C_MAKE(current_floor_ptr->o_list, current_floor_ptr->max_o_idx, object_type);
/* Allocate and Wipe the monster list */
- C_MAKE(m_list, max_m_idx, monster_type);
+ C_MAKE(current_floor_ptr->m_list, current_floor_ptr->max_m_idx, monster_type);
/* Allocate and Wipe the monster process list */
for (i = 0; i < MAX_MTIMED; i++)
{
- C_MAKE(mproc_list[i], max_m_idx, s16b);
+ C_MAKE(mproc_list[i], current_floor_ptr->max_m_idx, s16b);
}
/* Allocate and Wipe the max dungeon level */