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[Refactor] #37353 グローバル変数 dungeon_type を他の慣例に従い dungeon_idx に改名。 / Rename dungeon_typ...
[hengband/hengband.git] / src / monster1.c
index 3dff59a..e15f389 100644 (file)
@@ -3000,14 +3000,14 @@ void monster_death(MONSTER_IDX m_idx, bool drop_item)
                        }
                }
 
-               if ((r_ptr->flags7 & RF7_GUARDIAN) && (d_info[dungeon_type].final_guardian == m_ptr->r_idx))
+               if ((r_ptr->flags7 & RF7_GUARDIAN) && (d_info[dungeon_idx].final_guardian == m_ptr->r_idx))
                {
-                       KIND_OBJECT_IDX k_idx = d_info[dungeon_type].final_object ? d_info[dungeon_type].final_object
+                       KIND_OBJECT_IDX k_idx = d_info[dungeon_idx].final_object ? d_info[dungeon_idx].final_object
                                : lookup_kind(TV_SCROLL, SV_SCROLL_ACQUIREMENT);
 
-                       if (d_info[dungeon_type].final_artifact)
+                       if (d_info[dungeon_idx].final_artifact)
                        {
-                               a_idx = d_info[dungeon_type].final_artifact;
+                               a_idx = d_info[dungeon_idx].final_artifact;
                                artifact_type *a_ptr = &a_info[a_idx];
 
                                if (!a_ptr->cur_num)
@@ -3023,7 +3023,7 @@ void monster_death(MONSTER_IDX m_idx, bool drop_item)
                                        else if (!preserve_mode) a_ptr->cur_num = 1;
 
                                        /* Prevent rewarding both artifact and "default" object */
-                                       if (!d_info[dungeon_type].final_object) k_idx = 0;
+                                       if (!d_info[dungeon_idx].final_object) k_idx = 0;
                                }
                        }
 
@@ -3037,7 +3037,7 @@ void monster_death(MONSTER_IDX m_idx, bool drop_item)
                                apply_magic(q_ptr, object_level, AM_NO_FIXED_ART | AM_GOOD);
                                (void)drop_near(q_ptr, -1, y, x);
                        }
-                       msg_format(_("あなたは%sを制覇した!", "You have conquered %s!"), d_name + d_info[dungeon_type].name);
+                       msg_format(_("あなたは%sを制覇した!", "You have conquered %s!"), d_name + d_info[dungeon_idx].name);
                }
        }