bool info = (mode == SPELL_INFO) ? TRUE : FALSE;\r
bool cast = (mode == SPELL_CAST) ? TRUE : FALSE;\r
\r
- static const char s_dam[] = _("損傷:", "dam ");\r
- static const char s_rng[] = _("射程", "rng ");\r
+ const concptr s_dam = _("損傷:", "dam ");\r
+ const concptr s_rng = _("射程", "rng ");\r
\r
DIRECTION dir;\r
PLAYER_LEVEL plev = p_ptr->lev;\r