii 30" key is used to indicate the "end" of a macro action, which
2152 * allows recursive macros to be avoided. The "ascii 31" key is used by
2153 * some of the "main-xxx.c" files to introduce macro trigger sequences.
2155 * Hack -- we use "ascii 29" (ctrl-right-bracket) as a special "magic" key,
2156 * which can be used to give a variety of "sub-commands" which can be used
2157 * any time. These sub-commands could include commands to take a picture of
2158 * the current screen, to start/stop recording a macro action, etc.
2160 * If "angband_term[0]" is not active, we will make it active during this
2161 * function, so that the various "main-xxx.c" files can assume that input
2162 * is only requested (via "Term_inkey()") when "angband_term[0]" is active.
2164 * Mega-Hack -- This function is used as the entry point for clearing the
2165 * "signal_count" variable, and of the "current_world_ptr->character_saved" variable.
2167 * Hack -- Note the use of "inkey_next" to allow "keymaps" to be processed.
2169 * Mega-Hack -- Note the use of "inkey_hack" to allow the "Borg" to steal
2170 * control of the keyboard from the user.
2180 /* Hack -- Use the "inkey_next" pointer */
2181 if (inkey_next && *inkey_next && !inkey_xtra)
2183 /* Get next character, and advance */
2186 /* Cancel the various "global parameters" */
2187 inkey_base = inkey_xtra = inkey_flag = inkey_scan = FALSE;
2193 /* Forget pointer */
2199 /* Mega-Hack -- Use the special hook */
2200 if (inkey_hack && ((ch = (*inkey_hack)(inkey_xtra)) != 0))
2202 /* Cancel the various "global parameters" */
2203 inkey_base = inkey_xtra = inkey_flag = inkey_scan = FALSE;
2209 #endif /* ALLOW_BORG */
2212 /* Hack -- handle delayed "flush()" */
2215 /* End "macro action" */
2216 parse_macro = FALSE;
2218 /* End "macro trigger" */
2219 parse_under = FALSE;
2221 /* Forget old keypresses */
2226 /* Access cursor state */
2227 (void)Term_get_cursor(&v);
2229 /* Show the cursor if waiting, except sometimes in "command" mode */
2230 if (!inkey_scan && (!inkey_flag || hilite_player || current_world_ptr->character_icky))
2232 /* Show the cursor */
2233 (void)Term_set_cursor(1);
2237 /* Hack -- Activate main screen */
2238 Term_activate(angband_term[0]);
2244 /* Hack -- Handle "inkey_scan" */
2245 if (!inkey_base && inkey_scan &&
2246 (0 != Term_inkey(&kk, FALSE, FALSE)))
2252 /* Hack -- Flush output once when no key ready */
2253 if (!done && (0 != Term_inkey(&kk, FALSE, FALSE)))
2255 /* Hack -- activate proper term */
2261 /* Hack -- activate main screen */
2262 Term_activate(angband_term[0]);
2264 /* Mega-Hack -- reset saved flag */
2265 current_world_ptr->character_saved = FALSE;
2267 /* Mega-Hack -- reset signal counter */
2275 /* Hack -- Handle "inkey_base" */
2283 /* Wait for (and remove) a pending key */
2284 if (0 == Term_inkey(&ch, TRUE, TRUE))
2295 /* Check for (and remove) a pending key */
2296 if (0 == Term_inkey(&ch, FALSE, TRUE))
2304 /* Increase "wait" */
2307 /* Excessive delay */
2308 if (w >= 100) break;
2310 Term_xtra(TERM_XTRA_DELAY, w);
2318 /* Get a key (see above) */
2322 /* Handle "control-right-bracket" */
2325 /* Strip this key */
2331 /* Treat back-quote as escape */
2332 /* if (ch == '`') ch = ESCAPE; */
2335 /* End "macro trigger" */
2336 if (parse_under && (ch <= 32))
2338 /* Strip this key */
2341 /* End "macro trigger" */
2342 parse_under = FALSE;
2346 /* Handle "control-caret" */
2349 /* Strip this key */
2353 /* Handle "control-underscore" */
2356 /* Strip this key */
2359 /* Begin "macro trigger" */
2363 /* Inside "macro trigger" */
2364 else if (parse_under)
2366 /* Strip this key */
2372 /* Hack -- restore the term */
2376 /* Restore the cursor */
2380 /* Cancel the various "global parameters" */
2381 inkey_base = inkey_xtra = inkey_flag = inkey_scan = FALSE;
2383 /* Return the keypress */
2391 * We use a global array for all inscriptions to reduce the memory
2392 * spent maintaining inscriptions. Of course, it is still possible
2393 * to run out of inscription memory, especially if too many different
2394 * inscriptions are used, but hopefully this will be rare.
2396 * We use dynamic string allocation because otherwise it is necessary
2397 * to pre-guess the amount of quark activity. We limit the total
2398 * number of quarks, but this is much easier to "expand" as needed.
2400 * Any two items with the same inscription will have the same "quark"
2401 * index, which should greatly reduce the need for inscription space.
2403 * Note that "quark zero" is NULL and should not be "dereferenced".
2407 * Initialize the quark array
2409 void quark_init(void)
2411 /* Quark variables */
2412 C_MAKE(quark__str, QUARK_MAX, concptr);
2414 /* Prepare first quark, which is used when quark_add() is failed */
2415 quark__str[1] = string_make("");
2417 /* There is one quark (+ NULL) */
2423 * Add a new "quark" to the set of quarks.
2425 u16b quark_add(concptr str)
2429 /* Look for an existing quark */
2430 for (i = 1; i < quark__num; i++)
2432 /* Check for equality */
2433 if (streq(quark__str[i], str)) return (i);
2436 /* Return "" when no room is available */
2437 if (quark__num == QUARK_MAX) return 1;
2439 /* New maximal quark */
2442 /* Add a new quark */
2443 quark__str[i] = string_make(str);
2445 /* Return the index */
2451 * This function looks up a quark
2453 concptr quark_str(STR_OFFSET i)
2457 /* Return NULL for an invalid index */
2458 if ((i < 1) || (i >= quark__num)) return NULL;
2460 /* Access the quark */
2463 /* Return the quark */
2471 * Second try for the "message" handling routines.
2473 * Each call to "message_add(s)" will add a new "most recent" message
2474 * to the "message recall list", using the contents of the string "s".
2476 * The messages will be stored in such a way as to maximize "efficiency",
2477 * that is, we attempt to maximize the number of sequential messages that
2478 * can be retrieved, given a limited amount of storage space.
2480 * We keep a buffer of chars to hold the "text" of the messages, not
2481 * necessarily in "order", and an array of offsets into that buffer,
2482 * representing the actual messages. This is made more complicated
2483 * by the fact that both the array of indexes, and the buffer itself,
2484 * are both treated as "circular arrays" for efficiency purposes, but
2485 * the strings may not be "broken" across the ends of the array.
2487 * The "message_add()" function is rather "complex", because it must be
2488 * extremely efficient, both in space and time, for use with the Borg.
2494 * @brief 保存中の過去ゲームメッセージの数を返す。 / How many messages are "available"?
