3 * @brief グローバル変数定義 / Angband variables
6 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke<br>
8 * This software may be copied and distributed for educational, research,<br>
9 * and not for profit purposes provided that this copyright and statement<br>
10 * are included in all such copies. Other copyrights may also apply.<br>
18 * Hack -- Link a copyright message into the executable
20 const concptr copyright[5] =
22 "Copyright (c) 1989 James E. Wilson, Robert A. Keoneke",
24 "This software may be copied and distributed for educational, research,",
25 "and not for profit purposes provided that this copyright and statement",
26 "are included in all such copies."
29 int max_macrotrigger = 0; /*!< 現在登録中のマクロ(トリガー)の数 */
30 concptr macro_template = NULL; /*!< Angband設定ファイルのT: タグ情報から読み込んだ長いTコードを処理するために利用する文字列ポインタ */
31 concptr macro_modifier_chr; /*!< &x# で指定されるマクロトリガーに関する情報を記録する文字列ポインタ */
32 concptr macro_modifier_name[MAX_MACRO_MOD]; /*!< マクロ上で取り扱う特殊キーを文字列上で表現するためのフォーマットを記録した文字列ポインタ配列 */
33 concptr macro_trigger_name[MAX_MACRO_TRIG]; /*!< マクロのトリガーコード */
34 concptr macro_trigger_keycode[2][MAX_MACRO_TRIG]; /*!< マクロの内容 */
36 int level_up = 0; /*!< レベルアップの際に遅延してcalc_mana()関数上で上昇量を表示するかどうかの判定フラグ */
40 * 自動拾い/破壊設定のリストに関する変数 / List for auto-picker/destroyer entries
42 int max_autopick = 0; /*!< 現在登録している自動拾い/破壊設定の数 */
43 int max_max_autopick = 0; /*!< 自動拾い/破壊設定の限界数 */
44 autopick_type *autopick_list = NULL; /*!< 自動拾い/破壊設定構造体のポインタ配列 */
49 byte h_ver_major; /* Savefile version for Hengband 1.1.1 and later */
54 byte sf_extra; /* Savefile's encoding key */
56 byte z_major; /* Savefile version for Hengband */
61 * Savefile information
63 u32b sf_system; /* Operating system info */
64 u32b sf_when; /* Time when savefile created */
65 u16b sf_lives; /* Number of past "lives" with this file */
66 u16b sf_saves; /* Number of "saves" during this life */
71 bool arg_fiddle; /* Command arg -- Request fiddle mode */
72 bool arg_wizard; /* Command arg -- Request wizard mode */
73 bool arg_sound; /* Command arg -- Request special sounds */
74 bool arg_music; /* Command arg -- Request special musics */
75 byte arg_graphics; /* Command arg -- Request graphics mode */
76 bool arg_monochrome; /* Command arg -- Request monochrome mode */
77 bool arg_force_original; /* Command arg -- Request original keyset */
78 bool arg_force_roguelike; /* Command arg -- Request roguelike keyset */
79 bool arg_bigtile = FALSE; /* Command arg -- Request big tile mode */
84 bool character_generated; /* The character exists */
85 bool character_dungeon; /* The character has a dungeon */
86 bool character_loaded; /* The character was loaded from a savefile */
87 bool character_saved; /* The character was just saved to a savefile */
89 bool character_icky; /* The game is in an icky full screen mode */
90 bool character_xtra; /* The game is in an icky startup mode */
92 bool creating_savefile; /* New savefile is currently created */
94 s16b command_cmd; /* Current "Angband Command" */
96 COMMAND_ARG command_arg; /*!< 各種コマンドの汎用的な引数として扱う / Gives argument of current command */
97 COMMAND_NUM command_rep; /*!< 各種コマンドの汎用的なリピート数として扱う / Gives repetition of current command */
98 DIRECTION command_dir; /*!< 各種コマンドの汎用的な方向値処理として扱う/ Gives direction of current command */
100 s16b command_see; /* See "object1.c" */
101 s16b command_wrk; /* See "object1.c" */
103 TERM_LEN command_gap = 999; /* See "object1.c" */
