4 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
6 * This software may be copied and distributed for educational, research,
7 * and not for profit purposes provided that this copyright and statement
8 * are included in all such copies. Other copyrights may also apply.
11 /* Purpose: Angband utilities -BEN- */
16 static int num_more = 0;
18 /* Save macro trigger string for use in inkey_special() */
19 static char inkey_macro_trigger_string[1024];
25 * For those systems that don't have "stricmp()"
27 * Compare the two strings "a" and "b" ala "strcmp()" ignoring case.
29 int stricmp(cptr a, cptr b)
34 /* Scan the strings */
35 for (s1 = a, s2 = b; TRUE; s1++, s2++)
39 if (z1 < z2) return (-1);
40 if (z1 > z2) return (1);
45 #endif /* HAS_STRICMP */
53 * For those systems that don't have "usleep()" but need it.
55 * Fake "usleep()" function grabbed from the inl netrek server -cba
57 int usleep(huge usecs)
64 fd_set *no_fds = NULL;
70 /* Was: int readfds, writefds, exceptfds; */
71 /* Was: readfds = writefds = exceptfds = 0; */
74 /* Paranoia -- No excessive sleeping */
75 if (usecs > 4000000L) core(_("不当な usleep() 呼び出し", "Illegal usleep() call"));
78 Timer.tv_sec = (usecs / 1000000L);
79 Timer.tv_usec = (usecs % 1000000L);
82 if (select(nfds, no_fds, no_fds, no_fds, &Timer) < 0)
84 /* Hack -- ignore interrupts */
85 if (errno != EINTR) return -1;
96 * Hack -- External functions
99 extern struct passwd *getpwuid(uid_t uid);
100 extern struct passwd *getpwnam(const char *name);
105 * Find a default user name from the system.
107 void user_name(char *buf, int id)
111 /* Look up the user name */
112 if ((pw = getpwuid(id)))
114 (void)strcpy(buf, pw->pw_name);
117 #ifdef CAPITALIZE_USER_NAME
118 /* Hack -- capitalize the user name */
120 if (!iskanji(buf[0]))
123 buf[0] = toupper(buf[0]);
124 #endif /* CAPITALIZE_USER_NAME */
129 /* Oops. Hack -- default to "PLAYER" */
130 strcpy(buf, "PLAYER");
139 * The concept of the "file" routines below (and elsewhere) is that all
140 * file handling should be done using as few routines as possible, since
141 * every machine is slightly different, but these routines always have the
144 * In fact, perhaps we should use the "path_parse()" routine below to convert
145 * from "canonical" filenames (optional leading tilde's, internal wildcards,
146 * slash as the path seperator, etc) to "system" filenames (no special symbols,
147 * system-specific path seperator, etc). This would allow the program itself
148 * to assume that all filenames are "Unix" filenames, and explicitly "extract"
149 * such filenames if needed (by "path_parse()", or perhaps "path_canon()").
151 * Note that "path_temp" should probably return a "canonical" filename.
153 * Note that "my_fopen()" and "my_open()" and "my_make()" and "my_kill()"
154 * and "my_move()" and "my_copy()" should all take "canonical" filenames.
156 * Note that "canonical" filenames use a leading "slash" to indicate an absolute
157 * path, and a leading "tilde" to indicate a special directory, and default to a
158 * relative path, but MSDOS uses a leading "drivename plus colon" to indicate the
159 * use of a "special drive", and then the rest of the path is parsed "normally",
160 * and MACINTOSH uses a leading colon to indicate a relative path, and an embedded
161 * colon to indicate a "drive plus absolute path", and finally defaults to a file
162 * in the current working directory, which may or may not be defined.
164 * We should probably parse a leading "~~/" as referring to "ANGBAND_DIR". (?)
172 * Most of the "file" routines for "ACORN" should be in "main-acn.c"
182 * Extract a "parsed" path from an initial filename
183 * Normally, we simply copy the filename into the buffer
184 * But leading tilde symbols must be handled in a special way
185 * Replace "~user/" by the home directory of the user named "user"
186 * Replace "~/" by the home directory of the current user
188 errr path_parse(char *buf, int max, cptr file)
195 /* Assume no result */
199 if (!file) return (-1);
201 /* File needs no parsing */
204 (void)strnfmt(buf, max, "%s", file);
208 /* Point at the user */
211 /* Look for non-user portion of the file */
212 s = my_strstr(u, PATH_SEP);
214 /* Hack -- no long user names */
215 if (s && (s >= u + sizeof(user))) return (1);
217 /* Extract a user name */
221 for (i = 0; u < s; ++i) user[i] = *u++;
226 /* Look up the "current" user */
227 if (u[0] == '\0') u = getlogin();
229 /* Look up a user (or "current" user) */
230 if (u) pw = getpwnam(u);
231 else pw = getpwuid(getuid());
236 /* Make use of the info */
237 if (s) strnfmt(buf, max, "%s%s", pw->pw_dir, s);
238 else strnfmt(buf, max, "%s", pw->pw_dir);
249 * Extract a "parsed" path from an initial filename
251 * This requires no special processing on simple machines,
252 * except for verifying the size of the filename.
254 errr path_parse(char *buf, int max, cptr file)
256 /* Accept the filename */
257 (void)strnfmt(buf, max, "%s", file);
259 #if defined(MAC_MPW) && defined(CARBON)
260 /* Fix it according to the current operating system */
261 convert_pathname(buf);
262 #endif /* MAC_MPW && CARBON */
275 * Hack -- acquire a "temporary" file name if possible
277 * This filename is always in "system-specific" form.
279 static errr path_temp(char *buf, int max)
289 /* Format to length */
290 #if !defined(WIN32) || (defined(_MSC_VER) && (_MSC_VER >= 1900))
291 (void)strnfmt(buf, max, "%s", s);
293 (void)strnfmt(buf, max, ".%s", s);
303 * Create a new path by appending a file (or directory) to a path.
305 * This requires no special processing on simple machines, except
306 * for verifying the size of the filename, but note the ability to
307 * bypass the given "path" with certain special file-names.
309 * Note that the "file" may actually be a "sub-path", including
312 * Note that this function yields a path which must be "parsed"
313 * using the "parse" function above.
315 errr path_build(char *buf, int max, cptr path, cptr file)
320 /* Use the file itself */
321 (void)strnfmt(buf, max, "%s", file);
324 /* Absolute file, on "normal" systems */
325 else if (prefix(file, PATH_SEP) && !streq(PATH_SEP, ""))
327 /* Use the file itself */
328 (void)strnfmt(buf, max, "%s", file);
334 /* Use the file itself */
335 (void)strnfmt(buf, max, "%s", file);
341 /* Build the new path */
342 (void)strnfmt(buf, max, "%s%s%s", path, PATH_SEP, file);
351 * Hack -- replacement for "fopen()"
353 FILE *my_fopen(cptr file, cptr mode)
357 #if defined(MAC_MPW) || defined(MACH_O_CARBON)
361 /* Hack -- Try to parse the path */
362 if (path_parse(buf, 1024, file)) return (NULL);
364 #if defined(MAC_MPW) || defined(MACH_O_CARBON)
365 if (my_strchr(mode, 'w'))
367 /* setting file type/creator */
368 tempfff = fopen(buf, mode);
369 fsetfileinfo(buf, _fcreator, _ftype);
374 /* Attempt to fopen the file anyway */
375 return (fopen(buf, mode));
380 * Hack -- replacement for "fclose()"
382 errr my_fclose(FILE *fff)
385 if (!fff) return (-1);
387 /* Close, check for error */
388 if (fclose(fff) == EOF) return (1);
400 FILE *my_fopen_temp(char *buf, int max)
404 /* Prepare the buffer for mkstemp */
405 strncpy(buf, "/tmp/anXXXXXX", max);
407 /* Secure creation of a temporary file */
410 /* Check the file-descriptor */
411 if (fd < 0) return (NULL);
413 /* Return a file stream */
414 return (fdopen(fd, "w"));
417 #else /* HAVE_MKSTEMP */
419 FILE *my_fopen_temp(char *buf, int max)
421 /* Generate a temporary filename */
422 if (path_temp(buf, max)) return (NULL);
425 return (my_fopen(buf, "w"));
428 #endif /* HAVE_MKSTEMP */
432 * Hack -- replacement for "fgets()"
434 * Read a string, without a newline, to a file
436 * Process tabs, strip internal non-printables
438 errr my_fgets(FILE *fff, char *buf, huge n)
447 if (fgets(tmp, 1024, fff))
450 guess_convert_to_system_encoding(tmp, sizeof(tmp));
453 /* Convert weirdness */
454 for (s = tmp; *s; s++)
456 #if defined(MACINTOSH) || defined(MACH_O_CARBON)
459 * Be nice to the Macintosh, where a file can have Mac or Unix
460 * end of line, especially since the introduction of OS X.
461 * MPW tools were also very tolerant to the Unix EOL.
463 if (*s == '\r') *s = '\n';
465 #endif /* MACINTOSH || MACH_O_CARBON */
480 /* Hack -- require room */
481 if (i + 8 >= n) break;
486 /* Append some more spaces */
487 while (0 != (i % 8)) buf[i++] = ' ';
491 else if (iskanji(*s))
505 /* Handle printables */
506 else if (isprint((unsigned char)*s))
515 /* No newline character, but terminate */
531 * Hack -- replacement for "fputs()"
533 * Dump a string, plus a newline, to a file
535 * XXX XXX XXX Process internal weirdness?
537 errr my_fputs(FILE *fff, cptr buf, huge n)
542 /* Dump, ignore errors */
543 (void)fprintf(fff, "%s\n", buf);
554 * Most of the "file" routines for "ACORN" should be in "main-acn.c"
556 * Many of them can be rewritten now that only "fd_open()" and "fd_make()"
557 * and "my_fopen()" should ever create files.
565 * Code Warrior is a little weird about some functions
568 extern int open(const char *, int, ...);
569 extern int close(int);
570 extern int read(int, void *, unsigned int);
571 extern int write(int, const void *, unsigned int);
572 extern long lseek(int, long, int);
573 #endif /* BEN_HACK */
577 * The Macintosh is a little bit brain-dead sometimes
580 # define open(N,F,M) \
581 ((M), open((char*)(N),F))
582 # define write(F,B,S) \
583 write(F,(char*)(B),S)
584 #endif /* MACINTOSH */
588 * Several systems have no "O_BINARY" flag
592 #endif /* O_BINARY */
596 * Hack -- attempt to delete a file
598 errr fd_kill(cptr file)
602 /* Hack -- Try to parse the path */
603 if (path_parse(buf, 1024, file)) return (-1);
614 * Hack -- attempt to move a file
616 errr fd_move(cptr file, cptr what)
621 /* Hack -- Try to parse the path */
622 if (path_parse(buf, 1024, file)) return (-1);
624 /* Hack -- Try to parse the path */
625 if (path_parse(aux, 1024, what)) return (-1);
628 (void)rename(buf, aux);
636 * Hack -- attempt to copy a file
638 errr fd_copy(cptr file, cptr what)
645 /* Hack -- Try to parse the path */
646 if (path_parse(buf, 1024, file)) return (-1);
648 /* Hack -- Try to parse the path */
649 if (path_parse(aux, 1024, what)) return (-1);
651 /* Open source file */
652 src_fd = fd_open(buf, O_RDONLY);
653 if (src_fd < 0) return (-1);
655 /* Open destination file */
656 dst_fd = fd_open(aux, O_WRONLY|O_TRUNC|O_CREAT);
657 if (dst_fd < 0) return (-1);
660 while ((read_num = read(src_fd, buf, 1024)) > 0)
663 while (write_num < read_num)
665 int ret = write(dst_fd, buf + write_num, read_num - write_num);
687 * Hack -- attempt to open a file descriptor (create file)
689 * This function should fail if the file already exists
691 * Note that we assume that the file should be "binary"
693 * XXX XXX XXX The horrible "BEN_HACK" code is for compiling under
694 * the CodeWarrior compiler, in which case, for some reason, none
695 * of the "O_*" flags are defined, and we must fake the definition
696 * of "O_RDONLY", "O_WRONLY", and "O_RDWR" in "A-win-h", and then
697 * we must simulate the effect of the proper "open()" call below.
