4 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
6 * This software may be copied and distributed for educational, research,
7 * and not for profit purposes provided that this copyright and statement
8 * are included in all such copies. Other copyrights may also apply.
11 /* Purpose: Angband utilities -BEN- */
18 #include "monsterrace-hook.h"
19 #include "view-mainwindow.h"
25 #include "player-class.h"
28 * 10進数から16進数への変換テーブル /
29 * Global array for converting numbers to uppercase hecidecimal digit
30 * This array can also be used to convert a number to an octal digit
32 const char hexsym[16] =
34 '0', '1', '2', '3', '4', '5', '6', '7',
35 '8', '9', 'A', 'B', 'C', 'D', 'E', 'F'
39 * Keymaps for each "mode" associated with each keypress.
41 concptr keymap_act[KEYMAP_MODES][256];
44 * The next "free" index to use
49 * The index of the oldest message (none yet)
54 * The next "free" offset
59 * The offset to the oldest used char (none yet)
64 * The array of offsets, by index [MESSAGE_MAX]
69 * The array of chars, by offset [MESSAGE_BUF]
73 bool msg_flag; /* Used in msg_print() for "buffering" */
76 * Number of active macros.
81 * Array of macro patterns [MACRO_MAX]
86 * Array of macro actions [MACRO_MAX]
91 * Array of macro types [MACRO_MAX]
96 * Current macro action [1024]
100 bool get_com_no_macros = FALSE; /* Expand macros in "get_com" or not */
102 bool inkey_base; /* See the "inkey()" function */
103 bool inkey_xtra; /* See the "inkey()" function */
104 bool inkey_scan; /* See the "inkey()" function */
105 bool inkey_flag; /* See the "inkey()" function */
112 * The number of quarks
114 STR_OFFSET quark__num;
117 * The pointers to the quarks [QUARK_MAX]
121 static int num_more = 0;
123 /* Save macro trigger string for use in inkey_special() */
124 static char inkey_macro_trigger_string[1024];
126 int max_macrotrigger = 0; /*!< 現在登録中のマクロ(トリガー)の数 */
127 concptr macro_template = NULL; /*!< Angband設定ファイルのT: タグ情報から読み込んだ長いTコードを処理するために利用する文字列ポインタ */
128 concptr macro_modifier_chr; /*!< &x# で指定されるマクロトリガーに関する情報を記録する文字列ポインタ */
129 concptr macro_modifier_name[MAX_MACRO_MOD]; /*!< マクロ上で取り扱う特殊キーを文字列上で表現するためのフォーマットを記録した文字列ポインタ配列 */
130 concptr macro_trigger_name[MAX_MACRO_TRIG]; /*!< マクロのトリガーコード */
131 concptr macro_trigger_keycode[2][MAX_MACRO_TRIG]; /*!< マクロの内容 */
133 s16b command_cmd; /* Current "Angband Command" */
134 COMMAND_ARG command_arg; /*!< 各種コマンドの汎用的な引数として扱う / Gives argument of current command */
135 COMMAND_NUM command_rep; /*!< 各種コマンドの汎用的なリピート数として扱う / Gives repetition of current command */
136 DIRECTION command_dir; /*!< 各種コマンドの汎用的な方向値処理として扱う/ Gives direction of current command */
137 s16b command_see; /* See "object1.c" */
138 s16b command_wrk; /* See "object1.c" */
139 TERM_LEN command_gap = 999; /* See "object1.c" */
140 s16b command_new; /* Command chaining from inven/equip view */
149 * For those systems that don't have "usleep()" but need it.
151 * Fake "usleep()" function grabbed from the inl netrek server -cba
153 int usleep(huge usecs)
155 struct timeval Timer;
160 fd_set *no_fds = NULL;
166 /* Was: int readfds, writefds, exceptfds; */
167 /* Was: readfds = writefds = exceptfds = 0; */
170 /* Paranoia -- No excessive sleeping */
171 if (usecs > 4000000L) core(_("不当な usleep() 呼び出し", "Illegal usleep() call"));
174 Timer.tv_sec = (usecs / 1000000L);
175 Timer.tv_usec = (usecs % 1000000L);
178 if (select(nfds, no_fds, no_fds, no_fds, &Timer) < 0)
180 /* Hack -- ignore interrupts */
181 if (errno != EINTR) return -1;
192 * Hack -- External functions
195 extern struct passwd *getpwuid(uid_t uid);
196 extern struct passwd *getpwnam(concptr name);
201 * Find a default user name from the system.
203 void user_name(char *buf, int id)
207 /* Look up the user name */
208 if ((pw = getpwuid(id)))
210 (void)strcpy(buf, pw->pw_name);
213 /* Hack -- capitalize the user name */
215 if (!iskanji(buf[0]))
218 buf[0] = toupper(buf[0]);
223 /* Oops. Hack -- default to "PLAYER" */
224 strcpy(buf, "PLAYER");
233 * The concept of the "file" routines below (and elsewhere) is that all
234 * file handling should be done using as few routines as possible, since
235 * every machine is slightly different, but these routines always have the
238 * In fact, perhaps we should use the "path_parse()" routine below to convert
239 * from "canonical" filenames (optional leading tilde's, internal wildcards,
240 * slash as the path seperator, etc) to "system" filenames (no special symbols,
241 * system-specific path seperator, etc). This would allow the program itself
242 * to assume that all filenames are "Unix" filenames, and explicitly "extract"
243 * such filenames if needed (by "path_parse()", or perhaps "path_canon()").
245 * Note that "path_temp" should probably return a "canonical" filename.
247 * Note that "my_fopen()" and "my_open()" and "my_make()" and "my_kill()"
248 * and "my_move()" and "my_copy()" should all take "canonical" filenames.
250 * Note that "canonical" filenames use a leading "slash" to indicate an absolute
251 * path, and a leading "tilde" to indicate a special directory, and default to a
252 * relative path, but MSDOS uses a leading "drivename plus colon" to indicate the
253 * use of a "special drive", and then the rest of the path is parsed "normally",
254 * and an embedded colon to indicate a "drive plus absolute path", and finally
255 * defaults to a file in the current working directory, which may or may not be defined.
257 * We should probably parse a leading "~~/" as referring to "ANGBAND_DIR". (?)
264 * Extract a "parsed" path from an initial filename
265 * Normally, we simply copy the filename into the buffer
266 * But leading tilde symbols must be handled in a special way
267 * Replace "~user/" by the home directory of the user named "user"
268 * Replace "~/" by the home directory of the current user
270 errr path_parse(char *buf, int max, concptr file)
277 /* Assume no result */
281 if (!file) return -1;
283 /* File needs no parsing */
286 (void)strnfmt(buf, max, "%s", file);
290 /* Point at the user */
293 /* Look for non-user portion of the file */
294 s = my_strstr(u, PATH_SEP);
296 /* Hack -- no long user names */
297 if (s && (s >= u + sizeof(user))) return 1;
299 /* Extract a user name */
303 for (i = 0; u < s; ++i) user[i] = *u++;
308 /* Look up the "current" user */
309 if (u[0] == '\0') u = getlogin();
311 /* Look up a user (or "current" user) */
312 if (u) pw = getpwnam(u);
313 else pw = getpwuid(getuid());
318 /* Make use of the info */
319 if (s) strnfmt(buf, max, "%s%s", pw->pw_dir, s);
320 else strnfmt(buf, max, "%s", pw->pw_dir);
331 * Extract a "parsed" path from an initial filename
333 * This requires no special processing on simple machines,
334 * except for verifying the size of the filename.
336 errr path_parse(char *buf, int max, concptr file)
338 /* Accept the filename */
339 (void)strnfmt(buf, max, "%s", file);
350 * Hack -- acquire a "temporary" file name if possible
352 * This filename is always in "system-specific" form.
354 static errr path_temp(char *buf, int max)
363 /* Format to length */
364 #if !defined(WIN32) || (defined(_MSC_VER) && (_MSC_VER >= 1900))
365 (void)strnfmt(buf, max, "%s", s);
367 (void)strnfmt(buf, max, ".%s", s);
377 * @brief ファイル入出力のためのパス生成する。/ Create a new path by appending a file (or directory) to a path.
378 * @param buf ファイルのフルを返すバッファ
382 * @return エラーコード(ただし常に0を返す)
384 * This requires no special processing on simple machines, except
385 * for verifying the size of the filename, but note the ability to
386 * bypass the given "path" with certain special file-names.
388 * Note that the "file" may actually be a "sub-path", including
391 * Note that this function yields a path which must be "parsed"
392 * using the "parse" function above.
394 errr path_build(char *buf, int max, concptr path, concptr file)
399 /* Use the file itself */
400 (void)strnfmt(buf, max, "%s", file);
403 /* Absolute file, on "normal" systems */
404 else if (prefix(file, PATH_SEP) && !streq(PATH_SEP, ""))
406 /* Use the file itself */
407 (void)strnfmt(buf, max, "%s", file);
413 /* Use the file itself */
414 (void)strnfmt(buf, max, "%s", file);
420 /* Build the new path */
421 (void)strnfmt(buf, max, "%s%s%s", path, PATH_SEP, file);
430 * Hack -- replacement for "fopen()"
432 FILE *my_fopen(concptr file, concptr mode)
436 #if defined(MACH_O_CARBON)
440 /* Hack -- Try to parse the path */
441 if (path_parse(buf, 1024, file)) return (NULL);
443 #if defined(MACH_O_CARBON)
444 if (my_strchr(mode, 'w'))
446 /* setting file type/creator */
447 tempfff = fopen(buf, mode);
448 fsetfileinfo(buf, _fcreator, _ftype);
453 /* Attempt to fopen the file anyway */
454 return (fopen(buf, mode));
459 * Hack -- replacement for "fclose()"
461 errr my_fclose(FILE *fff)
466 /* Close, check for error */
467 if (fclose(fff) == EOF) return 1;
476 FILE *my_fopen_temp(char *buf, int max)
480 /* Prepare the buffer for mkstemp */
481 strncpy(buf, "/tmp/anXXXXXX", max);
483 /* Secure creation of a temporary file */
486 /* Check the file-descriptor */
487 if (fd < 0) return (NULL);
489 /* Return a file stream */
490 return (fdopen(fd, "w"));
493 #else /* HAVE_MKSTEMP */
495 FILE *my_fopen_temp(char *buf, int max)
497 /* Generate a temporary filename */
498 if (path_temp(buf, max)) return (NULL);
499 return (my_fopen(buf, "w"));
502 #endif /* HAVE_MKSTEMP */
506 * Hack -- replacement for "fgets()"
508 * Read a string, without a newline, to a file
510 * Process tabs, strip internal non-printables
512 errr my_fgets(FILE *fff, char *buf, huge n)
519 if (fgets(tmp, 1024, fff))
522 guess_convert_to_system_encoding(tmp, sizeof(tmp));
525 /* Convert weirdness */
526 for (s = tmp; *s; s++)
528 #if defined(MACH_O_CARBON)
531 * Be nice to the Macintosh, where a file can have Mac or Unix
532 * end of line, especially since the introduction of OS X.
533 * MPW tools were also very tolerant to the Unix EOL.
535 if (*s == '\r') *s = '\n';
537 #endif /* MACH_O_CARBON */
552 /* Hack -- require room */
553 if (i + 8 >= n) break;
558 /* Append some more spaces */
559 while (0 != (i % 8)) buf[i++] = ' ';
563 else if (iskanji(*s))
577 /* Handle printables */
578 else if (isprint((unsigned char)*s))
587 /* No newline character, but terminate */
603 * Hack -- replacement for "fputs()"
604 * Dump a string, plus a newline, to a file
605 * Process internal weirdness?
