#define place_floor_bold(Y, X) \
{ \
- set_cave_feat(Y,X,floor_type[randint0(100)]); \
+ set_cave_feat(Y,X,feat_ground_type[randint0(100)]); \
cave[Y][X].info &= ~(CAVE_MASK); \
add_cave_info(Y,X,CAVE_FLOOR); \
delete_monster(Y, X); \
#define place_floor_grid(C) \
{ \
- (C)->feat = floor_type[randint0(100)]; \
+ (C)->feat = feat_ground_type[randint0(100)]; \
(C)->info &= ~(CAVE_MASK); \
(C)->info |= CAVE_FLOOR; \
if ((C)->m_idx) delete_monster_idx((C)->m_idx); \