for (i = 1; i < m_max; i++)
{
monster_type *m_ptr = &m_list[i];
- monster_race *r_ptr = &r_info[m_ptr->r_idx];
/* Skip dead monsters */
if (!m_ptr->r_idx) continue;
if (m_ptr->ml)
{
char m_name[80];
-
- /* Acquire the monster name */
monster_desc(m_name, m_ptr, 0);
/* Dump a message */