3 * @brief グローバル変数定義 / Angband variables
6 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke<br>
8 * This software may be copied and distributed for educational, research,<br>
9 * and not for profit purposes provided that this copyright and statement<br>
10 * are included in all such copies. Other copyrights may also apply.<br>
18 * Hack -- Link a copyright message into the executable
20 const concptr copyright[5] =
22 "Copyright (c) 1989 James E. Wilson, Robert A. Keoneke",
24 "This software may be copied and distributed for educational, research,",
25 "and not for profit purposes provided that this copyright and statement",
26 "are included in all such copies."
29 int max_macrotrigger = 0; /*!< 現在登録中のマクロ(トリガー)の数 */
30 concptr macro_template = NULL; /*!< Angband設定ファイルのT: タグ情報から読み込んだ長いTコードを処理するために利用する文字列ポインタ */
31 concptr macro_modifier_chr; /*!< &x# で指定されるマクロトリガーに関する情報を記録する文字列ポインタ */
32 concptr macro_modifier_name[MAX_MACRO_MOD]; /*!< マクロ上で取り扱う特殊キーを文字列上で表現するためのフォーマットを記録した文字列ポインタ配列 */
33 concptr macro_trigger_name[MAX_MACRO_TRIG]; /*!< マクロのトリガーコード */
34 concptr macro_trigger_keycode[2][MAX_MACRO_TRIG]; /*!< マクロの内容 */
36 int level_up = 0; /*!< レベルアップの際に遅延してcalc_mana()関数上で上昇量を表示するかどうかの判定フラグ */
40 * 自動拾い/破壊設定のリストに関する変数 / List for auto-picker/destroyer entries
42 int max_autopick = 0; /*!< 現在登録している自動拾い/破壊設定の数 */
43 int max_max_autopick = 0; /*!< 自動拾い/破壊設定の限界数 */
44 autopick_type *autopick_list = NULL; /*!< 自動拾い/破壊設定構造体のポインタ配列 */
49 byte h_ver_major; /* Savefile version for Hengband 1.1.1 and later */
54 byte sf_extra; /* Savefile's encoding key */
56 byte z_major; /* Savefile version for Hengband */
61 * Savefile information
63 u32b sf_system; /* Operating system info */
64 u32b sf_when; /* Time when savefile created */
65 u16b sf_lives; /* Number of past "lives" with this file */
66 u16b sf_saves; /* Number of "saves" during this life */
71 bool arg_fiddle; /* Command arg -- Request fiddle mode */
72 bool arg_wizard; /* Command arg -- Request wizard mode */
73 bool arg_sound; /* Command arg -- Request special sounds */
74 bool arg_music; /* Command arg -- Request special musics */
75 byte arg_graphics; /* Command arg -- Request graphics mode */
76 bool arg_monochrome; /* Command arg -- Request monochrome mode */
77 bool arg_force_original; /* Command arg -- Request original keyset */
78 bool arg_force_roguelike; /* Command arg -- Request roguelike keyset */
79 bool arg_bigtile = FALSE; /* Command arg -- Request big tile mode */
84 bool character_generated; /* The character exists */
85 bool character_dungeon; /* The character has a dungeon */
86 bool character_loaded; /* The character was loaded from a savefile */
87 bool character_saved; /* The character was just saved to a savefile */
89 bool character_icky; /* The game is in an icky full screen mode */
90 bool character_xtra; /* The game is in an icky startup mode */
92 bool creating_savefile; /* New savefile is currently created */
94 u32b seed_flavor; /* Hack -- consistent object colors */
95 u32b seed_town; /* Hack -- consistent town layout */
97 s16b command_cmd; /* Current "Angband Command" */
99 COMMAND_ARG command_arg; /*!< 各種コマンドの汎用的な引数として扱う / Gives argument of current command */
100 COMMAND_NUM command_rep; /*!< 各種コマンドの汎用的なリピート数として扱う / Gives repetition of current command */
101 DIRECTION command_dir; /*!< 各種コマンドの汎用的な方向値処理として扱う/ Gives direction of current command */
103 s16b command_see; /* See "object1.c" */
104 s16b command_wrk; /* See "object1.c" */
106 TERM_LEN command_gap = 999; /* See "object1.c" */
108 s16b command_new; /* Command chaining from inven/equip view */
110 bool msg_flag; /* Used in msg_print() for "buffering" */
112 s16b running; /* Current counter for running, if any */
114 bool invoking_midnight_curse; /*!< 悪夢モード時の真夜中太古の呪い発生処理フラグ */
116 GAME_TURN old_battle;
118 bool use_sound; /* The "sound" mode is enabled */
119 bool use_music; /* The "music" mode is enabled */
120 bool use_graphics; /* The "graphics" mode is enabled */
