#include "angband.h"
-#include "core.h"
+#include "core/stuff-handler.h"
#include "util.h"
+#include "main/sound-definitions-table.h"
#include "creature.h"
-#include "cmd-dump.h"
-#include "dungeon.h"
-#include "floor.h"
+#include "io/write-diary.h"
+#include "autopick/autopick-pref-processor.h"
+#include "cmd/cmd-draw.h"
+#include "cmd/cmd-dump.h"
+#include "dungeon/dungeon.h"
+#include "floor/floor.h"
#include "grid.h"
#include "monster.h"
#include "monster-status.h"
#include "monster-spell.h"
#include "monster-process.h"
-#include "spells.h"
+#include "spell/spells2.h"
#include "spells-summon.h"
#include "monsterrace-hook.h"
#include "object-curse.h"
#include "files.h"
#include "player-effects.h"
#include "player-personality.h"
-#include "view-mainwindow.h"
-#include "world.h"
+#include "view/display-main-window.h"
+#include "world/world.h"
#include "report.h"
#include "melee.h"
if (!set_monster_csleep(target_ptr, m_idx, MON_CSLEEP(m_ptr) - d))
{
/* Notice the "not waking up" */
- if (is_original_ap_and_seen(m_ptr))
+ if (is_original_ap_and_seen(target_ptr, m_ptr))
{
/* Hack -- Count the ignores */
if (r_ptr->r_ignore < MAX_UCHAR) r_ptr->r_ignore++;
if (m_ptr->ml)
{
GAME_TEXT m_name[MAX_NLEN];
- monster_desc(m_name, m_ptr, 0);
+ monster_desc(target_ptr, m_name, m_ptr, 0);
msg_format(_("%^sが目を覚ました。", "%^s wakes up."), m_name);
}
- if (is_original_ap_and_seen(m_ptr))
+ if (is_original_ap_and_seen(target_ptr, m_ptr))
{
/* Hack -- Count the wakings */
if (r_ptr->r_wake < MAX_UCHAR) r_ptr->r_wake++;
if (is_seen(m_ptr))
{
GAME_TEXT m_name[MAX_NLEN];
- monster_desc(m_name, m_ptr, 0);
+ monster_desc(target_ptr, m_name, m_ptr, 0);
msg_format(_("%^sはもう加速されていない。", "%^s is no longer fast."), m_name);
}
}
if (is_seen(m_ptr))
{
GAME_TEXT m_name[MAX_NLEN];
- monster_desc(m_name, m_ptr, 0);
+ monster_desc(target_ptr, m_name, m_ptr, 0);
msg_format(_("%^sはもう減速されていない。", "%^s is no longer slow."), m_name);
}
}
if (is_seen(m_ptr))
{
GAME_TEXT m_name[MAX_NLEN];
- monster_desc(m_name, m_ptr, 0);
+ monster_desc(target_ptr, m_name, m_ptr, 0);
msg_format(_("%^sは朦朧状態から立ち直った。", "%^s is no longer stunned."), m_name);
}
}
if (is_seen(m_ptr))
{
GAME_TEXT m_name[MAX_NLEN];
- monster_desc(m_name, m_ptr, 0);
+ monster_desc(target_ptr, m_name, m_ptr, 0);
msg_format(_("%^sは混乱から立ち直った。", "%^s is no longer confused."), m_name);
}
GAME_TEXT m_name[MAX_NLEN];
#ifdef JP
#else
-
char m_poss[80];
/* Acquire the monster possessive */
- monster_desc(m_poss, m_ptr, MD_PRON_VISIBLE | MD_POSSESSIVE);
+ monster_desc(target_ptr, m_poss, m_ptr, MD_PRON_VISIBLE | MD_POSSESSIVE);
#endif
- monster_desc(m_name, m_ptr, 0);
+ monster_desc(target_ptr, m_name, m_ptr, 0);
#ifdef JP
msg_format("%^sは勇気を取り戻した。", m_name);
#else
if (is_seen(m_ptr))
{
GAME_TEXT m_name[MAX_NLEN];
- monster_desc(m_name, m_ptr, 0);
+ monster_desc(target_ptr, m_name, m_ptr, 0);
msg_format(_("%^sはもう無敵でない。", "%^s is no longer invulnerable."), m_name);
}
monster_type *m_ptr = &target_ptr->current_floor_ptr->m_list[m_idx];
GAME_TEXT m_name[MAX_NLEN];
- monster_desc(m_name, m_ptr, 0);
+ monster_desc(target_ptr, m_name, m_ptr, 0);
if (set_monster_invulner(target_ptr, m_idx, 0, TRUE))
{
