3 * @brief ウィザードモードの処理(特別処理中心) / Wizard commands
6 * Copyright (c) 1997 Ben Harrison, and others<br>
7 * This software may be copied and distributed for educational, research,
8 * and not for profit purposes provided that this copyright and statement
9 * are included in all such copies. Other copyrights may also apply.<br>
10 * 2014 Deskull rearranged comment for Doxygen.<br>
20 #include "player-status.h"
23 #include "spells-object.h"
24 #include "spells-summon.h"
25 #include "spells-status.h"
30 * @brief 必ず成功するウィザードモード用次元の扉処理 / Wizard Dimension Door
31 * @return 実際にテレポートを行ったらTRUEを返す
33 static bool wiz_dimension_door(void)
35 POSITION x = 0, y = 0;
36 if (!tgt_pt(&x, &y)) return FALSE;
37 teleport_player_to(y, x, TELEPORT_NONMAGICAL);
43 * @brief プレイ日数を変更する / Set gametime.
44 * @return 実際に変更を行ったらTRUEを返す
46 static bool set_gametime(void)
49 char ppp[80], tmp_val[40];
51 sprintf(ppp, "Dungeon Turn (0-%ld): ", (long)dungeon_turn_limit);
52 sprintf(tmp_val, "%ld", (long)dungeon_turn);
53 if (!get_string(ppp, tmp_val, 10)) return (FALSE);
54 tmp_int = atoi(tmp_val);
57 if (tmp_int >= dungeon_turn_limit) tmp_int = dungeon_turn_limit - 1;
58 else if (tmp_int < 0) tmp_int = 0;
59 dungeon_turn = turn = tmp_int;
66 * @brief 指定されたIDの固定アーティファクトを生成する / Create the artifact of the specified number
69 static void wiz_create_named_art(void)
71 char tmp_val[10] = "";
75 if (!get_string("Artifact ID:", tmp_val, 3)) return;
78 a_idx = (ARTIFACT_IDX)atoi(tmp_val);
79 if(a_idx < 0) a_idx = 0;
80 if(a_idx >= max_a_idx) a_idx = 0;
82 /* Create the artifact */
83 (void)create_named_art(a_idx, p_ptr->y, p_ptr->x);
86 msg_print("Allocated.");
91 * @brief ウィザードモード用モンスター調査 / Hack -- quick debugging hook
94 static void do_cmd_wiz_hack_ben(void)
101 * @brief ウィザードモード用モンスターの群れ生成 / Summon a horde of monsters
104 static void do_cmd_summon_horde(void)
106 POSITION wy = p_ptr->y, wx = p_ptr->x;
111 scatter(&wy, &wx, p_ptr->y, p_ptr->x, 3, 0);
112 if (cave_empty_bold(wy, wx)) break;
115 (void)alloc_horde(wy, wx);
119 * @brief 32ビット変数のビット配列を並べて描画する / Output a long int in binary format.
122 static void prt_binary(BIT_FLAGS flags, int row, int col)
128 for (i = bitmask = 1; i <= 32; i++, bitmask *= 2)
133 Term_putch(col++, row, TERM_BLUE, '*');
136 /* Dump unset bits */
139 Term_putch(col++, row, TERM_WHITE, '-');
145 #define K_MAX_DEPTH 110 /*!< アイテムの階層毎生成率を表示する最大階 */
148 * @brief アイテムの階層毎生成率を表示する / Output a rarity graph for a type of object.
149 * @param tval ベースアイテムの大項目ID
150 * @param sval ベースアイテムの小項目ID
155 static void prt_alloc(OBJECT_TYPE_VALUE tval, OBJECT_SUBTYPE_VALUE sval, TERM_LEN row, TERM_LEN col)
159 u32b rarity[K_MAX_DEPTH];
160 u32b total[K_MAX_DEPTH];
162 concptr r = "+---Rate---+";
167 alloc_entry *table = alloc_kind_table;
169 /* Wipe the tables */
170 (void)C_WIPE(rarity, K_MAX_DEPTH, u32b);
171 (void)C_WIPE(total, K_MAX_DEPTH, u32b);
172 (void)C_WIPE(display, 22, s32b);
174 /* Scan all entries */
175 for (i = 0; i < K_MAX_DEPTH; i++)
178 for (j = 0; j < alloc_kind_size; j++)
182 if (table[j].level <= i)
184 prob = table[j].prob1 * GREAT_OBJ * K_MAX_DEPTH;
186 else if (table[j].level - 1 > 0)
188 prob = table[j].prob1 * i * K_MAX_DEPTH / (table[j].level - 1);
191 /* Acquire this kind */
192 k_ptr = &k_info[table[j].index];
194 /* Accumulate probabilities */
195 total[i] += prob / (GREAT_OBJ * K_MAX_DEPTH);
196 total_frac += prob % (GREAT_OBJ * K_MAX_DEPTH);
198 /* Accumulate probabilities */
199 if ((k_ptr->tval == tval) && (k_ptr->sval == sval))
202 rarity[i] += prob / (GREAT_OBJ * K_MAX_DEPTH);
205 total[i] += total_frac / (GREAT_OBJ * K_MAX_DEPTH);
208 /* Calculate probabilities for each range */
209 for (i = 0; i < 22; i++)
211 /* Shift the values into view */
213 for (j = i * K_MAX_DEPTH / 22; j < (i + 1) * K_MAX_DEPTH / 22; j++)
214 possibility += rarity[j] * 100000 / total[j];
215 display[i] = possibility / 5;
218 /* Graph the rarities */
219 for (i = 0; i < 22; i++)
221 Term_putch(col, row + i + 1, TERM_WHITE, '|');
223 prt(format("%2dF", (i * 5)), row + i + 1, col);
227 if ((i * K_MAX_DEPTH / 22 <= home) && (home < (i + 1) * K_MAX_DEPTH / 22))
229 c_prt(TERM_RED, format("%3d.%04d%%", display[i] / 1000, display[i] % 1000), row + i + 1, col + 3);
233 c_prt(TERM_WHITE, format("%3d.%04d%%", display[i] / 1000, display[i] % 1000), row + i + 1, col + 3);
237 /* Make it look nice */
242 * @brief プレイヤーの職業を変更する
244 * @todo 魔法領域の再選択などがまだ不完全、要実装。
246 static void do_cmd_wiz_reset_class(void)
253 sprintf(ppp, "Class (0-%d): ", MAX_CLASS - 1);
256 sprintf(tmp_val, "%d", p_ptr->pclass);
259 if (!get_string(ppp, tmp_val, 2)) return;
262 tmp_int = atoi(tmp_val);
265 if (tmp_int < 0 || tmp_int >= MAX_CLASS) return;
268 p_ptr->pclass = (byte_hack)tmp_int;
270 /* Redraw inscription */
271 p_ptr->window |= (PW_PLAYER);
