3 * @brief グローバル変数定義 / Angband variables
6 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke<br>
8 * This software may be copied and distributed for educational, research,<br>
9 * and not for profit purposes provided that this copyright and statement<br>
10 * are included in all such copies. Other copyrights may also apply.<br>
17 * Hack -- Link a copyright message into the executable
19 const concptr copyright[5] =
21 "Copyright (c) 1989 James E. Wilson, Robert A. Keoneke",
23 "This software may be copied and distributed for educational, research,",
24 "and not for profit purposes provided that this copyright and statement",
25 "are included in all such copies."
28 int max_macrotrigger = 0; /*!< 現在登録中のマクロ(トリガー)の数 */
29 concptr macro_template = NULL; /*!< Angband設定ファイルのT: タグ情報から読み込んだ長いTコードを処理するために利用する文字列ポインタ */
30 concptr macro_modifier_chr; /*!< &x# で指定されるマクロトリガーに関する情報を記録する文字列ポインタ */
31 concptr macro_modifier_name[MAX_MACRO_MOD]; /*!< マクロ上で取り扱う特殊キーを文字列上で表現するためのフォーマットを記録した文字列ポインタ配列 */
32 concptr macro_trigger_name[MAX_MACRO_TRIG]; /*!< マクロのトリガーコード */
33 concptr macro_trigger_keycode[2][MAX_MACRO_TRIG]; /*!< マクロの内容 */
35 int level_up = 0; /*!< レベルアップの際に遅延してcalc_mana()関数上で上昇量を表示するかどうかの判定フラグ */
39 * 自動拾い/破壊設定のリストに関する変数 / List for auto-picker/destroyer entries
41 int max_autopick = 0; /*!< 現在登録している自動拾い/破壊設定の数 */
42 int max_max_autopick = 0; /*!< 自動拾い/破壊設定の限界数 */
43 autopick_type *autopick_list = NULL; /*!< 自動拾い/破壊設定構造体のポインタ配列 */
48 byte h_ver_major; /* Savefile version for Hengband 1.1.1 and later */
53 byte sf_extra; /* Savefile's encoding key */
55 byte z_major; /* Savefile version for Hengband */
60 * Savefile information
62 u32b sf_system; /* Operating system info */
63 u32b sf_when; /* Time when savefile created */
64 u16b sf_lives; /* Number of past "lives" with this file */
65 u16b sf_saves; /* Number of "saves" during this life */
70 bool arg_fiddle; /* Command arg -- Request fiddle mode */
71 bool arg_wizard; /* Command arg -- Request wizard mode */
72 bool arg_sound; /* Command arg -- Request special sounds */
73 bool arg_music; /* Command arg -- Request special musics */
74 byte arg_graphics; /* Command arg -- Request graphics mode */
75 bool arg_monochrome; /* Command arg -- Request monochrome mode */
76 bool arg_force_original; /* Command arg -- Request original keyset */
77 bool arg_force_roguelike; /* Command arg -- Request roguelike keyset */
78 bool arg_bigtile = FALSE; /* Command arg -- Request big tile mode */
83 bool character_generated; /* The character exists */
84 bool character_dungeon; /* The character has a dungeon */
85 bool character_loaded; /* The character was loaded from a savefile */
86 bool character_saved; /* The character was just saved to a savefile */
88 bool character_icky; /* The game is in an icky full screen mode */
89 bool character_xtra; /* The game is in an icky startup mode */
91 bool creating_savefile; /* New savefile is currently created */
93 u32b seed_flavor; /* Hack -- consistent object colors */
94 u32b seed_town; /* Hack -- consistent town layout */
96 s16b command_cmd; /* Current "Angband Command" */
98 COMMAND_ARG command_arg; /*!< 各種コマンドの汎用的な引数として扱う / Gives argument of current command */
99 COMMAND_NUM command_rep; /*!< 各種コマンドの汎用的なリピート数として扱う / Gives repetition of current command */
100 DIRECTION command_dir; /*!< 各種コマンドの汎用的な方向値処理として扱う/ Gives direction of current command */
102 s16b command_see; /* See "object1.c" */
103 s16b command_wrk; /* See "object1.c" */
105 TERM_LEN command_gap = 999; /* See "object1.c" */
107 s16b command_new; /* Command chaining from inven/equip view */
109 bool msg_flag; /* Used in msg_print() for "buffering" */