607 errr my_fputs(FILE *fff, concptr buf, huge n)
612 /* Dump, ignore errors */
613 (void)fprintf(fff, "%s\n", buf);
621 * Several systems have no "O_BINARY" flag
625 #endif /* O_BINARY */
629 * Hack -- attempt to delete a file
631 errr fd_kill(concptr file)
635 /* Hack -- Try to parse the path */
636 if (path_parse(buf, 1024, file)) return -1;
646 * Hack -- attempt to move a file
648 errr fd_move(concptr file, concptr what)
653 /* Hack -- Try to parse the path */
654 if (path_parse(buf, 1024, file)) return -1;
656 /* Hack -- Try to parse the path */
657 if (path_parse(aux, 1024, what)) return -1;
660 (void)rename(buf, aux);
667 * Hack -- attempt to copy a file
669 errr fd_copy(concptr file, concptr what)
676 /* Hack -- Try to parse the path */
677 if (path_parse(buf, 1024, file)) return -1;
679 /* Hack -- Try to parse the path */
680 if (path_parse(aux, 1024, what)) return -1;
682 /* Open source file */
683 src_fd = fd_open(buf, O_RDONLY);
684 if (src_fd < 0) return -1;
686 /* Open destination file */
687 dst_fd = fd_open(aux, O_WRONLY | O_TRUNC | O_CREAT);
688 if (dst_fd < 0) return -1;
691 while ((read_num = read(src_fd, buf, 1024)) > 0)
694 while (write_num < read_num)
696 int ret = write(dst_fd, buf + write_num, read_num - write_num);
716 * Hack -- attempt to open a file descriptor (create file)
717 * This function should fail if the file already exists
718 * Note that we assume that the file should be "binary"
720 int fd_make(concptr file, BIT_FLAGS mode)
724 /* Hack -- Try to parse the path */
725 if (path_parse(buf, 1024, file)) return -1;
727 #if defined(MACH_O_CARBON)
730 /* Create the file, fail if exists, write-only, binary */
731 fdes = open(buf, O_CREAT | O_EXCL | O_WRONLY | O_BINARY, mode);
732 /* Set creator and type if the file is successfully opened */
733 if (fdes >= 0) fsetfileinfo(buf, _fcreator, _ftype);
734 /* Return the descriptor */
738 /* Create the file, fail if exists, write-only, binary */
739 return (open(buf, O_CREAT | O_EXCL | O_WRONLY | O_BINARY, mode));
746 * Hack -- attempt to open a file descriptor (existing file)
748 * Note that we assume that the file should be "binary"
750 int fd_open(concptr file, int flags)
754 /* Hack -- Try to parse the path */
755 if (path_parse(buf, 1024, file)) return -1;
757 /* Attempt to open the file */
758 return (open(buf, flags | O_BINARY, 0));
763 * Hack -- attempt to lock a file descriptor
765 * Legal lock types -- F_UNLCK, F_RDLCK, F_WRLCK
767 errr fd_lock(int fd, int what)
770 what = what ? what : 0;
773 if (fd < 0) return -1;
775 #if defined(SET_UID) && defined(LOCK_UN) && defined(LOCK_EX)
779 /* Unlock it, Ignore errors */
780 (void)flock(fd, LOCK_UN);
786 /* Lock the score file */
787 if (flock(fd, LOCK_EX) != 0) return 1;
797 * Hack -- attempt to seek on a file descriptor
799 errr fd_seek(int fd, huge n)
804 if (fd < 0) return -1;
806 /* Seek to the given position */
807 p = lseek(fd, n, SEEK_SET);
810 if (p != n) return 1;
818 * Hack -- attempt to truncate a file descriptor
820 errr fd_chop(int fd, huge n)
826 if (fd < 0) return -1;
839 * Hack -- attempt to read data from a file descriptor
841 errr fd_read(int fd, char *buf, huge n)
844 if (fd < 0) return -1;
852 if (read(fd, buf, 16384) != 16384) return 1;
854 /* Shorten the task */
857 /* Shorten the task */
863 /* Read the final piece */
864 if (read(fd, buf, n) != (int)n) return 1;
872 * Hack -- Attempt to write data to a file descriptor
874 errr fd_write(int fd, concptr buf, huge n)
877 if (fd < 0) return -1;
885 if (write(fd, buf, 16384) != 16384) return 1;
887 /* Shorten the task */
890 /* Shorten the task */
896 /* Write the final piece */
897 if (write(fd, buf, n) != (int)n) return 1;
905 * Hack -- attempt to close a file descriptor
907 errr fd_close(int fd)
910 if (fd < 0) return -1;
920 * Important note about "colors"
922 * The "TERM_*" color definitions list the "composition" of each
923 * "Angband color" in terms of "quarters" of each of the three color
924 * components (Red, Green, Blue), for example, TERM_UMBER is defined
925 * as 2/4 Red, 1/4 Green, 0/4 Blue.
927 * The following info is from "Torbjorn Lindgren" (see "main-xaw.c").
929 * These values are NOT gamma-corrected. On most machines (with the
930 * Macintosh being an important exception), you must "gamma-correct"
931 * the given values, that is, "correct for the intrinsic non-linearity
932 * of the phosphor", by converting the given intensity levels based
933 * on the "gamma" of the target screen, which is usually 1.7 (or 1.5).
935 * The actual formula for conversion is unknown to me at this time,
936 * but you can use the table below for the most common gamma values.
938 * So, on most machines, simply convert the values based on the "gamma"
939 * of the target screen, which is usually in the range 1.5 to 1.7, and
940 * usually is closest to 1.7. The converted value for each of the five
941 * different "quarter" values is given below:
943 * Given Gamma 1.0 Gamma 1.5 Gamma 1.7 Hex 1.7
944 * ----- ---- ---- ---- ---
945 * 0/4 0.00 0.00 0.00 #00
946 * 1/4 0.25 0.27 0.28 #47
947 * 2/4 0.50 0.55 0.56 #8f
948 * 3/4 0.75 0.82 0.84 #d7
949 * 4/4 1.00 1.00 1.00 #ff
951 * Note that some machines (i.e. most IBM machines) are limited to a
952 * hard-coded set of colors, and so the information above is useless.
954 * Also, some machines are limited to a pre-determined set of colors,
955 * for example, the IBM can only display 16 colors, and only 14 of
956 * those colors resemble colors used by Angband, and then only when
957 * you ignore the fact that "Slate" and "cyan" are not really matches,
958 * so on the IBM, we use "orange" for both "Umber", and "Light Umber"
959 * in addition to the obvious "Orange", since by combining all of the
960 * "indeterminate" colors into a single color, the rest of the colors
961 * are left with "meaningful" values.
968 void move_cursor(int row, int col)
970 Term_gotoxy(col, row);
976 * Convert a decimal to a single digit octal number
978 static char octify(uint i)
980 return (hexsym[i % 8]);
984 * Convert a decimal to a single digit hex number
986 static char hexify(uint i)
988 return (hexsym[i % 16]);
993 * Convert a octal-digit into a decimal
995 static int deoct(char c)
997 if (isdigit(c)) return (D2I(c));
1002 * Convert a hexidecimal-digit into a decimal
1004 static int dehex(char c)
1006 if (isdigit(c)) return (D2I(c));
1007 if (islower(c)) return (A2I(c) + 10);
1008 if (isupper(c)) return (A2I(tolower(c)) + 10);
1013 static int my_stricmp(concptr a, concptr b)
1018 /* Scan the strings */
1019 for (s1 = a, s2 = b; TRUE; s1++, s2++)
1021 z1 = FORCEUPPER(*s1);
1022 z2 = FORCEUPPER(*s2);
1023 if (z1 < z2) return -1;
1024 if (z1 > z2) return 1;
1029 static int my_strnicmp(concptr a, concptr b, int n)
1034 /* Scan the strings */
1035 for (s1 = a, s2 = b; n > 0; s1++, s2++, n--)
1037 z1 = FORCEUPPER(*s1);
1038 z2 = FORCEUPPER(*s2);
1039 if (z1 < z2) return -1;
1040 if (z1 > z2) return 1;
1047 static void trigger_text_to_ascii(char **bufptr, concptr *strptr)
1050 concptr str = *strptr;
1051 bool mod_status[MAX_MACRO_MOD];
1054 int shiftstatus = 0;
1057 if (macro_template == NULL)
1060 for (i = 0; macro_modifier_chr[i]; i++)
1061 mod_status[i] = FALSE;
1064 /* Examine modifier keys */
1067 for (i = 0; macro_modifier_chr[i]; i++)
1069 len = strlen(macro_modifier_name[i]);
1071 if (!my_strnicmp(str, macro_modifier_name[i], len))
1074 if (!macro_modifier_chr[i]) break;
1076 mod_status[i] = TRUE;
1077 if ('S' == macro_modifier_chr[i])
1080 for (i = 0; i < max_macrotrigger; i++)
1082 len = strlen(macro_trigger_name[i]);
1083 if (!my_strnicmp(str, macro_trigger_name[i], len) && ']' == str[len])
1085 /* a trigger name found */
1090 /* Invalid trigger name? */
1091 if (i == max_macrotrigger)
1093 str = my_strchr(str, ']');
1099 *strptr = str; /* where **strptr == ']' */
1103 key_code = macro_trigger_keycode[shiftstatus][i];
1107 for (i = 0; macro_template[i]; i++)
1109 char ch = macro_template[i];
1115 for (j = 0; macro_modifier_chr[j]; j++) {
1117 *s++ = macro_modifier_chr[j];
1121 strcpy(s, key_code);
1122 s += strlen(key_code);
1132 *strptr = str; /* where **strptr == ']' */
1138 * Hack -- convert a printable string into real ascii
1140 * I have no clue if this function correctly handles, for example,
1141 * parsing "\xFF" into a (signed) char. Whoever thought of making
1142 * the "sign" of a "char" undefined is a complete moron. Oh well.
1144 void text_to_ascii(char *buf, concptr str)
1148 /* Analyze the "ascii" string */
1151 /* Backslash codes */
1154 /* Skip the backslash */
1161 trigger_text_to_ascii(&s, &str);
1168 *s = 16 * (char)dehex(*++str);
1169 *s++ += (char)dehex(*++str);
1172 /* Hack -- simple way to specify "backslash" */
1173 else if (*str == '\\')
1178 /* Hack -- simple way to specify "caret" */
1179 else if (*str == '^')
1184 /* Hack -- simple way to specify "space" */
1185 else if (*str == 's')
1190 /* Hack -- simple way to specify Escape */
1191 else if (*str == 'e')
1197 else if (*str == 'b')
1203 else if (*str == 'n')
1209 else if (*str == 'r')
1215 else if (*str == 't')
1221 else if (*str == '0')
1223 *s = 8 * (char)deoct(*++str);
1224 *s++ += (char)deoct(*++str);
1228 else if (*str == '1')
1230 *s = 64 + 8 * (char)deoct(*++str);
1231 *s++ += (char)deoct(*++str);
1235 else if (*str == '2')
1237 *s = 64 * 2 + 8 * (char)deoct(*++str);
1238 *s++ += (char)deoct(*++str);
1242 else if (*str == '3')
1244 *s = 64 * 3 + 8 * (char)deoct(*++str);
1245 *s++ += (char)deoct(*++str);
1248 /* Skip the final char */
1252 /* Normal Control codes */
1253 else if (*str == '^')
1256 *s++ = (*str++ & 037);
1271 static bool trigger_ascii_to_text(char **bufptr, concptr *strptr)
1274 concptr str = *strptr;
1279 if (macro_template == NULL)
1285 for (i = 0; macro_template[i]; i++)
1288 char ch = macro_template[i];
1293 while ((tmp = my_strchr(macro_modifier_chr, *str)) != 0)
1295 j = (int)(tmp - macro_modifier_chr);
1296 tmp = macro_modifier_name[j];
1297 while (*tmp) *s++ = *tmp++;
1302 for (j = 0; *str && *str != '\r'; j++)
1303 key_code[j] = *str++;
1307 if (ch != *str) return FALSE;
1311 if (*str++ != '\r') return FALSE;
1313 for (i = 0; i < max_macrotrigger; i++)
1315 if (!my_stricmp(key_code, macro_trigger_keycode[0][i])
1316 || !my_stricmp(key_code, macro_trigger_keycode[1][i]))
1319 if (i == max_macrotrigger)
1322 tmp = macro_trigger_name[i];
1323 while (*tmp) *s++ = *tmp++;
1334 * Hack -- convert a string into a printable form
1336 void ascii_to_text(char *buf, concptr str)
1340 /* Analyze the "ascii" string */
1343 byte i = (byte)(*str++);
1348 if (!trigger_ascii_to_text(&s, &str))
1409 *s++ = octify(i / 8);
1410 *s++ = octify(i % 8);
1416 *s++ = hexify(i / 16);
1417 *s++ = hexify(i % 16);
1428 * The "macro" package
1430 * Functions are provided to manipulate a collection of macros, each
1431 * of which has a trigger pattern string and a resulting action string
1432 * and a small set of flags.
1438 * Determine if any macros have ever started with a given character.
1440 static bool macro__use[256];
1444 * Find the macro (if any) which exactly matches the given pattern
1446 sint macro_find_exact(concptr pat)
1450 /* Nothing possible */
1451 if (!macro__use[(byte)(pat[0])])
1456 /* Scan the macros */
1457 for (i = 0; i < macro__num; ++i)
1459 /* Skip macros which do not match the pattern */
1460 if (!streq(macro__pat[i], pat)) continue;
1472 * Find the first macro (if any) which contains the given pattern
1474 static sint macro_find_check(concptr pat)
1478 /* Nothing possible */
1479 if (!macro__use[(byte)(pat[0])])
1484 /* Scan the macros */
1485 for (i = 0; i < macro__num; ++i)
1487 /* Skip macros which do not contain the pattern */
1488 if (!prefix(macro__pat[i], pat)) continue;
1500 * Find the first macro (if any) which contains the given pattern and more
1502 static sint macro_find_maybe(concptr pat)
1506 /* Nothing possible */
1507 if (!macro__use[(byte)(pat[0])])
1512 /* Scan the macros */
1513 for (i = 0; i < macro__num; ++i)
1515 /* Skip macros which do not contain the pattern */
1516 if (!prefix(macro__pat[i], pat)) continue;
1518 /* Skip macros which exactly match the pattern XXX XXX */
1519 if (streq(macro__pat[i], pat)) continue;
1531 * Find the longest macro (if any) which starts with the given pattern
1533 static sint macro_find_ready(concptr pat)
1535 int i, t, n = -1, s = -1;
1537 /* Nothing possible */
1538 if (!macro__use[(byte)(pat[0])])
1543 /* Scan the macros */
1544 for (i = 0; i < macro__num; ++i)
1546 /* Skip macros which are not contained by the pattern */
1547 if (!prefix(pat, macro__pat[i])) continue;
1549 /* Obtain the length of this macro */
1550 t = strlen(macro__pat[i]);
1552 /* Only track the "longest" pattern */
1553 if ((n >= 0) && (s > t)) continue;
1555 /* Track the entry */
1564 * Add a macro definition (or redefinition).
