4 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
6 * This software may be copied and distributed for educational, research,
7 * and not for profit purposes provided that this copyright and statement
8 * are included in all such copies. Other copyrights may also apply.
11 /* Purpose: Angband utilities -BEN- */
18 #include "monsterrace-hook.h"
19 #include "view-mainwindow.h"
25 #include "player-class.h"
28 * 10進数から16進数への変換テーブル /
29 * Global array for converting numbers to uppercase hecidecimal digit
30 * This array can also be used to convert a number to an octal digit
32 const char hexsym[16] =
34 '0', '1', '2', '3', '4', '5', '6', '7',
35 '8', '9', 'A', 'B', 'C', 'D', 'E', 'F'
39 * Keymaps for each "mode" associated with each keypress.
41 concptr keymap_act[KEYMAP_MODES][256];
44 * The next "free" index to use
49 * The index of the oldest message (none yet)
54 * The next "free" offset
59 * The offset to the oldest used char (none yet)
64 * The array of offsets, by index [MESSAGE_MAX]
69 * The array of chars, by offset [MESSAGE_BUF]
73 bool msg_flag; /* Used in msg_print() for "buffering" */
76 * Number of active macros.
81 * Array of macro patterns [MACRO_MAX]
86 * Array of macro actions [MACRO_MAX]
91 * Array of macro types [MACRO_MAX]
96 * Current macro action [1024]
100 bool get_com_no_macros = FALSE; /* Expand macros in "get_com" or not */
102 bool inkey_base; /* See the "inkey()" function */
103 bool inkey_xtra; /* See the "inkey()" function */
104 bool inkey_scan; /* See the "inkey()" function */
105 bool inkey_flag; /* See the "inkey()" function */
107 static int num_more = 0;
109 /* Save macro trigger string for use in inkey_special() */
110 static char inkey_macro_trigger_string[1024];
112 int max_macrotrigger = 0; /*!< 現在登録中のマクロ(トリガー)の数 */
113 concptr macro_template = NULL; /*!< Angband設定ファイルのT: タグ情報から読み込んだ長いTコードを処理するために利用する文字列ポインタ */
114 concptr macro_modifier_chr; /*!< &x# で指定されるマクロトリガーに関する情報を記録する文字列ポインタ */
115 concptr macro_modifier_name[MAX_MACRO_MOD]; /*!< マクロ上で取り扱う特殊キーを文字列上で表現するためのフォーマットを記録した文字列ポインタ配列 */
116 concptr macro_trigger_name[MAX_MACRO_TRIG]; /*!< マクロのトリガーコード */
117 concptr macro_trigger_keycode[2][MAX_MACRO_TRIG]; /*!< マクロの内容 */
119 s16b command_cmd; /* Current "Angband Command" */
120 COMMAND_ARG command_arg; /*!< 各種コマンドの汎用的な引数として扱う / Gives argument of current command */
121 COMMAND_NUM command_rep; /*!< 各種コマンドの汎用的なリピート数として扱う / Gives repetition of current command */
122 DIRECTION command_dir; /*!< 各種コマンドの汎用的な方向値処理として扱う/ Gives direction of current command */
123 s16b command_see; /* See "object1.c" */
124 s16b command_wrk; /* See "object1.c" */
125 TERM_LEN command_gap = 999; /* See "object1.c" */
126 s16b command_new; /* Command chaining from inven/equip view */
133 * For those systems that don't have "stricmp()"
135 * Compare the two strings "a" and "b" ala "strcmp()" ignoring case.
137 int stricmp(concptr a, concptr b)
142 /* Scan the strings */
143 for (s1 = a, s2 = b; TRUE; s1++, s2++)
145 z1 = FORCEUPPER(*s1);
146 z2 = FORCEUPPER(*s2);
147 if (z1 < z2) return (-1);
148 if (z1 > z2) return (1);
153 #endif /* HAS_STRICMP */
161 * For those systems that don't have "usleep()" but need it.
163 * Fake "usleep()" function grabbed from the inl netrek server -cba
165 int usleep(huge usecs)
167 struct timeval Timer;
172 fd_set *no_fds = NULL;
178 /* Was: int readfds, writefds, exceptfds; */
179 /* Was: readfds = writefds = exceptfds = 0; */
182 /* Paranoia -- No excessive sleeping */
183 if (usecs > 4000000L) core(_("不当な usleep() 呼び出し", "Illegal usleep() call"));
186 Timer.tv_sec = (usecs / 1000000L);
187 Timer.tv_usec = (usecs % 1000000L);
190 if (select(nfds, no_fds, no_fds, no_fds, &Timer) < 0)
192 /* Hack -- ignore interrupts */
193 if (errno != EINTR) return -1;
204 * Hack -- External functions
207 extern struct passwd *getpwuid(uid_t uid);
208 extern struct passwd *getpwnam(concptr name);
213 * Find a default user name from the system.
215 void user_name(char *buf, int id)
219 /* Look up the user name */
220 if ((pw = getpwuid(id)))
222 (void)strcpy(buf, pw->pw_name);
225 #ifdef CAPITALIZE_USER_NAME
226 /* Hack -- capitalize the user name */
228 if (!iskanji(buf[0]))
231 buf[0] = toupper(buf[0]);
232 #endif /* CAPITALIZE_USER_NAME */
237 /* Oops. Hack -- default to "PLAYER" */
238 strcpy(buf, "PLAYER");
247 * The concept of the "file" routines below (and elsewhere) is that all
248 * file handling should be done using as few routines as possible, since
249 * every machine is slightly different, but these routines always have the
252 * In fact, perhaps we should use the "path_parse()" routine below to convert
253 * from "canonical" filenames (optional leading tilde's, internal wildcards,
254 * slash as the path seperator, etc) to "system" filenames (no special symbols,
255 * system-specific path seperator, etc). This would allow the program itself
256 * to assume that all filenames are "Unix" filenames, and explicitly "extract"
257 * such filenames if needed (by "path_parse()", or perhaps "path_canon()").
259 * Note that "path_temp" should probably return a "canonical" filename.
261 * Note that "my_fopen()" and "my_open()" and "my_make()" and "my_kill()"
262 * and "my_move()" and "my_copy()" should all take "canonical" filenames.
264 * Note that "canonical" filenames use a leading "slash" to indicate an absolute
265 * path, and a leading "tilde" to indicate a special directory, and default to a
266 * relative path, but MSDOS uses a leading "drivename plus colon" to indicate the
267 * use of a "special drive", and then the rest of the path is parsed "normally",
268 * and MACINTOSH uses a leading colon to indicate a relative path, and an embedded
269 * colon to indicate a "drive plus absolute path", and finally defaults to a file
270 * in the current working directory, which may or may not be defined.
272 * We should probably parse a leading "~~/" as referring to "ANGBAND_DIR". (?)
280 * Most of the "file" routines for "ACORN" should be in "main-acn.c"
290 * Extract a "parsed" path from an initial filename
291 * Normally, we simply copy the filename into the buffer
292 * But leading tilde symbols must be handled in a special way
293 * Replace "~user/" by the home directory of the user named "user"
294 * Replace "~/" by the home directory of the current user
296 errr path_parse(char *buf, int max, concptr file)
303 /* Assume no result */
307 if (!file) return (-1);
309 /* File needs no parsing */
312 (void)strnfmt(buf, max, "%s", file);
316 /* Point at the user */
319 /* Look for non-user portion of the file */
320 s = my_strstr(u, PATH_SEP);
322 /* Hack -- no long user names */
323 if (s && (s >= u + sizeof(user))) return (1);
325 /* Extract a user name */
329 for (i = 0; u < s; ++i) user[i] = *u++;
334 /* Look up the "current" user */
335 if (u[0] == '\0') u = getlogin();
337 /* Look up a user (or "current" user) */
338 if (u) pw = getpwnam(u);
339 else pw = getpwuid(getuid());
344 /* Make use of the info */
345 if (s) strnfmt(buf, max, "%s%s", pw->pw_dir, s);
346 else strnfmt(buf, max, "%s", pw->pw_dir);
357 * Extract a "parsed" path from an initial filename
359 * This requires no special processing on simple machines,
360 * except for verifying the size of the filename.
362 errr path_parse(char *buf, int max, concptr file)
364 /* Accept the filename */
365 (void)strnfmt(buf, max, "%s", file);
367 #if defined(MAC_MPW) && defined(CARBON)
368 /* Fix it according to the current operating system */
369 convert_pathname(buf);
370 #endif /* MAC_MPW && CARBON */
383 * Hack -- acquire a "temporary" file name if possible
385 * This filename is always in "system-specific" form.
387 static errr path_temp(char *buf, int max)
396 /* Format to length */
397 #if !defined(WIN32) || (defined(_MSC_VER) && (_MSC_VER >= 1900))
398 (void)strnfmt(buf, max, "%s", s);
400 (void)strnfmt(buf, max, ".%s", s);
410 * Create a new path by appending a file (or directory) to a path.
412 * This requires no special processing on simple machines, except
413 * for verifying the size of the filename, but note the ability to
414 * bypass the given "path" with certain special file-names.
416 * Note that the "file" may actually be a "sub-path", including
419 * Note that this function yields a path which must be "parsed"
420 * using the "parse" function above.
422 errr path_build(char *buf, int max, concptr path, concptr file)
427 /* Use the file itself */
428 (void)strnfmt(buf, max, "%s", file);
431 /* Absolute file, on "normal" systems */
432 else if (prefix(file, PATH_SEP) && !streq(PATH_SEP, ""))
434 /* Use the file itself */
435 (void)strnfmt(buf, max, "%s", file);
441 /* Use the file itself */
442 (void)strnfmt(buf, max, "%s", file);
448 /* Build the new path */
449 (void)strnfmt(buf, max, "%s%s%s", path, PATH_SEP, file);
458 * Hack -- replacement for "fopen()"
460 FILE *my_fopen(concptr file, concptr mode)
464 #if defined(MAC_MPW) || defined(MACH_O_CARBON)
468 /* Hack -- Try to parse the path */
469 if (path_parse(buf, 1024, file)) return (NULL);
471 #if defined(MAC_MPW) || defined(MACH_O_CARBON)
472 if (my_strchr(mode, 'w'))
474 /* setting file type/creator */
475 tempfff = fopen(buf, mode);
476 fsetfileinfo(buf, _fcreator, _ftype);
481 /* Attempt to fopen the file anyway */
482 return (fopen(buf, mode));
487 * Hack -- replacement for "fclose()"
489 errr my_fclose(FILE *fff)
492 if (!fff) return (-1);
494 /* Close, check for error */
495 if (fclose(fff) == EOF) return (1);
507 FILE *my_fopen_temp(char *buf, int max)
511 /* Prepare the buffer for mkstemp */
512 strncpy(buf, "/tmp/anXXXXXX", max);
514 /* Secure creation of a temporary file */
517 /* Check the file-descriptor */
518 if (fd < 0) return (NULL);
520 /* Return a file stream */
521 return (fdopen(fd, "w"));
524 #else /* HAVE_MKSTEMP */
526 FILE *my_fopen_temp(char *buf, int max)
528 /* Generate a temporary filename */
529 if (path_temp(buf, max)) return (NULL);
532 return (my_fopen(buf, "w"));
535 #endif /* HAVE_MKSTEMP */
539 * Hack -- replacement for "fgets()"
541 * Read a string, without a newline, to a file
543 * Process tabs, strip internal non-printables
545 errr my_fgets(FILE *fff, char *buf, huge n)
552 if (fgets(tmp, 1024, fff))
555 guess_convert_to_system_encoding(tmp, sizeof(tmp));
558 /* Convert weirdness */
559 for (s = tmp; *s; s++)
561 #if defined(MACINTOSH) || defined(MACH_O_CARBON)
564 * Be nice to the Macintosh, where a file can have Mac or Unix
565 * end of line, especially since the introduction of OS X.
566 * MPW tools were also very tolerant to the Unix EOL.
568 if (*s == '\r') *s = '\n';
570 #endif /* MACINTOSH || MACH_O_CARBON */
585 /* Hack -- require room */
586 if (i + 8 >= n) break;
591 /* Append some more spaces */
592 while (0 != (i % 8)) buf[i++] = ' ';
596 else if (iskanji(*s))
610 /* Handle printables */
611 else if (isprint((unsigned char)*s))
620 /* No newline character, but terminate */
636 * Hack -- replacement for "fputs()"
637 * Dump a string, plus a newline, to a file
638 * Process internal weirdness?
640 errr my_fputs(FILE *fff, concptr buf, huge n)
645 /* Dump, ignore errors */
646 (void)fprintf(fff, "%s\n", buf);
657 * Most of the "file" routines for "ACORN" should be in "main-acn.c"
659 * Many of them can be rewritten now that only "fd_open()" and "fd_make()"
660 * and "my_fopen()" should ever create files.
