3 * @brief グローバル変数定義 / Angband variables
6 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke<br>
8 * This software may be copied and distributed for educational, research,<br>
9 * and not for profit purposes provided that this copyright and statement<br>
10 * are included in all such copies. Other copyrights may also apply.<br>
18 * Hack -- Link a copyright message into the executable
20 const concptr copyright[5] =
22 "Copyright (c) 1989 James E. Wilson, Robert A. Keoneke",
24 "This software may be copied and distributed for educational, research,",
25 "and not for profit purposes provided that this copyright and statement",
26 "are included in all such copies."
29 int max_macrotrigger = 0; /*!< 現在登録中のマクロ(トリガー)の数 */
30 concptr macro_template = NULL; /*!< Angband設定ファイルのT: タグ情報から読み込んだ長いTコードを処理するために利用する文字列ポインタ */
31 concptr macro_modifier_chr; /*!< &x# で指定されるマクロトリガーに関する情報を記録する文字列ポインタ */
32 concptr macro_modifier_name[MAX_MACRO_MOD]; /*!< マクロ上で取り扱う特殊キーを文字列上で表現するためのフォーマットを記録した文字列ポインタ配列 */
33 concptr macro_trigger_name[MAX_MACRO_TRIG]; /*!< マクロのトリガーコード */
34 concptr macro_trigger_keycode[2][MAX_MACRO_TRIG]; /*!< マクロの内容 */
36 int level_up = 0; /*!< レベルアップの際に遅延してcalc_mana()関数上で上昇量を表示するかどうかの判定フラグ */
42 byte h_ver_major; /* Savefile version for Hengband 1.1.1 and later */
47 byte sf_extra; /* Savefile's encoding key */
49 byte z_major; /* Savefile version for Hengband */
54 * Savefile information
56 u32b sf_system; /* Operating system info */
57 u32b sf_when; /* Time when savefile created */
58 u16b sf_lives; /* Number of past "lives" with this file */
59 u16b sf_saves; /* Number of "saves" during this life */
64 bool arg_fiddle; /* Command arg -- Request fiddle mode */
65 bool arg_wizard; /* Command arg -- Request wizard mode */
66 bool arg_sound; /* Command arg -- Request special sounds */
67 bool arg_music; /* Command arg -- Request special musics */
68 byte arg_graphics; /* Command arg -- Request graphics mode */
69 bool arg_monochrome; /* Command arg -- Request monochrome mode */
70 bool arg_force_original; /* Command arg -- Request original keyset */
71 bool arg_force_roguelike; /* Command arg -- Request roguelike keyset */
72 bool arg_bigtile = FALSE; /* Command arg -- Request big tile mode */
77 bool character_generated; /* The character exists */
78 bool character_dungeon; /* The character has a dungeon */
79 bool character_loaded; /* The character was loaded from a savefile */
80 bool character_saved; /* The character was just saved to a savefile */
82 bool character_icky; /* The game is in an icky full screen mode */
83 bool character_xtra; /* The game is in an icky startup mode */
85 bool creating_savefile; /* New savefile is currently created */
87 s16b command_cmd; /* Current "Angband Command" */
89 COMMAND_ARG command_arg; /*!< 各種コマンドの汎用的な引数として扱う / Gives argument of current command */
90 COMMAND_NUM command_rep; /*!< 各種コマンドの汎用的なリピート数として扱う / Gives repetition of current command */
91 DIRECTION command_dir; /*!< 各種コマンドの汎用的な方向値処理として扱う/ Gives direction of current command */
93 s16b command_see; /* See "object1.c" */
94 s16b command_wrk; /* See "object1.c" */
96 TERM_LEN command_gap = 999; /* See "object1.c" */
98 s16b command_new; /* Command chaining from inven/equip view */
100 bool msg_flag; /* Used in msg_print() for "buffering" */
102 s16b running; /* Current counter for running, if any */
104 GAME_TURN old_battle;
106 bool use_sound; /* The "sound" mode is enabled */
107 bool use_music; /* The "music" mode is enabled */
108 bool use_graphics; /* The "graphics" mode is enabled */
109 bool use_bigtile = FALSE;
111 s16b signal_count; /* Hack -- Count interupts */
113 bool inkey_base; /* See the "inkey()" function */
114 bool inkey_xtra; /* See the "inkey()" function */
115 bool inkey_scan; /* See the "inkey()" function */
116 bool inkey_flag; /* See the "inkey()" function */
117 bool get_com_no_macros = FALSE; /* Expand macros in "get_com" or not */
119 OBJECT_SUBTYPE_VALUE coin_type; /* Hack -- force coin type */
121 bool opening_chest; /* Hack -- prevent chest generation */
123 bool shimmer_monsters; /* Hack -- optimize multi-hued monsters */
124 bool shimmer_objects; /* Hack -- optimize multi-hued objects */
126 bool repair_monsters; /* Hack -- optimize detect monsters */
127 bool repair_objects; /* Hack -- optimize detect objects */
129 bool is_loading_now; /*!< ロード直後にcalc_bonus()時の徳変化、及びsanity_blast()による異常を抑止する */
131 MONSTER_IDX hack_m_idx = 0; /* Hack -- see "process_monsters()" */
132 MONSTER_IDX hack_m_idx_ii = 0;
134 bool multi_rew = FALSE;
136 int total_friends = 0;
137 int leaving_quest = 0;
138 bool reinit_wilderness = FALSE;
144 POSITION panel_row_min, panel_row_max;
145 POSITION panel_col_min, panel_col_max;
146 POSITION panel_col_prt, panel_row_prt;
150 * Targetting variables
152 MONSTER_IDX target_who;
165 * Stripped version of "player_name"
167 char player_base[32];
171 * Buffer to hold the current savefile name
172 * 'savefile' holds full path name. 'savefile_base' holds only base name.
