p_ptr->redraw |= (PR_MAP);
p_ptr->window |= (PW_OVERHEAD);
-
- /* Handle stuff */
handle_stuff();
/* Automatically pickup/destroy/inscribe items */
/* For get everything when requested hehe I'm *NASTY* */
if (dun_level && (d_info[dungeon_type].flags1 & DF1_FORGET)) wiz_dark();
-
- /* Handle stuff */
if (mpe_mode & MPE_HANDLE_STUFF) handle_stuff();
if (p_ptr->pclass == CLASS_NINJA)