111 s16b running; /* Current counter for running, if any */
112 GAME_TURN resting; /* Current counter for resting, if any */
114 bool invoking_midnight_curse; /*!< 悪夢モード時の真夜中太古の呪い発生処理フラグ */
116 GAME_TURN turn; /*!< 画面表示上のゲーム時間基準となるターン / Current game turn */
117 GAME_TURN turn_limit; /*!< turnの最大値 / Limit of game turn */
118 GAME_TURN dungeon_turn; /*!< NASTY生成の計算に関わる内部ターン値 / Game turn in dungeon */
119 GAME_TURN dungeon_turn_limit; /*!< dungeon_turnの最大値 / Limit of game turn in dungeon */
120 GAME_TURN old_turn; /* Turn when level began */
121 GAME_TURN old_battle;
123 bool use_sound; /* The "sound" mode is enabled */
124 bool use_music; /* The "music" mode is enabled */
125 bool use_graphics; /* The "graphics" mode is enabled */
126 bool use_bigtile = FALSE;
128 s16b signal_count; /* Hack -- Count interupts */
130 bool inkey_base; /* See the "inkey()" function */
131 bool inkey_xtra; /* See the "inkey()" function */
132 bool inkey_scan; /* See the "inkey()" function */
133 bool inkey_flag; /* See the "inkey()" function */
134 bool get_com_no_macros = FALSE; /* Expand macros in "get_com" or not */
136 OBJECT_SUBTYPE_VALUE coin_type; /* Hack -- force coin type */
138 bool opening_chest; /* Hack -- prevent chest generation */
140 bool shimmer_monsters; /* Hack -- optimize multi-hued monsters */
141 bool shimmer_objects; /* Hack -- optimize multi-hued objects */
143 bool repair_monsters; /* Hack -- optimize detect monsters */
144 bool repair_objects; /* Hack -- optimize detect objects */
146 bool is_loading_now; /*!< ロード直後にcalc_bonus()時の徳変化、及びsanity_blast()による異常を抑止する */
149 s16b inven_cnt; /* Number of items in inventory */
150 s16b equip_cnt; /* Number of items in equipment */
152 OBJECT_IDX o_max = 1; /* Number of allocated objects */
153 OBJECT_IDX o_cnt = 0; /* Number of live objects */
155 MONSTER_IDX m_max = 1; /* Number of allocated monsters */
156 MONSTER_IDX m_cnt = 0; /* Number of live monsters */
158 MONSTER_IDX hack_m_idx = 0; /* Hack -- see "process_monsters()" */
159 MONSTER_IDX hack_m_idx_ii = 0;
160 bool multi_rew = FALSE;
161 char summon_kin_type; /* Hack, by Julian Lighton: summon 'relatives' */
163 int total_friends = 0;
164 s32b friend_align = 0;
166 int leaving_quest = 0;
167 bool reinit_wilderness = FALSE;
175 bool closing_flag; /* Dungeon is closing */
182 POSITION panel_row_min, panel_row_max;
183 POSITION panel_col_min, panel_col_max;
184 POSITION panel_col_prt, panel_row_prt;
188 * Targetting variables
190 MONSTER_IDX target_who;
203 * Stripped version of "player_name"
205 char player_base[32];
209 * Buffer to hold the current savefile name
210 * 'savefile' holds full path name. 'savefile_base' holds only base name.
213 char savefile_base[40];
215 POSITION_IDX lite_n; //!< Array of grids lit by player lite (see "current_floor_ptr->grid_array.c")
216 POSITION lite_y[LITE_MAX];
217 POSITION lite_x[LITE_MAX];
219 POSITION_IDX mon_lite_n; //!< Array of grids lit by player lite (see "current_floor_ptr->grid_array.c")
220 POSITION mon_lite_y[MON_LITE_MAX];
221 POSITION mon_lite_x[MON_LITE_MAX];
223 POSITION_IDX view_n; //!< Array of grids viewable to the player (see "current_floor_ptr->grid_array.c")
224 POSITION view_y[VIEW_MAX];
225 POSITION view_x[VIEW_MAX];
227 POSITION_IDX temp_n; //!< Array of grids for use by various functions (see "current_floor_ptr->grid_array.c")
228 POSITION temp_y[TEMP_MAX];
229 POSITION temp_x[TEMP_MAX];
231 POSITION_IDX redraw_n = 0; //!< Array of grids for delayed visual updating (see "current_floor_ptr->grid_array.c")
232 POSITION redraw_y[REDRAW_MAX];
233 POSITION redraw_x[REDRAW_MAX];
237 * Number of active macros.
