* The "known" should be TRUE for cast/pray, FALSE for study
* </pre>
*/
-static int get_spell(SPELL_IDX *sn, cptr prompt, OBJECT_SUBTYPE_VALUE sval, bool learned, REALM_IDX use_realm)
+static int get_spell(COMMAND_CODE *sn, cptr prompt, OBJECT_SUBTYPE_VALUE sval, bool learned, REALM_IDX use_realm)
{
int i;
- int spell = -1;
+ SPELL_IDX spell = -1;
int num = 0;
int ask = TRUE;
- int need_mana;
- int spells[64];
+ MANA_POINT need_mana;
+ SPELL_IDX spells[64];
bool flag, redraw, okay;
char choice;
const magic_type *s_ptr;
*/
void do_cmd_browse(void)
{
- int item, sval;
+ OBJECT_IDX item;
+ OBJECT_SUBTYPE_VALUE sval;
REALM_IDX use_realm = 0;
int j, line;
SPELL_IDX spell = -1;
*/
void do_cmd_study(void)
{
- int i, item;
+ int i;
+ OBJECT_IDX item;
OBJECT_SUBTYPE_VALUE sval;
int increment = 0;
bool learned = FALSE;
*/
void do_cmd_cast(void)
{
- int item;
+ OBJECT_IDX item;
OBJECT_SUBTYPE_VALUE sval;
SPELL_IDX spell;
REALM_IDX realm;
MONSTER_IDX *who;
u16b dummy_why;
int max_pet = 0;
- int cu, cv;
+ bool_hack cu, cv;
cu = Term->scr->cu;
cv = Term->scr->cv;
* @param force TRUEならば強制的に落馬する
* @return 実際に落馬したらTRUEを返す
*/
-bool rakuba(int dam, bool force)
+bool rakuba(HIT_POINT dam, bool force)
{
int i, y, x, oy, ox;
int sn = 0, sy = 0, sx = 0;
*/
void do_cmd_pet(void)
{
- SPELL_IDX i = 0;
+ COMMAND_CODE i = 0;
int num;
int powers[36];
cptr power_desc[36];