1566 * We should use "act == NULL" to "remove" a macro, but this might make it
1567 * impossible to save the "removal" of a macro definition.
1569 * We should consider refusing to allow macros which contain existing macros,
1570 * or which are contained in existing macros, because this would simplify the
1571 * macro analysis code.
1573 * We should consider removing the "command macro" crap, and replacing it
1574 * with some kind of "powerful keymap" ability, but this might make it hard
1575 * to change the "roguelike" option from inside the game.
1577 errr macro_add(concptr pat, concptr act)
1582 /* Paranoia -- require data */
1583 if (!pat || !act) return -1;
1586 /* Look for any existing macro */
1587 n = macro_find_exact(pat);
1589 /* Replace existing macro */
1592 /* Free the old macro action */
1593 string_free(macro__act[n]);
1596 /* Create a new macro */
1599 /* Acquire a new index */
1602 /* Save the pattern */
1603 macro__pat[n] = string_make(pat);
1606 /* Save the action */
1607 macro__act[n] = string_make(act);
1610 macro__use[(byte)(pat[0])] = TRUE;
1619 * Local variable -- we are inside a "macro action"
1621 * Do not match any macros until "ascii 30" is found.
1623 static bool parse_macro = FALSE;
1626 * Local variable -- we are inside a "macro trigger"
1628 * Strip all keypresses until a low ascii value is found.
1630 static bool parse_under = FALSE;
1634 * Flush all input chars. Actually, remember the flush,
1635 * and do a "special flush" before the next "inkey()".
1637 * This is not only more efficient, but also necessary to make sure
1638 * that various "inkey()" codes are not "lost" along the way.
1648 * Flush the screen, make a noise
1652 /* Mega-Hack -- Flush the output */
1655 /* Make a bell noise (if allowed) */
1656 if (ring_bell) Term_xtra(TERM_XTRA_NOISE, 0);
1658 /* Flush the input (later!) */
1664 * Hack -- Make a (relevant?) sound
1669 if (!use_sound) return;
1671 /* Make a sound (if allowed) */
1672 Term_xtra(TERM_XTRA_SOUND, val);
1676 * Hack -- Play a music
1678 errr play_music(int type, int val)
1681 if (!use_music) return 1;
1683 /* Make a sound (if allowed) */
1684 return Term_xtra(type, val);
1688 * Hack -- Select floor music.
1690 void select_floor_music(player_type *player_ptr)
1692 if (!use_music) return;
1694 if (player_ptr->ambush_flag)
1696 if (!play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_AMBUSH)) return;
1699 if (player_ptr->wild_mode)
1701 if (!play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_WILD)) return;
1704 if (player_ptr->current_floor_ptr->inside_arena)
1706 if (!play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_ARENA)) return;
1709 if (player_ptr->phase_out)
1711 if (!play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_BATTLE)) return;
1714 if (player_ptr->current_floor_ptr->inside_quest)
1716 if (!play_music(TERM_XTRA_MUSIC_QUEST, player_ptr->current_floor_ptr->inside_quest)) return;
1717 if (!play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_QUEST)) return;
1720 if (player_ptr->dungeon_idx)
1722 if (player_ptr->feeling == 2)
1724 if (!play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_DUN_FEEL2)) return;
1726 else if (player_ptr->feeling >= 3 && player_ptr->feeling <= 5)
1728 if (!play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_DUN_FEEL1)) return;
1732 if (!play_music(TERM_XTRA_MUSIC_DUNGEON, player_ptr->dungeon_idx)) return;
1734 if (player_ptr->current_floor_ptr->dun_level < 40)
1736 if (!play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_DUN_LOW)) return;
1738 else if (player_ptr->current_floor_ptr->dun_level < 80)
1740 if (!play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_DUN_MED)) return;
1744 if (!play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_DUN_HIGH)) return;
1749 if (player_ptr->town_num)
1751 if (!play_music(TERM_XTRA_MUSIC_TOWN, player_ptr->town_num)) return;
1752 if (!play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_TOWN)) return;
1756 if (!player_ptr->current_floor_ptr->dun_level)
1758 if (player_ptr->lev >= 45)
1760 if (!play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_FIELD3)) return;
1762 else if (player_ptr->lev >= 25)
1764 if (!play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_FIELD2)) return;
1768 if (!play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_FIELD1)) return;
1772 play_music(TERM_XTRA_MUSIC_MUTE, 0);
1778 * Helper function called only from "inkey()"
1780 * This function does almost all of the "macro" processing.
1782 * We use the "Term_key_push()" function to handle "failed" macros, as well
1783 * as "extra" keys read in while choosing the proper macro, and also to hold
1784 * the action for the macro, plus a special "ascii 30" character indicating
1785 * that any macro action in progress is complete. Embedded macros are thus
1786 * illegal, unless a macro action includes an explicit "ascii 30" character,
1787 * which would probably be a massive hack, and might break things.
1789 * Only 500 (0+1+2+...+29+30) milliseconds may elapse between each key in
1790 * the macro trigger sequence. If a key sequence forms the "prefix" of a
1791 * macro trigger, 500 milliseconds must pass before the key sequence is
1792 * known not to be that macro trigger.
1794 static char inkey_aux(void)
1796 int k = 0, n, p = 0, w = 0;
1802 char *buf = inkey_macro_trigger_string;
1804 /* Hack : キー入力待ちで止まっているので、流れた行の記憶は不要。 */
1809 /* Scan next keypress from macro action */
1810 if (Term_inkey(&ch, FALSE, TRUE))
1812 /* Over-flowed? Cancel macro action */
1813 parse_macro = FALSE;
1818 /* Wait for a keypress */
1819 (void)(Term_inkey(&ch, TRUE, TRUE));
1823 /* End "macro action" */
1824 if (ch == 30) parse_macro = FALSE;
1826 /* Inside "macro action" */
1827 if (ch == 30) return (ch);
1829 /* Inside "macro action" */
1830 if (parse_macro) return (ch);
1832 /* Inside "macro trigger" */
1833 if (parse_under) return (ch);
1835 /* Save the first key, advance */
1840 /* Check for possible macro */
1841 k = macro_find_check(buf);
1843 /* No macro pending */
1844 if (k < 0) return (ch);
1847 /* Wait for a macro, or a timeout */
1850 /* Check for pending macro */
1851 k = macro_find_maybe(buf);
1853 /* No macro pending */
1856 /* Check for (and remove) a pending key */
1857 if (0 == Term_inkey(&ch, FALSE, TRUE))
1859 /* Append the key */
1870 /* Increase "wait" */
1873 /* Excessive delay */
1876 Term_xtra(TERM_XTRA_DELAY, w);
1881 /* Check for available macro */
1882 k = macro_find_ready(buf);
1884 /* No macro available */
1887 /* Push all the keys back on the queue */
1890 /* Push the key, notice over-flow */
1891 if (Term_key_push(buf[--p])) return 0;
1894 /* Wait for (and remove) a pending key */
1895 (void)Term_inkey(&ch, TRUE, TRUE);
1897 /* Return the key */
1902 /* Get the pattern */
1903 pat = macro__pat[k];
1905 /* Get the length of the pattern */
1908 /* Push the "extra" keys back on the queue */
1911 /* Push the key, notice over-flow */
1912 if (Term_key_push(buf[--p])) return 0;
1916 /* Begin "macro action" */
1919 /* Push the "end of macro action" key */
1920 if (Term_key_push(30)) return 0;
1923 /* Access the macro action */
1924 act = macro__act[k];
1926 /* Get the length of the action */
1929 /* Push the macro "action" onto the key queue */
1932 /* Push the key, notice over-flow */
1933 if (Term_key_push(act[--n])) return 0;
1937 /* Hack -- Force "inkey()" to call us again */
1943 * Cancel macro action on the queue
1945 static void forget_macro_action(void)
1947 if (!parse_macro) return;
1949 /* Drop following macro action string */
1954 /* End loop if no key ready */
1955 if (Term_inkey(&ch, FALSE, TRUE)) break;
1957 /* End loop if no key ready */
1960 /* End of "macro action" */
1961 if (ch == 30) break;
1964 /* No longer inside "macro action" */
1965 parse_macro = FALSE;
1969 * Mega-Hack -- special "inkey_next" pointer.
1971 * This special pointer allows a sequence of keys to be "inserted" into
1972 * the stream of keys returned by "inkey()". This key sequence will not
1973 * trigger any macros, and cannot be bypassed by the Borg. It is used
1974 * in Angband to handle "keymaps".
1976 static concptr inkey_next = NULL;
1979 * Get a keypress from the user.
1981 * This function recognizes a few "global parameters". These are variables
1982 * which, if set to TRUE before calling this function, will have an effect
1983 * on this function, and which are always reset to FALSE by this function
1984 * before this function returns. Thus they function just like normal
1985 * parameters, except that most calls to this function can ignore them.
1987 * If "inkey_xtra" is TRUE, then all pending keypresses will be flushed,
1988 * and any macro processing in progress will be aborted. This flag is
1989 * set by the "flush()" function, which does not actually flush anything
1990 * itself, but rather, triggers delayed input flushing via "inkey_xtra".
1992 * If "inkey_scan" is TRUE, then we will immediately return "zero" if no
1993 * keypress is available, instead of waiting for a keypress.
1995 * If "inkey_base" is TRUE, then all macro processing will be bypassed.
1996 * If "inkey_base" and "inkey_scan" are both TRUE, then this function will
1997 * not return immediately, but will wait for a keypress for as long as the
1998 * normal macro matching code would, allowing the direct entry of macro
1999 * triggers. The "inkey_base" flag is extremely dangerous!
2001 * If "inkey_flag" is TRUE, then we will assume that we are waiting for a
2002 * normal command, and we will only show the cursor if "hilite_player" is
2003 * TRUE (or if the player is in a store), instead of always showing the
2004 * cursor. The various "main-xxx.c" files should avoid saving the game
2005 * in response to a "menu item" request unless "inkey_flag" is TRUE, to
2006 * prevent savefile corruption.
2008 * If we are waiting for a keypress, and no keypress is ready, then we will
2009 * refresh (once) the window which was active when this function was called.
2011 * Note that "back-quote" is automatically converted into "escape" for
2012 * convenience on machines with no "escape" key. This is done after the
2013 * macro matching, so the user can still make a macro for "backquote".
2015 * Note the special handling of "ascii 30" (ctrl-caret, aka ctrl-shift-six)
2016 * and "ascii 31" (ctrl-underscore, aka ctrl-shift-minus), which are used to
2017 * provide support for simple keyboard "macros". These keys are so strange
2018 * that their loss as normal keys will probably be noticed by nobody. The
2019 * "ascii 30" key is used to indicate the "end" of a macro action, which
2020 * allows recursive macros to be avoided. The "ascii 31" key is used by
2021 * some of the "main-xxx.c" files to introduce macro trigger sequences.
2023 * Hack -- we use "ascii 29" (ctrl-right-bracket) as a special "magic" key,
2024 * which can be used to give a variety of "sub-commands" which can be used
2025 * any time. These sub-commands could include commands to take a picture of
2026 * the current screen, to start/stop recording a macro action, etc.
2028 * If "angband_term[0]" is not active, we will make it active during this
2029 * function, so that the various "main-xxx.c" files can assume that input
2030 * is only requested (via "Term_inkey()") when "angband_term[0]" is active.
2032 * Mega-Hack -- This function is used as the entry point for clearing the
2033 * "signal_count" variable, and of the "current_world_ptr->character_saved" variable.
2035 * Hack -- Note the use of "inkey_next" to allow "keymaps" to be processed.
2037 * Mega-Hack -- Note the use of "inkey_hack" to allow the "Borg" to steal
2038 * control of the keyboard from the user.
2048 /* Hack -- Use the "inkey_next" pointer */
2049 if (inkey_next && *inkey_next && !inkey_xtra)
2051 /* Get next character, and advance */
2054 /* Cancel the various "global parameters" */
2055 inkey_base = inkey_xtra = inkey_flag = inkey_scan = FALSE;
2061 /* Forget pointer */
2064 /* Hack -- handle delayed "flush()" */
2067 /* End "macro action" */
2068 parse_macro = FALSE;
2070 /* End "macro trigger" */
2071 parse_under = FALSE;
2073 /* Forget old keypresses */
2078 /* Access cursor state */
2079 (void)Term_get_cursor(&v);
2081 /* Show the cursor if waiting, except sometimes in "command" mode */
2082 if (!inkey_scan && (!inkey_flag || hilite_player || current_world_ptr->character_icky))
2084 /* Show the cursor */
2085 (void)Term_set_cursor(1);
2089 /* Hack -- Activate main screen */
2090 Term_activate(angband_term[0]);
2096 /* Hack -- Handle "inkey_scan" */
2097 if (!inkey_base && inkey_scan &&
2098 (0 != Term_inkey(&kk, FALSE, FALSE)))
2104 /* Hack -- Flush output once when no key ready */
2105 if (!done && (0 != Term_inkey(&kk, FALSE, FALSE)))
2107 /* Hack -- activate proper term */
2113 /* Hack -- activate main screen */
2114 Term_activate(angband_term[0]);
2116 /* Mega-Hack -- reset saved flag */
2117 current_world_ptr->character_saved = FALSE;
2119 /* Mega-Hack -- reset signal counter */
2127 /* Hack -- Handle "inkey_base" */
2135 /* Wait for (and remove) a pending key */
2136 if (0 == Term_inkey(&ch, TRUE, TRUE))
2147 /* Check for (and remove) a pending key */
2148 if (0 == Term_inkey(&ch, FALSE, TRUE))
2156 /* Increase "wait" */
2159 /* Excessive delay */
2160 if (w >= 100) break;
2162 Term_xtra(TERM_XTRA_DELAY, w);
2170 /* Get a key (see above) */
2174 /* Handle "control-right-bracket" */
2177 /* Strip this key */
2183 /* Treat back-quote as escape */
2184 /* if (ch == '`') ch = ESCAPE; */
2187 /* End "macro trigger" */
2188 if (parse_under && (ch <= 32))
2190 /* Strip this key */
2193 /* End "macro trigger" */
2194 parse_under = FALSE;
2198 /* Handle "control-caret" */
2201 /* Strip this key */
2205 /* Handle "control-underscore" */
2208 /* Strip this key */
2211 /* Begin "macro trigger" */
2215 /* Inside "macro trigger" */
2216 else if (parse_under)
2218 /* Strip this key */
2224 /* Hack -- restore the term */
2228 /* Restore the cursor */
2232 /* Cancel the various "global parameters" */
2233 inkey_base = inkey_xtra = inkey_flag = inkey_scan = FALSE;
2235 /* Return the keypress */
2243 * We use a global array for all inscriptions to reduce the memory
2244 * spent maintaining inscriptions. Of course, it is still possible
2245 * to run out of inscription memory, especially if too many different
2246 * inscriptions are used, but hopefully this will be rare.