if (m_ptr->ml) msg_format(_("%sはもう無敵ではない。", "%^s is no longer invulnerable."), m_name);
if (vs_player)
{
GAME_TEXT m_name[MAX_NLEN];
- monster_desc(m_name, m_ptr, 0);
+ monster_desc(target_ptr, m_name, m_ptr, 0);
if (who == 1)
msg_format(_("「『ザ・ワールド』!時は止まった!」", "%s yells 'The World! Time has stopped!'"), m_name);
/* Hack -- Reduce the racial counter of previous monster */
real_r_ptr(m_ptr)->cur_num--;
- monster_desc(m_name, m_ptr, 0);
+ monster_desc(target_ptr, m_name, m_ptr, 0);
m_ptr->r_idx = r_ptr->next_r_idx;
/* Count the monsters on the level */
m_ptr->dealt_damage = 0;
/* Extract the monster base speed */
- m_ptr->mspeed = get_mspeed(r_ptr);
+ m_ptr->mspeed = get_mspeed(target_ptr, r_ptr);
/* Sub-alignment of a monster */
if (!is_pet(m_ptr) && !(r_ptr->flags3 & (RF3_EVIL | RF3_GOOD)))
}
update_monster(target_ptr, m_idx, FALSE);
- lite_spot(m_ptr->fy, m_ptr->fx);
+ lite_spot(target_ptr, m_ptr->fy, m_ptr->fx);
if (m_idx == target_ptr->riding) target_ptr->update |= PU_BONUS;
}
monster_race_track(target_ptr, m_ptr->ap_r_idx);
}
- monster_desc(m_name, m_ptr, MD_TRUE_NAME);
+ monster_desc(target_ptr, m_name, m_ptr, MD_TRUE_NAME);
/* Don't kill Amberites */
if ((r_ptr->flags3 & RF3_AMBERITE) && one_in_(2))
#ifdef WORLD_SCORE
if (m_ptr->r_idx == MON_SERPENT)
{
- screen_dump = make_screen_dump(target_ptr);
+ screen_dump = make_screen_dump(target_ptr, process_autopick_file_command);
}
#endif
}
else if (!m_ptr->ml)
{
#ifdef JP
- if ((target_ptr->pseikaku == SEIKAKU_COMBAT) || (target_ptr->inventory_list[INVEN_BOW].name1 == ART_CRIMSON))
+ if (IS_ECHIZEN(target_ptr))
msg_format("せっかくだから%sを殺した。", m_name);
else
msg_format("%sを殺した。", m_name);
else
{
#ifdef JP
- if ((target_ptr->pseikaku == SEIKAKU_COMBAT) || (target_ptr->inventory_list[INVEN_BOW].name1 == ART_CRIMSON))
+ if (IS_ECHIZEN(target_ptr))
msg_format("せっかくだから%sを倒した。", m_name);
else
msg_format("%sを倒した。", m_name);
else
{
#ifdef JP
- if ((target_ptr->pseikaku == SEIKAKU_COMBAT) || (target_ptr->inventory_list[INVEN_BOW].name1 == ART_CRIMSON))
+ if (IS_ECHIZEN(target_ptr))
msg_format("せっかくだから%sを葬り去った。", m_name);
else
msg_format("%sを葬り去った。", m_name);
}
/* Generate treasure */
- monster_death(m_idx, TRUE);
+ monster_death(target_ptr, m_idx, TRUE);
/* Mega hack : replace IKETA to BIKETAL */
if ((m_ptr->r_idx == MON_IKETA) && !(target_ptr->current_floor_ptr->inside_arena || target_ptr->phase_out))
POSITION dummy_x = m_ptr->fx;
BIT_FLAGS mode = 0L;
if (is_pet(m_ptr)) mode |= PM_FORCE_PET;
- delete_monster_idx(m_idx);
- if (summon_named_creature(0, dummy_y, dummy_x, MON_BIKETAL, mode))
+ delete_monster_idx(target_ptr, m_idx);
+ if (summon_named_creature(target_ptr, 0, dummy_y, dummy_x, MON_BIKETAL, mode))
{
msg_print(_("「ハァッハッハッハ!!私がバイケタルだ!!」", "Uwa-hahaha! *I* am Biketal!"));
}
}
else
{
- delete_monster_idx(m_idx);
+ delete_monster_idx(target_ptr, m_idx);
}
get_exp_from_mon(target_ptr, (long)exp_mon.max_maxhp * 2, &exp_mon);
return TRUE;
}
-#ifdef ALLOW_FEAR
-
/* Mega-Hack -- Pain cancels fear */
if (MON_MONFEAR(m_ptr) && (dam > 0))
{
}
}
-#endif
-
/* Not dead yet */
return FALSE;
}
+
bool monster_is_valid(monster_type *m_ptr)
{
return (m_ptr->r_idx != 0);