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[Refactor] #37353 cmd-hissatsu.h を作成して変数宣言移動。
[hengband/hengband.git] / src / Makefile.am
index 085c285..e102ef5 100644 (file)
@@ -11,18 +11,24 @@ hengband_SOURCES = \
        \
        avatar.h avatar.c \
        \
-       birth.c bldg.c cave.c chest.c chest.h chuukei.c \
-       cmd1.c cmd2.c cmd4.c cmd5.c cmd-activate.c cmd-activate.h cmd-eat.c cmd-eat.h \
+       birth.c bldg.c chest.c chest.h chuukei.c \
+       cmd2.c cmd4.c cmd-activate.c cmd-activate.h cmd-eat.c cmd-eat.h \
        cmd-item.c cmd-item.h cmd-magiceat.c cmd-magiceat.h cmd-pet.c cmd-pet.h \
        cmd-quaff.c cmd-quaff.h cmd-read.c cmd-read.h cmd-spell.c cmd-spell.h \
        cmd-usestaff.c cmd-usestaff.h cmd-zaprod.c cmd-zaprod.h cmd-zapwand.c \
-       cmd-zapwand.h defines.h dungeon.c effects.c externs.h files.c flavor.c \
+       cmd-zapwand.h cmd-smith.c cmd-smith.h cmd-hissatsu.c cmd-hissatsu.h\
        \
-       floor.h floor-events.c floor-events.h floor-generate.c floor-save.c \
+       defines.h dungeon.c effects.c externs.h files.c flavor.c \
+       \
+       floor.h floor-events.c floor-events.h floor-generate.c floor-generate.h \
+       floor-save.h floor-save.c \
        floor-streams.c floor-streams.h \
        \
+       feature.c feature.h \
+       geometry.c geometry.h \
+       \
        gameoption.c gameoption.h gamevalue.h \
-       generate.h grid.c grid.h h-basic.h h-config.h h-define.h hissatsu.c \
+       generate.h grid.c grid.h h-basic.h h-config.h h-define.h \
        history.h history.c \
        h-system.h h-type.h inet.c init1.c init2.c init.h japanese.c load.c \
        main.c main-x11.c main-gcu.c mane.c \
@@ -31,19 +37,20 @@ hengband_SOURCES = \
        monster.h \
        monsterrace-hook.c monsterrace-hook.h monster-process.c \
        monster-process.h monster-status.c monster-status.h monster1.c \
-       monster2.c mspells1.c mspells2.c mspells3.c mspells4.c \
+       monster2.c mspells1.c mspells2.c mspells3.c mspells4.c monster-spell.h \
        \
        mutation.h mutation.c \
        \
-       object-curse.c object-curse.h \
+       object-boost.c object-boost.h \
+       object-curse.c object-curse.h object-broken.c object-broken.h \
        object-hook.c object-hook.h object1.c object2.c \
-       objectkind-hook.c objectkind-hook.h obj_kind.c \
+       objectkind-hook.c objectkind-hook.h \
        \
        patron.h patron.c \
        \
        projection.h projection.c\
        \
-       player-damage.c player-damage.h player-status.c player-status.h \
+       player-move.c player-move.h player-damage.c player-damage.h player-status.c player-status.h \
        \
        quest.h quest.c\
        \
@@ -57,14 +64,23 @@ hengband_SOURCES = \
        report.c rooms.c rooms-city.c rooms-city.h rooms-fractal.c rooms-fractal.h \
        rooms.h rooms-normal.c rooms-normal.h rooms-pitnest.c rooms-pitnest.h \
        rooms-special.c rooms-special.h rooms-trap.c rooms-trap.h rooms-vault.c \
-       rooms-vault.h save.c scores.c selfinfo.c selfinfo.h shoot.c snipe.c \
+       rooms-vault.h save.c scores.c selfinfo.c selfinfo.h shoot.c shoot.h snipe.c \
+       \
+       rumor.h rumor.c \
        \
-       spells1.c spells2.c spells3.c spells-summon.c spells-summon.h \
+       spells.h
+       spells1.c spells2.c spells3.c \
+       spells-diceroll.c spells-diceroll.h \
+       spells-floor.c spells-floor.h \
+       spells-object.c spells-object.h \
+       spells-status.c spells-status.h \
+       spells-summon.c spells-summon.h \
+       spells-world.c spells-world.h \
        \
        sort.c sort.h \
        store.h store.c tables.c trap.c trap.h types.h util.c \
-       variable.c wild.c wizard1.c wizard2.c \
-       world.c world.h \
+       variable.c wild.h wild.c wizard1.c wizard2.c \
+       warning.c warning.h world.c world.h \
        \
        view-mainwindow.c\
        \