2248 * We use dynamic string allocation because otherwise it is necessary
2249 * to pre-guess the amount of quark activity. We limit the total
2250 * number of quarks, but this is much easier to "expand" as needed.
2252 * Any two items with the same inscription will have the same "quark"
2253 * index, which should greatly reduce the need for inscription space.
2255 * Note that "quark zero" is NULL and should not be "dereferenced".
2259 * Initialize the quark array
2261 void quark_init(void)
2263 /* Quark variables */
2264 C_MAKE(quark__str, QUARK_MAX, concptr);
2266 /* Prepare first quark, which is used when quark_add() is failed */
2267 quark__str[1] = string_make("");
2269 /* There is one quark (+ NULL) */
2275 * Add a new "quark" to the set of quarks.
2277 u16b quark_add(concptr str)
2281 /* Look for an existing quark */
2282 for (i = 1; i < quark__num; i++)
2284 /* Check for equality */
2285 if (streq(quark__str[i], str)) return (i);
2288 /* Return "" when no room is available */
2289 if (quark__num == QUARK_MAX) return 1;
2291 /* New maximal quark */
2294 /* Add a new quark */
2295 quark__str[i] = string_make(str);
2297 /* Return the index */
2303 * This function looks up a quark
2305 concptr quark_str(STR_OFFSET i)
2309 /* Return NULL for an invalid index */
2310 if ((i < 1) || (i >= quark__num)) return NULL;
2312 /* Access the quark */
2315 /* Return the quark */
2323 * Second try for the "message" handling routines.
2325 * Each call to "message_add(s)" will add a new "most recent" message
2326 * to the "message recall list", using the contents of the string "s".
2328 * The messages will be stored in such a way as to maximize "efficiency",
2329 * that is, we attempt to maximize the number of sequential messages that
2330 * can be retrieved, given a limited amount of storage space.
2332 * We keep a buffer of chars to hold the "text" of the messages, not
2333 * necessarily in "order", and an array of offsets into that buffer,
2334 * representing the actual messages. This is made more complicated
2335 * by the fact that both the array of indexes, and the buffer itself,
2336 * are both treated as "circular arrays" for efficiency purposes, but
2337 * the strings may not be "broken" across the ends of the array.
2339 * The "message_add()" function is rather "complex", because it must be
2340 * extremely efficient, both in space and time, for use with the Borg.
2346 * @brief 保存中の過去ゲームメッセージの数を返す。 / How many messages are "available"?
2347 * @return 残っているメッセージの数
2349 s32b message_num(void)
2353 /* Extract the indexes */
2354 last = message__last;
2355 next = message__next;
2358 if (next < last) next += MESSAGE_MAX;
2360 /* Extract the space */
2363 /* Return the result */
2369 * @brief 過去のゲームメッセージを返す。 / Recall the "text" of a saved message
2370 * @params age メッセージの世代
2371 * @return メッセージの文字列ポインタ
2373 concptr message_str(int age)
2379 /* Forgotten messages have no text */
2380 if ((age < 0) || (age >= message_num())) return ("");
2382 /* Acquire the "logical" index */
2383 x = (message__next + MESSAGE_MAX - (age + 1)) % MESSAGE_MAX;
2385 /* Get the "offset" for the message */
2386 o = message__ptr[x];
2388 /* Access the message text */
2389 s = &message__buf[o];
2391 /* Return the message text */
2397 * @brief ゲームメッセージをログに追加する。 / Add a new message, with great efficiency
2398 * @params str 保存したいメッセージ
2401 void message_add(concptr str)
2410 /*** Step 1 -- Analyze the message ***/
2412 /* Hack -- Ignore "non-messages" */
2415 /* Message length */
2418 /* Important Hack -- Ignore "long" messages */
2419 if (n >= MESSAGE_BUF / 4) return;
2421 /* extra step -- split the message if n>80.(added by Mogami) */
2426 for (n = 0; n < 80; n++, t++)
2433 if (n == 81) n = 79; /* 最後の文字が漢字半分 */
2435 for (n = 80; n > 60; n--)
2436 if (str[n] == ' ') break;
2437 if (n == 60) n = 80;
2439 splitted2 = str + n;
2440 strncpy(splitted1, str, n);
2441 splitted1[n] = '\0';
2448 /*** Step 2 -- 最適化の試行 / Attempt to optimize ***/
2450 /* Limit number of messages to check */
2453 if (k > MESSAGE_MAX / 32) k = MESSAGE_MAX / 32;
2455 /* Check previous message */
2456 for (i = message__next; m; m--)
2465 /* Back up and wrap if needed */
2466 if (i-- == 0) i = MESSAGE_MAX - 1;
2468 /* Access the old string */
2469 old = &message__buf[message__ptr[i]];
2471 /* Skip small messages */
2478 for (t = buf; *t && (*t != '<' || (*(t + 1) != 'x')); t++)
2479 if (iskanji(*t))t++;
2481 for (t = buf; *t && (*t != '<'); t++);
2486 /* Message is too small */
2487 if (strlen(buf) < A_MAX) break;
2489 /* Drop the space */
2492 /* Get multiplier */
2496 /* Limit the multiplier to 1000 */
2497 if (streq(buf, str) && (j < 1000))
2507 sprintf(u, "%s <x%d>", buf, j);
2509 /* Message length */
2512 if (!now_message) now_message++;
2516 num_more++;/*流れた行の数を数えておく */
2523 /* Check the last few messages (if any to count) */
2524 for (i = message__next; k; k--)
2529 /* Back up and wrap if needed */
2530 if (i-- == 0) i = MESSAGE_MAX - 1;
2532 /* Stop before oldest message */
2533 if (i == message__last) break;
2535 /* Extract "distance" from "head" */
2536 q = (message__head + MESSAGE_BUF - message__ptr[i]) % MESSAGE_BUF;
2538 /* Do not optimize over large distance */
2539 if (q > MESSAGE_BUF / 2) continue;
2541 /* Access the old string */
2542 old = &message__buf[message__ptr[i]];
2545 if (!streq(old, str)) continue;
2547 /* Get the next message index, advance */
2548 x = message__next++;
2551 if (message__next == MESSAGE_MAX) message__next = 0;
2553 /* Kill last message if needed */
2554 if (message__next == message__last) message__last++;
2557 if (message__last == MESSAGE_MAX) message__last = 0;
2559 /* Assign the starting address */
2560 message__ptr[x] = message__ptr[i];
2564 goto end_of_message_add;
2569 /*** Step 3 -- Ensure space before end of buffer ***/
2571 /* Kill messages and Wrap if needed */
2572 if (message__head + n + 1 >= MESSAGE_BUF)
2574 /* Kill all "dead" messages */
2575 for (i = message__last; TRUE; i++)
2577 /* Wrap if needed */
2578 if (i == MESSAGE_MAX) i = 0;
2580 /* Stop before the new message */
2581 if (i == message__next) break;
2583 /* Kill "dead" messages */
2584 if (message__ptr[i] >= message__head)
2586 /* Track oldest message */
2587 message__last = i + 1;
2591 /* Wrap "tail" if needed */
2592 if (message__tail >= message__head) message__tail = 0;
2599 /*** Step 4 -- Ensure space before next message ***/
2601 /* Kill messages if needed */
2602 if (message__head + n + 1 > message__tail)
2604 /* Grab new "tail" */
2605 message__tail = message__head + n + 1;
2607 /* Advance tail while possible past first "nul" */
2608 while (message__buf[message__tail - 1]) message__tail++;
2610 /* Kill all "dead" messages */
2611 for (i = message__last; TRUE; i++)
2613 /* Wrap if needed */
2614 if (i == MESSAGE_MAX) i = 0;
2616 /* Stop before the new message */
2617 if (i == message__next) break;
2619 /* Kill "dead" messages */
2620 if ((message__ptr[i] >= message__head) &&
2621 (message__ptr[i] < message__tail))
2623 /* Track oldest message */
2624 message__last = i + 1;
2630 /*** Step 5 -- Grab a new message index ***/
2632 /* Get the next message index, advance */
2633 x = message__next++;
2636 if (message__next == MESSAGE_MAX) message__next = 0;
2638 /* Kill last message if needed */
2639 if (message__next == message__last) message__last++;
2642 if (message__last == MESSAGE_MAX) message__last = 0;
2646 /*** Step 6 -- Insert the message text ***/
2648 /* Assign the starting address */
2649 message__ptr[x] = message__head;
2651 /* Append the new part of the message */
2652 for (i = 0; i < n; i++)
2654 /* Copy the message */
2655 message__buf[message__head + i] = str[i];
2659 message__buf[message__head + i] = '\0';
2661 /* Advance the "head" pointer */
2662 message__head += n + 1;
2664 /* recursively add splitted message (added by Mogami) */
2666 if (splitted2 != NULL)
2667 message_add(splitted2);
2675 static void msg_flush(player_type *player_ptr, int x)
2677 byte a = TERM_L_BLUE;
2678 bool nagasu = FALSE;
2680 if ((auto_more && !player_ptr->now_damaged) || num_more < 0) {
2682 for (i = 0; i < 8; i++)
2684 if (angband_term[i] && (window_flag[i] & PW_MESSAGE)) break;
2688 if (num_more < angband_term[i]->hgt) nagasu = TRUE;
2696 player_ptr->now_damaged = FALSE;
2698 if (!player_ptr->playing || !nagasu)
2700 /* Pause for response */
2701 Term_putstr(x, 0, -1, a, _("-続く-", "-more-"));
2703 /* Get an acceptable keypress */
2707 if (cmd == ESCAPE) {
2708 num_more = -9999; /*auto_moreのとき、全て流す。 */
2711 else if (cmd == ' ') {
2712 num_more = 0; /*1画面だけ流す。 */
2715 else if ((cmd == '\n') || (cmd == '\r')) {
2716 num_more--; /*1行だけ流す。 */
2719 if (quick_messages) break;
2724 /* Clear the line */
2725 Term_erase(0, 0, 255);
2729 void msg_erase(void)
2736 * Output a message to the top line of the screen.
2738 * Break long messages into multiple pieces (40-72 chars).
2740 * Allow multiple short messages to "share" the top line.
2742 * Prompt the user to make sure he has a chance to read them.
2744 * These messages are memorized for later reference (see above).
2746 * We could do "Term_fresh()" to provide "flicker" if needed.
2748 * The global "msg_flag" variable can be cleared to tell us to
2749 * "erase" any "pending" messages still on the screen.
2751 * Note that we must be very careful about using the
2752 * "msg_print()" functions without explicitly calling the special
2753 * "msg_print(NULL)" function, since this may result in the loss
2754 * of information if the screen is cleared, or if anything is
2755 * displayed on the top line.
2757 * Note that "msg_print(NULL)" will clear the top line
2758 * even if no messages are pending. This is probably a hack.