2495 * @return 残っているメッセージの数
2497 s32b message_num(void)
2501 /* Extract the indexes */
2502 last = message__last;
2503 next = message__next;
2506 if (next < last) next += MESSAGE_MAX;
2508 /* Extract the space */
2511 /* Return the result */
2517 * @brief 過去のゲームメッセージを返す。 / Recall the "text" of a saved message
2518 * @params age メッセージの世代
2519 * @return メッセージの文字列ポインタ
2521 concptr message_str(int age)
2527 /* Forgotten messages have no text */
2528 if ((age < 0) || (age >= message_num())) return ("");
2530 /* Acquire the "logical" index */
2531 x = (message__next + MESSAGE_MAX - (age + 1)) % MESSAGE_MAX;
2533 /* Get the "offset" for the message */
2534 o = message__ptr[x];
2536 /* Access the message text */
2537 s = &message__buf[o];
2539 /* Return the message text */
2545 * @brief ゲームメッセージをログに追加する。 / Add a new message, with great efficiency
2546 * @params str 保存したいメッセージ
2549 void message_add(concptr str)
2558 /*** Step 1 -- Analyze the message ***/
2560 /* Hack -- Ignore "non-messages" */
2563 /* Message length */
2566 /* Important Hack -- Ignore "long" messages */
2567 if (n >= MESSAGE_BUF / 4) return;
2569 /* extra step -- split the message if n>80.(added by Mogami) */
2574 for (n = 0; n < 80; n++, t++)
2581 if (n == 81) n = 79; /* 最後の文字が漢字半分 */
2583 for (n = 80; n > 60; n--)
2584 if (str[n] == ' ') break;
2585 if (n == 60) n = 80;
2587 splitted2 = str + n;
2588 strncpy(splitted1, str ,n);
2589 splitted1[n] = '\0';
2595 /*** Step 2 -- 最適化の試行 / Attempt to optimize ***/
2597 /* Limit number of messages to check */
2600 if (k > MESSAGE_MAX / 32) k = MESSAGE_MAX / 32;
2602 /* Check previous message */
2603 for (i = message__next; m; m--)
2612 /* Back up and wrap if needed */
2613 if (i-- == 0) i = MESSAGE_MAX - 1;
2615 /* Access the old string */
2616 old = &message__buf[message__ptr[i]];
2618 /* Skip small messages */
2625 for (t = buf; *t && (*t != '<' || (*(t+1) != 'x' )); t++)
2628 for (t = buf; *t && (*t != '<'); t++);
2633 /* Message is too small */
2634 if (strlen(buf) < A_MAX) break;
2636 /* Drop the space */
2639 /* Get multiplier */
2643 /* Limit the multiplier to 1000 */
2644 if (streq(buf, str) && (j < 1000))
2654 sprintf(u, "%s <x%d>", buf, j);
2656 /* Message length */
2659 if (!now_message) now_message++;
2663 num_more++;/*流れた行の数を数えておく */
2670 /* Check the last few messages (if any to count) */
2671 for (i = message__next; k; k--)
2676 /* Back up and wrap if needed */
2677 if (i-- == 0) i = MESSAGE_MAX - 1;
2679 /* Stop before oldest message */
2680 if (i == message__last) break;
2682 /* Extract "distance" from "head" */
2683 q = (message__head + MESSAGE_BUF - message__ptr[i]) % MESSAGE_BUF;
2685 /* Do not optimize over large distance */
2686 if (q > MESSAGE_BUF / 2) continue;
2688 /* Access the old string */
2689 old = &message__buf[message__ptr[i]];
2692 if (!streq(old, str)) continue;
2694 /* Get the next message index, advance */
2695 x = message__next++;
2698 if (message__next == MESSAGE_MAX) message__next = 0;
2700 /* Kill last message if needed */
2701 if (message__next == message__last) message__last++;
2704 if (message__last == MESSAGE_MAX) message__last = 0;
2706 /* Assign the starting address */
2707 message__ptr[x] = message__ptr[i];
2711 goto end_of_message_add;
2716 /*** Step 3 -- Ensure space before end of buffer ***/
2718 /* Kill messages and Wrap if needed */
2719 if (message__head + n + 1 >= MESSAGE_BUF)
2721 /* Kill all "dead" messages */
2722 for (i = message__last; TRUE; i++)
2724 /* Wrap if needed */
2725 if (i == MESSAGE_MAX) i = 0;
2727 /* Stop before the new message */
2728 if (i == message__next) break;
2730 /* Kill "dead" messages */
2731 if (message__ptr[i] >= message__head)
2733 /* Track oldest message */
2734 message__last = i + 1;
2738 /* Wrap "tail" if needed */
2739 if (message__tail >= message__head) message__tail = 0;
2746 /*** Step 4 -- Ensure space before next message ***/
2748 /* Kill messages if needed */
2749 if (message__head + n + 1 > message__tail)
2751 /* Grab new "tail" */
2752 message__tail = message__head + n + 1;
2754 /* Advance tail while possible past first "nul" */
2755 while (message__buf[message__tail-1]) message__tail++;
2757 /* Kill all "dead" messages */
2758 for (i = message__last; TRUE; i++)
2760 /* Wrap if needed */
2761 if (i == MESSAGE_MAX) i = 0;
2763 /* Stop before the new message */
2764 if (i == message__next) break;
2766 /* Kill "dead" messages */
2767 if ((message__ptr[i] >= message__head) &&
2768 (message__ptr[i] < message__tail))
2770 /* Track oldest message */
2771 message__last = i + 1;
2777 /*** Step 5 -- Grab a new message index ***/
2779 /* Get the next message index, advance */
2780 x = message__next++;
2783 if (message__next == MESSAGE_MAX) message__next = 0;
2785 /* Kill last message if needed */
2786 if (message__next == message__last) message__last++;
2789 if (message__last == MESSAGE_MAX) message__last = 0;
2793 /*** Step 6 -- Insert the message text ***/
2795 /* Assign the starting address */
2796 message__ptr[x] = message__head;
2798 /* Append the new part of the message */
2799 for (i = 0; i < n; i++)
2801 /* Copy the message */
2802 message__buf[message__head + i] = str[i];
2806 message__buf[message__head + i] = '\0';
2808 /* Advance the "head" pointer */
2809 message__head += n + 1;
2811 /* recursively add splitted message (added by Mogami) */
2813 if (splitted2 != NULL)
2814 message_add(splitted2);
2822 static void msg_flush(int x)
2824 byte a = TERM_L_BLUE;
2825 bool nagasu = FALSE;
2827 if ((auto_more && !p_ptr->now_damaged) || num_more < 0){
2829 for (i = 0; i < 8; i++)
2831 if (angband_term[i] && (window_flag[i] & PW_MESSAGE)) break;
2835 if (num_more < angband_term[i]->hgt) nagasu = TRUE;
2842 p_ptr->now_damaged = FALSE;
2844 if (!p_ptr->playing || !nagasu)
2846 /* Pause for response */
2847 Term_putstr(x, 0, -1, a, _("-続く-", "-more-"));
2849 /* Get an acceptable keypress */
2853 if (cmd == ESCAPE) {
2854 num_more = -9999; /*auto_moreのとき、全て流す。 */
2856 } else if (cmd == ' ') {
2857 num_more = 0; /*1画面だけ流す。 */
2859 } else if ((cmd == '\n') || (cmd == '\r')) {
2860 num_more--; /*1行だけ流す。 */
2863 if (quick_messages) break;
2868 /* Clear the line */
2869 Term_erase(0, 0, 255);
2873 void msg_erase(void)
2880 * Output a message to the top line of the screen.
2882 * Break long messages into multiple pieces (40-72 chars).
2884 * Allow multiple short messages to "share" the top line.
2886 * Prompt the user to make sure he has a chance to read them.
2888 * These messages are memorized for later reference (see above).
2890 * We could do "Term_fresh()" to provide "flicker" if needed.
2892 * The global "msg_flag" variable can be cleared to tell us to
2893 * "erase" any "pending" messages still on the screen.
2895 * Note that we must be very careful about using the
2896 * "msg_print()" functions without explicitly calling the special
2897 * "msg_print(NULL)" function, since this may result in the loss
2898 * of information if the screen is cleared, or if anything is
2899 * displayed on the top line.
2901 * Note that "msg_print(NULL)" will clear the top line
2902 * even if no messages are pending. This is probably a hack.
2904 void msg_print(concptr msg)
2911 if (current_world_ptr->timewalk_m_idx) return;
2915 /* Clear the line */
2916 Term_erase(0, 0, 255);
2920 /* Original Message Length */
2921 n = (msg ? strlen(msg) : 0);
2923 /* Hack -- flush when requested or needed */
2924 if (p && (!msg || ((p + n) > 72)))
2937 if (n > 1000) return;
2946 sprintf(buf, ("T:%d - %s"), (int)current_world_ptr->game_turn, msg);
2949 /* New Message Length */
2952 /* Memorize the message */
2953 if (current_world_ptr->character_generated) message_add(buf);
2955 /* Analyze the buffer */
2962 int check, split = 72;
2965 bool k_flag = FALSE;
2968 /* Find the "best" split point */
2969 for (check = 0; check < 72; check++)
2977 /* Found a valid split point */
2978 if (iskanji(t[check]))
2983 else if (t[check] == ' ')
2996 /* Find the "best" split point */
2997 for (check = 40; check < 72; check++)
2999 /* Found a valid split point */
3000 if (t[check] == ' ') split = check;
3004 /* Save the split character */
3007 /* Split the message */
3010 /* Display part of the message */
3011 Term_putstr(0, 0, split, TERM_WHITE, t);
3014 msg_flush(split + 1);
3016 /* Memorize the piece */
3017 /* if (current_world_ptr->character_generated) message_add(t); */
3019 /* Restore the split character */
3022 /* Insert a space */
3025 /* Prepare to recurse on the rest of "buf" */
3026 t += split; n -= split;
3029 /* Display the tail of the message */
3030 Term_putstr(p, 0, n, TERM_WHITE, t);
3032 /* Memorize the tail */
3033 /* if (current_world_ptr->character_generated) message_add(t); */
3035 p_ptr->window |= (PW_MESSAGE);
3038 /* Remember the message */
3041 /* Remember the position */
3048 /* Optional refresh */
3049 if (fresh_message) Term_fresh();
3052 void msg_print_wizard(int cheat_type, concptr msg)
3054 if (!cheat_room && cheat_type == CHEAT_DUNGEON) return;
3055 if (!cheat_peek && cheat_type == CHEAT_OBJECT) return;
3056 if (!cheat_hear && cheat_type == CHEAT_MONSTER) return;
3057 if (!cheat_xtra && cheat_type == CHEAT_MISC) return;
3059 concptr cheat_mes[] = {"ITEM", "MONS", "DUNG", "MISC"};
3061 sprintf(buf, "WIZ-%s:%s", cheat_mes[cheat_type], msg);
3064 if (cheat_diary_output)
3066 do_cmd_write_nikki(NIKKI_WIZARD_LOG, 0, buf);
3072 * Hack -- prevent "accidents" in "screen_save()" or "screen_load()"
3074 static int screen_depth = 0;
3078 * Save the screen, and increase the "icky" depth.