699 int fd_make(cptr file, int mode)
703 /* Hack -- Try to parse the path */
704 if (path_parse(buf, 1024, file)) return (-1);
708 /* Check for existance */
709 /* if (fd_close(fd_open(file, O_RDONLY | O_BINARY))) return (1); */
711 /* Mega-Hack -- Create the file */
712 (void)my_fclose(my_fopen(file, "wb"));
714 /* Re-open the file for writing */
715 return (open(buf, O_WRONLY | O_BINARY, mode));
719 #if defined(MAC_MPW) || defined(MACH_O_CARBON)
722 /* Create the file, fail if exists, write-only, binary */
723 fdes = open(buf, O_CREAT | O_EXCL | O_WRONLY | O_BINARY, mode);
724 /* Set creator and type if the file is successfully opened */
725 if (fdes >= 0) fsetfileinfo(buf, _fcreator, _ftype);
726 /* Return the descriptor */
730 /* Create the file, fail if exists, write-only, binary */
731 return (open(buf, O_CREAT | O_EXCL | O_WRONLY | O_BINARY, mode));
734 #endif /* BEN_HACK */
740 * Hack -- attempt to open a file descriptor (existing file)
742 * Note that we assume that the file should be "binary"
744 int fd_open(cptr file, int flags)
748 /* Hack -- Try to parse the path */
749 if (path_parse(buf, 1024, file)) return (-1);
751 /* Attempt to open the file */
752 return (open(buf, flags | O_BINARY, 0));
757 * Hack -- attempt to lock a file descriptor
759 * Legal lock types -- F_UNLCK, F_RDLCK, F_WRLCK
761 errr fd_lock(int fd, int what)
764 what = what ? what : 0;
767 if (fd < 0) return (-1);
773 # if defined(F_ULOCK) && defined(F_LOCK)
778 /* Unlock it, Ignore errors */
779 lockf(fd, F_ULOCK, 0);
785 /* Lock the score file */
786 if (lockf(fd, F_LOCK, 0) != 0) return (1);
793 # if defined(LOCK_UN) && defined(LOCK_EX)
798 /* Unlock it, Ignore errors */
799 (void)flock(fd, LOCK_UN);
805 /* Lock the score file */
806 if (flock(fd, LOCK_EX) != 0) return (1);
821 * Hack -- attempt to seek on a file descriptor
823 errr fd_seek(int fd, huge n)
828 if (fd < 0) return (-1);
830 /* Seek to the given position */
831 p = lseek(fd, n, SEEK_SET);
834 if (p != n) return (1);
842 * Hack -- attempt to truncate a file descriptor
844 errr fd_chop(int fd, huge n)
850 if (fd < 0) return (-1);
852 #if defined(ULTRIX) || defined(NeXT)
863 * Hack -- attempt to read data from a file descriptor
865 errr fd_read(int fd, char *buf, huge n)
868 if (fd < 0) return (-1);
876 if (read(fd, buf, 16384) != 16384) return (1);
878 /* Shorten the task */
881 /* Shorten the task */
887 /* Read the final piece */
888 if (read(fd, buf, n) != (int)n) return (1);
896 * Hack -- Attempt to write data to a file descriptor
898 errr fd_write(int fd, cptr buf, huge n)
901 if (fd < 0) return (-1);
909 if (write(fd, buf, 16384) != 16384) return (1);
911 /* Shorten the task */
914 /* Shorten the task */
920 /* Write the final piece */
921 if (write(fd, buf, n) != (int)n) return (1);
929 * Hack -- attempt to close a file descriptor
931 errr fd_close(int fd)
934 if (fd < 0) return (-1);
950 * XXX XXX XXX Important note about "colors" XXX XXX XXX
952 * The "TERM_*" color definitions list the "composition" of each
953 * "Angband color" in terms of "quarters" of each of the three color
954 * components (Red, Green, Blue), for example, TERM_UMBER is defined
955 * as 2/4 Red, 1/4 Green, 0/4 Blue.
957 * The following info is from "Torbjorn Lindgren" (see "main-xaw.c").
959 * These values are NOT gamma-corrected. On most machines (with the
960 * Macintosh being an important exception), you must "gamma-correct"
961 * the given values, that is, "correct for the intrinsic non-linearity
962 * of the phosphor", by converting the given intensity levels based
963 * on the "gamma" of the target screen, which is usually 1.7 (or 1.5).
965 * The actual formula for conversion is unknown to me at this time,
966 * but you can use the table below for the most common gamma values.
968 * So, on most machines, simply convert the values based on the "gamma"
969 * of the target screen, which is usually in the range 1.5 to 1.7, and
970 * usually is closest to 1.7. The converted value for each of the five
971 * different "quarter" values is given below:
973 * Given Gamma 1.0 Gamma 1.5 Gamma 1.7 Hex 1.7
974 * ----- ---- ---- ---- ---
975 * 0/4 0.00 0.00 0.00 #00
976 * 1/4 0.25 0.27 0.28 #47
977 * 2/4 0.50 0.55 0.56 #8f
978 * 3/4 0.75 0.82 0.84 #d7
979 * 4/4 1.00 1.00 1.00 #ff
981 * Note that some machines (i.e. most IBM machines) are limited to a
982 * hard-coded set of colors, and so the information above is useless.
984 * Also, some machines are limited to a pre-determined set of colors,
985 * for example, the IBM can only display 16 colors, and only 14 of
986 * those colors resemble colors used by Angband, and then only when
987 * you ignore the fact that "Slate" and "cyan" are not really matches,
988 * so on the IBM, we use "orange" for both "Umber", and "Light Umber"
989 * in addition to the obvious "Orange", since by combining all of the
990 * "indeterminate" colors into a single color, the rest of the colors
991 * are left with "meaningful" values.
998 void move_cursor(int row, int col)
1000 Term_gotoxy(col, row);
1006 * Convert a decimal to a single digit octal number
1008 static char octify(uint i)
1010 return (hexsym[i%8]);
1014 * Convert a decimal to a single digit hex number
1016 static char hexify(uint i)
1018 return (hexsym[i%16]);
1023 * Convert a octal-digit into a decimal
1025 static int deoct(char c)
1027 if (isdigit(c)) return (D2I(c));
1032 * Convert a hexidecimal-digit into a decimal
1034 static int dehex(char c)
1036 if (isdigit(c)) return (D2I(c));
1037 if (islower(c)) return (A2I(c) + 10);
1038 if (isupper(c)) return (A2I(tolower(c)) + 10);
1043 static int my_stricmp(cptr a, cptr b)
1048 /* Scan the strings */
1049 for (s1 = a, s2 = b; TRUE; s1++, s2++)
1051 z1 = FORCEUPPER(*s1);
1052 z2 = FORCEUPPER(*s2);
1053 if (z1 < z2) return (-1);
1054 if (z1 > z2) return (1);
1055 if (!z1) return (0);
1059 static int my_strnicmp(cptr a, cptr b, int n)
1064 /* Scan the strings */
1065 for (s1 = a, s2 = b; n > 0; s1++, s2++, n--)
1067 z1 = FORCEUPPER(*s1);
1068 z2 = FORCEUPPER(*s2);
1069 if (z1 < z2) return (-1);
1070 if (z1 > z2) return (1);
1071 if (!z1) return (0);
1077 static void trigger_text_to_ascii(char **bufptr, cptr *strptr)
1081 bool mod_status[MAX_MACRO_MOD];
1084 int shiftstatus = 0;
1087 if (macro_template == NULL)
1090 for (i = 0; macro_modifier_chr[i]; i++)
1091 mod_status[i] = FALSE;
1094 /* Examine modifier keys */
1097 for (i=0; macro_modifier_chr[i]; i++)
1099 len = strlen(macro_modifier_name[i]);
1101 if(!my_strnicmp(str, macro_modifier_name[i], len))
1104 if (!macro_modifier_chr[i]) break;
1106 mod_status[i] = TRUE;
1107 if ('S' == macro_modifier_chr[i])
1110 for (i = 0; i < max_macrotrigger; i++)
1112 len = strlen(macro_trigger_name[i]);
1113 if (!my_strnicmp(str, macro_trigger_name[i], len) && ']' == str[len])
1115 /* a trigger name found */
1120 /* Invalid trigger name? */
1121 if (i == max_macrotrigger)
1123 str = my_strchr(str, ']');
1129 *strptr = str; /* where **strptr == ']' */
1133 key_code = macro_trigger_keycode[shiftstatus][i];
1137 for (i = 0; macro_template[i]; i++)
1139 char ch = macro_template[i];
1145 for (j = 0; macro_modifier_chr[j]; j++) {
1147 *s++ = macro_modifier_chr[j];
1151 strcpy(s, key_code);
1152 s += strlen(key_code);
1162 *strptr = str; /* where **strptr == ']' */
1168 * Hack -- convert a printable string into real ascii
1170 * I have no clue if this function correctly handles, for example,
1171 * parsing "\xFF" into a (signed) char. Whoever thought of making
1172 * the "sign" of a "char" undefined is a complete moron. Oh well.
1174 void text_to_ascii(char *buf, cptr str)
1178 /* Analyze the "ascii" string */
1181 /* Backslash codes */
1184 /* Skip the backslash */
1193 trigger_text_to_ascii(&s, &str);
1200 *s = 16 * dehex(*++str);
1201 *s++ += dehex(*++str);
1204 /* Hack -- simple way to specify "backslash" */
1205 else if (*str == '\\')
1210 /* Hack -- simple way to specify "caret" */
1211 else if (*str == '^')
1216 /* Hack -- simple way to specify "space" */
1217 else if (*str == 's')
1222 /* Hack -- simple way to specify Escape */
1223 else if (*str == 'e')
1229 else if (*str == 'b')
1235 else if (*str == 'n')
1241 else if (*str == 'r')
1247 else if (*str == 't')
1253 else if (*str == '0')
1255 *s = 8 * deoct(*++str);
1256 *s++ += deoct(*++str);
1260 else if (*str == '1')
1262 *s = 64 + 8 * deoct(*++str);
1263 *s++ += deoct(*++str);
1267 else if (*str == '2')
1269 *s = 64 * 2 + 8 * deoct(*++str);
1270 *s++ += deoct(*++str);
1274 else if (*str == '3')
1276 *s = 64 * 3 + 8 * deoct(*++str);
1277 *s++ += deoct(*++str);
1280 /* Skip the final char */
1284 /* Normal Control codes */
1285 else if (*str == '^')
1288 *s++ = (*str++ & 037);
1303 static bool trigger_ascii_to_text(char **bufptr, cptr *strptr)
1311 if (macro_template == NULL)
1317 for (i = 0; macro_template[i]; i++)
1320 char ch = macro_template[i];
1325 while ((tmp = my_strchr(macro_modifier_chr, *str)))
1327 j = (int)(tmp - macro_modifier_chr);
1328 tmp = macro_modifier_name[j];
1329 while(*tmp) *s++ = *tmp++;
1334 for (j = 0; *str && *str != '\r'; j++)
1335 key_code[j] = *str++;
1339 if (ch != *str) return FALSE;
1343 if (*str++ != '\r') return FALSE;
1345 for (i = 0; i < max_macrotrigger; i++)
1347 if (!my_stricmp(key_code, macro_trigger_keycode[0][i])
1348 || !my_stricmp(key_code, macro_trigger_keycode[1][i]))
1351 if (i == max_macrotrigger)
1354 tmp = macro_trigger_name[i];
1355 while (*tmp) *s++ = *tmp++;
1366 * Hack -- convert a string into a printable form
1368 void ascii_to_text(char *buf, cptr str)
1372 /* Analyze the "ascii" string */
1375 byte i = (byte)(*str++);
1380 if(!trigger_ascii_to_text(&s, &str))
1441 *s++ = octify(i / 8);
1442 *s++ = octify(i % 8);
1448 *s++ = hexify(i / 16);
1449 *s++ = hexify(i % 16);
1460 * The "macro" package
1462 * Functions are provided to manipulate a collection of macros, each
1463 * of which has a trigger pattern string and a resulting action string
1464 * and a small set of flags.
1470 * Determine if any macros have ever started with a given character.
1472 static bool macro__use[256];
1476 * Find the macro (if any) which exactly matches the given pattern
1478 sint macro_find_exact(cptr pat)
1482 /* Nothing possible */
1483 if (!macro__use[(byte)(pat[0])])
1488 /* Scan the macros */
1489 for (i = 0; i < macro__num; ++i)
1491 /* Skip macros which do not match the pattern */
1492 if (!streq(macro__pat[i], pat)) continue;
1504 * Find the first macro (if any) which contains the given pattern
1506 static sint macro_find_check(cptr pat)
1510 /* Nothing possible */
1511 if (!macro__use[(byte)(pat[0])])
1516 /* Scan the macros */
1517 for (i = 0; i < macro__num; ++i)
1519 /* Skip macros which do not contain the pattern */
1520 if (!prefix(macro__pat[i], pat)) continue;
1532 * Find the first macro (if any) which contains the given pattern and more
1534 static sint macro_find_maybe(cptr pat)
1538 /* Nothing possible */
1539 if (!macro__use[(byte)(pat[0])])
1544 /* Scan the macros */
1545 for (i = 0; i < macro__num; ++i)
1547 /* Skip macros which do not contain the pattern */
1548 if (!prefix(macro__pat[i], pat)) continue;
1550 /* Skip macros which exactly match the pattern XXX XXX */
1551 if (streq(macro__pat[i], pat)) continue;
1563 * Find the longest macro (if any) which starts with the given pattern
1565 static sint macro_find_ready(cptr pat)
1567 int i, t, n = -1, s = -1;
1569 /* Nothing possible */
1570 if (!macro__use[(byte)(pat[0])])
1575 /* Scan the macros */
1576 for (i = 0; i < macro__num; ++i)
1578 /* Skip macros which are not contained by the pattern */
1579 if (!prefix(pat, macro__pat[i])) continue;
1581 /* Obtain the length of this macro */
1582 t = strlen(macro__pat[i]);
1584 /* Only track the "longest" pattern */
1585 if ((n >= 0) && (s > t)) continue;
1587 /* Track the entry */
1598 * Add a macro definition (or redefinition).
1600 * We should use "act == NULL" to "remove" a macro, but this might make it
1601 * impossible to save the "removal" of a macro definition. XXX XXX XXX
1603 * We should consider refusing to allow macros which contain existing macros,
1604 * or which are contained in existing macros, because this would simplify the
1605 * macro analysis code. XXX XXX XXX
1607 * We should consider removing the "command macro" crap, and replacing it
1608 * with some kind of "powerful keymap" ability, but this might make it hard
1609 * to change the "roguelike" option from inside the game. XXX XXX XXX
1611 errr macro_add(cptr pat, cptr act)
1616 /* Paranoia -- require data */
1617 if (!pat || !act) return (-1);
1620 /* Look for any existing macro */
1621 n = macro_find_exact(pat);
1623 /* Replace existing macro */
1626 /* Free the old macro action */
1627 string_free(macro__act[n]);
1630 /* Create a new macro */
1633 /* Acquire a new index */
1636 /* Save the pattern */
1637 macro__pat[n] = string_make(pat);
1640 /* Save the action */
1641 macro__act[n] = string_make(act);
1644 macro__use[(byte)(pat[0])] = TRUE;
1653 * Local variable -- we are inside a "macro action"
1655 * Do not match any macros until "ascii 30" is found.