2760 void msg_print(concptr msg)
2767 if (current_world_ptr->timewalk_m_idx) return;
2771 /* Clear the line */
2772 Term_erase(0, 0, 255);
2776 /* Original Message Length */
2777 n = (msg ? strlen(msg) : 0);
2779 /* Hack -- flush when requested or needed */
2780 if (p && (!msg || ((p + n) > 72)))
2782 msg_flush(p_ptr, p);
2793 if (n > 1000) return;
2802 sprintf(buf, ("T:%d - %s"), (int)current_world_ptr->game_turn, msg);
2805 /* New Message Length */
2808 /* Memorize the message */
2809 if (current_world_ptr->character_generated) message_add(buf);
2811 /* Analyze the buffer */
2818 int check, split = 72;
2821 bool k_flag = FALSE;
2824 /* Find the "best" split point */
2825 for (check = 0; check < 72; check++)
2833 /* Found a valid split point */
2834 if (iskanji(t[check]))
2839 else if (t[check] == ' ')
2852 /* Find the "best" split point */
2853 for (check = 40; check < 72; check++)
2855 /* Found a valid split point */
2856 if (t[check] == ' ') split = check;
2860 /* Save the split character */
2863 /* Split the message */
2866 /* Display part of the message */
2867 Term_putstr(0, 0, split, TERM_WHITE, t);
2870 msg_flush(p_ptr, split + 1);
2872 /* Memorize the piece */
2873 /* if (current_world_ptr->character_generated) message_add(t); */
2875 /* Restore the split character */
2878 /* Insert a space */
2881 /* Prepare to recurse on the rest of "buf" */
2882 t += split; n -= split;
2885 /* Display the tail of the message */
2886 Term_putstr(p, 0, n, TERM_WHITE, t);
2888 /* Memorize the tail */
2889 /* if (current_world_ptr->character_generated) message_add(t); */
2891 p_ptr->window |= (PW_MESSAGE);
2892 update_output(p_ptr);
2894 /* Remember the message */
2897 /* Remember the position */
2904 /* Optional refresh */
2905 if (fresh_message) Term_fresh();
2909 void msg_print_wizard(int cheat_type, concptr msg)
2911 if (!cheat_room && cheat_type == CHEAT_DUNGEON) return;
2912 if (!cheat_peek && cheat_type == CHEAT_OBJECT) return;
2913 if (!cheat_hear && cheat_type == CHEAT_MONSTER) return;
2914 if (!cheat_xtra && cheat_type == CHEAT_MISC) return;
2916 concptr cheat_mes[] = { "ITEM", "MONS", "DUNG", "MISC" };
2918 sprintf(buf, "WIZ-%s:%s", cheat_mes[cheat_type], msg);
2921 if (cheat_diary_output)
2923 exe_write_diary(p_ptr, DIARY_WIZARD_LOG, 0, buf);
2930 * Hack -- prevent "accidents" in "screen_save()" or "screen_load()"
2932 static int screen_depth = 0;
2936 * Save the screen, and increase the "icky" depth.
2938 * This function must match exactly one call to "screen_load()".
2942 /* Hack -- Flush messages */
2945 /* Save the screen (if legal) */
2946 if (screen_depth++ == 0) Term_save();
2948 /* Increase "icky" depth */
2949 current_world_ptr->character_icky++;
2954 * Load the screen, and decrease the "icky" depth.
2956 * This function must match exactly one call to "screen_save()".
2960 /* Hack -- Flush messages */
2963 /* Load the screen (if legal) */
2964 if (--screen_depth == 0) Term_load();
2966 /* Decrease "icky" depth */
2967 current_world_ptr->character_icky--;
2972 * Display a formatted message, using "vstrnfmt()" and "msg_print()".
2974 void msg_format(concptr fmt, ...)
2980 /* Begin the Varargs Stuff */
2983 /* Format the args, save the length */
2984 (void)vstrnfmt(buf, 1024, fmt, vp);
2986 /* End the Varargs Stuff */
2994 * Display a formatted message, using "vstrnfmt()" and "msg_print()".
2996 void msg_format_wizard(int cheat_type, concptr fmt, ...)
2998 if (!cheat_room && cheat_type == CHEAT_DUNGEON) return;
2999 if (!cheat_peek && cheat_type == CHEAT_OBJECT) return;
3000 if (!cheat_hear && cheat_type == CHEAT_MONSTER) return;
3001 if (!cheat_xtra && cheat_type == CHEAT_MISC) return;
3006 /* Begin the Varargs Stuff */
3009 /* Format the args, save the length */
3010 (void)vstrnfmt(buf, 1024, fmt, vp);
3012 /* End the Varargs Stuff */
3016 msg_print_wizard(cheat_type, buf);
3021 * Display a string on the screen using an attribute.
3023 * At the given location, using the given attribute, if allowed,
3024 * add the given string. Do not clear the line.
3026 void c_put_str(TERM_COLOR attr, concptr str, TERM_LEN row, TERM_LEN col)
3028 /* Position cursor, Dump the attr/text */
3029 Term_putstr(col, row, -1, attr, str);
3033 * As above, but in "white"
3035 void put_str(concptr str, TERM_LEN row, TERM_LEN col)
3038 Term_putstr(col, row, -1, TERM_WHITE, str);
3044 * Display a string on the screen using an attribute, and clear
3045 * to the end of the line.
3047 void c_prt(TERM_COLOR attr, concptr str, TERM_LEN row, TERM_LEN col)
3049 /* Clear line, position cursor */
3050 Term_erase(col, row, 255);
3052 /* Dump the attr/text */
3053 Term_addstr(-1, attr, str);
3057 * As above, but in "white"
3059 void prt(concptr str, TERM_LEN row, TERM_LEN col)
3062 c_prt(TERM_WHITE, str, row, col);
3069 * Print some (colored) text to the screen at the current cursor position,
3070 * automatically "wrapping" existing text (at spaces) when necessary to
3071 * avoid placing any text into the last column, and clearing every line
3072 * before placing any text in that line. Also, allow "newline" to force
3073 * a "wrap" to the next line. Advance the cursor as needed so sequential
3074 * calls to this function will work correctly.
3076 * Once this function has been called, the cursor should not be moved
3077 * until all the related "c_roff()" calls to the window are complete.
3079 * This function will correctly handle any width up to the maximum legal
3080 * value of 256, though it works best for a standard 80 character width.
3082 void c_roff(TERM_COLOR a, concptr str)
3090 /* Obtain the size */
3091 (void)Term_get_size(&w, &h);
3093 /* Obtain the cursor */
3094 (void)Term_locate(&x, &y);
3096 /* Hack -- No more space */
3097 if (y == h - 1 && x > w - 3) return;
3099 /* Process the string */
3100 for (s = str; *s; s++)
3105 int k_flag = iskanji(*s);
3117 /* Clear line, move cursor */
3118 Term_erase(x, y, 255);
3123 /* Clean up the char */
3125 ch = ((k_flag || isprint(*s)) ? *s : ' ');
3127 ch = (isprint(*s) ? *s : ' ');
3131 /* Wrap words as needed */
3133 if ((x >= ((k_flag) ? w - 2 : w - 1)) && (ch != ' '))
3135 if ((x >= w - 1) && (ch != ' '))
3152 /* Scan existing text */
3153 for (i = w - 2; i >= 0; i--)
3155 /* Grab existing attr/char */
3156 Term_what(i, y, &av[i], &cv[i]);
3158 /* Break on space */
3159 if (cv[i] == ' ') break;
3161 /* Track current word */
3164 if (cv[i] == '(') break;
3173 /* 文頭が「。」「、」等になるときは、その1つ前の語で改行 */
3174 if (strncmp(s, "。", 2) == 0 || strncmp(s, "、", 2) == 0)
3176 Term_what(x, y, &av[x], &cv[x]);
3177 Term_what(x - 1, y, &av[x - 1], &cv[x - 1]);
3178 Term_what(x - 2, y, &av[x - 2], &cv[x - 2]);
3189 Term_erase(n, y, 255);
3198 /* Clear line, move cursor */
3199 Term_erase(x, y, 255);
3201 /* Wrap the word (if any) */
3202 for (i = n; i < w - 1; i++)
3205 if (cv[i] == '\0') break;
3208 Term_addch(av[i], cv[i]);
3210 /* Advance (no wrap) */
3217 Term_addch((byte)(a | 0x10), ch);
3229 Term_addch((byte)(a | 0x20), ch);
3238 * As above, but in "white"
3240 void roff(concptr str)
3243 c_roff(TERM_WHITE, str);
3250 * Clear part of the screen
3252 void clear_from(int row)
3256 /* Erase requested rows */
3257 for (y = row; y < Term->hgt; y++)
3259 /* Erase part of the screen */
3260 Term_erase(0, y, 255);
3268 * Get some string input at the cursor location.
3269 * Assume the buffer is initialized to a default string.
3271 * The default buffer is in Overwrite mode and displayed in yellow at
3272 * first. Normal chars clear the yellow text and append the char in
3275 * LEFT (^B) and RIGHT (^F) movement keys move the cursor position.
3276 * If the text is still displayed in yellow (Overwite mode), it will
3277 * turns into white (Insert mode) when cursor moves.
3279 * DELETE (^D) deletes a char at the cursor position.
3280 * BACKSPACE (^H) deletes a char at the left of cursor position.
3281 * ESCAPE clears the buffer and the window and returns FALSE.
3282 * RETURN accepts the current buffer contents and returns TRUE.
3284 bool askfor_aux(char *buf, int len, bool numpad_cursor)
3291 * TERM_YELLOW : Overwrite mode
3292 * TERM_WHITE : Insert mode
3294 byte color = TERM_YELLOW;
3296 /* Locate the cursor position */
3297 Term_locate(&x, &y);
3299 /* Paranoia -- check len */
3300 if (len < 1) len = 1;
3302 /* Paranoia -- check column */
3303 if ((x < 0) || (x >= 80)) x = 0;
3305 /* Restrict the length */
3306 if (x + len > 80) len = 80 - x;
3308 /* Paranoia -- Clip the default entry */
3317 /* Display the string */
3318 Term_erase(x, y, len);
3319 Term_putstr(x, y, -1, color, buf);
3322 Term_gotoxy(x + pos, y);
3324 /* Get a special key code */
3325 skey = inkey_special(numpad_cursor);
3327 /* Analyze the key */
3335 /* Now on insert mode */
3338 /* No move at beginning of line */
3339 if (0 == pos) break;
3343 int next_pos = i + 1;
3346 if (iskanji(buf[i])) next_pos++;
3349 /* Is there the cursor at next position? */
3350 if (next_pos >= pos) break;
3356 /* Get previous position */
3364 /* Now on insert mode */
3367 /* No move at end of line */
3368 if ('\0' == buf[pos]) break;
3372 if (iskanji(buf[pos])) pos += 2;
3395 /* Now on insert mode */
3398 /* No move at beginning of line */
3399 if (0 == pos) break;
3403 int next_pos = i + 1;
3406 if (iskanji(buf[i])) next_pos++;
3409 /* Is there the cursor at next position? */
3410 if (next_pos >= pos) break;
3416 /* Get previous position */
3419 /* Fall through to 'Delete key' */
3428 /* Now on insert mode */
3431 /* No move at end of line */
3432 if ('\0' == buf[pos]) break;
3434 /* Position of next character */
3438 /* Next character is one more byte away */
3439 if (iskanji(buf[pos])) src++;
3444 /* Move characters at src to dst */
3445 while ('\0' != (buf[dst++] = buf[src++]))
3453 /* Insert a character */
3458 /* Ignore special keys */
3459 if (skey & SKEY_MASK) break;
3461 /* Get a character code */
3464 if (color == TERM_YELLOW)
3466 /* Overwrite default string */
3469 /* Go to insert mode */
3473 /* Save right part of string */
3474 strcpy(tmp, buf + pos);
3480 /* Bypass macro processing */
3498 if (pos < len && (isprint(c) || iskana(c)))
3500 if (pos < len && isprint(c))
3514 /* Write back the left part of string */
3515 my_strcat(buf, tmp, len + 1);
3522 } /* while (TRUE) */
3527 * Get some string input at the cursor location.
3529 * Allow to use numpad keys as cursor keys.
3531 bool askfor(char *buf, int len)
3533 return askfor_aux(buf, len, TRUE);
3538 * Get a string from the user
3540 * The "prompt" should take the form "Prompt: "
3542 * Note that the initial contents of the string is used as
3543 * the default response, so be sure to "clear" it if needed.
3545 * We clear the input, and return FALSE, on "ESCAPE".
3547 bool get_string(concptr prompt, char *buf, int len)
3552 /* Display prompt */
3555 /* Ask the user for a string */
3556 res = askfor(buf, len);
3565 * Verify something with the user
3567 * The "prompt" should take the form "Query? "
3569 * Note that "[y/n]" is appended to the prompt.
3571 bool get_check(concptr prompt)
3573 return get_check_strict(prompt, 0);
3577 * Verify something with the user strictly
3579 * mode & CHECK_OKAY_CANCEL : force user to answer 'O'kay or 'C'ancel
3580 * mode & CHECK_NO_ESCAPE : don't allow ESCAPE key
3581 * mode & CHECK_NO_HISTORY : no message_add
3582 * mode & CHECK_DEFAULT_Y : accept any key as y, except n and Esc.