105 s16b command_new; /* Command chaining from inven/equip view */
107 bool msg_flag; /* Used in msg_print() for "buffering" */
109 s16b running; /* Current counter for running, if any */
111 bool invoking_midnight_curse; /*!< 悪夢モード時の真夜中太古の呪い発生処理フラグ */
113 GAME_TURN old_battle;
115 bool use_sound; /* The "sound" mode is enabled */
116 bool use_music; /* The "music" mode is enabled */
117 bool use_graphics; /* The "graphics" mode is enabled */
118 bool use_bigtile = FALSE;
120 s16b signal_count; /* Hack -- Count interupts */
122 bool inkey_base; /* See the "inkey()" function */
123 bool inkey_xtra; /* See the "inkey()" function */
124 bool inkey_scan; /* See the "inkey()" function */
125 bool inkey_flag; /* See the "inkey()" function */
126 bool get_com_no_macros = FALSE; /* Expand macros in "get_com" or not */
128 OBJECT_SUBTYPE_VALUE coin_type; /* Hack -- force coin type */
130 bool opening_chest; /* Hack -- prevent chest generation */
132 bool shimmer_monsters; /* Hack -- optimize multi-hued monsters */
133 bool shimmer_objects; /* Hack -- optimize multi-hued objects */
135 bool repair_monsters; /* Hack -- optimize detect monsters */
136 bool repair_objects; /* Hack -- optimize detect objects */
138 bool is_loading_now; /*!< ロード直後にcalc_bonus()時の徳変化、及びsanity_blast()による異常を抑止する */
140 MONSTER_IDX hack_m_idx = 0; /* Hack -- see "process_monsters()" */
141 MONSTER_IDX hack_m_idx_ii = 0;
143 bool multi_rew = FALSE;
144 char summon_kin_type; /* Hack, by Julian Lighton: summon 'relatives' */
146 int total_friends = 0;
147 int leaving_quest = 0;
148 bool reinit_wilderness = FALSE;
154 POSITION panel_row_min, panel_row_max;
155 POSITION panel_col_min, panel_col_max;
156 POSITION panel_col_prt, panel_row_prt;
160 * Targetting variables
162 MONSTER_IDX target_who;
175 * Stripped version of "player_name"
177 char player_base[32];
181 * Buffer to hold the current savefile name
182 * 'savefile' holds full path name. 'savefile_base' holds only base name.
185 char savefile_base[40];
192 * Number of active macros.
197 * Array of macro patterns [MACRO_MAX]
202 * Array of macro actions [MACRO_MAX]
207 * Array of macro types [MACRO_MAX]
212 * Current macro action [1024]
218 * The number of quarks
220 STR_OFFSET quark__num;
223 * The pointers to the quarks [QUARK_MAX]
229 * The next "free" index to use
234 * The index of the oldest message (none yet)
239 * The next "free" offset
244 * The offset to the oldest used char (none yet)
249 * The array of offsets, by index [MESSAGE_MAX]
254 * The array of chars, by offset [MESSAGE_BUF]
258 BIT_FLAGS option_flag[8]; //!< The array of normal options
259 BIT_FLAGS option_mask[8]; //!< The array of normal options
260 BIT_FLAGS window_flag[8]; //!< The array of window options
261 BIT_FLAGS window_mask[8]; //!< The array of window options
264 * The array of window pointers
266 term *angband_term[8];
269 * Standard window names
271 const char angband_term_name[8][16] =
285 * Global table of color definitions
287 byte angband_color_table[256][4] =
289 {0x00, 0x00, 0x00, 0x00}, /* TERM_DARK */
290 {0x00, 0xFF, 0xFF, 0xFF}, /* TERM_WHITE */
291 {0x00, 0x80, 0x80, 0x80}, /* TERM_SLATE */
292 {0x00, 0xFF, 0x80, 0x00}, /* TERM_ORANGE */
293 {0x00, 0xC0, 0x00, 0x00}, /* TERM_RED */
294 {0x00, 0x00, 0x80, 0x40}, /* TERM_GREEN */
295 {0x00, 0x00, 0x00, 0xFF}, /* TERM_BLUE */
296 {0x00, 0x80, 0x40, 0x00}, /* TERM_UMBER */
