{
int percent = calc_crit_ratio_shot(o_ptr->weight,
known ? o_ptr->to_h : 0,
- object_is_known(bow_ptr) ? bow_ptr->to_h : 0, avgdam);
+ object_is_known(bow_ptr) ? bow_ptr->to_h : 0, avgdam);
t = object_desc_chr(t, '/');
t = object_desc_num(t, percent / 100);