668 * The Macintosh is a little bit brain-dead sometimes
671 # define open(N,F,M) \
672 ((M), open((char*)(N),F))
673 # define write(F,B,S) \
674 write(F,(char*)(B),S)
675 #endif /* MACINTOSH */
679 * Several systems have no "O_BINARY" flag
683 #endif /* O_BINARY */
687 * Hack -- attempt to delete a file
689 errr fd_kill(concptr file)
693 /* Hack -- Try to parse the path */
694 if (path_parse(buf, 1024, file)) return (-1);
704 * Hack -- attempt to move a file
706 errr fd_move(concptr file, concptr what)
711 /* Hack -- Try to parse the path */
712 if (path_parse(buf, 1024, file)) return (-1);
714 /* Hack -- Try to parse the path */
715 if (path_parse(aux, 1024, what)) return (-1);
718 (void)rename(buf, aux);
725 * Hack -- attempt to copy a file
727 errr fd_copy(concptr file, concptr what)
734 /* Hack -- Try to parse the path */
735 if (path_parse(buf, 1024, file)) return (-1);
737 /* Hack -- Try to parse the path */
738 if (path_parse(aux, 1024, what)) return (-1);
740 /* Open source file */
741 src_fd = fd_open(buf, O_RDONLY);
742 if (src_fd < 0) return (-1);
744 /* Open destination file */
745 dst_fd = fd_open(aux, O_WRONLY|O_TRUNC|O_CREAT);
746 if (dst_fd < 0) return (-1);
749 while ((read_num = read(src_fd, buf, 1024)) > 0)
752 while (write_num < read_num)
754 int ret = write(dst_fd, buf + write_num, read_num - write_num);
774 * Hack -- attempt to open a file descriptor (create file)
775 * This function should fail if the file already exists
776 * Note that we assume that the file should be "binary"
778 int fd_make(concptr file, BIT_FLAGS mode)
782 /* Hack -- Try to parse the path */
783 if (path_parse(buf, 1024, file)) return (-1);
785 #if defined(MAC_MPW) || defined(MACH_O_CARBON)
788 /* Create the file, fail if exists, write-only, binary */
789 fdes = open(buf, O_CREAT | O_EXCL | O_WRONLY | O_BINARY, mode);
790 /* Set creator and type if the file is successfully opened */
791 if (fdes >= 0) fsetfileinfo(buf, _fcreator, _ftype);
792 /* Return the descriptor */
796 /* Create the file, fail if exists, write-only, binary */
797 return (open(buf, O_CREAT | O_EXCL | O_WRONLY | O_BINARY, mode));
804 * Hack -- attempt to open a file descriptor (existing file)
806 * Note that we assume that the file should be "binary"
808 int fd_open(concptr file, int flags)
812 /* Hack -- Try to parse the path */
813 if (path_parse(buf, 1024, file)) return (-1);
815 /* Attempt to open the file */
816 return (open(buf, flags | O_BINARY, 0));
821 * Hack -- attempt to lock a file descriptor
823 * Legal lock types -- F_UNLCK, F_RDLCK, F_WRLCK
825 errr fd_lock(int fd, int what)
828 what = what ? what : 0;
831 if (fd < 0) return (-1);
837 # if defined(F_ULOCK) && defined(F_LOCK)
842 /* Unlock it, Ignore errors */
843 lockf(fd, F_ULOCK, 0);
849 /* Lock the score file */
850 if (lockf(fd, F_LOCK, 0) != 0) return (1);
857 # if defined(LOCK_UN) && defined(LOCK_EX)
862 /* Unlock it, Ignore errors */
863 (void)flock(fd, LOCK_UN);
869 /* Lock the score file */
870 if (flock(fd, LOCK_EX) != 0) return (1);
885 * Hack -- attempt to seek on a file descriptor
887 errr fd_seek(int fd, huge n)
892 if (fd < 0) return (-1);
894 /* Seek to the given position */
895 p = lseek(fd, n, SEEK_SET);
898 if (p != n) return (1);
906 * Hack -- attempt to truncate a file descriptor
908 errr fd_chop(int fd, huge n)
914 if (fd < 0) return (-1);
916 #if defined(ULTRIX) || defined(NeXT)
927 * Hack -- attempt to read data from a file descriptor
929 errr fd_read(int fd, char *buf, huge n)
932 if (fd < 0) return (-1);
940 if (read(fd, buf, 16384) != 16384) return (1);
942 /* Shorten the task */
945 /* Shorten the task */
951 /* Read the final piece */
952 if (read(fd, buf, n) != (int)n) return (1);
960 * Hack -- Attempt to write data to a file descriptor
962 errr fd_write(int fd, concptr buf, huge n)
965 if (fd < 0) return (-1);
973 if (write(fd, buf, 16384) != 16384) return (1);
975 /* Shorten the task */
978 /* Shorten the task */
984 /* Write the final piece */
985 if (write(fd, buf, n) != (int)n) return (1);
993 * Hack -- attempt to close a file descriptor
995 errr fd_close(int fd)
998 if (fd < 0) return (-1);
1013 * Important note about "colors"
1015 * The "TERM_*" color definitions list the "composition" of each
1016 * "Angband color" in terms of "quarters" of each of the three color
1017 * components (Red, Green, Blue), for example, TERM_UMBER is defined
1018 * as 2/4 Red, 1/4 Green, 0/4 Blue.
1020 * The following info is from "Torbjorn Lindgren" (see "main-xaw.c").
1022 * These values are NOT gamma-corrected. On most machines (with the
1023 * Macintosh being an important exception), you must "gamma-correct"
1024 * the given values, that is, "correct for the intrinsic non-linearity
1025 * of the phosphor", by converting the given intensity levels based
1026 * on the "gamma" of the target screen, which is usually 1.7 (or 1.5).
1028 * The actual formula for conversion is unknown to me at this time,
1029 * but you can use the table below for the most common gamma values.
1031 * So, on most machines, simply convert the values based on the "gamma"
1032 * of the target screen, which is usually in the range 1.5 to 1.7, and
1033 * usually is closest to 1.7. The converted value for each of the five
1034 * different "quarter" values is given below:
1036 * Given Gamma 1.0 Gamma 1.5 Gamma 1.7 Hex 1.7
1037 * ----- ---- ---- ---- ---
1038 * 0/4 0.00 0.00 0.00 #00
1039 * 1/4 0.25 0.27 0.28 #47
1040 * 2/4 0.50 0.55 0.56 #8f
1041 * 3/4 0.75 0.82 0.84 #d7
1042 * 4/4 1.00 1.00 1.00 #ff
1044 * Note that some machines (i.e. most IBM machines) are limited to a
1045 * hard-coded set of colors, and so the information above is useless.
1047 * Also, some machines are limited to a pre-determined set of colors,
1048 * for example, the IBM can only display 16 colors, and only 14 of
1049 * those colors resemble colors used by Angband, and then only when
1050 * you ignore the fact that "Slate" and "cyan" are not really matches,
1051 * so on the IBM, we use "orange" for both "Umber", and "Light Umber"
1052 * in addition to the obvious "Orange", since by combining all of the
1053 * "indeterminate" colors into a single color, the rest of the colors
1054 * are left with "meaningful" values.
1061 void move_cursor(int row, int col)
1063 Term_gotoxy(col, row);
1069 * Convert a decimal to a single digit octal number
1071 static char octify(uint i)
1073 return (hexsym[i%8]);
1077 * Convert a decimal to a single digit hex number
1079 static char hexify(uint i)
1081 return (hexsym[i%16]);
1086 * Convert a octal-digit into a decimal
1088 static int deoct(char c)
1090 if (isdigit(c)) return (D2I(c));
1095 * Convert a hexidecimal-digit into a decimal
1097 static int dehex(char c)
1099 if (isdigit(c)) return (D2I(c));
1100 if (islower(c)) return (A2I(c) + 10);
1101 if (isupper(c)) return (A2I(tolower(c)) + 10);
1106 static int my_stricmp(concptr a, concptr b)
1111 /* Scan the strings */
1112 for (s1 = a, s2 = b; TRUE; s1++, s2++)
1114 z1 = FORCEUPPER(*s1);
1115 z2 = FORCEUPPER(*s2);
1116 if (z1 < z2) return (-1);
1117 if (z1 > z2) return (1);
1118 if (!z1) return (0);
1122 static int my_strnicmp(concptr a, concptr b, int n)
1127 /* Scan the strings */
1128 for (s1 = a, s2 = b; n > 0; s1++, s2++, n--)
1130 z1 = FORCEUPPER(*s1);
1131 z2 = FORCEUPPER(*s2);
1132 if (z1 < z2) return (-1);
1133 if (z1 > z2) return (1);
1134 if (!z1) return (0);
1140 static void trigger_text_to_ascii(char **bufptr, concptr *strptr)
1143 concptr str = *strptr;
1144 bool mod_status[MAX_MACRO_MOD];
1147 int shiftstatus = 0;
1150 if (macro_template == NULL)
1153 for (i = 0; macro_modifier_chr[i]; i++)
1154 mod_status[i] = FALSE;
1157 /* Examine modifier keys */
1160 for (i=0; macro_modifier_chr[i]; i++)
1162 len = strlen(macro_modifier_name[i]);
1164 if(!my_strnicmp(str, macro_modifier_name[i], len))
1167 if (!macro_modifier_chr[i]) break;
1169 mod_status[i] = TRUE;
1170 if ('S' == macro_modifier_chr[i])
1173 for (i = 0; i < max_macrotrigger; i++)
1175 len = strlen(macro_trigger_name[i]);
1176 if (!my_strnicmp(str, macro_trigger_name[i], len) && ']' == str[len])
1178 /* a trigger name found */
1183 /* Invalid trigger name? */
1184 if (i == max_macrotrigger)
1186 str = my_strchr(str, ']');
1192 *strptr = str; /* where **strptr == ']' */
1196 key_code = macro_trigger_keycode[shiftstatus][i];
1200 for (i = 0; macro_template[i]; i++)
1202 char ch = macro_template[i];
1208 for (j = 0; macro_modifier_chr[j]; j++) {
1210 *s++ = macro_modifier_chr[j];
1214 strcpy(s, key_code);
1215 s += strlen(key_code);
1225 *strptr = str; /* where **strptr == ']' */
1231 * Hack -- convert a printable string into real ascii
1233 * I have no clue if this function correctly handles, for example,
1234 * parsing "\xFF" into a (signed) char. Whoever thought of making
1235 * the "sign" of a "char" undefined is a complete moron. Oh well.
1237 void text_to_ascii(char *buf, concptr str)
1241 /* Analyze the "ascii" string */
1244 /* Backslash codes */
1247 /* Skip the backslash */
1254 trigger_text_to_ascii(&s, &str);
1261 *s = 16 * (char)dehex(*++str);
1262 *s++ += (char)dehex(*++str);
1265 /* Hack -- simple way to specify "backslash" */
1266 else if (*str == '\\')
1271 /* Hack -- simple way to specify "caret" */
1272 else if (*str == '^')
1277 /* Hack -- simple way to specify "space" */
1278 else if (*str == 's')
1283 /* Hack -- simple way to specify Escape */
1284 else if (*str == 'e')
1290 else if (*str == 'b')
1296 else if (*str == 'n')
1302 else if (*str == 'r')
1308 else if (*str == 't')
1314 else if (*str == '0')
1316 *s = 8 * (char)deoct(*++str);
1317 *s++ += (char)deoct(*++str);
1321 else if (*str == '1')
1323 *s = 64 + 8 * (char)deoct(*++str);
1324 *s++ += (char)deoct(*++str);
1328 else if (*str == '2')
1330 *s = 64 * 2 + 8 * (char)deoct(*++str);
1331 *s++ += (char)deoct(*++str);
1335 else if (*str == '3')
1337 *s = 64 * 3 + 8 * (char)deoct(*++str);
1338 *s++ += (char)deoct(*++str);
1341 /* Skip the final char */
1345 /* Normal Control codes */
1346 else if (*str == '^')
1349 *s++ = (*str++ & 037);
1364 static bool trigger_ascii_to_text(char **bufptr, concptr *strptr)
1367 concptr str = *strptr;
1372 if (macro_template == NULL)
1378 for (i = 0; macro_template[i]; i++)
1381 char ch = macro_template[i];
1386 while ((tmp = my_strchr(macro_modifier_chr, *str)) != 0)
1388 j = (int)(tmp - macro_modifier_chr);
1389 tmp = macro_modifier_name[j];
1390 while(*tmp) *s++ = *tmp++;
1395 for (j = 0; *str && *str != '\r'; j++)
1396 key_code[j] = *str++;
1400 if (ch != *str) return FALSE;
1404 if (*str++ != '\r') return FALSE;
1406 for (i = 0; i < max_macrotrigger; i++)
1408 if (!my_stricmp(key_code, macro_trigger_keycode[0][i])
1409 || !my_stricmp(key_code, macro_trigger_keycode[1][i]))
1412 if (i == max_macrotrigger)
1415 tmp = macro_trigger_name[i];
1416 while (*tmp) *s++ = *tmp++;
1427 * Hack -- convert a string into a printable form
1429 void ascii_to_text(char *buf, concptr str)
1433 /* Analyze the "ascii" string */
1436 byte i = (byte)(*str++);
1441 if(!trigger_ascii_to_text(&s, &str))
1502 *s++ = octify(i / 8);
1503 *s++ = octify(i % 8);
1509 *s++ = hexify(i / 16);
1510 *s++ = hexify(i % 16);
1521 * The "macro" package
1523 * Functions are provided to manipulate a collection of macros, each
1524 * of which has a trigger pattern string and a resulting action string
1525 * and a small set of flags.
1531 * Determine if any macros have ever started with a given character.
1533 static bool macro__use[256];
1537 * Find the macro (if any) which exactly matches the given pattern
1539 sint macro_find_exact(concptr pat)
1543 /* Nothing possible */
1544 if (!macro__use[(byte)(pat[0])])
1549 /* Scan the macros */
1550 for (i = 0; i < macro__num; ++i)
1552 /* Skip macros which do not match the pattern */
1553 if (!streq(macro__pat[i], pat)) continue;
1565 * Find the first macro (if any) which contains the given pattern
1567 static sint macro_find_check(concptr pat)
1571 /* Nothing possible */
1572 if (!macro__use[(byte)(pat[0])])
1577 /* Scan the macros */
1578 for (i = 0; i < macro__num; ++i)
1580 /* Skip macros which do not contain the pattern */
1581 if (!prefix(macro__pat[i], pat)) continue;
1593 * Find the first macro (if any) which contains the given pattern and more
1595 static sint macro_find_maybe(concptr pat)
1599 /* Nothing possible */
1600 if (!macro__use[(byte)(pat[0])])
1605 /* Scan the macros */
1606 for (i = 0; i < macro__num; ++i)
1608 /* Skip macros which do not contain the pattern */
1609 if (!prefix(macro__pat[i], pat)) continue;
1611 /* Skip macros which exactly match the pattern XXX XXX */
1612 if (streq(macro__pat[i], pat)) continue;
1624 * Find the longest macro (if any) which starts with the given pattern
1626 static sint macro_find_ready(concptr pat)
1628 int i, t, n = -1, s = -1;
1630 /* Nothing possible */
1631 if (!macro__use[(byte)(pat[0])])
1636 /* Scan the macros */
1637 for (i = 0; i < macro__num; ++i)
1639 /* Skip macros which are not contained by the pattern */
1640 if (!prefix(pat, macro__pat[i])) continue;
1642 /* Obtain the length of this macro */
1643 t = strlen(macro__pat[i]);
1645 /* Only track the "longest" pattern */
1646 if ((n >= 0) && (s > t)) continue;
1648 /* Track the entry */
1657 * Add a macro definition (or redefinition).
