+\r
+static const concptr s_dam = _("損傷:", "dam ");\r
+static const concptr s_random = _("ランダム", "random");\r
+static const concptr s_rng = _("射程:", "rng ");\r
+static const concptr s_dur = _("期間:", "dur ");\r
+static const concptr s_range = _("範囲:", "range ");\r
+static const concptr s_heal = _("回復:", "heal ");\r
\r
-extern cptr info_string_dice(cptr str, int dice, int sides, int base);\r
-extern cptr info_damage(int dice, int sides, int base);\r
-extern cptr info_duration(int base, int sides);\r
-extern cptr info_range(POSITION range);\r
-extern cptr info_heal(int dice, int sides, int base);\r
-extern cptr info_delay(int base, int sides);\r
-extern cptr info_multi_damage(HIT_POINT dam);\r
-extern cptr info_multi_damage_dice(int dice, int sides);\r
-extern cptr info_power(int power);\r
-extern cptr info_power_dice(int dice, int sides);\r
-extern cptr info_radius(int rad);\r
-extern cptr info_weight(int weight);\r
+extern concptr info_string_dice(concptr str, DICE_NUMBER dice, DICE_SID sides, int base);\r
+extern concptr info_damage(DICE_NUMBER dice, DICE_SID sides, int base);\r
+extern concptr info_duration(int base, DICE_SID sides);\r
+extern concptr info_range(POSITION range);\r
+extern concptr info_heal(DICE_NUMBER dice, DICE_SID sides, int base);\r
+extern concptr info_delay(int base, DICE_SID sides);\r
+extern concptr info_multi_damage(HIT_POINT dam);\r
+extern concptr info_multi_damage_dice(DICE_NUMBER dice, DICE_SID sides);\r
+extern concptr info_power(int power);\r
+extern concptr info_power_dice(DICE_NUMBER dice, DICE_SID sides);\r
+extern concptr info_radius(POSITION rad);\r
+extern concptr info_weight(WEIGHT weight);\r
+\r
+/* cmd5.c */\r
+extern void do_cmd_browse(void);\r
+extern void do_cmd_study(void);\r
+extern void do_cmd_cast(void);\r