if (!in_generate) /* Normal */
{
- /* Lose unsafety and runes/mirrors */
- c_ptr->info &= ~(CAVE_UNSAFE | CAVE_OBJECT);
+ /* Lose unsafety */
+ c_ptr->info &= ~(CAVE_UNSAFE);
/* Hack -- Notice player affect */
if (player_bold(y, x))
/* Delete objects */
delete_object(yy, xx);
- /* Clear mirror, runes flag */
- c_ptr->info &= ~CAVE_OBJECT;
-
/* Wall (or floor) type */
t = cave_have_flag_bold(yy, xx, FF_PROJECT) ? randint0(100) : 200;