}
sound(SOUND_SHOOT);
-
- /* Hack -- Handle stuff */
handle_stuff();
/* Save the old location */
y = p_ptr->y;
x = p_ptr->x;
-
- /* Hack -- Handle stuff */
handle_stuff();
if ((p_ptr->pclass == CLASS_NINJA) && ((q_ptr->tval == TV_SPIKE) || ((have_flag(flgs, TR_THROW)) && (q_ptr->tval == TV_SWORD)))) shuriken = TRUE;