3080 * This function must match exactly one call to "screen_load()".
3082 void screen_save(void)
3084 /* Hack -- Flush messages */
3087 /* Save the screen (if legal) */
3088 if (screen_depth++ == 0) Term_save();
3090 /* Increase "icky" depth */
3091 current_world_ptr->character_icky++;
3096 * Load the screen, and decrease the "icky" depth.
3098 * This function must match exactly one call to "screen_save()".
3100 void screen_load(void)
3102 /* Hack -- Flush messages */
3105 /* Load the screen (if legal) */
3106 if (--screen_depth == 0) Term_load();
3108 /* Decrease "icky" depth */
3109 current_world_ptr->character_icky--;
3114 * Display a formatted message, using "vstrnfmt()" and "msg_print()".
3116 void msg_format(concptr fmt, ...)
3122 /* Begin the Varargs Stuff */
3125 /* Format the args, save the length */
3126 (void)vstrnfmt(buf, 1024, fmt, vp);
3128 /* End the Varargs Stuff */
3136 * Display a formatted message, using "vstrnfmt()" and "msg_print()".
3138 void msg_format_wizard(int cheat_type, concptr fmt, ...)
3140 if(!cheat_room && cheat_type == CHEAT_DUNGEON) return;
3141 if(!cheat_peek && cheat_type == CHEAT_OBJECT) return;
3142 if(!cheat_hear && cheat_type == CHEAT_MONSTER) return;
3143 if(!cheat_xtra && cheat_type == CHEAT_MISC) return;
3148 /* Begin the Varargs Stuff */
3151 /* Format the args, save the length */
3152 (void)vstrnfmt(buf, 1024, fmt, vp);
3154 /* End the Varargs Stuff */
3158 msg_print_wizard(cheat_type, buf);
3164 * Display a string on the screen using an attribute.
3166 * At the given location, using the given attribute, if allowed,
3167 * add the given string. Do not clear the line.
3169 void c_put_str(TERM_COLOR attr, concptr str, TERM_LEN row, TERM_LEN col)
3171 /* Position cursor, Dump the attr/text */
3172 Term_putstr(col, row, -1, attr, str);
3176 * As above, but in "white"
3178 void put_str(concptr str, TERM_LEN row, TERM_LEN col)
3181 Term_putstr(col, row, -1, TERM_WHITE, str);
3187 * Display a string on the screen using an attribute, and clear
3188 * to the end of the line.
3190 void c_prt(TERM_COLOR attr, concptr str, TERM_LEN row, TERM_LEN col)
3192 /* Clear line, position cursor */
3193 Term_erase(col, row, 255);
3195 /* Dump the attr/text */
3196 Term_addstr(-1, attr, str);
3200 * As above, but in "white"
3202 void prt(concptr str, TERM_LEN row, TERM_LEN col)
3205 c_prt(TERM_WHITE, str, row, col);
3212 * Print some (colored) text to the screen at the current cursor position,
3213 * automatically "wrapping" existing text (at spaces) when necessary to
3214 * avoid placing any text into the last column, and clearing every line
3215 * before placing any text in that line. Also, allow "newline" to force
3216 * a "wrap" to the next line. Advance the cursor as needed so sequential
3217 * calls to this function will work correctly.
3219 * Once this function has been called, the cursor should not be moved
3220 * until all the related "c_roff()" calls to the window are complete.
3222 * This function will correctly handle any width up to the maximum legal
3223 * value of 256, though it works best for a standard 80 character width.
3225 void c_roff(byte a, concptr str)
3233 /* Obtain the size */
3234 (void)Term_get_size(&w, &h);
3236 /* Obtain the cursor */
3237 (void)Term_locate(&x, &y);
3239 /* Hack -- No more space */
3240 if( y == h - 1 && x > w - 3) return;
3242 /* Process the string */
3243 for (s = str; *s; s++)
3248 int k_flag = iskanji(*s);
3260 /* Clear line, move cursor */
3261 Term_erase(x, y, 255);
3266 /* Clean up the char */
3268 ch = ((k_flag || isprint(*s)) ? *s : ' ');
3270 ch = (isprint(*s) ? *s : ' ');
3274 /* Wrap words as needed */
3276 if (( x >= ( (k_flag) ? w - 2 : w - 1 ) ) && (ch != ' '))
3278 if ((x >= w - 1) && (ch != ' '))
3295 /* Scan existing text */
3296 for (i = w - 2; i >= 0; i--)
3298 /* Grab existing attr/char */
3299 Term_what(i, y, &av[i], &cv[i]);
3301 /* Break on space */
3302 if (cv[i] == ' ') break;
3304 /* Track current word */
3307 if (cv[i] == '(') break;
3316 /* 文頭が「。」「、」等になるときは、その1つ前の語で改行 */
3317 if (strncmp(s, "。", 2) == 0 || strncmp(s, "、", 2) == 0
3318 #if 0 /* 一般的には「ィ」「ー」は禁則の対象外 */
3319 || strncmp(s, "ィ", 2) == 0 || strncmp(s, "ー", 2) == 0
3322 Term_what(x , y, &av[x ], &cv[x ]);
3323 Term_what(x-1, y, &av[x-1], &cv[x-1]);
3324 Term_what(x-2, y, &av[x-2], &cv[x-2]);
3335 Term_erase(n, y, 255);
3344 /* Clear line, move cursor */
3345 Term_erase(x, y, 255);
3347 /* Wrap the word (if any) */
3348 for (i = n; i < w - 1; i++)
3351 if( cv[i] == '\0' ) break;
3354 Term_addch(av[i], cv[i]);
3356 /* Advance (no wrap) */
3363 Term_addch((byte)(a|0x10), ch);
3375 Term_addch((byte)(a|0x20), ch);
3384 * As above, but in "white"
3386 void roff(concptr str)
3389 c_roff(TERM_WHITE, str);
3396 * Clear part of the screen
3398 void clear_from(int row)
3402 /* Erase requested rows */
3403 for (y = row; y < Term->hgt; y++)
3405 /* Erase part of the screen */
3406 Term_erase(0, y, 255);
3414 * Get some string input at the cursor location.
3415 * Assume the buffer is initialized to a default string.
3417 * The default buffer is in Overwrite mode and displayed in yellow at
3418 * first. Normal chars clear the yellow text and append the char in
3421 * LEFT (^B) and RIGHT (^F) movement keys move the cursor position.
3422 * If the text is still displayed in yellow (Overwite mode), it will
3423 * turns into white (Insert mode) when cursor moves.
3425 * DELETE (^D) deletes a char at the cursor position.
3426 * BACKSPACE (^H) deletes a char at the left of cursor position.
3427 * ESCAPE clears the buffer and the window and returns FALSE.
3428 * RETURN accepts the current buffer contents and returns TRUE.
3430 bool askfor_aux(char *buf, int len, bool numpad_cursor)
3437 * TERM_YELLOW : Overwrite mode
3438 * TERM_WHITE : Insert mode
3440 byte color = TERM_YELLOW;
3442 /* Locate the cursor position */
3443 Term_locate(&x, &y);
3445 /* Paranoia -- check len */
3446 if (len < 1) len = 1;
3448 /* Paranoia -- check column */
3449 if ((x < 0) || (x >= 80)) x = 0;
3451 /* Restrict the length */
3452 if (x + len > 80) len = 80 - x;
3454 /* Paranoia -- Clip the default entry */
3463 /* Display the string */
3464 Term_erase(x, y, len);
3465 Term_putstr(x, y, -1, color, buf);
3468 Term_gotoxy(x + pos, y);
3470 /* Get a special key code */
3471 skey = inkey_special(numpad_cursor);
3473 /* Analyze the key */
3481 /* Now on insert mode */
3484 /* No move at beginning of line */
3485 if (0 == pos) break;
3489 int next_pos = i + 1;
3492 if (iskanji(buf[i])) next_pos++;
3495 /* Is there the cursor at next position? */
3496 if (next_pos >= pos) break;
3502 /* Get previous position */
3510 /* Now on insert mode */
3513 /* No move at end of line */
3514 if ('\0' == buf[pos]) break;
3518 if (iskanji(buf[pos])) pos += 2;
3541 /* Now on insert mode */
3544 /* No move at beginning of line */
3545 if (0 == pos) break;
3549 int next_pos = i + 1;
3552 if (iskanji(buf[i])) next_pos++;
3555 /* Is there the cursor at next position? */
3556 if (next_pos >= pos) break;
3562 /* Get previous position */
3565 /* Fall through to 'Delete key' */
3574 /* Now on insert mode */
3577 /* No move at end of line */
3578 if ('\0' == buf[pos]) break;
3580 /* Position of next character */
3584 /* Next character is one more byte away */
3585 if (iskanji(buf[pos])) src++;
3590 /* Move characters at src to dst */
3591 while ('\0' != (buf[dst++] = buf[src++]))
3599 /* Insert a character */
3604 /* Ignore special keys */
3605 if (skey & SKEY_MASK) break;
3607 /* Get a character code */
3610 if (color == TERM_YELLOW)
3612 /* Overwrite default string */
3615 /* Go to insert mode */
3619 /* Save right part of string */
3620 strcpy(tmp, buf + pos);
3626 /* Bypass macro processing */
3644 if (pos < len && (isprint(c) || iskana(c)))
3646 if (pos < len && isprint(c))
3660 /* Write back the left part of string */
3661 my_strcat(buf, tmp, len + 1);
3668 } /* while (TRUE) */
3673 * Get some string input at the cursor location.
