p_ptr->redraw |= (PR_MAP);
p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
-
- /* Handle stuff */
handle_stuff();
return (TRUE);
}
if (!notice) return (FALSE);
if (disturb_state) disturb(FALSE, FALSE);
-
- /* Handle stuff */
handle_stuff();
return (TRUE);
}
if (!notice) return (FALSE);
if (disturb_state) disturb(FALSE, FALSE);
-
- /* Handle stuff */
handle_stuff();
return (TRUE);
}
if (!notice) return (FALSE);
if (disturb_state) disturb(FALSE, FALSE);
-
- /* Handle stuff */
handle_stuff();
return (TRUE);
}
/* Redraw the state */
p_ptr->redraw |= (PR_STATE);
-
- /* Handle stuff */
handle_stuff();
return (TRUE);
}
p_ptr->update |= (PU_MONSTERS);
p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
-
- /* Handle stuff */
handle_stuff();
return (TRUE);
}
/* Recalculate bonuses */
p_ptr->update |= (PU_BONUS);
-
- /* Handle stuff */
handle_stuff();
return (TRUE);
}
/* Recalculate bonuses */
p_ptr->update |= (PU_BONUS);
-
- /* Handle stuff */
handle_stuff();
return (TRUE);
}
/* Recalculate bonuses */
p_ptr->update |= (PU_BONUS);
-
- /* Handle stuff */
handle_stuff();
return (TRUE);
}
/* Recalculate bonuses */
p_ptr->update |= (PU_BONUS);
-
- /* Handle stuff */
handle_stuff();
return (TRUE);
}
/* Recalculate bonuses */
p_ptr->update |= (PU_BONUS);
-
- /* Handle stuff */
handle_stuff();
return (TRUE);
}
/* Recalculate bonuses */
p_ptr->update |= (PU_BONUS);
-
- /* Handle stuff */
handle_stuff();
return (TRUE);
}
/* Recalculate bonuses */
p_ptr->update |= (PU_BONUS);
-
- /* Handle stuff */
handle_stuff();
return (TRUE);
}
/* Recalculate hitpoints */
p_ptr->update |= (PU_HP);
-
- /* Handle stuff */
handle_stuff();
return (TRUE);
}
/* Recalculate hitpoints */
p_ptr->update |= (PU_HP);
-
- /* Handle stuff */
handle_stuff();
return (TRUE);
}
if (!notice) return (FALSE);
if (disturb_state) disturb(FALSE, FALSE);
-
- /* Handle stuff */
handle_stuff();
return (TRUE);
}
/* Recalculate bonuses */
p_ptr->update |= (PU_BONUS);
-
- /* Handle stuff */
handle_stuff();
return (TRUE);
/* Recalculate bonuses */
p_ptr->update |= (PU_BONUS);
-
- /* Handle stuff */
handle_stuff();
return (TRUE);
}
/* Recalculate bonuses */
p_ptr->update |= (PU_BONUS);
p_ptr->update |= (PU_MONSTERS);
-
- /* Handle stuff */
handle_stuff();
return (TRUE);
}
/* Update the monsters */
p_ptr->update |= (PU_MONSTERS);
-
- /* Handle stuff */
handle_stuff();
return (TRUE);
}
/* Update the monsters */
p_ptr->update |= (PU_MONSTERS);
-
- /* Handle stuff */
handle_stuff();
return (TRUE);
}
/* Recalculate bonuses */
p_ptr->update |= (PU_BONUS);
-
- /* Handle stuff */
handle_stuff();
return (TRUE);
}
/* Recalculate bonuses */
p_ptr->update |= (PU_BONUS);
-
- /* Handle stuff */
handle_stuff();
return (TRUE);
}
/* Recalculate bonuses */
p_ptr->update |= (PU_BONUS);
-
- /* Handle stuff */
handle_stuff();
return (TRUE);
}
if (!notice) return (FALSE);
if (disturb_state) disturb(FALSE, FALSE);
-
- /* Handle stuff */
handle_stuff();
return (TRUE);
}
/* Recalculate bonuses */
p_ptr->update |= (PU_BONUS);
-
- /* Handle stuff */
handle_stuff();
return (TRUE);
}
/* Recalculate bonuses */
p_ptr->update |= (PU_BONUS);
-
- /* Handle stuff */
handle_stuff();
return (TRUE);
}
/* Recalculate bonuses */
p_ptr->update |= (PU_BONUS);
-
- /* Handle stuff */
handle_stuff();
return (TRUE);
}
/* Recalculate bonuses */
p_ptr->update |= (PU_BONUS);
-
- /* Handle stuff */
handle_stuff();
return (TRUE);
}
/* Recalculate bonuses */
p_ptr->update |= (PU_BONUS);
-
- /* Handle stuff */
handle_stuff();
return (TRUE);
}
/* Recalculate bonuses */
p_ptr->update |= (PU_BONUS);
-
- /* Handle stuff */
handle_stuff();
return (TRUE);
}
/* Recalculate bonuses */
p_ptr->update |= (PU_BONUS);
-
- /* Handle stuff */
handle_stuff();
return (TRUE);
}
/* Recalculate bonuses */
p_ptr->update |= (PU_BONUS);
-
- /* Handle stuff */
handle_stuff();
return (TRUE);
}
/* Recalculate hitpoints */
p_ptr->update |= (PU_HP);
-
- /* Handle stuff */
handle_stuff();
return (TRUE);
}
p_ptr->redraw |= (PR_STATUS);
p_ptr->update |= (PU_BONUS);
-
- /* Handle stuff */
handle_stuff();
return (TRUE);
p_ptr->redraw |= (PR_STATUS);
p_ptr->update |= (PU_BONUS);
-
- /* Handle stuff */
handle_stuff();
return (TRUE);
p_ptr->redraw |= (PR_STATUS);
if (disturb_state) disturb(FALSE, FALSE);
-
- /* Handle stuff */
handle_stuff();
return (TRUE);
}
p_ptr->redraw |= (PR_STATUS);
if (disturb_state) disturb(FALSE, FALSE);
-
- /* Handle stuff */
handle_stuff();
return (TRUE);
}
p_ptr->redraw |= (PR_STATUS);
if (disturb_state) disturb(FALSE, FALSE);
-
- /* Handle stuff */
handle_stuff();
return (TRUE);
}
p_ptr->redraw |= (PR_STATUS);
if (disturb_state) disturb(FALSE, FALSE);
-
- /* Handle stuff */
handle_stuff();
return (TRUE);
}
p_ptr->redraw |= (PR_STATUS);
if (disturb_state) disturb(FALSE, FALSE);
-
- /* Handle stuff */
handle_stuff();
return (TRUE);
}
/* Redraw the "stun" */
p_ptr->redraw |= (PR_STUN);
-
- /* Handle stuff */
handle_stuff();
return (TRUE);
}
/* Redraw the "cut" */
p_ptr->redraw |= (PR_CUT);
-
- /* Handle stuff */
handle_stuff();
return (TRUE);
}
/* Redraw hunger */
p_ptr->redraw |= (PR_HUNGER);
-
- /* Handle stuff */
handle_stuff();
return (TRUE);
}
/* Recalculate bonuses */
p_ptr->update |= (PU_BONUS);
-
- /* Handle stuff */
handle_stuff();
return (TRUE);
}
/* Recalculate bonuses */
p_ptr->update |= (PU_BONUS);
-
- /* Handle stuff */
handle_stuff();
return (TRUE);
}
/* Recalculate bonuses */
p_ptr->update |= (PU_BONUS);
-
- /* Handle stuff */
handle_stuff();
return (TRUE);
}