1657 static bool parse_macro = FALSE;
1660 * Local variable -- we are inside a "macro trigger"
1662 * Strip all keypresses until a low ascii value is found.
1664 static bool parse_under = FALSE;
1668 * Flush all input chars. Actually, remember the flush,
1669 * and do a "special flush" before the next "inkey()".
1671 * This is not only more efficient, but also necessary to make sure
1672 * that various "inkey()" codes are not "lost" along the way.
1682 * Flush the screen, make a noise
1686 /* Mega-Hack -- Flush the output */
1689 /* Make a bell noise (if allowed) */
1690 if (ring_bell) Term_xtra(TERM_XTRA_NOISE, 0);
1692 /* Flush the input (later!) */
1698 * Hack -- Make a (relevant?) sound
1703 if (!use_sound) return;
1705 /* Make a sound (if allowed) */
1706 Term_xtra(TERM_XTRA_SOUND, val);
1710 * Hack -- Play a music
1712 errr play_music(int type, int val)
1715 if (!use_music) return 1;
1717 /* Make a sound (if allowed) */
1718 return Term_xtra(type, val);
1722 * Hack -- Select floor music.
1724 void select_floor_music()
1728 if (!use_music) return;
1732 play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_AMBUSH);
1736 if(p_ptr->wild_mode)
1738 play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_WILD);
1742 if(p_ptr->inside_arena)
1744 play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_ARENA);
1748 if(p_ptr->inside_battle)
1750 play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_BATTLE);
1754 if(p_ptr->inside_quest)
1756 if(play_music(TERM_XTRA_MUSIC_QUEST, p_ptr->inside_quest))
1758 play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_QUEST);
1763 for(i = 0; i < max_quests; i++)
1764 { // TODO マクロで類似条件を統合すること
1765 if(quest[i].status == QUEST_STATUS_TAKEN &&
1766 (quest[i].type == QUEST_TYPE_KILL_LEVEL || quest[i].type == QUEST_TYPE_RANDOM) &&
1767 quest[i].level == dun_level && dungeon_type == quest[i].dungeon)
1769 if(play_music(TERM_XTRA_MUSIC_QUEST, i))
1771 play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_QUEST);
1779 if(p_ptr->feeling == 2) play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_DUN_FEEL2);
1780 else if(p_ptr->feeling >= 3 && p_ptr->feeling <= 5) play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_DUN_FEEL1);
1783 if(play_music(TERM_XTRA_MUSIC_DUNGEON, dungeon_type))
1785 if(dun_level < 40) play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_DUN_LOW);
1786 else if(dun_level < 80) play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_DUN_MED);
1787 else play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_DUN_HIGH);
1795 if(play_music(TERM_XTRA_MUSIC_TOWN, p_ptr->town_num))
1797 play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_TOWN);
1804 if(p_ptr->lev >= 45) play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_FIELD3);
1805 else if(p_ptr->lev >= 25) play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_FIELD2);
1806 else play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_FIELD1);
1815 * Helper function called only from "inkey()"
1817 * This function does almost all of the "macro" processing.
1819 * We use the "Term_key_push()" function to handle "failed" macros, as well
1820 * as "extra" keys read in while choosing the proper macro, and also to hold
1821 * the action for the macro, plus a special "ascii 30" character indicating
1822 * that any macro action in progress is complete. Embedded macros are thus
1823 * illegal, unless a macro action includes an explicit "ascii 30" character,
1824 * which would probably be a massive hack, and might break things.
1826 * Only 500 (0+1+2+...+29+30) milliseconds may elapse between each key in
1827 * the macro trigger sequence. If a key sequence forms the "prefix" of a
1828 * macro trigger, 500 milliseconds must pass before the key sequence is
1829 * known not to be that macro trigger. XXX XXX XXX
1831 static char inkey_aux(void)
1833 int k = 0, n, p = 0, w = 0;
1839 char *buf = inkey_macro_trigger_string;
1841 /* Hack : キー入力待ちで止まっているので、流れた行の記憶は不要。 */
1846 /* Scan next keypress from macro action */
1847 if (Term_inkey(&ch, FALSE, TRUE))
1849 /* Over-flowed? Cancel macro action */
1850 parse_macro = FALSE;
1855 /* Wait for a keypress */
1856 (void) (Term_inkey(&ch, TRUE, TRUE));
1860 /* End "macro action" */
1861 if (ch == 30) parse_macro = FALSE;
1863 /* Inside "macro action" */
1864 if (ch == 30) return (ch);
1866 /* Inside "macro action" */
1867 if (parse_macro) return (ch);
1869 /* Inside "macro trigger" */
1870 if (parse_under) return (ch);
1872 /* Save the first key, advance */
1877 /* Check for possible macro */
1878 k = macro_find_check(buf);
1880 /* No macro pending */
1881 if (k < 0) return (ch);
1884 /* Wait for a macro, or a timeout */
1887 /* Check for pending macro */
1888 k = macro_find_maybe(buf);
1890 /* No macro pending */
1893 /* Check for (and remove) a pending key */
1894 if (0 == Term_inkey(&ch, FALSE, TRUE))
1896 /* Append the key */
1907 /* Increase "wait" */
1910 /* Excessive delay */
1914 Term_xtra(TERM_XTRA_DELAY, w);
1919 /* Check for available macro */
1920 k = macro_find_ready(buf);
1922 /* No macro available */
1925 /* Push all the keys back on the queue */
1928 /* Push the key, notice over-flow */
1929 if (Term_key_push(buf[--p])) return (0);
1932 /* Wait for (and remove) a pending key */
1933 (void)Term_inkey(&ch, TRUE, TRUE);
1935 /* Return the key */
1940 /* Get the pattern */
1941 pat = macro__pat[k];
1943 /* Get the length of the pattern */
1946 /* Push the "extra" keys back on the queue */
1949 /* Push the key, notice over-flow */
1950 if (Term_key_push(buf[--p])) return (0);
1954 /* Begin "macro action" */
1957 /* Push the "end of macro action" key */
1958 if (Term_key_push(30)) return (0);
1961 /* Access the macro action */
1962 act = macro__act[k];
1964 /* Get the length of the action */
1967 /* Push the macro "action" onto the key queue */
1970 /* Push the key, notice over-flow */
1971 if (Term_key_push(act[--n])) return (0);
1975 /* Hack -- Force "inkey()" to call us again */
1981 * Cancel macro action on the queue
1983 static void forget_macro_action(void)
1985 if (!parse_macro) return;
1987 /* Drop following macro action string */
1992 /* End loop if no key ready */
1993 if (Term_inkey(&ch, FALSE, TRUE)) break;
1995 /* End loop if no key ready */
1998 /* End of "macro action" */
1999 if (ch == 30) break;
2002 /* No longer inside "macro action" */
2003 parse_macro = FALSE;
2008 * Mega-Hack -- special "inkey_next" pointer. XXX XXX XXX
2010 * This special pointer allows a sequence of keys to be "inserted" into
2011 * the stream of keys returned by "inkey()". This key sequence will not
2012 * trigger any macros, and cannot be bypassed by the Borg. It is used
2013 * in Angband to handle "keymaps".
2015 static cptr inkey_next = NULL;
2021 * Mega-Hack -- special "inkey_hack" hook. XXX XXX XXX
2023 * This special function hook allows the "Borg" (see elsewhere) to take
2024 * control of the "inkey()" function, and substitute in fake keypresses.
2026 char (*inkey_hack)(int flush_first) = NULL;
2028 #endif /* ALLOW_BORG */
2033 * Get a keypress from the user.
2035 * This function recognizes a few "global parameters". These are variables
2036 * which, if set to TRUE before calling this function, will have an effect
2037 * on this function, and which are always reset to FALSE by this function
2038 * before this function returns. Thus they function just like normal
2039 * parameters, except that most calls to this function can ignore them.
2041 * If "inkey_xtra" is TRUE, then all pending keypresses will be flushed,
2042 * and any macro processing in progress will be aborted. This flag is
2043 * set by the "flush()" function, which does not actually flush anything
2044 * itself, but rather, triggers delayed input flushing via "inkey_xtra".
2046 * If "inkey_scan" is TRUE, then we will immediately return "zero" if no
2047 * keypress is available, instead of waiting for a keypress.
2049 * If "inkey_base" is TRUE, then all macro processing will be bypassed.
2050 * If "inkey_base" and "inkey_scan" are both TRUE, then this function will
2051 * not return immediately, but will wait for a keypress for as long as the
2052 * normal macro matching code would, allowing the direct entry of macro
2053 * triggers. The "inkey_base" flag is extremely dangerous!
2055 * If "inkey_flag" is TRUE, then we will assume that we are waiting for a
2056 * normal command, and we will only show the cursor if "hilite_player" is
2057 * TRUE (or if the player is in a store), instead of always showing the
2058 * cursor. The various "main-xxx.c" files should avoid saving the game
2059 * in response to a "menu item" request unless "inkey_flag" is TRUE, to
2060 * prevent savefile corruption.
2062 * If we are waiting for a keypress, and no keypress is ready, then we will
2063 * refresh (once) the window which was active when this function was called.
2065 * Note that "back-quote" is automatically converted into "escape" for
2066 * convenience on machines with no "escape" key. This is done after the
2067 * macro matching, so the user can still make a macro for "backquote".
2069 * Note the special handling of "ascii 30" (ctrl-caret, aka ctrl-shift-six)
2070 * and "ascii 31" (ctrl-underscore, aka ctrl-shift-minus), which are used to
2071 * provide support for simple keyboard "macros". These keys are so strange
2072 * that their loss as normal keys will probably be noticed by nobody. The
2073 * "ascii 30" key is used to indicate the "end" of a macro action, which
2074 * allows recursive macros to be avoided. The "ascii 31" key is used by
2075 * some of the "main-xxx.c" files to introduce macro trigger sequences.
2077 * Hack -- we use "ascii 29" (ctrl-right-bracket) as a special "magic" key,
2078 * which can be used to give a variety of "sub-commands" which can be used
2079 * any time. These sub-commands could include commands to take a picture of
2080 * the current screen, to start/stop recording a macro action, etc.
2082 * If "angband_term[0]" is not active, we will make it active during this
2083 * function, so that the various "main-xxx.c" files can assume that input
2084 * is only requested (via "Term_inkey()") when "angband_term[0]" is active.
2086 * Mega-Hack -- This function is used as the entry point for clearing the
2087 * "signal_count" variable, and of the "character_saved" variable.
2089 * Hack -- Note the use of "inkey_next" to allow "keymaps" to be processed.
2091 * Mega-Hack -- Note the use of "inkey_hack" to allow the "Borg" to steal
2092 * control of the keyboard from the user.
2102 /* Hack -- Use the "inkey_next" pointer */
2103 if (inkey_next && *inkey_next && !inkey_xtra)
2105 /* Get next character, and advance */
2108 /* Cancel the various "global parameters" */
2109 inkey_base = inkey_xtra = inkey_flag = inkey_scan = FALSE;
2115 /* Forget pointer */
2121 /* Mega-Hack -- Use the special hook */
2122 if (inkey_hack && ((ch = (*inkey_hack)(inkey_xtra)) != 0))
2124 /* Cancel the various "global parameters" */
2125 inkey_base = inkey_xtra = inkey_flag = inkey_scan = FALSE;
2131 #endif /* ALLOW_BORG */
2134 /* Hack -- handle delayed "flush()" */
2137 /* End "macro action" */
2138 parse_macro = FALSE;
2140 /* End "macro trigger" */
2141 parse_under = FALSE;
2143 /* Forget old keypresses */
2148 /* Access cursor state */
2149 (void)Term_get_cursor(&v);
2151 /* Show the cursor if waiting, except sometimes in "command" mode */
2152 if (!inkey_scan && (!inkey_flag || hilite_player || character_icky))
2154 /* Show the cursor */
2155 (void)Term_set_cursor(1);
2159 /* Hack -- Activate main screen */
2160 Term_activate(angband_term[0]);
2166 /* Hack -- Handle "inkey_scan" */
2167 if (!inkey_base && inkey_scan &&
2168 (0 != Term_inkey(&kk, FALSE, FALSE)))
2174 /* Hack -- Flush output once when no key ready */
2175 if (!done && (0 != Term_inkey(&kk, FALSE, FALSE)))
2177 /* Hack -- activate proper term */
2183 /* Hack -- activate main screen */
2184 Term_activate(angband_term[0]);
2186 /* Mega-Hack -- reset saved flag */
2187 character_saved = FALSE;
2189 /* Mega-Hack -- reset signal counter */
2197 /* Hack -- Handle "inkey_base" */
2205 /* Wait for (and remove) a pending key */
2206 if (0 == Term_inkey(&ch, TRUE, TRUE))
2219 /* Check for (and remove) a pending key */
2220 if (0 == Term_inkey(&ch, FALSE, TRUE))
2229 /* Increase "wait" */
2232 /* Excessive delay */
2233 if (w >= 100) break;
2236 Term_xtra(TERM_XTRA_DELAY, w);
2245 /* Get a key (see above) */
2249 /* Handle "control-right-bracket" */
2252 /* Strip this key */
2260 /* Treat back-quote as escape */
2261 /* if (ch == '`') ch = ESCAPE; */
2264 /* End "macro trigger" */
2265 if (parse_under && (ch <= 32))
2267 /* Strip this key */
2270 /* End "macro trigger" */
2271 parse_under = FALSE;
2275 /* Handle "control-caret" */
2278 /* Strip this key */
2282 /* Handle "control-underscore" */
2285 /* Strip this key */
2288 /* Begin "macro trigger" */
2292 /* Inside "macro trigger" */
2293 else if (parse_under)
2295 /* Strip this key */
2301 /* Hack -- restore the term */
2305 /* Restore the cursor */
2309 /* Cancel the various "global parameters" */
2310 inkey_base = inkey_xtra = inkey_flag = inkey_scan = FALSE;
2312 /* Return the keypress */
2320 * We use a global array for all inscriptions to reduce the memory
2321 * spent maintaining inscriptions. Of course, it is still possible
2322 * to run out of inscription memory, especially if too many different
2323 * inscriptions are used, but hopefully this will be rare.