3675 * Allow to use numpad keys as cursor keys.
3677 bool askfor(char *buf, int len)
3679 return askfor_aux(buf, len, TRUE);
3684 * Get a string from the user
3686 * The "prompt" should take the form "Prompt: "
3688 * Note that the initial contents of the string is used as
3689 * the default response, so be sure to "clear" it if needed.
3691 * We clear the input, and return FALSE, on "ESCAPE".
3693 bool get_string(concptr prompt, char *buf, int len)
3698 /* Display prompt */
3701 /* Ask the user for a string */
3702 res = askfor(buf, len);
3711 * Verify something with the user
3713 * The "prompt" should take the form "Query? "
3715 * Note that "[y/n]" is appended to the prompt.
3717 bool get_check(concptr prompt)
3719 return get_check_strict(prompt, 0);
3723 * Verify something with the user strictly
3725 * mode & CHECK_OKAY_CANCEL : force user to answer 'O'kay or 'C'ancel
3726 * mode & CHECK_NO_ESCAPE : don't allow ESCAPE key
3727 * mode & CHECK_NO_HISTORY : no message_add
3728 * mode & CHECK_DEFAULT_Y : accept any key as y, except n and Esc.
3730 bool get_check_strict(concptr prompt, BIT_FLAGS mode)
3738 p_ptr->window |= PW_MESSAGE;
3744 if (!rogue_like_commands)
3745 mode &= ~CHECK_OKAY_CANCEL;
3748 /* Hack -- Build a "useful" prompt */
3749 if (mode & CHECK_OKAY_CANCEL)
3751 my_strcpy(buf, prompt, sizeof(buf)-15);
3752 strcat(buf, "[(O)k/(C)ancel]");
3754 else if (mode & CHECK_DEFAULT_Y)
3756 my_strcpy(buf, prompt, sizeof(buf)-5);
3757 strcat(buf, "[Y/n]");
3761 my_strcpy(buf, prompt, sizeof(buf)-5);
3762 strcat(buf, "[y/n]");
3768 if (!(mode & CHECK_NO_HISTORY) && p_ptr->playing)
3770 /* HACK : Add the line to message buffer */
3772 p_ptr->window |= (PW_MESSAGE);
3776 /* Get an acceptable answer */
3781 if (!(mode & CHECK_NO_ESCAPE))
3790 if (mode & CHECK_OKAY_CANCEL)
3792 if (i == 'o' || i == 'O')
3797 else if (i == 'c' || i == 'C')
3805 if (i == 'y' || i == 'Y')
3810 else if (i == 'n' || i == 'N')
3817 if (mode & CHECK_DEFAULT_Y)
3826 /* Erase the prompt */
3829 /* Return the flag */
3835 * Prompts for a keypress
3837 * The "prompt" should take the form "Command: "
3839 * Returns TRUE unless the character is "Escape"
3841 bool get_com(concptr prompt, char *command, bool z_escape)
3845 /* Display a prompt */
3849 if (get_com_no_macros)
3850 *command = (char)inkey_special(FALSE);
3854 /* Clear the prompt */
3857 /* Handle "cancel" */
3858 if (*command == ESCAPE) return (FALSE);
3859 if (z_escape && ((*command == 'z') || (*command == 'Z'))) return (FALSE);
3867 * Request a "quantity" from the user
3869 * Hack -- allow "command_arg" to specify a quantity
3871 QUANTITY get_quantity(concptr prompt, QUANTITY max)
3880 /* Use "command_arg" */
3883 /* Extract a number */
3886 /* Clear "command_arg" */
3889 /* Enforce the maximum */
3890 if (amt > max) amt = max;
3896 /* Get the item index */
3897 result = repeat_pull(&code);
3898 amt = (QUANTITY)code;
3899 if ((max != 1) && result)
3901 /* Enforce the maximum */
3902 if (amt > max) amt = max;
3904 /* Enforce the minimum */
3905 if (amt < 0) amt = 0;
3911 /* Build a prompt if needed */
3914 /* Build a prompt */
3915 sprintf(tmp, _("いくつですか (1-%d): ", "Quantity (1-%d): "), max);
3917 /* Use that prompt */
3922 /* Display prompt */
3925 /* Default to one */
3928 /* Build the default */
3929 sprintf(buf, "%d", amt);
3932 * Ask for a quantity
3933 * Don't allow to use numpad as cursor key.
3935 res = askfor_aux(buf, 6, FALSE);
3943 /* Extract a number */
3944 amt = (COMMAND_CODE)atoi(buf);
3946 /* A letter means "all" */
3947 if (isalpha(buf[0])) amt = max;
3949 /* Enforce the maximum */
3950 if (amt > max) amt = max;
3952 /* Enforce the minimum */
3953 if (amt < 0) amt = 0;
3955 if (amt) repeat_push((COMMAND_CODE)amt);
3957 /* Return the result */
3963 * Pause for user response
3965 void pause_line(int row)
3968 put_str(_("[ 何かキーを押して下さい ]", "[Press any key to continue]"), row, _(26, 23));
3976 * Hack -- special buffer to hold the action of the current keymap
3978 static char request_command_buffer[256];
3990 menu_naiyou menu_info[10][10] =
3993 {"魔法/特殊能力", 1, FALSE},
3995 {"道具(使用)", 3, FALSE},
3996 {"道具(その他)", 4, FALSE},
4006 {"使う(m)", 'm', TRUE},
4007 {"調べる(b/P)", 'b', TRUE},
4008 {"覚える(G)", 'G', TRUE},
4009 {"特殊能力を使う(U/O)", 'U', TRUE},
4019 {"休息する(R)", 'R', TRUE},
4020 {"トラップ解除(D)", 'D', TRUE},
4021 {"探す(s)", 's', TRUE},
4022 {"周りを調べる(l/x)", 'l', TRUE},
4023 {"ターゲット指定(*)", '*', TRUE},
4024 {"穴を掘る(T/^t)", 'T', TRUE},
4025 {"階段を上る(<)", '<', TRUE},
4026 {"階段を下りる(>)", '>', TRUE},
4027 {"ペットに命令する(p)", 'p', TRUE},
4028 {"探索モードのON/OFF(S/#)", 'S', TRUE}
4032 {"読む(r)", 'r', TRUE},
4033 {"飲む(q)", 'q', TRUE},
4034 {"杖を使う(u/Z)", 'u', TRUE},
4035 {"魔法棒で狙う(a/z)", 'a', TRUE},
4036 {"ロッドを振る(z/a)", 'z', TRUE},
4037 {"始動する(A)", 'A', TRUE},
4038 {"食べる(E)", 'E', TRUE},
4039 {"飛び道具で撃つ(f/t)", 'f', TRUE},
4040 {"投げる(v)", 'v', TRUE},
4045 {"拾う(g)", 'g', TRUE},
4046 {"落とす(d)", 'd', TRUE},
4047 {"壊す(k/^d)", 'k', TRUE},
4048 {"銘を刻む({)", '{', TRUE},
4049 {"銘を消す(})", '}', TRUE},
4050 {"調査(I)", 'I', TRUE},
4051 {"アイテム一覧(i)", 'i', TRUE},
4058 {"装備する(w)", 'w', TRUE},
4059 {"装備を外す(t/T)", 't', TRUE},
4060 {"燃料を補給(F)", 'F', TRUE},
4061 {"装備一覧(e)", 'e', TRUE},
4071 {"開ける(o)", 'o', TRUE},
4072 {"閉じる(c)", 'c', TRUE},
4073 {"体当たりする(B/f)", 'B', TRUE},
4074 {"くさびを打つ(j/S)", 'j', TRUE},
4084 {"ダンジョンの全体図(M)", 'M', TRUE},
4085 {"位置を確認(L/W)", 'L', TRUE},
4086 {"階の雰囲気(^f)", KTRL('F'), TRUE},
4087 {"ステータス(C)", 'C', TRUE},
4088 {"文字の説明(/)", '/', TRUE},
4089 {"メッセージ履歴(^p)", KTRL('P'), TRUE},
4090 {"現在の時刻(^t/')", KTRL('T'), TRUE},
4091 {"現在の知識(~)", '~', TRUE},
4092 {"プレイ記録(|)", '|', TRUE},
4097 {"オプション(=)", '=', TRUE},
4098 {"マクロ(@)", '@', TRUE},
4099 {"画面表示(%)", '%', TRUE},
4100 {"カラー(&)", '&', TRUE},
4101 {"設定変更コマンド(\")", '\"', TRUE},
4102 {"自動拾いをロード($)", '$', TRUE},
4103 {"システム(!)", '!', TRUE},
4110 {"セーブ&中断(^x)", KTRL('X'), TRUE},
4111 {"セーブ(^s)", KTRL('S'), TRUE},
4112 {"ヘルプ(?)", '?', TRUE},
4113 {"再描画(^r)", KTRL('R'), TRUE},
4114 {"メモ(:)", ':', TRUE},
4115 {"記念撮影())", ')', TRUE},
4116 {"記念撮影の表示(()", '(', TRUE},
4117 {"バージョン情報(V)", 'V', TRUE},
4118 {"引退する(Q)", 'Q', TRUE},
4123 menu_naiyou menu_info[10][10] =
4126 {"Magic/Special", 1, FALSE},
4127 {"Action", 2, FALSE},
4128 {"Items(use)", 3, FALSE},
4129 {"Items(other)", 4, FALSE},
4130 {"Equip", 5, FALSE},
4131 {"Door/Box", 6, FALSE},