1659 * We should use "act == NULL" to "remove" a macro, but this might make it
1660 * impossible to save the "removal" of a macro definition.
1662 * We should consider refusing to allow macros which contain existing macros,
1663 * or which are contained in existing macros, because this would simplify the
1664 * macro analysis code.
1666 * We should consider removing the "command macro" crap, and replacing it
1667 * with some kind of "powerful keymap" ability, but this might make it hard
1668 * to change the "roguelike" option from inside the game.
1670 errr macro_add(concptr pat, concptr act)
1675 /* Paranoia -- require data */
1676 if (!pat || !act) return (-1);
1679 /* Look for any existing macro */
1680 n = macro_find_exact(pat);
1682 /* Replace existing macro */
1685 /* Free the old macro action */
1686 string_free(macro__act[n]);
1689 /* Create a new macro */
1692 /* Acquire a new index */
1695 /* Save the pattern */
1696 macro__pat[n] = string_make(pat);
1699 /* Save the action */
1700 macro__act[n] = string_make(act);
1703 macro__use[(byte)(pat[0])] = TRUE;
1712 * Local variable -- we are inside a "macro action"
1714 * Do not match any macros until "ascii 30" is found.
1716 static bool parse_macro = FALSE;
1719 * Local variable -- we are inside a "macro trigger"
1721 * Strip all keypresses until a low ascii value is found.
1723 static bool parse_under = FALSE;
1727 * Flush all input chars. Actually, remember the flush,
1728 * and do a "special flush" before the next "inkey()".
1730 * This is not only more efficient, but also necessary to make sure
1731 * that various "inkey()" codes are not "lost" along the way.
1741 * Flush the screen, make a noise
1745 /* Mega-Hack -- Flush the output */
1748 /* Make a bell noise (if allowed) */
1749 if (ring_bell) Term_xtra(TERM_XTRA_NOISE, 0);
1751 /* Flush the input (later!) */
1757 * Hack -- Make a (relevant?) sound
1762 if (!use_sound) return;
1764 /* Make a sound (if allowed) */
1765 Term_xtra(TERM_XTRA_SOUND, val);
1769 * Hack -- Play a music
1771 errr play_music(int type, int val)
1774 if (!use_music) return 1;
1776 /* Make a sound (if allowed) */
1777 return Term_xtra(type, val);
1781 * Hack -- Select floor music.
1783 void select_floor_music(void)
1787 if (!use_music) return;
1789 if(p_ptr->ambush_flag)
1791 play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_AMBUSH);
1795 if(p_ptr->wild_mode)
1797 play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_WILD);
1801 if(p_ptr->inside_arena)
1803 play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_ARENA);
1807 if(p_ptr->inside_battle)
1809 play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_BATTLE);
1813 if(p_ptr->inside_quest)
1815 if(play_music(TERM_XTRA_MUSIC_QUEST, p_ptr->inside_quest))
1817 play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_QUEST);
1822 for(i = 0; i < max_q_idx; i++)
1823 { // TODO マクロで類似条件を統合すること
1824 if(quest[i].status == QUEST_STATUS_TAKEN &&
1825 (quest[i].type == QUEST_TYPE_KILL_LEVEL || quest[i].type == QUEST_TYPE_RANDOM) &&
1826 quest[i].level == current_floor_ptr->dun_level && p_ptr->dungeon_idx == quest[i].dungeon)
1828 if(play_music(TERM_XTRA_MUSIC_QUEST, i))
1830 play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_QUEST);
1836 if(p_ptr->dungeon_idx)
1838 if(p_ptr->feeling == 2) play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_DUN_FEEL2);
1839 else if(p_ptr->feeling >= 3 && p_ptr->feeling <= 5) play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_DUN_FEEL1);
1842 if(play_music(TERM_XTRA_MUSIC_DUNGEON, p_ptr->dungeon_idx))
1844 if(current_floor_ptr->dun_level < 40) play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_DUN_LOW);
1845 else if(current_floor_ptr->dun_level < 80) play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_DUN_MED);
1846 else play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_DUN_HIGH);
1854 if(play_music(TERM_XTRA_MUSIC_TOWN, p_ptr->town_num))
1856 play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_TOWN);
1861 if(!current_floor_ptr->dun_level)
1863 if(p_ptr->lev >= 45) play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_FIELD3);
1864 else if(p_ptr->lev >= 25) play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_FIELD2);
1865 else play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_FIELD1);
1874 * Helper function called only from "inkey()"
1876 * This function does almost all of the "macro" processing.
1878 * We use the "Term_key_push()" function to handle "failed" macros, as well
1879 * as "extra" keys read in while choosing the proper macro, and also to hold
1880 * the action for the macro, plus a special "ascii 30" character indicating
1881 * that any macro action in progress is complete. Embedded macros are thus
1882 * illegal, unless a macro action includes an explicit "ascii 30" character,
1883 * which would probably be a massive hack, and might break things.
1885 * Only 500 (0+1+2+...+29+30) milliseconds may elapse between each key in
1886 * the macro trigger sequence. If a key sequence forms the "prefix" of a
1887 * macro trigger, 500 milliseconds must pass before the key sequence is
1888 * known not to be that macro trigger.
1890 static char inkey_aux(void)
1892 int k = 0, n, p = 0, w = 0;
1898 char *buf = inkey_macro_trigger_string;
1900 /* Hack : キー入力待ちで止まっているので、流れた行の記憶は不要。 */
1905 /* Scan next keypress from macro action */
1906 if (Term_inkey(&ch, FALSE, TRUE))
1908 /* Over-flowed? Cancel macro action */
1909 parse_macro = FALSE;
1914 /* Wait for a keypress */
1915 (void) (Term_inkey(&ch, TRUE, TRUE));
1919 /* End "macro action" */
1920 if (ch == 30) parse_macro = FALSE;
1922 /* Inside "macro action" */
1923 if (ch == 30) return (ch);
1925 /* Inside "macro action" */
1926 if (parse_macro) return (ch);
1928 /* Inside "macro trigger" */
1929 if (parse_under) return (ch);
1931 /* Save the first key, advance */
1936 /* Check for possible macro */
1937 k = macro_find_check(buf);
1939 /* No macro pending */
1940 if (k < 0) return (ch);
1943 /* Wait for a macro, or a timeout */
1946 /* Check for pending macro */
1947 k = macro_find_maybe(buf);
1949 /* No macro pending */
1952 /* Check for (and remove) a pending key */
1953 if (0 == Term_inkey(&ch, FALSE, TRUE))
1955 /* Append the key */
1966 /* Increase "wait" */
1969 /* Excessive delay */
1972 Term_xtra(TERM_XTRA_DELAY, w);
1977 /* Check for available macro */
1978 k = macro_find_ready(buf);
1980 /* No macro available */
1983 /* Push all the keys back on the queue */
1986 /* Push the key, notice over-flow */
1987 if (Term_key_push(buf[--p])) return (0);
1990 /* Wait for (and remove) a pending key */
1991 (void)Term_inkey(&ch, TRUE, TRUE);
1993 /* Return the key */
1998 /* Get the pattern */
1999 pat = macro__pat[k];
2001 /* Get the length of the pattern */
2004 /* Push the "extra" keys back on the queue */
2007 /* Push the key, notice over-flow */
2008 if (Term_key_push(buf[--p])) return (0);
2012 /* Begin "macro action" */
2015 /* Push the "end of macro action" key */
2016 if (Term_key_push(30)) return (0);
2019 /* Access the macro action */
2020 act = macro__act[k];
2022 /* Get the length of the action */
2025 /* Push the macro "action" onto the key queue */
2028 /* Push the key, notice over-flow */
2029 if (Term_key_push(act[--n])) return (0);
2033 /* Hack -- Force "inkey()" to call us again */
2039 * Cancel macro action on the queue
2041 static void forget_macro_action(void)
2043 if (!parse_macro) return;
2045 /* Drop following macro action string */
2050 /* End loop if no key ready */
2051 if (Term_inkey(&ch, FALSE, TRUE)) break;
2053 /* End loop if no key ready */
2056 /* End of "macro action" */
2057 if (ch == 30) break;
2060 /* No longer inside "macro action" */
2061 parse_macro = FALSE;
2066 * Mega-Hack -- special "inkey_next" pointer.
2068 * This special pointer allows a sequence of keys to be "inserted" into
2069 * the stream of keys returned by "inkey()". This key sequence will not
2070 * trigger any macros, and cannot be bypassed by the Borg. It is used
2071 * in Angband to handle "keymaps".
2073 static concptr inkey_next = NULL;
2079 * Mega-Hack -- special "inkey_hack" hook.
2081 * This special function hook allows the "Borg" (see elsewhere) to take
2082 * control of the "inkey()" function, and substitute in fake keypresses.
2084 char (*inkey_hack)(int flush_first) = NULL;
2086 #endif /* ALLOW_BORG */
2091 * Get a keypress from the user.
2093 * This function recognizes a few "global parameters". These are variables
2094 * which, if set to TRUE before calling this function, will have an effect
2095 * on this function, and which are always reset to FALSE by this function
2096 * before this function returns. Thus they function just like normal
2097 * parameters, except that most calls to this function can ignore them.
2099 * If "inkey_xtra" is TRUE, then all pending keypresses will be flushed,
2100 * and any macro processing in progress will be aborted. This flag is
2101 * set by the "flush()" function, which does not actually flush anything
2102 * itself, but rather, triggers delayed input flushing via "inkey_xtra".
2104 * If "inkey_scan" is TRUE, then we will immediately return "zero" if no
2105 * keypress is available, instead of waiting for a keypress.
2107 * If "inkey_base" is TRUE, then all macro processing will be bypassed.
2108 * If "inkey_base" and "inkey_scan" are both TRUE, then this function will
2109 * not return immediately, but will wait for a keypress for as long as the
2110 * normal macro matching code would, allowing the direct entry of macro
2111 * triggers. The "inkey_base" flag is extremely dangerous!
2113 * If "inkey_flag" is TRUE, then we will assume that we are waiting for a
2114 * normal command, and we will only show the cursor if "hilite_player" is
2115 * TRUE (or if the player is in a store), instead of always showing the
2116 * cursor. The various "main-xxx.c" files should avoid saving the game
2117 * in response to a "menu item" request unless "inkey_flag" is TRUE, to
2118 * prevent savefile corruption.
2120 * If we are waiting for a keypress, and no keypress is ready, then we will
2121 * refresh (once) the window which was active when this function was called.
2123 * Note that "back-quote" is automatically converted into "escape" for
2124 * convenience on machines with no "escape" key. This is done after the
2125 * macro matching, so the user can still make a macro for "backquote".
2127 * Note the special handling of "ascii 30" (ctrl-caret, aka ctrl-shift-six)
2128 * and "ascii 31" (ctrl-underscore, aka ctrl-shift-minus), which are used to
2129 * provide support for simple keyboard "macros". These keys are so strange
2130 * that their loss as normal keys will probably be noticed by nobody. The
2131 * "ascii 30" key is used to indicate the "end" of a macro action, which
2132 * allows recursive macros to be avoided. The "ascii 31" key is used by
2133 * some of the "main-xxx.c" files to introduce macro trigger sequences.
2135 * Hack -- we use "ascii 29" (ctrl-right-bracket) as a special "magic" key,
2136 * which can be used to give a variety of "sub-commands" which can be used
2137 * any time. These sub-commands could include commands to take a picture of
2138 * the current screen, to start/stop recording a macro action, etc.
2140 * If "angband_term[0]" is not active, we will make it active during this
2141 * function, so that the various "main-xxx.c" files can assume that input
2142 * is only requested (via "Term_inkey()") when "angband_term[0]" is active.
2144 * Mega-Hack -- This function is used as the entry point for clearing the
2145 * "signal_count" variable, and of the "current_world_ptr->character_saved" variable.
2147 * Hack -- Note the use of "inkey_next" to allow "keymaps" to be processed.
2149 * Mega-Hack -- Note the use of "inkey_hack" to allow the "Borg" to steal
2150 * control of the keyboard from the user.