2325 * We use dynamic string allocation because otherwise it is necessary
2326 * to pre-guess the amount of quark activity. We limit the total
2327 * number of quarks, but this is much easier to "expand" as needed.
2329 * Any two items with the same inscription will have the same "quark"
2330 * index, which should greatly reduce the need for inscription space.
2332 * Note that "quark zero" is NULL and should not be "dereferenced".
2336 * Initialize the quark array
2338 void quark_init(void)
2340 /* Quark variables */
2341 C_MAKE(quark__str, QUARK_MAX, cptr);
2343 /* Prepare first quark, which is used when quark_add() is failed */
2344 quark__str[1] = string_make("");
2346 /* There is one quark (+ NULL) */
2352 * Add a new "quark" to the set of quarks.
2354 s16b quark_add(cptr str)
2358 /* Look for an existing quark */
2359 for (i = 1; i < quark__num; i++)
2361 /* Check for equality */
2362 if (streq(quark__str[i], str)) return (i);
2365 /* Return "" when no room is available */
2366 if (quark__num == QUARK_MAX) return 1;
2368 /* New maximal quark */
2371 /* Add a new quark */
2372 quark__str[i] = string_make(str);
2374 /* Return the index */
2380 * This function looks up a quark
2382 cptr quark_str(s16b i)
2386 /* Return NULL for an invalid index */
2387 if ((i < 1) || (i >= quark__num)) return NULL;
2389 /* Access the quark */
2392 /* Return the quark */
2400 * Second try for the "message" handling routines.
2402 * Each call to "message_add(s)" will add a new "most recent" message
2403 * to the "message recall list", using the contents of the string "s".
2405 * The messages will be stored in such a way as to maximize "efficiency",
2406 * that is, we attempt to maximize the number of sequential messages that
2407 * can be retrieved, given a limited amount of storage space.
2409 * We keep a buffer of chars to hold the "text" of the messages, not
2410 * necessarily in "order", and an array of offsets into that buffer,
2411 * representing the actual messages. This is made more complicated
2412 * by the fact that both the array of indexes, and the buffer itself,
2413 * are both treated as "circular arrays" for efficiency purposes, but
2414 * the strings may not be "broken" across the ends of the array.
2416 * The "message_add()" function is rather "complex", because it must be
2417 * extremely efficient, both in space and time, for use with the Borg.
2423 * How many messages are "available"?
2425 s16b message_num(void)
2429 /* Extract the indexes */
2430 last = message__last;
2431 next = message__next;
2434 if (next < last) next += MESSAGE_MAX;
2436 /* Extract the space */
2439 /* Return the result */
2446 * Recall the "text" of a saved message
2448 cptr message_str(int age)
2454 /* Forgotten messages have no text */
2455 if ((age < 0) || (age >= message_num())) return ("");
2457 /* Acquire the "logical" index */
2458 x = (message__next + MESSAGE_MAX - (age + 1)) % MESSAGE_MAX;
2460 /* Get the "offset" for the message */
2461 o = message__ptr[x];
2463 /* Access the message text */
2464 s = &message__buf[o];
2466 /* Return the message text */
2473 * Add a new message, with great efficiency
2475 void message_add(cptr str)
2483 /*** Step 1 -- Analyze the message ***/
2485 /* Hack -- Ignore "non-messages" */
2488 /* Message length */
2491 /* Important Hack -- Ignore "long" messages */
2492 if (n >= MESSAGE_BUF / 4) return;
2494 /* extra step -- split the message if n>80. (added by Mogami) */
2499 for (n = 0; n < 80; n++, t++)
2504 if (n == 81) n = 79; /* 最後の文字が漢字半分 */
2506 for (n = 80; n > 60; n--)
2507 if (str[n] == ' ') break;
2511 splitted2 = str + n;
2512 strncpy(splitted1, str ,n);
2513 splitted1[n] = '\0';
2519 /*** Step 2 -- Attempt to optimize ***/
2521 /* Limit number of messages to check */
2526 /* Limit number of messages to check */
2527 if (k > MESSAGE_MAX / 32) k = MESSAGE_MAX / 32;
2529 /* Check previous message */
2530 for (i = message__next; m; m--)
2539 /* Back up and wrap if needed */
2540 if (i-- == 0) i = MESSAGE_MAX - 1;
2542 /* Access the old string */
2543 old = &message__buf[message__ptr[i]];
2545 /* Skip small messages */
2552 for (t = buf; *t && (*t != '<' || (*(t+1) != 'x' )); t++)
2553 if( iskanji(*t))t++;
2555 for (t = buf; *t && (*t != '<'); t++);
2560 /* Message is too small */
2561 if (strlen(buf) < 6) break;
2563 /* Drop the space */
2566 /* Get multiplier */
2570 /* Limit the multiplier to 1000 */
2571 if (streq(buf, str) && (j < 1000))
2581 sprintf(u, "%s <x%d>", buf, j);
2583 /* Message length */
2586 if (!now_message) now_message++;
2590 num_more++;/*流れた行の数を数えておく */
2598 /* Check the last few messages (if any to count) */
2599 for (i = message__next; k; k--)
2605 /* Back up and wrap if needed */
2606 if (i-- == 0) i = MESSAGE_MAX - 1;
2608 /* Stop before oldest message */
2609 if (i == message__last) break;
2611 /* Extract "distance" from "head" */
2612 q = (message__head + MESSAGE_BUF - message__ptr[i]) % MESSAGE_BUF;
2614 /* Do not optimize over large distance */
2615 if (q > MESSAGE_BUF / 2) continue;
2617 /* Access the old string */
2618 old = &message__buf[message__ptr[i]];
2621 if (!streq(old, str)) continue;
2623 /* Get the next message index, advance */
2624 x = message__next++;
2627 if (message__next == MESSAGE_MAX) message__next = 0;
2629 /* Kill last message if needed */
2630 if (message__next == message__last) message__last++;
2633 if (message__last == MESSAGE_MAX) message__last = 0;
2635 /* Assign the starting address */
2636 message__ptr[x] = message__ptr[i];
2640 goto end_of_message_add;
2645 /*** Step 3 -- Ensure space before end of buffer ***/
2647 /* Kill messages and Wrap if needed */
2648 if (message__head + n + 1 >= MESSAGE_BUF)
2650 /* Kill all "dead" messages */
2651 for (i = message__last; TRUE; i++)
2653 /* Wrap if needed */
2654 if (i == MESSAGE_MAX) i = 0;
2656 /* Stop before the new message */
2657 if (i == message__next) break;
2659 /* Kill "dead" messages */
2660 if (message__ptr[i] >= message__head)
2662 /* Track oldest message */
2663 message__last = i + 1;
2667 /* Wrap "tail" if needed */
2668 if (message__tail >= message__head) message__tail = 0;
2675 /*** Step 4 -- Ensure space before next message ***/
2677 /* Kill messages if needed */
2678 if (message__head + n + 1 > message__tail)
2680 /* Grab new "tail" */
2681 message__tail = message__head + n + 1;
2683 /* Advance tail while possible past first "nul" */
2684 while (message__buf[message__tail-1]) message__tail++;
2686 /* Kill all "dead" messages */
2687 for (i = message__last; TRUE; i++)
2689 /* Wrap if needed */
2690 if (i == MESSAGE_MAX) i = 0;
2692 /* Stop before the new message */
2693 if (i == message__next) break;
2695 /* Kill "dead" messages */
2696 if ((message__ptr[i] >= message__head) &&
2697 (message__ptr[i] < message__tail))
2699 /* Track oldest message */
2700 message__last = i + 1;
2706 /*** Step 5 -- Grab a new message index ***/
2708 /* Get the next message index, advance */
2709 x = message__next++;
2712 if (message__next == MESSAGE_MAX) message__next = 0;
2714 /* Kill last message if needed */
2715 if (message__next == message__last) message__last++;
2718 if (message__last == MESSAGE_MAX) message__last = 0;
2722 /*** Step 6 -- Insert the message text ***/
2724 /* Assign the starting address */
2725 message__ptr[x] = message__head;
2727 /* Append the new part of the message */
2728 for (i = 0; i < n; i++)
2730 /* Copy the message */
2731 message__buf[message__head + i] = str[i];
2735 message__buf[message__head + i] = '\0';
2737 /* Advance the "head" pointer */
2738 message__head += n + 1;
2740 /* recursively add splitted message (added by Mogami) */
2742 if (splitted2 != NULL)
2743 message_add(splitted2);
2751 static void msg_flush(int x)
2753 byte a = TERM_L_BLUE;
2754 bool nagasu = FALSE;
2756 if ((auto_more && !now_damaged) || num_more < 0){
2758 for (i = 0; i < 8; i++)
2760 if (angband_term[i] && (window_flag[i] & PW_MESSAGE)) break;
2764 if (num_more < angband_term[i]->hgt) nagasu = TRUE;
2771 now_damaged = FALSE;
2773 if (!p_ptr->playing || !nagasu)
2775 /* Pause for response */
2776 Term_putstr(x, 0, -1, a, _("-続く-", "-more-"));
2778 /* Get an acceptable keypress */
2782 if (cmd == ESCAPE) {
2783 num_more = -9999; /*auto_moreのとき、全て流す。 */
2785 } else if (cmd == ' ') {
2786 num_more = 0; /*1画面だけ流す。 */
2788 } else if ((cmd == '\n') || (cmd == '\r')) {
2789 num_more--; /*1行だけ流す。 */
2792 if (quick_messages) break;
2797 /* Clear the line */
2798 Term_erase(0, 0, 255);
2803 * Output a message to the top line of the screen.
2805 * Break long messages into multiple pieces (40-72 chars).
2807 * Allow multiple short messages to "share" the top line.
2809 * Prompt the user to make sure he has a chance to read them.
2811 * These messages are memorized for later reference (see above).
2813 * We could do "Term_fresh()" to provide "flicker" if needed.
2815 * The global "msg_flag" variable can be cleared to tell us to
2816 * "erase" any "pending" messages still on the screen.
2818 * XXX XXX XXX Note that we must be very careful about using the
2819 * "msg_print()" functions without explicitly calling the special
2820 * "msg_print(NULL)" function, since this may result in the loss
2821 * of information if the screen is cleared, or if anything is
2822 * displayed on the top line.
2824 * XXX XXX XXX Note that "msg_print(NULL)" will clear the top line
2825 * even if no messages are pending. This is probably a hack.
2827 void msg_print(cptr msg)
2834 if (world_monster) return;
2838 /* Clear the line */
2839 Term_erase(0, 0, 255);
2843 /* Message Length */
2844 n = (msg ? strlen(msg) : 0);
2846 /* Hack -- flush when requested or needed */
2847 if (p && (!msg || ((p + n) > 72)))
2863 if (n > 1000) return;
2866 /* Memorize the message */
2867 if (character_generated) message_add(msg);
2873 /* Analyze the buffer */
2880 int check, split = 72;
2883 bool k_flag = FALSE;
2886 /* Find the "best" split point */
2887 for (check = 0; check < 72; check++)
2895 /* Found a valid split point */
2896 if (iskanji(t[check]))
2901 else if (t[check] == ' ')
2914 /* Find the "best" split point */
2915 for (check = 40; check < 72; check++)
2917 /* Found a valid split point */
2918 if (t[check] == ' ') split = check;
2922 /* Save the split character */
2925 /* Split the message */
2928 /* Display part of the message */
2929 Term_putstr(0, 0, split, TERM_WHITE, t);
2932 msg_flush(split + 1);
2934 /* Memorize the piece */
2935 /* if (character_generated) message_add(t); */
2937 /* Restore the split character */
2940 /* Insert a space */
2943 /* Prepare to recurse on the rest of "buf" */
2944 t += split; n -= split;
2947 /* Display the tail of the message */
2948 Term_putstr(p, 0, n, TERM_WHITE, t);
2950 /* Memorize the tail */
2951 /* if (character_generated) message_add(t); */
2954 p_ptr->window |= (PW_MESSAGE);
2957 /* Remember the message */
2960 /* Remember the position */
2967 /* Optional refresh */
2968 if (fresh_message) Term_fresh();
2971 void msg_print_wizard(int cheat_type, cptr msg)
2973 if (!cheat_room && cheat_type == CHEAT_DUNGEON) return;
2974 if (!cheat_peek && cheat_type == CHEAT_OBJECT) return;
2975 if (!cheat_hear && cheat_type == CHEAT_MONSTER) return;
2976 if (!cheat_xtra && cheat_type == CHEAT_MISC) return;
2978 cptr cheat_mes[] = {"ITEM", "MONS", "DUNG", "MISC"};
2980 sprintf(buf, "WIZ-%s:%s", cheat_mes[cheat_type], msg);
2985 * Hack -- prevent "accidents" in "screen_save()" or "screen_load()"
2987 static int screen_depth = 0;
2991 * Save the screen, and increase the "icky" depth.