297 {0x00, 0x40, 0x40, 0x40}, /* TERM_L_DARK */
298 {0x00, 0xC0, 0xC0, 0xC0}, /* TERM_L_WHITE */
299 {0x00, 0xFF, 0x00, 0xFF}, /* TERM_VIOLET */
300 {0x00, 0xFF, 0xFF, 0x00}, /* TERM_YELLOW */
301 {0x00, 0xFF, 0x00, 0x00}, /* TERM_L_RED */
302 {0x00, 0x00, 0xFF, 0x00}, /* TERM_L_GREEN */
303 {0x00, 0x00, 0xFF, 0xFF}, /* TERM_L_BLUE */
304 {0x00, 0xC0, 0x80, 0x40} /* TERM_L_UMBER */
309 * Standard sound names
311 const concptr angband_sound_name[SOUND_MAX] =
383 * Standard music names
385 const concptr angband_music_basic_name[MUSIC_BASIC_MAX] =
412 * Number of floor_id used from birth
414 FLOOR_IDX max_floor_id;
417 * Sign for current process used in temporal files.
418 * Actually it is the start time of current process.
420 u32b saved_floor_file_sign;
423 * Maximum number of towns
428 * The towns [max_towns]
430 town_type *town_info;
433 * The size of "alloc_kind_table" (at most max_k_idx * 4)
435 s16b alloc_kind_size;
438 * The entries in the "kind allocator table"
440 alloc_entry *alloc_kind_table;
444 * The size of "alloc_race_table" (at most max_r_idx)
446 s16b alloc_race_size;
449 * The entries in the "race allocator table"
451 alloc_entry *alloc_race_table;
455 * Specify attr/char pairs for visual special effects
456 * Be sure to use "index & 0x7F" to avoid illegal access
458 TERM_COLOR misc_to_attr[256];
459 SYMBOL_CODE misc_to_char[256];
463 * Specify attr/char pairs for p_ptr->inventory_list items (by tval)
464 * Be sure to use "index & 0x7F" to avoid illegal access
466 TERM_COLOR tval_to_attr[128];
467 SYMBOL_CODE tval_to_char[128];
471 * Keymaps for each "mode" associated with each keypress.
473 concptr keymap_act[KEYMAP_MODES][256];
477 /*** Player information ***/
480 * Static player info record
485 * Pointer to the player info
487 player_type *p_ptr = &p_body;
490 * Pointer to the player tables
491 * (sex, race, class, magic)
493 const player_sex *sp_ptr;
494 const player_race *rp_ptr;
495 const player_seikaku *ap_ptr;
499 * The last character rolled,
500 * holded for quick start
502 birther previous_char;
505 * The object kind arrays
512 * The ego-item arrays
514 ego_item_type *e_info;
520 * The monster race arrays
522 monster_race *r_info;
526 concptr ANGBAND_SYS = "xxx"; //!< Hack -- The special Angband "System Suffix" This variable is used to choose an appropriate "pref-xxx" file
530 concptr ANGBAND_KEYBOARD = "JAPAN"; //!< Hack -- The special Angband "Keyboard Suffix" This variable is used to choose an appropriate macro-trigger definition
532 concptr ANGBAND_KEYBOARD = "0";
535 concptr ANGBAND_GRAF = "ascii"; //!< Hack -- The special Angband "Graphics Suffix" This variable is used to choose an appropriate "graf-xxx" file
536 concptr ANGBAND_DIR; //!< Path name: The main "lib" directory This variable is not actually used anywhere in the code
537 concptr ANGBAND_DIR_APEX; //!< High score files (binary) These files may be portable between platforms
538 concptr ANGBAND_DIR_BONE; //!< Bone files for player ghosts (ascii) These files are portable between platforms
539 concptr ANGBAND_DIR_DATA; //!< Binary image files for the "*_info" arrays (binary) These files are not portable between platforms
540 concptr ANGBAND_DIR_EDIT; //!< Textual template files for the "*_info" arrays (ascii) These files are portable between platforms
541 concptr ANGBAND_DIR_SCRIPT; //!< Script files These files are portable between platforms.