2160 /* Hack -- Use the "inkey_next" pointer */
2161 if (inkey_next && *inkey_next && !inkey_xtra)
2163 /* Get next character, and advance */
2166 /* Cancel the various "global parameters" */
2167 inkey_base = inkey_xtra = inkey_flag = inkey_scan = FALSE;
2173 /* Forget pointer */
2179 /* Mega-Hack -- Use the special hook */
2180 if (inkey_hack && ((ch = (*inkey_hack)(inkey_xtra)) != 0))
2182 /* Cancel the various "global parameters" */
2183 inkey_base = inkey_xtra = inkey_flag = inkey_scan = FALSE;
2189 #endif /* ALLOW_BORG */
2192 /* Hack -- handle delayed "flush()" */
2195 /* End "macro action" */
2196 parse_macro = FALSE;
2198 /* End "macro trigger" */
2199 parse_under = FALSE;
2201 /* Forget old keypresses */
2206 /* Access cursor state */
2207 (void)Term_get_cursor(&v);
2209 /* Show the cursor if waiting, except sometimes in "command" mode */
2210 if (!inkey_scan && (!inkey_flag || hilite_player || current_world_ptr->character_icky))
2212 /* Show the cursor */
2213 (void)Term_set_cursor(1);
2217 /* Hack -- Activate main screen */
2218 Term_activate(angband_term[0]);
2224 /* Hack -- Handle "inkey_scan" */
2225 if (!inkey_base && inkey_scan &&
2226 (0 != Term_inkey(&kk, FALSE, FALSE)))
2232 /* Hack -- Flush output once when no key ready */
2233 if (!done && (0 != Term_inkey(&kk, FALSE, FALSE)))
2235 /* Hack -- activate proper term */
2241 /* Hack -- activate main screen */
2242 Term_activate(angband_term[0]);
2244 /* Mega-Hack -- reset saved flag */
2245 current_world_ptr->character_saved = FALSE;
2247 /* Mega-Hack -- reset signal counter */
2255 /* Hack -- Handle "inkey_base" */
2263 /* Wait for (and remove) a pending key */
2264 if (0 == Term_inkey(&ch, TRUE, TRUE))
2275 /* Check for (and remove) a pending key */
2276 if (0 == Term_inkey(&ch, FALSE, TRUE))
2284 /* Increase "wait" */
2287 /* Excessive delay */
2288 if (w >= 100) break;
2290 Term_xtra(TERM_XTRA_DELAY, w);
2298 /* Get a key (see above) */
2302 /* Handle "control-right-bracket" */
2305 /* Strip this key */
2311 /* Treat back-quote as escape */
2312 /* if (ch == '`') ch = ESCAPE; */
2315 /* End "macro trigger" */
2316 if (parse_under && (ch <= 32))
2318 /* Strip this key */
2321 /* End "macro trigger" */
2322 parse_under = FALSE;
2326 /* Handle "control-caret" */
2329 /* Strip this key */
2333 /* Handle "control-underscore" */
2336 /* Strip this key */
2339 /* Begin "macro trigger" */
2343 /* Inside "macro trigger" */
2344 else if (parse_under)
2346 /* Strip this key */
2352 /* Hack -- restore the term */
2356 /* Restore the cursor */
2360 /* Cancel the various "global parameters" */
2361 inkey_base = inkey_xtra = inkey_flag = inkey_scan = FALSE;
2363 /* Return the keypress */
2371 * We use a global array for all inscriptions to reduce the memory
2372 * spent maintaining inscriptions. Of course, it is still possible
2373 * to run out of inscription memory, especially if too many different
2374 * inscriptions are used, but hopefully this will be rare.
2376 * We use dynamic string allocation because otherwise it is necessary
2377 * to pre-guess the amount of quark activity. We limit the total
2378 * number of quarks, but this is much easier to "expand" as needed.
2380 * Any two items with the same inscription will have the same "quark"
2381 * index, which should greatly reduce the need for inscription space.
2383 * Note that "quark zero" is NULL and should not be "dereferenced".
2387 * Initialize the quark array
2389 void quark_init(void)
2391 /* Quark variables */
2392 C_MAKE(quark__str, QUARK_MAX, concptr);
2394 /* Prepare first quark, which is used when quark_add() is failed */
2395 quark__str[1] = string_make("");
2397 /* There is one quark (+ NULL) */
2403 * Add a new "quark" to the set of quarks.
2405 u16b quark_add(concptr str)
2409 /* Look for an existing quark */
2410 for (i = 1; i < quark__num; i++)
2412 /* Check for equality */
2413 if (streq(quark__str[i], str)) return (i);
2416 /* Return "" when no room is available */
2417 if (quark__num == QUARK_MAX) return 1;
2419 /* New maximal quark */
2422 /* Add a new quark */
2423 quark__str[i] = string_make(str);
2425 /* Return the index */
2431 * This function looks up a quark
2433 concptr quark_str(STR_OFFSET i)
2437 /* Return NULL for an invalid index */
2438 if ((i < 1) || (i >= quark__num)) return NULL;
2440 /* Access the quark */
2443 /* Return the quark */
2451 * Second try for the "message" handling routines.
2453 * Each call to "message_add(s)" will add a new "most recent" message
2454 * to the "message recall list", using the contents of the string "s".
2456 * The messages will be stored in such a way as to maximize "efficiency",
2457 * that is, we attempt to maximize the number of sequential messages that
2458 * can be retrieved, given a limited amount of storage space.
2460 * We keep a buffer of chars to hold the "text" of the messages, not
2461 * necessarily in "order", and an array of offsets into that buffer,
2462 * representing the actual messages. This is made more complicated
2463 * by the fact that both the array of indexes, and the buffer itself,
2464 * are both treated as "circular arrays" for efficiency purposes, but
2465 * the strings may not be "broken" across the ends of the array.
2467 * The "message_add()" function is rather "complex", because it must be
2468 * extremely efficient, both in space and time, for use with the Borg.
2474 * @brief 保存中の過去ゲームメッセージの数を返す。 / How many messages are "available"?
2475 * @return 残っているメッセージの数
2477 s32b message_num(void)
2481 /* Extract the indexes */
2482 last = message__last;
2483 next = message__next;
2486 if (next < last) next += MESSAGE_MAX;
2488 /* Extract the space */
2491 /* Return the result */
2497 * @brief 過去のゲームメッセージを返す。 / Recall the "text" of a saved message
2498 * @params age メッセージの世代
2499 * @return メッセージの文字列ポインタ
2501 concptr message_str(int age)
2507 /* Forgotten messages have no text */
2508 if ((age < 0) || (age >= message_num())) return ("");
2510 /* Acquire the "logical" index */
2511 x = (message__next + MESSAGE_MAX - (age + 1)) % MESSAGE_MAX;
2513 /* Get the "offset" for the message */
2514 o = message__ptr[x];
2516 /* Access the message text */
2517 s = &message__buf[o];
2519 /* Return the message text */
2525 * @brief ゲームメッセージをログに追加する。 / Add a new message, with great efficiency
2526 * @params str 保存したいメッセージ
2529 void message_add(concptr str)
2538 /*** Step 1 -- Analyze the message ***/
2540 /* Hack -- Ignore "non-messages" */
2543 /* Message length */
2546 /* Important Hack -- Ignore "long" messages */
2547 if (n >= MESSAGE_BUF / 4) return;
2549 /* extra step -- split the message if n>80.(added by Mogami) */
2554 for (n = 0; n < 80; n++, t++)
2561 if (n == 81) n = 79; /* 最後の文字が漢字半分 */
2563 for (n = 80; n > 60; n--)
2564 if (str[n] == ' ') break;
2565 if (n == 60) n = 80;
2567 splitted2 = str + n;
2568 strncpy(splitted1, str ,n);
2569 splitted1[n] = '\0';
2575 /*** Step 2 -- 最適化の試行 / Attempt to optimize ***/
2577 /* Limit number of messages to check */
2580 if (k > MESSAGE_MAX / 32) k = MESSAGE_MAX / 32;
2582 /* Check previous message */
2583 for (i = message__next; m; m--)
2592 /* Back up and wrap if needed */
2593 if (i-- == 0) i = MESSAGE_MAX - 1;
2595 /* Access the old string */
2596 old = &message__buf[message__ptr[i]];
2598 /* Skip small messages */
2605 for (t = buf; *t && (*t != '<' || (*(t+1) != 'x' )); t++)
2608 for (t = buf; *t && (*t != '<'); t++);
2613 /* Message is too small */
2614 if (strlen(buf) < A_MAX) break;
2616 /* Drop the space */
2619 /* Get multiplier */
2623 /* Limit the multiplier to 1000 */
2624 if (streq(buf, str) && (j < 1000))
2634 sprintf(u, "%s <x%d>", buf, j);
2636 /* Message length */
2639 if (!now_message) now_message++;
2643 num_more++;/*流れた行の数を数えておく */
2650 /* Check the last few messages (if any to count) */
2651 for (i = message__next; k; k--)
2656 /* Back up and wrap if needed */
2657 if (i-- == 0) i = MESSAGE_MAX - 1;
2659 /* Stop before oldest message */
2660 if (i == message__last) break;
2662 /* Extract "distance" from "head" */
2663 q = (message__head + MESSAGE_BUF - message__ptr[i]) % MESSAGE_BUF;
2665 /* Do not optimize over large distance */
2666 if (q > MESSAGE_BUF / 2) continue;
2668 /* Access the old string */
2669 old = &message__buf[message__ptr[i]];
2672 if (!streq(old, str)) continue;
2674 /* Get the next message index, advance */
2675 x = message__next++;
2678 if (message__next == MESSAGE_MAX) message__next = 0;
2680 /* Kill last message if needed */
2681 if (message__next == message__last) message__last++;
2684 if (message__last == MESSAGE_MAX) message__last = 0;
2686 /* Assign the starting address */
2687 message__ptr[x] = message__ptr[i];
2691 goto end_of_message_add;
2696 /*** Step 3 -- Ensure space before end of buffer ***/
2698 /* Kill messages and Wrap if needed */
2699 if (message__head + n + 1 >= MESSAGE_BUF)
2701 /* Kill all "dead" messages */
2702 for (i = message__last; TRUE; i++)
2704 /* Wrap if needed */
2705 if (i == MESSAGE_MAX) i = 0;
2707 /* Stop before the new message */
2708 if (i == message__next) break;
2710 /* Kill "dead" messages */
2711 if (message__ptr[i] >= message__head)
2713 /* Track oldest message */
2714 message__last = i + 1;
2718 /* Wrap "tail" if needed */
2719 if (message__tail >= message__head) message__tail = 0;
2726 /*** Step 4 -- Ensure space before next message ***/
2728 /* Kill messages if needed */
2729 if (message__head + n + 1 > message__tail)
2731 /* Grab new "tail" */
2732 message__tail = message__head + n + 1;
2734 /* Advance tail while possible past first "nul" */
2735 while (message__buf[message__tail-1]) message__tail++;
2737 /* Kill all "dead" messages */
2738 for (i = message__last; TRUE; i++)
2740 /* Wrap if needed */
2741 if (i == MESSAGE_MAX) i = 0;
2743 /* Stop before the new message */
2744 if (i == message__next) break;
2746 /* Kill "dead" messages */
2747 if ((message__ptr[i] >= message__head) &&
2748 (message__ptr[i] < message__tail))
2750 /* Track oldest message */
2751 message__last = i + 1;
2757 /*** Step 5 -- Grab a new message index ***/
2759 /* Get the next message index, advance */
2760 x = message__next++;
2763 if (message__next == MESSAGE_MAX) message__next = 0;
2765 /* Kill last message if needed */
2766 if (message__next == message__last) message__last++;
2769 if (message__last == MESSAGE_MAX) message__last = 0;
2773 /*** Step 6 -- Insert the message text ***/
2775 /* Assign the starting address */
2776 message__ptr[x] = message__head;
2778 /* Append the new part of the message */
2779 for (i = 0; i < n; i++)
2781 /* Copy the message */
2782 message__buf[message__head + i] = str[i];
2786 message__buf[message__head + i] = '\0';
2788 /* Advance the "head" pointer */
2789 message__head += n + 1;
2791 /* recursively add splitted message (added by Mogami) */
2793 if (splitted2 != NULL)
2794 message_add(splitted2);
2802 static void msg_flush(int x)
2804 byte a = TERM_L_BLUE;
2805 bool nagasu = FALSE;
2807 if ((auto_more && !p_ptr->now_damaged) || num_more < 0){
2809 for (i = 0; i < 8; i++)
2811 if (angband_term[i] && (window_flag[i] & PW_MESSAGE)) break;
2815 if (num_more < angband_term[i]->hgt) nagasu = TRUE;
2822 p_ptr->now_damaged = FALSE;
2824 if (!p_ptr->playing || !nagasu)
2826 /* Pause for response */
2827 Term_putstr(x, 0, -1, a, _("-続く-", "-more-"));
2829 /* Get an acceptable keypress */
2833 if (cmd == ESCAPE) {
2834 num_more = -9999; /*auto_moreのとき、全て流す。 */
2836 } else if (cmd == ' ') {
2837 num_more = 0; /*1画面だけ流す。 */
2839 } else if ((cmd == '\n') || (cmd == '\r')) {
2840 num_more--; /*1行だけ流す。 */
2843 if (quick_messages) break;
2848 /* Clear the line */
2849 Term_erase(0, 0, 255);
2853 void msg_erase(void)
2860 * Output a message to the top line of the screen.
2862 * Break long messages into multiple pieces (40-72 chars).
2864 * Allow multiple short messages to "share" the top line.
2866 * Prompt the user to make sure he has a chance to read them.
2868 * These messages are memorized for later reference (see above).
2870 * We could do "Term_fresh()" to provide "flicker" if needed.
2872 * The global "msg_flag" variable can be cleared to tell us to
2873 * "erase" any "pending" messages still on the screen.
2875 * Note that we must be very careful about using the
2876 * "msg_print()" functions without explicitly calling the special
2877 * "msg_print(NULL)" function, since this may result in the loss
2878 * of information if the screen is cleared, or if anything is
2879 * displayed on the top line.
2881 * Note that "msg_print(NULL)" will clear the top line
2882 * even if no messages are pending. This is probably a hack.