4132 {"Informations", 7, FALSE},
4133 {"Options", 8, FALSE},
4134 {"Other commands", 9, FALSE},
4139 {"Use(m)", 'm', TRUE},
4140 {"See tips(b/P)", 'b', TRUE},
4141 {"Study(G)", 'G', TRUE},
4142 {"Special abilities(U/O)", 'U', TRUE},
4152 {"Rest(R)", 'R', TRUE},
4153 {"Disarm a trap(D)", 'D', TRUE},
4154 {"Search(s)", 's', TRUE},
4155 {"Look(l/x)", 'l', TRUE},
4156 {"Target(*)", '*', TRUE},
4157 {"Dig(T/^t)", 'T', TRUE},
4158 {"Go up stairs(<)", '<', TRUE},
4159 {"Go down stairs(>)", '>', TRUE},
4160 {"Command pets(p)", 'p', TRUE},
4161 {"Search mode ON/OFF(S/#)", 'S', TRUE}
4165 {"Read a scroll(r)", 'r', TRUE},
4166 {"Drink a potion(q)", 'q', TRUE},
4167 {"Use a staff(u/Z)", 'u', TRUE},
4168 {"Aim a wand(a/z)", 'a', TRUE},
4169 {"Zap a rod(z/a)", 'z', TRUE},
4170 {"Activate an equipment(A)", 'A', TRUE},
4171 {"Eat(E)", 'E', TRUE},
4172 {"Fire missile weapon(f/t)", 'f', TRUE},
4173 {"Throw an item(v)", 'v', TRUE},
4178 {"Get items(g)", 'g', TRUE},
4179 {"Drop an item(d)", 'd', TRUE},
4180 {"Destroy an item(k/^d)", 'k', TRUE},
4181 {"Inscribe an item({)", '{', TRUE},
4182 {"Uninscribe an item(})", '}', TRUE},
4183 {"Info about an item(I)", 'I', TRUE},
4184 {"Inventory list(i)", 'i', TRUE},
4191 {"Wear(w)", 'w', TRUE},
4192 {"Take off(t/T)", 't', TRUE},
4193 {"Refuel(F)", 'F', TRUE},
4194 {"Equipment list(e)", 'e', TRUE},
4204 {"Open(o)", 'o', TRUE},
4205 {"Close(c)", 'c', TRUE},
4206 {"Bash a door(B/f)", 'B', TRUE},
4207 {"Jam a door(j/S)", 'j', TRUE},
4217 {"Full map(M)", 'M', TRUE},
4218 {"Map(L/W)", 'L', TRUE},
4219 {"Level feeling(^f)", KTRL('F'), TRUE},
4220 {"Character status(C)", 'C', TRUE},
4221 {"Identify symbol(/)", '/', TRUE},
4222 {"Show prev messages(^p)", KTRL('P'), TRUE},
4223 {"Current time(^t/')", KTRL('T'), TRUE},
4224 {"Various informations(~)", '~', TRUE},
4225 {"Play record menu(|)", '|', TRUE},
4230 {"Set options(=)", '=', TRUE},
4231 {"Interact with macros(@)", '@', TRUE},
4232 {"Interact w/ visuals(%)", '%', TRUE},
4233 {"Interact with colors(&)", '&', TRUE},
4234 {"Enter a user pref(\")", '\"', TRUE},
4235 {"Reload auto-pick pref($)", '$', TRUE},
4243 {"Save and quit(^x)", KTRL('X'), TRUE},
4244 {"Save(^s)", KTRL('S'), TRUE},
4245 {"Help(obsoleted)(?)", '?', TRUE},
4246 {"Redraw(^r)", KTRL('R'), TRUE},
4247 {"Take note(:)", ':', TRUE},
4248 {"Dump screen dump(()", ')', TRUE},
4249 {"Load screen dump())", '(', TRUE},
4250 {"Version info(V)", 'V', TRUE},
4251 {"Quit(Q)", 'Q', TRUE},
4264 } special_menu_naiyou;
4266 #define MENU_CLASS 1
4270 special_menu_naiyou special_menu_info[] =
4272 {"超能力/特殊能力", 0, 0, MENU_CLASS, CLASS_MINDCRAFTER},
4273 {"ものまね/特殊能力", 0, 0, MENU_CLASS, CLASS_IMITATOR},
4274 {"歌/特殊能力", 0, 0, MENU_CLASS, CLASS_BARD},
4275 {"必殺技/特殊能力", 0, 0, MENU_CLASS, CLASS_SAMURAI},
4276 {"練気術/魔法/特殊能力", 0, 0, MENU_CLASS, CLASS_FORCETRAINER},
4277 {"技/特殊能力", 0, 0, MENU_CLASS, CLASS_BERSERKER},
4278 {"技術/特殊能力", 0, 0, MENU_CLASS, CLASS_SMITH},
4279 {"鏡魔法/特殊能力", 0, 0, MENU_CLASS, CLASS_MIRROR_MASTER},
4280 {"忍術/特殊能力", 0, 0, MENU_CLASS, CLASS_NINJA},
4281 {"広域マップ(<)", 2, 6, MENU_WILD, FALSE},
4282 {"通常マップ(>)", 2, 7, MENU_WILD, TRUE},
4286 special_menu_naiyou special_menu_info[] =
4288 {"MindCraft/Special", 0, 0, MENU_CLASS, CLASS_MINDCRAFTER},
4289 {"Imitation/Special", 0, 0, MENU_CLASS, CLASS_IMITATOR},
4290 {"Song/Special", 0, 0, MENU_CLASS, CLASS_BARD},
4291 {"Technique/Special", 0, 0, MENU_CLASS, CLASS_SAMURAI},
4292 {"Mind/Magic/Special", 0, 0, MENU_CLASS, CLASS_FORCETRAINER},
4293 {"BrutalPower/Special", 0, 0, MENU_CLASS, CLASS_BERSERKER},
4294 {"Technique/Special", 0, 0, MENU_CLASS, CLASS_SMITH},
4295 {"MirrorMagic/Special", 0, 0, MENU_CLASS, CLASS_MIRROR_MASTER},
4296 {"Ninjutsu/Special", 0, 0, MENU_CLASS, CLASS_NINJA},
4297 {"Enter global map(<)", 2, 6, MENU_WILD, FALSE},
4298 {"Enter local map(>)", 2, 7, MENU_WILD, TRUE},
4303 static char inkey_from_menu(void)
4307 int num = 0, max_num, old_num = 0;
4311 if (p_ptr->y - panel_row_min > 10) basey = 2;
4315 /* Clear top line */
4325 if (!menu) old_num = num;
4326 put_str("+----------------------------------------------------+", basey, basex);
4327 put_str("| |", basey+1, basex);
4328 put_str("| |", basey+2, basex);
4329 put_str("| |", basey+3, basex);
4330 put_str("| |", basey+4, basex);
4331 put_str("| |", basey+5, basex);
4332 put_str("+----------------------------------------------------+", basey+6, basex);
4334 for(i = 0; i < 10; i++)
4337 if (!menu_info[menu][i].cmd) break;
4338 menu_name = menu_info[menu][i].name;
4339 for(hoge = 0; ; hoge++)
4341 if (!special_menu_info[hoge].name[0]) break;
4342 if ((menu != special_menu_info[hoge].window) || (i != special_menu_info[hoge].number)) continue;
4343 switch(special_menu_info[hoge].jouken)
4346 if (p_ptr->pclass == special_menu_info[hoge].jouken_naiyou) menu_name = special_menu_info[hoge].name;
4349 if (!current_floor_ptr->dun_level && !p_ptr->inside_arena && !p_ptr->inside_quest)
4351 if ((byte)p_ptr->wild_mode == special_menu_info[hoge].jouken_naiyou) menu_name = special_menu_info[hoge].name;
4358 put_str(menu_name, basey + 1 + i / 2, basex + 4 + (i % 2) * 24);
4361 kisuu = max_num % 2;
4362 put_str(_("》", "> "),basey + 1 + num / 2, basex + 2 + (num % 2) * 24);
4364 /* Place the cursor on the player */
4365 move_cursor_relative(p_ptr->y, p_ptr->x);
4368 if ((sub_cmd == ' ') || (sub_cmd == 'x') || (sub_cmd == 'X') || (sub_cmd == '\r') || (sub_cmd == '\n'))
4370 if (menu_info[menu][num].fin)
4372 cmd = menu_info[menu][num].cmd;
4378 menu = menu_info[menu][num].cmd;
4384 else if ((sub_cmd == ESCAPE) || (sub_cmd == 'z') || (sub_cmd == 'Z') || (sub_cmd == '0'))
4401 else if ((sub_cmd == '2') || (sub_cmd == 'j') || (sub_cmd == 'J'))
4406 num = (num + 2) % (max_num - 1);
4408 num = (num + 2) % (max_num + 1);
4410 else num = (num + 2) % max_num;
4412 else if ((sub_cmd == '8') || (sub_cmd == 'k') || (sub_cmd == 'K'))
4417 num = (num + max_num - 3) % (max_num - 1);
4419 num = (num + max_num - 1) % (max_num + 1);
4421 else num = (num + max_num - 2) % max_num;
4423 else if ((sub_cmd == '4') || (sub_cmd == '6') || (sub_cmd == 'h') || (sub_cmd == 'H') || (sub_cmd == 'l') || (sub_cmd == 'L'))
4425 if ((num % 2) || (num == max_num - 1))
4429 else if (num < max_num - 1)
4437 if (!inkey_next) inkey_next = "";
4443 * Request a command from the user.