242 * Array of macro patterns [MACRO_MAX]
247 * Array of macro actions [MACRO_MAX]
252 * Array of macro types [MACRO_MAX]
257 * Current macro action [1024]
263 * The number of quarks
265 STR_OFFSET quark__num;
268 * The pointers to the quarks [QUARK_MAX]
274 * The next "free" index to use
279 * The index of the oldest message (none yet)
284 * The next "free" offset
289 * The offset to the oldest used char (none yet)
294 * The array of offsets, by index [MESSAGE_MAX]
299 * The array of chars, by offset [MESSAGE_BUF]
303 BIT_FLAGS option_flag[8]; //!< The array of normal options
304 BIT_FLAGS option_mask[8]; //!< The array of normal options
305 BIT_FLAGS window_flag[8]; //!< The array of window options
306 BIT_FLAGS window_mask[8]; //!< The array of window options
309 * The array of window pointers
311 term *angband_term[8];
314 * Standard window names
316 const char angband_term_name[8][16] =
330 * Global table of color definitions
332 byte angband_color_table[256][4] =
334 {0x00, 0x00, 0x00, 0x00}, /* TERM_DARK */
335 {0x00, 0xFF, 0xFF, 0xFF}, /* TERM_WHITE */
336 {0x00, 0x80, 0x80, 0x80}, /* TERM_SLATE */
337 {0x00, 0xFF, 0x80, 0x00}, /* TERM_ORANGE */
338 {0x00, 0xC0, 0x00, 0x00}, /* TERM_RED */
339 {0x00, 0x00, 0x80, 0x40}, /* TERM_GREEN */
340 {0x00, 0x00, 0x00, 0xFF}, /* TERM_BLUE */
341 {0x00, 0x80, 0x40, 0x00}, /* TERM_UMBER */
342 {0x00, 0x40, 0x40, 0x40}, /* TERM_L_DARK */
343 {0x00, 0xC0, 0xC0, 0xC0}, /* TERM_L_WHITE */
344 {0x00, 0xFF, 0x00, 0xFF}, /* TERM_VIOLET */
345 {0x00, 0xFF, 0xFF, 0x00}, /* TERM_YELLOW */
346 {0x00, 0xFF, 0x00, 0x00}, /* TERM_L_RED */
347 {0x00, 0x00, 0xFF, 0x00}, /* TERM_L_GREEN */
348 {0x00, 0x00, 0xFF, 0xFF}, /* TERM_L_BLUE */
349 {0x00, 0xC0, 0x80, 0x40} /* TERM_L_UMBER */
354 * Standard sound names
356 const concptr angband_sound_name[SOUND_MAX] =
428 * Standard music names
430 const concptr angband_music_basic_name[MUSIC_BASIC_MAX] =
457 * The array of "current_floor_ptr->grid_array grids" [MAX_WID][MAX_HGT].
458 * Not completely allocated, that would be inefficient
459 * Not completely hardcoded, that would overflow memory
462 floor_type *current_floor_ptr = &floor;
465 * The array of saved floors
467 saved_floor_type saved_floors[MAX_SAVED_FLOORS];
471 * Number of floor_id used from birth
473 FLOOR_IDX max_floor_id;
477 world_type *current_world_ptr = &world;
481 * Sign for current process used in temporal files.
482 * Actually it is the start time of current process.
484 u32b saved_floor_file_sign;
488 * Maximum number of towns
493 * The towns [max_towns]
495 town_type *town_info;
499 * The player's inventory [INVEN_TOTAL]
501 object_type *inventory;
505 * The size of "alloc_kind_table" (at most max_k_idx * 4)
507 s16b alloc_kind_size;
510 * The entries in the "kind allocator table"
512 alloc_entry *alloc_kind_table;
516 * The size of "alloc_race_table" (at most max_r_idx)
518 s16b alloc_race_size;
521 * The entries in the "race allocator table"
523 alloc_entry *alloc_race_table;
527 * Specify attr/char pairs for visual special effects
528 * Be sure to use "index & 0x7F" to avoid illegal access
530 TERM_COLOR misc_to_attr[256];
531 char misc_to_char[256];
535 * Specify attr/char pairs for inventory items (by tval)
536 * Be sure to use "index & 0x7F" to avoid illegal access
538 TERM_COLOR tval_to_attr[128];
539 char tval_to_char[128];
543 * Keymaps for each "mode" associated with each keypress.