273 /* {.} and {$} effect p_ptr->warning and TRC_TELEPORT_SELF */
274 p_ptr->update |= (PU_BONUS | PU_HP | PU_MANA | PU_SPELLS);
281 * @brief ウィザードモード用処理としてターゲット中の相手をテレポートバックする / Hack -- Teleport to the target
284 static void do_cmd_wiz_bamf(void)
286 /* Must have a target */
287 if (!target_who) return;
289 /* Teleport to the target */
290 teleport_player_to(target_row, target_col, TELEPORT_NONMAGICAL);
295 * @brief プレイヤーの現能力値を調整する
296 * Aux function for "do_cmd_wiz_change()". -RAK-
299 static void do_cmd_wiz_change_aux(void)
309 /* Query the stats */
310 for (i = 0; i < A_MAX; i++)
313 sprintf(ppp, "%s (3-%d): ", stat_names[i], p_ptr->stat_max_max[i]);
316 sprintf(tmp_val, "%d", p_ptr->stat_max[i]);
319 if (!get_string(ppp, tmp_val, 3)) return;
322 tmp_int = atoi(tmp_val);
325 if (tmp_int > p_ptr->stat_max_max[i]) tmp_int = p_ptr->stat_max_max[i];
326 else if (tmp_int < 3) tmp_int = 3;
329 p_ptr->stat_cur[i] = p_ptr->stat_max[i] = (BASE_STATUS)tmp_int;
334 sprintf(tmp_val, "%d", WEAPON_EXP_MASTER);
337 if (!get_string(_("熟練度: ", "Proficiency: "), tmp_val, 9)) return;
340 tmp_s16b = (s16b)atoi(tmp_val);
343 if (tmp_s16b < WEAPON_EXP_UNSKILLED) tmp_s16b = WEAPON_EXP_UNSKILLED;
344 if (tmp_s16b > WEAPON_EXP_MASTER) tmp_s16b = WEAPON_EXP_MASTER;
346 for (j = 0; j <= TV_WEAPON_END - TV_WEAPON_BEGIN; j++)
348 for (i = 0;i < 64;i++)
350 p_ptr->weapon_exp[j][i] = tmp_s16b;
351 if (p_ptr->weapon_exp[j][i] > s_info[p_ptr->pclass].w_max[j][i]) p_ptr->weapon_exp[j][i] = s_info[p_ptr->pclass].w_max[j][i];
355 for (j = 0; j < 10; j++)
357 p_ptr->skill_exp[j] = tmp_s16b;
358 if (p_ptr->skill_exp[j] > s_info[p_ptr->pclass].s_max[j]) p_ptr->skill_exp[j] = s_info[p_ptr->pclass].s_max[j];
361 for (j = 0; j < 32; j++)
362 p_ptr->spell_exp[j] = (tmp_s16b > SPELL_EXP_MASTER ? SPELL_EXP_MASTER : tmp_s16b);
364 p_ptr->spell_exp[j] = (tmp_s16b > SPELL_EXP_EXPERT ? SPELL_EXP_EXPERT : tmp_s16b);
367 sprintf(tmp_val, "%ld", (long)(p_ptr->au));
370 if (!get_string("Gold: ", tmp_val, 9)) return;
373 tmp_long = atol(tmp_val);
376 if (tmp_long < 0) tmp_long = 0L;
379 p_ptr->au = tmp_long;
382 sprintf(tmp_val, "%ld", (long)(p_ptr->max_exp));
385 if (!get_string("Experience: ", tmp_val, 9)) return;
388 tmp_long = atol(tmp_val);
391 if (tmp_long < 0) tmp_long = 0L;
393 if (p_ptr->prace != RACE_ANDROID)
396 p_ptr->max_exp = tmp_long;
397 p_ptr->exp = tmp_long;
406 * @brief プレイヤーの現能力値を調整する(メインルーチン)
407 * Change various "permanent" player variables.
410 static void do_cmd_wiz_change(void)
413 do_cmd_wiz_change_aux();
419 * @brief アイテムの詳細ステータスを表示する /
420 * Change various "permanent" player variables.
421 * @param o_ptr 詳細を表示するアイテム情報の参照ポインタ
424 * Wizard routines for creating objects -RAK-
425 * And for manipulating them! -Bernd-
427 * This has been rewritten to make the whole procedure
428 * of debugging objects much easier and more comfortable.
430 * The following functions are meant to play with objects:
431 * Create, modify, roll for them (for statistic purposes) and more.
432 * The original functions were by RAK.
433 * The function to show an item's debug information was written
434 * by David Reeve Sward <sward+@CMU.EDU>.
435 * Bernd (wiebelt@mathematik.hu-berlin.de)
437 * Here are the low-level functions
438 * - wiz_display_item()
439 * display an item's debug-info
440 * - wiz_create_itemtype()
441 * specify tval and sval (type and subtype of object)
443 * specify pval, +AC, +tohit, +todam
444 * Note that the wizard can leave this function anytime,
445 * thus accepting the default-values for the remaining values.
446 * pval comes first now, since it is most important.
447 * - wiz_reroll_item()
448 * apply some magic to the item or turn it into an artifact.
450 * Get some statistics about the rarity of an item:
451 * We create a lot of fake items and see if they are of the
452 * same type (tval and sval), then we compare pval and +AC.
453 * If the fake-item is better or equal it is counted.
454 * Note that cursed items that are better or equal (absolute values)
456 * HINT: This is *very* useful for balancing the game!
457 * - wiz_quantity_item()
458 * change the quantity of an item, but be sane about it.
460 * And now the high-level functions
461 * - do_cmd_wiz_play()
462 * play with an existing object
463 * - wiz_create_item()
464 * create a new object
466 * Note -- You do not have to specify "pval" and other item-properties
467 * directly. Just apply magic until you are satisfied with the item.
469 * Note -- For some items (such as wands, staffs, some rings, etc), you
470 * must apply magic, or you will get "broken" or "uncharged" objects.
472 * Note -- Redefining artifacts via "do_cmd_wiz_play()" may destroy
473 * the artifact. Be careful.
475 * Hack -- this function will allow you to create multiple artifacts.
476 * This "feature" may induce crashes or other nasty effects.
