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Rest and Shoot exp is reduced by accumulated damages. 9/10 per maxhp.
[hengband/hengband.git] / src / types.h
index d71a076..8e34eec 100644 (file)
@@ -591,7 +591,7 @@ struct monster_type
        s16b hp;                /* Current Hit points */
        s16b maxhp;             /* Max Hit points */
        s16b max_maxhp;         /* Max Max Hit points */
-       s16b dealt_damage;              /* Sum of damages dealt by player */
+       u32b dealt_damage;              /* Sum of damages dealt by player */
 
        s16b mtimed[MAX_MTIMED];        /* Timed status counter */