4445 * Sets p_ptr->command_cmd, p_ptr->command_dir, p_ptr->command_rep,
4446 * p_ptr->command_arg. May modify p_ptr->command_new.
4448 * Note that "caret" ("^") is treated specially, and is used to
4449 * allow manual input of control characters. This can be used
4450 * on many machines to request repeated tunneling (Ctrl-H) and
4451 * on the Macintosh to request "Control-Caret".
4453 * Note that "backslash" is treated specially, and is used to bypass any
4454 * keymap entry for the following character. This is useful for macros.
4456 * Note that this command is used both in the dungeon and in
4457 * stores, and must be careful to work in both situations.
4459 * Note that "p_ptr->command_new" may not work any more.
4461 void request_command(int shopping)
4474 if (rogue_like_commands)
4476 mode = KEYMAP_MODE_ROGUE;
4482 mode = KEYMAP_MODE_ORIG;
4486 /* No command yet */
4489 /* No "argument" yet */
4492 /* No "direction" yet */
4501 /* Hack -- auto-commands */
4506 /* Use auto-command */
4513 /* Get a keypress in "command" mode */
4516 /* Hack -- no flush needed */
4520 /* Activate "command mode" */
4525 if (!shopping && command_menu && ((cmd == '\r') || (cmd == '\n') || (cmd == 'x') || (cmd == 'X'))
4526 && !keymap_act[mode][(byte)(cmd)])
4527 cmd = inkey_from_menu();
4530 /* Clear top line */
4537 COMMAND_ARG old_arg = command_arg;
4542 /* Begin the input */
4543 prt(_("回数: ", "Count: "), 0, 0);
4545 /* Get a command count */
4548 /* Get a new keypress */
4551 /* Simple editing (delete or backspace) */
4552 if ((cmd == 0x7F) || (cmd == KTRL('H')))
4554 /* Delete a digit */
4555 command_arg = command_arg / 10;
4557 /* Show current count */
4558 prt(format(_("回数: %d", "Count: %d"), command_arg), 0, 0);
4561 /* Actual numeric data */
4562 else if (cmd >= '0' && cmd <= '9')
4564 /* Stop count at 9999 */
4565 if (command_arg >= 1000)
4574 /* Increase count */
4577 /* Incorporate that digit */
4578 command_arg = command_arg * 10 + D2I(cmd);
4581 /* Show current count */
4582 prt(format(_("回数: %d", "Count: %d"), command_arg), 0, 0);
4585 /* Exit on "unusable" input */
4592 /* Hack -- Handle "zero" */
4593 if (command_arg == 0)
4598 /* Show current count */
4599 prt(format(_("回数: %d", "Count: %d"), command_arg), 0, 0);
4602 /* Hack -- Handle "old_arg" */
4605 /* Restore old_arg */
4606 command_arg = old_arg;
4608 /* Show current count */
4609 prt(format(_("回数: %d", "Count: %d"), command_arg), 0, 0);
4612 /* Hack -- white-space means "enter command now" */
4613 if ((cmd == ' ') || (cmd == '\n') || (cmd == '\r'))
4615 /* Get a real command */
4616 if (!get_com(_("コマンド: ", "Command: "), (char *)&cmd, FALSE))
4626 /* Allow "keymaps" to be bypassed */
4629 /* Get a real command */
4630 (void)get_com(_("コマンド: ", "Command: "), (char *)&cmd, FALSE);
4632 /* Hack -- bypass keymaps */
4633 if (!inkey_next) inkey_next = "";
4637 /* Allow "control chars" to be entered */
4640 /* Get a new command and controlify it */
4641 if (get_com(_("CTRL: ", "Control: "), (char *)&cmd, FALSE)) cmd = KTRL(cmd);
4645 /* Look up applicable keymap */
4646 act = keymap_act[mode][(byte)(cmd)];
4648 /* Apply keymap if not inside a keymap already */
4649 if (act && !inkey_next)
4651 /* Install the keymap (limited buffer size) */
4652 (void)strnfmt(request_command_buffer, 256, "%s", act);
4654 /* Start using the buffer */
4655 inkey_next = request_command_buffer;
4663 command_cmd = (byte)cmd;
4668 /* Hack -- Auto-repeat certain commands */
4669 if (always_repeat && (command_arg <= 0))
4671 /* Hack -- auto repeat certain commands */
4672 if (my_strchr("TBDoc+", (char)command_cmd))
4674 /* Repeat 99 times */
4683 switch (command_cmd)
4685 /* Command "p" -> "purchase" (get) */
4686 case 'p': command_cmd = 'g'; break;
4688 /* Command "m" -> "purchase" (get) */
4689 case 'm': command_cmd = 'g'; break;
4691 /* Command "s" -> "sell" (drop) */
4692 case 's': command_cmd = 'd'; break;
4697 for (i = 0; i < 256; i++)
4700 if ((s = keymap_act[mode][i]) != NULL)
4702 if (*s == command_cmd && *(s+1) == 0)
4710 caretcmd = command_cmd;
4713 /* Hack -- Scan equipment */
4714 for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
4718 object_type *o_ptr = &p_ptr->inventory_list[i];
4719 if (!o_ptr->k_idx) continue;
4721 /* No inscription */
4722 if (!o_ptr->inscription) continue;
4724 /* Obtain the inscription */
4725 s = quark_str(o_ptr->inscription);
4728 s = my_strchr(s, '^');
4730 /* Process preventions */
4733 /* Check the "restriction" character */
4735 if ((s[1] == caretcmd) || (s[1] == '*'))
4737 if ((s[1] == command_cmd) || (s[1] == '*'))
4741 /* Hack -- Verify command */
4742 if (!get_check(_("本当ですか? ", "Are you sure? ")))
4744 /* Hack -- Use space */
4749 /* Find another '^' */
4750 s = my_strchr(s + 1, '^');
4755 /* Hack -- erase the message line. */
4762 * Check a char for "vowel-hood"
4764 bool is_a_vowel(int ch)
4789 * Replace the first instance of "target" in "buf" with "insert"
4790 * If "insert" is NULL, just remove the first instance of "target"
4791 * In either case, return TRUE if "target" is found.
4793 * XXX Could be made more efficient, especially in the
4794 * case where "insert" is smaller than "target".
4796 static bool insert_str(char *buf, concptr target, concptr insert)
4799 int b_len, t_len, i_len;
4801 /* Attempt to find the target (modify "buf") */
4802 buf = my_strstr(buf, target);
4804 /* No target found */
4805 if (!buf) return (FALSE);
4807 /* Be sure we have an insertion string */
4808 if (!insert) insert = "";
4810 /* Extract some lengths */
4811 t_len = strlen(target);
4812 i_len = strlen(insert);
4813 b_len = strlen(buf);
4815 /* How much "movement" do we need? */
4816 len = i_len - t_len;
4818 /* We need less space (for insert) */
4821 for (i = t_len; i < b_len; ++i) buf[i+len] = buf[i];
4824 /* We need more space (for insert) */
4827 for (i = b_len-1; i >= t_len; --i) buf[i+len] = buf[i];
4830 /* If movement occured, we need a new terminator */
4831 if (len) buf[b_len+len] = '\0';
4833 /* Now copy the insertion string */
4834 for (i = 0; i < i_len; ++i) buf[i] = insert[i];
4836 /* Successful operation */
4846 * Called from cmd4.c and a few other places. Just extracts
4847 * a direction from the keymap for ch (the last direction,
4848 * in fact) byte or char here? I'm thinking that keymaps should
4849 * generally only apply to single keys, which makes it no more
4850 * than 128, so a char should suffice... but keymap_act is 256...