2884 void msg_print(concptr msg)
2891 if (current_world_ptr->timewalk_m_idx) return;
2895 /* Clear the line */
2896 Term_erase(0, 0, 255);
2900 /* Original Message Length */
2901 n = (msg ? strlen(msg) : 0);
2903 /* Hack -- flush when requested or needed */
2904 if (p && (!msg || ((p + n) > 72)))
2917 if (n > 1000) return;
2926 sprintf(buf, ("T:%d - %s"), (int)current_world_ptr->game_turn, msg);
2929 /* New Message Length */
2932 /* Memorize the message */
2933 if (current_world_ptr->character_generated) message_add(buf);
2935 /* Analyze the buffer */
2942 int check, split = 72;
2945 bool k_flag = FALSE;
2948 /* Find the "best" split point */
2949 for (check = 0; check < 72; check++)
2957 /* Found a valid split point */
2958 if (iskanji(t[check]))
2963 else if (t[check] == ' ')
2976 /* Find the "best" split point */
2977 for (check = 40; check < 72; check++)
2979 /* Found a valid split point */
2980 if (t[check] == ' ') split = check;
2984 /* Save the split character */
2987 /* Split the message */
2990 /* Display part of the message */
2991 Term_putstr(0, 0, split, TERM_WHITE, t);
2994 msg_flush(split + 1);
2996 /* Memorize the piece */
2997 /* if (current_world_ptr->character_generated) message_add(t); */
2999 /* Restore the split character */
3002 /* Insert a space */
3005 /* Prepare to recurse on the rest of "buf" */
3006 t += split; n -= split;
3009 /* Display the tail of the message */
3010 Term_putstr(p, 0, n, TERM_WHITE, t);
3012 /* Memorize the tail */
3013 /* if (current_world_ptr->character_generated) message_add(t); */
3015 p_ptr->window |= (PW_MESSAGE);
3018 /* Remember the message */
3021 /* Remember the position */
3028 /* Optional refresh */
3029 if (fresh_message) Term_fresh();
3032 void msg_print_wizard(int cheat_type, concptr msg)
3034 if (!cheat_room && cheat_type == CHEAT_DUNGEON) return;
3035 if (!cheat_peek && cheat_type == CHEAT_OBJECT) return;
3036 if (!cheat_hear && cheat_type == CHEAT_MONSTER) return;
3037 if (!cheat_xtra && cheat_type == CHEAT_MISC) return;
3039 concptr cheat_mes[] = {"ITEM", "MONS", "DUNG", "MISC"};
3041 sprintf(buf, "WIZ-%s:%s", cheat_mes[cheat_type], msg);
3044 if (cheat_diary_output)
3046 do_cmd_write_nikki(NIKKI_WIZARD_LOG, 0, buf);
3052 * Hack -- prevent "accidents" in "screen_save()" or "screen_load()"
3054 static int screen_depth = 0;
3058 * Save the screen, and increase the "icky" depth.
3060 * This function must match exactly one call to "screen_load()".
3062 void screen_save(void)
3064 /* Hack -- Flush messages */
3067 /* Save the screen (if legal) */
3068 if (screen_depth++ == 0) Term_save();
3070 /* Increase "icky" depth */
3071 current_world_ptr->character_icky++;
3076 * Load the screen, and decrease the "icky" depth.
3078 * This function must match exactly one call to "screen_save()".
3080 void screen_load(void)
3082 /* Hack -- Flush messages */
3085 /* Load the screen (if legal) */
3086 if (--screen_depth == 0) Term_load();
3088 /* Decrease "icky" depth */
3089 current_world_ptr->character_icky--;
3094 * Display a formatted message, using "vstrnfmt()" and "msg_print()".
3096 void msg_format(concptr fmt, ...)
3102 /* Begin the Varargs Stuff */
3105 /* Format the args, save the length */
3106 (void)vstrnfmt(buf, 1024, fmt, vp);
3108 /* End the Varargs Stuff */
3116 * Display a formatted message, using "vstrnfmt()" and "msg_print()".
3118 void msg_format_wizard(int cheat_type, concptr fmt, ...)
3120 if(!cheat_room && cheat_type == CHEAT_DUNGEON) return;
3121 if(!cheat_peek && cheat_type == CHEAT_OBJECT) return;
3122 if(!cheat_hear && cheat_type == CHEAT_MONSTER) return;
3123 if(!cheat_xtra && cheat_type == CHEAT_MISC) return;
3128 /* Begin the Varargs Stuff */
3131 /* Format the args, save the length */
3132 (void)vstrnfmt(buf, 1024, fmt, vp);
3134 /* End the Varargs Stuff */
3138 msg_print_wizard(cheat_type, buf);
3144 * Display a string on the screen using an attribute.
3146 * At the given location, using the given attribute, if allowed,
3147 * add the given string. Do not clear the line.
3149 void c_put_str(TERM_COLOR attr, concptr str, TERM_LEN row, TERM_LEN col)
3151 /* Position cursor, Dump the attr/text */
3152 Term_putstr(col, row, -1, attr, str);
3156 * As above, but in "white"
3158 void put_str(concptr str, TERM_LEN row, TERM_LEN col)
3161 Term_putstr(col, row, -1, TERM_WHITE, str);
3167 * Display a string on the screen using an attribute, and clear
3168 * to the end of the line.
3170 void c_prt(TERM_COLOR attr, concptr str, TERM_LEN row, TERM_LEN col)
3172 /* Clear line, position cursor */
3173 Term_erase(col, row, 255);
3175 /* Dump the attr/text */
3176 Term_addstr(-1, attr, str);
3180 * As above, but in "white"
3182 void prt(concptr str, TERM_LEN row, TERM_LEN col)
3185 c_prt(TERM_WHITE, str, row, col);
3192 * Print some (colored) text to the screen at the current cursor position,
3193 * automatically "wrapping" existing text (at spaces) when necessary to
3194 * avoid placing any text into the last column, and clearing every line
3195 * before placing any text in that line. Also, allow "newline" to force
3196 * a "wrap" to the next line. Advance the cursor as needed so sequential
3197 * calls to this function will work correctly.
3199 * Once this function has been called, the cursor should not be moved
3200 * until all the related "c_roff()" calls to the window are complete.
3202 * This function will correctly handle any width up to the maximum legal
3203 * value of 256, though it works best for a standard 80 character width.
3205 void c_roff(byte a, concptr str)
3213 /* Obtain the size */
3214 (void)Term_get_size(&w, &h);
3216 /* Obtain the cursor */
3217 (void)Term_locate(&x, &y);
3219 /* Hack -- No more space */
3220 if( y == h - 1 && x > w - 3) return;
3222 /* Process the string */
3223 for (s = str; *s; s++)
3228 int k_flag = iskanji(*s);
3240 /* Clear line, move cursor */
3241 Term_erase(x, y, 255);
3246 /* Clean up the char */
3248 ch = ((k_flag || isprint(*s)) ? *s : ' ');
3250 ch = (isprint(*s) ? *s : ' ');
3254 /* Wrap words as needed */
3256 if (( x >= ( (k_flag) ? w - 2 : w - 1 ) ) && (ch != ' '))
3258 if ((x >= w - 1) && (ch != ' '))
3275 /* Scan existing text */
3276 for (i = w - 2; i >= 0; i--)
3278 /* Grab existing attr/char */
3279 Term_what(i, y, &av[i], &cv[i]);
3281 /* Break on space */
3282 if (cv[i] == ' ') break;
3284 /* Track current word */
3287 if (cv[i] == '(') break;
3296 /* 文頭が「。」「、」等になるときは、その1つ前の語で改行 */
3297 if (strncmp(s, "。", 2) == 0 || strncmp(s, "、", 2) == 0
3298 #if 0 /* 一般的には「ィ」「ー」は禁則の対象外 */
3299 || strncmp(s, "ィ", 2) == 0 || strncmp(s, "ー", 2) == 0
3302 Term_what(x , y, &av[x ], &cv[x ]);
3303 Term_what(x-1, y, &av[x-1], &cv[x-1]);
3304 Term_what(x-2, y, &av[x-2], &cv[x-2]);
3315 Term_erase(n, y, 255);
3324 /* Clear line, move cursor */
3325 Term_erase(x, y, 255);
3327 /* Wrap the word (if any) */
3328 for (i = n; i < w - 1; i++)
3331 if( cv[i] == '\0' ) break;
3334 Term_addch(av[i], cv[i]);
3336 /* Advance (no wrap) */
3343 Term_addch((byte)(a|0x10), ch);
3355 Term_addch((byte)(a|0x20), ch);
3364 * As above, but in "white"
3366 void roff(concptr str)
3369 c_roff(TERM_WHITE, str);
3376 * Clear part of the screen
3378 void clear_from(int row)
3382 /* Erase requested rows */
3383 for (y = row; y < Term->hgt; y++)
3385 /* Erase part of the screen */
3386 Term_erase(0, y, 255);
3394 * Get some string input at the cursor location.
3395 * Assume the buffer is initialized to a default string.
3397 * The default buffer is in Overwrite mode and displayed in yellow at
3398 * first. Normal chars clear the yellow text and append the char in
3401 * LEFT (^B) and RIGHT (^F) movement keys move the cursor position.
3402 * If the text is still displayed in yellow (Overwite mode), it will
3403 * turns into white (Insert mode) when cursor moves.
3405 * DELETE (^D) deletes a char at the cursor position.
3406 * BACKSPACE (^H) deletes a char at the left of cursor position.
3407 * ESCAPE clears the buffer and the window and returns FALSE.
3408 * RETURN accepts the current buffer contents and returns TRUE.
3410 bool askfor_aux(char *buf, int len, bool numpad_cursor)
3417 * TERM_YELLOW : Overwrite mode
3418 * TERM_WHITE : Insert mode
3420 byte color = TERM_YELLOW;
3422 /* Locate the cursor position */
3423 Term_locate(&x, &y);
3425 /* Paranoia -- check len */
3426 if (len < 1) len = 1;
3428 /* Paranoia -- check column */
3429 if ((x < 0) || (x >= 80)) x = 0;
3431 /* Restrict the length */
3432 if (x + len > 80) len = 80 - x;
3434 /* Paranoia -- Clip the default entry */
3443 /* Display the string */
3444 Term_erase(x, y, len);
3445 Term_putstr(x, y, -1, color, buf);
3448 Term_gotoxy(x + pos, y);
3450 /* Get a special key code */
3451 skey = inkey_special(numpad_cursor);
3453 /* Analyze the key */
3461 /* Now on insert mode */
3464 /* No move at beginning of line */
3465 if (0 == pos) break;
3469 int next_pos = i + 1;
3472 if (iskanji(buf[i])) next_pos++;
3475 /* Is there the cursor at next position? */
3476 if (next_pos >= pos) break;
3482 /* Get previous position */
3490 /* Now on insert mode */
3493 /* No move at end of line */
3494 if ('\0' == buf[pos]) break;
3498 if (iskanji(buf[pos])) pos += 2;
3521 /* Now on insert mode */
3524 /* No move at beginning of line */
3525 if (0 == pos) break;
3529 int next_pos = i + 1;
3532 if (iskanji(buf[i])) next_pos++;
3535 /* Is there the cursor at next position? */
3536 if (next_pos >= pos) break;
3542 /* Get previous position */
3545 /* Fall through to 'Delete key' */
3554 /* Now on insert mode */
3557 /* No move at end of line */
3558 if ('\0' == buf[pos]) break;
3560 /* Position of next character */
3564 /* Next character is one more byte away */
3565 if (iskanji(buf[pos])) src++;
3570 /* Move characters at src to dst */
3571 while ('\0' != (buf[dst++] = buf[src++]))
3579 /* Insert a character */
3584 /* Ignore special keys */
3585 if (skey & SKEY_MASK) break;
3587 /* Get a character code */
3590 if (color == TERM_YELLOW)
3592 /* Overwrite default string */
3595 /* Go to insert mode */
3599 /* Save right part of string */
3600 strcpy(tmp, buf + pos);
3606 /* Bypass macro processing */
3624 if (pos < len && (isprint(c) || iskana(c)))
3626 if (pos < len && isprint(c))
3640 /* Write back the left part of string */
3641 my_strcat(buf, tmp, len + 1);
3648 } /* while (TRUE) */
3653 * Get some string input at the cursor location.
3655 * Allow to use numpad keys as cursor keys.
3657 bool askfor(char *buf, int len)
3659 return askfor_aux(buf, len, TRUE);
3664 * Get a string from the user
3666 * The "prompt" should take the form "Prompt: "
3668 * Note that the initial contents of the string is used as
3669 * the default response, so be sure to "clear" it if needed.
3671 * We clear the input, and return FALSE, on "ESCAPE".
3673 bool get_string(concptr prompt, char *buf, int len)
3678 /* Display prompt */
3681 /* Ask the user for a string */
3682 res = askfor(buf, len);
3691 * Verify something with the user
3693 * The "prompt" should take the form "Query? "
3695 * Note that "[y/n]" is appended to the prompt.
3697 bool get_check(concptr prompt)
3699 return get_check_strict(prompt, 0);
3703 * Verify something with the user strictly
3705 * mode & CHECK_OKAY_CANCEL : force user to answer 'O'kay or 'C'ancel
3706 * mode & CHECK_NO_ESCAPE : don't allow ESCAPE key
3707 * mode & CHECK_NO_HISTORY : no message_add
3708 * mode & CHECK_DEFAULT_Y : accept any key as y, except n and Esc.
