*/
void notice_stuff(void)
{
- /* Notice stuff */
- if (!p_ptr->notice) return;
-
+ if(!p_ptr->notice) return;
/* Actually do auto-destroy */
- if (p_ptr->notice & (PN_AUTODESTROY))
+ if(p_ptr->notice & (PN_AUTODESTROY))
{
p_ptr->notice &= ~(PN_AUTODESTROY);
autopick_delayed_alter();
{
if (!p_ptr->update) return;
-
if (p_ptr->update & (PU_BONUS))
{
p_ptr->update &= ~(PU_BONUS);
calc_spells();
}
-
/* Character is not ready yet, no screen updates */
if (!character_generated) return;
-
/* Character is in "icky" mode, no screen updates */
if (character_icky) return;
-
if (p_ptr->update & (PU_UN_LITE))
{
p_ptr->update &= ~(PU_UN_LITE);
Term_clear();
}
-
if (p_ptr->redraw & (PR_MAP))
{
p_ptr->redraw &= ~(PR_MAP);
prt_map();
}
-
if (p_ptr->redraw & (PR_BASIC))
{
p_ptr->redraw &= ~(PR_BASIC);
p_ptr->redraw &= ~(PR_MISC);
prt_field(rp_ptr->title, ROW_RACE, COL_RACE);
/* prt_field(cp_ptr->title, ROW_CLASS, COL_CLASS); */
-
}
if (p_ptr->redraw & (PR_TITLE))
health_redraw(TRUE);
}
-
if (p_ptr->redraw & (PR_EXTRA))
{
p_ptr->redraw &= ~(PR_EXTRA);
}
}
-
/*!
* @brief p_ptr->window のフラグに応じた更新をまとめて行う / Handle "p_ptr->window"
* @return なし
void window_stuff(void)
{
int j;
-
BIT_FLAGS mask = 0L;
/* Nothing to do */