4852 int get_keymap_dir(char ch)
4856 /* Already a direction? */
4867 if (rogue_like_commands)
4869 mode = KEYMAP_MODE_ROGUE;
4875 mode = KEYMAP_MODE_ORIG;
4878 /* Extract the action (if any) */
4879 act = keymap_act[mode][(byte)(ch)];
4884 /* Convert to a direction */
4885 for (s = act; *s; ++s)
4887 /* Use any digits in keymap */
4888 if (isdigit(*s)) d = D2I(*s);
4894 /* Return direction */
4899 #define REPEAT_MAX 20
4901 /* Number of chars saved */
4902 static int repeat__cnt = 0;
4905 static int repeat__idx = 0;
4908 static COMMAND_CODE repeat__key[REPEAT_MAX];
4911 void repeat_push(COMMAND_CODE what)
4914 if (repeat__cnt == REPEAT_MAX) return;
4916 /* Push the "stuff" */
4917 repeat__key[repeat__cnt++] = what;
4919 /* Prevents us from pulling keys */
4924 bool repeat_pull(COMMAND_CODE *what)
4926 /* All out of keys */
4927 if (repeat__idx == repeat__cnt) return (FALSE);
4929 /* Grab the next key, advance */
4930 *what = repeat__key[repeat__idx++];
4936 void repeat_check(void)
4940 /* Ignore some commands */
4941 if (command_cmd == ESCAPE) return;
4942 if (command_cmd == ' ') return;
4943 if (command_cmd == '\r') return;
4944 if (command_cmd == '\n') return;
4946 /* Repeat Last Command */
4947 if (command_cmd == 'n')
4952 /* Get the command */
4953 if (repeat_pull(&what))
4955 /* Save the command */
4960 /* Start saving new command */
4969 /* Save this command */
4978 * Array size for which InsertionSort
4979 * is used instead of QuickSort
4985 * Exchange two sort-entries
4986 * (should probably be coded inline
4987 * for speed increase)
4989 static void swap(tag_type *a, tag_type *b)
5000 * Insertion-Sort algorithm
5001 * (used by the Quicksort algorithm)
5003 static void InsertionSort(tag_type elements[], int number)
5009 for (P = 1; P < number; P++)
5012 for (j = P; (j > 0) && (elements[j - 1].tag > tmp.tag); j--)
5013 elements[j] = elements[j - 1];
5020 * Helper function for Quicksort
5022 static tag_type median3(tag_type elements[], int left, int right)
5024 int center = (left + right) / 2;
5026 if (elements[left].tag > elements[center].tag)
5027 swap(&elements[left], &elements[center]);
5028 if (elements[left].tag > elements[right].tag)
5029 swap(&elements[left], &elements[right]);
5030 if (elements[center].tag > elements[right].tag)
5031 swap(&elements[center], &elements[right]);
5033 swap(&elements[center], &elements[right - 1]);
5034 return (elements[right - 1]);
5039 * Quicksort algorithm
5041 * The "median of three" pivot selection eliminates
5042 * the bad case of already sorted input.
5044 * We use InsertionSort for smaller sub-arrays,
5045 * because it is faster in this case.
5047 * For details see: "Data Structures and Algorithm
5048 * Analysis in C" by Mark Allen Weiss.
5050 static void quicksort(tag_type elements[], int left, int right)
5055 if (left + CUTOFF <= right)
5057 pivot = median3(elements, left, right);
5059 i = left; j = right -1;
5063 while (elements[++i].tag < pivot.tag);
5064 while (elements[--j].tag > pivot.tag);
5067 swap(&elements[i], &elements[j]);
5073 swap(&elements[i], &elements[right - 1]);
5075 quicksort(elements, left, i - 1);
5076 quicksort(elements, i + 1, right);
5080 /* Use InsertionSort on small arrays */
5081 InsertionSort(elements + left, right - left + 1);
5087 * Frontend for the sorting algorithm
5089 * Sorts an array of tagged pointers
5090 * with <number> elements.
5092 void tag_sort(tag_type elements[], int number)
5094 quicksort(elements, 0, number - 1);
5097 #endif /* SORT_R_INFO */
5099 #ifdef SUPPORT_GAMMA
5101 /* Table of gamma values */
5102 byte gamma_table[256];
5104 /* Table of ln(x/256) * 256 for x going from 0 -> 255 */
5105 static s16b gamma_helper[256] =
5107 0,-1420,-1242,-1138,-1065,-1007,-961,-921,-887,-857,-830,-806,-783,-762,-744,-726,
5108 -710,-694,-679,-666,-652,-640,-628,-617,-606,-596,-586,-576,-567,-577,-549,-541,
5109 -532,-525,-517,-509,-502,-495,-488,-482,-475,-469,-463,-457,-451,-455,-439,-434,
5110 -429,-423,-418,-413,-408,-403,-398,-394,-389,-385,-380,-376,-371,-367,-363,-359,
5111 -355,-351,-347,-343,-339,-336,-332,-328,-325,-321,-318,-314,-311,-308,-304,-301,
5112 -298,-295,-291,-288,-285,-282,-279,-276,-273,-271,-268,-265,-262,-259,-257,-254,
5113 -251,-248,-246,-243,-241,-238,-236,-233,-231,-228,-226,-223,-221,-219,-216,-214,
5114 -212,-209,-207,-205,-203,-200,-198,-196,-194,-192,-190,-188,-186,-184,-182,-180,
5115 -178,-176,-174,-172,-170,-168,-166,-164,-162,-160,-158,-156,-155,-153,-151,-149,
5116 -147,-146,-144,-142,-140,-139,-137,-135,-134,-132,-130,-128,-127,-125,-124,-122,
5117 -120,-119,-117,-116,-114,-112,-111,-109,-108,-106,-105,-103,-102,-100,-99,-97,
5118 -96,-95,-93,-92,-90,-89,-87,-86,-85,-83,-82,-80,-79,-78,-76,-75,
5119 -74,-72,-71,-70,-68,-67,-66,-65,-63,-62,-61,-59,-58,-57,-56,-54,
5120 -53,-52,-51,-50,-48,-47,-46,-45,-44,-42,-41,-40,-39,-38,-37,-35,
5121 -34,-33,-32,-31,-30,-29,-27,-26,-25,-24,-23,-22,-21,-20,-19,-18,
5122 -17,-16,-14,-13,-12,-11,-10,-9,-8,-7,-6,-5,-4,-3,-2,-1
5127 * Build the gamma table so that floating point isn't needed.
5129 * Note gamma goes from 0->256. The old value of 100 is now 128.
5131 void build_gamma_table(int gamma)
5136 * value is the current sum.
5137 * diff is the new term to add to the series.
5141 /* Hack - convergence is bad in these cases. */
5143 gamma_table[255] = 255;
5145 for (i = 1; i < 255; i++)
5148 * Initialise the Taylor series
5150 * value and diff have been scaled by 256
5155 diff = ((long)gamma_helper[i]) * (gamma - 256);
5164 * Use the following identiy to calculate the gamma table.
5165 * exp(x) = 1 + x + x^2/2 + x^3/(2*3) + x^4/(2*3*4) +...
5167 * n is the current term number.
5169 * The gamma_helper array contains a table of
5171 * This is used because a^b = exp(b*ln(a))
5177 * Note that everything is scaled by 256 for accuracy,
5178 * plus another factor of 256 for the final result to
5179 * be from 0-255. Thus gamma_helper[] * gamma must be
5180 * divided by 256*256 each itteration, to get back to
5181 * the original power series.
5183 diff = (((diff / 256) * gamma_helper[i]) * (gamma - 256)) / (256 * n);
5187 * Store the value in the table so that the
5188 * floating point pow function isn't needed .
5190 gamma_table[i] = ((long)(value / 256) * i) / 256;
5194 #endif /* SUPPORT_GAMMA */
5198 * Add a series of keypresses to the "queue".
5200 * Return any errors generated by Term_keypress() in doing so, or SUCCESS
5201 * if there are none.
5203 * Catch the "out of space" error before anything is printed.
5205 * NB: The keys added here will be interpreted by any macros or keymaps.