175 char savefile_base[40];
182 * Number of active macros.
187 * Array of macro patterns [MACRO_MAX]
192 * Array of macro actions [MACRO_MAX]
197 * Array of macro types [MACRO_MAX]
202 * Current macro action [1024]
208 * The number of quarks
210 STR_OFFSET quark__num;
213 * The pointers to the quarks [QUARK_MAX]
217 BIT_FLAGS option_flag[8]; //!< The array of normal options
218 BIT_FLAGS option_mask[8]; //!< The array of normal options
219 BIT_FLAGS window_flag[8]; //!< The array of window options
220 BIT_FLAGS window_mask[8]; //!< The array of window options
223 * The array of window pointers
225 term *angband_term[8];
228 * Standard window names
230 const char angband_term_name[8][16] =
244 * Global table of color definitions
246 byte angband_color_table[256][4] =
248 {0x00, 0x00, 0x00, 0x00}, /* TERM_DARK */
249 {0x00, 0xFF, 0xFF, 0xFF}, /* TERM_WHITE */
250 {0x00, 0x80, 0x80, 0x80}, /* TERM_SLATE */
251 {0x00, 0xFF, 0x80, 0x00}, /* TERM_ORANGE */
252 {0x00, 0xC0, 0x00, 0x00}, /* TERM_RED */
253 {0x00, 0x00, 0x80, 0x40}, /* TERM_GREEN */
254 {0x00, 0x00, 0x00, 0xFF}, /* TERM_BLUE */
255 {0x00, 0x80, 0x40, 0x00}, /* TERM_UMBER */
256 {0x00, 0x40, 0x40, 0x40}, /* TERM_L_DARK */
257 {0x00, 0xC0, 0xC0, 0xC0}, /* TERM_L_WHITE */
258 {0x00, 0xFF, 0x00, 0xFF}, /* TERM_VIOLET */
259 {0x00, 0xFF, 0xFF, 0x00}, /* TERM_YELLOW */
260 {0x00, 0xFF, 0x00, 0x00}, /* TERM_L_RED */
261 {0x00, 0x00, 0xFF, 0x00}, /* TERM_L_GREEN */
262 {0x00, 0x00, 0xFF, 0xFF}, /* TERM_L_BLUE */
263 {0x00, 0xC0, 0x80, 0x40} /* TERM_L_UMBER */
268 * Standard sound names
270 const concptr angband_sound_name[SOUND_MAX] =
342 * Standard music names
344 const concptr angband_music_basic_name[MUSIC_BASIC_MAX] =
371 * Number of floor_id used from birth
373 FLOOR_IDX max_floor_id;
376 * Sign for current process used in temporal files.
377 * Actually it is the start time of current process.
379 u32b saved_floor_file_sign;
383 * Keymaps for each "mode" associated with each keypress.
385 concptr keymap_act[KEYMAP_MODES][256];
389 /*** Player information ***/
392 * Static player info record
397 * Pointer to the player info
399 player_type *p_ptr = &p_body;
403 * Here is a "pseudo-hook" used during calls to "get_item()" and
404 * "show_inven()" and "show_equip()", and the choice window routines.
406 OBJECT_TYPE_VALUE item_tester_tval;
410 * Here is a "hook" used during calls to "get_item()" and
411 * "show_inven()" and "show_equip()", and the choice window routines.
413 bool (*item_tester_hook)(object_type*);
419 * Hack -- function hooks to restrict "get_mon_num_prep()" function
421 monsterrace_hook_type get_mon_num_hook;
422 monsterrace_hook_type get_mon_num2_hook;
426 * Hack -- function hook to restrict "get_obj_num_prep()" function
428 bool (*get_obj_num_hook)(KIND_OBJECT_IDX k_idx);
431 * Maximum number of vaults in v_info.txt
436 * Maximum number of terrain features in f_info.txt
441 * Maximum number of ego-items in e_info.txt
446 * Maximum number of dungeon in e_info.txt
448 DUNGEON_IDX max_d_idx;
451 * Flags for initialization
457 * The "highscore" file descriptor, if available.
459 int highscore_fd = -1;
461 bool can_save = FALSE; /* Game can be saved */
468 STR_OFFSET cap_nickname;
470 MONRACE_IDX battle_mon[4];
476 MONSTER_IDX pet_t_m_idx;
477 MONSTER_IDX riding_t_m_idx;
479 MONSTER_IDX today_mon;
490 bool generate_encounter;
492 concptr screen_dump = NULL;
500 COMMAND_CODE now_message;
515 bool reset_concent = FALSE; /* Concentration reset flag */
516 bool is_fired = FALSE;