2993 * This function must match exactly one call to "screen_load()".
2995 void screen_save(void)
2997 /* Hack -- Flush messages */
3000 /* Save the screen (if legal) */
3001 if (screen_depth++ == 0) Term_save();
3003 /* Increase "icky" depth */
3009 * Load the screen, and decrease the "icky" depth.
3011 * This function must match exactly one call to "screen_save()".
3013 void screen_load(void)
3015 /* Hack -- Flush messages */
3018 /* Load the screen (if legal) */
3019 if (--screen_depth == 0) Term_load();
3021 /* Decrease "icky" depth */
3027 * Display a formatted message, using "vstrnfmt()" and "msg_print()".
3029 void msg_format(cptr fmt, ...)
3035 /* Begin the Varargs Stuff */
3038 /* Format the args, save the length */
3039 (void)vstrnfmt(buf, 1024, fmt, vp);
3041 /* End the Varargs Stuff */
3049 * Display a formatted message, using "vstrnfmt()" and "msg_print()".
3051 void msg_format_wizard(int cheat_type, cptr fmt, ...)
3053 if(!cheat_room && cheat_type == CHEAT_DUNGEON) return;
3054 if(!cheat_peek && cheat_type == CHEAT_OBJECT) return;
3055 if(!cheat_hear && cheat_type == CHEAT_MONSTER) return;
3056 if(!cheat_xtra && cheat_type == CHEAT_MISC) return;
3061 /* Begin the Varargs Stuff */
3064 /* Format the args, save the length */
3065 (void)vstrnfmt(buf, 1024, fmt, vp);
3067 /* End the Varargs Stuff */
3071 msg_print_wizard(cheat_type, buf);
3077 * Display a string on the screen using an attribute.
3079 * At the given location, using the given attribute, if allowed,
3080 * add the given string. Do not clear the line.
3082 void c_put_str(byte attr, cptr str, int row, int col)
3084 /* Position cursor, Dump the attr/text */
3085 Term_putstr(col, row, -1, attr, str);
3089 * As above, but in "white"
3091 void put_str(cptr str, int row, int col)
3094 Term_putstr(col, row, -1, TERM_WHITE, str);
3100 * Display a string on the screen using an attribute, and clear
3101 * to the end of the line.
3103 void c_prt(byte attr, cptr str, int row, int col)
3105 /* Clear line, position cursor */
3106 Term_erase(col, row, 255);
3108 /* Dump the attr/text */
3109 Term_addstr(-1, attr, str);
3113 * As above, but in "white"
3115 void prt(cptr str, int row, int col)
3118 c_prt(TERM_WHITE, str, row, col);
3125 * Print some (colored) text to the screen at the current cursor position,
3126 * automatically "wrapping" existing text (at spaces) when necessary to
3127 * avoid placing any text into the last column, and clearing every line
3128 * before placing any text in that line. Also, allow "newline" to force
3129 * a "wrap" to the next line. Advance the cursor as needed so sequential
3130 * calls to this function will work correctly.
3132 * Once this function has been called, the cursor should not be moved
3133 * until all the related "c_roff()" calls to the window are complete.
3135 * This function will correctly handle any width up to the maximum legal
3136 * value of 256, though it works best for a standard 80 character width.
3138 void c_roff(byte a, cptr str)
3146 /* Obtain the size */
3147 (void)Term_get_size(&w, &h);
3149 /* Obtain the cursor */
3150 (void)Term_locate(&x, &y);
3152 /* Hack -- No more space */
3153 if( y == h - 1 && x > w - 3) return;
3155 /* Process the string */
3156 for (s = str; *s; s++)
3161 int k_flag = iskanji(*s);
3173 /* Clear line, move cursor */
3174 Term_erase(x, y, 255);
3179 /* Clean up the char */
3181 ch = ((k_flag || isprint(*s)) ? *s : ' ');
3183 ch = (isprint(*s) ? *s : ' ');
3187 /* Wrap words as needed */
3189 if (( x >= ( (k_flag) ? w - 2 : w - 1 ) ) && (ch != ' '))
3191 if ((x >= w - 1) && (ch != ' '))
3208 /* Scan existing text */
3209 for (i = w - 2; i >= 0; i--)
3211 /* Grab existing attr/char */
3212 Term_what(i, y, &av[i], &cv[i]);
3214 /* Break on space */
3215 if (cv[i] == ' ') break;
3217 /* Track current word */
3220 if (cv[i] == '(') break;
3229 /* 文頭が「。」「、」等になるときは、その1つ前の語で改行 */
3230 if (strncmp(s, "。", 2) == 0 || strncmp(s, "、", 2) == 0
3231 #if 0 /* 一般的には「ィ」「ー」は禁則の対象外 */
3232 || strncmp(s, "ィ", 2) == 0 || strncmp(s, "ー", 2) == 0
3235 Term_what(x , y, &av[x ], &cv[x ]);
3236 Term_what(x-1, y, &av[x-1], &cv[x-1]);
3237 Term_what(x-2, y, &av[x-2], &cv[x-2]);
3248 Term_erase(n, y, 255);
3257 /* Clear line, move cursor */
3258 Term_erase(x, y, 255);
3260 /* Wrap the word (if any) */
3261 for (i = n; i < w - 1; i++)
3264 if( cv[i] == '\0' ) break;
3267 Term_addch(av[i], cv[i]);
3269 /* Advance (no wrap) */
3276 Term_addch((byte)(a|0x10), ch);
3288 Term_addch((byte)(a|0x20), ch);
3297 * As above, but in "white"
3302 c_roff(TERM_WHITE, str);
3309 * Clear part of the screen
3311 void clear_from(int row)
3315 /* Erase requested rows */
3316 for (y = row; y < Term->hgt; y++)
3318 /* Erase part of the screen */
3319 Term_erase(0, y, 255);
3327 * Get some string input at the cursor location.
3328 * Assume the buffer is initialized to a default string.
3330 * The default buffer is in Overwrite mode and displayed in yellow at
3331 * first. Normal chars clear the yellow text and append the char in
3334 * LEFT (^B) and RIGHT (^F) movement keys move the cursor position.
3335 * If the text is still displayed in yellow (Overwite mode), it will
3336 * turns into white (Insert mode) when cursor moves.
3338 * DELETE (^D) deletes a char at the cursor position.
3339 * BACKSPACE (^H) deletes a char at the left of cursor position.
3340 * ESCAPE clears the buffer and the window and returns FALSE.
3341 * RETURN accepts the current buffer contents and returns TRUE.
3343 bool askfor_aux(char *buf, int len, bool numpad_cursor)
3350 * TERM_YELLOW : Overwrite mode
3351 * TERM_WHITE : Insert mode
3353 byte color = TERM_YELLOW;
3355 /* Locate the cursor position */
3356 Term_locate(&x, &y);
3358 /* Paranoia -- check len */
3359 if (len < 1) len = 1;
3361 /* Paranoia -- check column */
3362 if ((x < 0) || (x >= 80)) x = 0;
3364 /* Restrict the length */
3365 if (x + len > 80) len = 80 - x;
3367 /* Paranoia -- Clip the default entry */
3376 /* Display the string */
3377 Term_erase(x, y, len);
3378 Term_putstr(x, y, -1, color, buf);
3381 Term_gotoxy(x + pos, y);
3383 /* Get a special key code */
3384 skey = inkey_special(numpad_cursor);
3386 /* Analyze the key */
3394 /* Now on insert mode */
3397 /* No move at beginning of line */
3398 if (0 == pos) break;
3402 int next_pos = i + 1;
3405 if (iskanji(buf[i])) next_pos++;
3408 /* Is there the cursor at next position? */
3409 if (next_pos >= pos) break;
3415 /* Get previous position */
3423 /* Now on insert mode */
3426 /* No move at end of line */
3427 if ('\0' == buf[pos]) break;
3431 if (iskanji(buf[pos])) pos += 2;
3454 /* Now on insert mode */
3457 /* No move at beginning of line */
3458 if (0 == pos) break;
3462 int next_pos = i + 1;
3465 if (iskanji(buf[i])) next_pos++;
3468 /* Is there the cursor at next position? */
3469 if (next_pos >= pos) break;
3475 /* Get previous position */
3478 /* Fall through to 'Delete key' */
3487 /* Now on insert mode */
3490 /* No move at end of line */
3491 if ('\0' == buf[pos]) break;
3493 /* Position of next character */
3497 /* Next character is one more byte away */
3498 if (iskanji(buf[pos])) src++;
3503 /* Move characters at src to dst */
3504 while ('\0' != (buf[dst++] = buf[src++]))
3512 /* Insert a character */
3517 /* Ignore special keys */
3518 if (skey & SKEY_MASK) break;
3520 /* Get a character code */
3523 if (color == TERM_YELLOW)
3525 /* Overwrite default string */
3528 /* Go to insert mode */
3532 /* Save right part of string */
3533 strcpy(tmp, buf + pos);
3539 /* Bypass macro processing */
3557 if (pos < len && (isprint(c) || iskana(c)))
3559 if (pos < len && isprint(c))
3573 /* Write back the left part of string */
3574 my_strcat(buf, tmp, len + 1);
3581 } /* while (TRUE) */
3586 * Get some string input at the cursor location.
3588 * Allow to use numpad keys as cursor keys.
3590 bool askfor(char *buf, int len)
3592 return askfor_aux(buf, len, TRUE);
3597 * Get a string from the user
3599 * The "prompt" should take the form "Prompt: "
3601 * Note that the initial contents of the string is used as
3602 * the default response, so be sure to "clear" it if needed.
3604 * We clear the input, and return FALSE, on "ESCAPE".
3606 bool get_string(cptr prompt, char *buf, int len)
3610 /* Paranoia XXX XXX XXX */
3613 /* Display prompt */
3616 /* Ask the user for a string */
3617 res = askfor(buf, len);
3628 * Verify something with the user
3630 * The "prompt" should take the form "Query? "
3632 * Note that "[y/n]" is appended to the prompt.
3634 bool get_check(cptr prompt)
3636 return get_check_strict(prompt, 0);
3640 * Verify something with the user strictly
3642 * mode & CHECK_OKAY_CANCEL : force user to answer 'O'kay or 'C'ancel
3643 * mode & CHECK_NO_ESCAPE : don't allow ESCAPE key
3644 * mode & CHECK_NO_HISTORY : no message_add
3645 * mode & CHECK_DEFAULT_Y : accept any key as y, except n and Esc.
3647 bool get_check_strict(cptr prompt, int mode)
3655 p_ptr->window |= PW_MESSAGE;
3660 /* Paranoia XXX XXX XXX */
3663 if (!rogue_like_commands)
3664 mode &= ~CHECK_OKAY_CANCEL;
3667 /* Hack -- Build a "useful" prompt */
3668 if (mode & CHECK_OKAY_CANCEL)
3670 my_strcpy(buf, prompt, sizeof(buf)-15);
3671 strcat(buf, "[(O)k/(C)ancel]");
3673 else if (mode & CHECK_DEFAULT_Y)
3675 my_strcpy(buf, prompt, sizeof(buf)-5);
3676 strcat(buf, "[Y/n]");
3680 my_strcpy(buf, prompt, sizeof(buf)-5);
3681 strcat(buf, "[y/n]");
3687 if (!(mode & CHECK_NO_HISTORY) && p_ptr->playing)
3689 /* HACK : Add the line to message buffer */
3691 p_ptr->window |= (PW_MESSAGE);
3695 /* Get an acceptable answer */
3700 if (!(mode & CHECK_NO_ESCAPE))
3709 if (mode & CHECK_OKAY_CANCEL)
3711 if (i == 'o' || i == 'O')
3716 else if (i == 'c' || i == 'C')
3724 if (i == 'y' || i == 'Y')
3729 else if (i == 'n' || i == 'N')
3736 if (mode & CHECK_DEFAULT_Y)
3745 /* Erase the prompt */
3748 /* Return the flag */
3754 * Prompts for a keypress
3756 * The "prompt" should take the form "Command: "
3758 * Returns TRUE unless the character is "Escape"
3760 bool get_com(cptr prompt, char *command, bool z_escape)
3762 /* Paranoia XXX XXX XXX */
3765 /* Display a prompt */
3769 if (get_com_no_macros)
3770 *command = inkey_special(FALSE);
3774 /* Clear the prompt */
3777 /* Handle "cancel" */
3778 if (*command == ESCAPE) return (FALSE);
3779 if (z_escape && ((*command == 'z') || (*command == 'Z'))) return (FALSE);
3787 * Request a "quantity" from the user
3789 * Hack -- allow "command_arg" to specify a quantity
3791 s16b get_quantity(cptr prompt, int max)
3799 /* Use "command_arg" */
3802 /* Extract a number */
3805 /* Clear "command_arg" */
3808 /* Enforce the maximum */
3809 if (amt > max) amt = max;
3815 #ifdef ALLOW_REPEAT /* TNB */
3817 /* Get the item index */
3818 if ((max != 1) && repeat_pull(&amt))
3820 /* Enforce the maximum */
3821 if (amt > max) amt = max;
3823 /* Enforce the minimum */
3824 if (amt < 0) amt = 0;
3830 #endif /* ALLOW_REPEAT -- TNB */
3832 /* Build a prompt if needed */
3835 /* Build a prompt */
3836 sprintf(tmp, _("いくつですか (1-%d): ", "Quantity (1-%d): "), max);
3838 /* Use that prompt */
3842 /* Paranoia XXX XXX XXX */
3845 /* Display prompt */
3848 /* Default to one */
3851 /* Build the default */
3852 sprintf(buf, "%d", amt);
3855 * Ask for a quantity
3856 * Don't allow to use numpad as cursor key.