121 bool use_bigtile = FALSE;
123 s16b signal_count; /* Hack -- Count interupts */
125 bool inkey_base; /* See the "inkey()" function */
126 bool inkey_xtra; /* See the "inkey()" function */
127 bool inkey_scan; /* See the "inkey()" function */
128 bool inkey_flag; /* See the "inkey()" function */
129 bool get_com_no_macros = FALSE; /* Expand macros in "get_com" or not */
131 OBJECT_SUBTYPE_VALUE coin_type; /* Hack -- force coin type */
133 bool opening_chest; /* Hack -- prevent chest generation */
135 bool shimmer_monsters; /* Hack -- optimize multi-hued monsters */
136 bool shimmer_objects; /* Hack -- optimize multi-hued objects */
138 bool repair_monsters; /* Hack -- optimize detect monsters */
139 bool repair_objects; /* Hack -- optimize detect objects */
141 bool is_loading_now; /*!< ロード直後にcalc_bonus()時の徳変化、及びsanity_blast()による異常を抑止する */
144 s16b inven_cnt; /* Number of items in inventory */
145 s16b equip_cnt; /* Number of items in equipment */
147 OBJECT_IDX o_max = 1; /* Number of allocated objects */
148 OBJECT_IDX o_cnt = 0; /* Number of live objects */
150 MONSTER_IDX m_max = 1; /* Number of allocated monsters */
151 MONSTER_IDX m_cnt = 0; /* Number of live monsters */
153 MONSTER_IDX hack_m_idx = 0; /* Hack -- see "process_monsters()" */
154 MONSTER_IDX hack_m_idx_ii = 0;
156 bool multi_rew = FALSE;
157 char summon_kin_type; /* Hack, by Julian Lighton: summon 'relatives' */
159 int total_friends = 0;
160 int leaving_quest = 0;
161 bool reinit_wilderness = FALSE;
169 bool closing_flag; /* Dungeon is closing */
176 POSITION panel_row_min, panel_row_max;
177 POSITION panel_col_min, panel_col_max;
178 POSITION panel_col_prt, panel_row_prt;
182 * Targetting variables
184 MONSTER_IDX target_who;
197 * Stripped version of "player_name"
199 char player_base[32];
203 * Buffer to hold the current savefile name
204 * 'savefile' holds full path name. 'savefile_base' holds only base name.
207 char savefile_base[40];
214 * Number of active macros.
219 * Array of macro patterns [MACRO_MAX]
224 * Array of macro actions [MACRO_MAX]
229 * Array of macro types [MACRO_MAX]
234 * Current macro action [1024]
240 * The number of quarks
242 STR_OFFSET quark__num;
245 * The pointers to the quarks [QUARK_MAX]
251 * The next "free" index to use
256 * The index of the oldest message (none yet)
261 * The next "free" offset
266 * The offset to the oldest used char (none yet)
271 * The array of offsets, by index [MESSAGE_MAX]
276 * The array of chars, by offset [MESSAGE_BUF]
280 BIT_FLAGS option_flag[8]; //!< The array of normal options
281 BIT_FLAGS option_mask[8]; //!< The array of normal options
282 BIT_FLAGS window_flag[8]; //!< The array of window options
283 BIT_FLAGS window_mask[8]; //!< The array of window options
286 * The array of window pointers
288 term *angband_term[8];
291 * Standard window names
293 const char angband_term_name[8][16] =
307 * Global table of color definitions
309 byte angband_color_table[256][4] =
311 {0x00, 0x00, 0x00, 0x00}, /* TERM_DARK */
312 {0x00, 0xFF, 0xFF, 0xFF}, /* TERM_WHITE */
313 {0x00, 0x80, 0x80, 0x80}, /* TERM_SLATE */
314 {0x00, 0xFF, 0x80, 0x00}, /* TERM_ORANGE */
315 {0x00, 0xC0, 0x00, 0x00}, /* TERM_RED */
316 {0x00, 0x00, 0x80, 0x40}, /* TERM_GREEN */
317 {0x00, 0x00, 0x00, 0xFF}, /* TERM_BLUE */
318 {0x00, 0x80, 0x40, 0x00}, /* TERM_UMBER */
319 {0x00, 0x40, 0x40, 0x40}, /* TERM_L_DARK */
320 {0x00, 0xC0, 0xC0, 0xC0}, /* TERM_L_WHITE */
321 {0x00, 0xFF, 0x00, 0xFF}, /* TERM_VIOLET */
322 {0x00, 0xFF, 0xFF, 0x00}, /* TERM_YELLOW */
323 {0x00, 0xFF, 0x00, 0x00}, /* TERM_L_RED */
324 {0x00, 0x00, 0xFF, 0x00}, /* TERM_L_GREEN */
325 {0x00, 0x00, 0xFF, 0xFF}, /* TERM_L_BLUE */
326 {0x00, 0xC0, 0x80, 0x40} /* TERM_L_UMBER */
331 * Standard sound names
333 const concptr angband_sound_name[SOUND_MAX] =
405 * Standard music names
407 const concptr angband_music_basic_name[MUSIC_BASIC_MAX] =
434 * The array of "current_floor_ptr->grid_array grids" [MAX_WID][MAX_HGT].
