/* Only check a circular area */
if (distance(y1, x1, y, x)>2) continue;
-#if 0
- /* Hack: no summon on glyph of warding */
- if (cave[y][x].feat == FEAT_GLYPH) continue;
- if (cave[y][x].feat == FEAT_MINOR_GLYPH) continue;
-#endif
-
/* ...nor on the Pattern */
if ((cave[y][x].feat >= FEAT_PATTERN_START)
&& (cave[y][x].feat <= FEAT_PATTERN_XTRA2)) continue;