bool desc = (mode == SPELL_DESC) ? TRUE : FALSE;
bool info = (mode == SPELL_INFO) ? TRUE : FALSE;
bool cast = (mode == SPELL_CAST) ? TRUE : FALSE;
- static const char s_dam[] = _("損傷:", "dam ");
+
+ const concptr s_dam = _("損傷:", "dam ");
DIRECTION dir;
PLAYER_LEVEL plev = p_ptr->lev;