477 * Just display an item's properties (debug-info)
478 * Originally by David Reeve Sward <sward+@CMU.EDU>
479 * Verbose item flags by -Bernd-
481 static void wiz_display_item(object_type *o_ptr)
484 BIT_FLAGS flgs[TR_FLAG_SIZE];
486 object_flags(o_ptr, flgs);
488 /* Clear the screen */
489 for (i = 1; i <= 23; i++) prt("", i, j - 2);
491 prt_alloc(o_ptr->tval, o_ptr->sval, 1, 0);
494 object_desc(buf, o_ptr, OD_STORE);
498 prt(format("kind = %-5d level = %-4d tval = %-5d sval = %-5d",
499 o_ptr->k_idx, k_info[o_ptr->k_idx].level,
500 o_ptr->tval, o_ptr->sval), 4, j);
502 prt(format("number = %-3d wgt = %-6d ac = %-5d damage = %dd%d",
503 o_ptr->number, o_ptr->weight,
504 o_ptr->ac, o_ptr->dd, o_ptr->ds), 5, j);
506 prt(format("pval = %-5d toac = %-5d tohit = %-4d todam = %-4d",
507 o_ptr->pval, o_ptr->to_a, o_ptr->to_h, o_ptr->to_d), 6, j);
509 prt(format("name1 = %-4d name2 = %-4d cost = %ld",
510 o_ptr->name1, o_ptr->name2, (long)object_value_real(o_ptr)), 7, j);
512 prt(format("ident = %04x xtra1 = %-4d xtra2 = %-4d timeout = %-d",
513 o_ptr->ident, o_ptr->xtra1, o_ptr->xtra2, o_ptr->timeout), 8, j);
515 prt(format("xtra3 = %-4d xtra4 = %-4d xtra5 = %-4d cursed = %-d",
516 o_ptr->xtra3, o_ptr->xtra4, o_ptr->xtra5, o_ptr->curse_flags), 9, j);
518 prt("+------------FLAGS1------------+", 10, j);
519 prt("AFFECT........SLAY........BRAND.", 11, j);
520 prt(" mf cvae xsqpaefc", 12, j);
521 prt("siwdccsossidsahanvudotgddhuoclio", 13, j);
522 prt("tnieohtctrnipttmiinmrrnrrraiierl", 14, j);
523 prt("rtsxnarelcfgdkcpmldncltggpksdced", 15, j);
524 prt_binary(flgs[0], 16, j);
526 prt("+------------FLAGS2------------+", 17, j);
527 prt("SUST....IMMUN.RESIST............", 18, j);
528 prt(" reaefctrpsaefcpfldbc sn ", 19, j);
529 prt("siwdcciaclioheatcliooeialoshtncd", 20, j);
530 prt("tnieohdsierlrfraierliatrnnnrhehi", 21, j);
531 prt("rtsxnaeydcedwlatdcedsrekdfddrxss", 22, j);
532 prt_binary(flgs[1], 23, j);
534 prt("+------------FLAGS3------------+", 10, j+32);
535 prt("fe cnn t stdrmsiiii d ab ", 11, j+32);
536 prt("aa aoomywhs lleeieihgggg rtgl ", 12, j+32);
537 prt("uu utmacaih eielgggonnnnaaere ", 13, j+32);
538 prt("rr reanurdo vtieeehtrrrrcilas ", 14, j+32);
539 prt("aa algarnew ienpsntsaefctnevs ", 15, j+32);
540 prt_binary(flgs[2], 16, j+32);
542 prt("+------------FLAGS4------------+", 17, j+32);
543 prt("KILL....ESP......... ", 18, j+32);
544 prt("aeud tghaud tgdhegnu ", 19, j+32);
545 prt("nvneoriunneoriruvoon ", 20, j+32);
546 prt("iidmroamidmroagmionq ", 21, j+32);
547 prt("mlenclnmmenclnnnldlu ", 22, j+32);
548 prt_binary(flgs[3], 23, j+32);
553 * ベースアイテムの大項目IDの種別名をまとめる構造体 / A structure to hold a tval and its description
555 typedef struct tval_desc
557 int tval; /*!< 大項目のID */
558 concptr desc; /*!< 大項目名 */
562 * ベースアイテムの大項目IDの種別名定義 / A list of tvals and their textual names
564 static tval_desc tvals[] =
566 { TV_SWORD, "Sword" },
567 { TV_POLEARM, "Polearm" },
568 { TV_HAFTED, "Hafted Weapon" },
570 { TV_ARROW, "Arrows" },
571 { TV_BOLT, "Bolts" },
572 { TV_SHOT, "Shots" },
573 { TV_SHIELD, "Shield" },
574 { TV_CROWN, "Crown" },
576 { TV_GLOVES, "Gloves" },
577 { TV_BOOTS, "Boots" },
578 { TV_CLOAK, "Cloak" },
579 { TV_DRAG_ARMOR, "Dragon Scale Mail" },
580 { TV_HARD_ARMOR, "Hard Armor" },
581 { TV_SOFT_ARMOR, "Soft Armor" },
583 { TV_AMULET, "Amulet" },
585 { TV_POTION, "Potion" },
586 { TV_SCROLL, "Scroll" },
588 { TV_STAFF, "Staff" },
590 { TV_LIFE_BOOK, "Life Spellbook" },
591 { TV_SORCERY_BOOK, "Sorcery Spellbook" },
592 { TV_NATURE_BOOK, "Nature Spellbook" },
593 { TV_CHAOS_BOOK, "Chaos Spellbook" },
594 { TV_DEATH_BOOK, "Death Spellbook" },
595 { TV_TRUMP_BOOK, "Trump Spellbook" },
596 { TV_ARCANE_BOOK, "Arcane Spellbook" },
597 { TV_CRAFT_BOOK, "Craft Spellbook"},
598 { TV_DAEMON_BOOK, "Daemon Spellbook"},
599 { TV_CRUSADE_BOOK, "Crusade Spellbook"},
600 { TV_MUSIC_BOOK, "Music Spellbook" },
601 { TV_HISSATSU_BOOK, "Book of Kendo" },
602 { TV_HEX_BOOK, "Hex Spellbook" },
603 { TV_PARCHMENT, "Parchment" },
604 { TV_WHISTLE, "Whistle" },
605 { TV_SPIKE, "Spikes" },
606 { TV_DIGGING, "Digger" },
607 { TV_CHEST, "Chest" },
608 { TV_CAPTURE, "Capture Ball" },
609 { TV_CARD, "Express Card" },
610 { TV_FIGURINE, "Magical Figurine" },
611 { TV_STATUE, "Statue" },
612 { TV_CORPSE, "Corpse" },
614 { TV_FLASK, "Flask" },
616 { TV_SKELETON, "Skeleton" },
622 * @brief nameバッファ内からベースアイテム名を返す / Strip an "object name" into a buffer
623 * @param buf ベースアイテム格納先の参照ポインタ
624 * @param k_idx ベースアイテムID
627 void strip_name(char *buf, KIND_OBJECT_IDX k_idx)
631 object_kind *k_ptr = &k_info[k_idx];
633 concptr str = (k_name + k_ptr->name);
636 /* Skip past leading characters */
637 while ((*str == ' ') || (*str == '&')) str++;
639 /* Copy useful chars */
640 for (t = buf; *str; str++)
643 if (iskanji(*str)) {*t++ = *str++; *t++ = *str; continue;}
645 if (*str != '~') *t++ = *str;
648 /* Terminate the new name */
654 * @brief ベースアイテムのウィザード生成のために大項目IDと小項目IDを取得する /
655 * Specify tval and sval (type and subtype of object) originally
658 * by RAK, heavily modified by -Bernd-
659 * This function returns the k_idx of an object type, or zero if failed
660 * List up to 50 choices in three columns
662 static KIND_OBJECT_IDX wiz_create_itemtype(void)
667 OBJECT_TYPE_VALUE tval;