3584 bool get_check_strict(concptr prompt, BIT_FLAGS mode)
3592 p_ptr->window |= PW_MESSAGE;
3593 handle_stuff(p_ptr);
3599 if (!rogue_like_commands)
3600 mode &= ~CHECK_OKAY_CANCEL;
3602 /* Hack -- Build a "useful" prompt */
3603 if (mode & CHECK_OKAY_CANCEL)
3605 my_strcpy(buf, prompt, sizeof(buf) - 15);
3606 strcat(buf, "[(O)k/(C)ancel]");
3608 else if (mode & CHECK_DEFAULT_Y)
3610 my_strcpy(buf, prompt, sizeof(buf) - 5);
3611 strcat(buf, "[Y/n]");
3615 my_strcpy(buf, prompt, sizeof(buf) - 5);
3616 strcat(buf, "[y/n]");
3622 if (!(mode & CHECK_NO_HISTORY) && p_ptr->playing)
3624 /* HACK : Add the line to message buffer */
3626 p_ptr->window |= (PW_MESSAGE);
3627 handle_stuff(p_ptr);
3630 /* Get an acceptable answer */
3635 if (!(mode & CHECK_NO_ESCAPE))
3644 if (mode & CHECK_OKAY_CANCEL)
3646 if (i == 'o' || i == 'O')
3651 else if (i == 'c' || i == 'C')
3659 if (i == 'y' || i == 'Y')
3664 else if (i == 'n' || i == 'N')
3671 if (mode & CHECK_DEFAULT_Y)
3680 /* Erase the prompt */
3683 /* Return the flag */
3689 * Prompts for a keypress
3691 * The "prompt" should take the form "Command: "
3693 * Returns TRUE unless the character is "Escape"
3695 bool get_com(concptr prompt, char *command, bool z_escape)
3699 /* Display a prompt */
3703 if (get_com_no_macros)
3704 *command = (char)inkey_special(FALSE);
3708 /* Clear the prompt */
3711 /* Handle "cancel" */
3712 if (*command == ESCAPE) return FALSE;
3713 if (z_escape && ((*command == 'z') || (*command == 'Z'))) return FALSE;
3721 * Request a "quantity" from the user
3723 * Hack -- allow "command_arg" to specify a quantity
3725 QUANTITY get_quantity(concptr prompt, QUANTITY max)
3734 /* Use "command_arg" */
3737 /* Extract a number */
3740 /* Clear "command_arg" */
3743 /* Enforce the maximum */
3744 if (amt > max) amt = max;
3750 /* Get the item index */
3751 result = repeat_pull(&code);
3752 amt = (QUANTITY)code;
3753 if ((max != 1) && result)
3755 /* Enforce the maximum */
3756 if (amt > max) amt = max;
3758 /* Enforce the minimum */
3759 if (amt < 0) amt = 0;
3765 /* Build a prompt if needed */
3768 sprintf(tmp, _("いくつですか (1-%d): ", "Quantity (1-%d): "), max);
3770 /* Use that prompt */
3775 /* Display prompt */
3778 /* Default to one */
3781 /* Build the default */
3782 sprintf(buf, "%d", amt);
3785 * Ask for a quantity
3786 * Don't allow to use numpad as cursor key.
3788 res = askfor_aux(buf, 6, FALSE);
3796 /* Extract a number */
3797 amt = (COMMAND_CODE)atoi(buf);
3799 /* A letter means "all" */
3800 if (isalpha(buf[0])) amt = max;
3802 /* Enforce the maximum */
3803 if (amt > max) amt = max;
3805 /* Enforce the minimum */
3806 if (amt < 0) amt = 0;
3808 if (amt) repeat_push((COMMAND_CODE)amt);
3810 /* Return the result */
3816 * Pause for user response
3818 void pause_line(int row)
3821 put_str(_("[ 何かキーを押して下さい ]", "[Press any key to continue]"), row, _(26, 23));
3829 * Hack -- special buffer to hold the action of the current keymap
3831 static char request_command_buffer[256];
3843 menu_naiyou menu_info[10][10] =
3846 {"魔法/特殊能力", 1, FALSE},
3848 {"道具(使用)", 3, FALSE},
3849 {"道具(その他)", 4, FALSE},
3859 {"使う(m)", 'm', TRUE},
3860 {"調べる(b/P)", 'b', TRUE},
3861 {"覚える(G)", 'G', TRUE},
3862 {"特殊能力を使う(U/O)", 'U', TRUE},
3872 {"休息する(R)", 'R', TRUE},
3873 {"トラップ解除(D)", 'D', TRUE},
3874 {"探す(s)", 's', TRUE},
3875 {"周りを調べる(l/x)", 'l', TRUE},
3876 {"ターゲット指定(*)", '*', TRUE},
3877 {"穴を掘る(T/^t)", 'T', TRUE},
3878 {"階段を上る(<)", '<', TRUE},
3879 {"階段を下りる(>)", '>', TRUE},
3880 {"ペットに命令する(p)", 'p', TRUE},
3881 {"探索モードのON/OFF(S/#)", 'S', TRUE}
3885 {"読む(r)", 'r', TRUE},
3886 {"飲む(q)", 'q', TRUE},
3887 {"杖を使う(u/Z)", 'u', TRUE},
3888 {"魔法棒で狙う(a/z)", 'a', TRUE},
3889 {"ロッドを振る(z/a)", 'z', TRUE},
3890 {"始動する(A)", 'A', TRUE},
3891 {"食べる(E)", 'E', TRUE},
3892 {"飛び道具で撃つ(f/t)", 'f', TRUE},
3893 {"投げる(v)", 'v', TRUE},
3898 {"拾う(g)", 'g', TRUE},
3899 {"落とす(d)", 'd', TRUE},
3900 {"壊す(k/^d)", 'k', TRUE},
3901 {"銘を刻む({)", '{', TRUE},
3902 {"銘を消す(})", '}', TRUE},
3903 {"調査(I)", 'I', TRUE},
3904 {"アイテム一覧(i)", 'i', TRUE},
3911 {"装備する(w)", 'w', TRUE},
3912 {"装備を外す(t/T)", 't', TRUE},
3913 {"燃料を補給(F)", 'F', TRUE},
3914 {"装備一覧(e)", 'e', TRUE},
3924 {"開ける(o)", 'o', TRUE},
3925 {"閉じる(c)", 'c', TRUE},
3926 {"体当たりする(B/f)", 'B', TRUE},
3927 {"くさびを打つ(j/S)", 'j', TRUE},
3937 {"ダンジョンの全体図(M)", 'M', TRUE},
3938 {"位置を確認(L/W)", 'L', TRUE},
3939 {"階の雰囲気(^f)", KTRL('F'), TRUE},
3940 {"ステータス(C)", 'C', TRUE},
3941 {"文字の説明(/)", '/', TRUE},
3942 {"メッセージ履歴(^p)", KTRL('P'), TRUE},
3943 {"現在の時刻(^t/')", KTRL('T'), TRUE},
3944 {"現在の知識(~)", '~', TRUE},
3945 {"プレイ記録(|)", '|', TRUE},
3950 {"オプション(=)", '=', TRUE},
3951 {"マクロ(@)", '@', TRUE},
3952 {"画面表示(%)", '%', TRUE},
3953 {"カラー(&)", '&', TRUE},
3954 {"設定変更コマンド(\")", '\"', TRUE},
3955 {"自動拾いをロード($)", '$', TRUE},
3956 {"システム(!)", '!', TRUE},
3963 {"セーブ&中断(^x)", KTRL('X'), TRUE},
3964 {"セーブ(^s)", KTRL('S'), TRUE},
3965 {"ヘルプ(?)", '?', TRUE},
3966 {"再描画(^r)", KTRL('R'), TRUE},
3967 {"メモ(:)", ':', TRUE},
3968 {"記念撮影())", ')', TRUE},
3969 {"記念撮影の表示(()", '(', TRUE},
3970 {"バージョン情報(V)", 'V', TRUE},
3971 {"引退する(Q)", 'Q', TRUE},
3976 menu_naiyou menu_info[10][10] =
3979 {"Magic/Special", 1, FALSE},
3980 {"Action", 2, FALSE},
3981 {"Items(use)", 3, FALSE},
3982 {"Items(other)", 4, FALSE},
3983 {"Equip", 5, FALSE},
3984 {"Door/Box", 6, FALSE},
3985 {"Informations", 7, FALSE},
3986 {"Options", 8, FALSE},
3987 {"Other commands", 9, FALSE},
3992 {"Use(m)", 'm', TRUE},
3993 {"See tips(b/P)", 'b', TRUE},
3994 {"Study(G)", 'G', TRUE},
3995 {"Special abilities(U/O)", 'U', TRUE},
4005 {"Rest(R)", 'R', TRUE},
4006 {"Disarm a trap(D)", 'D', TRUE},
4007 {"Search(s)", 's', TRUE},
4008 {"Look(l/x)", 'l', TRUE},
4009 {"Target(*)", '*', TRUE},
4010 {"Dig(T/^t)", 'T', TRUE},
4011 {"Go up stairs(<)", '<', TRUE},
4012 {"Go down stairs(>)", '>', TRUE},
4013 {"Command pets(p)", 'p', TRUE},
4014 {"Search mode ON/OFF(S/#)", 'S', TRUE}
4018 {"Read a scroll(r)", 'r', TRUE},
4019 {"Drink a potion(q)", 'q', TRUE},
4020 {"Use a staff(u/Z)", 'u', TRUE},
4021 {"Aim a wand(a/z)", 'a', TRUE},
4022 {"Zap a rod(z/a)", 'z', TRUE},
4023 {"Activate an equipment(A)", 'A', TRUE},
4024 {"Eat(E)", 'E', TRUE},
4025 {"Fire missile weapon(f/t)", 'f', TRUE},
4026 {"Throw an item(v)", 'v', TRUE},
4031 {"Get items(g)", 'g', TRUE},
4032 {"Drop an item(d)", 'd', TRUE},
4033 {"Destroy an item(k/^d)", 'k', TRUE},
4034 {"Inscribe an item({)", '{', TRUE},
4035 {"Uninscribe an item(})", '}', TRUE},
4036 {"Info about an item(I)", 'I', TRUE},
4037 {"Inventory list(i)", 'i', TRUE},
4044 {"Wear(w)", 'w', TRUE},
4045 {"Take off(t/T)", 't', TRUE},
4046 {"Refuel(F)", 'F', TRUE},
4047 {"Equipment list(e)", 'e', TRUE},
4057 {"Open(o)", 'o', TRUE},
4058 {"Close(c)", 'c', TRUE},
4059 {"Bash a door(B/f)", 'B', TRUE},
4060 {"Jam a door(j/S)", 'j', TRUE},
4070 {"Full map(M)", 'M', TRUE},
4071 {"Map(L/W)", 'L', TRUE},
4072 {"Level feeling(^f)", KTRL('F'), TRUE},
4073 {"Character status(C)", 'C', TRUE},
4074 {"Identify symbol(/)", '/', TRUE},
4075 {"Show prev messages(^p)", KTRL('P'), TRUE},
4076 {"Current time(^t/')", KTRL('T'), TRUE},
4077 {"Various information(~)", '~', TRUE},
4078 {"Play record menu(|)", '|', TRUE},
4083 {"Set options(=)", '=', TRUE},
4084 {"Interact with macros(@)", '@', TRUE},
4085 {"Interact w/ visuals(%)", '%', TRUE},
4086 {"Interact with colors(&)", '&', TRUE},
4087 {"Enter a user pref(\")", '\"', TRUE},
4088 {"Reload auto-pick pref($)", '$', TRUE},
4096 {"Save and quit(^x)", KTRL('X'), TRUE},
4097 {"Save(^s)", KTRL('S'), TRUE},
4098 {"Help(obsoleted)(?)", '?', TRUE},
4099 {"Redraw(^r)", KTRL('R'), TRUE},
4100 {"Take note(:)", ':', TRUE},
4101 {"Dump screen dump(()", ')', TRUE},
4102 {"Load screen dump())", '(', TRUE},
4103 {"Version info(V)", 'V', TRUE},
4104 {"Quit(Q)", 'Q', TRUE},
4117 } special_menu_naiyou;
4119 #define MENU_CLASS 1
4123 special_menu_naiyou special_menu_info[] =
4125 {"超能力/特殊能力", 0, 0, MENU_CLASS, CLASS_MINDCRAFTER},
4126 {"ものまね/特殊能力", 0, 0, MENU_CLASS, CLASS_IMITATOR},
4127 {"歌/特殊能力", 0, 0, MENU_CLASS, CLASS_BARD},
4128 {"必殺技/特殊能力", 0, 0, MENU_CLASS, CLASS_SAMURAI},
4129 {"練気術/魔法/特殊能力", 0, 0, MENU_CLASS, CLASS_FORCETRAINER},
4130 {"技/特殊能力", 0, 0, MENU_CLASS, CLASS_BERSERKER},
4131 {"技術/特殊能力", 0, 0, MENU_CLASS, CLASS_SMITH},
4132 {"鏡魔法/特殊能力", 0, 0, MENU_CLASS, CLASS_MIRROR_MASTER},
4133 {"忍術/特殊能力", 0, 0, MENU_CLASS, CLASS_NINJA},
4134 {"広域マップ(<)", 2, 6, MENU_WILD, FALSE},
4135 {"通常マップ(>)", 2, 7, MENU_WILD, TRUE},
4139 special_menu_naiyou special_menu_info[] =
4141 {"MindCraft/Special", 0, 0, MENU_CLASS, CLASS_MINDCRAFTER},
4142 {"Imitation/Special", 0, 0, MENU_CLASS, CLASS_IMITATOR},
4143 {"Song/Special", 0, 0, MENU_CLASS, CLASS_BARD},
4144 {"Technique/Special", 0, 0, MENU_CLASS, CLASS_SAMURAI},
4145 {"Mind/Magic/Special", 0, 0, MENU_CLASS, CLASS_FORCETRAINER},
4146 {"BrutalPower/Special", 0, 0, MENU_CLASS, CLASS_BERSERKER},
4147 {"Technique/Special", 0, 0, MENU_CLASS, CLASS_SMITH},
4148 {"MirrorMagic/Special", 0, 0, MENU_CLASS, CLASS_MIRROR_MASTER},
4149 {"Ninjutsu/Special", 0, 0, MENU_CLASS, CLASS_NINJA},
4150 {"Enter global map(<)", 2, 6, MENU_WILD, FALSE},
4151 {"Enter local map(>)", 2, 7, MENU_WILD, TRUE},
4156 static char inkey_from_menu(player_type *player_ptr)
4160 int num = 0, max_num, old_num = 0;
4164 if (player_ptr->y - panel_row_min > 10) basey = 2;
4168 /* Clear top line */
4173 floor_type* floor_ptr = player_ptr->current_floor_ptr;
4179 if (!menu) old_num = num;
4180 put_str("+----------------------------------------------------+", basey, basex);
4181 put_str("| |", basey + 1, basex);
4182 put_str("| |", basey + 2, basex);
4183 put_str("| |", basey + 3, basex);
4184 put_str("| |", basey + 4, basex);
4185 put_str("| |", basey + 5, basex);
4186 put_str("+----------------------------------------------------+", basey + 6, basex);
4188 for (i = 0; i < 10; i++)
4191 if (!menu_info[menu][i].cmd) break;
4192 menu_name = menu_info[menu][i].name;
4193 for (hoge = 0; ; hoge++)
4195 if (!special_menu_info[hoge].name[0]) break;
4196 if ((menu != special_menu_info[hoge].window) || (i != special_menu_info[hoge].number)) continue;
4197 switch (special_menu_info[hoge].jouken)
4200 if (player_ptr->pclass == special_menu_info[hoge].jouken_naiyou) menu_name = special_menu_info[hoge].name;
4203 if (!floor_ptr->dun_level && !floor_ptr->inside_arena && !floor_ptr->inside_quest)
4205 if ((byte)player_ptr->wild_mode == special_menu_info[hoge].jouken_naiyou) menu_name = special_menu_info[hoge].name;
4212 put_str(menu_name, basey + 1 + i / 2, basex + 4 + (i % 2) * 24);
4215 kisuu = max_num % 2;
4216 put_str(_("》", "> "), basey + 1 + num / 2, basex + 2 + (num % 2) * 24);
4218 /* Place the cursor on the player */
4219 move_cursor_relative(player_ptr->y, player_ptr->x);
4222 if ((sub_cmd == ' ') || (sub_cmd == 'x') || (sub_cmd == 'X') || (sub_cmd == '\r') || (sub_cmd == '\n'))
4224 if (menu_info[menu][num].fin)
4226 cmd = menu_info[menu][num].cmd;
4232 menu = menu_info[menu][num].cmd;
4238 else if ((sub_cmd == ESCAPE) || (sub_cmd == 'z') || (sub_cmd == 'Z') || (sub_cmd == '0'))
4255 else if ((sub_cmd == '2') || (sub_cmd == 'j') || (sub_cmd == 'J'))
4260 num = (num + 2) % (max_num - 1);
4262 num = (num + 2) % (max_num + 1);
4264 else num = (num + 2) % max_num;
4266 else if ((sub_cmd == '8') || (sub_cmd == 'k') || (sub_cmd == 'K'))
4271 num = (num + max_num - 3) % (max_num - 1);
4273 num = (num + max_num - 1) % (max_num + 1);
4275 else num = (num + max_num - 2) % max_num;
4277 else if ((sub_cmd == '4') || (sub_cmd == '6') || (sub_cmd == 'h') || (sub_cmd == 'H') || (sub_cmd == 'l') || (sub_cmd == 'L'))
4279 if ((num % 2) || (num == max_num - 1))
4283 else if (num < max_num - 1)
4291 if (!inkey_next) inkey_next = "";
4297 * Request a command from the user.