3858 res = askfor_aux(buf, 6, FALSE);
3866 /* Extract a number */
3869 /* A letter means "all" */
3870 if (isalpha(buf[0])) amt = max;
3872 /* Enforce the maximum */
3873 if (amt > max) amt = max;
3875 /* Enforce the minimum */
3876 if (amt < 0) amt = 0;
3878 #ifdef ALLOW_REPEAT /* TNB */
3880 if (amt) repeat_push(amt);
3882 #endif /* ALLOW_REPEAT -- TNB */
3884 /* Return the result */
3890 * Pause for user response XXX XXX XXX
3892 void pause_line(int row)
3895 put_str(_("[ 何かキーを押して下さい ]", "[Press any key to continue]"), row, _(26, 23));
3903 * Hack -- special buffer to hold the action of the current keymap
3905 static char request_command_buffer[256];
3917 menu_naiyou menu_info[10][10] =
3920 {"魔法/特殊能力", 1, FALSE},
3922 {"道具(使用)", 3, FALSE},
3923 {"道具(その他)", 4, FALSE},
3933 {"使う(m)", 'm', TRUE},
3934 {"調べる(b/P)", 'b', TRUE},
3935 {"覚える(G)", 'G', TRUE},
3936 {"特殊能力を使う(U/O)", 'U', TRUE},
3946 {"休息する(R)", 'R', TRUE},
3947 {"トラップ解除(D)", 'D', TRUE},
3948 {"探す(s)", 's', TRUE},
3949 {"周りを調べる(l/x)", 'l', TRUE},
3950 {"ターゲット指定(*)", '*', TRUE},
3951 {"穴を掘る(T/^t)", 'T', TRUE},
3952 {"階段を上る(<)", '<', TRUE},
3953 {"階段を下りる(>)", '>', TRUE},
3954 {"ペットに命令する(p)", 'p', TRUE},
3955 {"探索モードのON/OFF(S/#)", 'S', TRUE}
3959 {"読む(r)", 'r', TRUE},
3960 {"飲む(q)", 'q', TRUE},
3961 {"杖を使う(u/Z)", 'u', TRUE},
3962 {"魔法棒で狙う(a/z)", 'a', TRUE},
3963 {"ロッドを振る(z/a)", 'z', TRUE},
3964 {"始動する(A)", 'A', TRUE},
3965 {"食べる(E)", 'E', TRUE},
3966 {"飛び道具で撃つ(f/t)", 'f', TRUE},
3967 {"投げる(v)", 'v', TRUE},
3972 {"拾う(g)", 'g', TRUE},
3973 {"落とす(d)", 'd', TRUE},
3974 {"壊す(k/^d)", 'k', TRUE},
3975 {"銘を刻む({)", '{', TRUE},
3976 {"銘を消す(})", '}', TRUE},
3977 {"調査(I)", 'I', TRUE},
3978 {"アイテム一覧(i)", 'i', TRUE},
3985 {"装備する(w)", 'w', TRUE},
3986 {"装備を外す(t/T)", 't', TRUE},
3987 {"燃料を補給(F)", 'F', TRUE},
3988 {"装備一覧(e)", 'e', TRUE},
3998 {"開ける(o)", 'o', TRUE},
3999 {"閉じる(c)", 'c', TRUE},
4000 {"体当たりする(B/f)", 'B', TRUE},
4001 {"くさびを打つ(j/S)", 'j', TRUE},
4011 {"ダンジョンの全体図(M)", 'M', TRUE},
4012 {"位置を確認(L/W)", 'L', TRUE},
4013 {"階の雰囲気(^f)", KTRL('F'), TRUE},
4014 {"ステータス(C)", 'C', TRUE},
4015 {"文字の説明(/)", '/', TRUE},
4016 {"メッセージ履歴(^p)", KTRL('P'), TRUE},
4017 {"現在の時刻(^t/')", KTRL('T'), TRUE},
4018 {"現在の知識(~)", '~', TRUE},
4019 {"プレイ記録(|)", '|', TRUE},
4024 {"オプション(=)", '=', TRUE},
4025 {"マクロ(@)", '@', TRUE},
4026 {"画面表示(%)", '%', TRUE},
4027 {"カラー(&)", '&', TRUE},
4028 {"設定変更コマンド(\")", '\"', TRUE},
4029 {"自動拾いをロード($)", '$', TRUE},
4030 {"システム(!)", '!', TRUE},
4037 {"セーブ&中断(^x)", KTRL('X'), TRUE},
4038 {"セーブ(^s)", KTRL('S'), TRUE},
4039 {"ヘルプ(?)", '?', TRUE},
4040 {"再描画(^r)", KTRL('R'), TRUE},
4041 {"メモ(:)", ':', TRUE},
4042 {"記念撮影())", ')', TRUE},
4043 {"記念撮影の表示(()", '(', TRUE},
4044 {"バージョン情報(V)", 'V', TRUE},
4045 {"引退する(Q)", 'Q', TRUE},
4050 menu_naiyou menu_info[10][10] =
4053 {"Magic/Special", 1, FALSE},
4054 {"Action", 2, FALSE},
4055 {"Items(use)", 3, FALSE},
4056 {"Items(other)", 4, FALSE},
4057 {"Equip", 5, FALSE},
4058 {"Door/Box", 6, FALSE},
4059 {"Informations", 7, FALSE},
4060 {"Options", 8, FALSE},
4061 {"Other commands", 9, FALSE},
4066 {"Use(m)", 'm', TRUE},
4067 {"See tips(b/P)", 'b', TRUE},
4068 {"Study(G)", 'G', TRUE},
4069 {"Special abilities(U/O)", 'U', TRUE},
4079 {"Rest(R)", 'R', TRUE},
4080 {"Disarm a trap(D)", 'D', TRUE},
4081 {"Search(s)", 's', TRUE},
4082 {"Look(l/x)", 'l', TRUE},
4083 {"Target(*)", '*', TRUE},
4084 {"Dig(T/^t)", 'T', TRUE},
4085 {"Go up stairs(<)", '<', TRUE},
4086 {"Go down stairs(>)", '>', TRUE},
4087 {"Command pets(p)", 'p', TRUE},
4088 {"Search mode ON/OFF(S/#)", 'S', TRUE}
4092 {"Read a scroll(r)", 'r', TRUE},
4093 {"Drink a potion(q)", 'q', TRUE},
4094 {"Use a staff(u/Z)", 'u', TRUE},
4095 {"Aim a wand(a/z)", 'a', TRUE},
4096 {"Zap a rod(z/a)", 'z', TRUE},
4097 {"Activate an equipment(A)", 'A', TRUE},
4098 {"Eat(E)", 'E', TRUE},
4099 {"Fire missile weapon(f/t)", 'f', TRUE},
4100 {"Throw an item(v)", 'v', TRUE},
4105 {"Get items(g)", 'g', TRUE},
4106 {"Drop an item(d)", 'd', TRUE},
4107 {"Destroy an item(k/^d)", 'k', TRUE},
4108 {"Inscribe an item({)", '{', TRUE},
4109 {"Uninscribe an item(})", '}', TRUE},
4110 {"Info about an item(I)", 'I', TRUE},
4111 {"Inventory list(i)", 'i', TRUE},
4118 {"Wear(w)", 'w', TRUE},
4119 {"Take off(t/T)", 't', TRUE},
4120 {"Refuel(F)", 'F', TRUE},
4121 {"Equipment list(e)", 'e', TRUE},
4131 {"Open(o)", 'o', TRUE},
4132 {"Close(c)", 'c', TRUE},
4133 {"Bash a door(B/f)", 'B', TRUE},
4134 {"Jam a door(j/S)", 'j', TRUE},
4144 {"Full map(M)", 'M', TRUE},
4145 {"Map(L/W)", 'L', TRUE},
4146 {"Level feeling(^f)", KTRL('F'), TRUE},
4147 {"Character status(C)", 'C', TRUE},
4148 {"Identify symbol(/)", '/', TRUE},
4149 {"Show prev messages(^p)", KTRL('P'), TRUE},
4150 {"Current time(^t/')", KTRL('T'), TRUE},
4151 {"Various informations(~)", '~', TRUE},
4152 {"Play record menu(|)", '|', TRUE},
4157 {"Set options(=)", '=', TRUE},
4158 {"Interact with macros(@)", '@', TRUE},
4159 {"Interact w/ visuals(%)", '%', TRUE},
4160 {"Interact with colors(&)", '&', TRUE},
4161 {"Enter a user pref(\")", '\"', TRUE},
4162 {"Reload auto-pick pref($)", '$', TRUE},
4170 {"Save and quit(^x)", KTRL('X'), TRUE},
4171 {"Save(^s)", KTRL('S'), TRUE},
4172 {"Help(obsoleted)(?)", '?', TRUE},
4173 {"Redraw(^r)", KTRL('R'), TRUE},
4174 {"Take note(:)", ':', TRUE},
4175 {"Dump screen dump(()", ')', TRUE},
4176 {"Load screen dump())", '(', TRUE},
4177 {"Version info(V)", 'V', TRUE},
4178 {"Quit(Q)", 'Q', TRUE},
4191 } special_menu_naiyou;
4193 #define MENU_CLASS 1
4197 special_menu_naiyou special_menu_info[] =
4199 {"超能力/特殊能力", 0, 0, MENU_CLASS, CLASS_MINDCRAFTER},
4200 {"ものまね/特殊能力", 0, 0, MENU_CLASS, CLASS_IMITATOR},
4201 {"歌/特殊能力", 0, 0, MENU_CLASS, CLASS_BARD},
4202 {"必殺技/特殊能力", 0, 0, MENU_CLASS, CLASS_SAMURAI},
4203 {"練気術/魔法/特殊能力", 0, 0, MENU_CLASS, CLASS_FORCETRAINER},
4204 {"技/特殊能力", 0, 0, MENU_CLASS, CLASS_BERSERKER},
4205 {"技術/特殊能力", 0, 0, MENU_CLASS, CLASS_SMITH},
4206 {"鏡魔法/特殊能力", 0, 0, MENU_CLASS, CLASS_MIRROR_MASTER},
4207 {"忍術/特殊能力", 0, 0, MENU_CLASS, CLASS_NINJA},
4208 {"広域マップ(<)", 2, 6, MENU_WILD, FALSE},
4209 {"通常マップ(>)", 2, 7, MENU_WILD, TRUE},
4213 special_menu_naiyou special_menu_info[] =
4215 {"MindCraft/Special", 0, 0, MENU_CLASS, CLASS_MINDCRAFTER},
4216 {"Imitation/Special", 0, 0, MENU_CLASS, CLASS_IMITATOR},
4217 {"Song/Special", 0, 0, MENU_CLASS, CLASS_BARD},
4218 {"Technique/Special", 0, 0, MENU_CLASS, CLASS_SAMURAI},
4219 {"Mind/Magic/Special", 0, 0, MENU_CLASS, CLASS_FORCETRAINER},
4220 {"BrutalPower/Special", 0, 0, MENU_CLASS, CLASS_BERSERKER},
4221 {"Technique/Special", 0, 0, MENU_CLASS, CLASS_SMITH},
4222 {"MirrorMagic/Special", 0, 0, MENU_CLASS, CLASS_MIRROR_MASTER},
4223 {"Ninjutsu/Special", 0, 0, MENU_CLASS, CLASS_NINJA},
4224 {"Enter global map(<)", 2, 6, MENU_WILD, FALSE},
4225 {"Enter local map(>)", 2, 7, MENU_WILD, TRUE},
4230 static char inkey_from_menu(void)
4234 int num = 0, max_num, old_num = 0;
4238 if (p_ptr->y - panel_row_min > 10) basey = 2;
4242 /* Clear top line */
4252 if (!menu) old_num = num;
4253 put_str("+----------------------------------------------------+", basey, basex);
4254 put_str("| |", basey+1, basex);
4255 put_str("| |", basey+2, basex);
4256 put_str("| |", basey+3, basex);
4257 put_str("| |", basey+4, basex);
4258 put_str("| |", basey+5, basex);
4259 put_str("+----------------------------------------------------+", basey+6, basex);
4261 for(i = 0; i < 10; i++)
4264 if (!menu_info[menu][i].cmd) break;
4265 menu_name = menu_info[menu][i].name;
4266 for(hoge = 0; ; hoge++)
4268 if (!special_menu_info[hoge].name[0]) break;
4269 if ((menu != special_menu_info[hoge].window) || (i != special_menu_info[hoge].number)) continue;
4270 switch(special_menu_info[hoge].jouken)
4273 if (p_ptr->pclass == special_menu_info[hoge].jouken_naiyou) menu_name = special_menu_info[hoge].name;
4276 if (!dun_level && !p_ptr->inside_arena && !p_ptr->inside_quest)
4278 if ((byte)p_ptr->wild_mode == special_menu_info[hoge].jouken_naiyou) menu_name = special_menu_info[hoge].name;
4285 put_str(menu_name, basey + 1 + i / 2, basex + 4 + (i % 2) * 24);
4288 kisuu = max_num % 2;
4289 put_str(_("》", "> "),basey + 1 + num / 2, basex + 2 + (num % 2) * 24);
4291 /* Place the cursor on the player */
4292 move_cursor_relative(p_ptr->y, p_ptr->x);
4296 if ((sub_cmd == ' ') || (sub_cmd == 'x') || (sub_cmd == 'X') || (sub_cmd == '\r') || (sub_cmd == '\n'))
4298 if (menu_info[menu][num].fin)
4300 cmd = menu_info[menu][num].cmd;
4306 menu = menu_info[menu][num].cmd;
4312 else if ((sub_cmd == ESCAPE) || (sub_cmd == 'z') || (sub_cmd == 'Z') || (sub_cmd == '0'))
4329 else if ((sub_cmd == '2') || (sub_cmd == 'j') || (sub_cmd == 'J'))
4334 num = (num + 2) % (max_num - 1);
4336 num = (num + 2) % (max_num + 1);
4338 else num = (num + 2) % max_num;
4340 else if ((sub_cmd == '8') || (sub_cmd == 'k') || (sub_cmd == 'K'))
4345 num = (num + max_num - 3) % (max_num - 1);
4347 num = (num + max_num - 1) % (max_num + 1);
4349 else num = (num + max_num - 2) % max_num;
4351 else if ((sub_cmd == '4') || (sub_cmd == '6') || (sub_cmd == 'h') || (sub_cmd == 'H') || (sub_cmd == 'l') || (sub_cmd == 'L'))
4353 if ((num % 2) || (num == max_num - 1))
4357 else if (num < max_num - 1)
4365 if (!inkey_next) inkey_next = "";
4371 * Request a command from the user.