672 KIND_OBJECT_IDX choice[80];
678 /* Print all tval's and their descriptions */
679 for (num = 0; (num < 80) && tvals[num].tval; num++)
681 row = 2 + (num % 20);
682 col = 20 * (num / 20);
684 prt(format("[%c] %s", ch, tvals[num].desc), row, col);
687 /* Me need to know the maximal possible tval_index */
691 if (!get_com("Get what type of object? ", &ch, FALSE)) return (0);
694 for (num = 0; num < max_num; num++)
696 if (listsym[num] == ch) break;
699 /* Bail out if choice is illegal */
700 if ((num < 0) || (num >= max_num)) return (0);
702 /* Base object type chosen, fill in tval */
703 tval = tvals[num].tval;
704 tval_desc = tvals[num].desc;
707 /*** And now we go for k_idx ***/
710 /* We have to search the whole itemlist. */
711 for (num = 0, i = 1; (num < 80) && (i < max_k_idx); i++)
713 object_kind *k_ptr = &k_info[i];
715 /* Analyze matching items */
716 if (k_ptr->tval == tval)
719 row = 2 + (num % 20);
720 col = 20 * (num / 20);
724 /* Acquire the "name" of object "i" */
728 prt(format("[%c] %s", ch, buf), row, col);
730 /* Remember the object index */
735 /* Me need to know the maximal possible remembered object_index */
739 if (!get_com(format("What Kind of %s? ", tval_desc), &ch, FALSE)) return (0);
742 for (num = 0; num < max_num; num++)
744 if (listsym[num] == ch) break;
747 /* Bail out if choice is "illegal" */
748 if ((num < 0) || (num >= max_num)) return (0);
750 /* And return successful */
751 return (choice[num]);
756 * @briefアイテムの基礎能力値を調整する / Tweak an item
757 * @param o_ptr 調整するアイテムの参照ポインタ
760 static void wiz_tweak_item(object_type *o_ptr)
765 /* Hack -- leave artifacts alone */
766 if (object_is_artifact(o_ptr)) return;
768 p = "Enter new 'pval' setting: ";
769 sprintf(tmp_val, "%d", o_ptr->pval);
770 if (!get_string(p, tmp_val, 5)) return;
771 o_ptr->pval = (s16b)atoi(tmp_val);
772 wiz_display_item(o_ptr);
774 p = "Enter new 'to_a' setting: ";
775 sprintf(tmp_val, "%d", o_ptr->to_a);
776 if (!get_string(p, tmp_val, 5)) return;
777 o_ptr->to_a = (s16b)atoi(tmp_val);
778 wiz_display_item(o_ptr);
780 p = "Enter new 'to_h' setting: ";
781 sprintf(tmp_val, "%d", o_ptr->to_h);
782 if (!get_string(p, tmp_val, 5)) return;
783 o_ptr->to_h = (s16b)atoi(tmp_val);
784 wiz_display_item(o_ptr);
786 p = "Enter new 'to_d' setting: ";
787 sprintf(tmp_val, "%d", (int)o_ptr->to_d);
788 if (!get_string(p, tmp_val, 5)) return;
789 o_ptr->to_d = (s16b)atoi(tmp_val);
790 wiz_display_item(o_ptr);
795 * @brief アイテムの質を選択して再生成する /
796 * Apply magic to an item or turn it into an artifact. -Bernd-
797 * @param o_ptr 再生成の対象となるアイテム情報の参照ポインタ
800 static void wiz_reroll_item(object_type *o_ptr)
807 bool changed = FALSE;
810 /* Hack -- leave artifacts alone */
811 if (object_is_artifact(o_ptr)) return;
815 /* Copy the object */
816 object_copy(q_ptr, o_ptr);
819 /* Main loop. Ask for magification and artifactification */
822 /* Display full item debug information */
823 wiz_display_item(q_ptr);
825 /* Ask wizard what to do. */
826 if (!get_com("[a]ccept, [w]orthless, [c]ursed, [n]ormal, [g]ood, [e]xcellent, [s]pecial? ", &ch, FALSE))
828 /* Preserve wizard-generated artifacts */
829 if (object_is_fixed_artifact(q_ptr))
831 a_info[q_ptr->name1].cur_num = 0;
839 /* Create/change it! */
840 if (ch == 'A' || ch == 'a')
846 /* Preserve wizard-generated artifacts */
847 if (object_is_fixed_artifact(q_ptr))
849 a_info[q_ptr->name1].cur_num = 0;
855 /* Apply bad magic, but first clear object */
858 object_prep(q_ptr, o_ptr->k_idx);
859 apply_magic(q_ptr, dun_level, AM_NO_FIXED_ART | AM_GOOD | AM_GREAT | AM_CURSED);
862 /* Apply bad magic, but first clear object */
865 object_prep(q_ptr, o_ptr->k_idx);
866 apply_magic(q_ptr, dun_level, AM_NO_FIXED_ART | AM_GOOD | AM_CURSED);
869 /* Apply normal magic, but first clear object */
872 object_prep(q_ptr, o_ptr->k_idx);
873 apply_magic(q_ptr, dun_level, AM_NO_FIXED_ART);
876 /* Apply good magic, but first clear object */
879 object_prep(q_ptr, o_ptr->k_idx);
880 apply_magic(q_ptr, dun_level, AM_NO_FIXED_ART | AM_GOOD);
883 /* Apply great magic, but first clear object */
886 object_prep(q_ptr, o_ptr->k_idx);
887 apply_magic(q_ptr, dun_level, AM_NO_FIXED_ART | AM_GOOD | AM_GREAT);
890 /* Apply special magic, but first clear object */
893 object_prep(q_ptr, o_ptr->k_idx);
894 apply_magic(q_ptr, dun_level, AM_GOOD | AM_GREAT | AM_SPECIAL);
896 /* Failed to create artifact; make a random one */
897 if (!object_is_artifact(q_ptr)) create_artifact(q_ptr, FALSE);
901 q_ptr->iy = o_ptr->iy;
902 q_ptr->ix = o_ptr->ix;
903 q_ptr->next_o_idx = o_ptr->next_o_idx;
904 q_ptr->marked = o_ptr->marked;
912 object_copy(o_ptr, q_ptr);
913 p_ptr->update |= (PU_BONUS);
914 p_ptr->update |= (PU_COMBINE | PU_REORDER);
916 p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_SPELL | PW_PLAYER);
923 * @brief 検査対象のアイテムを基準とした生成テストを行う /
924 * Try to create an item again. Output some statistics. -Bernd-
925 * @param o_ptr 生成テストの基準となるアイテム情報の参照ポインタ
927 * The statistics are correct now. We acquire a clean grid, and then
928 * repeatedly place an object in this grid, copying it into an item
929 * holder, and then deleting the object. We fiddle with the artifact
930 * counter flags to prevent weirdness. We use the items to collect
931 * statistics on item creation relative to the initial item.