542 concptr ANGBAND_DIR_FILE; //!< Various extra files (ascii) These files may be portable between platforms
543 concptr ANGBAND_DIR_HELP; //!< Help files (normal) for the online help (ascii) These files are portable between platforms
544 concptr ANGBAND_DIR_INFO; //!< Help files (spoilers) for the online help (ascii) These files are portable between platforms
545 concptr ANGBAND_DIR_PREF; //!< Default user "preference" files (ascii) These files are rarely portable between platforms
546 concptr ANGBAND_DIR_SAVE; //!< Savefiles for current characters (binary)
547 concptr ANGBAND_DIR_USER; //!< User "preference" files (ascii) These files are rarely portable between platforms
548 concptr ANGBAND_DIR_XTRA; //!< Various extra files (binary) These files are rarely portable between platforms
552 * Here is a "pseudo-hook" used during calls to "get_item()" and
553 * "show_inven()" and "show_equip()", and the choice window routines.
555 OBJECT_TYPE_VALUE item_tester_tval;
559 * Here is a "hook" used during calls to "get_item()" and
560 * "show_inven()" and "show_equip()", and the choice window routines.
562 bool (*item_tester_hook)(object_type*);
568 * Hack -- function hooks to restrict "get_mon_num_prep()" function
570 monsterrace_hook_type get_mon_num_hook;
571 monsterrace_hook_type get_mon_num2_hook;
575 * Hack -- function hook to restrict "get_obj_num_prep()" function
577 bool (*get_obj_num_hook)(KIND_OBJECT_IDX k_idx);
580 * Maximum number of quests
585 * Maximum number of monsters in r_info.txt
587 MONRACE_IDX max_r_idx;
590 * Maximum number of items in k_info.txt
592 KIND_OBJECT_IDX max_k_idx;
595 * Maximum number of vaults in v_info.txt
600 * Maximum number of terrain features in f_info.txt
605 * Maximum number of artifacts in a_info.txt
607 ARTIFACT_IDX max_a_idx;
610 * Maximum number of ego-items in e_info.txt
615 * Maximum number of dungeon in e_info.txt
617 DUNGEON_IDX max_d_idx;
623 char quest_text[10][80];
626 * Current line of the quest text
631 * Flags for initialization
637 * The "highscore" file descriptor, if available.
639 int highscore_fd = -1;
641 bool can_save = FALSE; /* Game can be saved */
648 STR_OFFSET cap_nickname;
650 MONRACE_IDX battle_mon[4];
656 MONSTER_IDX pet_t_m_idx;
657 MONSTER_IDX riding_t_m_idx;
659 MONSTER_IDX today_mon;
670 bool generate_encounter;
672 concptr screen_dump = NULL;
680 FEAT_IDX feat_wall_outer;
681 FEAT_IDX feat_wall_inner;
682 FEAT_IDX feat_wall_solid;
683 FEAT_IDX feat_ground_type[100], feat_wall_type[100];
685 COMMAND_CODE now_message;
704 bool reset_concent = FALSE; /* Concentration reset flag */
705 bool is_fired = FALSE;