4373 * Sets p_ptr->command_cmd, p_ptr->command_dir, p_ptr->command_rep,
4374 * p_ptr->command_arg. May modify p_ptr->command_new.
4376 * Note that "caret" ("^") is treated specially, and is used to
4377 * allow manual input of control characters. This can be used
4378 * on many machines to request repeated tunneling (Ctrl-H) and
4379 * on the Macintosh to request "Control-Caret".
4381 * Note that "backslash" is treated specially, and is used to bypass any
4382 * keymap entry for the following character. This is useful for macros.
4384 * Note that this command is used both in the dungeon and in
4385 * stores, and must be careful to work in both situations.
4387 * Note that "p_ptr->command_new" may not work any more. XXX XXX XXX
4389 void request_command(int shopping)
4402 if (rogue_like_commands)
4404 mode = KEYMAP_MODE_ROGUE;
4410 mode = KEYMAP_MODE_ORIG;
4414 /* No command yet */
4417 /* No "argument" yet */
4420 /* No "direction" yet */
4429 /* Hack -- auto-commands */
4432 /* Flush messages */
4435 /* Use auto-command */
4442 /* Get a keypress in "command" mode */
4445 /* Hack -- no flush needed */
4449 /* Activate "command mode" */
4455 if (!shopping && command_menu && ((cmd == '\r') || (cmd == '\n') || (cmd == 'x') || (cmd == 'X'))
4456 && !keymap_act[mode][(byte)(cmd)])
4457 cmd = inkey_from_menu();
4460 /* Clear top line */
4467 int old_arg = command_arg;
4472 /* Begin the input */
4473 prt(_("回数: ", "Count: "), 0, 0);
4475 /* Get a command count */
4478 /* Get a new keypress */
4481 /* Simple editing (delete or backspace) */
4482 if ((cmd == 0x7F) || (cmd == KTRL('H')))
4484 /* Delete a digit */
4485 command_arg = command_arg / 10;
4487 /* Show current count */
4488 prt(format(_("回数: %d", "Count: %d"), command_arg), 0, 0);
4491 /* Actual numeric data */
4492 else if (cmd >= '0' && cmd <= '9')
4494 /* Stop count at 9999 */
4495 if (command_arg >= 1000)
4504 /* Increase count */
4507 /* Incorporate that digit */
4508 command_arg = command_arg * 10 + D2I(cmd);
4511 /* Show current count */
4512 prt(format(_("回数: %d", "Count: %d"), command_arg), 0, 0);
4515 /* Exit on "unusable" input */
4522 /* Hack -- Handle "zero" */
4523 if (command_arg == 0)
4528 /* Show current count */
4529 prt(format(_("回数: %d", "Count: %d"), command_arg), 0, 0);
4532 /* Hack -- Handle "old_arg" */
4535 /* Restore old_arg */
4536 command_arg = old_arg;
4538 /* Show current count */
4539 prt(format(_("回数: %d", "Count: %d"), command_arg), 0, 0);
4542 /* Hack -- white-space means "enter command now" */
4543 if ((cmd == ' ') || (cmd == '\n') || (cmd == '\r'))
4545 /* Get a real command */
4546 if (!get_com(_("コマンド: ", "Command: "), (char *)&cmd, FALSE))
4558 /* Allow "keymaps" to be bypassed */
4561 /* Get a real command */
4562 (void)get_com(_("コマンド: ", "Command: "), (char *)&cmd, FALSE);
4564 /* Hack -- bypass keymaps */
4565 if (!inkey_next) inkey_next = "";
4569 /* Allow "control chars" to be entered */
4572 /* Get a new command and controlify it */
4573 if (get_com(_("CTRL: ", "Control: "), (char *)&cmd, FALSE)) cmd = KTRL(cmd);
4577 /* Look up applicable keymap */
4578 act = keymap_act[mode][(byte)(cmd)];
4580 /* Apply keymap if not inside a keymap already */
4581 if (act && !inkey_next)
4583 /* Install the keymap (limited buffer size) */
4584 (void)strnfmt(request_command_buffer, 256, "%s", act);
4586 /* Start using the buffer */
4587 inkey_next = request_command_buffer;
4599 command_cmd = (byte)cmd;
4605 /* Hack -- Auto-repeat certain commands */
4606 if (always_repeat && (command_arg <= 0))
4608 /* Hack -- auto repeat certain commands */
4609 if (my_strchr("TBDoc+", command_cmd))
4611 /* Repeat 99 times */
4620 switch (command_cmd)
4622 /* Command "p" -> "purchase" (get) */
4623 case 'p': command_cmd = 'g'; break;
4625 /* Command "m" -> "purchase" (get) */
4626 case 'm': command_cmd = 'g'; break;
4628 /* Command "s" -> "sell" (drop) */
4629 case 's': command_cmd = 'd'; break;
4634 for (i = 0; i < 256; i++)
4637 if ((s = keymap_act[mode][i]) != NULL)
4639 if (*s == command_cmd && *(s+1) == 0)
4647 caretcmd = command_cmd;
4650 /* Hack -- Scan equipment */
4651 for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
4655 object_type *o_ptr = &inventory[i];
4657 /* Skip non-objects */
4658 if (!o_ptr->k_idx) continue;
4660 /* No inscription */
4661 if (!o_ptr->inscription) continue;
4663 /* Obtain the inscription */
4664 s = quark_str(o_ptr->inscription);
4667 s = my_strchr(s, '^');
4669 /* Process preventions */
4672 /* Check the "restriction" character */
4674 if ((s[1] == caretcmd) || (s[1] == '*'))
4676 if ((s[1] == command_cmd) || (s[1] == '*'))
4680 /* Hack -- Verify command */
4681 if (!get_check(_("本当ですか? ", "Are you sure? ")))
4683 /* Hack -- Use space */
4688 /* Find another '^' */
4689 s = my_strchr(s + 1, '^');
4694 /* Hack -- erase the message line. */
4701 * Check a char for "vowel-hood"
4703 bool is_a_vowel(int ch)
4728 * Replace the first instance of "target" in "buf" with "insert"
4729 * If "insert" is NULL, just remove the first instance of "target"
4730 * In either case, return TRUE if "target" is found.
4732 * XXX Could be made more efficient, especially in the
4733 * case where "insert" is smaller than "target".
4735 static bool insert_str(char *buf, cptr target, cptr insert)
4738 int b_len, t_len, i_len;
4740 /* Attempt to find the target (modify "buf") */
4741 buf = my_strstr(buf, target);
4743 /* No target found */
4744 if (!buf) return (FALSE);
4746 /* Be sure we have an insertion string */
4747 if (!insert) insert = "";
4749 /* Extract some lengths */
4750 t_len = strlen(target);
4751 i_len = strlen(insert);
4752 b_len = strlen(buf);
4754 /* How much "movement" do we need? */
4755 len = i_len - t_len;
4757 /* We need less space (for insert) */
4760 for (i = t_len; i < b_len; ++i) buf[i+len] = buf[i];
4763 /* We need more space (for insert) */
4766 for (i = b_len-1; i >= t_len; --i) buf[i+len] = buf[i];
4769 /* If movement occured, we need a new terminator */
4770 if (len) buf[b_len+len] = '\0';
4772 /* Now copy the insertion string */
4773 for (i = 0; i < i_len; ++i) buf[i] = insert[i];
4775 /* Successful operation */
4785 * Called from cmd4.c and a few other places. Just extracts
4786 * a direction from the keymap for ch (the last direction,
4787 * in fact) byte or char here? I'm thinking that keymaps should
4788 * generally only apply to single keys, which makes it no more
4789 * than 128, so a char should suffice... but keymap_act is 256...
4791 int get_keymap_dir(char ch)
4795 /* Already a direction? */
4806 if (rogue_like_commands)
4808 mode = KEYMAP_MODE_ROGUE;
4814 mode = KEYMAP_MODE_ORIG;
4817 /* Extract the action (if any) */
4818 act = keymap_act[mode][(byte)(ch)];
4823 /* Convert to a direction */
4824 for (s = act; *s; ++s)
4826 /* Use any digits in keymap */
4827 if (isdigit(*s)) d = D2I(*s);
4835 /* Return direction */
4840 #ifdef ALLOW_REPEAT /* TNB */
4842 #define REPEAT_MAX 20
4844 /* Number of chars saved */
4845 static int repeat__cnt = 0;
4848 static int repeat__idx = 0;
4851 static int repeat__key[REPEAT_MAX];
4854 void repeat_push(int what)
4857 if (repeat__cnt == REPEAT_MAX) return;
4859 /* Push the "stuff" */
4860 repeat__key[repeat__cnt++] = what;
4862 /* Prevents us from pulling keys */
4867 bool repeat_pull(int *what)
4869 /* All out of keys */
4870 if (repeat__idx == repeat__cnt) return (FALSE);
4872 /* Grab the next key, advance */
4873 *what = repeat__key[repeat__idx++];
4879 void repeat_check(void)
4883 /* Ignore some commands */
4884 if (command_cmd == ESCAPE) return;
4885 if (command_cmd == ' ') return;
4886 if (command_cmd == '\r') return;
4887 if (command_cmd == '\n') return;
4889 /* Repeat Last Command */
4890 if (command_cmd == 'n')
4895 /* Get the command */
4896 if (repeat_pull(&what))
4898 /* Save the command */
4903 /* Start saving new command */
4912 /* Save this command */
4917 #endif /* ALLOW_REPEAT -- TNB */
4923 * Array size for which InsertionSort
4924 * is used instead of QuickSort
4930 * Exchange two sort-entries
4931 * (should probably be coded inline
4932 * for speed increase)
4934 static void swap(tag_type *a, tag_type *b)
4945 * Insertion-Sort algorithm
4946 * (used by the Quicksort algorithm)
4948 static void InsertionSort(tag_type elements[], int number)
4954 for (P = 1; P < number; P++)
4957 for (j = P; (j > 0) && (elements[j - 1].tag > tmp.tag); j--)
4958 elements[j] = elements[j - 1];
4965 * Helper function for Quicksort
4967 static tag_type median3(tag_type elements[], int left, int right)
4969 int center = (left + right) / 2;
4971 if (elements[left].tag > elements[center].tag)
4972 swap(&elements[left], &elements[center]);
4973 if (elements[left].tag > elements[right].tag)
4974 swap(&elements[left], &elements[right]);
4975 if (elements[center].tag > elements[right].tag)
4976 swap(&elements[center], &elements[right]);
4978 swap(&elements[center], &elements[right - 1]);
4979 return (elements[right - 1]);
4984 * Quicksort algorithm
4986 * The "median of three" pivot selection eliminates
4987 * the bad case of already sorted input.
4989 * We use InsertionSort for smaller sub-arrays,
4990 * because it is faster in this case.
4992 * For details see: "Data Structures and Algorithm
4993 * Analysis in C" by Mark Allen Weiss.
4995 static void quicksort(tag_type elements[], int left, int right)
5000 if (left + CUTOFF <= right)
5002 pivot = median3(elements, left, right);
5004 i = left; j = right -1;
5008 while (elements[++i].tag < pivot.tag);
5009 while (elements[--j].tag > pivot.tag);
5012 swap(&elements[i], &elements[j]);
5018 swap(&elements[i], &elements[right - 1]);
5020 quicksort(elements, left, i - 1);
5021 quicksort(elements, i + 1, right);
5025 /* Use InsertionSort on small arrays */
5026 InsertionSort(elements + left, right - left + 1);
5032 * Frontend for the sorting algorithm
5034 * Sorts an array of tagged pointers
5035 * with <number> elements.