933 static void wiz_statistics(object_type *o_ptr)
935 u32b i, matches, better, worse, other, correct;
937 u32b test_roll = 1000000;
947 concptr q = "Rolls: %ld Correct: %ld Matches: %ld Better: %ld Worse: %ld Other: %ld";
949 concptr p = "Enter number of items to roll: ";
953 /* Mega-Hack -- allow multiple artifacts */
954 if (object_is_fixed_artifact(o_ptr)) a_info[o_ptr->name1].cur_num = 0;
960 concptr pmt = "Roll for [n]ormal, [g]ood, or [e]xcellent treasure? ";
963 wiz_display_item(o_ptr);
966 if (!get_com(pmt, &ch, FALSE)) break;
968 if (ch == 'n' || ch == 'N')
973 else if (ch == 'g' || ch == 'G')
978 else if (ch == 'e' || ch == 'E')
980 mode = AM_GOOD | AM_GREAT;
981 quality = "excellent";
988 sprintf(tmp_val, "%ld", (long int)test_roll);
989 if (get_string(p, tmp_val, 10)) test_roll = atol(tmp_val);
990 test_roll = MAX(1, test_roll);
992 /* Let us know what we are doing */
993 msg_format("Creating a lot of %s items. Base level = %d.",
997 /* Set counters to zero */
998 correct = matches = better = worse = other = 0;
1000 /* Let's rock and roll */
1001 for (i = 0; i <= test_roll; i++)
1003 /* Output every few rolls */
1004 if ((i < 100) || (i % 100 == 0))
1009 /* Allow interupt */
1013 break; // stop rolling
1016 /* Dump the stats */
1017 prt(format(q, i, correct, matches, better, worse, other), 0, 0);
1023 /* Create an object */
1024 make_object(q_ptr, mode);
1027 /* Mega-Hack -- allow multiple artifacts */
1028 if (object_is_fixed_artifact(q_ptr)) a_info[q_ptr->name1].cur_num = 0;
1031 /* Test for the same tval and sval. */
1032 if ((o_ptr->tval) != (q_ptr->tval)) continue;
1033 if ((o_ptr->sval) != (q_ptr->sval)) continue;
1035 /* One more correct item */
1038 /* Check for match */
1039 if ((q_ptr->pval == o_ptr->pval) &&
1040 (q_ptr->to_a == o_ptr->to_a) &&
1041 (q_ptr->to_h == o_ptr->to_h) &&
1042 (q_ptr->to_d == o_ptr->to_d) &&
1043 (q_ptr->name1 == o_ptr->name1))
1048 /* Check for better */
1049 else if ((q_ptr->pval >= o_ptr->pval) &&
1050 (q_ptr->to_a >= o_ptr->to_a) &&
1051 (q_ptr->to_h >= o_ptr->to_h) &&
1052 (q_ptr->to_d >= o_ptr->to_d))
1057 /* Check for worse */
1058 else if ((q_ptr->pval <= o_ptr->pval) &&
1059 (q_ptr->to_a <= o_ptr->to_a) &&
1060 (q_ptr->to_h <= o_ptr->to_h) &&
1061 (q_ptr->to_d <= o_ptr->to_d))
1066 /* Assume different */
1074 msg_format(q, i, correct, matches, better, worse, other);
1079 /* Hack -- Normally only make a single artifact */
1080 if (object_is_fixed_artifact(o_ptr)) a_info[o_ptr->name1].cur_num = 1;
1085 * @brief 検査対象のアイテムの数を変更する /
1086 * Change the quantity of a the item
1087 * @param o_ptr 変更するアイテム情報構造体の参照ポインタ
1090 static void wiz_quantity_item(object_type *o_ptr)
1092 int tmp_int, tmp_qnt;
1097 /* Never duplicate artifacts */
1098 if (object_is_artifact(o_ptr)) return;
1100 /* Store old quantity. -LM- */
1101 tmp_qnt = o_ptr->number;
1104 sprintf(tmp_val, "%d", (int)o_ptr->number);
1107 if (get_string("Quantity: ", tmp_val, 2))
1110 tmp_int = atoi(tmp_val);
1113 if (tmp_int < 1) tmp_int = 1;
1114 if (tmp_int > 99) tmp_int = 99;
1116 /* Accept modifications */
1117 o_ptr->number = (byte_hack)tmp_int;
1120 if (o_ptr->tval == TV_ROD)
1122 o_ptr->pval = o_ptr->pval * o_ptr->number / tmp_qnt;
1127 * @brief 青魔導師の魔法を全て習得済みにする /
1128 * debug command for blue mage
1131 static void do_cmd_wiz_blue_mage(void)
1135 BIT_FLAGS f4 = 0L, f5 = 0L, f6 = 0L;
1137 for (j = 1; j < A_MAX; j++)
1139 set_rf_masks(&f4, &f5, &f6, j);
1141 for (i = 0; i < 32; i++)
1143 if ((0x00000001 << i) & f4) p_ptr->magic_num2[i] = 1;
1147 if ((0x00000001 << (i - 32)) & f5) p_ptr->magic_num2[i] = 1;
1151 if ((0x00000001 << (i - 64)) & f6) p_ptr->magic_num2[i] = 1;
1158 * @brief アイテム検査のメインルーチン /
1159 * Play with an item. Options include:
1162 * - Output statistics (via wiz_roll_item)<br>
1163 * - Reroll item (via wiz_reroll_item)<br>
1164 * - Change properties (via wiz_tweak_item)<br>
1165 * - Change the number of items (via wiz_quantity_item)<br>
1167 static void do_cmd_wiz_play(void)
1177 q = "Play with which object? ";
1178 s = "You have nothing to play with.";
1180 o_ptr = choose_object(&item, q, s, (USE_EQUIP | USE_INVEN | USE_FLOOR | IGNORE_BOTHHAND_SLOT));
1184 /* The item was not changed */
1190 object_copy(q_ptr, o_ptr);
1196 /* Display the item */
1197 wiz_display_item(q_ptr);
1200 if (!get_com("[a]ccept [s]tatistics [r]eroll [t]weak [q]uantity? ", &ch, FALSE))
1206 if (ch == 'A' || ch == 'a')
1212 if (ch == 's' || ch == 'S')
1214 wiz_statistics(q_ptr);
1217 if (ch == 'r' || ch == 'r')
1219 wiz_reroll_item(q_ptr);
1222 if (ch == 't' || ch == 'T')
1224 wiz_tweak_item(q_ptr);
1227 if (ch == 'q' || ch == 'Q')
1229 wiz_quantity_item(q_ptr);
1239 msg_print("Changes accepted.");
1241 /* Recalcurate object's weight */
1244 p_ptr->total_weight += (q_ptr->weight * q_ptr->number)
1245 - (o_ptr->weight * o_ptr->number);
1249 object_copy(o_ptr, q_ptr);
1251 p_ptr->update |= (PU_BONUS);
1252 p_ptr->update |= (PU_COMBINE | PU_REORDER);
1254 p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_SPELL | PW_PLAYER);
1260 msg_print("Changes ignored.");
1266 * @brief 任意のベースアイテム生成のメインルーチン /
1267 * Wizard routine for creating objects -RAK-
1270 * Heavily modified to allow magification and artifactification -Bernd-
1272 * Note that wizards cannot create objects on top of other objects.