4299 * Sets player_ptr->command_cmd, player_ptr->command_dir, player_ptr->command_rep,
4300 * player_ptr->command_arg. May modify player_ptr->command_new.
4302 * Note that "caret" ("^") is treated specially, and is used to
4303 * allow manual input of control characters. This can be used
4304 * on many machines to request repeated tunneling (Ctrl-H) and
4305 * on the Macintosh to request "Control-Caret".
4307 * Note that "backslash" is treated specially, and is used to bypass any
4308 * keymap entry for the following character. This is useful for macros.
4310 * Note that this command is used both in the dungeon and in
4311 * stores, and must be careful to work in both situations.
4313 * Note that "player_ptr->command_new" may not work any more.
4315 void request_command(player_type *player_ptr, int shopping)
4328 if (rogue_like_commands)
4330 mode = KEYMAP_MODE_ROGUE;
4336 mode = KEYMAP_MODE_ORIG;
4340 /* No command yet */
4343 /* No "argument" yet */
4346 /* No "direction" yet */
4355 /* Hack -- auto-commands */
4360 /* Use auto-command */
4367 /* Get a keypress in "command" mode */
4370 /* Hack -- no flush needed */
4374 /* Activate "command mode" */
4379 if (!shopping && command_menu && ((cmd == '\r') || (cmd == '\n') || (cmd == 'x') || (cmd == 'X'))
4380 && !keymap_act[mode][(byte)(cmd)])
4381 cmd = inkey_from_menu(player_ptr);
4384 /* Clear top line */
4391 COMMAND_ARG old_arg = command_arg;
4396 /* Begin the input */
4397 prt(_("回数: ", "Count: "), 0, 0);
4399 /* Get a command count */
4402 /* Get a new keypress */
4405 /* Simple editing (delete or backspace) */
4406 if ((cmd == 0x7F) || (cmd == KTRL('H')))
4408 /* Delete a digit */
4409 command_arg = command_arg / 10;
4411 /* Show current count */
4412 prt(format(_("回数: %d", "Count: %d"), command_arg), 0, 0);
4415 /* Actual numeric data */
4416 else if (cmd >= '0' && cmd <= '9')
4418 /* Stop count at 9999 */
4419 if (command_arg >= 1000)
4428 /* Increase count */
4431 /* Incorporate that digit */
4432 command_arg = command_arg * 10 + D2I(cmd);
4435 /* Show current count */
4436 prt(format(_("回数: %d", "Count: %d"), command_arg), 0, 0);
4439 /* Exit on "unusable" input */
4446 /* Hack -- Handle "zero" */
4447 if (command_arg == 0)
4452 /* Show current count */
4453 prt(format(_("回数: %d", "Count: %d"), command_arg), 0, 0);
4456 /* Hack -- Handle "old_arg" */
4459 /* Restore old_arg */
4460 command_arg = old_arg;
4462 /* Show current count */
4463 prt(format(_("回数: %d", "Count: %d"), command_arg), 0, 0);
4466 /* Hack -- white-space means "enter command now" */
4467 if ((cmd == ' ') || (cmd == '\n') || (cmd == '\r'))
4469 /* Get a real command */
4470 if (!get_com(_("コマンド: ", "Command: "), (char *)&cmd, FALSE))
4480 /* Allow "keymaps" to be bypassed */
4483 /* Get a real command */
4484 (void)get_com(_("コマンド: ", "Command: "), (char *)&cmd, FALSE);
4486 /* Hack -- bypass keymaps */
4487 if (!inkey_next) inkey_next = "";
4491 /* Allow "control chars" to be entered */
4494 /* Get a new command and controlify it */
4495 if (get_com(_("CTRL: ", "Control: "), (char *)&cmd, FALSE)) cmd = KTRL(cmd);
4499 /* Look up applicable keymap */
4500 act = keymap_act[mode][(byte)(cmd)];
4502 /* Apply keymap if not inside a keymap already */
4503 if (act && !inkey_next)
4505 /* Install the keymap (limited buffer size) */
4506 (void)strnfmt(request_command_buffer, 256, "%s", act);
4508 /* Start using the buffer */
4509 inkey_next = request_command_buffer;
4517 command_cmd = (byte)cmd;
4522 /* Hack -- Auto-repeat certain commands */
4523 if (always_repeat && (command_arg <= 0))
4525 /* Hack -- auto repeat certain commands */
4526 if (my_strchr("TBDoc+", (char)command_cmd))
4528 /* Repeat 99 times */
4537 switch (command_cmd)
4539 /* Command "p" -> "purchase" (get) */
4540 case 'p': command_cmd = 'g'; break;
4542 /* Command "m" -> "purchase" (get) */
4543 case 'm': command_cmd = 'g'; break;
4545 /* Command "s" -> "sell" (drop) */
4546 case 's': command_cmd = 'd'; break;
4551 for (i = 0; i < 256; i++)
4554 if ((s = keymap_act[mode][i]) != NULL)
4556 if (*s == command_cmd && *(s + 1) == 0)
4564 caretcmd = command_cmd;
4567 /* Hack -- Scan equipment */
4568 for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
4572 object_type *o_ptr = &player_ptr->inventory_list[i];
4573 if (!o_ptr->k_idx) continue;
4575 /* No inscription */
4576 if (!o_ptr->inscription) continue;
4578 /* Obtain the inscription */
4579 s = quark_str(o_ptr->inscription);
4582 s = my_strchr(s, '^');
4584 /* Process preventions */
4587 /* Check the "restriction" character */
4589 if ((s[1] == caretcmd) || (s[1] == '*'))
4591 if ((s[1] == command_cmd) || (s[1] == '*'))
4595 /* Hack -- Verify command */
4596 if (!get_check(_("本当ですか? ", "Are you sure? ")))
4598 /* Hack -- Use space */
4603 /* Find another '^' */
4604 s = my_strchr(s + 1, '^');
4609 /* Hack -- erase the message line. */
4616 * Check a char for "vowel-hood"
4618 bool is_a_vowel(int ch)
4641 * Called from cmd4.c and a few other places. Just extracts
4642 * a direction from the keymap for ch (the last direction,
4643 * in fact) byte or char here? I'm thinking that keymaps should
4644 * generally only apply to single keys, which makes it no more
4645 * than 128, so a char should suffice... but keymap_act is 256...
4647 int get_keymap_dir(char ch)
4651 /* Already a direction? */
4662 if (rogue_like_commands)
4664 mode = KEYMAP_MODE_ROGUE;
4670 mode = KEYMAP_MODE_ORIG;
4673 /* Extract the action (if any) */
4674 act = keymap_act[mode][(byte)(ch)];
4679 /* Convert to a direction */
4680 for (s = act; *s; ++s)
4682 /* Use any digits in keymap */
4683 if (isdigit(*s)) d = D2I(*s);
4689 /* Return direction */
4694 #define REPEAT_MAX 20
4696 /* Number of chars saved */
4697 static int repeat__cnt = 0;
4700 static int repeat__idx = 0;
4703 static COMMAND_CODE repeat__key[REPEAT_MAX];
4706 void repeat_push(COMMAND_CODE what)
4709 if (repeat__cnt == REPEAT_MAX) return;
4711 /* Push the "stuff" */
4712 repeat__key[repeat__cnt++] = what;
4714 /* Prevents us from pulling keys */
4719 bool repeat_pull(COMMAND_CODE *what)
4721 /* All out of keys */
4722 if (repeat__idx == repeat__cnt) return FALSE;
4724 /* Grab the next key, advance */
4725 *what = repeat__key[repeat__idx++];
4731 void repeat_check(void)
4735 /* Ignore some commands */
4736 if (command_cmd == ESCAPE) return;
4737 if (command_cmd == ' ') return;
4738 if (command_cmd == '\r') return;
4739 if (command_cmd == '\n') return;
4741 /* Repeat Last Command */
4742 if (command_cmd == 'n')
4747 /* Get the command */
4748 if (repeat_pull(&what))
4750 /* Save the command */
4755 /* Start saving new command */
4764 /* Save this command */
4771 * Array size for which InsertionSort
4772 * is used instead of QuickSort
4778 * Exchange two sort-entries
4779 * (should probably be coded inline
4780 * for speed increase)
4782 static void swap(tag_type *a, tag_type *b)
4793 * Insertion-Sort algorithm
4794 * (used by the Quicksort algorithm)
4796 static void InsertionSort(tag_type elements[], int number)
4802 for (P = 1; P < number; P++)
4805 for (j = P; (j > 0) && (elements[j - 1].tag > tmp.tag); j--)
4806 elements[j] = elements[j - 1];
4813 * Helper function for Quicksort
4815 static tag_type median3(tag_type elements[], int left, int right)
4817 int center = (left + right) / 2;
4819 if (elements[left].tag > elements[center].tag)
4820 swap(&elements[left], &elements[center]);
4821 if (elements[left].tag > elements[right].tag)
4822 swap(&elements[left], &elements[right]);
4823 if (elements[center].tag > elements[right].tag)
4824 swap(&elements[center], &elements[right]);
4826 swap(&elements[center], &elements[right - 1]);
4827 return (elements[right - 1]);
4832 * Quicksort algorithm
4834 * The "median of three" pivot selection eliminates
4835 * the bad case of already sorted input.
4837 * We use InsertionSort for smaller sub-arrays,
4838 * because it is faster in this case.
4840 * For details see: "Data Structures and Algorithm
4841 * Analysis in C" by Mark Allen Weiss.
4843 static void quicksort(tag_type elements[], int left, int right)
4848 if (left + CUTOFF <= right)
4850 pivot = median3(elements, left, right);
4852 i = left; j = right - 1;
4856 while (elements[++i].tag < pivot.tag);
4857 while (elements[--j].tag > pivot.tag);
4860 swap(&elements[i], &elements[j]);
4866 swap(&elements[i], &elements[right - 1]);
4868 quicksort(elements, left, i - 1);
4869 quicksort(elements, i + 1, right);
4873 /* Use InsertionSort on small arrays */
4874 InsertionSort(elements + left, right - left + 1);
4880 * Frontend for the sorting algorithm
4882 * Sorts an array of tagged pointers
4883 * with <number> elements.