5037 void tag_sort(tag_type elements[], int number)
5039 quicksort(elements, 0, number - 1);
5042 #endif /* SORT_R_INFO */
5044 #ifdef SUPPORT_GAMMA
5046 /* Table of gamma values */
5047 byte gamma_table[256];
5049 /* Table of ln(x/256) * 256 for x going from 0 -> 255 */
5050 static s16b gamma_helper[256] =
5052 0,-1420,-1242,-1138,-1065,-1007,-961,-921,-887,-857,-830,-806,-783,-762,-744,-726,
5053 -710,-694,-679,-666,-652,-640,-628,-617,-606,-596,-586,-576,-567,-577,-549,-541,
5054 -532,-525,-517,-509,-502,-495,-488,-482,-475,-469,-463,-457,-451,-455,-439,-434,
5055 -429,-423,-418,-413,-408,-403,-398,-394,-389,-385,-380,-376,-371,-367,-363,-359,
5056 -355,-351,-347,-343,-339,-336,-332,-328,-325,-321,-318,-314,-311,-308,-304,-301,
5057 -298,-295,-291,-288,-285,-282,-279,-276,-273,-271,-268,-265,-262,-259,-257,-254,
5058 -251,-248,-246,-243,-241,-238,-236,-233,-231,-228,-226,-223,-221,-219,-216,-214,
5059 -212,-209,-207,-205,-203,-200,-198,-196,-194,-192,-190,-188,-186,-184,-182,-180,
5060 -178,-176,-174,-172,-170,-168,-166,-164,-162,-160,-158,-156,-155,-153,-151,-149,
5061 -147,-146,-144,-142,-140,-139,-137,-135,-134,-132,-130,-128,-127,-125,-124,-122,
5062 -120,-119,-117,-116,-114,-112,-111,-109,-108,-106,-105,-103,-102,-100,-99,-97,
5063 -96,-95,-93,-92,-90,-89,-87,-86,-85,-83,-82,-80,-79,-78,-76,-75,
5064 -74,-72,-71,-70,-68,-67,-66,-65,-63,-62,-61,-59,-58,-57,-56,-54,
5065 -53,-52,-51,-50,-48,-47,-46,-45,-44,-42,-41,-40,-39,-38,-37,-35,
5066 -34,-33,-32,-31,-30,-29,-27,-26,-25,-24,-23,-22,-21,-20,-19,-18,
5067 -17,-16,-14,-13,-12,-11,-10,-9,-8,-7,-6,-5,-4,-3,-2,-1
5072 * Build the gamma table so that floating point isn't needed.
5074 * Note gamma goes from 0->256. The old value of 100 is now 128.
5076 void build_gamma_table(int gamma)
5081 * value is the current sum.
5082 * diff is the new term to add to the series.
5086 /* Hack - convergence is bad in these cases. */
5088 gamma_table[255] = 255;
5090 for (i = 1; i < 255; i++)
5093 * Initialise the Taylor series
5095 * value and diff have been scaled by 256
5100 diff = ((long)gamma_helper[i]) * (gamma - 256);
5109 * Use the following identiy to calculate the gamma table.
5110 * exp(x) = 1 + x + x^2/2 + x^3/(2*3) + x^4/(2*3*4) +...
5112 * n is the current term number.
5114 * The gamma_helper array contains a table of
5116 * This is used because a^b = exp(b*ln(a))
5122 * Note that everything is scaled by 256 for accuracy,
5123 * plus another factor of 256 for the final result to
5124 * be from 0-255. Thus gamma_helper[] * gamma must be
5125 * divided by 256*256 each itteration, to get back to
5126 * the original power series.
5128 diff = (((diff / 256) * gamma_helper[i]) * (gamma - 256)) / (256 * n);
5132 * Store the value in the table so that the
5133 * floating point pow function isn't needed .
5135 gamma_table[i] = ((long)(value / 256) * i) / 256;
5139 #endif /* SUPPORT_GAMMA */
5143 * Add a series of keypresses to the "queue".
5145 * Return any errors generated by Term_keypress() in doing so, or SUCCESS
5146 * if there are none.
5148 * Catch the "out of space" error before anything is printed.
5150 * NB: The keys added here will be interpreted by any macros or keymaps.
5152 errr type_string(cptr str, uint len)
5159 /* Paranoia - no string. */
5160 if (!str) return -1;
5162 /* Hack - calculate the string length here if none given. */
5163 if (!len) len = strlen(str);
5165 /* Activate the main window, as all pastes go there. */
5166 Term_activate(term_screen);
5168 for (s = str; s < str+len; s++)
5170 /* Catch end of string */
5171 if (*s == '\0') break;
5173 err = Term_keypress(*s);
5179 /* Activate the original window. */
5187 void roff_to_buf(cptr str, int maxlen, char *tbuf, size_t bufsize)
5196 while (str[read_pt])
5199 bool kinsoku = FALSE;
5204 /* Prepare one character */
5205 ch[0] = str[read_pt];
5208 kanji = iskanji(ch[0]);
5212 ch[1] = str[read_pt+1];
5215 if (strcmp(ch, "。") == 0 ||
5216 strcmp(ch, "、") == 0 ||
5217 strcmp(ch, "ィ") == 0 ||
5218 strcmp(ch, "ー") == 0)
5221 else if (!isprint(ch[0]))
5224 if (!isprint(ch[0]))
5228 if (line_len + ch_len > maxlen - 1 || str[read_pt] == '\n')
5232 /* return to better wrapping point. */
5233 /* Space character at the end of the line need not to be printed. */
5234 word_len = read_pt - word_punct;
5236 if (kanji && !kinsoku)
5240 if (ch[0] == ' ' || word_len >= line_len/2)
5244 read_pt = word_punct;
5245 if (str[word_punct] == ' ')
5247 write_pt -= word_len;
5250 tbuf[write_pt++] = '\0';
5252 word_punct = read_pt;
5256 word_punct = read_pt;
5258 if (!kinsoku) word_punct = read_pt;
5261 /* Not enough buffer size */
5262 if ((size_t)(write_pt + 3) >= bufsize) break;
5264 tbuf[write_pt++] = ch[0];
5270 tbuf[write_pt++] = ch[1];
5276 tbuf[write_pt] = '\0';
5277 tbuf[write_pt+1] = '\0';
5284 * The my_strcpy() function copies up to 'bufsize'-1 characters from 'src'
5285 * to 'buf' and NUL-terminates the result. The 'buf' and 'src' strings may
5288 * my_strcpy() returns strlen(src). This makes checking for truncation
5289 * easy. Example: if (my_strcpy(buf, src, sizeof(buf)) >= sizeof(buf)) ...;
5291 * This function should be equivalent to the strlcpy() function in BSD.
5293 size_t my_strcpy(char *buf, const char *src, size_t bufsize)
5298 const char *s = src;
5302 /* reserve for NUL termination */
5305 /* Copy as many bytes as will fit */
5306 while (*s && (len < bufsize))
5310 if (len + 1 >= bufsize || !*(s+1)) break;
5330 size_t len = strlen(src);
5334 if (bufsize == 0) return ret;
5337 if (len >= bufsize) len = bufsize - 1;
5339 /* Copy the string and terminate it */
5340 (void)memcpy(buf, src, len);
5343 /* Return strlen(src) */
5351 * The my_strcat() tries to append a string to an existing NUL-terminated string.
5352 * It never writes more characters into the buffer than indicated by 'bufsize' and
5353 * NUL-terminates the buffer. The 'buf' and 'src' strings may not overlap.
5355 * my_strcat() returns strlen(buf) + strlen(src). This makes checking for
5356 * truncation easy. Example:
5357 * if (my_strcat(buf, src, sizeof(buf)) >= sizeof(buf)) ...;
5359 * This function should be equivalent to the strlcat() function in BSD.
5361 size_t my_strcat(char *buf, const char *src, size_t bufsize)
5363 size_t dlen = strlen(buf);
5365 /* Is there room left in the buffer? */
5366 if (dlen < bufsize - 1)
5368 /* Append as much as possible */
5369 return (dlen + my_strcpy(buf + dlen, src, bufsize - dlen));
5373 /* Return without appending */
5374 return (dlen + strlen(src));
5380 * A copy of ANSI strstr()
5382 * my_strstr() can handle Kanji strings correctly.
5384 char *my_strstr(const char *haystack, const char *needle)
5387 int l1 = strlen(haystack);
5388 int l2 = strlen(needle);
5392 for(i = 0; i <= l1 - l2; i++)
5394 if(!strncmp(haystack + i, needle, l2))
5395 return (char *)haystack + i;
5398 if (iskanji(*(haystack + i))) i++;
5408 * A copy of ANSI strchr()
5410 * my_strchr() can handle Kanji strings correctly.
5412 char *my_strchr(const char *ptr, char ch)
5414 for ( ; *ptr != '\0'; ptr++)
5416 if (*ptr == ch) return (char *)ptr;
5419 if (iskanji(*ptr)) ptr++;
5428 * Convert string to lower case
5430 void str_tolower(char *str)
5432 /* Force to be lower case string */
5442 *str = tolower(*str);
5448 * Get a keypress from the user.
5449 * And interpret special keys as internal code.
5451 * This function is a Mega-Hack and depend on pref-xxx.prf's.
5452 * Currently works on Linux(UNIX), Windows, and Macintosh only.
5454 int inkey_special(bool numpad_cursor)
5456 static const struct {
5459 } modifier_key_list[] = {
5460 {"shift-", SKEY_MOD_SHIFT},
5461 {"control-", SKEY_MOD_CONTROL},
5465 static const struct {
5469 } special_key_list[] = {
5470 {FALSE, "Down]", SKEY_DOWN},
5471 {FALSE, "Left]", SKEY_LEFT},
5472 {FALSE, "Right]", SKEY_RIGHT},
5473 {FALSE, "Up]", SKEY_UP},
5474 {FALSE, "Page_Up]", SKEY_PGUP},
5475 {FALSE, "Page_Down]", SKEY_PGDOWN},
5476 {FALSE, "Home]", SKEY_TOP},
5477 {FALSE, "End]", SKEY_BOTTOM},
5478 {TRUE, "KP_Down]", SKEY_DOWN},
5479 {TRUE, "KP_Left]", SKEY_LEFT},
5480 {TRUE, "KP_Right]", SKEY_RIGHT},
5481 {TRUE, "KP_Up]", SKEY_UP},
5482 {TRUE, "KP_Page_Up]", SKEY_PGUP},
5483 {TRUE, "KP_Page_Down]", SKEY_PGDOWN},
5484 {TRUE, "KP_Home]", SKEY_TOP},
5485 {TRUE, "KP_End]", SKEY_BOTTOM},
5486 {TRUE, "KP_2]", SKEY_DOWN},
5487 {TRUE, "KP_4]", SKEY_LEFT},
5488 {TRUE, "KP_6]", SKEY_RIGHT},
5489 {TRUE, "KP_8]", SKEY_UP},
5490 {TRUE, "KP_9]", SKEY_PGUP},
5491 {TRUE, "KP_3]", SKEY_PGDOWN},
5492 {TRUE, "KP_7]", SKEY_TOP},
5493 {TRUE, "KP_1]", SKEY_BOTTOM},
5497 static const struct {
5500 } gcu_special_key_list[] = {
5506 {"4~", SKEY_BOTTOM},
5508 {"6~", SKEY_PGDOWN},
5521 * Forget macro trigger ----
5522 * It's important if we are already expanding macro action
5524 inkey_macro_trigger_string[0] = '\0';
5526 /* Get a keypress */
5529 /* Examine trigger string */
5530 trig_len = strlen(inkey_macro_trigger_string);
5532 /* Already known that no special key */
5533 if (!trig_len) return (int)((unsigned char)key);
5536 * Hack -- Ignore macro defined on ASCII characters.
5538 if (trig_len == 1 && parse_macro)
5540 char c = inkey_macro_trigger_string[0];
5542 /* Cancel macro action on the queue */
5543 forget_macro_action();
5545 /* Return the originaly pressed key */
5546 return (int)((unsigned char)c);
5549 /* Convert the trigger */
5550 ascii_to_text(buf, inkey_macro_trigger_string);
5552 /* Check the prefix "\[" */
5553 if (prefix(str, "\\["))
5558 /* Examine modifier keys */
5561 for (i = 0; modifier_key_list[i].keyname; i++)
5563 if (prefix(str, modifier_key_list[i].keyname))
5565 /* Get modifier key flag */
5566 str += strlen(modifier_key_list[i].keyname);
5567 modifier |= modifier_key_list[i].keyflag;
5571 /* No more modifier key found */
5572 if (!modifier_key_list[i].keyname) break;
5575 /* numpad_as_cursorkey option force numpad keys to input numbers */
5576 if (!numpad_as_cursorkey) numpad_cursor = FALSE;
5578 /* Get a special key code */
5579 for (i = 0; special_key_list[i].keyname; i++)
5581 if ((!special_key_list[i].numpad || numpad_cursor) &&
5582 streq(str, special_key_list[i].keyname))
5584 skey = special_key_list[i].keycode;
5589 /* A special key found */
5592 /* Cancel macro action on the queue */
5593 forget_macro_action();
5595 /* Return special key code and modifier flags */
5596 return (skey | modifier);
5600 if (prefix(str, "\\e["))
5604 for (i = 0; gcu_special_key_list[i].keyname; i++)
5606 if (streq(str, gcu_special_key_list[i].keyname))
5608 return gcu_special_key_list[i].keycode;
5613 /* No special key found? */
5615 /* Don't bother with this trigger no more */
5616 inkey_macro_trigger_string[0] = '\0';
5618 /* Return normal keycode */
5619 return (int)((unsigned char)key);