545 concptr keymap_act[KEYMAP_MODES][256];
549 /*** Player information ***/
552 * Static player info record
557 * Pointer to the player info
559 player_type *p_ptr = &p_body;
562 * Pointer to the player tables
563 * (sex, race, class, magic)
565 const player_sex *sp_ptr;
566 const player_race *rp_ptr;
567 const player_class *cp_ptr;
568 const player_seikaku *ap_ptr;
569 const player_magic *mp_ptr;
573 * The last character rolled,
574 * holded for quick start
576 birther previous_char;
580 * The vault generation arrays
594 player_magic *m_info;
597 * The terrain feature arrays
599 feature_type *f_info;
604 * The object kind arrays
611 * The artifact arrays
613 artifact_type *a_info;
618 * The ego-item arrays
620 ego_item_type *e_info;
626 * The monster race arrays
628 monster_race *r_info;
636 dungeon_type *d_info;
641 concptr ANGBAND_SYS = "xxx"; //!< Hack -- The special Angband "System Suffix" This variable is used to choose an appropriate "pref-xxx" file
645 concptr ANGBAND_KEYBOARD = "JAPAN"; //!< Hack -- The special Angband "Keyboard Suffix" This variable is used to choose an appropriate macro-trigger definition
647 concptr ANGBAND_KEYBOARD = "0";
650 concptr ANGBAND_GRAF = "ascii"; //!< Hack -- The special Angband "Graphics Suffix" This variable is used to choose an appropriate "graf-xxx" file
651 concptr ANGBAND_DIR; //!< Path name: The main "lib" directory This variable is not actually used anywhere in the code
652 concptr ANGBAND_DIR_APEX; //!< High score files (binary) These files may be portable between platforms
653 concptr ANGBAND_DIR_BONE; //!< Bone files for player ghosts (ascii) These files are portable between platforms
654 concptr ANGBAND_DIR_DATA; //!< Binary image files for the "*_info" arrays (binary) These files are not portable between platforms
655 concptr ANGBAND_DIR_EDIT; //!< Textual template files for the "*_info" arrays (ascii) These files are portable between platforms
656 concptr ANGBAND_DIR_SCRIPT; //!< Script files These files are portable between platforms.
657 concptr ANGBAND_DIR_FILE; //!< Various extra files (ascii) These files may be portable between platforms
658 concptr ANGBAND_DIR_HELP; //!< Help files (normal) for the online help (ascii) These files are portable between platforms
659 concptr ANGBAND_DIR_INFO; //!< Help files (spoilers) for the online help (ascii) These files are portable between platforms
660 concptr ANGBAND_DIR_PREF; //!< Default user "preference" files (ascii) These files are rarely portable between platforms
661 concptr ANGBAND_DIR_SAVE; //!< Savefiles for current characters (binary)
662 concptr ANGBAND_DIR_USER; //!< User "preference" files (ascii) These files are rarely portable between platforms
663 concptr ANGBAND_DIR_XTRA; //!< Various extra files (binary) These files are rarely portable between platforms
667 * Here is a "pseudo-hook" used during calls to "get_item()" and
668 * "show_inven()" and "show_equip()", and the choice window routines.
670 OBJECT_TYPE_VALUE item_tester_tval;
674 * Here is a "hook" used during calls to "get_item()" and
675 * "show_inven()" and "show_equip()", and the choice window routines.