4885 void tag_sort(tag_type elements[], int number)
4887 quicksort(elements, 0, number - 1);
4890 /* Table of gamma values */
4891 byte gamma_table[256];
4893 /* Table of ln(x/256) * 256 for x going from 0 -> 255 */
4894 static s16b gamma_helper[256] =
4896 0,-1420,-1242,-1138,-1065,-1007,-961,-921,-887,-857,-830,-806,-783,-762,-744,-726,
4897 -710,-694,-679,-666,-652,-640,-628,-617,-606,-596,-586,-576,-567,-577,-549,-541,
4898 -532,-525,-517,-509,-502,-495,-488,-482,-475,-469,-463,-457,-451,-455,-439,-434,
4899 -429,-423,-418,-413,-408,-403,-398,-394,-389,-385,-380,-376,-371,-367,-363,-359,
4900 -355,-351,-347,-343,-339,-336,-332,-328,-325,-321,-318,-314,-311,-308,-304,-301,
4901 -298,-295,-291,-288,-285,-282,-279,-276,-273,-271,-268,-265,-262,-259,-257,-254,
4902 -251,-248,-246,-243,-241,-238,-236,-233,-231,-228,-226,-223,-221,-219,-216,-214,
4903 -212,-209,-207,-205,-203,-200,-198,-196,-194,-192,-190,-188,-186,-184,-182,-180,
4904 -178,-176,-174,-172,-170,-168,-166,-164,-162,-160,-158,-156,-155,-153,-151,-149,
4905 -147,-146,-144,-142,-140,-139,-137,-135,-134,-132,-130,-128,-127,-125,-124,-122,
4906 -120,-119,-117,-116,-114,-112,-111,-109,-108,-106,-105,-103,-102,-100,-99,-97,
4907 -96,-95,-93,-92,-90,-89,-87,-86,-85,-83,-82,-80,-79,-78,-76,-75,
4908 -74,-72,-71,-70,-68,-67,-66,-65,-63,-62,-61,-59,-58,-57,-56,-54,
4909 -53,-52,-51,-50,-48,-47,-46,-45,-44,-42,-41,-40,-39,-38,-37,-35,
4910 -34,-33,-32,-31,-30,-29,-27,-26,-25,-24,-23,-22,-21,-20,-19,-18,
4911 -17,-16,-14,-13,-12,-11,-10,-9,-8,-7,-6,-5,-4,-3,-2,-1
4916 * Build the gamma table so that floating point isn't needed.
4918 * Note gamma goes from 0->256. The old value of 100 is now 128.
4920 void build_gamma_table(int gamma)
4925 * value is the current sum.
4926 * diff is the new term to add to the series.
4930 /* Hack - convergence is bad in these cases. */
4932 gamma_table[255] = 255;
4934 for (i = 1; i < 255; i++)
4937 * Initialise the Taylor series
4939 * value and diff have been scaled by 256
4944 diff = ((long)gamma_helper[i]) * (gamma - 256);
4953 * Use the following identiy to calculate the gamma table.
4954 * exp(x) = 1 + x + x^2/2 + x^3/(2*3) + x^4/(2*3*4) +...
4956 * n is the current term number.
4958 * The gamma_helper array contains a table of
4960 * This is used because a^b = exp(b*ln(a))
4966 * Note that everything is scaled by 256 for accuracy,
4967 * plus another factor of 256 for the final result to
4968 * be from 0-255. Thus gamma_helper[] * gamma must be
4969 * divided by 256*256 each itteration, to get back to
4970 * the original power series.
4972 diff = (((diff / 256) * gamma_helper[i]) * (gamma - 256)) / (256 * n);
4976 * Store the value in the table so that the
4977 * floating point pow function isn't needed .
4979 gamma_table[i] = ((long)(value / 256) * i) / 256;
4985 * Add a series of keypresses to the "queue".
4987 * Return any errors generated by Term_keypress() in doing so, or SUCCESS
4988 * if there are none.
4990 * Catch the "out of space" error before anything is printed.
4992 * NB: The keys added here will be interpreted by any macros or keymaps.
4994 errr type_string(concptr str, uint len)
5001 /* Paranoia - no string. */
5002 if (!str) return -1;
5004 /* Hack - calculate the string length here if none given. */
5005 if (!len) len = strlen(str);
5007 /* Activate the main window, as all pastes go there. */
5008 Term_activate(term_screen);
5010 for (s = str; s < str + len; s++)
5012 /* Catch end of string */
5013 if (*s == '\0') break;
5015 err = Term_keypress(*s);
5021 /* Activate the original window. */
5029 void roff_to_buf(concptr str, int maxlen, char *tbuf, size_t bufsize)
5038 while (str[read_pt])
5041 bool kinsoku = FALSE;
5046 /* Prepare one character */
5047 ch[0] = str[read_pt];
5050 kanji = iskanji(ch[0]);
5054 ch[1] = str[read_pt + 1];
5057 if (strcmp(ch, "。") == 0 ||
5058 strcmp(ch, "、") == 0 ||
5059 strcmp(ch, "ィ") == 0 ||
5060 strcmp(ch, "ー") == 0)
5063 else if (!isprint(ch[0]))
5066 if (!isprint(ch[0]))
5070 if (line_len + ch_len > maxlen - 1 || str[read_pt] == '\n')
5074 /* return to better wrapping point. */
5075 /* Space character at the end of the line need not to be printed. */
5076 word_len = read_pt - word_punct;
5078 if (kanji && !kinsoku)
5082 if (ch[0] == ' ' || word_len >= line_len / 2)
5086 read_pt = word_punct;
5087 if (str[word_punct] == ' ')
5089 write_pt -= word_len;
5092 tbuf[write_pt++] = '\0';
5094 word_punct = read_pt;
5098 word_punct = read_pt;
5100 if (!kinsoku) word_punct = read_pt;
5103 /* Not enough buffer size */
5104 if ((size_t)(write_pt + 3) >= bufsize) break;
5106 tbuf[write_pt++] = ch[0];
5112 tbuf[write_pt++] = ch[1];
5118 tbuf[write_pt] = '\0';
5119 tbuf[write_pt + 1] = '\0';
5126 * The my_strcpy() function copies up to 'bufsize'-1 characters from 'src'
5127 * to 'buf' and NUL-terminates the result. The 'buf' and 'src' strings may
5130 * my_strcpy() returns strlen(src). This makes checking for truncation
5131 * easy. Example: if (my_strcpy(buf, src, sizeof(buf)) >= sizeof(buf)) ...;
5133 * This function should be equivalent to the strlcpy() function in BSD.
5135 size_t my_strcpy(char *buf, concptr src, size_t bufsize)
5144 /* reserve for NUL termination */
5147 /* Copy as many bytes as will fit */
5148 while (*s && (len < bufsize))
5152 if (len + 1 >= bufsize || !*(s + 1)) break;
5172 size_t len = strlen(src);
5174 if (bufsize == 0) return ret;
5177 if (len >= bufsize) len = bufsize - 1;
5179 /* Copy the string and terminate it */
5180 (void)memcpy(buf, src, len);
5183 /* Return strlen(src) */
5191 * The my_strcat() tries to append a string to an existing NUL-terminated string.
5192 * It never writes more characters into the buffer than indicated by 'bufsize' and
5193 * NUL-terminates the buffer. The 'buf' and 'src' strings may not overlap.
5195 * my_strcat() returns strlen(buf) + strlen(src). This makes checking for
5196 * truncation easy. Example:
5197 * if (my_strcat(buf, src, sizeof(buf)) >= sizeof(buf)) ...;
5199 * This function should be equivalent to the strlcat() function in BSD.
5201 size_t my_strcat(char *buf, concptr src, size_t bufsize)
5203 size_t dlen = strlen(buf);
5205 /* Is there room left in the buffer? */
5206 if (dlen < bufsize - 1)
5208 /* Append as much as possible */
5209 return (dlen + my_strcpy(buf + dlen, src, bufsize - dlen));
5213 /* Return without appending */
5214 return (dlen + strlen(src));
5220 * A copy of ANSI strstr()
5222 * my_strstr() can handle Kanji strings correctly.
5224 char *my_strstr(concptr haystack, concptr needle)
5227 int l1 = strlen(haystack);
5228 int l2 = strlen(needle);
5232 for (i = 0; i <= l1 - l2; i++)
5234 if (!strncmp(haystack + i, needle, l2))
5235 return (char *)haystack + i;
5238 if (iskanji(*(haystack + i))) i++;
5248 * A copy of ANSI strchr()
5250 * my_strchr() can handle Kanji strings correctly.
5252 char *my_strchr(concptr ptr, char ch)
5254 for (; *ptr != '\0'; ptr++)
5256 if (*ptr == ch) return (char *)ptr;
5259 if (iskanji(*ptr)) ptr++;
5268 * Convert string to lower case
5270 void str_tolower(char *str)
5272 /* Force to be lower case string */
5282 *str = (char)tolower(*str);
5288 * Get a keypress from the user.
5289 * And interpret special keys as internal code.
5291 * This function is a Mega-Hack and depend on pref-xxx.prf's.
5292 * Currently works on Linux(UNIX), Windows, and Macintosh only.
5294 int inkey_special(bool numpad_cursor)
5296 static const struct {
5299 } modifier_key_list[] = {
5300 {"shift-", SKEY_MOD_SHIFT},
5301 {"control-", SKEY_MOD_CONTROL},
5305 static const struct {
5309 } special_key_list[] = {
5310 {FALSE, "Down]", SKEY_DOWN},
5311 {FALSE, "Left]", SKEY_LEFT},
5312 {FALSE, "Right]", SKEY_RIGHT},
5313 {FALSE, "Up]", SKEY_UP},
5314 {FALSE, "Page_Up]", SKEY_PGUP},
5315 {FALSE, "Page_Down]", SKEY_PGDOWN},
5316 {FALSE, "Home]", SKEY_TOP},
5317 {FALSE, "End]", SKEY_BOTTOM},
5318 {TRUE, "KP_Down]", SKEY_DOWN},
5319 {TRUE, "KP_Left]", SKEY_LEFT},
5320 {TRUE, "KP_Right]", SKEY_RIGHT},
5321 {TRUE, "KP_Up]", SKEY_UP},
5322 {TRUE, "KP_Page_Up]", SKEY_PGUP},
5323 {TRUE, "KP_Page_Down]", SKEY_PGDOWN},
5324 {TRUE, "KP_Home]", SKEY_TOP},
5325 {TRUE, "KP_End]", SKEY_BOTTOM},
5326 {TRUE, "KP_2]", SKEY_DOWN},
5327 {TRUE, "KP_4]", SKEY_LEFT},
5328 {TRUE, "KP_6]", SKEY_RIGHT},
5329 {TRUE, "KP_8]", SKEY_UP},
5330 {TRUE, "KP_9]", SKEY_PGUP},
5331 {TRUE, "KP_3]", SKEY_PGDOWN},
5332 {TRUE, "KP_7]", SKEY_TOP},
5333 {TRUE, "KP_1]", SKEY_BOTTOM},
5337 static const struct {
5340 } gcu_special_key_list[] = {
5346 {"4~", SKEY_BOTTOM},
5348 {"6~", SKEY_PGDOWN},
5361 * Forget macro trigger ----
5362 * It's important if we are already expanding macro action
5364 inkey_macro_trigger_string[0] = '\0';
5366 /* Get a keypress */
5369 /* Examine trigger string */
5370 trig_len = strlen(inkey_macro_trigger_string);
5372 /* Already known that no special key */
5373 if (!trig_len) return (int)((unsigned char)key);
5376 * Hack -- Ignore macro defined on ASCII characters.
5378 if (trig_len == 1 && parse_macro)
5380 char c = inkey_macro_trigger_string[0];
5382 /* Cancel macro action on the queue */
5383 forget_macro_action();
5385 /* Return the originaly pressed key */
5386 return (int)((unsigned char)c);
5389 /* Convert the trigger */
5390 ascii_to_text(buf, inkey_macro_trigger_string);
5392 /* Check the prefix "\[" */
5393 if (prefix(str, "\\["))
5398 /* Examine modifier keys */
5401 for (i = 0; modifier_key_list[i].keyname; i++)
5403 if (prefix(str, modifier_key_list[i].keyname))
5405 /* Get modifier key flag */
5406 str += strlen(modifier_key_list[i].keyname);
5407 modifier |= modifier_key_list[i].keyflag;
5411 /* No more modifier key found */
5412 if (!modifier_key_list[i].keyname) break;
5415 /* numpad_as_cursorkey option force numpad keys to input numbers */
5416 if (!numpad_as_cursorkey) numpad_cursor = FALSE;
5418 /* Get a special key code */
5419 for (i = 0; special_key_list[i].keyname; i++)
5421 if ((!special_key_list[i].numpad || numpad_cursor) &&
5422 streq(str, special_key_list[i].keyname))
5424 skey = special_key_list[i].keycode;
5429 /* A special key found */
5432 /* Cancel macro action on the queue */
5433 forget_macro_action();
5435 /* Return special key code and modifier flags */
5436 return (skey | modifier);
5440 if (prefix(str, "\\e["))
5444 for (i = 0; gcu_special_key_list[i].keyname; i++)
5446 if (streq(str, gcu_special_key_list[i].keyname))
5448 return gcu_special_key_list[i].keycode;
5453 /* No special key found? */
5455 /* Don't bother with this trigger no more */
5456 inkey_macro_trigger_string[0] = '\0';
5458 /* Return normal keycode */
5459 return (int)((unsigned char)key);