435 * Not completely allocated, that would be inefficient
436 * Not completely hardcoded, that would overflow memory
439 floor_type *current_floor_ptr = &floor;
442 * The array of saved floors
444 saved_floor_type saved_floors[MAX_SAVED_FLOORS];
448 * Number of floor_id used from birth
450 FLOOR_IDX max_floor_id;
454 world_type *current_world_ptr = &world;
458 * Sign for current process used in temporal files.
459 * Actually it is the start time of current process.
461 u32b saved_floor_file_sign;
465 * Maximum number of towns
470 * The towns [max_towns]
472 town_type *town_info;
476 * The player's inventory [INVEN_TOTAL]
478 object_type *inventory;
482 * The size of "alloc_kind_table" (at most max_k_idx * 4)
484 s16b alloc_kind_size;
487 * The entries in the "kind allocator table"
489 alloc_entry *alloc_kind_table;
493 * The size of "alloc_race_table" (at most max_r_idx)
495 s16b alloc_race_size;
498 * The entries in the "race allocator table"
500 alloc_entry *alloc_race_table;
504 * Specify attr/char pairs for visual special effects
505 * Be sure to use "index & 0x7F" to avoid illegal access
507 TERM_COLOR misc_to_attr[256];
508 SYMBOL_CODE misc_to_char[256];
512 * Specify attr/char pairs for inventory items (by tval)
513 * Be sure to use "index & 0x7F" to avoid illegal access
515 TERM_COLOR tval_to_attr[128];
516 SYMBOL_CODE tval_to_char[128];
520 * Keymaps for each "mode" associated with each keypress.
522 concptr keymap_act[KEYMAP_MODES][256];
526 /*** Player information ***/
529 * Static player info record
534 * Pointer to the player info
536 player_type *p_ptr = &p_body;
539 * Pointer to the player tables
540 * (sex, race, class, magic)
542 const player_sex *sp_ptr;
543 const player_race *rp_ptr;
544 const player_class *cp_ptr;
545 const player_seikaku *ap_ptr;
546 const player_magic *mp_ptr;
550 * The last character rolled,
551 * holded for quick start
553 birther previous_char;
557 * The vault generation arrays
571 player_magic *m_info;
574 * The terrain feature arrays
576 feature_type *f_info;
581 * The object kind arrays
588 * The artifact arrays
590 artifact_type *a_info;
595 * The ego-item arrays
597 ego_item_type *e_info;
603 * The monster race arrays
605 monster_race *r_info;
613 dungeon_type *d_info;
618 concptr ANGBAND_SYS = "xxx"; //!< Hack -- The special Angband "System Suffix" This variable is used to choose an appropriate "pref-xxx" file
622 concptr ANGBAND_KEYBOARD = "JAPAN"; //!< Hack -- The special Angband "Keyboard Suffix" This variable is used to choose an appropriate macro-trigger definition
624 concptr ANGBAND_KEYBOARD = "0";
627 concptr ANGBAND_GRAF = "ascii"; //!< Hack -- The special Angband "Graphics Suffix" This variable is used to choose an appropriate "graf-xxx" file
628 concptr ANGBAND_DIR; //!< Path name: The main "lib" directory This variable is not actually used anywhere in the code
629 concptr ANGBAND_DIR_APEX; //!< High score files (binary) These files may be portable between platforms
630 concptr ANGBAND_DIR_BONE; //!< Bone files for player ghosts (ascii) These files are portable between platforms
631 concptr ANGBAND_DIR_DATA; //!< Binary image files for the "*_info" arrays (binary) These files are not portable between platforms
632 concptr ANGBAND_DIR_EDIT; //!< Textual template files for the "*_info" arrays (ascii) These files are portable between platforms
633 concptr ANGBAND_DIR_SCRIPT; //!< Script files These files are portable between platforms.
634 concptr ANGBAND_DIR_FILE; //!< Various extra files (ascii) These files may be portable between platforms
635 concptr ANGBAND_DIR_HELP; //!< Help files (normal) for the online help (ascii) These files are portable between platforms
636 concptr ANGBAND_DIR_INFO; //!< Help files (spoilers) for the online help (ascii) These files are portable between platforms
637 concptr ANGBAND_DIR_PREF; //!< Default user "preference" files (ascii) These files are rarely portable between platforms
638 concptr ANGBAND_DIR_SAVE; //!< Savefiles for current characters (binary)
639 concptr ANGBAND_DIR_USER; //!< User "preference" files (ascii) These files are rarely portable between platforms
640 concptr ANGBAND_DIR_XTRA; //!< Various extra files (binary) These files are rarely portable between platforms
644 * Here is a "pseudo-hook" used during calls to "get_item()" and
645 * "show_inven()" and "show_equip()", and the choice window routines.