3710 bool get_check_strict(concptr prompt, BIT_FLAGS mode)
3718 p_ptr->window |= PW_MESSAGE;
3724 if (!rogue_like_commands)
3725 mode &= ~CHECK_OKAY_CANCEL;
3728 /* Hack -- Build a "useful" prompt */
3729 if (mode & CHECK_OKAY_CANCEL)
3731 my_strcpy(buf, prompt, sizeof(buf)-15);
3732 strcat(buf, "[(O)k/(C)ancel]");
3734 else if (mode & CHECK_DEFAULT_Y)
3736 my_strcpy(buf, prompt, sizeof(buf)-5);
3737 strcat(buf, "[Y/n]");
3741 my_strcpy(buf, prompt, sizeof(buf)-5);
3742 strcat(buf, "[y/n]");
3748 if (!(mode & CHECK_NO_HISTORY) && p_ptr->playing)
3750 /* HACK : Add the line to message buffer */
3752 p_ptr->window |= (PW_MESSAGE);
3756 /* Get an acceptable answer */
3761 if (!(mode & CHECK_NO_ESCAPE))
3770 if (mode & CHECK_OKAY_CANCEL)
3772 if (i == 'o' || i == 'O')
3777 else if (i == 'c' || i == 'C')
3785 if (i == 'y' || i == 'Y')
3790 else if (i == 'n' || i == 'N')
3797 if (mode & CHECK_DEFAULT_Y)
3806 /* Erase the prompt */
3809 /* Return the flag */
3815 * Prompts for a keypress
3817 * The "prompt" should take the form "Command: "
3819 * Returns TRUE unless the character is "Escape"
3821 bool get_com(concptr prompt, char *command, bool z_escape)
3825 /* Display a prompt */
3829 if (get_com_no_macros)
3830 *command = (char)inkey_special(FALSE);
3834 /* Clear the prompt */
3837 /* Handle "cancel" */
3838 if (*command == ESCAPE) return (FALSE);
3839 if (z_escape && ((*command == 'z') || (*command == 'Z'))) return (FALSE);
3847 * Request a "quantity" from the user
3849 * Hack -- allow "command_arg" to specify a quantity
3851 QUANTITY get_quantity(concptr prompt, QUANTITY max)
3860 /* Use "command_arg" */
3863 /* Extract a number */
3866 /* Clear "command_arg" */
3869 /* Enforce the maximum */
3870 if (amt > max) amt = max;
3876 /* Get the item index */
3877 result = repeat_pull(&code);
3878 amt = (QUANTITY)code;
3879 if ((max != 1) && result)
3881 /* Enforce the maximum */
3882 if (amt > max) amt = max;
3884 /* Enforce the minimum */
3885 if (amt < 0) amt = 0;
3891 /* Build a prompt if needed */
3894 /* Build a prompt */
3895 sprintf(tmp, _("いくつですか (1-%d): ", "Quantity (1-%d): "), max);
3897 /* Use that prompt */
3902 /* Display prompt */
3905 /* Default to one */
3908 /* Build the default */
3909 sprintf(buf, "%d", amt);
3912 * Ask for a quantity
3913 * Don't allow to use numpad as cursor key.
3915 res = askfor_aux(buf, 6, FALSE);
3923 /* Extract a number */
3924 amt = (COMMAND_CODE)atoi(buf);
3926 /* A letter means "all" */
3927 if (isalpha(buf[0])) amt = max;
3929 /* Enforce the maximum */
3930 if (amt > max) amt = max;
3932 /* Enforce the minimum */
3933 if (amt < 0) amt = 0;
3935 if (amt) repeat_push((COMMAND_CODE)amt);
3937 /* Return the result */
3943 * Pause for user response
3945 void pause_line(int row)
3948 put_str(_("[ 何かキーを押して下さい ]", "[Press any key to continue]"), row, _(26, 23));
3956 * Hack -- special buffer to hold the action of the current keymap
3958 static char request_command_buffer[256];
3970 menu_naiyou menu_info[10][10] =
3973 {"魔法/特殊能力", 1, FALSE},
3975 {"道具(使用)", 3, FALSE},
3976 {"道具(その他)", 4, FALSE},
3986 {"使う(m)", 'm', TRUE},
3987 {"調べる(b/P)", 'b', TRUE},
3988 {"覚える(G)", 'G', TRUE},
3989 {"特殊能力を使う(U/O)", 'U', TRUE},
3999 {"休息する(R)", 'R', TRUE},
4000 {"トラップ解除(D)", 'D', TRUE},
4001 {"探す(s)", 's', TRUE},
4002 {"周りを調べる(l/x)", 'l', TRUE},
4003 {"ターゲット指定(*)", '*', TRUE},
4004 {"穴を掘る(T/^t)", 'T', TRUE},
4005 {"階段を上る(<)", '<', TRUE},
4006 {"階段を下りる(>)", '>', TRUE},
4007 {"ペットに命令する(p)", 'p', TRUE},
4008 {"探索モードのON/OFF(S/#)", 'S', TRUE}
4012 {"読む(r)", 'r', TRUE},
4013 {"飲む(q)", 'q', TRUE},
4014 {"杖を使う(u/Z)", 'u', TRUE},
4015 {"魔法棒で狙う(a/z)", 'a', TRUE},
4016 {"ロッドを振る(z/a)", 'z', TRUE},
4017 {"始動する(A)", 'A', TRUE},
4018 {"食べる(E)", 'E', TRUE},
4019 {"飛び道具で撃つ(f/t)", 'f', TRUE},
4020 {"投げる(v)", 'v', TRUE},
4025 {"拾う(g)", 'g', TRUE},
4026 {"落とす(d)", 'd', TRUE},
4027 {"壊す(k/^d)", 'k', TRUE},
4028 {"銘を刻む({)", '{', TRUE},
4029 {"銘を消す(})", '}', TRUE},
4030 {"調査(I)", 'I', TRUE},
4031 {"アイテム一覧(i)", 'i', TRUE},
4038 {"装備する(w)", 'w', TRUE},
4039 {"装備を外す(t/T)", 't', TRUE},
4040 {"燃料を補給(F)", 'F', TRUE},
4041 {"装備一覧(e)", 'e', TRUE},
4051 {"開ける(o)", 'o', TRUE},
4052 {"閉じる(c)", 'c', TRUE},
4053 {"体当たりする(B/f)", 'B', TRUE},
4054 {"くさびを打つ(j/S)", 'j', TRUE},
4064 {"ダンジョンの全体図(M)", 'M', TRUE},
4065 {"位置を確認(L/W)", 'L', TRUE},
4066 {"階の雰囲気(^f)", KTRL('F'), TRUE},
4067 {"ステータス(C)", 'C', TRUE},
4068 {"文字の説明(/)", '/', TRUE},
4069 {"メッセージ履歴(^p)", KTRL('P'), TRUE},
4070 {"現在の時刻(^t/')", KTRL('T'), TRUE},
4071 {"現在の知識(~)", '~', TRUE},
4072 {"プレイ記録(|)", '|', TRUE},
4077 {"オプション(=)", '=', TRUE},
4078 {"マクロ(@)", '@', TRUE},
4079 {"画面表示(%)", '%', TRUE},
4080 {"カラー(&)", '&', TRUE},
4081 {"設定変更コマンド(\")", '\"', TRUE},
4082 {"自動拾いをロード($)", '$', TRUE},
4083 {"システム(!)", '!', TRUE},
4090 {"セーブ&中断(^x)", KTRL('X'), TRUE},
4091 {"セーブ(^s)", KTRL('S'), TRUE},
4092 {"ヘルプ(?)", '?', TRUE},
4093 {"再描画(^r)", KTRL('R'), TRUE},
4094 {"メモ(:)", ':', TRUE},
4095 {"記念撮影())", ')', TRUE},
4096 {"記念撮影の表示(()", '(', TRUE},
4097 {"バージョン情報(V)", 'V', TRUE},
4098 {"引退する(Q)", 'Q', TRUE},
4103 menu_naiyou menu_info[10][10] =
4106 {"Magic/Special", 1, FALSE},
4107 {"Action", 2, FALSE},
4108 {"Items(use)", 3, FALSE},
4109 {"Items(other)", 4, FALSE},
4110 {"Equip", 5, FALSE},
4111 {"Door/Box", 6, FALSE},
4112 {"Informations", 7, FALSE},
4113 {"Options", 8, FALSE},
4114 {"Other commands", 9, FALSE},
4119 {"Use(m)", 'm', TRUE},
4120 {"See tips(b/P)", 'b', TRUE},
4121 {"Study(G)", 'G', TRUE},
4122 {"Special abilities(U/O)", 'U', TRUE},
4132 {"Rest(R)", 'R', TRUE},
4133 {"Disarm a trap(D)", 'D', TRUE},
4134 {"Search(s)", 's', TRUE},
4135 {"Look(l/x)", 'l', TRUE},
4136 {"Target(*)", '*', TRUE},
4137 {"Dig(T/^t)", 'T', TRUE},
4138 {"Go up stairs(<)", '<', TRUE},
4139 {"Go down stairs(>)", '>', TRUE},
4140 {"Command pets(p)", 'p', TRUE},
4141 {"Search mode ON/OFF(S/#)", 'S', TRUE}
4145 {"Read a scroll(r)", 'r', TRUE},
4146 {"Drink a potion(q)", 'q', TRUE},
4147 {"Use a staff(u/Z)", 'u', TRUE},
4148 {"Aim a wand(a/z)", 'a', TRUE},
4149 {"Zap a rod(z/a)", 'z', TRUE},
4150 {"Activate an equipment(A)", 'A', TRUE},
4151 {"Eat(E)", 'E', TRUE},
4152 {"Fire missile weapon(f/t)", 'f', TRUE},
4153 {"Throw an item(v)", 'v', TRUE},
4158 {"Get items(g)", 'g', TRUE},
4159 {"Drop an item(d)", 'd', TRUE},
4160 {"Destroy an item(k/^d)", 'k', TRUE},
4161 {"Inscribe an item({)", '{', TRUE},
4162 {"Uninscribe an item(})", '}', TRUE},
4163 {"Info about an item(I)", 'I', TRUE},
4164 {"Inventory list(i)", 'i', TRUE},
4171 {"Wear(w)", 'w', TRUE},
4172 {"Take off(t/T)", 't', TRUE},
4173 {"Refuel(F)", 'F', TRUE},
4174 {"Equipment list(e)", 'e', TRUE},
4184 {"Open(o)", 'o', TRUE},
4185 {"Close(c)", 'c', TRUE},
4186 {"Bash a door(B/f)", 'B', TRUE},
4187 {"Jam a door(j/S)", 'j', TRUE},
4197 {"Full map(M)", 'M', TRUE},
4198 {"Map(L/W)", 'L', TRUE},
4199 {"Level feeling(^f)", KTRL('F'), TRUE},
4200 {"Character status(C)", 'C', TRUE},
4201 {"Identify symbol(/)", '/', TRUE},
4202 {"Show prev messages(^p)", KTRL('P'), TRUE},
4203 {"Current time(^t/')", KTRL('T'), TRUE},
4204 {"Various informations(~)", '~', TRUE},
4205 {"Play record menu(|)", '|', TRUE},
4210 {"Set options(=)", '=', TRUE},
4211 {"Interact with macros(@)", '@', TRUE},
4212 {"Interact w/ visuals(%)", '%', TRUE},
4213 {"Interact with colors(&)", '&', TRUE},
4214 {"Enter a user pref(\")", '\"', TRUE},
4215 {"Reload auto-pick pref($)", '$', TRUE},
4223 {"Save and quit(^x)", KTRL('X'), TRUE},
4224 {"Save(^s)", KTRL('S'), TRUE},
4225 {"Help(obsoleted)(?)", '?', TRUE},
4226 {"Redraw(^r)", KTRL('R'), TRUE},
4227 {"Take note(:)", ':', TRUE},
4228 {"Dump screen dump(()", ')', TRUE},
4229 {"Load screen dump())", '(', TRUE},
4230 {"Version info(V)", 'V', TRUE},
4231 {"Quit(Q)", 'Q', TRUE},
4244 } special_menu_naiyou;
4246 #define MENU_CLASS 1
4250 special_menu_naiyou special_menu_info[] =
4252 {"超能力/特殊能力", 0, 0, MENU_CLASS, CLASS_MINDCRAFTER},
4253 {"ものまね/特殊能力", 0, 0, MENU_CLASS, CLASS_IMITATOR},
4254 {"歌/特殊能力", 0, 0, MENU_CLASS, CLASS_BARD},
4255 {"必殺技/特殊能力", 0, 0, MENU_CLASS, CLASS_SAMURAI},
4256 {"練気術/魔法/特殊能力", 0, 0, MENU_CLASS, CLASS_FORCETRAINER},
4257 {"技/特殊能力", 0, 0, MENU_CLASS, CLASS_BERSERKER},
4258 {"技術/特殊能力", 0, 0, MENU_CLASS, CLASS_SMITH},
4259 {"鏡魔法/特殊能力", 0, 0, MENU_CLASS, CLASS_MIRROR_MASTER},
4260 {"忍術/特殊能力", 0, 0, MENU_CLASS, CLASS_NINJA},
4261 {"広域マップ(<)", 2, 6, MENU_WILD, FALSE},
4262 {"通常マップ(>)", 2, 7, MENU_WILD, TRUE},
4266 special_menu_naiyou special_menu_info[] =
4268 {"MindCraft/Special", 0, 0, MENU_CLASS, CLASS_MINDCRAFTER},
4269 {"Imitation/Special", 0, 0, MENU_CLASS, CLASS_IMITATOR},
4270 {"Song/Special", 0, 0, MENU_CLASS, CLASS_BARD},
4271 {"Technique/Special", 0, 0, MENU_CLASS, CLASS_SAMURAI},
4272 {"Mind/Magic/Special", 0, 0, MENU_CLASS, CLASS_FORCETRAINER},
4273 {"BrutalPower/Special", 0, 0, MENU_CLASS, CLASS_BERSERKER},
4274 {"Technique/Special", 0, 0, MENU_CLASS, CLASS_SMITH},
4275 {"MirrorMagic/Special", 0, 0, MENU_CLASS, CLASS_MIRROR_MASTER},
4276 {"Ninjutsu/Special", 0, 0, MENU_CLASS, CLASS_NINJA},
4277 {"Enter global map(<)", 2, 6, MENU_WILD, FALSE},
4278 {"Enter local map(>)", 2, 7, MENU_WILD, TRUE},
4283 static char inkey_from_menu(void)
4287 int num = 0, max_num, old_num = 0;
4291 if (p_ptr->y - panel_row_min > 10) basey = 2;
4295 /* Clear top line */
4305 if (!menu) old_num = num;
4306 put_str("+----------------------------------------------------+", basey, basex);
4307 put_str("| |", basey+1, basex);
4308 put_str("| |", basey+2, basex);
4309 put_str("| |", basey+3, basex);
4310 put_str("| |", basey+4, basex);
4311 put_str("| |", basey+5, basex);
4312 put_str("+----------------------------------------------------+", basey+6, basex);
4314 for(i = 0; i < 10; i++)
4317 if (!menu_info[menu][i].cmd) break;
4318 menu_name = menu_info[menu][i].name;
4319 for(hoge = 0; ; hoge++)
4321 if (!special_menu_info[hoge].name[0]) break;
4322 if ((menu != special_menu_info[hoge].window) || (i != special_menu_info[hoge].number)) continue;
4323 switch(special_menu_info[hoge].jouken)
4326 if (p_ptr->pclass == special_menu_info[hoge].jouken_naiyou) menu_name = special_menu_info[hoge].name;
4329 if (!current_floor_ptr->dun_level && !p_ptr->inside_arena && !p_ptr->inside_quest)
4331 if ((byte)p_ptr->wild_mode == special_menu_info[hoge].jouken_naiyou) menu_name = special_menu_info[hoge].name;
4338 put_str(menu_name, basey + 1 + i / 2, basex + 4 + (i % 2) * 24);
4341 kisuu = max_num % 2;
4342 put_str(_("》", "> "),basey + 1 + num / 2, basex + 2 + (num % 2) * 24);
4344 /* Place the cursor on the player */
4345 move_cursor_relative(p_ptr->y, p_ptr->x);
4348 if ((sub_cmd == ' ') || (sub_cmd == 'x') || (sub_cmd == 'X') || (sub_cmd == '\r') || (sub_cmd == '\n'))
4350 if (menu_info[menu][num].fin)
4352 cmd = menu_info[menu][num].cmd;
4358 menu = menu_info[menu][num].cmd;
4364 else if ((sub_cmd == ESCAPE) || (sub_cmd == 'z') || (sub_cmd == 'Z') || (sub_cmd == '0'))
4381 else if ((sub_cmd == '2') || (sub_cmd == 'j') || (sub_cmd == 'J'))
4386 num = (num + 2) % (max_num - 1);
4388 num = (num + 2) % (max_num + 1);
4390 else num = (num + 2) % max_num;
4392 else if ((sub_cmd == '8') || (sub_cmd == 'k') || (sub_cmd == 'K'))
4397 num = (num + max_num - 3) % (max_num - 1);
4399 num = (num + max_num - 1) % (max_num + 1);
4401 else num = (num + max_num - 2) % max_num;
4403 else if ((sub_cmd == '4') || (sub_cmd == '6') || (sub_cmd == 'h') || (sub_cmd == 'H') || (sub_cmd == 'l') || (sub_cmd == 'L'))
4405 if ((num % 2) || (num == max_num - 1))
4409 else if (num < max_num - 1)
4417 if (!inkey_next) inkey_next = "";
4423 * Request a command from the user.