1274 * Hack -- this routine always makes a "dungeon object", and applies
1275 * magic to it, and attempts to decline cursed items.
1277 static void wiz_create_item(void)
1285 /* Get object base type */
1286 k_idx = wiz_create_itemtype();
1290 /* Return if failed */
1293 if (k_info[k_idx].gen_flags & TRG_INSTA_ART)
1298 for (i = 1; i < max_a_idx; i++)
1300 /* Ignore incorrect tval */
1301 if (a_info[i].tval != k_info[k_idx].tval) continue;
1303 /* Ignore incorrect sval */
1304 if (a_info[i].sval != k_info[k_idx].sval) continue;
1306 /* Create this artifact */
1307 (void)create_named_art(i, p_ptr->y, p_ptr->x);
1310 msg_print("Allocated(INSTA_ART).");
1316 object_prep(q_ptr, k_idx);
1318 apply_magic(q_ptr, dun_level, AM_NO_FIXED_ART);
1320 /* Drop the object from heaven */
1321 (void)drop_near(q_ptr, -1, p_ptr->y, p_ptr->x);
1324 msg_print("Allocated.");
1329 * @brief プレイヤーを完全回復する /
1330 * Cure everything instantly
1333 static void do_cmd_wiz_cure_all(void)
1335 (void)life_stream(FALSE, FALSE);
1336 (void)restore_mana(TRUE);
1337 (void)set_food(PY_FOOD_MAX - 1);
1342 * @brief 任意のダンジョン及び階層に飛ぶ /
1346 static void do_cmd_wiz_jump(void)
1349 if (command_arg <= 0)
1353 DUNGEON_IDX tmp_dungeon_type;
1356 sprintf(ppp, "Jump which dungeon : ");
1359 sprintf(tmp_val, "%d", p_ptr->dungeon_idx);
1361 /* Ask for a level */
1362 if (!get_string(ppp, tmp_val, 2)) return;
1364 tmp_dungeon_type = (DUNGEON_IDX)atoi(tmp_val);
1365 if (!d_info[tmp_dungeon_type].maxdepth || (tmp_dungeon_type > max_d_idx)) tmp_dungeon_type = DUNGEON_ANGBAND;
1368 sprintf(ppp, "Jump to level (0, %d-%d): ",
1369 (int)d_info[tmp_dungeon_type].mindepth, (int)d_info[tmp_dungeon_type].maxdepth);
1372 sprintf(tmp_val, "%d", (int)dun_level);
1374 /* Ask for a level */
1375 if (!get_string(ppp, tmp_val, 10)) return;
1377 /* Extract request */
1378 command_arg = (COMMAND_ARG)atoi(tmp_val);
1380 p_ptr->dungeon_idx = tmp_dungeon_type;
1384 if (command_arg < d_info[p_ptr->dungeon_idx].mindepth) command_arg = 0;
1385 if (command_arg > d_info[p_ptr->dungeon_idx].maxdepth) command_arg = (COMMAND_ARG)d_info[p_ptr->dungeon_idx].maxdepth;
1387 /* Accept request */
1388 msg_format("You jump to dungeon level %d.", command_arg);
1390 if (autosave_l) do_cmd_save_game(TRUE);
1393 dun_level = command_arg;
1395 prepare_change_floor_mode(CFM_RAND_PLACE);
1397 if (!dun_level) p_ptr->dungeon_idx = 0;
1398 p_ptr->inside_arena = FALSE;
1399 p_ptr->wild_mode = FALSE;
1401 leave_quest_check();
1403 if (record_stair) do_cmd_write_nikki(NIKKI_WIZ_TELE,0,NULL);
1405 p_ptr->inside_quest = 0;
1408 /* Prevent energy_need from being too lower than 0 */
1409 p_ptr->energy_need = 0;
1412 * Clear all saved floors
1413 * and create a first saved floor
1415 prepare_change_floor_mode(CFM_FIRST_FLOOR);
1418 p_ptr->leaving = TRUE;
1423 * @brief 全ベースアイテムを鑑定済みにする /
1424 * Become aware of a lot of objects
1427 static void do_cmd_wiz_learn(void)
1434 /* Scan every object */
1435 for (i = 1; i < max_k_idx; i++)
1437 object_kind *k_ptr = &k_info[i];
1439 /* Induce awareness */
1440 if (k_ptr->level <= command_arg)
1443 object_prep(q_ptr, i);
1444 object_aware(q_ptr);
1451 * @brief 現在のフロアに合ったモンスターをランダムに召喚する /
1452 * Summon some creatures
1456 static void do_cmd_wiz_summon(int num)
1459 for (i = 0; i < num; i++)
1461 (void)summon_specific(0, p_ptr->y, p_ptr->x, dun_level, 0, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE), '\0');
1468 * @brief モンスターを種族IDを指定して敵対的に召喚する /
1469 * Summon a creature of the specified type
1470 * @param r_idx モンスター種族ID
1473 * This function is rather dangerous
1475 static void do_cmd_wiz_named(MONRACE_IDX r_idx)
1477 (void)summon_named_creature(0, p_ptr->y, p_ptr->x, r_idx, (PM_ALLOW_SLEEP | PM_ALLOW_GROUP));
1482 * @brief モンスターを種族IDを指定してペット召喚する /
1483 * Summon a creature of the specified type
1484 * @param r_idx モンスター種族ID
1487 * This function is rather dangerous
1489 static void do_cmd_wiz_named_friendly(MONRACE_IDX r_idx)
1491 (void)summon_named_creature(0, p_ptr->y, p_ptr->x, r_idx, (PM_ALLOW_SLEEP | PM_ALLOW_GROUP | PM_FORCE_PET));
1497 * @brief プレイヤー近辺の全モンスターを消去する /
1498 * Hack -- Delete all nearby monsters
1501 static void do_cmd_wiz_zap(void)
1505 /* Genocide everyone nearby */
1506 for (i = 1; i < m_max; i++)
1508 monster_type *m_ptr = &m_list[i];
