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[Refactor] #37353 後で同名の構造体を作り、feat_*と命名を一致させるため floor_type を feat_ground_type に改名...
[hengband/hengband.git] / src / grid.h
index 3268555..16f6702 100644 (file)
@@ -65,7 +65,7 @@
 
 #define place_floor_bold(Y, X) \
 { \
-       set_cave_feat(Y,X,floor_type[randint0(100)]); \
+       set_cave_feat(Y,X,feat_ground_type[randint0(100)]); \
        cave[Y][X].info &= ~(CAVE_MASK); \
        add_cave_info(Y,X,CAVE_FLOOR); \
        delete_monster(Y, X); \
@@ -73,7 +73,7 @@
 
 #define place_floor_grid(C) \
 { \
-       (C)->feat = floor_type[randint0(100)]; \
+       (C)->feat = feat_ground_type[randint0(100)]; \
        (C)->info &= ~(CAVE_MASK); \
        (C)->info |= CAVE_FLOOR; \
        if ((C)->m_idx) delete_monster_idx((C)->m_idx); \