4425 * Sets p_ptr->command_cmd, p_ptr->command_dir, p_ptr->command_rep,
4426 * p_ptr->command_arg. May modify p_ptr->command_new.
4428 * Note that "caret" ("^") is treated specially, and is used to
4429 * allow manual input of control characters. This can be used
4430 * on many machines to request repeated tunneling (Ctrl-H) and
4431 * on the Macintosh to request "Control-Caret".
4433 * Note that "backslash" is treated specially, and is used to bypass any
4434 * keymap entry for the following character. This is useful for macros.
4436 * Note that this command is used both in the dungeon and in
4437 * stores, and must be careful to work in both situations.
4439 * Note that "p_ptr->command_new" may not work any more.
4441 void request_command(int shopping)
4454 if (rogue_like_commands)
4456 mode = KEYMAP_MODE_ROGUE;
4462 mode = KEYMAP_MODE_ORIG;
4466 /* No command yet */
4469 /* No "argument" yet */
4472 /* No "direction" yet */
4481 /* Hack -- auto-commands */
4486 /* Use auto-command */
4493 /* Get a keypress in "command" mode */
4496 /* Hack -- no flush needed */
4500 /* Activate "command mode" */
4505 if (!shopping && command_menu && ((cmd == '\r') || (cmd == '\n') || (cmd == 'x') || (cmd == 'X'))
4506 && !keymap_act[mode][(byte)(cmd)])
4507 cmd = inkey_from_menu();
4510 /* Clear top line */
4517 COMMAND_ARG old_arg = command_arg;
4522 /* Begin the input */
4523 prt(_("回数: ", "Count: "), 0, 0);
4525 /* Get a command count */
4528 /* Get a new keypress */
4531 /* Simple editing (delete or backspace) */
4532 if ((cmd == 0x7F) || (cmd == KTRL('H')))
4534 /* Delete a digit */
4535 command_arg = command_arg / 10;
4537 /* Show current count */
4538 prt(format(_("回数: %d", "Count: %d"), command_arg), 0, 0);
4541 /* Actual numeric data */
4542 else if (cmd >= '0' && cmd <= '9')
4544 /* Stop count at 9999 */
4545 if (command_arg >= 1000)
4554 /* Increase count */
4557 /* Incorporate that digit */
4558 command_arg = command_arg * 10 + D2I(cmd);
4561 /* Show current count */
4562 prt(format(_("回数: %d", "Count: %d"), command_arg), 0, 0);
4565 /* Exit on "unusable" input */
4572 /* Hack -- Handle "zero" */
4573 if (command_arg == 0)
4578 /* Show current count */
4579 prt(format(_("回数: %d", "Count: %d"), command_arg), 0, 0);
4582 /* Hack -- Handle "old_arg" */
4585 /* Restore old_arg */
4586 command_arg = old_arg;
4588 /* Show current count */
4589 prt(format(_("回数: %d", "Count: %d"), command_arg), 0, 0);
4592 /* Hack -- white-space means "enter command now" */
4593 if ((cmd == ' ') || (cmd == '\n') || (cmd == '\r'))
4595 /* Get a real command */
4596 if (!get_com(_("コマンド: ", "Command: "), (char *)&cmd, FALSE))
4606 /* Allow "keymaps" to be bypassed */
4609 /* Get a real command */
4610 (void)get_com(_("コマンド: ", "Command: "), (char *)&cmd, FALSE);
4612 /* Hack -- bypass keymaps */
4613 if (!inkey_next) inkey_next = "";
4617 /* Allow "control chars" to be entered */
4620 /* Get a new command and controlify it */
4621 if (get_com(_("CTRL: ", "Control: "), (char *)&cmd, FALSE)) cmd = KTRL(cmd);
4625 /* Look up applicable keymap */
4626 act = keymap_act[mode][(byte)(cmd)];
4628 /* Apply keymap if not inside a keymap already */
4629 if (act && !inkey_next)
4631 /* Install the keymap (limited buffer size) */
4632 (void)strnfmt(request_command_buffer, 256, "%s", act);
4634 /* Start using the buffer */
4635 inkey_next = request_command_buffer;
4643 command_cmd = (byte)cmd;
4648 /* Hack -- Auto-repeat certain commands */
4649 if (always_repeat && (command_arg <= 0))
4651 /* Hack -- auto repeat certain commands */
4652 if (my_strchr("TBDoc+", (char)command_cmd))
4654 /* Repeat 99 times */
4663 switch (command_cmd)
4665 /* Command "p" -> "purchase" (get) */
4666 case 'p': command_cmd = 'g'; break;
4668 /* Command "m" -> "purchase" (get) */
4669 case 'm': command_cmd = 'g'; break;
4671 /* Command "s" -> "sell" (drop) */
4672 case 's': command_cmd = 'd'; break;
4677 for (i = 0; i < 256; i++)
4680 if ((s = keymap_act[mode][i]) != NULL)
4682 if (*s == command_cmd && *(s+1) == 0)
4690 caretcmd = command_cmd;
4693 /* Hack -- Scan equipment */
4694 for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
4698 object_type *o_ptr = &p_ptr->inventory_list[i];
4699 if (!o_ptr->k_idx) continue;
4701 /* No inscription */
4702 if (!o_ptr->inscription) continue;
4704 /* Obtain the inscription */
4705 s = quark_str(o_ptr->inscription);
4708 s = my_strchr(s, '^');
4710 /* Process preventions */
4713 /* Check the "restriction" character */
4715 if ((s[1] == caretcmd) || (s[1] == '*'))
4717 if ((s[1] == command_cmd) || (s[1] == '*'))
4721 /* Hack -- Verify command */
4722 if (!get_check(_("本当ですか? ", "Are you sure? ")))
4724 /* Hack -- Use space */
4729 /* Find another '^' */
4730 s = my_strchr(s + 1, '^');
4735 /* Hack -- erase the message line. */
4742 * Check a char for "vowel-hood"
4744 bool is_a_vowel(int ch)
4769 * Replace the first instance of "target" in "buf" with "insert"
4770 * If "insert" is NULL, just remove the first instance of "target"
4771 * In either case, return TRUE if "target" is found.
4773 * XXX Could be made more efficient, especially in the
4774 * case where "insert" is smaller than "target".
4776 static bool insert_str(char *buf, concptr target, concptr insert)
4779 int b_len, t_len, i_len;
4781 /* Attempt to find the target (modify "buf") */
4782 buf = my_strstr(buf, target);
4784 /* No target found */
4785 if (!buf) return (FALSE);
4787 /* Be sure we have an insertion string */
4788 if (!insert) insert = "";
4790 /* Extract some lengths */
4791 t_len = strlen(target);
4792 i_len = strlen(insert);
4793 b_len = strlen(buf);
4795 /* How much "movement" do we need? */
4796 len = i_len - t_len;
4798 /* We need less space (for insert) */
4801 for (i = t_len; i < b_len; ++i) buf[i+len] = buf[i];
4804 /* We need more space (for insert) */
4807 for (i = b_len-1; i >= t_len; --i) buf[i+len] = buf[i];
4810 /* If movement occured, we need a new terminator */
4811 if (len) buf[b_len+len] = '\0';
4813 /* Now copy the insertion string */
4814 for (i = 0; i < i_len; ++i) buf[i] = insert[i];
4816 /* Successful operation */
4826 * Called from cmd4.c and a few other places. Just extracts
4827 * a direction from the keymap for ch (the last direction,
4828 * in fact) byte or char here? I'm thinking that keymaps should
4829 * generally only apply to single keys, which makes it no more
4830 * than 128, so a char should suffice... but keymap_act is 256...
4832 int get_keymap_dir(char ch)
4836 /* Already a direction? */
4847 if (rogue_like_commands)
4849 mode = KEYMAP_MODE_ROGUE;
4855 mode = KEYMAP_MODE_ORIG;
4858 /* Extract the action (if any) */
4859 act = keymap_act[mode][(byte)(ch)];
4864 /* Convert to a direction */
4865 for (s = act; *s; ++s)
4867 /* Use any digits in keymap */
4868 if (isdigit(*s)) d = D2I(*s);
4874 /* Return direction */
4879 #define REPEAT_MAX 20
4881 /* Number of chars saved */
4882 static int repeat__cnt = 0;
4885 static int repeat__idx = 0;
4888 static COMMAND_CODE repeat__key[REPEAT_MAX];
4891 void repeat_push(COMMAND_CODE what)
4894 if (repeat__cnt == REPEAT_MAX) return;
4896 /* Push the "stuff" */
4897 repeat__key[repeat__cnt++] = what;
4899 /* Prevents us from pulling keys */
4904 bool repeat_pull(COMMAND_CODE *what)
4906 /* All out of keys */
4907 if (repeat__idx == repeat__cnt) return (FALSE);
4909 /* Grab the next key, advance */
4910 *what = repeat__key[repeat__idx++];
4916 void repeat_check(void)
4920 /* Ignore some commands */
4921 if (command_cmd == ESCAPE) return;
4922 if (command_cmd == ' ') return;
4923 if (command_cmd == '\r') return;
4924 if (command_cmd == '\n') return;
4926 /* Repeat Last Command */
4927 if (command_cmd == 'n')
4932 /* Get the command */
4933 if (repeat_pull(&what))
4935 /* Save the command */
4940 /* Start saving new command */
4949 /* Save this command */
4958 * Array size for which InsertionSort
4959 * is used instead of QuickSort
4965 * Exchange two sort-entries
4966 * (should probably be coded inline
4967 * for speed increase)
4969 static void swap(tag_type *a, tag_type *b)
4980 * Insertion-Sort algorithm
4981 * (used by the Quicksort algorithm)
4983 static void InsertionSort(tag_type elements[], int number)
4989 for (P = 1; P < number; P++)
4992 for (j = P; (j > 0) && (elements[j - 1].tag > tmp.tag); j--)
4993 elements[j] = elements[j - 1];
5000 * Helper function for Quicksort
5002 static tag_type median3(tag_type elements[], int left, int right)
5004 int center = (left + right) / 2;
5006 if (elements[left].tag > elements[center].tag)
5007 swap(&elements[left], &elements[center]);
5008 if (elements[left].tag > elements[right].tag)
5009 swap(&elements[left], &elements[right]);
5010 if (elements[center].tag > elements[right].tag)
5011 swap(&elements[center], &elements[right]);
5013 swap(&elements[center], &elements[right - 1]);
5014 return (elements[right - 1]);
5019 * Quicksort algorithm
5021 * The "median of three" pivot selection eliminates
5022 * the bad case of already sorted input.
5024 * We use InsertionSort for smaller sub-arrays,
5025 * because it is faster in this case.
5027 * For details see: "Data Structures and Algorithm
5028 * Analysis in C" by Mark Allen Weiss.
5030 static void quicksort(tag_type elements[], int left, int right)
5035 if (left + CUTOFF <= right)
5037 pivot = median3(elements, left, right);
5039 i = left; j = right -1;
5043 while (elements[++i].tag < pivot.tag);
5044 while (elements[--j].tag > pivot.tag);
5047 swap(&elements[i], &elements[j]);
5053 swap(&elements[i], &elements[right - 1]);
5055 quicksort(elements, left, i - 1);
5056 quicksort(elements, i + 1, right);
5060 /* Use InsertionSort on small arrays */
5061 InsertionSort(elements + left, right - left + 1);
5067 * Frontend for the sorting algorithm
5069 * Sorts an array of tagged pointers
5070 * with <number> elements.
