{
o_ptr->pval -= j_ptr->pval;
}
-
- /* Handle stuff */
handle_stuff();
/* Note how many slots the store used to have */
msg_format("You have %s (%c).",
#endif
o_name, index_to_label(item_new));
-
- /* Handle stuff */
handle_stuff();
/* Take note if we take the last one */
autopick_alter_item(item, FALSE);
inven_item_optimize(item);
-
- /* Handle stuff */
handle_stuff();
/* The store gets that (known) item */
inven_item_increase(item, -amt);
inven_item_describe(item);
inven_item_optimize(item);
-
- /* Handle stuff */
handle_stuff();
/* Let the home carry it */
inven_item_increase(item, -amt);
inven_item_describe(item);
inven_item_optimize(item);
-
- /* Handle stuff */
handle_stuff();
/* Let the home carry it */
/* Notice stuff */
notice_stuff();
-
- /* Handle stuff */
handle_stuff();
/* Pack Overflow */
inven_item_increase(item, -255);
inven_item_describe(item);
inven_item_optimize(item);
-
- /* Handle stuff */
handle_stuff();
/* Let the home carry it */