bin_PROGRAMS = hengband
hengband_SOURCES = \
- artifact.c angband.h autopick.c avatar.c birth.c bldg.c cave.c chest.c chest.h chuukei.c \
- cmd1.c cmd2.c cmd4.c cmd5.c cmd-activate.c cmd-activate.h cmd-eat.c cmd-eat.h \
+ artifact.c artifact.h \
+ \
+ angband.h autopick.c \
+ \
+ avatar.h avatar.c \
+ \
+ birth.c bldg.c chest.c chest.h chuukei.c \
+ cmd2.c cmd4.c cmd-activate.c cmd-activate.h cmd-eat.c cmd-eat.h \
cmd-item.c cmd-item.h cmd-magiceat.c cmd-magiceat.h cmd-pet.c cmd-pet.h \
cmd-quaff.c cmd-quaff.h cmd-read.c cmd-read.h cmd-spell.c cmd-spell.h \
cmd-usestaff.c cmd-usestaff.h cmd-zaprod.c cmd-zaprod.h cmd-zapwand.c \
- cmd-zapwand.h defines.h dungeon.c effects.c externs.h files.c flavor.c \
- floor-events.c floor-events.h floor-generate.c floor-save.c \
+ cmd-zapwand.h cmd-smith.c cmd-smith.h cmd-hissatsu.c cmd-hissatsu.h\
+ \
+ defines.h dungeon.c effects.c externs.h files.c flavor.c \
+ \
+ floor.h floor-events.c floor-events.h floor-generate.c floor-generate.h \
+ floor-save.h floor-save.c \
floor-streams.c floor-streams.h \
+ \
+ feature.c feature.h \
+ geometry.c geometry.h \
+ \
gameoption.c gameoption.h gamevalue.h \
- generate.h grid.c grid.h h-basic.h h-config.h h-define.h hissatsu.c \
+ generate.h grid.c grid.h h-basic.h h-config.h h-define.h \
history.h history.c \
h-system.h h-type.h inet.c init1.c init2.c init.h japanese.c load.c \
main.c main-x11.c main-gcu.c mane.c \
melee.h melee1.c mind.c \
+ \
+ monster.h \
monsterrace-hook.c monsterrace-hook.h monster-process.c \
monster-process.h monster-status.c monster-status.h monster1.c \
- monster2.c mspells1.c mspells2.c mspells3.c mspells4.c mutation.c \
- object-curse.c object-curse.h \
+ monster2.c mspells1.c mspells2.c mspells3.c mspells4.c monster-spell.h \
+ \
+ mutation.h mutation.c \
+ \
+ object-boost.c object-boost.h \
+ object-curse.c object-curse.h object-broken.c object-broken.h \
object-hook.c object-hook.h object1.c object2.c \
- objectkind-hook.c objectkind-hook.h obj_kind.c \
- player-damage.c player-damage.h player-status.c player-status.h \
+ objectkind-hook.c objectkind-hook.h \
+ \
+ patron.h patron.c \
+ \
+ projection.h projection.c\
+ \
+ player-move.c player-move.h player-damage.c player-damage.h player-status.c player-status.h \
+ \
+ quest.h quest.c\
+ \
racial.c \
realm-arcane.c \
realm-arcane.h realm-chaos.c realm-chaos.h realm-craft.c realm-craft.h \
report.c rooms.c rooms-city.c rooms-city.h rooms-fractal.c rooms-fractal.h \
rooms.h rooms-normal.c rooms-normal.h rooms-pitnest.c rooms-pitnest.h \
rooms-special.c rooms-special.h rooms-trap.c rooms-trap.h rooms-vault.c \
- rooms-vault.h save.c scores.c selfinfo.c selfinfo.h shoot.c snipe.c \
- spells1.c spells2.c spells3.c spells-summon.c spells-summon.h \
+ rooms-vault.h save.c scores.c selfinfo.c selfinfo.h shoot.c shoot.h snipe.c \
+ \
+ rumor.h rumor.c \
+ \
+ spells.h
+ spells1.c spells2.c spells3.c \
+ spells-diceroll.c spells-diceroll.h \
+ spells-floor.c spells-floor.h \
+ spells-object.c spells-object.h \
+ spells-status.c spells-status.h \
+ spells-summon.c spells-summon.h \
+ spells-world.c spells-world.h \
+ \
sort.c sort.h \
store.h store.c tables.c trap.c trap.h types.h util.c \
- variable.c wild.c wizard1.c wizard2.c \
- world.c world.h xtra1.c xtra2.c z-config.h \
+ variable.c wild.h wild.c wizard1.c wizard2.c \
+ warning.c warning.h world.c world.h \
+ \
+ view-mainwindow.c\
+ \
+ xtra2.c z-config.h \
z-form.c z-form.h z-rand.c z-rand.h z-term.c z-term.h z-util.c z-util.h \
z-virt.c z-virt.h