5072 void tag_sort(tag_type elements[], int number)
5074 quicksort(elements, 0, number - 1);
5077 #endif /* SORT_R_INFO */
5079 #ifdef SUPPORT_GAMMA
5081 /* Table of gamma values */
5082 byte gamma_table[256];
5084 /* Table of ln(x/256) * 256 for x going from 0 -> 255 */
5085 static s16b gamma_helper[256] =
5087 0,-1420,-1242,-1138,-1065,-1007,-961,-921,-887,-857,-830,-806,-783,-762,-744,-726,
5088 -710,-694,-679,-666,-652,-640,-628,-617,-606,-596,-586,-576,-567,-577,-549,-541,
5089 -532,-525,-517,-509,-502,-495,-488,-482,-475,-469,-463,-457,-451,-455,-439,-434,
5090 -429,-423,-418,-413,-408,-403,-398,-394,-389,-385,-380,-376,-371,-367,-363,-359,
5091 -355,-351,-347,-343,-339,-336,-332,-328,-325,-321,-318,-314,-311,-308,-304,-301,
5092 -298,-295,-291,-288,-285,-282,-279,-276,-273,-271,-268,-265,-262,-259,-257,-254,
5093 -251,-248,-246,-243,-241,-238,-236,-233,-231,-228,-226,-223,-221,-219,-216,-214,
5094 -212,-209,-207,-205,-203,-200,-198,-196,-194,-192,-190,-188,-186,-184,-182,-180,
5095 -178,-176,-174,-172,-170,-168,-166,-164,-162,-160,-158,-156,-155,-153,-151,-149,
5096 -147,-146,-144,-142,-140,-139,-137,-135,-134,-132,-130,-128,-127,-125,-124,-122,
5097 -120,-119,-117,-116,-114,-112,-111,-109,-108,-106,-105,-103,-102,-100,-99,-97,
5098 -96,-95,-93,-92,-90,-89,-87,-86,-85,-83,-82,-80,-79,-78,-76,-75,
5099 -74,-72,-71,-70,-68,-67,-66,-65,-63,-62,-61,-59,-58,-57,-56,-54,
5100 -53,-52,-51,-50,-48,-47,-46,-45,-44,-42,-41,-40,-39,-38,-37,-35,
5101 -34,-33,-32,-31,-30,-29,-27,-26,-25,-24,-23,-22,-21,-20,-19,-18,
5102 -17,-16,-14,-13,-12,-11,-10,-9,-8,-7,-6,-5,-4,-3,-2,-1
5107 * Build the gamma table so that floating point isn't needed.
5109 * Note gamma goes from 0->256. The old value of 100 is now 128.
5111 void build_gamma_table(int gamma)
5116 * value is the current sum.
5117 * diff is the new term to add to the series.
5121 /* Hack - convergence is bad in these cases. */
5123 gamma_table[255] = 255;
5125 for (i = 1; i < 255; i++)
5128 * Initialise the Taylor series
5130 * value and diff have been scaled by 256
5135 diff = ((long)gamma_helper[i]) * (gamma - 256);
5144 * Use the following identiy to calculate the gamma table.
5145 * exp(x) = 1 + x + x^2/2 + x^3/(2*3) + x^4/(2*3*4) +...
5147 * n is the current term number.
5149 * The gamma_helper array contains a table of
5151 * This is used because a^b = exp(b*ln(a))
5157 * Note that everything is scaled by 256 for accuracy,
5158 * plus another factor of 256 for the final result to
5159 * be from 0-255. Thus gamma_helper[] * gamma must be
5160 * divided by 256*256 each itteration, to get back to
5161 * the original power series.
5163 diff = (((diff / 256) * gamma_helper[i]) * (gamma - 256)) / (256 * n);
5167 * Store the value in the table so that the
5168 * floating point pow function isn't needed .
5170 gamma_table[i] = ((long)(value / 256) * i) / 256;
5174 #endif /* SUPPORT_GAMMA */
5178 * Add a series of keypresses to the "queue".
5180 * Return any errors generated by Term_keypress() in doing so, or SUCCESS
5181 * if there are none.
5183 * Catch the "out of space" error before anything is printed.
5185 * NB: The keys added here will be interpreted by any macros or keymaps.
5187 errr type_string(concptr str, uint len)
5194 /* Paranoia - no string. */
5195 if (!str) return -1;
5197 /* Hack - calculate the string length here if none given. */
5198 if (!len) len = strlen(str);
5200 /* Activate the main window, as all pastes go there. */
5201 Term_activate(term_screen);
5203 for (s = str; s < str+len; s++)
5205 /* Catch end of string */
5206 if (*s == '\0') break;
5208 err = Term_keypress(*s);
5214 /* Activate the original window. */
5222 void roff_to_buf(concptr str, int maxlen, char *tbuf, size_t bufsize)
5231 while (str[read_pt])
5234 bool kinsoku = FALSE;
5239 /* Prepare one character */
5240 ch[0] = str[read_pt];
5243 kanji = iskanji(ch[0]);
5247 ch[1] = str[read_pt+1];
5250 if (strcmp(ch, "。") == 0 ||
5251 strcmp(ch, "、") == 0 ||
5252 strcmp(ch, "ィ") == 0 ||
5253 strcmp(ch, "ー") == 0)
5256 else if (!isprint(ch[0]))
5259 if (!isprint(ch[0]))
5263 if (line_len + ch_len > maxlen - 1 || str[read_pt] == '\n')
5267 /* return to better wrapping point. */
5268 /* Space character at the end of the line need not to be printed. */
5269 word_len = read_pt - word_punct;
5271 if (kanji && !kinsoku)
5275 if (ch[0] == ' ' || word_len >= line_len/2)
5279 read_pt = word_punct;
5280 if (str[word_punct] == ' ')
5282 write_pt -= word_len;
5285 tbuf[write_pt++] = '\0';
5287 word_punct = read_pt;
5291 word_punct = read_pt;
5293 if (!kinsoku) word_punct = read_pt;
5296 /* Not enough buffer size */
5297 if ((size_t)(write_pt + 3) >= bufsize) break;
5299 tbuf[write_pt++] = ch[0];
5305 tbuf[write_pt++] = ch[1];
5311 tbuf[write_pt] = '\0';
5312 tbuf[write_pt+1] = '\0';
5319 * The my_strcpy() function copies up to 'bufsize'-1 characters from 'src'
5320 * to 'buf' and NUL-terminates the result. The 'buf' and 'src' strings may
5323 * my_strcpy() returns strlen(src). This makes checking for truncation
5324 * easy. Example: if (my_strcpy(buf, src, sizeof(buf)) >= sizeof(buf)) ...;
5326 * This function should be equivalent to the strlcpy() function in BSD.
5328 size_t my_strcpy(char *buf, concptr src, size_t bufsize)
5337 /* reserve for NUL termination */
5340 /* Copy as many bytes as will fit */
5341 while (*s && (len < bufsize))
5345 if (len + 1 >= bufsize || !*(s+1)) break;
5365 size_t len = strlen(src);
5367 if (bufsize == 0) return ret;
5370 if (len >= bufsize) len = bufsize - 1;
5372 /* Copy the string and terminate it */
5373 (void)memcpy(buf, src, len);
5376 /* Return strlen(src) */
5384 * The my_strcat() tries to append a string to an existing NUL-terminated string.
5385 * It never writes more characters into the buffer than indicated by 'bufsize' and
5386 * NUL-terminates the buffer. The 'buf' and 'src' strings may not overlap.
5388 * my_strcat() returns strlen(buf) + strlen(src). This makes checking for
5389 * truncation easy. Example:
5390 * if (my_strcat(buf, src, sizeof(buf)) >= sizeof(buf)) ...;
5392 * This function should be equivalent to the strlcat() function in BSD.
5394 size_t my_strcat(char *buf, concptr src, size_t bufsize)
5396 size_t dlen = strlen(buf);
5398 /* Is there room left in the buffer? */
5399 if (dlen < bufsize - 1)
5401 /* Append as much as possible */
5402 return (dlen + my_strcpy(buf + dlen, src, bufsize - dlen));
5406 /* Return without appending */
5407 return (dlen + strlen(src));
5413 * A copy of ANSI strstr()
5415 * my_strstr() can handle Kanji strings correctly.
5417 char *my_strstr(concptr haystack, concptr needle)
5420 int l1 = strlen(haystack);
5421 int l2 = strlen(needle);
5425 for(i = 0; i <= l1 - l2; i++)
5427 if(!strncmp(haystack + i, needle, l2))
5428 return (char *)haystack + i;
5431 if (iskanji(*(haystack + i))) i++;
5441 * A copy of ANSI strchr()
5443 * my_strchr() can handle Kanji strings correctly.
5445 char *my_strchr(concptr ptr, char ch)
5447 for ( ; *ptr != '\0'; ptr++)
5449 if (*ptr == ch) return (char *)ptr;
5452 if (iskanji(*ptr)) ptr++;
5461 * Convert string to lower case
5463 void str_tolower(char *str)
5465 /* Force to be lower case string */
5475 *str = (char)tolower(*str);
5481 * Get a keypress from the user.
5482 * And interpret special keys as internal code.
5484 * This function is a Mega-Hack and depend on pref-xxx.prf's.
5485 * Currently works on Linux(UNIX), Windows, and Macintosh only.
5487 int inkey_special(bool numpad_cursor)
5489 static const struct {
5492 } modifier_key_list[] = {
5493 {"shift-", SKEY_MOD_SHIFT},
5494 {"control-", SKEY_MOD_CONTROL},
5498 static const struct {
5502 } special_key_list[] = {
5503 {FALSE, "Down]", SKEY_DOWN},
5504 {FALSE, "Left]", SKEY_LEFT},
5505 {FALSE, "Right]", SKEY_RIGHT},
5506 {FALSE, "Up]", SKEY_UP},
5507 {FALSE, "Page_Up]", SKEY_PGUP},
5508 {FALSE, "Page_Down]", SKEY_PGDOWN},
5509 {FALSE, "Home]", SKEY_TOP},
5510 {FALSE, "End]", SKEY_BOTTOM},
5511 {TRUE, "KP_Down]", SKEY_DOWN},
5512 {TRUE, "KP_Left]", SKEY_LEFT},
5513 {TRUE, "KP_Right]", SKEY_RIGHT},
5514 {TRUE, "KP_Up]", SKEY_UP},
5515 {TRUE, "KP_Page_Up]", SKEY_PGUP},
5516 {TRUE, "KP_Page_Down]", SKEY_PGDOWN},
5517 {TRUE, "KP_Home]", SKEY_TOP},
5518 {TRUE, "KP_End]", SKEY_BOTTOM},
5519 {TRUE, "KP_2]", SKEY_DOWN},
5520 {TRUE, "KP_4]", SKEY_LEFT},
5521 {TRUE, "KP_6]", SKEY_RIGHT},
5522 {TRUE, "KP_8]", SKEY_UP},
5523 {TRUE, "KP_9]", SKEY_PGUP},
5524 {TRUE, "KP_3]", SKEY_PGDOWN},
5525 {TRUE, "KP_7]", SKEY_TOP},
5526 {TRUE, "KP_1]", SKEY_BOTTOM},
5530 static const struct {
5533 } gcu_special_key_list[] = {
5539 {"4~", SKEY_BOTTOM},
5541 {"6~", SKEY_PGDOWN},
5554 * Forget macro trigger ----
5555 * It's important if we are already expanding macro action
5557 inkey_macro_trigger_string[0] = '\0';
5559 /* Get a keypress */
5562 /* Examine trigger string */
5563 trig_len = strlen(inkey_macro_trigger_string);
5565 /* Already known that no special key */
5566 if (!trig_len) return (int)((unsigned char)key);
5569 * Hack -- Ignore macro defined on ASCII characters.
5571 if (trig_len == 1 && parse_macro)
5573 char c = inkey_macro_trigger_string[0];
5575 /* Cancel macro action on the queue */
5576 forget_macro_action();
5578 /* Return the originaly pressed key */
5579 return (int)((unsigned char)c);
5582 /* Convert the trigger */
5583 ascii_to_text(buf, inkey_macro_trigger_string);
5585 /* Check the prefix "\[" */
5586 if (prefix(str, "\\["))
5591 /* Examine modifier keys */
5594 for (i = 0; modifier_key_list[i].keyname; i++)
5596 if (prefix(str, modifier_key_list[i].keyname))
5598 /* Get modifier key flag */
5599 str += strlen(modifier_key_list[i].keyname);
5600 modifier |= modifier_key_list[i].keyflag;
5604 /* No more modifier key found */
5605 if (!modifier_key_list[i].keyname) break;
5608 /* numpad_as_cursorkey option force numpad keys to input numbers */
5609 if (!numpad_as_cursorkey) numpad_cursor = FALSE;
5611 /* Get a special key code */
5612 for (i = 0; special_key_list[i].keyname; i++)
5614 if ((!special_key_list[i].numpad || numpad_cursor) &&
5615 streq(str, special_key_list[i].keyname))
5617 skey = special_key_list[i].keycode;
5622 /* A special key found */
5625 /* Cancel macro action on the queue */
5626 forget_macro_action();
5628 /* Return special key code and modifier flags */
5629 return (skey | modifier);
5633 if (prefix(str, "\\e["))
5637 for (i = 0; gcu_special_key_list[i].keyname; i++)
5639 if (streq(str, gcu_special_key_list[i].keyname))
5641 return gcu_special_key_list[i].keycode;
5646 /* No special key found? */
5648 /* Don't bother with this trigger no more */
5649 inkey_macro_trigger_string[0] = '\0';
5651 /* Return normal keycode */
5652 return (int)((unsigned char)key);