5207 errr type_string(concptr str, uint len)
5214 /* Paranoia - no string. */
5215 if (!str) return -1;
5217 /* Hack - calculate the string length here if none given. */
5218 if (!len) len = strlen(str);
5220 /* Activate the main window, as all pastes go there. */
5221 Term_activate(term_screen);
5223 for (s = str; s < str+len; s++)
5225 /* Catch end of string */
5226 if (*s == '\0') break;
5228 err = Term_keypress(*s);
5234 /* Activate the original window. */
5242 void roff_to_buf(concptr str, int maxlen, char *tbuf, size_t bufsize)
5251 while (str[read_pt])
5254 bool kinsoku = FALSE;
5259 /* Prepare one character */
5260 ch[0] = str[read_pt];
5263 kanji = iskanji(ch[0]);
5267 ch[1] = str[read_pt+1];
5270 if (strcmp(ch, "。") == 0 ||
5271 strcmp(ch, "、") == 0 ||
5272 strcmp(ch, "ィ") == 0 ||
5273 strcmp(ch, "ー") == 0)
5276 else if (!isprint(ch[0]))
5279 if (!isprint(ch[0]))
5283 if (line_len + ch_len > maxlen - 1 || str[read_pt] == '\n')
5287 /* return to better wrapping point. */
5288 /* Space character at the end of the line need not to be printed. */
5289 word_len = read_pt - word_punct;
5291 if (kanji && !kinsoku)
5295 if (ch[0] == ' ' || word_len >= line_len/2)
5299 read_pt = word_punct;
5300 if (str[word_punct] == ' ')
5302 write_pt -= word_len;
5305 tbuf[write_pt++] = '\0';
5307 word_punct = read_pt;
5311 word_punct = read_pt;
5313 if (!kinsoku) word_punct = read_pt;
5316 /* Not enough buffer size */
5317 if ((size_t)(write_pt + 3) >= bufsize) break;
5319 tbuf[write_pt++] = ch[0];
5325 tbuf[write_pt++] = ch[1];
5331 tbuf[write_pt] = '\0';
5332 tbuf[write_pt+1] = '\0';
5339 * The my_strcpy() function copies up to 'bufsize'-1 characters from 'src'
5340 * to 'buf' and NUL-terminates the result. The 'buf' and 'src' strings may
5343 * my_strcpy() returns strlen(src). This makes checking for truncation
5344 * easy. Example: if (my_strcpy(buf, src, sizeof(buf)) >= sizeof(buf)) ...;
5346 * This function should be equivalent to the strlcpy() function in BSD.
5348 size_t my_strcpy(char *buf, concptr src, size_t bufsize)
5357 /* reserve for NUL termination */
5360 /* Copy as many bytes as will fit */
5361 while (*s && (len < bufsize))
5365 if (len + 1 >= bufsize || !*(s+1)) break;
5385 size_t len = strlen(src);
5387 if (bufsize == 0) return ret;
5390 if (len >= bufsize) len = bufsize - 1;
5392 /* Copy the string and terminate it */
5393 (void)memcpy(buf, src, len);
5396 /* Return strlen(src) */
5404 * The my_strcat() tries to append a string to an existing NUL-terminated string.
5405 * It never writes more characters into the buffer than indicated by 'bufsize' and
5406 * NUL-terminates the buffer. The 'buf' and 'src' strings may not overlap.
5408 * my_strcat() returns strlen(buf) + strlen(src). This makes checking for
5409 * truncation easy. Example:
5410 * if (my_strcat(buf, src, sizeof(buf)) >= sizeof(buf)) ...;
5412 * This function should be equivalent to the strlcat() function in BSD.
5414 size_t my_strcat(char *buf, concptr src, size_t bufsize)
5416 size_t dlen = strlen(buf);
5418 /* Is there room left in the buffer? */
5419 if (dlen < bufsize - 1)
5421 /* Append as much as possible */
5422 return (dlen + my_strcpy(buf + dlen, src, bufsize - dlen));
5426 /* Return without appending */
5427 return (dlen + strlen(src));
5433 * A copy of ANSI strstr()
5435 * my_strstr() can handle Kanji strings correctly.
5437 char *my_strstr(concptr haystack, concptr needle)
5440 int l1 = strlen(haystack);
5441 int l2 = strlen(needle);
5445 for(i = 0; i <= l1 - l2; i++)
5447 if(!strncmp(haystack + i, needle, l2))
5448 return (char *)haystack + i;
5451 if (iskanji(*(haystack + i))) i++;
5461 * A copy of ANSI strchr()
5463 * my_strchr() can handle Kanji strings correctly.
5465 char *my_strchr(concptr ptr, char ch)
5467 for ( ; *ptr != '\0'; ptr++)
5469 if (*ptr == ch) return (char *)ptr;
5472 if (iskanji(*ptr)) ptr++;
5481 * Convert string to lower case
5483 void str_tolower(char *str)
5485 /* Force to be lower case string */
5495 *str = (char)tolower(*str);
5501 * Get a keypress from the user.
5502 * And interpret special keys as internal code.
5504 * This function is a Mega-Hack and depend on pref-xxx.prf's.
5505 * Currently works on Linux(UNIX), Windows, and Macintosh only.
5507 int inkey_special(bool numpad_cursor)
5509 static const struct {
5512 } modifier_key_list[] = {
5513 {"shift-", SKEY_MOD_SHIFT},
5514 {"control-", SKEY_MOD_CONTROL},
5518 static const struct {
5522 } special_key_list[] = {
5523 {FALSE, "Down]", SKEY_DOWN},
5524 {FALSE, "Left]", SKEY_LEFT},
5525 {FALSE, "Right]", SKEY_RIGHT},
5526 {FALSE, "Up]", SKEY_UP},
5527 {FALSE, "Page_Up]", SKEY_PGUP},
5528 {FALSE, "Page_Down]", SKEY_PGDOWN},
5529 {FALSE, "Home]", SKEY_TOP},
5530 {FALSE, "End]", SKEY_BOTTOM},
5531 {TRUE, "KP_Down]", SKEY_DOWN},
5532 {TRUE, "KP_Left]", SKEY_LEFT},
5533 {TRUE, "KP_Right]", SKEY_RIGHT},
5534 {TRUE, "KP_Up]", SKEY_UP},
5535 {TRUE, "KP_Page_Up]", SKEY_PGUP},
5536 {TRUE, "KP_Page_Down]", SKEY_PGDOWN},
5537 {TRUE, "KP_Home]", SKEY_TOP},
5538 {TRUE, "KP_End]", SKEY_BOTTOM},
5539 {TRUE, "KP_2]", SKEY_DOWN},
5540 {TRUE, "KP_4]", SKEY_LEFT},
5541 {TRUE, "KP_6]", SKEY_RIGHT},
5542 {TRUE, "KP_8]", SKEY_UP},
5543 {TRUE, "KP_9]", SKEY_PGUP},
5544 {TRUE, "KP_3]", SKEY_PGDOWN},
5545 {TRUE, "KP_7]", SKEY_TOP},
5546 {TRUE, "KP_1]", SKEY_BOTTOM},
5550 static const struct {
5553 } gcu_special_key_list[] = {
5559 {"4~", SKEY_BOTTOM},
5561 {"6~", SKEY_PGDOWN},
5574 * Forget macro trigger ----
5575 * It's important if we are already expanding macro action
5577 inkey_macro_trigger_string[0] = '\0';
5579 /* Get a keypress */
5582 /* Examine trigger string */
5583 trig_len = strlen(inkey_macro_trigger_string);
5585 /* Already known that no special key */
5586 if (!trig_len) return (int)((unsigned char)key);
5589 * Hack -- Ignore macro defined on ASCII characters.
5591 if (trig_len == 1 && parse_macro)
5593 char c = inkey_macro_trigger_string[0];
5595 /* Cancel macro action on the queue */
5596 forget_macro_action();
5598 /* Return the originaly pressed key */
5599 return (int)((unsigned char)c);
5602 /* Convert the trigger */
5603 ascii_to_text(buf, inkey_macro_trigger_string);
5605 /* Check the prefix "\[" */
5606 if (prefix(str, "\\["))
5611 /* Examine modifier keys */
5614 for (i = 0; modifier_key_list[i].keyname; i++)
5616 if (prefix(str, modifier_key_list[i].keyname))
5618 /* Get modifier key flag */
5619 str += strlen(modifier_key_list[i].keyname);
5620 modifier |= modifier_key_list[i].keyflag;
5624 /* No more modifier key found */
5625 if (!modifier_key_list[i].keyname) break;
5628 /* numpad_as_cursorkey option force numpad keys to input numbers */
5629 if (!numpad_as_cursorkey) numpad_cursor = FALSE;
5631 /* Get a special key code */
5632 for (i = 0; special_key_list[i].keyname; i++)
5634 if ((!special_key_list[i].numpad || numpad_cursor) &&
5635 streq(str, special_key_list[i].keyname))
5637 skey = special_key_list[i].keycode;
5642 /* A special key found */
5645 /* Cancel macro action on the queue */
5646 forget_macro_action();
5648 /* Return special key code and modifier flags */
5649 return (skey | modifier);
5653 if (prefix(str, "\\e["))
5657 for (i = 0; gcu_special_key_list[i].keyname; i++)
5659 if (streq(str, gcu_special_key_list[i].keyname))
5661 return gcu_special_key_list[i].keycode;
5666 /* No special key found? */
5668 /* Don't bother with this trigger no more */
5669 inkey_macro_trigger_string[0] = '\0';
5671 /* Return normal keycode */
5672 return (int)((unsigned char)key);