1510 /* Paranoia -- Skip dead monsters */
1511 if (!m_ptr->r_idx) continue;
1513 /* Skip the mount */
1514 if (i == p_ptr->riding) continue;
1516 /* Delete nearby monsters */
1517 if (m_ptr->cdis <= MAX_SIGHT)
1519 if (record_named_pet && is_pet(m_ptr) && m_ptr->nickname)
1521 GAME_TEXT m_name[MAX_NLEN];
1523 monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
1524 do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_WIZ_ZAP, m_name);
1527 delete_monster_idx(i);
1534 * @brief フロアに存在する全モンスターを消去する /
1535 * Hack -- Delete all monsters
1538 static void do_cmd_wiz_zap_all(void)
1542 /* Genocide everyone */
1543 for (i = 1; i < m_max; i++)
1545 monster_type *m_ptr = &m_list[i];
1547 /* Paranoia -- Skip dead monsters */
1548 if (!m_ptr->r_idx) continue;
1550 /* Skip the mount */
1551 if (i == p_ptr->riding) continue;
1553 if (record_named_pet && is_pet(m_ptr) && m_ptr->nickname)
1555 GAME_TEXT m_name[MAX_NLEN];
1557 monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
1558 do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_WIZ_ZAP, m_name);
1561 /* Delete this monster */
1562 delete_monster_idx(i);
1568 * @brief 指定された地点の地形IDを変更する /
1569 * Create desired feature
1572 static void do_cmd_wiz_create_feature(void)
1574 static int prev_feat = 0;
1575 static int prev_mimic = 0;
1577 feature_type *f_ptr;
1579 IDX tmp_feat, tmp_mimic;
1582 if (!tgt_pt(&x, &y)) return;
1584 c_ptr = &cave[y][x];
1587 sprintf(tmp_val, "%d", prev_feat);
1590 if (!get_string(_("地形: ", "Feature: "), tmp_val, 3)) return;
1593 tmp_feat = (IDX)atoi(tmp_val);
1594 if (tmp_feat < 0) tmp_feat = 0;
1595 else if (tmp_feat >= max_f_idx) tmp_feat = max_f_idx - 1;
1598 sprintf(tmp_val, "%d", prev_mimic);
1601 if (!get_string(_("地形 (mimic): ", "Feature (mimic): "), tmp_val, 3)) return;
1604 tmp_mimic = (IDX)atoi(tmp_val);
1605 if (tmp_mimic < 0) tmp_mimic = 0;
1606 else if (tmp_mimic >= max_f_idx) tmp_mimic = max_f_idx - 1;
1608 cave_set_feat(y, x, tmp_feat);
1609 c_ptr->mimic = (s16b)tmp_mimic;
1611 f_ptr = &f_info[get_feat_mimic(c_ptr)];
1613 if (have_flag(f_ptr->flags, FF_GLYPH) ||
1614 have_flag(f_ptr->flags, FF_MINOR_GLYPH))
1615 c_ptr->info |= (CAVE_OBJECT);
1616 else if (have_flag(f_ptr->flags, FF_MIRROR))
1617 c_ptr->info |= (CAVE_GLOW | CAVE_OBJECT);
1622 /* Update some things */
1623 p_ptr->update |= (PU_FLOW);
1625 prev_feat = tmp_feat;
1626 prev_mimic = tmp_mimic;
1631 #define NUM_O_BIT 32
1634 * @brief 現在のオプション設定をダンプ出力する /
1635 * Hack -- Dump option bits usage
1638 static void do_cmd_dump_options(void)
1645 /* Build the filename */
1646 path_build(buf, sizeof buf, ANGBAND_DIR_USER, "opt_info.txt");
1648 /* File type is "TEXT" */
1649 FILE_TYPE(FILE_TYPE_TEXT);
1652 fff = my_fopen(buf, "a");
1656 msg_format(_("ファイル %s を開けませんでした。", "Failed to open file %s."), buf);
1661 /* Allocate the "exist" array (2-dimension) */
1662 C_MAKE(exist, NUM_O_SET, int *);
1663 C_MAKE(*exist, NUM_O_BIT * NUM_O_SET, int);
1664 for (i = 1; i < NUM_O_SET; i++) exist[i] = *exist + i * NUM_O_BIT;
1666 /* Check for exist option bits */
1667 for (i = 0; option_info[i].o_desc; i++)
1669 const option_type *ot_ptr = &option_info[i];
1670 if (ot_ptr->o_var) exist[ot_ptr->o_set][ot_ptr->o_bit] = i + 1;
1673 fprintf(fff, "[Option bits usage on Hengband %d.%d.%d]\n\n",
1674 FAKE_VER_MAJOR - 10, FAKE_VER_MINOR, FAKE_VER_PATCH);
1676 fputs("Set - Bit (Page) Option Name\n", fff);
1677 fputs("------------------------------------------------\n", fff);
1678 /* Dump option bits usage */
1679 for (i = 0; i < NUM_O_SET; i++)
1681 for (j = 0; j < NUM_O_BIT; j++)
1685 const option_type *ot_ptr = &option_info[exist[i][j] - 1];
1686 fprintf(fff, " %d - %02d (%4d) %s\n",
1687 i, j, ot_ptr->o_page, ot_ptr->o_text);
1691 fprintf(fff, " %d - %02d\n", i, j);
1697 /* Free the "exist" array (2-dimension) */
1698 C_KILL(*exist, NUM_O_BIT * NUM_O_SET, int);
1699 C_KILL(exist, NUM_O_SET, int *);
1704 msg_format(_("オプションbit使用状況をファイル %s に書き出しました。", "Option bits usage dump saved to file %s."), buf);
1708 #ifdef ALLOW_SPOILERS
1713 extern void do_cmd_spoilers(void);
1715 #endif /* ALLOW_SPOILERS */
1720 * Hack -- declare external function
1722 extern void do_cmd_debug(void);
1727 * @brief デバッグコマンドを選択する処理のメインルーチン /
1728 * Ask for and parse a "debug command"
1729 * The "command_arg" may have been set.
