bool info = (mode == SPELL_INFO) ? TRUE : FALSE;
bool cast = (mode == SPELL_CAST) ? TRUE : FALSE;
bool fail = (mode == SPELL_FAIL) ? TRUE : FALSE;
- static const char s_random[] = _("ランダム", "random");
+
+ const concptr s_random = _("ランダム", "random");
DIRECTION dir;
PLAYER_LEVEL plev = p_ptr->lev;