647 OBJECT_TYPE_VALUE item_tester_tval;
651 * Here is a "hook" used during calls to "get_item()" and
652 * "show_inven()" and "show_equip()", and the choice window routines.
654 bool (*item_tester_hook)(object_type*);
660 * Hack -- function hooks to restrict "get_mon_num_prep()" function
662 monsterrace_hook_type get_mon_num_hook;
663 monsterrace_hook_type get_mon_num2_hook;
667 * Hack -- function hook to restrict "get_obj_num_prep()" function
669 bool (*get_obj_num_hook)(KIND_OBJECT_IDX k_idx);
674 building_type building[MAX_BLDG];
678 * Maximum number of quests
683 * Maximum number of monsters in r_info.txt
685 MONRACE_IDX max_r_idx;
688 * Maximum number of items in k_info.txt
690 KIND_OBJECT_IDX max_k_idx;
693 * Maximum number of vaults in v_info.txt
698 * Maximum number of terrain features in f_info.txt
703 * Maximum number of artifacts in a_info.txt
705 ARTIFACT_IDX max_a_idx;
708 * Maximum number of ego-items in e_info.txt
713 * Maximum number of dungeon in e_info.txt
715 DUNGEON_IDX max_d_idx;
727 char quest_text[10][80];
730 * Current line of the quest text
735 * Default spell color table (quark index)
737 TERM_COLOR gf_color[MAX_GF];
740 * Flags for initialization
746 * The "highscore" file descriptor, if available.
748 int highscore_fd = -1;
750 bool can_save = FALSE; /* Game can be saved */
757 STR_OFFSET cap_nickname;
759 MONRACE_IDX battle_mon[4];
765 MONSTER_IDX pet_t_m_idx;
766 MONSTER_IDX riding_t_m_idx;
768 MONSTER_IDX today_mon;
779 bool generate_encounter;
781 concptr screen_dump = NULL;
783 /*** Terrain feature variables ***/
793 FEAT_IDX feat_explosive_rune;
794 FEAT_IDX feat_mirror;
797 FEAT_IDX feat_up_stair;
798 FEAT_IDX feat_down_stair;
799 FEAT_IDX feat_entrance;
802 FEAT_IDX feat_trap_open;
803 FEAT_IDX feat_trap_armageddon;
804 FEAT_IDX feat_trap_piranha;
807 FEAT_IDX feat_rubble;
810 FEAT_IDX feat_magma_vein;
811 FEAT_IDX feat_quartz_vein;
814 FEAT_IDX feat_granite;
815 FEAT_IDX feat_permanent;
818 FEAT_IDX feat_glass_floor;
821 FEAT_IDX feat_glass_wall;
822 FEAT_IDX feat_permanent_glass_wall;
825 FEAT_IDX feat_pattern_start;
826 FEAT_IDX feat_pattern_1;
827 FEAT_IDX feat_pattern_2;
828 FEAT_IDX feat_pattern_3;
829 FEAT_IDX feat_pattern_4;
830 FEAT_IDX feat_pattern_end;
831 FEAT_IDX feat_pattern_old;
832 FEAT_IDX feat_pattern_exit;
833 FEAT_IDX feat_pattern_corrupted;
836 FEAT_IDX feat_black_market;
840 FEAT_IDX feat_deep_water;
841 FEAT_IDX feat_shallow_water;
842 FEAT_IDX feat_deep_lava;
843 FEAT_IDX feat_shallow_lava;
844 FEAT_IDX feat_heavy_cold_zone;
845 FEAT_IDX feat_cold_zone;
846 FEAT_IDX feat_heavy_electrical_zone;
847 FEAT_IDX feat_electrical_zone;
848 FEAT_IDX feat_deep_acid_puddle;
849 FEAT_IDX feat_shallow_acid_puddle;
850 FEAT_IDX feat_deep_poisonous_puddle;
851 FEAT_IDX feat_shallow_poisonous_puddle;
854 FEAT_IDX feat_flower;
857 FEAT_IDX feat_mountain;
860 /* Unknown grid (not detected) */
861 FEAT_IDX feat_undetected;
868 FEAT_IDX feat_wall_outer;
869 FEAT_IDX feat_wall_inner;
870 FEAT_IDX feat_wall_solid;
871 FEAT_IDX feat_ground_type[100], feat_wall_type[100];
873 COMMAND_CODE now_message;
892 bool reset_concent = FALSE; /* Concentration reset flag */
893 bool is_fired = FALSE;