1732 void do_cmd_debug(void)
1737 /* Get a "debug command" */
1738 get_com("Debug Command: ", &cmd, FALSE);
1740 /* Analyze the command */
1750 #ifdef ALLOW_SPOILERS
1752 /* Hack -- Generate Spoilers */
1757 #endif /* ALLOW_SPOILERS */
1764 /* Cure all maladies */
1766 do_cmd_wiz_cure_all();
1769 /* Know alignment */
1771 msg_format("Your alignment is %d.", p_ptr->align);
1774 /* Teleport to target */
1783 /* Create any object */
1788 /* Create a named artifact */
1790 wiz_create_named_art();
1793 /* Detect everything */
1795 detect_all(DETECT_RAD_ALL * 3);
1798 /* Dimension_door */
1800 wiz_dimension_door();
1803 /* Edit character */
1805 do_cmd_wiz_change();
1808 /* Blue Mage Only */
1810 if (p_ptr->pclass == CLASS_BLUE_MAGE)
1812 do_cmd_wiz_blue_mage();
1816 /* View item info */
1818 identify_fully(FALSE);
1821 /* Create desired feature */
1823 do_cmd_wiz_create_feature();
1828 if (command_arg <= 0) command_arg = 1;
1829 acquirement(p_ptr->y, p_ptr->x, command_arg, FALSE, FALSE, TRUE);
1832 /* Hitpoint rerating */
1834 roll_hitdice(SPOP_DISPLAY_MES | SPOP_DEBUG);
1838 do_cmd_summon_horde();
1843 (void)ident_spell(FALSE);
1846 /* Go up or down in the dungeon */
1851 /* Self-Knowledge */
1856 /* Learn about objects */
1863 map_area(DETECT_RAD_ALL * 3);
1868 (void)gain_random_mutation(command_arg);
1873 (void)do_cmd_wiz_reset_class();
1876 /* Specific reward */
1878 (void)gain_level_reward(command_arg);
1881 /* Summon _friendly_ named monster */
1883 do_cmd_wiz_named_friendly(command_arg);
1886 /* Summon Named Monster */
1888 do_cmd_wiz_named(command_arg);
1891 /* Dump option bits usage */
1893 do_cmd_dump_options();
1896 /* Object playing routines */
1903 teleport_player(10, 0L);
1912 sprintf(ppp, "QuestID (0-%d):", max_q_idx - 1);
1913 sprintf(tmp_val, "%d", 0);
1915 if (!get_string(ppp, tmp_val, 3)) return;
1916 tmp_int = atoi(tmp_val);
1918 if(tmp_int < 0) break;
1919 if(tmp_int >= max_q_idx) break;
1921 p_ptr->inside_quest = (QUEST_IDX)tmp_int;
1922 process_dungeon_file("q_info.txt", 0, 0, 0, 0);
1923 quest[tmp_int].status = QUEST_STATUS_TAKEN;
1924 p_ptr->inside_quest = 0;
1928 /* Complete a Quest -KMW- */
1930 if(p_ptr->inside_quest)
1932 if (quest[p_ptr->inside_quest].status == QUEST_STATUS_TAKEN)
1934 complete_quest(p_ptr->inside_quest);
1940 msg_print("No current quest");
1945 /* Make every dungeon square "known" to test streamers -KMW- */
1947 for (y = 0; y < cur_hgt; y++)
1949 for (x = 0; x < cur_wid; x++)
1951 cave[y][x].info |= (CAVE_GLOW | CAVE_MARK);
1957 /* Summon Random Monster(s) */
1959 if (command_arg <= 0) command_arg = 1;
1960 do_cmd_wiz_summon(command_arg);
1963 /* Special(Random Artifact) Objects */
1965 if (command_arg <= 0) command_arg = 1;
1966 acquirement(p_ptr->y, p_ptr->x, command_arg, TRUE, TRUE, TRUE);
1971 teleport_player(100, 0L);
1974 /* Game Time Setting */
1980 /* Very Good Objects */
1982 if (command_arg <= 0) command_arg = 1;
1983 acquirement(p_ptr->y, p_ptr->x, command_arg, TRUE, FALSE, TRUE);
1986 /* Wizard Light the Level */
1988 wiz_lite((bool)(p_ptr->pclass == CLASS_NINJA));
1991 /* Increase Experience */
1993 gain_exp(command_arg ? command_arg : (p_ptr->exp + 1));
1996 /* Zap Monsters (Genocide) */
2001 /* Zap Monsters (Omnicide) */
2003 do_cmd_wiz_zap_all();
2006 /* Hack -- whatever I desire */
2008 do_cmd_wiz_hack_ben();
2011 /* For temporary test. */
2015 for(i = INVEN_TOTAL - 1; i >= 0; i--)
2017 if(inventory[i].k_idx) inven_drop(i, 999);
2024 do_cmd_wiz_reset_class();
2027 /* Not a Wizard Command */
2029 msg_print("That is not a valid debug command.");
2034 void cheat_death(player_type *creature_ptr)
2036 /* Mark social class, reset age, if needed */
2037 if (creature_ptr->sc) creature_ptr->sc = creature_ptr->age = 0;
2040 creature_ptr->age++;
2043 creature_ptr->noscore |= 0x0001;
2045 msg_print(_("ウィザードモードに念を送り、死を欺いた。", "You invoke wizard mode and cheat death."));
2048 (void)life_stream(FALSE, FALSE);
2050 if (creature_ptr->pclass == CLASS_MAGIC_EATER)
2053 for (magic_idx = 0; magic_idx < EATER_EXT * 2; magic_idx++)
2055 creature_ptr->magic_num1[magic_idx] = creature_ptr->magic_num2[magic_idx] * EATER_CHARGE;
2057 for (; magic_idx < EATER_EXT * 3; magic_idx++)
2059 creature_ptr->magic_num1[magic_idx] = 0;
2063 /* Restore spell points */
2064 creature_ptr->csp = creature_ptr->msp;
2065 creature_ptr->csp_frac = 0;
2067 /* Hack -- cancel recall */
2068 if (creature_ptr->word_recall)
2070 msg_print(_("張りつめた大気が流れ去った...", "A tension leaves the air around you..."));
2073 /* Hack -- Prevent recall */
2074 creature_ptr->word_recall = 0;
2075 creature_ptr->redraw |= (PR_STATUS);
2078 /* Hack -- cancel alter */
2079 if (creature_ptr->alter_reality)
2081 /* Hack -- Prevent alter */
2082 creature_ptr->alter_reality = 0;
2083 creature_ptr->redraw |= (PR_STATUS);
2086 /* Note cause of death */
2087 (void)strcpy(creature_ptr->died_from, _("死の欺き", "Cheating death"));
2090 creature_ptr->is_dead = FALSE;
2092 /* Hack -- Prevent starvation */
2093 (void)set_food(PY_FOOD_MAX - 1);
2096 creature_ptr->inside_arena = FALSE;
2097 creature_ptr->inside_battle = FALSE;
2099 creature_ptr->inside_quest = 0;
2100 if (p_ptr->dungeon_idx) creature_ptr->recall_dungeon = p_ptr->dungeon_idx;
2101 p_ptr->dungeon_idx = 0;
2102 if (lite_town || vanilla_town)
2104 creature_ptr->wilderness_y = 1;
2105 creature_ptr->wilderness_x = 1;
2108 creature_ptr->oldpy = 10;
2109 creature_ptr->oldpx = 34;
2113 creature_ptr->oldpy = 33;
2114 creature_ptr->oldpx = 131;
2119 creature_ptr->wilderness_y = 48;
2120 creature_ptr->wilderness_x = 5;
2121 creature_ptr->oldpy = 33;
2122 creature_ptr->oldpx = 131;
2126 creature_ptr->wild_mode = FALSE;
2127 creature_ptr->leaving = TRUE;
2129 do_cmd_write_nikki(NIKKI_BUNSHOU, 1,
2133 /* Prepare next floor */