677 bool (*item_tester_hook)(object_type*);
682 * Current "comp" function for ang_sort()
684 bool (*ang_sort_comp)(vptr u, vptr v, int a, int b);
688 * Current "swap" function for ang_sort()
690 void (*ang_sort_swap)(vptr u, vptr v, int a, int b);
695 * Hack -- function hooks to restrict "get_mon_num_prep()" function
697 monsterrace_hook_type get_mon_num_hook;
698 monsterrace_hook_type get_mon_num2_hook;
702 * Hack -- function hook to restrict "get_obj_num_prep()" function
704 bool (*get_obj_num_hook)(KIND_OBJECT_IDX k_idx);
710 wilderness_type **wilderness;
716 building_type building[MAX_BLDG];
720 * Maximum number of quests
725 * Maximum number of monsters in r_info.txt
727 MONRACE_IDX max_r_idx;
730 * Maximum number of items in k_info.txt
732 KIND_OBJECT_IDX max_k_idx;
735 * Maximum number of vaults in v_info.txt
740 * Maximum number of terrain features in f_info.txt
745 * Maximum number of artifacts in a_info.txt
747 ARTIFACT_IDX max_a_idx;
750 * Maximum number of ego-items in e_info.txt
755 * Maximum number of dungeon in e_info.txt
757 DUNGEON_IDX max_d_idx;
769 char quest_text[10][80];
772 * Current line of the quest text
777 * Default spell color table (quark index)
779 s16b gf_color[MAX_GF];
782 * Flags for initialization
788 * The "highscore" file descriptor, if available.
790 int highscore_fd = -1;
792 int mutant_regenerate_mod = 100;
794 bool can_save = FALSE; /* Game can be saved */
802 STR_OFFSET cap_nickname;
804 MONRACE_IDX battle_mon[4];
810 MONSTER_IDX pet_t_m_idx;
811 MONSTER_IDX riding_t_m_idx;
813 MONSTER_IDX kubi_r_idx[MAX_KUBI];
814 MONSTER_IDX today_mon;
827 bool generate_encounter;
829 concptr screen_dump = NULL;
831 /*** Terrain feature variables ***/
841 FEAT_IDX feat_explosive_rune;
842 FEAT_IDX feat_mirror;
845 FEAT_IDX feat_up_stair;
846 FEAT_IDX feat_down_stair;
847 FEAT_IDX feat_entrance;
850 FEAT_IDX feat_trap_open;
851 FEAT_IDX feat_trap_armageddon;
852 FEAT_IDX feat_trap_piranha;
855 FEAT_IDX feat_rubble;
858 FEAT_IDX feat_magma_vein;
859 FEAT_IDX feat_quartz_vein;
862 FEAT_IDX feat_granite;
863 FEAT_IDX feat_permanent;
866 FEAT_IDX feat_glass_floor;
869 FEAT_IDX feat_glass_wall;
870 FEAT_IDX feat_permanent_glass_wall;
873 FEAT_IDX feat_pattern_start;
874 FEAT_IDX feat_pattern_1;
875 FEAT_IDX feat_pattern_2;
876 FEAT_IDX feat_pattern_3;
877 FEAT_IDX feat_pattern_4;
878 FEAT_IDX feat_pattern_end;
879 FEAT_IDX feat_pattern_old;
880 FEAT_IDX feat_pattern_exit;
881 FEAT_IDX feat_pattern_corrupted;
884 FEAT_IDX feat_black_market;
888 FEAT_IDX feat_deep_water;
889 FEAT_IDX feat_shallow_water;
890 FEAT_IDX feat_deep_lava;
891 FEAT_IDX feat_shallow_lava;
892 FEAT_IDX feat_heavy_cold_zone;
893 FEAT_IDX feat_cold_zone;
894 FEAT_IDX feat_heavy_electrical_zone;
895 FEAT_IDX feat_electrical_zone;
896 FEAT_IDX feat_deep_acid_puddle;
897 FEAT_IDX feat_shallow_acid_puddle;
898 FEAT_IDX feat_deep_poisonous_puddle;
899 FEAT_IDX feat_shallow_poisonous_puddle;
902 FEAT_IDX feat_flower;
905 FEAT_IDX feat_mountain;
908 /* Unknown grid (not detected) */
909 FEAT_IDX feat_undetected;
916 FEAT_IDX feat_wall_outer;
917 FEAT_IDX feat_wall_inner;
918 FEAT_IDX feat_wall_solid;
919 FEAT_IDX feat_ground_type[100], feat_wall_type[100];
922 COMMAND_CODE now_message;
941 int snipe_type = SP_NONE;
942 bool reset_concent = FALSE; /* Concentration reset flag */
943 bool is_fired = FALSE;